Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.10 @ 19:14:39

Player: Trantor

Result: Destroyed by X-72 Disruptor with Improved Arc Projector

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (172)     860
Value Destroyed (6033)     6033
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (835)                835
              TOTAL SCORE: 13888

 Bonus
-------
High Alert Combat Kills    588
Follower Combat Kills      543
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -896

 Cogmind 
---------
Core Integrity             0/1000
Matter                     72/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -5/Factory

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (6) ---
                      (None)
>                 --- UTILITY (7) ------
            Large Storage Unit
         Advanced Terrain Scan Processor
                  Target Analyzer
>                 --- WEAPON (3) -------
                      (None)
>                 --- INVENTORY (15) ---
  Faulty Enhanced Armored Leg
          Compact Battery (200)
         Enhanced Optical Array
         Advanced Signal Interpreter
         Improved Weapon Cycler
           Medium Reactive Plating
                  Phase Cannon
            Heavy Plasma Cannon
                  Coil Gun
                  Gauss Cannon
                  Ripper

 Peak State 
------------
>          --- POWER ------------
           Fission Core
>          --- PROPULSION -------
  Improved Medium Treads
   Armored Leg
   Armored Leg
   Armored Wheel
           Nuclear Pulse Array
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Terrain Scan Processor
           Target Analyzer
    Medium Reactive Plating
    Medium Reactive Plating
  Advanced Shield Generator
>          --- WEAPON -----------
           Phase Cannon
     Heavy Flak Cannon
  Enhanced Gauss Cannon
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
  Advanced Heat Sink
  Advanced Heat Sink
   Compact Battery
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Terrain Scanner
           Kinecellerator
    Medium Reactive Plating
           Coil Gun
           Gauss Cannon
     Heavy Rocket Launcher
           Ripper
[Rating: 83]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Medium Reactive Plating
Weapon                     Autogun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   
  Utility                  5    | .   .   .   .   .   2   1   .   .   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             212  | .   11  11  2   7   59  18  7   31  2   6   1   12  23  22  
  Power                    20   | .   1   4   .   1   2   5   .   2   .   .   .   1   3   1   
    Engine                 16   | .   1   4   .   1   2   3   .   1   .   .   .   1   2   1   
    Core                   4    | .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               51   | .   4   1   .   1   18  2   .   9   .   2   .   2   4   8   
    Treads                 21   | .   1   1   .   1   12  2   .   .   .   2   .   .   1   1   
    Leg                    19   | .   .   .   .   .   1   .   .   8   .   .   .   2   2   6   
    Wheel                  9    | .   3   .   .   .   5   .   .   .   .   .   .   .   1   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  67   | .   3   2   2   1   14  6   5   12  .   1   .   3   11  7   
    Device                 33   | .   .   2   .   .   6   3   2   6   .   .   .   3   6   5   
    Storage                4    | .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Processor              6    | .   .   .   .   .   .   1   .   3   .   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             23   | .   2   .   .   1   8   2   3   2   .   1   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | .   3   4   .   4   25  5   2   8   2   3   1   6   5   6   
    Energy Gun             7    | .   .   .   .   .   1   .   .   5   .   .   .   .   1   .   
    Energy Cannon          11   | .   .   .   .   .   4   .   .   .   .   .   .   3   2   2   
    Ballistic Gun          24   | .   3   3   .   2   9   2   .   1   .   2   1   1   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   3   2   .   .   .   .   .   .   1   2   
    Launcher               16   | .   .   .   .   2   8   .   1   1   .   .   .   1   1   2   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   1   
Parts Lost                 78   | .   .   8   .   .   21  .   10  3   1   2   .   11  2   20  
  Power                    7    | .   .   2   .   .   1   .   1   .   .   1   .   .   .   2   
  Propulsion               21   | .   .   .   .   .   7   .   2   .   .   1   .   3   1   7   
  Utility                  32   | .   .   2   .   .   9   .   4   2   1   .   .   5   1   8   
  Weapon                   18   | .   .   4   .   .   4   .   3   1   .   .   .   3   .   3   
  Highest Loss Streak      11   | .   .   4   .   .   5   .   7   3   1   1   .   7   2   11  
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   90  93  100 100 96  98  60  93  98  91  92  59  78  87  
  Engine                   6    | .   9   13  14  14  9   4   5   3   7   .   .   .   4   .   
