Cogmind - Beta 11 X4 --- EXPLORER MODE // 2021.05.06 @ 13:36:57 Player: jfk Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (289) 1445 Value Destroyed (15428) 15428 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (5128) 5128 TOTAL SCORE: 30041 Bonus ------- High Alert Combat Kills 1314 Follower Combat Kills 14 Aligned with FarCom 300 Scanned by Researcher 500 Win 3000 Cogmind --------- Core Integrity 1341/1600 Matter 350/350 Energy 468/480 System Corruption 10% Temperature Cool (8) Movement Walking (117) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Biometal Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY (16) ----- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Small Battery Small Battery Small Matter Pod Structural Scanner Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Antimissile System High-powered Tractor Beam > --- WEAPON (3) ------- Railgun Light Antimatter Cannon Linear Accelerator > --- INVENTORY (10) --- Light Particle Reactor Biometal Leg Gamma Rifle Gamma Rifle Gamma Rifle Quantum Rifle KE Penetrator Linear Accelerator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Coolant Network Medium Storage Unit Small Battery Small Battery Small Battery Enhanced Optical Array Advanced Target Analyzer Advanced Reaction Control System Advanced Phase Shifter Improved System Backup Module > --- WEAPON ----------- Gamma Rifle Matter Neutralizer Railgun > --- INVENTORY -------- Light Particle Reactor Quantum Reactor Biometal Leg Biometal Leg Enhanced Nova Cannon Railgun Railgun Light Antimatter Cannon Linear Accelerator Micro-nuke Launcher [Rating: 158] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Flight Unit Diametric Drive Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Battery Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Railgun Energy Gun Phase Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Antimatter Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 19 | . 1 . . . 4 2 2 2 2 2 . 2 2 Power 2 | . . . . . 1 . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . 1 . . . . Utility 14 | . 1 . . . 2 2 1 2 1 2 . 1 2 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 326 | 8 4 5 2 . 6 13 14 12 98 26 16 82 40 Power 48 | 1 . . 1 . . 3 4 2 11 6 4 11 5 Engine 5 | 1 . . 1 . . 1 1 . . . . 1 . Core 11 | . . . . . . 2 3 1 4 1 . . . Reactor 32 | . . . . . . . . 1 7 5 4 10 5 Propulsion 80 | 2 1 4 . . 2 3 3 1 21 8 2 29 4 Treads 4 | . . 2 . . . . . . . . . 2 . Leg 57 | 2 1 2 . . 2 3 3 1 17 8 2 12 4 Wheel 4 | . . . . . . . . . 4 . . . . Hover . | . . . . . . . . . . . . . . Flight 15 | . . . . . . . . . . . . 15 . Utility 111 | 2 1 . . . 2 4 3 6 44 6 5 23 15 Device 65 | . . . . . . . . 4 32 4 4 12 9 Storage 15 | 1 . . . . 1 1 . . 3 1 1 4 3 Processor 10 | 1 1 . . . 1 1 . . . 1 . 3 2 Hackware 7 | . . . . . . . 3 1 3 . . . . Protection 14 | . . . . . . 2 . 1 6 . . 4 1 Artifact . | . . . . . . . . . . . . . . Weapon 87 | 3 2 1 1 . 2 3 4 3 22 6 5 19 16 Energy Gun 20 | 3 2 . 1 . 1 . . . 5 3 . 3 2 Energy Cannon 16 | . . . . . . 1 . . 5 . 2 5 3 Ballistic Gun 20 | . . . . . . 1 . . 7 2 . 6 4 Ballistic Cannon 23 | . . 1 . . 1 1 4 3 4 . . 2 7 Launcher 6 | . . . . . . . . . 1 1 3 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . 2 1 1 3 . 2 11 . Corrupted Parts 2 | . . . . . . . . . . . . 1 1 System Corruption 4 | . . . . . . . . . . . . 