Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 18:10:28 Player: Tereza Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (2667) 2667 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-6) -6 TOTAL SCORE: 7421 Bonus ------- High Alert Combat Kills 11 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 28% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (100) Layered Medium Armor Plating Railgun Hypervelocity Gauss Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter Advanced Terrain Scanner Matter Filter Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Spread Laser Coil Gun Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Aluminum Leg Carbon-fiber Leg Medium Matter Pod Machine Analyzer Improved Sensor Array Hardlight Generator Heavy Assault Rifle Improved Proton Missile Launcher Rocket Launcher [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Signal Interpreter Device Tractor Beam Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 8 | . . 1 2 2 1 2 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 77 | 6 7 12 17 9 13 7 1 2 3 Power 5 | 1 . 1 2 . 1 . . . . Engine 2 | 1 . . . . 1 . . . . Core 3 | . . 1 2 . . . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 2 6 5 3 . 5 . . . Treads 5 | 2 . . 3 . . . . . . Leg 13 | . 2 6 2 3 . . . . . Wheel . | . . . . . . . . . . Hover 3 | . . . . . . 3 . . . Flight 2 | . . . . . . 2 . . . Utility 28 | 1 2 2 7 5 8 . . 2 1 Device 11 | . . 1 4 2 3 . . 1 . Storage 3 | 1 1 . 1 . . . . . . Processor 4 | . 1 . . 1 1 . . 1 . Hackware 4 | . . . . 1 2 . . . 1 Protection 6 | . . 1 2 1 2 . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 3 3 3 1 4 2 1 . 2 Energy Gun 4 | . . . 1 . . 2 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 2 3 3 1 . 3 . . . 1 Ballistic Cannon 2 | . . . 1 1 . . . . . Launcher 1 | . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 35 | . . 4 7 1 10 5 1 . 7 Power 2 | . . 1 1 . . . . . . Propulsion 6 | . . 1 1 . 2 2 . . . Utility 17 | . . 1 3 1 4 1 1 . 6 Weapon 10 | . . 1 2 . 4 2 . . 1 Highest Loss Streak 7 | . . 1 2 1 7 3 1 . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 87 91 94 97 88 48 23 25 21 Engine 3 | . 14 2 . . 4 . . . . Core 4 | . . 5 8 7 1 . . . . Treads 6 | . 11 . 16 3 . . . . . Leg 15 | . 16 32 9 18 17 . . . . Device 9 | . . 4 17 15 10 . . 3 3 Storage 8 | . 14 11 9 7 5 . . . . Processor 10 | . 1 11 9 15 13 17 17 21 15 Hackware 3 | . . . . 5 9 16 6 . . Protection 3 | . . 1 4 7 5 . . . . Energy Gun 3 | . . . 6 7 4 3 . . . Ballistic Gun 11 | . 28 22 9 . 5 . . . . Ballistic Cannon 1 | . . . 1 7 5 . . . . Peak Build Rating 55 | 6 10 14 30 42 55 46 24 18 29 Average Rating 23 | 3 7 12 23 38 45 31 10 14 13 On Entrance 16 | . 6 10 14 30 42 15 24 7 18 Naked Turns 60 | . . . . . . . . . 60 Heaviest Build 59 | 13 23 22 47 48 59 12 . 1 7 Greatest Support 60 | 40 40 30 60 60 60 22 11 3 3 Greatest Overweight (x) 4 | 4 1 1 1 2 1 . . . 2 Average Overweight (x) . | 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 5 5 5 5 Average Capacity 11 | 7 8 10 14 15 13 5 5 5 5 Most Carried 15 | 8 10 10 15 15 15 5 5 5 5 Average Carried 10 | 4 8 9 13 14 13 4 5 5 4 Final Capacity 15 | 8 10 10 15 15 5 5 5 5 5 Final Carried 15 | 6 10 10 14 15 4 5 5 5 5 Class Distribution -------------------- 53% | Mutant 18% | Scavenger-Mutant 12% | Skirmisher 9% | Hacker-Mutant 5% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Matter Collected 2415 | 260 326 660 459 9 244 190 . 147 120 Remotely 814 | . . 291 325 . . . . 147 51 Salvage Created 3254 | . 729 1114 801 43 370 128 . . 69 Parts 186 | . 36 61 47 3 30 5 . . 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Combat Hostiles Destroyed 60 | . 8 18 20 3 8 2 . . 1 Melee 1 | . . . . . . . . . 1 Guns 47 | . 8 18 15 1 3 2 . . . Cannons 12 | . . . 5 2 5 . . . . Classes Destroyed 12 | . 5 4 1 . 1 . . . 1 Worker 3 | . 1 . 1 . 1 . . . . Builder 2 | . . 1 . . 1 . . . . Recycler 9 | . 4 4 1 . . . . . . Operator 2 | . 