  Core                     1    | .   .   .   .   .   .   2   .   2   .   .   .   .   1   4   
  Treads                   9    | .   2   14  14  14  19  23  11  .   .   4   15  6   2   3   
  Leg                      10   | .   7   .   .   .   .   .   .   29  30  24  15  14  14  13  
  Wheel                    7    | .   18  14  14  14  15  7   3   .   .   .   .   .   2   4   
  Device                   10   | .   .   3   14  11  9   19  15  16  5   .   .   .   16  11  
  Storage                  6    | .   14  14  14  14  9   7   2   .   .   .   .   .   4   5   
  Processor                4    | .   .   .   .   .   .   2   .   10  15  15  15  9   4   9   
  Protection               9    | .   9   6   .   2   15  6   5   6   15  23  23  10  7   9   
  Energy Gun               2    | .   4   .   .   .   2   4   .   10  .   .   .   .   3   .   
  Energy Cannon            1    | .   .   .   .   .   1   .   .   .   .   .   .   4   11  4   
  Ballistic Gun            9    | .   23  26  28  27  7   4   2   .   7   7   7   6   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   4   10  4   .   .   .   .   .   1   8   
  Launcher                 1    | .   .   .   .   .   .   .   3   1   7   7   7   3   .   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   6   2   7   7   .   .   .   
Naked Turns                53   | .   .   .   .   .   .   .   47  6   .   .   .   .   .   .   
Heaviest Build             110  | 11  32  32  49  59  72  75  74  52  52  55  43  44  87  110 
  Greatest Support         80   | 20  24  12  12  12  66  12  50  80  40  58  48  48  52  47  
  Greatest Overweight (x)  12   | .   2   2   4   4   5   6   6   1   1   2   .   5   7   12  
  Average Overweight (x)   2    | .   .   2   2   4   3   5   1   .   1   .   .   .   3   6   
Largest Inventory Capacity 20   | .   15  15  20  20  20  20  20  5   5   5   5   5   15  15  
  Average Capacity         13   | .   10  15  15  20  20  20  10  5   5   5   5   5   11  15  
  Most Carried             20   | .   15  15  15  20  20  20  20  5   5   5   5   5   15  15  
  Average Carried          12   | .   9   14  14  19  19  19  8   4   4   4   5   4   8   14  
  Final Capacity           20   | 8   15  15  20  20  20  20  5   5   5   5   5   5   15  15  
  Final Carried            20   | 6   14  15  15  20  20  20  .   5   5   5   5   5   15  11  

 Class Distribution 
--------------------
 77% | Mutant
  9% | Tank
  8% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines
     Mutant | -8/Materials
     Mutant | -7/Factory
     Mutant | -7/Waste
     Mutant | -7/Factory
     Mutant | -7/Lower Caves
     Mutant | -7/Lower Caves
     Mutant | -7/Data Miner
     Mutant | -6/Proximity Caves
     Mutant | -6/Factory
     Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           5182 | 200  376  503  10   151  1381 155  403  443  225  365  .    385  183  402  
  Remotely                 15   | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
Salvage Created            6105 | .    268  339  .    154  1865 203  860  507  197  349  .    475  377  511  
  Parts                    298  | .    20   11   .    11   136  11   4    20   14   13   .    20   12   26   
Haulers Intercepted        4    | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    .    .    .    .    14   12   .    11   .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  155  | .   5   18  .   9   49  3   4   8   9   9   .   13  12  16  
  Melee                    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Guns                     57   | .   5   18  .   3   14  2   .   4   5   3   .   1   2   .   
  Cannons                  25   | .   .   .   .   .   11  1   .   .   .   .   .   .   4   9   
  AOE                      67   | .   .   .   .   6   23  .   4   .   4   6   .   12  5   7   
Classes Destroyed          18   | .   4   2   .   2   6   1   1   .   .   1   .   .   1   .   
  Worker                   8    | .   .   .   .   .   7   .   .   1   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Watcher                  4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Swarmer                  44   | .   3   2   .   5   14  .   .   .   6   .   .   2   7   5   
  Grunt                    54   | .   2   1   .   1   24  .   .   6   2   6   .   5   2   5   
  Brawler                  5    | .   .   .   .   1   2   .   .   1   .   .   .   1   .   .   
  Duelist                  5    | .   .   .   .   .   1   .   .   .   1   1   .   2   .   .   
