Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 19:26:03 Player: Teromax34 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1537) 1537 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4417 Bonus ------- None Cogmind --------- Core Integrity 466/700 Matter 141/300 Energy 325/325 System Corruption 13% Temperature Warm (180) Movement Walking (130) Location -7/Waste Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (5) ------ System Shield > --- WEAPON (4) ------- Autogun Enhanced Autogun Advanced Assault Cannon > --- INVENTORY (5) ---- Light Nuclear Core Improved Cooling System Heavy EM Shotgun Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Hacking Suite System Shield > --- WEAPON ----------- Particle Cannon Enhanced Autogun Advanced Assault Cannon Katana > --- INVENTORY -------- Light Nuclear Core Titanium Leg Improved Cooling System Heavy EM Shotgun Autogun Grenade Launcher Improved Datajack Mining Laser [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . . 1 2 . Weapon 2 | . . 1 1 . . Parts Attached 70 | 7 8 11 22 18 4 Power 7 | 1 1 1 3 . 1 Engine 4 | 1 . 1 2 . . Core 2 | . 1 . 1 . . Reactor 1 | . . . . . 1 Propulsion 17 | 2 . 3 7 5 . Treads 4 | 2 . 1 1 . . Leg 8 | . . . 4 4 . Wheel . | . . . . . . Hover 3 | . . 1 1 1 . Flight 2 | . . 1 1 . . Utility 19 | 2 . 4 5 8 . Device 7 | 1 . 1 1 4 . Storage 5 | 1 . 2 1 1 . Processor . | . . . . . . Hackware 3 | . . 1 . 2 . Protection 4 | . . . 3 1 . Artifact . | . . . . . . Weapon 27 | 2 7 3 7 5 3 Energy Gun 6 | 1 1 2 2 . . Energy Cannon 2 | . 2 . . . . Ballistic Gun 8 | 1 1 1 4 . 1 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 4 | . 2 . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 1 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 . . 1 . Unidentified Prototypes 4 | . . . 3 1 . Corrupted Parts 1 | . . 1 . . . System Corruption 1 | . . 1 . . . Parts Lost 11 | . 1 1 1 1 7 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . . 1 Utility 5 | . . . . 1 4 Weapon 3 | . 1 . 1 . 1 Highest Loss Streak 4 | . 1 1 1 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 90 94 99 83 Engine 7 | . 6 10 8 7 . Core 1 | . 7 . . . . Treads 13 | . 28 24 13 . . Leg 9 | . . . 8 23 22 Device 7 | . 14 11 . 8 7 Storage 9 | . 14 11 9 7 6 Hackware 7 | . . . 9 15 13 Protection 3 | . . . 8 5 . Energy Gun 5 | . . 11 11 . . Energy Cannon 8 | . 12 11 9 7 . Ballistic Gun 11 | . 13 11 11 11 7 Ballistic Cannon 1 | . . . . 3 7 Slashing Weapon 3 | . . . 3 6 6 Naked Turns . | . . . . . . Heaviest Build 43 | 15 17 27 41 43 38 Greatest Support 60 | 40 40 60 60 51 51 Greatest Overweight (x) 3 | 2 . . 3 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 9 Most Carried 10 | 3 8 8 10 10 8 Average Carried 7 | 1 5 7 8 7 6 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 8 | 3 8 8 8 7 5 Class Distribution -------------------- 43% | Hacker-Tank 23% | Gunner 18% | Mutant 6% | Hacker-Mutant 6% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1528 | 240 216 137 553 130 252 Remotely . | . . . . . . Salvage Created 2386 | 113 238 321 1059 145 510 Parts 126 | 6 18 32 57 11 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 42 | . 6 10 22 2 2 Melee 3 | . . . 3 . . Guns 21 | . 1 8 12 . . Cannons 18 | . 5 2 7 2 2 Classes Destroyed 11 | 2 2 3 . 3 1 Worker 1 | . . . . 1 . Tunneler 2 | 2 . . . . . Recycler 4 | 1 . 1 2 . . Operator 3 | . . 1 1 1 . Watcher 4 | . 1 . 2 1 . Swarmer 15 | . . 7 8 . . Grunt 18 | . 6 2 10 . . Sentry 5 | . . 1 4 . . Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Compactor 2 | . . . . . 2 Best Kill Streak 7 | 3 2 3 7 4 1 Combat Bots Only 5 | . 2 3 5 2 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 172 | . 34 35 84 18 1 Missed 45 | . 9 10 20 6 . Damage Taken 2290 | . 242 150 698 127 1073 Core 370 | . 37 33 66 28 206 Absorbed by Shields . | . . . . . . Ignored by Resistances 368 | . 72 50 200 39 7 Core Remaining (%) 91 | 100 85 91 88 . . Volleys Fired 143 | 6 24 22 50 19 22 Largest 4 | 2 2 3 4 3 3 Hottest 204 | 60 120 153 204 141 100 Shots Fired 327 | 12 36 48 140 43 48 Gun 221 | 12 24 40 104 15 26 Cannon 95 | . 