Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 20:35:09 Player: CeeJaaay Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (52) 260 Value Destroyed (1810) 1810 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 7828 Bonus ------- Follower Combat Kills 351 Friendly Fire -13 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 23% Temperature Cool (9) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (3) -------- Improved Fusion Compressor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Sensor Array Advanced Terrain Scan Processor Improved Target Analyzer Layered Medium Armor Plating > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Recoil Nullifier System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Trap Scanner Advanced Terrain Scan Processor Melee Analysis Suite Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Flak Cannon Heavy Shock Bomb Launcher Mace Heavy Pick > --- INVENTORY -------- Advanced Weight Redist. System Recoil Nullifier Layered Medium Armor Plating System Shield Plasma Rifle [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Layered Medium Armor Plating Device Heat Sink Storage Small Matter Pod Processor Target Analyzer Protection Layered Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . 2 . . 2 2 Power 2 | . . . . . . 1 . 1 . . . . Propulsion 2 | . . . . . . . . . . . 1 1 Utility 3 | . . . . . 1 1 . . . . . 1 Weapon 5 | . . . 2 . 1 . . 1 . . 1 . Parts Attached 114 | 5 3 . 6 8 3 3 7 9 . 52 2 16 Power 24 | 1 . . 1 1 . 1 2 1 . 13 . 4 Engine 12 | 1 . . 1 1 . 1 . . . 7 . 1 Core 12 | . . . . . . . 2 1 . 6 . 3 Reactor . | . . . . . . . . . . . . . Propulsion 18 | 2 . . . 2 . 1 . 2 . 8 1 2 Treads . | . . . . . . . . . . . . . Leg 10 | 2 . . . . . . . 2 . 5 1 . Wheel 7 | . . . . 2 . 1 . . . 3 . 1 Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 31 | . 2 . 1 2 2 1 3 1 . 13 . 6 Device 16 | . 1 . 1 2 1 . 2 1 . 5 . 3 Storage 1 | . . . . . 1 . . . . . . . Processor 7 | . . . . . . . 1 . . 4 . 2 Hackware . | . . . . . . . . . . . . . Protection 7 | . 1 . . . . 1 . . . 4 . 1 Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 1 . 4 3 1 . 2 5 . 18 1 4 Energy Gun 11 | 2 . . 1 1 . . 1 2 . 3 . 1 Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 18 | . 1 . 2 1 . . 1 3 . 10 . . Ballistic Cannon 2 | . . . . 1 . . . . . 1 . . Launcher 1 | . . . . . . . . . . . 1 . Special Weapon 4 | . . . . . . . . . . 3 . 1 Impact Weapon 1 | . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . Parts Lost 72 | . . 1 1 6 . . 3 14 2 24 . 21 Power 15 | . . . . 1 . . 2 3 . 7 . 2 Propulsion 12 | . . . . 2 . . . 1 1 3 . 5 Utility 17 | . . 1 . 2 . . 1 3 1 5 . 4 Weapon 28 | . . . 1 1 . . . 7 . 9 . 10 Highest Loss Streak 13 | . . 1 1 5 . . 3 13 2 9 . 9 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 74 | . 89 91 100 97 95 97 87 87 9 56 76 59 Engine 5 | . 14 14 11 11 9 15 4 . . 5 . . Core 4 | . . . . . . . 8 18 . 5 5 3 Leg 8 | . 28 28 22 14 . . . . 4 5 17 8 Wheel 4 | . . . . 6 18 13 7 5 . 3 . . Device 8 | . 7 5 11 18 18 15 12 14 . 2 . 5 Processor 6 | . . . . . . . 3 6 4 9 11 13 Protection 4 | . 11 14 11 2 . 6 7 4 . 3 11 3 Energy Gun 9 | . 19 14 16 11 9 7 11 12 . 4 17 8 Ballistic Gun 8 | . 8 14 22 20 9 7 7 10 . 9 . . Ballistic Cannon 1 | . . . . . 9 7 3 . . . 5 2 Impact Weapon 1 | . . . . . . . . . . 2 5 2 Slashing Weapon 3 | . . . 4 11 9 7 7 5 . . . . Special Melee Weapon 1 | . . . . . 