  Sentry                   14   | .   .   .   .   2   8   1   .   .   .   1   .   1   1   .   
  Hunter                   7    | .   .   .   .   .   1   .   .   .   .   2   .   2   .   2   
  Programmer               9    | .   .   .   .   .   .   2   .   1   .   .   .   .   2   4   
  Compactor                4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                15   | .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   5   .   5   9   2   3   5   3   5   .   9   6   7   
  Combat Bots Only         9    | .   3   5   .   5   6   2   3   5   3   4   .   9   6   6   
Max Kills in Single Turn   5    | .   1   2   .   2   3   1   2   1   2   2   .   5   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   2   2   .   2   .   2   2   .   5   3   4   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  
Damage Taken               13939 | .    69   1170 .    95   3060 293  1056 807  336  681  .    1345 776  4251 
  Core                     2171  | .    .    151  .    25   236  .    224  75   22   78   .    231  118  1011 
  Absorbed by Shields      638   | .    .    .    .    .    56   20   8    .    .    .    .    .    .    554  
  Regen/Repaired (Parts)   80    | .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  .    .    .    29   57   .    .    .    .    .    .    10   86   .    
Volleys Fired              493   | .    32   64   .    11   140  11   19   19   16   35   .    26   32   88   
  Largest                  3     | .    2    2    .    2    2    3    1    2    1    1    .    3    3    3    
  Hottest                  255   | .    90   123  .    44   112  114  30   130  39   39   .    179  255  195  
Shots Fired                726   | .    64   110  .    14   206  32   19   29   19   33   .    31   49   120  
  Gun                      411   | .    64   109  .    6    122  15   .    27   13   24   .    15   16   .    
  Cannon                   209   | .    .    .    .    .    50   17   .    .    .    .    .    3    29   110  
  Launcher                 105   | .    .    .    .    8    34   .    19   2    6    9    .    13   4    10   
  Special                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  401   | .    36   109  .    6    135  27   .    .    13   24   .    15   2    34   
  Thermal                  175   | .    28   1    .    .    3    .    .    21   .    .    .    3    43   76   
  Explosive                105   | .    .    .    .    8    34   .    19   2    6    9    .    13   4    10   
  Electromagnetic          45    | .    .    .    .    .    34   5    .    6    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    8    7    .    12   19   9    14   8    8    6    .    8    9    8    
  Robot Miss Streak        9     | .    3    6    .    1    4    5    .    3    9    4    .    4    4    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           439   | .    44   61   .    6    123  19   23   30   11   22   .    21   28   51   
  Core Hits                400   | .    14   32   .    12   140  10   12   18   28   34   .    44   20   36   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    2    .    .    .    4    .    .    3    .    .    .    .    4    4    
    Burn                   6     | .    1    .    .    .    .    .    .    1    .    .    .    .    4    .    
    Destroy                3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Blast                  6     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    4    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              40    | .    .    .    .    .    .    5    9    24   .    .    .    2    .    .    
  Impact                   14    | .    .    .    .    .    .    5    9    .    .    .    .    .    .    .    
  Slashing                 26    | .    .    .    .    .    .    .    .    24   .    .    .    2    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19420 | .    497  936  .    560  5591 374  2578 773  639  1466 .    2057 1447 2502 
  Guns                     4487  | .    497  936  .    78   1400 179  .    316  196  283  .    287  315  .    
  Cannons                  3146  | .    .    .    .    .    756  195  .    .    .    .    .    72   524  1599 
  Explosions               10882 | .    .    .    .    482  3435 .    2154 38   443  1183 .    1640 604  903  
  Melee                    901   | .    .    .    .    .    .    .    424  419  .    .    .    58   .    .    
  Ramming                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  4730  | .    308  936  .    78   1630 338  .    .    196  283  .    287  .    674  
  Thermal                  2288  | .    189  .    .    .    23   .    .    223  .    .    .    72   839  942  
  Explosive                10848 | .    .    .    .    482  3435 .    2154 21   443  1183 .    1640 604  886  
  Electromagnetic          649   | .    .    .    .    .    503  36   .    110  .    .    .    .    .    .    
  Impact                   424   | .    .    .    .    .    .    .    424  .    .    .    .    .    .    .    
  Slashing                 477   | .    .    .    .    .    .    .    .    419  .    .    .    58   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    .    1    14   23   19   19   19   22   .    18   
  Average Corruption       13    | .    .    .    .    .    .    1    7    18   19   19   19   19   .    6    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    2    6    .    .    .    .    .    .    .    
