Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 01:34:24 Player: Mozco Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (1886) 1886 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 3795 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 1% Temperature Cool (26) Movement Rolling (130) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Core Shielding Weapon Shielding Improved Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Great Axe > --- INVENTORY (20) --- Cooled Ion Engine Armored Huge Wheel Power Amplifier Improved Heat Sink Improved Terrain Scanner Improved Targeting Computer Core Analyzer Energy Filter Weapon Shielding Medium Reactive Plating System Restoration Module Improved Trap Extractor (0/6) Lightning Gun Arc Projector Improved Medium Laser Advanced Beam Cannon Bore Cannon Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Core Shielding Weapon Shielding Improved Medium Armor Plating > --- WEAPON ----------- Bore Cannon Great Axe > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Compact Wheel Compact Wheel Power Amplifier Improved Heat Sink Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Weapon Shielding Arc Projector Beam Rifle Beam Rifle Beam Rifle Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Rocket Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Autogun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 62 | 6 17 1 32 6 Power 8 | 1 1 . 4 2 Engine 8 | 1 1 . 4 2 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 2 6 . 9 1 Treads . | . . . . . Leg . | . . . . . Wheel 18 | 2 6 . 9 1 Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 5 . 16 1 Device 4 | . . . 4 . Storage 4 | 1 1 . 2 . Processor 3 | . 1 . 2 . Hackware 1 | . . . 1 . Protection 11 | . 3 . 7 1 Artifact . | . . . . . Weapon 13 | 2 5 1 3 2 Energy Gun 5 | 1 2 . 2 . Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 2 . 1 . Ballistic Cannon 1 | . . 1 . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 21 | . 9 . 12 . Power 2 | . 1 . 1 . Propulsion 8 | . 4 . 4 . Utility 6 | . 2 . 4 . Weapon 5 | . 2 . 3 . Highest Loss Streak 4 | . 4 . 3 . To Critical Strikes . | . . . . . Average Backups 14 | . 12 15 14 19 Power 1 | . . 1 1 1 Propulsion 1 | . 1 2 . 1 Utility 5 | . 4 4 6 7 Weapon 6 | . 6 8 6 8 Tool/Special . | . . . . . Unused Backups 30 | . 4 . 3 23 Power 3 | . 1 . 1 1 Propulsion 3 | . . . . 3 Utility 11 | . 2 . . 9 Weapon 13 | . 1 . 2 10 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 90 100 98 88 Engine 11 | . 12 14 10 11 Wheel 21 | . 24 28 20 11 Device 2 | . . . 5 . Storage 12 | . 14 14 11 11 Hackware 3 | . . . 6 . Protection 17 | . 9 14 19 33 Energy Gun 9 | . 13 . 10 4 Ballistic Gun 7 | . 13 7 5 . Ballistic Cannon 4 | . . 6 5 5 Launcher 2 | . . 14 . . Peak Build Rating 32 | 6 11 13 25 32 Average Rating 16 | 4 9 11 19 26 On Entrance 10 | . 6 10 13 21 Avg Prop Armor Cover (%) 4 | . . . 4 . Naked Turns . | . . . . . Heaviest Build 70 | 14 34 36 67 70 Greatest Support 32 | 26 26 26 32 28 Greatest Overweight (x) 9 | . 9 1 6 6 Average Overweight (x) 1 | . 1 1 1 2 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 15 | 7 13 15 16 20 Most Carried 20 | 1 15 15 20 20 Average Carried 14 | . 12 15 14 19 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 1 15 15 20 20 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 2155 | 229 494 116 1225 91 Remotely . | . . . . . Salvage Created 2878 | . 848 112 1835 83 Parts 180 | . 40 11 123 6 Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 57 | . 13 5 34 5 Melee 2 | . . . . 2 Guns 35 | . 12 1 22 . Cannons 14 | . . 1 10 3 AOE 6 | . 1 3 2 . Classes Destroyed 12 | . 9 . 3 . Worker 6 | . 2 . 4 . Builder 3 | . 1 . 2 . Tunneler 2 | . 2 . . . Hauler 7 | . 2 . 5 . Recycler 7 | . 3 . 4 . Operator 3 | . 1 . 