Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 21:05:55 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (2156) 2156 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (440) 440 TOTAL SCORE: 7646 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 114 Aligned with FarCom 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 282/282 System Corruption 0% Temperature Cool (9) Movement Treading (125) Location -6/Extension Parts ------- > --- POWER (3) -------- Ion-Fission Engine > --- PROPULSION (3) --- Treaded Armored Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink > --- WEAPON (5) ------- Shotgun Laser Construct/C > --- INVENTORY (5) ---- Improved Heat Sink Small Storage Unit High-capacity Matter Pod (200) Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Ion-Fission Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit > --- WEAPON ----------- XL Autogun Array Improved Grenade Launcher > --- INVENTORY -------- Small Storage Unit High-capacity Matter Pod System Shield Improved Medium Laser Improved Medium Laser AWS/Thermal Latent Energy Streamer Assault Rifle Improved Grenade Launcher Concussive RPG Improved Datajack [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun XL Autogun Array Ballistic Cannon Constructs Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Slots Evolved 8 | . . 2 . . . 2 . . 4 . Power 2 | . . . . . . 1 . . 1 . Propulsion 1 | . . . . . . . . . 1 . Utility 2 | . . . . . . 1 . . 1 . Weapon 3 | . . 2 . . . . . . 1 . Parts Attached 37 | 1 3 8 1 6 1 4 1 1 2 9 Power 2 | . . 1 . . . 1 . . . . Engine 2 | . . 1 . . . 1 . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 5 | . 2 1 . . . 2 . . . . Treads 3 | . 2 1 . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | . . . . . . 2 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 13 | . 1 1 . . . 1 1 1 1 7 Device 8 | . . . . . . 1 . 1 . 6 Storage 2 | . 1 . . . . . . . . 1 Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . . . . 1 . Protection 2 | . . 1 . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 17 | 1 . 5 1 6 1 . . . 1 2 Energy Gun 9 | 1 . 4 1 3 . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 4 | . . 1 . 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . . . . . 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . Parts Lost 12 | . . 3 . 1 . . . . . 8 Power 3 | . . 1 . . . . . . . 2 Propulsion 3 | . . 1 . . . . . . . 2 Utility 2 | . . . . . . . . . . 2 Weapon 4 | . . 1 . 1 . . . . . 2 Highest Loss Streak 4 | . . 3 . 1 . . . . . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 70 | . 85 87 100 75 66 64 72 62 66 53 Engine 11 | . 14 10 11 11 11 11 18 17 12 3 Treads 10 | . 25 21 22 22 22 12 . . . . Wheel 7 | . . . . . . 5 18 18 17 9 Device 4 | . . . . . . 8 4 8 6 10 Storage 8 | . 14 11 11 11 11 9 9 9 6 4 Hackware 1 | . . . . . . . . . 4 2 Protection 5 | . . 6 11 11 11 9 13 . . . Energy Gun 12 | . 28 26 33 11 . . . . 12 16 Ballistic Gun 5 | . . 10 11 4 11 9 9 9 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 52 | 12 27 39 39 45 43 49 50 44 52 52 Greatest Support 43 | 20 40 40 40 40 40 40 24 24 43 43 Greatest Overweight (x) 3 | . 1 1 . 1 1 3 2 1 2 1 Average Overweight (x) . | . . . . . 1 1 2 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 9 Most Carried 15 | 6 8 8 8 15 15 15 15 15 13 7 Average Carried 9 | 6 7 7 8 12 13 13 14 12 7 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 8 15 13 15 15 13 6 5 Scrap Engine Consumption 69 | . . . . . . . . 21 25 23 Constructs Created 9 | . . . . . . . . . 6 3 Constructs Modified 11 | . . . . . . . . . 5 6 Class Distribution -------------------- 27% | Mutant 25% | Skirmisher 24% | Tank 19% | Construct 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Tank | -8/Storage Skirmisher | -8/Recycling Construct | -6/Factory Construct | -6/Extension Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Matter Collected 1860 | 200 39 95 147 . 169 123 385 139 288 275 Remotely . | . . . . . . . . . . . Salvage Created 3112 | . 39 272 193 34 169 182 496 464 500 763 Parts 178 | . 3 16 8 2 14 14 30 24 32 35 Haulers Intercepted 2 | . . . . . . . 2 . . . Recyclers Shooed 2 | . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Combat Hostiles Destroyed 44 | . 