  Effects                  249   | .    .    .    .    .    .    9    8    83   39   43   7    27   .    33   
    Message Errors         65    | .    .    .    .    .    .    3    2    18   10   15   2    9    .    6    
    Matter Fused           57    | .    .    .    .    .    .    3    1    23   11   7    3    4    .    5    
    Heat Flow Errors       33    | .    .    .    .    .    .    .    2    13   5    4    1    3    .    5    
    Energy Discharges      25    | .    .    .    .    .    .    .    .    9    4    8    .    2    .    2    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Parts Fused            6     | .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    
    Data Loss (minor)      22    | .    .    .    .    .    .    2    1    8    .    3    .    4    .    4    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    3    1    2    .    1    .    2    
    Misfires               13    | .    .    .    .    .    .    1    .    5    3    .    .    .    .    4    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
    Misdirections          8     | .    .    .    .    .    .    .    2    1    .    2    .    2    .    1    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            215   | .    .    .    .    20   40   .    25   .    6    23   .    8    1    92   
  Projectiles              92    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   
  Explosions               98    | .    .    .    .    20   40   .    .    .    6    23   .    8    1    .    
  Melee                    25    | .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    
Knockbacks                 13    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    9    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      998   | .    .    .    .    .    181  .    418  19   58   75   .    43   .    204  
  Shots                    33    | .    .    .    .    .    8    .    12   1    2    3    .    2    .    5    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        397   | .    122  40   .    30   322  184  240  266  254  180  187  245  250  397  
  Average Temperature      72    | .    38   9    .    14   84   86   118  83   90   39   94   82   103  90   
  Received Heat Transfer   3292  | .    24   155  .    51   987  9    .    240  27   108  .    414  99   1178 
  Effects                  7     | .    .    .    .    .    4    .    .    .    .    .    .    2    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             7     | .    .    .    .    .    .    .    .    1    .    .    .    .    3    3    
  Heat Transferred         3885  | .    629  .    .    .    37   .    .    605  .    .    .    .    1450 1164 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Peak Influence             883  | .   139 59  .   137 883 397 42  295 .   .   .   .   561 613 
  Initial                  383  | .   .   .   .   .   46  382 .   3   .   .   .   .   383 101 
  Average                  207  | .   28  10  .   52  604 164 11  54  .   .   .   .   309 227 
Maximum Alert Level        3    | .   .   .   .   .   3   1   .   1   .   .   .   .   2   2   
  Low Security (%)         63   | .   100 100 .   100 11  70  100 93  .   .   .   .   .   59  
  Level 1                  18   | .   .   .   .   .   12  29  .   6   .   .   .   .   84  12  
  Level 2                  9    | .   .   .   .   .   26  .   .   .   .   .   .   .   15  27  
  Level 3                  8    | .   .   .   .   .   49  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   1   .   .   .   12  4   .   13  .   1   .   1   3   6   
  Investigation            8    | .   .   .   .   .   4   .   .   3   .   .   .   .   1   .   
  Extermination            11   | .   .   .   .   .   .   3   .   4   .   .   .   .   2   2   
  Reinforcement            10   | .   1   .   .   .   4   1   .   .   .   .   .   .   .   4   
  Assault                  4    | .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   
  Garrison                 8    | .   .   .   .   .   2   .   .   6   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Distress Signals           14   | .   1   .   .   .   6   .   .   .   .   .   .   1   1   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              257  | .   8   31  .   9   76  7   6   20  9   11  .   28  16  36  
  Peak Tracking Total      9    | .   3   5   .   4   7   3   4   7   3   5   .   9   7   8   
  Tactical Retreats        18   | .   .   5   .   .   3   .   1   .   .   1   .   8   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Traps Triggered            14   | .   1   .   .   .   2   5   .   1   .   .   .   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Machines Disabled          21   | .   .   .   .   .   4   .   .   4   .   1   .   1   2   9   
  Max in Single Turn       4    | .   .   .   .   .   1   .   .   2   .   1   .   1   1   4   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Machines Accessed          46   | .   7   .   2   1   11  8   .   7   .   1   4   .   3   2   
  Terminals                22   | .   6   .   .   .   8   4   .   2   .   .   .   .   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          5    | .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Total Hacks                128  | .   13  .   2   1   40  20  .   14  .   1   29  .   5   3   
  Successful               72   | .   5   .   2   1   19  10  .   2   .   1   29  .   1   2   
  Failed                   55   | .   8   .   .   .   20  10  .   12  .   .   .   .   4   1   
    Catastrophic           11   | .   1   .   .   .   2   1   .   5   .   .   .   .   1   1   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   7   .   1   .   22  9   .   3   .   .   .   .   1   1   
  Terminals                53   | .   11  .   .   .   27  9   .   3   .   .   .   .   2   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   
  Repair Stations          10   | .   .   .   .   .   .   5   .   4   .   .   .   .   1   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   11  6   .   .   .   .   .   .   .   2   
  Garrison Access          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Terminal Hacks             42   | .   2   .   2   1   7   .   .   .   .   1   29  .   .   .   