4 7 7 5 . . . . Naked Turns 42 | . . . . . . . . . 23 19 . . Heaviest Build 51 | 9 13 13 17 17 17 23 30 44 . 51 51 51 Greatest Support 51 | 20 20 20 20 26 20 28 28 35 35 40 51 51 Greatest Overweight (x) 7 | . . . . 3 . 7 1 5 . 6 . 7 Average Overweight (x) . | . . . . . . . . . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 3 5 5 5 Average Carried 4 | 1 4 5 4 4 4 4 4 4 3 4 1 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 3 3 1 5 3 Class Distribution -------------------- 27% | Mutant 25% | Scavenger-Gunner 15% | Scavenger-Tank 10% | Scavenger-Executioner 5% | Scavenger-Skirmisher 5% | Tank 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Storage Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Matter Collected 1936 | 250 63 . 85 148 . . 90 34 . 817 24 425 Remotely . | . . . . . . . . . . . . . Salvage Created 2019 | 30 214 60 85 106 . . 24 110 . 717 24 649 Parts 109 | 4 12 5 5 11 . . 1 4 . 38 2 27 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Combat Hostiles Destroyed 40 | . 7 1 4 5 . . . 2 . 13 . 8 Melee 7 | . . . . 3 . . . . . . . 4 Guns 28 | . 4 1 4 2 . . . 2 . 13 . 2 Cannons 2 | . . . . . . . . . . . . 2 AOE 3 | . 3 . . . . . . . . . . . Classes Destroyed 13 | 1 2 . . 2 . . 1 1 . 3 1 2 Worker 3 | . . . . 1 . . . . . 1 . 1 Builder 3 | . . . . 1 . . . . . 2 . . Tunneler 1 | 1 . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . 1 . Watcher 3 | . . . . . . . 1 . . . . 2 Swarmer 15 | . 3 . 3 4 . . . . . 5 . . Grunt 11 | . 4 1 1 . . . . 1 . 4 . . Brawler 1 | . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . 1 . . . . Sentry 2 | . . . . . . . . . . . . 2 Hunter 1 | . . . . . . . . . . 1 . . Programmer 8 | . . . . . . . . . . 2 . 6 Best Kill Streak 4 | 1 3 1 3 3 . . 1 2 . 4 1 2 Combat Bots Only 4 | . 3 1 3 3 . . . 2 . 4 . 2 Max Kills in Single Turn 2 | 1 2 1 1 1 . . 1 2 . 2 1 1 Gunslinging 1 | . . . . . . . . . . 1 . . Exploded 2 | . 2 . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Hostile Shots Fired 736 | . 28 13 20 21 . . 95 148 2 194 . 215 Missed 188 | . 7 6 7 5 . . 33 42 . 32 . 56 Damage Taken 9148 | . 271 128 124 294 . . 595 1434 85 2947 . 3270 Core 2229 | . 73 26 12 22 . . 102 423 85 335 . 1151 Absorbed by Shields 114 | . . . . . . . . 114 . . . . Core Remaining (%) 76 | 100 . 60 . 91 100 . 85 . . . 100 . Volleys Fired 138 | 2 24 5 9 5 . . 5 6 . 50 1 31 Largest 5 | 2 2 2 4 3 . . 3 4 . 5 4 4 Hottest 223 | 80 80 60 120 80 . . 148 218 . 210 223 223 Shots Fired 351 | 4 48 10 35 13 . . 15 21 . 127 4 74 Gun 315 | 4 48 10 35 13 . . 11 21 . 124 3 46 Cannon 32 | . . . . . . . 4 . . 1 1 26 Launcher . | . . . . . . . . . . . . . Special 4 | . . . . . . . . . . 2 . 2 Kinetic 184 | . 11 5 18 8 . . 9 11 . 97 1 24 Thermal 75 | . . . 9 5 . . 6 10 . 14 1 30 Explosive . | . . . . . . . . . . . . . Electromagnetic 89 | 4 37 5 8 . . . . . . 15 2 18 Robot Hit Streak 13 | 1 4 3 9 3 . . 5 6 . 10 2 13 Robot Miss Streak 7 | . 5 2 3 4 . . 4 7 . 4 1 7 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 5 | . 1 . . . . . . 1 . 3 . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . 1 . . Shots Hit Robots 245 | 1 22 5 20 10 . . 13 14 . 85 2 73 Core Hits 122 | 1 11 3 7 9 . . 2 15 . 35 2 37 Critical Kills 2 | . . . . . . . . . . 2 . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 . . Critical Strikes 15 | . . . . . . . . 1 . 6 . 8 Burn 3 | . . . . . . . . 1 . 1 . 1 Destroy 3 | . . . . . . . . . . 