Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.29 @ 05:11:58 Player: Dimsum Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (496) 496 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1491 Bonus ------- None Cogmind --------- Core Integrity 372/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun Small Laser Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Beam Rifle Grenade Launcher Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 25 | 6 8 11 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 8 | 2 2 4 Treads . | . . . Leg 8 | 2 2 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device 2 | . 1 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 3 5 Energy Gun 4 | . . 4 Energy Cannon 1 | . . 1 Ballistic Gun 4 | 2 2 . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 5 | . 2 3 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 5 | . 2 3 Highest Loss Streak 3 | . 1 3 Average Slot Usage (%) 94 | . 91 96 Engine 12 | . 14 11 Leg 30 | . 28 33 Device 9 | . 8 11 Storage 12 | . 14 11 Energy Gun 9 | . . 20 Ballistic Gun 16 | . 22 9 Launcher 2 | . 3 . Naked Turns . | . . . Heaviest Build 28 | 11 25 28 Greatest Support 39 | 20 20 39 Greatest Overweight (x) 1 | 1 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 7 10 Most Carried 10 | 2 7 10 Average Carried 5 | 1 4 7 Final Capacity 10 | 6 10 10 Final Carried 10 | 2 7 10 Class Distribution -------------------- 32% | Scavenger-Mutant 31% | Mutant 18% | Scavenger-Gunner 16% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 652 | 231 217 204 Remotely . | . . . Salvage Created 591 | . 284 307 Parts 35 | . 17 18 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 15 | . 9 6 Guns 14 | . 8 6 AOE 1 | . 1 . Classes Destroyed 3 | . 2 1 Swarmer 3 | . 3 . Grunt 10 | . 6 4 Sentry 2 | . . 2 Best Kill Streak 4 | . 4 2 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 893 | . 576 317 Core 110 | . 82 28 Absorbed by Shields . | . . . Core Remaining (%) 83 | 100 67 . Volleys Fired 67 | . 48 19 Largest 3 | . 2 3 Hottest 141 | . 40 141 Shots Fired 132 | . 84 48 Gun 130 | . 82 48 Cannon . | . . . Launcher 2 | . 2 . Special . | . . . Kinetic 93 | . 82 11 Thermal 21 | . . 21 Explosive 2 | . 2 . Electromagnetic 16 | . . 16 Robot Hit Streak 12 | . 9 12 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 91 | . 59 32 Core Hits 32 | . 19 13 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1029 | . 629 400 Guns 973 | . 573 400 Cannons . | . . . Explosions 56 | . 56 . Melee . | . . . Ramming . | . . . Kinetic 652 | . 573 79 Thermal 139 | . . 139 Explosive 56 | . 56 . Electromagnetic 182 | . . 182 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 59 | . 18 59 Average Temperature 16 | . 8 23 Received Heat Transfer 417 | . 273 144 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 335 | . . 335 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 245 | . 245 178 Average Influence 97 | . 123 83 Maximum Alert Level 1 | . 1 . Low Security (%) 93 | 100 86 100 Level 1 6 | . 13 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 17 14 Peak Tracking Total 7 | . 7 5 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 3 2 Terminals 5 | . 3 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 10 5 Successful 6 | . 5 1 Failed 9 | . 5 4 Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 15 | . 10 5 Terminals 15 | . 10 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 2 1 Terminal Index 2 | . 1 1 Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 8 | . 7 1 Terminals 3 | . 3 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 3 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 834 | 58 425 351 Spaces Moved 453 | 40 205 208 Core 3 | 3 . . Treads . | . . . Legs 450 | 37 205 208 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 126 | 119 135 120 Slowest Speed 150 | 150 150 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 3 52 21 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 12 | . 12 . Melee . | . . . Projectile . | . . . AOE 12 | . 12 . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 594 | 47 273 274 Wait 28 | . 9 19 Move 451 | 39 204 208 Hop . | . . . Pick Up 14 | 2 3 9 Fast Attach 8 | 6 2 . Attach 5 | . 1 4 Detach 1 | . . 1 Swap 12 | . 5 7 Drop 8 | . 1 7 Fire 67 | . 48 19 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 16) 386 | -10/Materials | Discovered new exit (range 12) 461 | -10/Materials | Discovered new exit (range 16) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 824 | -9/Materials | Lost 3 parts (3w) 835 | -9/Materials | Self-destructed Last Messages --------------- 00675_ Acquired 32 matter. 00681_ K-01 Serf collects debris. 00686_ R-06 Scavenger collects Ion Engine. 00688_ K-01 Serf collects debris. 00689_ R-06 Scavenger collects Aluminum Leg. 00700_ K-01 Serf collects debris. 00749_ Y-45 Defender destroyed. 00749_ Door malfunctions. 00755_ K-01 Serf collects debris. 00775_ Assault Rifle destroyed. 00787_ Sml. Laser destroyed. 00788_ G-47 Trooper destroyed. 00793_ Hvy. EM Pulse Gun destroyed. 00794_ G-34 Mercenary destroyed. 00795_ U-05 Engineer builds a Door. 00798_ Acquired Aluminum Leg. 00803_ Acquired 50 matter. 00805_ Dropped Heat Sink. 00809_ Acquired 17 matter. 00825_ Connecting with Terminal... 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