  Record                   12   | .   .   .   1   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   8   4   .   .   .   .   .   .   .   2   
  Insert Component         7    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   1   
  Analyze                  7    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   .   .   3   2   .   .   .   .   .   .   1   .   
  Terminals                9    | .   3   .   .   .   3   2   .   .   .   .   .   .   1   .   
    Botnet                 9    | .   3   .   .   .   3   2   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         38   | .   7   .   .   .   11  8   .   7   .   .   .   .   3   2   
  Full Trace Events        7    | .   1   .   .   .   3   .   .   3   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   4   2   .   .   .   .   10  .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Time                     64   | .   .   .   .   .   .   64  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 7    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Total Allies               13   | .   .   6   .   .   .   .   .   3   .   1   .   3   .   .   
  Largest Group            4    | .   .   4   2   2   1   .   .   3   .   1   .   2   .   .   
  Highest-Rated Group      96   | .   .   71  24  24  16  .   .   90  .   30  .   96  .   .   
  Highest-Rated Ally       96   | .   .   31  16  16  16  .   .   30  .   30  .   96  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               84   | .   .   15  .   9   11  .   .   35  .   .   .   14  .   .   
  Total Damage             1984 | .   .   182 .   96  143 .   .   941 .   .   .   622 .   .   
  Kills                    20   | .   .   4   .   1   2   .   .   11  .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   3   .   .   .   .   1   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               16197 | .    1315 1347 486  1087 2305 2092 265  1863 889  902  185  537  1445 1479 
Spaces Moved               8983  | 1    1102 900  395  695  1193 990  212  973  427  430  112  397  637  519  
  Core                     466   | .    .    .    .    .    .    .    123  72   .    .    .    254  4    13   
  Treads                   485   | .    .    .    .    .    150  .    16   .    .    79   112  127  .    1    
  Legs                     2356  | 1    219  .    .    .    .    .    .    901  427  351  .    16   368  73   
  Wheels                   5676  | .    883  900  395  695  1043 990  73   .    .    .    .    .    265  432  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  90   120  120  150  105  165  50   50   200  126  165  50   50   120  
  Average Speed            149   | 120  103  120  122  150  144  174  94   144  200  190  165  111  194  214  
  Slowest Speed            650   | 120  120  120  150  150  305  180  180  200  200  330  165  300  340  650  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 2    99   97   72   97   76   25   77   22   65   54   75   70   19   17   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    .    .    .    1    1    1    1    1    1    .    
Scrap Searched             12    | .    .    2    .    2    .    .    .    .    4    2    .    2    .    .    
Spaces Dug                 122   | .    .    .    .    .    .    5    .    2    29   24   .    17   12   33   
Terrain Destroyed          995   | .    .    1    .    26   261  7    98   62   82   99   .    145  39   175  
  Melee                    7     | .    .    .    .    .    .    5    .    2    .    .    .    .    .    .    
