Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 19:26:03

Player: Teromax34

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (56)      280
Value Destroyed (1537)     1537
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4417

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             466/700
Matter                     141/300
Energy                     325/325
System Corruption          13%
Temperature                Warm (180)
Movement                   Walking (130)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
           Antimatter Reactor
>          --- PROPULSION (3) ---
           Titanium Leg
           Titanium Leg
>          --- UTILITY (5) ------
           System Shield
>          --- WEAPON (4) -------
           Autogun
  Enhanced Autogun
  Advanced Assault Cannon
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Improved Cooling System
     Heavy EM Shotgun
  Improved Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
  Improved Airjet
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Sensor Array
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Particle Cannon
  Enhanced Autogun
  Advanced Assault Cannon
           Katana
>          --- INVENTORY --------
     Light Nuclear Core
           Titanium Leg
  Improved Cooling System
     Heavy EM Shotgun
           Autogun
           Grenade Launcher
  Improved Datajack
           Mining Laser
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   2   .   
  Weapon                   2    | .   .   1   1   .   .   
Parts Attached             70   | 7   8   11  22  18  4   
  Power                    7    | 1   1   1   3   .   1   
    Engine                 4    | 1   .   1   2   .   .   
    Core                   2    | .   1   .   1   .   .   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               17   | 2   .   3   7   5   .   
    Treads                 4    | 2   .   1   1   .   .   
    Leg                    8    | .   .   .   4   4   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  3    | .   .   1   1   1   .   
    Flight                 2    | .   .   1   1   .   .   
  Utility                  19   | 2   .   4   5   8   .   
    Device                 7    | 1   .   1   1   4   .   
    Storage                5    | 1   .   2   1   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               3    | .   .   1   .   2   .   
    Protection             4    | .   .   .   3   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   7   3   7   5   3   
    Energy Gun             6    | 1   1   2   2   .   .   
    Energy Cannon          2    | .   2   .   .   .   .   
    Ballistic Gun          8    | 1   1   1   4   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         4    | .   2   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   .   1   .   
  Unidentified Prototypes  4    | .   .   .   3   1   .   
  Corrupted Parts          1    | .   .   1   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   
Parts Lost                 11   | .   1   1   1   1   7   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   1   4   
  Weapon                   3    | .   1   .   1   .   1   
  Highest Loss Streak      4    | .   1   1   1   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  90  94  99  83  
  Engine                   7    | .   6   10  8   7   .   
  Core                     1    | .   7   .   .   .   .   
  Treads                   13   | .   28  24  13  .   .   
  Leg                      9    | .   .   .   8   23  22  
  Device                   7    | .   14  11  .   8   7   
  Storage                  9    | .   14  11  9   7   6   
  Hackware                 7    | .   .   .   9   15  13  
  Protection               3    | .   .   .   8   5   .   
  Energy Gun               5    | .   .   11  11  .   .   
  Energy Cannon            8    | .   12  11  9   7   .   
  Ballistic Gun            11   | .   13  11  11  11  7   
  Ballistic Cannon         1    | .   .   .   .   3   7   
  Slashing Weapon          3    | .   .   .   3   6   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 15  17  27  41  43  38  
  Greatest Support         60   | 40  40  60  60  51  51  
  Greatest Overweight (x)  3    | 2   .   .   3   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  9   
  Most Carried             10   | 3   8   8   10  10  8   
  Average Carried          7    | 1   5   7   8   7   6   
  Final Capacity           10   | 8   8   10  10  10  5   
  Final Carried            8    | 3   8   8   8   7   5   

 Class Distribution 
--------------------
 43% | Hacker-Tank
 23% | Gunner
 18% | Mutant
  6% | Hacker-Mutant
  6% | Hacker-Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Gunner | -9/Materials
   Hacker-Tank | -8/Materials
   Hacker-Tank | -7/Factory
 Hacker-Mutant | -7/Waste