3 . . Corrupt 1 | . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . 2 . . Impale 6 | . . . . . . . . . . . . 6 Melee Attacks 92 | . . . 1 8 5 . 6 7 . 14 . 51 Impact 21 | . . . . . . . . . . 14 . 7 Slashing 27 | . . . 1 8 5 . 6 7 . . . . Piercing 44 | . . . . . . . . . . . . 44 Sneak Attacks 7 | . . . . 2 . . 1 . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5705 | 13 535 63 226 278 . . 334 362 . 1853 47 1994 Guns 3102 | 13 300 63 226 47 . . 77 362 . 1567 47 400 Cannons 609 | . . . . . . . 75 . . 34 . 500 Explosions 315 | . 235 . . . . . . . . . . 80 Melee 1630 | . . . . 231 . . 182 . . 205 . 1012 Ramming 45 | . . . . . . . . . . 43 . 2 Kinetic 2260 | . 73 24 106 24 . . 91 232 . 1273 . 437 Thermal 1055 | . 235 . 53 23 . . 61 130 . 183 19 351 Explosive . | . . . . . . . . . . . . . Electromagnetic 715 | 13 227 39 67 . . . . . . 149 28 192 Impact 205 | . . . . . . . . . . 205 . . Slashing 413 | . . . . 231 . . 182 . . . . . Piercing 1012 | . . . . . . . . . . . . 1012 Highest Corruption 37 | . . . . . . . . . 10 37 . 23 Average Corruption 13 | . . . . . . . . . 10 14 . 11 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 102 | . . . . . . . . . 4 72 . 26 Message Errors 29 | . . . . . . . . . . 23 . 6 Matter Fused 22 | . . . . . . . . . 1 15 . 6 Heat Flow Errors 10 | . . . . . . . . . . 6 . 4 Energy Discharges 11 | . . . . . . . . . 1 6 . 4 Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 13 | . . . . . . . . . . 9 . 4 Data Loss (major) 3 | . . . . . . . . . . 1 . 2 Misfires 2 | . . . . . . . . . . 2 . . Alerts 3 | . . . . . . . . . . 3 . . Misdirections 2 | . . . . . . . . . 2 . . . Weapon Failures 6 | . . . . . . . . . . 6 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 312 | . . . . 23 . . 37 . . 27 . 225 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 312 | . . . . 23 . . 37 . . 27 . 225 Knockbacks 13 | . . . . . . . 2 . . 1 . 10 Impact . | . . . . . . . . . . . . . Kinetic 13 | . . . . . . . 2 . . 1 . 10 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 48 | . 38 . . . . . . . . 10 . . Shots 1 | . 1 . . . . . . . . . . . Rammed 13 | . . . . . . . . . . 9 . 4 Targets Rammed 26 | . . 1 . . . . . . . 21 . 4 Kicked 13 | . . 1 . . . . . . . 12 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 645 | 18 192 78 92 16 . . 78 522 . 645 153 463 Average Temperature 138 | 7 70 37 45 12 . . 29 215 . 187 82 140 Received Heat Transfer 1287 | . 117 51 36 . . . 126 351 . 396 . 210 Effects 35 | . . . . . . . . 3 . 28 . 4 Shutdowns 12 | . . . . . . . . 1 . 10 . 1 Energy Bleed 4 | . . . . . . . . . . 3 . 1 Interference 6 | . . . . . . . . . . 6 . . Matter Decay 3 | . . . . . . . . . . 2 . 1 Damage (minor) 3 | . . . . . . . . . . 3 . . Damage (major) 6 | . . . . . . . . 1 . 4 . 1 Damage (core) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 1 . . 2 . . Heat Transferred 1989 | . 200 . 125 50 . . 125 400 . 432 37 620 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Peak Influence 276 | 5 276 157 181 225 8 3 263 112 26 173 50 183 Initial 107 | . 3 107 61 70 3 3 1 21 1 18 30 24 Average 60 | 3 144 126 120 100 4 3 139 45 9 45 39 35 Maximum Alert Level 1 | . 1 . . 1 . . 1 . . . . . Low Security (%) 91 | 100 78 100 100 69 100 100 41 100 100 100 100 100 Level 1 8 | . 21 . . 30 . . 58 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 2 . . . 1 1 . 3 1 2 Investigation 1 | . . . 