2 2 Parts Lost 115 | . . . . . . 3 . . 41 20 11 16 24 Power 20 | . . . . . . 2 . . 5 4 3 2 4 Propulsion 23 | . . . . . . . . . 13 3 2 4 1 Utility 42 | . . . . . . 1 . . 11 6 3 7 14 Weapon 30 | . . . . . . . . . 12 7 3 3 5 Highest Loss Streak 16 | . . . . . . 1 . . 16 10 4 6 12 Average Slot Usage (%) 78 | . 92 91 81 87 73 84 86 87 90 81 37 57 75 Engine 1 | . 12 12 12 12 8 5 . . . . . . . Core 2 | . . . . . . 7 11 7 2 . . . . Reactor 5 | . . . . . . . . 2 7 8 5 6 10 Leg 15 | . 24 24 25 25 23 21 18 16 16 3 10 10 14 Wheel 1 | . . . . . . . . . 2 12 . . . Device 12 | . . . . . . . . 9 23 28 13 12 17 Storage 8 | . 12 12 12 12 8 14 12 7 5 3 3 10 11 Processor 8 | . 19 25 25 25 16 14 12 11 4 3 2 3 7 Hackware 4 | . . . . . . . 11 11 10 4 . . . Protection 2 | . . . . . . 7 . 3 3 2 . 1 . Energy Gun 2 | . 23 16 6 12 8 1 . . 4 1 1 . 1 Energy Cannon 1 | . . . . . . . . . 2 . . 1 1 Ballistic Gun 2 | . . . . . . . . . 4 3 . 4 5 Ballistic Cannon 5 | . . . . . 7 11 18 15 3 3 . . 1 Naked Turns 69 | . . . . . . . . . 12 . 40 17 . Heaviest Build 105 | 18 18 18 17 17 20 40 45 57 70 78 44 100 105 Greatest Support 122 | 20 20 20 20 20 42 49 53 65 95 102 99 118 122 Greatest Overweight (x) 9 | . 1 . . . . . . . 4 2 . 9 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 10 10 10 10 25 25 25 25 25 10 10 10 10 Average Capacity 14 | 8 10 10 10 10 24 25 25 25 14 9 7 7 10 Most Carried 25 | 7 7 9 10 9 10 25 25 24 25 8 9 10 10 Average Carried 11 | 2 6 6 8 9 8 20 23 22 11 6 4 4 8 Final Capacity 25 | 10 10 10 10 10 25 25 25 25 5 10 5 10 10 Final Carried 24 | 7 6 9 9 9 10 24 22 24 5 6 5 10 9 Class Distribution -------------------- 34% | Hacker-Mutant 33% | Hacker-Gunner 19% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Matter Collected 9393 | 194 . 48 146 . 112 601 684 871 2312 938 60 1917 1510 Remotely 1800 | . . . . . . . . 441 770 261 . 171 157 Salvage Created 15120 | . . 30 . . 205 854 487 850 5575 1137 513 3241 2228 Parts 600 | . . 3 . . 11 39 23 35 219 37 9 139 85 Haulers Intercepted 9 | . . . . . . 1 . 1 2 1 . 4 . Recyclers Shooed 19 | . . 1 . . 2 1 1 1 6 1 1 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 243 | . . 2 . . 6 24 14 19 80 17 13 40 28 Melee 4 | . . . . . . . . . . . . 4 . Guns 90 | . . 2 . . 1 3 . . 42 9 1 19 13 Cannons 116 | . . . . . 5 21 14 19 21 5 . 16 15 AOE 23 | . . . . . . . . . 13 . 10 . . Classes Destroyed 18 | . . 1 . . 2 7 1 2 2 1 . 2 . Worker 8 | . . . . . . 1 1 1 1 . . 1 3 Builder 11 | . . . . . . 2 . . 2 1 1 3 2 Tunneler 1 | . . . . . . . . 1 . . . . . Hauler 9 | . . . . . . 1 . 1 2 1 . 4 . Recycler 21 | . . . . . 1 1 1 2 9 . . 3 4 Carrier 1 | . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . 1 . . . Operator 4 | . . . . . . 1 1 . 1 . . 1 . Drone 10 | . . . . . . . . . . . . 10 . Swarmer 38 | . . 2 . . 4 5 3 4 17 . . 3 . Grunt 82 | . . . . . . 14 7 10 21 7 10 2 11 Brawler 3 | . . . . . . . 1 . 2 . . . . Duelist 4 | . . . . . . 1 . . 3 . . . . Protector 2 | . . . . . . . . . 2 . . . . Sentry 32 | . . . . . 2 2 1 3 14 2 . 6 2 Hunter 29 | . . . . . . . . 2 8 4 3 8 4 Programmer 41 | . . . . . . 2 2 . 13 4 . 9 11 Q-Series 2 | . . . . . . . . . . . . 2 . Best Kill Streak 15 | . . 2 . . 3 6 4 7 8 10 11 7 15 Combat Bots Only 12 | . . 2 . . 2 5 3 5 7 5 10 5 12 Max Kills in Single Turn 5 | . . 1 . . 2 2 2 2 5 2 4 2 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . 5 . 4 . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Damage Taken 21239 | . 145 18 . 12 140 780 453 785 6219 2526 2203 4791 3167 Core 3665 | . 33 . . 6 6 87 35 58 726 208 946 1301 259 Absorbed by Shields 15 | . . . . . . . 15 . . . . . . Core Remaining (%) 69 | 100 . . . 84 98 87 95 94 36 . 11 10 83 Volleys Fired 660 | . 1 5 . . 9 62 27 44 192 72 35 139 74 Largest 3 | . 2 2 . . 2 2 3 3 3 3 2 3 3 Hottest 319 | . 80 80 . . 113 113 146 146 268 239 92 215 319 Shots Fired 1565 | . 2 10 . . 18 122 79 131 502 162 38 303 198 Gun 810 | . 2 10 . . 9 16 . . 319 102 30 225 97 Cannon 736 | . . . . . 9 106 79 131 180 52 . 78 101 Launcher 19 | . . . . . . . . . 3 8 8 . . Special . | . . . . . . . . . . . . . . Kinetic 1088 | . . . . . 9 103 79 131 296 104 . 223 143 Thermal 421 | . 1 5 . . 9 19 . . 203 50 30 50 54 Explosive 11 | . . . . . . . . . 3 . 8 . . Electromagnetic 45 | . 1 5 . . . . . . . 8 . 30 1 Robot Hit Streak 63 | . 2 8 . . 34 62 23 26 63 32 19 30 30 Robot Miss Streak 8 | . . 1 . . 1 3 8 2 3 2 1 2 2 Penetration Max 2 | . . . . . . 1 . . 1 2 . 1 2 Secondary Targets 8 | . . . . . . . . . 5 . . 1 2 Max Gunslinging Chain 1 | . . . . . . . . . 1 . . 1 1 Shots Hit Robots 1233 | . 2 8 . . 14 106 57 97 364 134 35 260 156 Core Hits 783 | . 1 3 . . 13 93 49 70 268 52 45 110 79 Critical Kills 20 | . . . . . . . . . 8 2 . 9 1 Critical Parts Destroyed 26 | . . . . . . . . . 2 1 . 20 3 Critical Strikes 108 | . . . . . . 8 . 3 19 23 . 42 13 Burn 12 | . . . . . . 1 . . 2 9 . . . Meltdown 3 | . . . . . . . . . 2 . . 1 . Destroy 48 | . . . . . . . . . 8 4 . 32 4 Blast 43 | . . . . . . 7 . 3 7 10 . 7 9 Corrupt 1 | . . . . . . . . . . . . 1 . Puncture 1 | . . . . . . . . . . . . 1 . Melee Attacks 20 | . . . . . . . . . . . . 20 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 20 | . . . . . . . . . . . . 20 . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 44522 | . 34 129 . 5 356 2729 2162 3625 14159 3826 2577 8710 6210 Guns 16694 | . 22 86 . . 132 284 . . 6091 2130 476 4977 2496 Cannons 19751 | . . . . . 200 2425 2082 3138 4764 1356 . 2503 3283 Explosions 6599 | . . 43 . . . . . 487 3262 323 2091 . 393 Melee 1137 | . . . . . . . . . . . . 1137 . Ramming 341 | . 12 . . 5 24 20 80 . 42 17 10 93 38 Kinetic 26062 | . . . . . 200 2418 2082 3138 6466 2451 . 5173 4134 Thermal 11647 | . 10 95 . . 132 291 . 487 5832 1035 476 1644 1645 Explosive 4073 | . . . . . . . . . 1529 60 2091 . 393 Electromagnetic 1262 | . 12 34 . . . . . . 290 263 . 663 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1137 | . . . . . . . . . . . . 1137 . Highest Corruption 17 | . . . . . . 4 1 . 3 7 8 17 10 Average Corruption 5 | . . . . . . 2 1 . 2 5 7 12 5 Corruption Purged 3 | . . . . . . . . . . . . . 3 Effects 161 | . . . . . . 8 . . 25 12 18 81 17 Message Errors 39 | . . . . . . 2 . . 7 3 5 18 4 Matter Fused 29 | . . . . . . 1 . . 4 2 3 16 3 Heat Flow Errors 16 | . . . . . . 3 . . 2 . 1 8 2 Energy Discharges 21 | . . . . . . 1 . . 5 2 4 5 4 Parts Rejected 4 | . . . . . . . . . . 1 . 3 . Data Loss (minor) 20 | . . . . . . 1 . . 5 1 3 10 . Data Loss (major) 5 | . . . . . . . . . . 1 2 2 . Misfires 3 | . . . . . . . . . . 1 . 1 1 Alerts 2 | . . . . . . . . . . . . 2 . Misdirections 14 | . . . . . . . . . . . . 13 1 Weapon Failures 8 | . . . . . . . . . 2 1 . 3 2 Overload Shots 1 | . . . . . . 1 . . . . . . . Overflow Damage 1004 | . . . . . . 