10 8 36 21 20 Launcher . | . . . . . . Special 11 | . 2 . . 7 2 Kinetic 174 | 6 24 22 52 24 46 Thermal 127 | . 12 12 82 19 2 Explosive . | . . . . . . Electromagnetic 26 | 6 . 14 6 . . Robot Hit Streak 37 | 9 14 16 37 6 22 Robot Miss Streak 4 | . 1 4 4 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 233 | 9 33 27 100 22 42 Core Hits 91 | 4 11 14 42 10 10 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 4 | 1 . . 2 . 1 Burn 2 | . . . 2 . . Destroy 2 | 1 . . . . 1 Melee Attacks 27 | . 6 . 3 4 14 Impact . | . . . . . . Slashing 21 | . . . 3 4 14 Piercing . | . . . . . . Sneak Attacks 7 | . 6 . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4320 | 116 421 434 1896 543 910 Guns 2449 | 116 189 311 1284 169 380 Cannons 1621 | . 184 83 514 310 530 Explosions 40 | . . 40 . . . Melee 162 | . . . 98 64 . Ramming . | . . . . . . Kinetic 2095 | 37 189 131 487 341 910 Thermal 1677 | . 232 151 1156 138 . Explosive . | . . . . . . Electromagnetic 386 | 79 . 152 155 . . Impact . | . . . . . . Slashing 162 | . . . 98 64 . Piercing . | . . . . . . Highest Corruption 7 | . 1 1 5 2 7 Average Corruption 2 | . 1 1 5 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . 4 1 8 5 3 Message Errors 5 | . . . 3 2 . Matter Fused 8 | . 3 1 2 1 1 Parts Rejected 1 | . 1 . . . . Data Loss (minor) 4 | . . . 2 2 . Data Loss (major) 2 | . . . 1 . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 5 | . . 1 4 . . Projectiles 5 | . . 1 4 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . 2 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 504 | . 156 248 504 316 180 Average Temperature 128 | . 52 62 185 88 52 Received Heat Transfer 630 | . 174 6 450 . . Effects 12 | . . . 12 . . Shutdowns 3 | . . . 3 . . Interference 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Short Circuit 4 | . . . 4 . . Damage (minor) 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . 1 8 . . Heat Transferred 3356 | . 433 222 2479 222 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 385 | 15 128 232 385 136 29 Initial 115 | . 8 32 16 115 28 Average 104 | 5 47 85 233 64 3 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 79 | 100 100 90 30 100 100 Level 1 20 | . . 9 69 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 1 2 . Investigation 1 | . 1 . . . . Extermination 1 | . . . . 1 . Reinforcement 2 | . . 1 1 . . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 5 | . 1 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 10 17 31 7 6 Peak Tracking Total 5 | . 3 3 5 3 5 Tactical Retreats 8 | . 3 2 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 13 | . 4 4 4 1 . Terminals 12 | . 4 3 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 28 | . 5 11 8 4 . Successful 6 | . . 5 . 1 . Failed 22 | . 5 6 8 3 . Catastrophic 9 | . 3 3 3 . . Database Lockouts . | . . . . . . Manual 22 | . 5 6 8 3 . Terminals 26 | . 5 9 8 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 3 . 1 . Record 4 | . . 3 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used 1 | . . . 1 . . Hacking Detections 9 | . 4 1 3 1 . Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 2 | . 2 . . . . Non-combat 2 | . 2 . . . . Combat . | . . . . . . Robot Hacks Applied 5 | . 5 . . . . parse_system 3 | . 3 . . . . no_distress 2 | . 2 . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 125 | . . . . . 125 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4550 | 135 724 1056 1177 1125 333 Spaces Moved 2108 | 69 357 566 453 581 82 Core 9 | 9 . . . . . Treads 1255 | 60 357 566 272 . . Legs 844 | . . . 181 581 82 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 126 130 Average Speed 169 | 151 160 160 196 172 130 Slowest Speed 330 | 160 160 160 330 193 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 5 | . . . . . 5 Exploration Rate (%) 22 | 5 35 35 28 10 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 17 | . . . . 3 14 Terrain Destroyed 22 | . . 4 . 4 14 Melee 17 | . . . . 