1 . . . . . . . . . Extermination 5 | . . . . . . . . . . 2 1 2 Reinforcement 5 | . 2 . 1 . . . 1 . . 1 . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Distress Signals 7 | . 2 . 3 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 99 | . 11 4 11 8 . . 9 14 5 21 1 15 Peak Tracking Total 9 | . 5 4 5 4 . . 6 9 5 5 1 4 Tactical Retreats 9 | . 1 . 1 2 . . . 2 . 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Traps Triggered 12 | . . . 1 . . . . 2 . 9 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Machines Disabled 9 | . 1 . . . . . . 1 . 3 . 4 Max in Single Turn 4 | . 1 . . . . . . 1 . 1 . 4 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Machines Accessed 3 | . 1 . . . . . . . . 1 1 . Terminals 3 | . 1 . . . . . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 13 | . 5 . . . . . . . . 7 1 . Successful 10 | . 3 . . . . . . . . 6 1 . Failed 2 | . 2 . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . 1 . . Manual . | . . . . . . . . . . . . . Terminals 13 | . 5 . . . . . . . . 7 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 10 | . 3 . . . . . . . . 6 1 . Record 10 | . 3 . . . . . . . . 6 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 1 . 1 Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . 1 . 1 Robot Hacks Applied 2 | . . . . . . . . . . 1 . 1 parse_system 2 | . . . . . . . . . . 1 . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Total Allies 14 | . . . . 3 . . 11 . . . . . Largest Group 10 | . . . . 3 . . 10 5 . . . . Highest-Rated Group 173 | . . . . 40 . . 173 164 . . . . Highest-Rated Ally 100 | . . . . 16 . . 100 100 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 61 | . . . . 1 . . 49 11 . . . . Total Damage 865 | . . . . 10 . . 722 133 . . . . Kills 11 | . . . . . . . 9 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Turns Passed 6213 | 113 351 46 241 693 214 282 413 606 87 1694 315 1158 Spaces Moved 4222 | 83 223 23 164 600 227 221 300 488 128 898 248 619 Core 429 | 6 . . . 11 . 2 . 33 98 234 . 45 Treads . | . . . . . . . . . . . . . Legs 1926 | 77 223 23 164 341 . . . 1 30 364 248 455 Wheels 1832 | . . . . 248 227 219 300 454 . 300 . 84 Hover 35 | . . . . . . . . . . . . 35 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 80 80 95 100 50 50 50 123 60 Average Speed 118 | 114 120 120 120 104 80 98 106 111 67 145 123 131 Slowest Speed 400 | 120 120 120 120 200 80 400 115 300 125 350 123 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 33 10 17 89 15 5 48 16 94 22 6 10 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 . . 1 1 . Scrap Searched 2 | . . . . 2 . . . . . . . . Spaces Dug 21 | . . . . . 5 . . 5 . 2 . 9 Terrain Destroyed 50 | . 5 . . . 5 . . 5 . 3 . 32 Melee 21 | . . . . . 5 . . 5 . 2 . 9 Projectile 1 | . . . . . . . . . . 1 . . AOE 28 | . 5 . . . . . . . . . . 23 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Fac Fac Total 4972 | 94 258 31 186 642 250 287 374 522 127 1162 255 784 Wait 253 | 3 3 3 . 7 13 53 42 6 . 68 . 55 Move 4211 | 82 222 22 163 599 226 220 299 488 127 897 247 619 Hop . | . . . . . . . . . . . . . Pick Up 84 | 2 5 . 5 10 2 6 9 3 . 33 5 4 Fast Attach 36 | 5 1 . 1 1 1 . . 3 . 15 1 8 Attach 74 | . 2 . 5 7 2 3 6 5 . 35 1 8 Detach 6 | . . . . . . . . . . 4 . 2 Swap 4 | . . . . . . . 1 1 . 2 . . Drop 32 | . 1 . 2 5 1 5 6 3 . 7 . 2 Fire 138 | 2 24 5 9 5 . . 5 6 . 50 1 31 Melee 92 | . . . 1 8 5 . 6 7 . 14 . 