2 . Watcher 3 | . 2 . 1 . Swarmer 23 | . 5 3 10 5 Grunt 23 | . 8 2 13 . Duelist 3 | . . . 3 . Protector 1 | . . . 1 . Sentry 7 | . . . 7 . Best Kill Streak 6 | . 3 3 6 3 Combat Bots Only 4 | . 3 3 4 3 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 350 | . 86 14 232 18 Missed 87 | . 19 9 55 4 Hits 263 | . 67 5 177 14 Melee 10 | . . . 10 . Projectile 253 | . 67 5 167 14 Critical Strikes 8 | . 3 . 5 . Actively Blocked 1 | . . . 1 . Damage Taken 2993 | . 785 55 2043 110 Core 489 | . 74 13 368 34 Absorbed by Shields 259 | . . . 259 . Redirected to Shielding 145 | . . 2 129 14 Regen/Repaired (Parts) 121 | . . . 121 . Core Remaining (%) 82 | 100 . 65 . . Volleys Fired 250 | . 78 11 156 5 Largest 2 | . 2 1 2 1 Hottest 104 | . 79 48 104 68 Shots Fired 449 | . 144 11 289 5 Gun 362 | . 140 3 219 . Cannon 81 | . . 6 70 5 Launcher 6 | . 4 2 . . Special . | . . . . . Kinetic 233 | . 74 9 150 . Thermal 204 | . 60 . 139 5 Explosive 6 | . 4 2 . . Electromagnetic 6 | . 6 . . . Robot Hit Streak 16 | . 16 2 11 7 Robot Miss Streak 5 | . 5 5 5 1 Penetration Max 1 | . . . 1 . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 266 | . 85 4 171 6 Core Hits 121 | . 38 5 73 5 Critical Kills 11 | . . 1 10 . Critical Parts Destroyed 16 | . . 2 14 . Critical Strikes 39 | . 4 3 32 . Burn 11 | . 4 . 7 . Destroy 28 | . . 3 25 . Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5058 | . 1484 311 3087 176 Guns 3334 | . 1240 29 2065 . Cannons 1134 | . . 75 976 83 Explosions 497 | . 244 207 46 . Melee 93 | . . . . 93 Ramming . | . . . . . Kinetic 2521 | . 647 104 1770 . Thermal 1902 | . 548 . 1271 83 Explosive 428 | . 221 207 . . Electromagnetic 114 | . 68 . 46 . Impact . | . . . . . Slashing 93 | . . . . 93 Piercing . | . . . . . Highest Corruption 2 | . 2 2 1 1 Average Corruption 1 | . 2 2 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . 14 7 7 2 Message Errors 4 | . 2 1 . 1 Matter Fused 5 | . 3 1 . 1 Heat Flow Errors 2 | . . 1 1 . Energy Discharges 4 | . 3 . 1 . Parts Rejected 1 | . . 1 . . Data Loss (minor) 7 | . 4 1 2 . Data Loss (major) 3 | . 1 2 . . Misfires 1 | . 1 . . . Alerts 1 | . . . 1 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 10 | . . 5 5 . Projectiles 10 | . . 5 5 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . . . 10 . Impact . | . . . . . Kinetic 10 | . . . 10 . Secondary . | . . . . . Self-Inflicted Damage 51 | . 32 13 6 . Shots 3 | . 1 1 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 355 | . 355 214 336 66 Average Temperature 99 | . 97 56 105 31 Received Heat Transfer 993 | . 399 6 588 . Effects 6 | . 4 . 2 . Interference 3 | . 2 . 1 . Short Circuit 2 | . 1 . 1 . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 4 . Heat Transferred 5478 | . 1715 . 3615 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . 1 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 2 | . . . 2 1 Low Security (%) 65 | 100 100 100 34 58 Level 1 17 | . . . 27 41 Level 2 17 | . . . 38 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 680 | . 109 101 680 259 Initial 259 | . . 12 8 259 Average 188 | . 60 24 323 195 Influence Increases 2112 | . 509 145 1318 140 Destroy 0b10 Robot/C 1120 | . 260 100 660 100 Destroy 0b10 Robot/NC 155 | . 65 . 90 . Destroy Leader 270 | . 68 20 172 10 Successful Hack 52 | . 12 . 40 . Select Force Hacks 90 | . 60 . 30 . Disable Machine 255 | . 15 15 225 . Destroy Structure 65 | . 29 10 26 . Lose Combat Pursuer 105 | . . . 75 30 Influence Decreases 1935 | . 478 153 674 630 Entered New Map 442 | . . 19 15 408 Time Decay 1283 | . 388 134 539 222 Lost Part 210 | . 90 . 120 . Squads Dispatched 9 | . 3 . 5 1 Investigation 6 | . 3 . 2 1 Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 21 5 59 8 Peak Tracking Total 11 | . 