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Matter Collected           1528 | 240  216  137  553  130  252  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2386 | 113  238  321  1059 145  510  
  Parts                    126  | 6    18   32   57   11   2    
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  42   | .   6   10  22  2   2   
  Melee                    3    | .   .   .   3   .   .   
  Guns                     21   | .   1   8   12  .   .   
  Cannons                  18   | .   5   2   7   2   2   
Classes Destroyed          11   | 2   2   3   .   3   1   
  Worker                   1    | .   .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Recycler                 4    | 1   .   1   2   .   .   
  Operator                 3    | .   .   1   1   1   .   
  Watcher                  4    | .   1   .   2   1   .   
  Swarmer                  15   | .   .   7   8   .   .   
  Grunt                    18   | .   6   2   10  .   .   
  Sentry                   5    | .   .   1   4   .   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   .   
  Compactor                2    | .   .   .   .   .   2   
Best Kill Streak           7    | 3   2   3   7   4   1   
  Combat Bots Only         5    | .   2   3   5   2   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Hostile Shots Fired        172  | .    34   35   84   18   1    
  Missed                   45   | .    9    10   20   6    .    
Damage Taken               2290 | .    242  150  698  127  1073 
  Core                     370  | .    37   33   66   28   206  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   368  | .    72   50   200  39   7    
Core Remaining (%)         91   | 100  85   91   88   .    .    
Volleys Fired              143  | 6    24   22   50   19   22   
  Largest                  4    | 2    2    3    4    3    3    
  Hottest                  204  | 60   120  153  204  141  100  
Shots Fired                327  | 12   36   48   140  43   48   
  Gun                      221  | 12   24   40   104  15   26   
  Cannon                   95   | .    10   8    36   21   20   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  11   | .    2    .    .    7    2    
  Kinetic                  174  | 6    24   22   52   24   46   
  Thermal                  127  | .    12   12   82   19   2    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          26   | 6    .    14   6    .    .    
  Robot Hit Streak         37   | 9    14   16   37   6    22   
  Robot Miss Streak        4    | .    1    4    4    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           233  | 9    33   27   100  22   42   
  Core Hits                91   | 4    11   14   42   10   10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    
  Critical Strikes         4    | 1    .    .    2    .    1    
    Burn                   2    | .    .    .    2    .    .    
    Destroy                2    | 1    .    .    .    .    1    
Melee Attacks              27   | .    6    .    3    4    14   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 21   | .    .    .    3    4    14   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            7    | .    6    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4320 | 116  421  434  1896 543  910  
  Guns                     2449 | 116  189  311  1284 169  380  
  Cannons                  1621 | .    184  83   514  310  530  
  Explosions               40   | .    .    40   .    .    .    
  Melee                    162  | .    .    .    98   64   .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2095 | 37   189  131  487  341  910  
  Thermal                  1677 | .    232  151  1156 138  .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          386  | 79   .    152  155  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 162  | .    .    .    98   64   .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    1    1    5    2    7    
  Average Corruption       2    | .    1    1    5    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  21   | .    4    1    8    5    3    
    Message Errors         5    | .    .    .    3    2    .    
    Matter Fused           8    | .    3    1    2    1    1    
    Parts Rejected         1    | .    1    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    2    2    .    
    Data Loss (major)      2    | .    .    .    1    .    1    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            5    | .    .    1    4    .    .    
  Projectiles              5    | .    .    1    4    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        504  | .    156  248  504  316  180  
  Average Temperature      128  | .    52   62   185  88   52   
  Received Heat Transfer   630  | .    174  6    450  .    .    
  Effects                  12   | .    .    .    12   .    .    
    Shutdowns              3    | .    .    .    3    .    .    
    Interference           1    | .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
    Short Circuit          4    | .    .    .    4    .    .    
    Damage (minor)         3    | .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             9    | .    .    1    8    .    .    
  Heat Transferred         3356 | .    433  222  2479 222  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Peak Influence             385  | 15  128 232 385 136 29  
  Initial                  115  | .   8   32  16  115 28  
  Average                  104  | 5   47  85  233 64  3   
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         79   | 100 100 90  30  100 100 
  Level 1                  20   | .   .   9   69  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   1   2   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            2    | .   .   1   1   .   .   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Distress Signals           5    | .   1   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              71   | .   10  17  31  7   6   
  Peak Tracking Total      5    | .   3   3   5   3   5   
  Tactical Retreats        8    | .   3   2   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Machines Accessed          13   | .   4   4   4   1   .   
  Terminals                12   | .   4   3   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                28   | .   5   11  8   4   .   
  Successful               6    | .   .   5   .   1   .   
  Failed                   22   | .   5   6   8   3   .   
    Catastrophic           9    | .   3   3   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   22   | .   5   6   8   3   .   
  Terminals                26   | .   5   9   8   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   3   .   1   .   
  Record                   4    | .   .   3   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         9    | .   4   1   3   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   
  Non-combat               2    | .   2   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        5    | .   5   .   .   .   .   
  parse_system             3    | .   3   .   .   .   .   
  no_distress              2    | .   2   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was 
Total Allies               1    | .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   7   
  Total Damage             125  | .   .   .   .   .   125 
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Turns Passed               4550 | 135  724  1056 1177 1125 333  
Spaces Moved               2108 | 69   357  566  453  581  82   
  Core                     9    | 9    .    .    .    .    .    
  Treads                   1255 | 60   357  566  272  .    .    
  Legs                     844  | .    .    .    181  581  82   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  126  130  
  Average Speed            169  | 151  160  160  196  172  130  
  Slowest Speed            330  | 160  160  160  330  193  130  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       5    | .    .    .    .    .    5    
Exploration Rate (%)       22   | 5    35   35   28   10   23   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 17   | .    .    .    .    3    14   
Terrain Destroyed          22   | .    .    4    .    4    14   
  Melee                    17   | .    .    .    .    3    14   
  Projectile               1    | .    .    .    .    1    .    
  AOE                      4    | .    .    4    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Total                      2765 | 84  464 676 641 652 248 
  Wait                     341  | .   61  65  80  10  125 
  Move                     2104 | 68  356 565 452 581 82  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  45   | 3   8   6   16  11  1   
  Fast Attach              12   | 7   .   2   3   .   .   
  Attach                   17   | .   2   3   6   4   2   
  Detach                   2    | .   .   .   1   1   .   
  Swap                     41   | .   6   6   13  14  2   
  Drop                     33   | .   1   7   17  8   .   
  Fire                     143  | 6   24  22  50  19  22  
  Melee                    27   | .   6   .   3   4   14  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  136 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 16)
  554 | -10/Materials | Discovered new exit (range 15)
  860 | -10/Materials | Entered another Materials area
  860 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1170 | -9/Materials  | Build established: Gunner
 1751 | -9/Materials  | Discovered new exit (range 5)
 1916 | -9/Materials  | Entered another Materials area
 1916 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1917 | -8/Materials  | Discovered new exit (range 9)
 2213 | -8/Materials  | Build established: Hacker-Tank
 2994 | -8/Materials  | Discovered new exit (range 16)
 3093 | -8/Materials  | Entered Factory
 3093 | -7/Factory    | Evolved 2 slots: Utility x2
 4202 | -7/Factory    | Cargo convoy interrupted
 4218 | -7/Factory    | Sucked down chute
 4218 | -7/Factory    | Entered Waste
 4219 | -7/Waste      | Met a frightened Derelict
 4239 | -7/Waste      | Build established: Hacker-Skirmisher
 4239 | -7/Waste      | Spotted C-40 Crusher
 4246 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4258 | -7/Waste      | Crushed by falling debris
 4266 | -7/Waste      | Destroyed C-40 Crusher
 4319 | -7/Waste      | Spotted C-40 Crusher
 4346 | -7/Waste      | Spotted C-40 Crusher
 4401 | -7/Waste      | Spotted C-40 Crusher
 4401 | -7/Waste      | Spotted C-40 Crusher
 4493 | -7/Waste      | Crushed by falling debris
 4522 | -7/Waste      | Destroyed C-40 Crusher
 4524 | -7/Waste      | Crushed by falling debris
 4524 | -7/Waste      | Spotted C-40 Crusher
 4546 | -7/Waste      | Crushed by falling debris
 4551 | -7/Waste      | Crushed by falling debris
 4551 | -7/Waste      | System corruption reached 10%
 4551 | -7/Waste      | Self-destructed