1 8 4 1 . 2 6 . 8 14 Guns 33 | . 1 8 4 1 . 2 6 . 6 5 Cannons 3 | . . . . . . . . . . 3 AOE 7 | . . . . . . . . . 2 5 Classes Destroyed 14 | . 1 3 3 1 1 1 1 . 2 1 Worker 5 | . . . 1 . . 1 . . 3 . Builder 15 | . . . 1 . 3 1 3 4 1 2 Tunneler 2 | . . . . . 2 . . . . . Hauler 2 | . . . . . . . 2 . . . Recycler 8 | . . . 1 . 1 . . 6 . . Operator 1 | . . 1 . . . . . . . . Watcher 1 | . . . . . . 1 . . . . Swarmer 7 | . . 4 3 . . . . . . . Grunt 17 | . 1 2 1 . . . 2 . 5 6 Brawler 1 | . . . . . . . . . . 1 Sentry 13 | . . 2 . . . 2 4 . 1 4 Demolisher 1 | . . . . 1 . . . . . . Hunter 1 | . . . . . . . . . 1 . Programmer 1 | . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . 1 Guerrilla 2 | . . . . . . . . . . 2 Best Kill Streak 7 | . 1 6 4 1 6 3 6 4 7 6 Combat Bots Only 6 | . 1 6 3 1 . 2 4 . 6 5 Max Kills in Single Turn 3 | . 1 1 2 1 2 1 1 2 2 3 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . . . . . . . . 1 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Hostile Shots Fired 306 | . 2 45 9 4 . 4 8 . 38 196 Missed 97 | . . 9 3 . . 2 2 . 20 61 Damage Taken 3647 | . 23 787 41 135 . 27 85 . 232 2317 Core 1052 | . . 127 6 48 . . 14 . 20 837 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 18 | . . . . . . . 18 . . . Regen/Repaired (Parts) 236 | . . . . . . 7 . . 27 202 Core Remaining (%) 87 | 100 100 . . . 54 . . 97 . . Volleys Fired 152 | . 3 14 8 . 6 5 25 10 34 47 Largest 5 | . 2 4 4 . 1 1 1 1 4 5 Hottest 234 | . 100 188 188 . 60 60 60 60 204 234 Shots Fired 262 | . 6 39 32 7 5 5 25 10 52 81 Gun 225 | . 6 39 32 7 5 5 25 10 47 49 Cannon 27 | . . . . . . . . . . 27 Launcher 10 | . . . . . . . . . 5 5 Special . | . . . . . . . . . . . Kinetic 77 | . . 14 8 . 5 5 25 10 10 . Thermal 150 | . 6 25 24 7 . . . . 28 60 Explosive 10 | . . . . . . . . . 5 5 Electromagnetic 25 | . . . . . . . . . 9 16 Robot Hit Streak 17 | . 3 6 8 2 7 7 13 4 14 17 Robot Miss Streak 5 | . 2 2 2 3 3 2 5 5 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 3 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . . 1 Autonomous 7 | . . . . 7 . . . . . . Shots Hit Robots 193 | . 3 25 21 3 5 5 19 9 34 69 Core Hits 144 | . 2 10 7 2 6 5 13 10 27 62 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . 1 1 1 . . . . . 1 . Burn 4 | . 1 1 1 . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5517 | . 37 345 346 91 299 164 789 493 1095 1858 Guns 3973 | . 37 345 346 91 299 164 789 493 746 663 Cannons 427 | . . . . . . . . . . 427 Explosions 1117 | . . . . . . . . . 349 768 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2252 | . . 102 40 . 299 164 789 493 365 . Thermal 2178 | . 37 243 306 91 . . . . 290 1211 Explosive 793 | . . . . . . . . . 349 444 Electromagnetic 280 | . . . . . . . . . 91 189 Impact 14 | . . . . . . . . . . 14 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . 5 5 5 5 . . . . . Average Corruption 5 | . . 5 5 5 5 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . 3 5 11 5 . . . . . Message Errors 4 | . . . 1 2 1 . . . . . Matter Fused 4 | . . . 1 3 . . . . . . Heat Flow Errors 4 | . . 1 . 2 1 . . . . . Energy Discharges 3 | . . . 1 1 1 . . . . . Parts Fused 1 | . . 1 . . . . . . . . Data Loss (minor) 6 | . . . 2 3 1 . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2 | . . . . . . . . . 2 . Projectiles . | . . . . . . . . . . . Explosions 2 | . . . . . . . . . 2 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . . . . 34 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 842 | . 129 543 378 194 261 54 345 120 476 842 Average Temperature 174 | . 69 224 137 86 91 28 123 50 129 303 Received Heat Transfer 1011 | . 12 111 . . . 9 36 . 96 747 Effects 45 | . . 9 1 . . . . . 3 32 Shutdowns 8 | . . 2 . . . . . . 1 5 Energy Bleed 7 | . . 3 . . . . . . . 4 Interference 4 | . . . . . . . . . 2 2 Matter Decay 5 | . . 3 . . . . . . . 2 Short Circuit 3 | . . . 1 . . . . . . 2 Damage (minor) 4 | . . 1 . . . . . . . 3 Damage (major) 9 | . . . . . . . . . . 9 Damage (core) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 8 | . . . 2 . . . . . 1 5 Heat Transferred 4447 | . 185 703 740 111 . . . . 666 2042 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Peak Influence 446 | . 69 249 216 . 