  Projectile               69    | .    .    1    .    .    5    2    .    .    .    .    .    .    12   49   
  AOE                      919   | .    .    .    .    26   256  .    98   60   82   99   .    145  27   126  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      11031 | .    1228 1074 400  725  1587 1339 246  1369 447  480  112  458  791  775  
  Wait                     1042  | .    58   92   .    1    129  272  .    294  .    1    .    6    63   126  
  Move                     8970  | .    1101 899  394  694  1192 990  211  972  426  429  111  396  636  519  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114   | .    15   6    1    6    36   19   .    8    1    2    .    1    13   6    
  Fast Attach              90    | .    7    4    .    2    9    7    1    25   1    3    .    5    17   9    
  Attach                   56    | .    1    5    .    .    21   4    5    1    .    1    .    5    4    9    
  Detach                   17    | .    .    .    .    2    1    .    .    1    1    .    .    5    2    5    
  Swap                     66    | .    3    2    2    5    29   7    1    5    1    2    1    2    2    4    
  Drop                     111   | .    11   2    3    4    30   24   .    15   1    3    .    4    5    9    
  Fire                     493   | .    32   64   .    11   140  11   19   19   16   35   .    26   32   88   
  Melee                    40    | .    .    .    .    .    .    5    9    24   .    .    .    2    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            21    | .    .    .    .    .    .    .    .    5    .    .    .    .    16   .    
  Rewire                   10    | .    .    .    .    .    .    .    .    .    .    4    .    6    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low])
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 1 exit: Upp)

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 0)
     1 | -11/Junkyard       | Entered Materials
   115 | -10/Materials      | Met 8R-AWN
   305 | -10/Materials      | Build established: Mutant
   325 | -10/Materials      | Discovered new exit (range 15)
   492 | -10/Materials      | Discovered new exit (range 15)
   590 | -10/Materials      | Discovered new exit (range 12)
   664 | -10/Materials      | Discovered new exit (range 4)
   837 | -10/Materials      | Discovered new exit (range 8)
  1316 | -10/Materials      | Entered Mines
  1318 | -10/Mines          | Followed 8R-AWN into the Mines
  1336 | -10/Mines          | Met a Derelict bent on vengeance
  1431 | -10/Mines          | Discovered new exit (range 5)
  1821 | -10/Mines          | Assembled infested the area
  1826 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1854 | -10/Mines          | Discovered new exit (range 6)
  1935 | -10/Mines          | Core integrity fell below 50%
  1955 | -10/Mines          | Lost 4 parts (1p1u2w)
  2112 | -10/Mines          | Learned 4 Materials zone layouts
  2292 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2301 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2663 | -10/Mines          | Entered Exiles
  2663 | -10/Exiles         | Accompanied by 2 allies
  2679 | -10/Exiles         | Discovered new exit (range 15)
  2714 | -10/Exiles         | Welcomed by 8R-AWN
  2734 | -10/Exiles         | Met EX-HEX
  2788 | -10/Exiles         | Met EX-DEC
  2798 | -10/Exiles         | Learned location of Zion (-6)
  2828 | -10/Exiles         | Met EX-BIN
  2841 | -10/Exiles         | Aligned with FarCom system
  2842 | -10/Exiles         | Given EX-Vault access code
  2871 | -10/Exiles         | Opened EX-Vault
  2884 | -10/Exiles         | Found Trap Reconfigurator
  2910 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3133 | -10/Exiles         | Discovered new exit (range 12)
  3149 | -10/Exiles         | Left Exiles lab with Trap Reconfigurator
  3149 | -10/Exiles         | Entered Mines
  3149 | -9/Mines           | Accompanied by 2 allies
  3221 | -9/Mines           | Learned Materials terminal intel
  3271 | -9/Mines           | Discovered new exit (range 11)
  3396 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3455 | -9/Mines           | Build established: Skirmisher
  3711 | -9/Mines           | Learned Materials machine intel
  3728 | -9/Mines           | Discovered new exit (range 13)
  3853 | -9/Mines           | Found the Drone Emporium
  3896 | -9/Mines           | Learned 2 Materials zone layouts
  4071 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  4236 | -9/Mines           | Entered Materials
  4236 | -8/Materials       | Accompanied by 1 ally
  4236 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4237 | -8/Materials       | Identified exit to Factory
  4238 | -8/Materials       | Loaded intel: 51 machine locations
  4239 | -8/Materials       | Loaded intel: 12 terminal locations
  4504 | -8/Materials       | Lost 5 parts (2n2u1w)
  4756 | -8/Materials       | Build established: Mutant
  4857 | -8/Materials       | Lost 4 parts (1p1u2w)
  5029 | -8/Materials       | Lost 4 parts (1n3u)
  5036 | -8/Materials       | First assault squad dispatched
  5154 | -8/Materials       | Lost 3 parts (2n1u)