51 Ram 13 | . . . . . . . . . . 9 . 4 Kick 13 | . . 1 . . . . . . . 12 . . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 16 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: [*Fac] / Rec) -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 9) 465 | -10/Materials | Entered Mines 466 | -10/Mines | Assembled infested the area 469 | -10/Mines | Met a Derelict bent on vengeance 471 | -10/Mines | Assisted by a Guerilla fighting off Assembled 481 | -10/Mines | Discovered new exit (range 8) 511 | -10/Mines | Entered Materials 511 | -9/Materials | Evolved 2 slots: Weapon x2 745 | -9/Materials | Discovered new exit (range 7) 752 | -9/Materials | Entered Mines 776 | -9/Mines | Discovered new exit (range 16) 823 | -9/Mines | Learned 8 Materials zone layouts 1038 | -9/Mines | Learned location of Storage (-7) 1114 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1197 | -9/Mines | Destroyed YI-UF0 1225 | -9/Mines | Lost 3 allies 1227 | -9/Mines | Lost 5 parts (1p2n1u1w) 1445 | -9/Mines | Entered Materials 1445 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1446 | -8/Materials | Identified exit to Factory 1568 | -8/Materials | Build established: Scavenger-Skirmisher 1659 | -8/Materials | Entered Factory 1659 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1924 | -7/Factory | Discovered new exit (range 15) 1941 | -7/Factory | Entered Storage 1942 | -7/Storage | Identified exit to Recycling 2090 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2119 | -7/Storage | Lost 3 parts (2p1u) 2279 | -7/Storage | Lost 4 allies 2314 | -7/Storage | Met 01-MTF 2343 | -7/Storage | Discovered new exit (range 9) 2354 | -7/Storage | Entered Factory 2354 | -6/Factory | Accompanied by 5 allies (01-MTF) 2354 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2359 | -6/Factory | 01-MTF left 2537 | -6/Factory | Build established: Scavenger-Gunner 2691 | -6/Factory | Spotted B-75 Beast 2740 | -6/Factory | Lost 3 allies 2922 | -6/Factory | Garrison activated, responded to threat 2960 | -6/Factory | Sucked down chute 2960 | -6/Factory | Entered Waste 2972 | -6/Waste | Spotted C-40 Crusher 2975 | -6/Waste | EMP discharged 2975 | -6/Waste | System corruption reached 10% 2985 | -6/Waste | Lost 13 parts (3p1n3u6w) 2997 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2998 | -6/Waste | Core integrity fell below 50% 3000 | -6/Waste | Spotted C-40 Crusher 3017 | -6/Waste | Spotted C-40 Crusher 3017 | -6/Waste | Spotted C-40 Crusher 3022 | -6/Waste | Spotted C-40 Crusher 3024 | -6/Waste | Crushed by Compactor (1 part destroyed) 3035 | -6/Waste | Spotted C-40 Crusher 3040 | -6/Waste | Discovered new exit (range 13) 3047 | -6/Waste | Entered Factory 3151 | -6/Factory | Central database locked down 3235 | -6/Factory | Build established: Mutant 3678 | -6/Factory | Lost 3 parts (1p1n1w) 4098 | -6/Factory | Core integrity fell below 20% 4148 | -6/Factory | Lost 8 parts (2p2n1u3w) 4483 | -6/Factory | Spotted B-75 Beast 4553 | -6/Factory | System corruption reached 30% 4598 | -6/Factory | Lost 9 parts (3p3u3w) 4718 | -6/Factory | Discovered new exit (range 12) 4741 | -6/Factory | Entered another Factory area 4741 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4832 | -5/Factory | Spotted B-75 Beast 4876 | -5/Factory | Build established: Scavenger-Tank 4992 | -5/Factory | Discovered new exit (range 15) 5056 | -5/Factory | Entered