34 147 436 244 440 446 Initial 169 | . . 28 96 . . 13 61 169 152 127 Average 202 | . 18 162 171 . 16 33 277 206 339 271 Maximum Alert Level 2 | . . 1 1 . . . 2 1 2 2 Low Security (%) 47 | 100 100 75 54 . 100 100 28 31 10 25 Level 1 44 | . . 24 45 . . . 62 68 63 64 Level 2 7 | . . . . . . . 9 . 26 9 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 2 1 . . . . . 3 2 Investigation 6 | . 1 2 1 . . . . . 1 1 Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . . . . . . . 1 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Distress Signals 5 | . . 2 . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 65 | . 2 14 4 1 . 4 8 . 13 19 Peak Tracking Total 7 | . 1 7 3 1 . 2 4 . 4 5 Tactical Retreats 3 | . . . . . . . . . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Traps Triggered 3 | . . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Machines Disabled 9 | . . . . 1 . . 7 1 . . Max in Single Turn 1 | . . . . 1 . . 1 1 . . Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Machines Accessed 17 | . 3 2 1 3 . 1 . 3 2 2 Terminals 8 | . 2 1 1 . . . . 1 1 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 4 | . 1 1 . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 51 | . 12 7 4 11 . 6 . 4 3 4 Successful 28 | . 5 1 1 11 . 2 . 4 2 2 Failed 23 | . 7 6 3 . . 4 . . 1 2 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 10 | . 3 4 . 1 . . 1 1 . . Terminals 25 | . 11 4 4 . . . . 1 1 4 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . . . Recycling Units 7 | . 1 3 . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 19 | . 4 . 1 11 . . . . 1 2 Record 10 | . . . . 10 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . 1 . . . . . 3 . . Report Inventory 3 | . . 1 . . . . . 2 . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 2 | . 1 . . . . . . 1 . . Terminals 1 | . . . . . . . . 1 . . Sabotage 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 2 1 . . 1 . 1 . 1 Full Trace Events 6 | . 2 2 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 64 | . . . . . . 64 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . 5 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Total Allies 6 | . . . . . . . . . 3 3 Largest Group 3 | . . . . . . . . . 3 2 Highest-Rated Group 93 | . . . . . . . . . 93 45 Highest-Rated Ally 31 | . . . . . . . . . 31 25 Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . 8 11 Total Damage 411 | . . . . . . . . . 126 285 Kills 4 | . . . . . . . . . 1 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Turns Passed 2818 | 2 127 203 244 455 137 282 198 217 463 490 Spaces Moved 1564 | 1 72 88 133 244 53 118 133 179 295 248 Core . | . . . . . . . . . . . Treads 647 | . 64 88 133 244 53 53 . . . 12 Legs 9 | 1 8 . . . . . . . . . Wheels 908 | . . . . . . 65 133 179 295 236 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 90 | 120 120 160 160 160 240 105 120 105 90 105 Average Speed 139 | 120 156 161 160 180 240 171 120 105 102 117 Slowest Speed 240 | 120 190 240 160 240 240 240 120 105 120 173 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 25 | 2 23 14 40 62 16 16 32 39 9 24 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . 1 . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 90 | . . . . . 4 7 19 13 21 26 Melee . | . . . . . . . . . . . Projectile 43 | . . . . . 4 7 19 13 . . AOE 47 | . . . . . . . . . 21 26 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Ext Total 2073 | 1 79 115 144 261 64 199 172 214 431 393 Wait 247 | . . 6 3 . 3 64 1 5 93 72 Move 1554 | . 71 87 132 243 52 117 132 178 294 248 Hop . | . . . . . . . . . . . Pick Up 16 | . 1 . . 1 1 4 2 7 . . Fast Attach 19 | . 1 4 . 5 . 4 1 1 . 3 Attach 7 | . . 2 . 1 1 . . . 2 1 Detach 22 | . 1 . . 8 . 2 . 1 2 8 Swap 11 | 1 2 2 1 . . . . . . 5 Drop 33 | . . . . 3 1 3 3 12 6 5 Fire 152 | . 3 14 8 . 6 5 25 10 34 47 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . Rewire 4 | . . . . . . . . . . 