3 3 11 4 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . 1 . 2 . Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 10 | . . . 10 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 18 | . 1 1 16 . Max in Single Turn 2 | . 1 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 18 | . 9 . 7 2 Terminals 11 | . 7 . 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 54 | . 26 . 26 2 Successful 35 | . 11 . 22 2 Failed 18 | . 14 . 4 . Catastrophic 1 | . 1 . . . Database Lockouts 1 | . 1 . . . Manual 33 | . 21 . 12 . Terminals 39 | . 24 . 15 . Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units 4 | . 2 . 2 . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 16 | . 7 . 7 2 Part Schematic 6 | . 5 . 1 . Robot Analysis 3 | . 1 . 2 . Open Door 2 | . . . . 2 Branch Access Points 1 | . 1 . . . Disarm Traps 3 | . . . 3 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 4 . 6 . Terminals 7 | . 2 . 5 . Assimilate 1 | . . . 1 . Botnet 5 | . 2 . 3 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Tunnel 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 6 . 7 . Full Trace Events 6 | . 5 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . 5 . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . . . 3 . Time 114 | . . . 114 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 17 | . . . 17 . T.N.C. 17 | . . . 17 . Robot Analysis Total 3 | . 1 . 2 . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 3672 | 49 950 570 1630 473 Spaces Moved 1940 | 47 597 286 821 189 Core 20 | 5 15 . . . Treads . | . . . . . Legs . | . . . . . Wheels 1920 | 42 582 286 821 189 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 100 130 Average Speed 112 | 82 111 105 113 135 Slowest Speed 500 | 90 500 105 170 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 4 92 65 77 24 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 4 | . 2 1 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . . . 1 Spaces Dug 18 | . 14 4 . . Terrain Destroyed 67 | . 27 11 29 . Melee . | . . . . . Projectile 30 | . . 1 29 . AOE 37 | . 27 10 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2984 | 53 746 544 1242 399 Wait 599 | . 21 244 162 172 Move 1936 | 46 596 285 820 189 Hop . | . . . . . Pick Up 60 | 1 22 . 28 9 Fast Attach 27 | 6 6 2 9 4 Attach 22 | . 5 . 17 . Detach 3 | . . . 3 . Swap 36 | . 9 1 24 2 Drop 47 | . 9 1 23 14 Fire 250 | . 78 11 156 5 Melee 4 | . . . . 4 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto]) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 465 | -10/Materials | Central database locked down 472 | -10/Materials | Discovered new exit (range 6) 518 | -10/Materials | Identified exit to Mines 616 | -10/Materials | Discovered new exit (range 14) 688 | -10/Materials | Lost 4 parts (1p1n1u1w) 1000 | -10/Materials | Entered Mines 1014 | -10/Mines | Assembled infested the area 1019 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1310 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1560 | -10/Mines | Discovered new exit (range 6) 1570 | -10/Mines | Entered Materials 1570 | -9/Materials | Evolved 2 slots: Utility x2 2064 | -9/Materials | Discovered new exit (range 10) 2136 | -9/Materials | Discovered new exit (range 16) 2176 | -9/Materials | Repaired Shield Generator 2227 | -9/Materials | Repaired Bore Cannon 2233 | -9/Materials | Build established: Scavenger-Mutant 2260 | -9/Materials | Repaired Imp. Ion Engine 2518 | -9/Materials | Core integrity fell below 50% 2770 | -9/Materials | First assault squad dispatched 2812 | -9/Materials | Core integrity fell below 20% 2851 | -9/Materials | Lost 3 parts (1n2u) 3040 | -9/Materials | Build established: Mutant 3126 | -9/Materials | Discovered new exit (range 5) 3200 | -9/Materials | Entered Mines 3213 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3553 | -9/Mines | Discovered new exit (range 9) 3591 | -9/Mines | Met a Derelict shopkeep closing up shop 3673 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Sealed Doors opened. 