3 14 Projectile 1 | . . . . 1 . AOE 4 | . . 4 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2765 | 84 464 676 641 652 248 Wait 341 | . 61 65 80 10 125 Move 2104 | 68 356 565 452 581 82 Hop . | . . . . . . Pick Up 45 | 3 8 6 16 11 1 Fast Attach 12 | 7 . 2 3 . . Attach 17 | . 2 3 6 4 2 Detach 2 | . . . 1 1 . Swap 41 | . 6 6 13 14 2 Drop 33 | . 1 7 17 8 . Fire 143 | 6 24 22 50 19 22 Melee 27 | . 6 . 3 4 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 554 | -10/Materials | Discovered new exit (range 15) 860 | -10/Materials | Entered another Materials area 860 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1170 | -9/Materials | Build established: Gunner 1751 | -9/Materials | Discovered new exit (range 5) 1916 | -9/Materials | Entered another Materials area 1916 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1917 | -8/Materials | Discovered new exit (range 9) 2213 | -8/Materials | Build established: Hacker-Tank 2994 | -8/Materials | Discovered new exit (range 16) 3093 | -8/Materials | Entered Factory 3093 | -7/Factory | Evolved 2 slots: Utility x2 4202 | -7/Factory | Cargo convoy interrupted 4218 | -7/Factory | Sucked down chute 4218 | -7/Factory | Entered Waste 4219 | -7/Waste | Met a frightened Derelict 4239 | -7/Waste | Build established: Hacker-Skirmisher 4239 | -7/Waste | Spotted C-40 Crusher 4246 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4258 | -7/Waste | Crushed by falling debris 4266 | -7/Waste | Destroyed C-40 Crusher 4319 | -7/Waste | Spotted C-40 Crusher 4346 | -7/Waste | Spotted C-40 Crusher 4401 | -7/Waste | Spotted C-40 Crusher 4401 | -7/Waste | Spotted C-40 Crusher 4493 | -7/Waste | Crushed by falling debris 4522 | -7/Waste | Destroyed C-40 Crusher 4524 | -7/Waste | Crushed by falling debris 4524 | -7/Waste | Spotted C-40 Crusher 4546 | -7/Waste | Crushed by falling debris 4551 | -7/Waste | Crushed by falling debris 4551 | -7/Waste | System corruption reached 10% 4551 | -7/Waste | Self-destructed Last Messages --------------- 7 Matter crushed. 5 Matter crushed. System corrupted: FCS attempts to trigger Enh. Autogun. System corrupted: Enh. Autogun misfires. 1 Matter crushed. The unstable cave ceiling collapses. Crushed by falling debris. Med. Storage Unit destroyed. System corrupted by crushing effect (+2). Titanium Leg destroyed. System corrupted by crushing effect (+2). Grenade Launcher crushed. 5 Matter crushed. The unstable cave ceiling collapses. Crushed by falling debris. Imp. Sensor Array destroyed. System corrupted by crushing effect (+3). Katana destroyed. System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##########???????????????????????? | | ????????????????# !#???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????### ###???????????????????????? | | ????############??# ####??????????????????????? | | ????# #??# #??????????????????????? | | ????# #??# ####??????????????????????? | | ????# #### #?????????????????????????? | | ????# % #?????????????????????????? | | ????# ! #?????????????????????????? | | ????# *= #?????????????????????????? | | ????# %! #?????????????????????????? | | ????# #### #?????????????????????????? | | ????# #### % ####??????????????????????? | | ????# #### ##@#??????????????????????? | | ????############### ###??????????????????????? | | ??????????????????# ####??????????????????????? | | ????????????????# %???????????????????????????? | | ????????????????# ?? ????????????????????????? | | ????????????????# ???????????????????????? | | ????????????????# ??????????????????????? | | ????????????????### #####?????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hvy. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Part-time Excavator Unlikely Earthworm Challenges ------------ None Game ------ Seed AntigravComponentMantle Manual? 0 Play Time 00:53:07 Cumulative 5.1 hours Start 2024.04.11 @ 17:22:06 End 2024.04.11 @ 19:26:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7f3fb74e-6c74-49e2-95d5-c74a4026d265