72 72 191 263 33 39 184 150 Projectiles 526 | . . . . . . 72 72 104 111 6 . 11 150 Explosions 305 | . . . . . . . . 87 152 27 39 . . Melee 173 | . . . . . . . . . . . . 173 . Knockbacks 153 | . . . . 1 3 40 19 36 18 8 1 2 25 Impact 5 | . . . . 1 . . 1 . . . 1 1 1 Kinetic 133 | . . . . . 2 36 18 34 17 6 . 1 19 Secondary 15 | . . . . . 1 4 . 2 1 2 . . 5 Self-Inflicted Damage 515 | . . . . . . . . . 308 138 45 . 24 Shots 15 | . . . . . . . . . 9 4 1 . 1 Rammed 3 | . . . . . . . . . 1 1 1 . . Targets Rammed 30 | . 1 . . 3 3 2 5 . 5 2 3 4 2 Kicked 27 | . 1 . . 3 3 2 5 . 4 1 2 4 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 771 | . 30 54 . . 75 447 512 384 771 19 203 123 498 Average Temperature 135 | . 15 26 . . 32 120 144 135 162 19 92 37 168 Received Heat Transfer 4355 | . 114 . . 12 45 360 216 261 1660 276 745 252 414 Effects 22 | . . . . . . 2 2 3 4 . . . 11 Shutdowns 7 | . . . . . . 1 1 1 . . . . 4 Energy Bleed 1 | . . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . 1 1 . . . 1 Matter Decay 3 | . . . . . . . . . 2 . . . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 . 1 . . . . . Damage (major) 5 | . . . . . . . 1 . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 1 . 2 . Impact Corruptions 2 | . . . . . . . . . . . . 1 1 Robots Melted 10 | . . . . . . . . . 4 3 2 1 . Combat Hostiles 10 | . . . . . . . . . 4 3 2 1 . Parts Melted 47 | . . . . . . 2 . . 23 14 6 1 1 Heat Transferred 15124 | . 25 175 . . 259 592 . 300 6910 2864 1036 1335 1628 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Peak Influence 926 | . 36 89 . 30 218 615 311 525 926 429 517 409 372 Initial 243 | . . 9 . . 8 71 154 16 189 243 180 117 142 Average 257 | . 16 74 . 4 78 217 126 173 500 303 242 169 150 Maximum Alert Level 3 | . . . . . 1 2 1 2 3 2 2 2 1 Low Security (%) 47 | 100 100 100 . 100 93 55 59 65 8 13 19 63 78 Level 1 30 | . . . . . 6 26 40 23 22 83 71 33 21 Level 2 16 | . . . . . . 18 . 10 47 3 8 2 . Level 3 5 | . . . . . . . . . 20 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 58 | . 1 . . . 1 6 4 4 18 5 3 9 7 Investigation 10 | . 1 . . . . 2 1 1 2 1 . 1 1 Extermination 17 | . . . . . . 2 2 . 5 1 . 5 2 Reinforcement 19 | . . . . . 1 1 1 3 3 3 3 3 1 Assault 2 | . . . . . . . . . 2 . . . . Garrison 10 | . . . . . . 1 . . 6 . . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . 1 3 . 2 1 Haulers Reinforced . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Distress Signals 23 | . . . . . . . 1 4 6 1 2 6 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 380 | . 8 2 . 2 9 33 20 29 113 22 27 81 34 Peak Tracking Total 11 | . 8 1 . 2 4 6 7 5 10 7 11 11 8 Tactical Retreats 31 | . . . . 2 . 4 1 2 10 2 2 8 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 17 | . 1 . . . 1 5 3 . 3 2 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Machines Disabled 63 | . . . . . . . 1 15 39 2 2 . 4 Max in Single Turn 13 | . . . . . . . 1 13 10 1 1 . 1 Garrison Access 4 | . . . . . . . . . 2 . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 27 | . 1 1 1 . . 3 3 3 6 2 2 3 2 Terminals 11 | . 1 . . . . 1 2 . 2 2 2 1 . Fabricators 6 | . . . . . . 1 1 1 2 . . . 1 Repair Stations 2 | . . . . . . . . 2 . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . 2 . . 1 1 Total Hacks 65 | . 2 1 1 . . 10 6 10 15 5 5 6 4 Successful 43 | . 1 1 1 . . 7 4 10 14 . 2 2 1 Failed 22 | . 1 . . . . 3 2 . 