another Factory area 5056 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5316 | -4/Factory | Build established: Scavenger-Executioner 5718 | -4/Factory | System corruption reached 10% 5782 | -4/Factory | Lost 9 parts (1p3n1u4w) 6022 | -4/Factory | Core integrity fell below 50% 6062 | -4/Factory | Core integrity fell below 20% 6092 | -4/Factory | Lost 7 parts (1p1n3u2w) 6169 | -4/Factory | Build established: Mutant 6214 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Destroyed Com. Wheel. K-01 Serf collects debris. XM NZOH|&UV9YWR0=ANB#UGRDO8PYSM Acquired Imp. Target Analyzer. Acquired 10 matter. R-10 Processor collects Imp. Heat Sink. Acquired 10 matter. R-10 Processor collects Antigrav System. System corrupted: Component data lost. System corrupted: Energy discharge (-19). K-01 Serf cleans the Pressure Siphon. Hvy. Pick destroyed. Imp. Remote Datajack destroyed. Slammed into G-67 Veteran. K-01 Serf cleans the Pressure Siphon. Slammed into G-67 Veteran. Destabilizing: Core damaged (-46). K-01 Serf cleans the Pressure Siphon. Slammed into G-67 Veteran. Pressure Siphon disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????##?????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????# ?????? | | ?????????????????????????????????????????# ?????? | | ?????????????????????????????????????????# ?????? | | ??????????????????????? ???????????????# #?????? | | ????????????????????? w???????????????# #?????? | | ????????????????????# ???????????????# #?????? | | ????????????????????# ???????????????# #?????? | | ????????????????????# ################ #####?? | | ????????????????????# #?? | | ????????????????????# #?? | | ????????????????????# #?? | | ?????????????????#+## #?? | | ?????????????????# ! #?# | | ?????????????????# #################### #?# | | ?????????????????? R # % %#????????# ### | | ?????????????????# k # "" #????????# | | ?????????????????# """ # " " #????????##### | | ?????????????????# """Ag# """"#????????????# | | ?????????????????# """ @/% """"#????????????# | | ?????????????????# ""% # g #????????????# | | ?????????????????# # #????????????# | | ?????????????????# """ # #????????????# | | ??????????????? """ ##"########????????????# | | ?????????????? """ #?##???????????????????# | | ?????????????# """ #??????????????????????# | | ?????????????+ #??????????????????????# | | ??????????????? ????? #??????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ??????????????????????????????????????????######T | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# % | | ????????????????????????????????????##????# #### | | ???????????????????????????#########"#????# ##?? | | ???????????????????????????# "#????# ##?? | | ???????????????????????????#"""" ! ##????# #??? | | ???????????????????????????#"""" ##????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 38 Energy Capacity 400 Matter Stores 340 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 55 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Particle Charging 15 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Executioner Part-time Excavator The More The Merrier Challenges ------------ None Game ------ Seed XenonControlCarapace Manual? 0 Play Time 01:16:24 Cumulative 7.8 hours Start 2024.04.24 @ 19:16:57 End 2024.04.24 @ 20:35:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e213039b-1fc3-451d-a920-776252899a80