03591_ TD-WDZ(g): "Sorry, the Unaware have moved into these parts and I'm closing up shop. No more sales from me!" 03593_ ALERT: Derelict activity detected in mines. Dispatching investigation squad. 03595_ TD-WDZ(g): "Well, take what you want I guess, I've had enough of this place!" 03601_ K-01 Serf collects debris. 03617_ Dropped Cld. Ion Engine. 03618_ Acquired Imp. Deuterium Engine. 03623_ K-01 Serf collects debris. 03623_ Dropped Beam Rifle. 03624_ Acquired Core Analyzer. 03625_ Dropped Imp. Targeting Computer. 03627_ Acquired Arm. Huge Wheel. 03631_ Dropped Com. Wheel. 03632_ Acquired Imp. Targeting Computer. 03638_ Acquired System Restoration Module. 03645_ Acquired 10 matter. 03670_ K-01 Serf sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?#####???????????????? | | ????????????????????????#" ### ##??????????????? | | ????????????????????????#"=[!# ##?????###?????? | | ????????????????????????#"[[= ###### ##????? | | ????????????????????????#" * =%=* #????? | | ????????????????????????#"[ #X #####%= #????? | | ????????????????????????#"!### %= #??## < ##????? | | ????????????????????????###### %=##??# ##?????? | | ????????????????????????????# #???# |*[#??????? | | ?????????????????????????#### #???# %##??????? | | ?????????????????????????# ##???##| #???????? | | ?????????????????????????# #### #?????# #???????? | | ?????????????????????????# #??# #?????# ########? | | ?????????????????????????# #??# #?????# ## ## ## | | ?????????????????????????# #??# #????## # | | ?????????????????????????# #??# #????# % % ## | | ?????????????????????????# #??# #????# ##? | | ?????????????????????????# #?? #????# ###?? | | ?????????????????????????# #??##?????# ##???? | | ????????????????????###### #?????????## ##????? | | ????????????????????# s @ #??????????#########??? | | ????????????????????# ######???????????#""""""#??? | | ???????????????????????????????????????#[ ! =!#??? | | ???????????????????????????????????????##=^*^##### | | ????????????????????????????????????????# ^!]## # | | ???????????????????????????????????????### ## | | ??????????????????????????????????????## X | | ??????????????????????????????????????# # | | ?????????????????????????????????????## ## | | ????????????????????????????????????## ##? | | ????????????????????????????????????# # #?? | | ????????????????????????????????????# ## #?? | | ????????????????????????????????????## ##### #?? | | ?????????????????????????????????????# ????# #?? | | ?????????????????????????????????????# ????# #?? | | ?????????????????????????????????????# ?????# #?? | | ?????????????????????????????????????# ?????# #?? | | ?????????????????????????????????????# ?????# #?? | | ????????????????????????????????????? ??????# #?? | | ????????????????????????????????????????????# ?? | | ????????????????????????????????????????????####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked Beam Cannon | -10/Materials | Hacked Targeting Computer | -10/Materials | Hacked Wheel | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shield Generator | 16% | -9/Materials Bore Cannon | 55% | -9/Materials Imp. Ion Engine | 68% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoLegTelecube Manual? 0 Play Time 00:41:20 Cumulative 296.5 hours Start 2025.11.19 @ 00:43:45 End 2025.11.19 @ 01:34:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 313 Rogue 309 Adventurer 3 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 79 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64dd9d42-a920-4c49-85e0-ab8ff958c9f4