1 5 3 4 3 Catastrophic 7 | . . . . . . 2 . . . 3 1 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 24 | . 2 . 1 . . 4 3 2 7 5 . . . Terminals 24 | . 2 . . . . 1 3 . 5 5 5 3 . Fabricators 23 | . . . . . . 7 3 4 8 . . . 1 Repair Stations 6 | . . . . . . . . 6 . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 2 . . 2 . . 1 3 Terminal Hacks 13 | . 1 1 1 . . 1 2 . 5 . 2 . . Part Schematic 4 | . . . . . . 1 1 . 1 . 1 . . Robot Schematic 1 | . . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . Open Door 3 | . . 1 . . . . 1 . . . 1 . . Level Access Points 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 12 | . . . . . . 4 2 2 4 . . . . Load Schematic 5 | . . . . . . 1 1 1 2 . . . . Build 7 | . . . . . . 3 1 1 2 . . . . Repair Station Hacks 6 | . . . . . . . . 6 . . . . . Scan Component 3 | . . . . . . . . 3 . . . . . Repair 3 | . . . . . . . . 3 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 2 . . 1 1 Seal Access 4 | . . . . . . . . . 2 . . 1 1 Unauthorized Hacks 7 | . . . . . . 2 . 2 3 . . . . Terminals . | . . . . . . . . . . . . . . Fabricators 7 | . . . . . . 2 . 2 3 . . . . Prioritize 4 | . . . . . . 1 . 1 2 . . . . Siphon 3 | . . . . . . 1 . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 1 . . . . 2 2 3 4 2 2 2 2 Full Trace Events 6 | . 1 . . . . 1 1 1 1 . . 1 . Feedback Events 1 | . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 1 1 . 1 . 1 . . Parts Built 7 | . . . . . . 3 1 1 2 . . . . Matter 1030 | . . . . . . 327 190 142 371 . . . . Time 275 | . . . . . . 145 31 47 52 . . . . Total Part Build Rating 31 | . . . . . . 9 5 5 12 . . . . Parts Repaired 3 | . . . . . . . . 3 . . . . . Time 67 | . . . . . . . . 67 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Total Allies 1 | . . 1 . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . . . . . . Total Damage 42 | . . 42 . . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Turns Passed 12464 | 109 154 370 304 238 302 1320 1045 788 3263 735 504 2174 1158 Spaces Moved 8544 | 85 120 287 249 196 208 755 716 412 2010 478 470 1870 688 Core 397 | 15 . . . . . . . . 17 . 273 92 . Treads 2 | . . . . . . . . . . . . 2 . Legs 6853 | 70 120 287 249 196 208 755 716 412 1719 89 197 1147 688 Wheels 663 | . . . . . . . . . 274 389 . . . Hover . | . . . . . . . . . . . . . . Flight 629 | . . . . . . . . . . . . 629 . Fastest Speed 22 | 50 120 120 120 120 120 123 123 120 50 90 50 22 115 Average Speed 109 | 107 120 120 120 120 122 125 123 121 119 109 79 82 120 Slowest Speed 500 | 120 200 120 120 120 123 126 126 123 200 200 120 500 196 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . 10 . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 35 | 5 30 66 62 56 24 23 23 15 48 18 58 47 18 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . Spaces Dug 13 | . . . . . . 1 1 . 4 4 . 1 2 Terrain Destroyed 553 | . . 6 . . . 1 3 59 330 54 38 23 39 Melee 1 | . . . . . . . . . . . . 1 . Projectile 104 | . . . . . . 1 3 10 36 19 . 22 13 AOE 448 | . . 6 . . . . . 49 294 35 38 . 26 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Acc Total 10436 | 98 125 303 255 198 235 1005 817 597 2600 592 569 2186 856 Wait 623 | . . . . . . 148 35 122 236 1 30 18 33 Move 8514 | 84 119 286 248 195 207 754 715 411 2009 477 469 1853 687 Hop 6 | . . . . . . . . . . . . 6 . Pick Up 105 | 6 . 2 2 . 8 16 2 4 25 6 4 19 11 Fast Attach 170 | 7 3 1 . . 