1 . . . 1 . . . . Watcher 8 | . 1 2 3 . 2 . . . . Swarmer 15 | . . 3 7 3 2 . . . . Grunt 25 | . 8 9 4 . 3 1 . . . Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . . . . . . 1 Sentry 14 | . . 5 7 . 2 . . . . Hunter 2 | . . . 2 . . . . . . Programmer 2 | . . . . . 1 1 . . . Best Kill Streak 7 | . 4 6 7 3 4 1 . . 1 Combat Bots Only 7 | . 3 5 7 3 3 1 . . 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Hostile Shots Fired 634 | . 34 103 107 22 287 23 1 4 53 Missed 200 | . 5 29 28 3 108 10 . 1 16 Damage Taken 6247 | . 391 920 1079 272 2044 447 57 80 957 Core 1902 | . 82 111 101 17 572 82 57 80 800 Absorbed by Shields 8 | . . . 8 . . . . . . Redirected to Shielding 90 | . . 51 . . 39 . . . . Core Remaining (%) 74 | 100 67 72 81 97 32 . . . . Volleys Fired 237 | . 48 72 63 11 37 6 . . . Largest 3 | . 2 2 2 2 3 2 . . . Hottest 143 | . 46 46 109 109 143 130 . . . Shots Fired 477 | . 96 142 109 22 98 10 . . . Gun 415 | . 96 142 94 11 62 10 . . . Cannon 61 | . . . 15 11 35 . . . . Launcher 1 | . . . . . 1 . . . . Special . | . . . . . . . . . . Kinetic 404 | . 96 142 79 11 76 . . . . Thermal 72 | . . . 30 11 21 10 . . . Explosive 1 | . . . . . 1 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 10 11 15 4 12 7 . . . Robot Miss Streak 15 | . 5 3 5 10 15 1 . . . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 328 | . 56 95 85 18 60 9 . . 5 Core Hits 208 | . 27 41 85 13 36 4 . . 2 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 6 | . . 2 . . 3 . . . 1 Destroy 2 | . . 2 . . . . . . . Blast 3 | . . . . . 3 . . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Slashing 6 | . . . . . . . . . 6 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5774 | . 688 1506 1326 185 1578 309 . 15 167 Guns 4376 | . 688 1506 1047 69 757 309 . . . Cannons 1005 | . . . 279 116 610 . . . . Explosions 211 | . . . . . 211 . . . . Melee 136 | . . . . . . . . . 136 Ramming 46 | . . . . . . . . 15 31 Kinetic 4413 | . 688 1506 895 116 1208 . . . . Thermal 1149 | . . . 431 69 340 309 . . . Explosive 30 | . . . . . 30 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 136 | . . . . . . . . . 136 Piercing . | . . . . . . . . . . Highest Corruption 28 | . . . . . 2 3 3 3 28 Average Corruption 4 | . . . . . 1 1 3 3 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . 2 1 2 7 Message Errors 1 | . . . . . . 1 . . . Matter Fused 2 | . . . . . . . 1 1 . Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . 1 . . 2 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 155 | . . . . . 155 . . . . Projectiles 25 | . . . . . 25 . . . . Explosions 130 | . . . . . 130 . . . . Melee . | . . . . . . . . . . Knockbacks 8 | . . . . 5 3 . . . . Impact . | . . . . . . . . . . Kinetic 8 | . . . . 5 3 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 205 | . . . . . 184 . . 7 14 Shots 2 | . . . . . 2 . . . . Rammed 8 | . . . . . . . . 1 7 Targets Rammed 8 | . . . . . . . . 1 7 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 269 | . 12 20 158 269 213 53 . . 132 Average Temperature 55 | . 7 6 47 151 83 27 . . 72 Received Heat Transfer 1293 | . 219 390 345 . 201 39 . 18 81 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 1308 | . . . 535 85 355 333 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Peak Influence 490 | . 265 435 399 254 490 293 122 100 . Initial 235 | . . 50 183 89 25 235 102 85 . Average 180 | . 99 201 265 108 145 258 108 86 . Maximum Alert Level 2 | . 1 2 1 1 2 1 . . . Low Security (%) 55 | 100 86 52 23 84 78 . 100 100 . Level 1 41 | . 13 43 76 15 7 100 . . . Level 2 2 | . . 4 . . 13 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . 1 1 1 3 2 . . . Investigation 1 | . . . . . . 1 . . . Extermination 2 | . . . . 1 . 1 . . . Reinforcement 4 | . . 1 1 . 2 . . . . Assault 1 | . . . . . 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Distress Signals 5 | . . . 3 . 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 136 | . 