4 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Extension (discovered 1 exit: Cet) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 8) 130 | -10/Materials | Entered another Materials area 130 | -9/Materials | Evolved 2 slots: Weapon x2 195 | -9/Materials | Crushed by falling debris 226 | -9/Materials | Lost 3 parts (1p1n1w) 309 | -9/Materials | Discovered new exit (range 16) 333 | -9/Materials | Entered Mines 499 | -9/Mines | Build established: Tank 571 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 571 | -9/Mines | Discovered new exit (range 5) 577 | -9/Mines | Entered Exiles 617 | -9/Exiles | Met 8R-AWN 647 | -9/Exiles | Met EX-HEX 693 | -9/Exiles | Met EX-BIN 717 | -9/Exiles | Aligned with FarCom system 719 | -9/Exiles | Given EX-Vault access code 757 | -9/Exiles | Opened EX-Vault 762 | -9/Exiles | Found Prototype Ballistic Gun 762 | -9/Exiles | Identified XL Autogun Array 777 | -9/Exiles | Found Latent Energy Streamer 812 | -9/Exiles | Found AWS/Thermal 841 | -9/Exiles | Exiles lab attacked by MAIN.C 969 | -9/Exiles | Learned location of Zion (-6) 1015 | -9/Exiles | Discovered new exit (range 14) 1032 | -9/Exiles | Stole three prototypes: AWS/Thermal, Latent Energy Streamer, XL Autogun Array 1032 | -9/Exiles | Entered Mines 1151 | -8/Mines | Discovered new exit (range 6) 1169 | -8/Mines | Entered Materials 1169 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1314 | -8/Materials | Repaired Broken Imp. Medium Laser 1333 | -8/Materials | Build established: Skirmisher 1432 | -8/Materials | Discovered new exit (range 15) 1451 | -8/Materials | Entered Storage 1646 | -8/Storage | Used back door to open Recycling access 1646 | -8/Storage | Discovered new exit (range 3) 1649 | -8/Storage | Entered Recycling 1650 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 1651 | -8/Recycling | Found Scrap Engine 1845 | -8/Recycling | Discovered new exit (range 16) 1866 | -8/Recycling | Entered Factory 1866 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1868 | -6/Factory | FarCom data flow suspended 1870 | -6/Factory | Identified exit to DSF 1912 | -6/Factory | Garrison activated, responded to threat 2053 | -6/Factory | Spotted B-75 Beast 2189 | -6/Factory | Discovered new exit (range 10) 2329 | -6/Factory | Entered Extension 2398 | -6/Extension | Build established: Construct 2571 | -6/Extension | Identified exit to Cetus 2629 | -6/Extension | Core integrity fell below 50% 2648 | -6/Extension | Core integrity fell below 20% 2677 | -6/Extension | Lost 4 parts (1n1u2w) 2795 | -6/Extension | Rescued a captive Derelict 2796 | -6/Extension | Rescued a captive Derelict 2804 | -6/Extension | Disrupted transfer network 2819 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02799_ AT-NV1(l) suffers critical hit (Burn). 02802_ AT-NV1(l) overheating. 02804_ ALERT: Persistent threat to transfer network, dispatching additional forces. 02804_ AT-NV1(l) overheating. 02805_ AT-NV1(l) heat spikes uncontrollably. 02805_ AT-NV1(l) overheating. 02806_ U-05 Engineer lays Concrete. 02806_ AT-NV1(l) overheating. 02807_ U-05 Engineer lays Concrete. 02807_ AT-NV1(l) overheating. 02807_ AT-NV1(l) destroyed. 02808_ U-05 Engineer lays Concrete. 02811_ G-50 Soldier destroyed. 02812_ U-05 Engineer lays Concrete. 02817_ U-05 Engineer builds a Wall. 02817_ HO-E80(b) overheating. 02817_ U-05 Engineer lays Concrete. 02818_ HO-E80(b) destroyed. 02818_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ??????????? | | ?????????????????????????????????? ?????????? | | ????????????????????????????????? ?????????? | | ??#######???????????####?????### ?????????? | | ??# #?????????### ###### ## #????????? | | ??# ########### #^ u #????????? | | ??# T !% #????????? | | ??# ####""T""## ! ! % ???????? | | ??# #??#"""""### %*% g% * % ???????? | | #####+############?##=%* /% g #????????? | | % #?????#### / !%%%u #####+??????????? | | % #?# @[% + ?????????? | | % %% #?# * g # ## # ##### / #????????? | | #?# ====## T# # ###??? = ?????????? | | % #?# ?## #######??????* ?????????? | | ! #?# ??# #???????????????????????? | | #?########??####???????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 59 Energy Capacity 898 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorMetafiberStabilizer Manual? 0 Play Time 00:25:11 Cumulative 739.9 hours Start 2024.05.24 @ 20:40:48 End 2024.05.24 @ 21:05:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 807 Rogue 532 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25abf8b0-80f6-4649-8cc9-bec6b5347140