1 4 5 4 46 16 4 59 20 Attach 89 | . 1 2 1 . 2 4 2 4 33 8 10 14 8 Detach 24 | . . 3 . . . 1 . 1 7 1 4 7 . Swap 67 | 1 . 2 1 . 3 5 7 4 19 2 2 9 12 Drop 107 | . . 2 3 . 2 4 10 3 28 7 1 38 9 Fire 660 | . 1 5 . . 9 62 27 44 192 72 35 139 74 Melee 20 | . . . . . . . . . . . . 20 . Ram 3 | . . . . . . . . . 1 1 1 . . Kick 27 | . 1 . . 3 3 2 5 . 4 1 2 4 2 Crush . | . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . 5 9 . . . 7 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Utility x1 151 | -10/Materials | Identified exit to Mines 222 | -10/Materials | Identified exit to Materials 222 | -10/Materials | Discovered exit to Materials (range 13) 264 | -10/Materials | Entered Mines 267 | -10/Mines | Received a Mining Laser from a helpful Derelict 268 | -10/Mines | Discovered exit to Materials (range 6) 304 | -10/Mines | Build established: Hacker-Mutant 410 | -10/Mines | Discovered exit to Materials (range 10) 504 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 628 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 629 | -10/Mines | Identified exit to Exiles 629 | -10/Mines | Discovered exit to Exiles (range 5) 634 | -10/Mines | Entered Exiles 663 | -10/Exiles | Met 8R-AWN 685 | -10/Exiles | Met EX-HEX 718 | -10/Exiles | Met EX-BIN 735 | -10/Exiles | Aligned with FarCom system 736 | -10/Exiles | Given EX-Vault access code 765 | -10/Exiles | Opened EX-Vault 780 | -10/Exiles | Found Lightpack 2.0 789 | -10/Exiles | Found Superbattery 814 | -10/Exiles | Warned to stay clear of 0b10 Research branches 853 | -10/Exiles | Met EX-DEC 927 | -10/Exiles | Identified exit to Mines 927 | -10/Exiles | Discovered exit to Mines (range 10) 938 | -10/Exiles | Stole two prototypes: Lightpack 2.0, Superbattery 938 | -10/Exiles | Entered Mines 1153 | -9/Mines | Identified exit to Materials 1153 | -9/Mines | Discovered exit to Materials (range 7) 1176 | -9/Mines | Entered Materials 1176 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1458 | -8/Materials | Identified exit to Factory 1458 | -8/Materials | Discovered exit to Factory (range 11) 1478 | -8/Materials | Entered Factory 1478 | -7/Factory | Evolved 2 slots: Utility x2 1480 | -7/Factory | FarCom data flow suspended 2386 | -7/Factory | Fabricated Hacking Suite (x1) 2425 | -7/Factory | Fabricated Hacking Suite (x1) 2462 | -7/Factory | Fabricated Hacking Suite (x1) 2465 | -7/Factory | Local fabrication network quarantined 2656 | -7/Factory | Garrison activated, responded to threat 2763 | -7/Factory | Identified exit to Factory 2763 | -7/Factory | Discovered exit to Factory (range 16) 2798 | -7/Factory | Entered another Factory area 2798 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3083 | -6/Factory | Build established: Hacker-Gunner 3150 | -6/Factory | Identified exit to Extension 3150 | -6/Factory | Discovered exit to Extension (range 6) 3584 | -6/Factory | Identified exit to Lower Caves 3584 | -6/Factory | Discovered exit to Lower Caves (range 8) 3708 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 3823 | -6/Factory | Identified exit to Factory 3823 | -6/Factory | Discovered exit to Factory (range 16) 3843 | -6/Factory | Entered another Factory area 3843 | -5/Factory | Evolved 2 slots: Utility x2 3963 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 4122 | -5/Factory | Repaired Antimatter Cannon 4139 | -5/Factory | Repaired Magnetic Acceleration Cannon 4322 | -5/Factory | Repaired Hvy. Flak Cannon 4616 | -5/Factory | Identified exit to Factory 4616 | -5/Factory | Discovered exit to Factory (range 4) 4631 | -5/Factory | Entered another Factory area 4631 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5206 | -4/Factory | Garrison activated, responded to threat 5319 | -4/Factory | Lost 3 parts (1n1u1w) 5380 | -4/Factory | Garrison activated, responded to threat 5390 | -4/Factory | Spotted B-86 Titan 5404 | -4/Factory | Destroyed 7 combat bots 5578 | -4/Factory | Lost 8 parts (2n3u3w) 5839 | -4/Factory | Garrison activated, responded to threat 6109 | -4/Factory | Identified exit to Upper Caves 6109 | -4/Factory | Discovered exit to Upper Caves (range 4) 6359 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 6517 | -4/Factory | Identified exit to Research 6881 | -4/Factory | First assault squad dispatched 7173 | -4/Factory | Released all parts (9) 7178 | -4/Factory | Core integrity fell below 50% 7185 | -4/Factory | Destroyed 7 combat bots 7203 | -4/Factory | Lost 16 parts (2p5n3u6w) 7572 | -4/Factory | Garrison activated, responded to threat 7642 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 7894 | -4/Factory | Entered Research 7894 | -3/Research | Evolved 2 slots: Utility x2 8219 | -3/Research | Spotted B-86 Titan 8227 | -3/Research | Build established: Scavenger-Gunner 8413 | -3/Research | Lost 4 parts (2p1u1w) 8438 | -3/Research | Identified exit to Testing 8438 | -3/Research | Discovered exit to Testing (range 21) 8457 | -3/Research | Crushed by falling debris 8586 | -3/Research | Lost 10 parts (1p3n2u4w) 8629 | -3/Research | Entered Testing 8865 | -3/Testing | Build established: Scavenger-Mutant 8865 | -3/Testing | Identified exit to Research 8865 | -3/Testing | Discovered exit to Research (range 8) 8902 | -3/Testing | Released all parts (11) 8930 | -3/Testing | Lost 4 parts (1p1n2u) 8984 | -3/Testing | Core integrity fell below 50% 9014 | -3/Testing | Destroyed 10 combat bots 9020 | -3/Testing | Lost 4 parts (2p1n1w) 9081 | -3/Testing | Scanned by Researcher 9121 | -3/Testing | Core integrity fell below 20% 9133 | -3/Testing | Entered Research 9133 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9198 | -2/Research | Build established: Hacker-Mutant 9473 | -2/Research | Lost 3 parts (2n1u) 9484 | -2/Research | Core integrity fell below 50% 9562 | -2/Research | Found Enh. Force Lance 9749 | -2/Research | Found Prototype Device 9749 | -2/Research | Identified EM Dispersion Field 9967 | -2/Research | Lost 6 parts (2p3u1w) 9981 | -2/Research | System corruption reached 10% 10295 | -2/Research | Build established: Scavenger-Gunner 10478 | -2/Research | Core integrity fell below 20% 10728 | -2/Research | Found Prototype Processor 10728 | -2/Research | Identified Exp. Melee Analysis Suite 11089 | -2/Research | Spotted B-90 Cyclops 11298 | -2/Research | Identified exit to Access 11298 | -2/Research | Discovered exit to Access (range 8) 11307 | -2/Research | Entered Access 11307 | -1/Access | Evolved 2 slots: Utility x2 11550 | -1/Access | Build established: Scavenger-Mutant 11881 | -1/Access | Energy Cycler disabled 12076 | -1/Access | Garrison activated, responded to threat 12183 | -1/Access | Lost 7 parts (1p4u2w) 12187 | -1/Access | Destroyed 12 combat bots 12266 | -1/Access | Found Antimissile System 12275 | -1/Access | Lost 12 parts (2p1n7u2w) 12379 | -1/Access | System corruption reached 10% 12459 | -1/Access | Identified exit to Surface 12459 | -1/Access | Discovered exit to Surface (range 6) 12465 | *** | Escaped! Last Messages --------------- 12415_ Connecting with Garrison Access... >>Seal Access door sealed. 