15 27 24 10 23 10 6 1 20 Peak Tracking Total 11 | . 4 8 6 7 9 7 6 1 11 Tactical Retreats 16 | . 2 2 1 2 3 1 . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Traps Triggered 3 | . . . . . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Machines Disabled 8 | . 1 . 2 . 5 . . . . Max in Single Turn 4 | . 1 . 1 . 4 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Machines Accessed 19 | . 3 5 3 2 2 4 . . . Terminals 16 | . 3 5 3 1 2 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 41 | . 7 11 7 4 3 9 . . . Successful 16 | . 3 4 3 . 1 5 . . . Failed 25 | . 4 7 4 4 2 4 . . . Catastrophic 4 | . . 1 . 2 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 3 2 5 . 1 3 . . . Terminals 34 | . 7 11 7 3 3 3 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 11 | . 2 4 3 . 1 1 . . . Robot Analysis 2 | . 2 . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Security Status 2 | . . 1 . . 1 . . . . Patrol Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Recycle Component 1 | . . . . . . 1 . . . Process 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . . Terminals 2 | . 1 . . . . 1 . . . Assimilate 2 | . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 3 5 3 2 2 2 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 69 | . . . . . . 69 . . . Total Part Build Rating 18 | . . . . . . 18 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . Recycled Matter 159 | . . . . . . 159 . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Machine Destruction 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Total Allies 2 | . 1 . . . . 1 . . . Largest Group 1 | . 1 1 . . . 1 . . . Highest-Rated Group 10 | . 10 10 . . . 10 . . . Highest-Rated Ally 10 | . 10 10 . . . 10 . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Turns Passed 4719 | 94 746 794 1267 504 673 315 69 54 203 Spaces Moved 3125 | 45 373 449 646 278 484 344 120 100 286 Core 670 | 24 . . . . 135 12 113 100 286 Treads 591 | 21 131 . 389 50 . . . . . Legs 1525 | . 242 449 257 228 349 . . . . Wheels . | . . . . . . . . . . Hover 91 | . . . . . . 84 7 . . Flight 248 | . . . . . . 248 . . . Fastest Speed 42 | 50 120 120 120 130 50 42 50 50 50 Average Speed 112 | 174 155 120 155 137 107 48 50 50 51 Slowest Speed 270 | 250 190 190 250 270 200 60 60 50 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 54 41 48 9 16 6 68 4 33 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 74 | . . . . . 73 1 . . . Melee . | . . . . . . . . . . Projectile 10 | . . . . . 9 1 . . . AOE 64 | . . . . . 64 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Total 3897 | 59 459 586 808 378 561 481 128 102 335 Wait 338 | . 14 41 52 72 7 118 5 . 29 Move 3118 | 44 372 448 645 277 483 344 119 100 286 Hop . | . . . . . . . . . . Pick Up 54 | 9 8 6 18 2 6 3 . . 2 Fast Attach 38 | 3 4 3 5 4 7 7 1 2 2 Attach 22 | 3 1 3 7 3 4 . . . 1 Detach 5 | . 1 . . 3 . 1 . . . Swap 18 | . 2 6 5 2 3 . . . . Drop 54 | . 9 7 13 4 14 2 3 . 2 Fire 237 | . 48 72 63 11 37 6 . . . Melee 6 | . . . . . . . . . 6 Ram 7 | . . . . . . . . . 7 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 8) 705 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Identified exit to Materials 841 | -10/Materials | Entered another Materials area 841 | -9/Materials | Accompanied by 1 ally 841 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1519 | -9/Materials | Build established: Scavenger-Mutant 1624 | -9/Materials | Discovered new exit (range 8) 1634 | -9/Materials | Identified exit to Materials 1635 | -9/Materials | Entered another Materials area 1635 | -8/Materials | Evolved 2 slots: Utility x2 2395 | -8/Materials | Build established: Mutant 2790 | -8/Materials | Destroyed 7 combat bots 2877 | -8/Materials | Discovered new exit (range 16) 2900 | -8/Materials | Identified exit to Factory 2902 | -8/Materials | Entered Factory 2902 | -7/Factory | Evolved 2 slots: Utility x2 3194 | -7/Factory | Build established: Skirmisher 3286 | -7/Factory | Discovered new exit (range 6) 3292 | -7/Factory | Identified exit to Factory 3406 | -7/Factory | Entered another Factory area 3406 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4015 | -6/Factory | Core integrity fell below 50% 4035 | -6/Factory | Lost 7 parts (2n2u3w) 4070 | -6/Factory | Discovered new exit (range 18) 4078 | -6/Factory | Identified exit to Factory 4079 | -6/Factory | Entered another Factory area 4079 | -5/Factory | Evolved 2 slots: Utility x2 4246 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 4299 | -5/Factory | Build established: Hacker-Mutant 4394 | -5/Factory | Sucked down chute 4394 | -5/Factory | Entered Waste 4406 | -5/Waste | Spotted C-40 Crusher 4409 | -5/Waste | Spotted C-40 Crusher 4412 | -5/Waste | Spotted C-40 Crusher 4413 | -5/Waste | Spotted C-40 Crusher 4418 | -5/Waste | Lost 3 parts (1n1u1w) 4418 | -5/Waste | Spotted C-40 Crusher 4430 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4446 | -5/Waste | Spotted C-40 Crusher 4448 | -5/Waste | Discovered new exit (range 13) 4462 | -5/Waste | Identified exit to Factory 4463 | -5/Waste | Entered Factory 4505 | -5/Factory | Discovered new exit (range 17) 4516 | -5/Factory | Identified exit to Upper Caves 4517 | -5/Factory | Entered Upper Caves 4557 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4589 | -5/Upper Caves | Ambushed by wild Derelicts 4655 | -5/Upper Caves | System corruption reached 10% 4658 | -5/Upper Caves | Core integrity fell below 50% 4690 | -5/Upper Caves | Core integrity fell below 20% 4691 | -5/Upper Caves | Lost 7 parts (6u1w) 4720 | -5/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- System corrupted: Component data lost. Mak. Sword destroyed. System corrupted by crushing effect (+3). Knocked back. Slammed into B-60 Warrior. Axe fries itself beyond repair. Imp. Deuterium Engine fries itself beyond repair. Slammed into B-60 Warrior. Microactuators fries itself beyond repair. Slammed into B-60 Warrior. Carbon-fiber Leg fries itself beyond repair. Slammed into B-60 Warrior. System corrupted: Component data lost. Slammed into Y-72 Warden. Penetrated by Slug. Slug penetrates Wall. System corrupted: IFF burst signal emitted. System corrupted: Heat flow error (+172). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #"## ###????????????????????????????????????????? | | """" #?????###????????????????????????????????? | | ""####### ##???????????????????????????????? | | $ ##???????#####??????????????????? | | # ##????## ##?????????????????? | | # % ###### ###### ??????????????????? | | # % ""#?## ##? ???????????????????? | | " % "###?# #### ????????????????????? | | ##??## ## #?????????????????????? | | "" ##### ## ##????????????????????? | | " "#### ## ##???????????????????? | | # ## ## @ ######??????????????? | | # ## #?????????????? | | # # ## #?????????????? | | ### ####?? #???????????? | | #??## ## #?????? Y #???????????? | | ### #???## #### #???????? ??????????? | | #?### #????## #??# ????????? ??????????? | | #?????????#### #??## ????????? ??????????? | | ##???????## ## ???#####?????????? ???????????? | | ????????## ## ??????????????????? ???????????? | | ???????## ## ???????????????????????????????? | | ####??## #?## ???????????????????????????????? | | # #### ##???#???????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ### ##????????????????????????????????????? | | ###?# #?????????????????????????????????????? | | ##??# ##?????????????????????????????????????? | | ????# ##??????????????????????????????????????? | | ????## ##???????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 225 Core Shielding 30 Propulsion Shielding 33 Evasion (%) 61 Melee Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed IonIonEdition Manual? 0 Play Time 00:49:52 Cumulative 48.0 hours Start 2024.09.23 @ 17:21:30 End 2024.09.23 @ 18:10:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 072252f7-4f1c-4669-bf9a-23f09f8f9274