 Last Messages 
---------------
7 Matter crushed.
5 Matter crushed.
System corrupted: FCS attempts to trigger Enh.
  Autogun.
System corrupted: Enh. Autogun misfires.
1 Matter crushed.
The unstable cave ceiling collapses.
Crushed by falling debris.
Med. Storage Unit destroyed.
System corrupted by crushing effect (+2).
Titanium Leg destroyed.
System corrupted by crushing effect (+2).
Grenade Launcher crushed.
5 Matter crushed.
The unstable cave ceiling collapses.
Crushed by falling debris.
Imp. Sensor Array destroyed.
System corrupted by crushing effect (+3).
Katana destroyed.
System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????##########???????????????????????? |
| ????????????????#       !#???????????????????????? |
| ????????????????#        #???????????????????????? |
| ????????????????#        #???????????????????????? |
| ????????????????#        #???????????????????????? |
| ????????????????#        #???????????????????????? |
| ????????????????#        #???????????????????????? |
| ????????????????#        #???????????????????????? |
| ????????????????#        #???????????????????????? |
| ????????????????###    ###???????????????????????? |
| ????############??#    ####??????????????????????? |
| ????#          #??#       #??????????????????????? |
| ????#          #??#    ####??????????????????????? |
| ????#          ####    #?????????????????????????? |
| ????#        %         #?????????????????????????? |
| ????#         !        #?????????????????????????? |
| ????#        *=        #?????????????????????????? |
| ????#         %!       #?????????????????????????? |
| ????#          ####    #?????????????????????????? |
| ????#          #### %  ####??????????????????????? |
| ????#          ####    ##@#??????????????????????? |
| ????###############     ###??????????????????????? |
| ??????????????????#    ####??????????????????????? |
| ????????????????#    %???????????????????????????? |
| ????????????????#     ?? ????????????????????????? |
| ????????????????#         ???????????????????????? |
| ????????????????#          ??????????????????????? |
| ????????????????###    #####?????????????????????? |
| ??????????????????#    #?????????????????????????? |
| ??????????????????#    #?????????????????????????? |
| ??????????????????#    #?????????????????????????? |
| ??????????????????#    #?????????????????????????? |
| ??????????????????     ??????????????????????????? |
| ??????????????????     ??????????????????????????? |
| ??????????????????     ??????????????????????????? |
| ??????????????????     ??????????????????????????? |
| ????????????????????   ??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Hvy. EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Part-time Excavator
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              AntigravComponentMantle
  Manual?         0
Play Time         00:53:07
  Cumulative      5.1 hours
  Start           2024.04.11 @ 17:22:06
  End             2024.04.11 @ 19:26:03
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          13
  Rogue           0
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f3fb74e-6c74-49e2-95d5-c74a4026d265