  5209 | -8/Materials       | Central database locked down
  6156 | -8/Materials       | Sterilization system engaged
  6156 | -8/Materials       | Non-combat units ordered to evacuate
  6256 | -8/Materials       | Combat units ordered to evacuate
  6456 | -8/Materials       | Ambient heat levels rising (+10)
  6541 | -8/Materials       | Entered Factory
  6541 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6679 | -7/Factory         | Repaired Hardlight Generator
  6829 | -7/Factory         | Repaired Lgt. Armor Plating
  7224 | -7/Factory         | Discovered new exit (range 7)
  7809 | -7/Factory         | Discovered new exit (range 5)
  8128 | -7/Factory         | Build established: Tank
  8439 | -7/Factory         | Discovered new exit (range 16)
  8633 | -7/Factory         | Sucked down chute
  8633 | -7/Factory         | Entered Waste
  8648 | -7/Waste           | EMP discharged
  8703 | -7/Waste           | Spotted C-40 Crusher
  8710 | -7/Waste           | Spotted C-40 Crusher
  8720 | -7/Waste           | Spotted C-40 Crusher
  8734 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  8736 | -7/Waste           | Destroyed C-40 Crusher
  8746 | -7/Waste           | Spotted C-40 Crusher
  8747 | -7/Waste           | Spotted C-40 Crusher
  8748 | -7/Waste           | EMP discharged
  8773 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8789 | -7/Waste           | Destroyed C-40 Crusher
  8792 | -7/Waste           | Destroyed C-40 Crusher
  8792 | -7/Waste           | Destroyed C-40 Crusher
  8805 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  8808 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  8811 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  8826 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  8835 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8845 | -7/Waste           | Spotted C-40 Crusher
  8848 | -7/Waste           | EMP discharged
  8848 | -7/Waste           | System corruption reached 10%
  8852 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  8883 | -7/Waste           | Lost 7 parts (1p4u2w)
  8892 | -7/Waste           | Discovered new exit (range 13)
  8898 | -7/Waste           | Entered Factory
  9003 | -7/Factory         | Build established: Mutant
  9177 | -7/Factory         | Garrison activated, responded to threat
  9225 | -7/Factory         | Lost 3 parts (2u1w)
  9600 | -7/Factory         | Build established: Scavenger-Mutant
  9987 | -7/Factory         | Fabricated L-41 Fighter (x3)
 10128 | -7/Factory         | Build established: Mutant
 10711 | -7/Factory         | Discovered new exit (range 6)
 10761 | -7/Factory         | Entered Lower Caves
 11570 | -7/Lower Caves     | Discovered new exit (range 5)
 11583 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11650 | -7/Lower Caves     | Entered another Lower Caves area
 11687 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 11690 | -7/Lower Caves     | Core integrity fell below 50%
 12528 | -7/Lower Caves     | Discovered new exit (range 13)
 12552 | -7/Lower Caves     | Entered Data Miner
 12552 | -7/Data Miner      | Discovered new exit (range 6)
 12584 | -7/Data Miner      | Met Data Miner
 12640 | -7/Data Miner      | Learned location of Section 7 (-2)
 12640 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12675 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12737 | -7/Data Miner      | Entered Proximity Caves
 12757 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12910 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 12944 | -6/Proximity Caves | Destroyed 9 combat bots
 13022 | -6/Proximity Caves | Spotter reported a threat
 13104 | -6/Proximity Caves | Core integrity fell below 20%
 13135 | -6/Proximity Caves | Lost 7 parts (1n4u2w)
 13207 | -6/Proximity Caves | Spotter reported a threat
 13219 | -6/Proximity Caves | Learned Factory terminal intel
 13271 | -6/Proximity Caves | Discovered new exit (range 7)
 13274 | -6/Proximity Caves | Entered Factory
 13274 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13275 | -6/Factory         | Loaded intel: 26 terminal locations
 13624 | -6/Factory         | Search patrols dispatched
 13685 | -6/Factory         | Spotted B-75 Beast
 14077 | -6/Factory         | Discovered new exit (range 5)
 14505 | -6/Factory         | Incoming investigation squad redirected
 14658 | -6/Factory         | Build established: Tank
 14692 | -6/Factory         | Discovered new exit (range 15)
 14719 | -6/Factory         | Entered another Factory area
 14719 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14720 | -5/Factory         | Identified exit to Upper Caves
 15261 | -5/Factory         | Build established: Mutant
 15796 | -5/Factory         | Cargo convoy interrupted
 16024 | -5/Factory         | System corruption reached 10%
 16145 | -5/Factory         | Lost 11 parts (2p5n2u2w)
 16167 | -5/Factory         | Core integrity fell below 50%
 16185 | -5/Factory         | Core integrity fell below 20%
 16198 | -5/Factory         | Destroyed by X-72 Disruptor with Improved Arc Projector

 Last Messages 
---------------
16099_ Penetrated by Slug.