12415_ K-01 Serf collects debris. 12416_ Slug penetrates P-80 Master. 12416_ P-80 Master suffers critical hit (Destroy). 12416_ Destroyed Imp. Antigrav System. 12416_ K-01 Serf destroyed. 12416_ P-80 Master knocked back. 12416_ P-80 Master destroyed. 12416_ K-01 Serf collects debris. 12417_ Acquired 19 matter. 12417_ Acquired 1 matter. 12417_ K-01 Serf collects debris. 12436_ R-10 Processor collects Wheel. 12439_ R-10 Processor collects Med. Matter Pod. 12447_ R-10 Processor collects Adv. Remote Datajack. 12459_ The Access Shell folds into the floor. 12459_ EXIT=FOUND: SURFACE [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##"????????"##?????????????????? | | ??????????????????##""""""""""##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## "" ##?????????????????? | | ??????????????????## "@ ##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | ?????????????????### ###????????????????? | | ?????????????????### ###????????????????? | | ?????????????????## ##????????????????? | | ?????????????????###"" ###???????????????? | | ?????????????????###"" ###???????????????? | | ??????????????????##"" ##????????????????? | | ??????????????????##T ##???????????????? | | ??????????????????##"" ##?????########### | | ?????????????? ###"" ################## | | ??????????????+#####"" ######### | | ???????????? t | | ???????????? | | ????????????########################### ! " | | ???????????? ########################## | """ | | ????????????????????????????????????? # % G | | ?????????????????????????????????????? # """ | | ??????????????????????????????????????"# " | | ??????????????????????????????????????"# | | ??????????????????????????????????????"# | | ??????????????????????????????????????"# | | ??????????????????????????????????????"# | | ??????????????????????????????????????"# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Energy Generation 74 Energy Capacity 1895 Matter Stores 350 Matter Capacity 350 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 375 Resistance: KI 55 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 33 Weapon Shielding 33 Point Defense Rating 240 Thermal Conversion 90 Reclamation Efficiency 25 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 14 Melee Accuracy 12 Target Analysis 8 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 58 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Lgt. Regenerative Plating | -3/Testing | Hacked Robot Schematics ------------------ M-30 Cleanser | -4/Factory | Hacked Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- True Cogmind Challenges ------------ None Game ------ Seed PortableMiniScanner Manual? 0 Play Time 03:18:02 Cumulative 244.1 hours Start 2021.05.04 @ 19:01:07 End 2021.05.06 @ 13:36:57 Sessions 12 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 67 Rogue 0 Adventurer 0 Explorer 67 Win Type 0 Total 25 Types 14/3/1/1/1/2/1/2/0 Lore% 70 Gallery% 85 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 574933e3-ea3d-4a65-924f-54d70aa35063