16104_ Enh. Gauss Cannon destroyed.
16106_ Critical hit (Burn: +50).
16108_ System corrupted: Matter fused (-6).
16114_ Arm. Leg destroyed.
16123_ System corrupted: Component data lost.
16130_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
16142_ G& KLJ&<MFURXNBR=GBJK:1H5MO7V0DI8
16150_ Penetrated by Slug.
16150_ Critical hit (Burn: +37). <x2>
16157_ Carbon-fiber Leg destroyed.
16161_ VOKRBZ,&F>:X::KCH%ZSOPFBUVKYWI
16164_ Critical hit (Burn: +37).
16169_ Adv. Heat Sink destroyed.
16170_ Critical hit (Burn: +37).
16181_ E7OX D=/O6&9HHWFRWO06CCCXRO,YZ
16192_ Adv. Terrain Scanner destroyed.
16196_ Critical hit (Burn: +37).
16197_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ???????????"" ?""" +              ##?####   ? ? ?? |
| ????????????????"" ###            #######     #?"" |
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| ??????????? ?????  ###    ##### #########  ? ?# ?? |
| ?????????????? ?   ###    ##### #?#######     # "? |
| ????????????#+########    ##### #########  ?  #    |
| ????????????              ###?# #?#?#####    ??### |
| ????????????              ##?## #########   ??##?# |
| ???????????         ?     #?### ######?##   ? ?### |
| ?????????????         ?   ?#### ####?####   ? #### |
| ????????????              #####+#########     #### |
| ????????### ?   ####/#### ?####g        #   ? #?#? |
| ????????#??     #     ?## ##### """ """ #     #?## |
| ????????##?? ?  #      ##g    #Y""" """ # ??  ###? |
| ????????#?#??   #  ?   ##     # """ """ #   ? #### |
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| ?????????????  ?#   ?  ##   xg/         #     #### |
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| ????????#?#?    #      ##   g #     !   #?    ###? |
| ???????###?? ?  ? ?    ##     ###########   ? ?##? |
| ????????? ???? ??      ##                  ? ? ?   |
| ??????? ??? ??  # ?    ##                        ? |
| ??????? ??#?? ? #      ##                   ? ?    |
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| ???????  ??  ?? ?      ##@                   ?     |
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| ??????????#?? ??###+##?##     #?#######?#####?#??? |
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| ??????????????? ? ??          ##?###?#########? ?  |
| ???????????????? "?? "?" """  #?##?####?#######?   |
| ?????????#?w ?""?"?? "?" """  ######?########?# ?? |
| ?????????????"?????? """ """  #####?#####?#####? ? |
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| ???????????????"???"?""" "?"  ####??#?###????????? |
| ??????????????? ???????    ???##########?#???????? |
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| ???????????????????? ??"???????#?????????????????? |
| ???????????????????????"?????????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ???????????????????????????"?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       210
Corruption Block           8
Armor Coverage             750
Resistance: KI             30
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Recoil Reduction           3
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
          Imp. Flight Unit | -8/Materials  | Scanalyzed
          Imp. VTOL Module | -8/Materials  | Scanalyzed
       Hardlight Generator | -8/Materials  | Scanalyzed
          Particle Charger | -8/Materials  | Scanalyzed
       Cesium-ion Thruster | -7/Factory    | Scanalyzed
               Adv. Treads | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
      Exp. Power Shielding | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
       Adv. Trap Extractor | -7/Data Miner | Free
        Antimatter Reactor | -7/Data Miner | Free
     Med. Reactive Plating | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
         M-28 Smith | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
        P-60 Hacker | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free

 Fabricated
------------
 L-41 Fighter | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetShadingMatter
  Manual?         0
Play Time         02:46:13
  Cumulative      273.3 hours
  Start           2023.10.10 @ 16:13:06
  End             2023.10.10 @ 19:14:39
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          155
  Rogue           111
  Adventurer      44
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          64
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 90e6d525-d2c7-4a00-8bc0-ced1aa101796