Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.30 @ 08:18:17 // Winter2019/RPGLIKE Player: Rev Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (1091) 1091 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4411 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 112/600 Energy 236/460 System Corruption 13% Temperature Cool (366) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Compact Battery Advanced Sensor Array Improved Signal Interpreter Terrain Scanner Advanced Targeting Computer Improved Field Recycling Unit > --- WEAPON (3) ------- Beamcaster Flak Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Compact Battery Advanced Sensor Array Improved Signal Interpreter Terrain Scanner Advanced Targeting Computer Improved Field Recycling Unit > --- WEAPON ----------- Heavy Laser Beamcaster Flak Gun > --- INVENTORY -------- (None) [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Terrain Scanner Device Terrain Scanner Storage Compact Battery Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Rocket Launcher Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Slots Evolved 11 | 3 . 4 2 2 . . . Power 1 | . . 1 . . . . . Propulsion 3 | 1 . 2 . . . . . Utility 5 | 1 . 1 1 2 . . . Weapon 2 | 1 . . 1 . . . . Parts Attached 42 | 6 8 5 11 1 . 9 2 Power 9 | 2 . 2 4 . . . 1 Engine 6 | 2 . 2 2 . . . . Core 3 | . . . 2 . . . 1 Reactor . | . . . . . . . . Propulsion 10 | 2 2 2 . . . 4 . Treads 2 | 2 . . . . . . . Leg 4 | . . . . . . 4 . Wheel 4 | . 2 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | . 4 1 4 . . 2 1 Device 5 | . 1 1 2 . . 1 . Storage 2 | . . . 1 . . 1 . Processor 4 | . 2 . 1 . . . 1 Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 11 | 2 2 . 3 1 . 3 . Energy Gun 3 | 1 . . . . . 2 . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 4 | 1 . . 2 . . 1 . Ballistic Cannon 2 | . 1 . 1 . . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 3 | . . . . . 3 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 1 | . . . . . 1 . . Weapon 1 | . . . . . 1 . . Highest Loss Streak 2 | . . . . . 2 . . Average Slot Usage (%) 87 | . 93 98 99 98 69 43 83 Engine 9 | . 14 17 11 . . . . Core 2 | . . . 3 14 8 . 3 Treads 1 | . 8 . . . . . . Leg 3 | . . . . . . 11 24 Wheel 23 | . 18 38 30 29 20 . . Device 15 | . 5 11 19 22 17 17 20 Storage 1 | . . . 3 . . 2 6 Processor 3 | . 7 . . 6 6 6 10 Protection 5 | . 9 9 6 . . . . Energy Gun 2 | . 7 . . . . 4 10 Ballistic Gun 4 | . 4 . 13 4 . . 6 Ballistic Cannon 4 | . 6 9 1 6 3 . . Launcher 6 | . 9 9 7 6 5 . . Naked Turns . | . . . . . . . . Heaviest Build 40 | 7 21 29 40 29 29 28 33 Greatest Support 73 | 40 40 63 68 73 73 55 70 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 3 5 5 5 5 Average Capacity 3 | 3 3 3 3 3 5 5 5 Most Carried 5 | 3 3 3 3 3 4 5 2 Average Carried 2 | 1 2 2 2 3 3 2 . Final Capacity 5 | 3 3 3 3 5 5 5 5 Final Carried 4 | 3 3 3 3 3 4 1 . Class Distribution -------------------- 51% | Mutant 41% | Skirmisher 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Scout | -7/Factory Skirmisher | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Gar Matter Collected 911 | 158 57 112 335 . . 115 134 Remotely 223 | . . . 223 . . . . Salvage Created 685 | . 57 114 223 . . . 291 Parts 44 | . 8 5 20 3 . . 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 4 | . . . . . . 2 2 Retrieved Matter 71 | . . . . . . 40 31 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 27 | . 4 4 13 1 . . 5 Guns 9 | . 3 . 1 . . . 5 Cannons 3 | . . 2 . 1 . . . AOE 15 | . 1 2 12 . . . . Classes Destroyed 9 | . 4 2 2 . . . 1 Worker 1 | . 1 . . . . . . Builder 1 | . . . 1 . . . . Recycler 1 | . . 1 . . . . . Operator 2 | . . 2 . . . . . Watcher 4 | . 2 . 2 . . . . Swarmer 12 | . 3 3 4 . . . 2 Grunt 10 | . 1 1 6 . . . 2 Sentry 4 | . . . 3 1 . . . Specialist 1 | . . . . . . . 1 Best Kill Streak 8 | . 3 5 8 1 . . 3 Combat Bots Only 7 | . 3 3 7 1 . . 3 Max Kills in Single Turn 3 | . 2 2 3 1 . . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Gar Damage Taken 1298 | . 117 68 443 22 102 40 506 Core 1047 | . 92 51 339 16 102 40 407 Absorbed by Shields . | . . . . . . . . Redirected to Core 782 | . 73 46 328 16 . . 319 Core Remaining (%) 87 | 100 94 88 68 . . . . Volleys Fired 57 | . 11 7 13 2 11 . 13 Largest 3 | . 2 2 3 3 3 . 3 Hottest 172 | . 73 72 102 102 146 . 172 Shots Fired 116 | . 20 12 34 4 16 . 30 Gun 60 | . 9 . 20 1 . . 30 Cannon 29 | . 5 7 1 1 15 . . Launcher 27 | . 6 5 13 2 1 . . Special . | . . . . . . . . Kinetic 56 | . 9 7 21 2 4 . 13 Thermal 22 | . 5 . . . . . 17 Explosive 27 | . 6 5 13 2 1 . . Electromagnetic 11 | . . . . . 11 . . Robot Hit Streak 14 | . 8 3 9 5 14 . 9 Robot Miss Streak 3 | . 2 2 2 . 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 91 | . 15 6 25 3 14 . 28 Core Hits 68 | . 8 8 33 3 2 . 14 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3348 | . 515 429 1662 67 171 . 504 Guns 881 | . 71 . 289 17 . . 504 Cannons 338 | . 82 89 23 27 117 . . Explosions 2115 | . 348 340 1350 23 54 . . Melee . | . . . . . . . . Ramming 14 | . 14 . . . . . . Kinetic 871 | . 99 89 312 44 99 . 228 Thermal 330 | . 54 . . . . . 276 Explosive 2115 | . 348 340 1350 23 54 . . Electromagnetic 18 | . . . . . 18 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . 12 12 13 Average Corruption 10 | . . . . . 7 12 12 Corruption Purged . | . . . . . . . . Effects 25 | . . . . . 4 9 12 Message Errors 5 | . . . . . . 3 2 Matter Fused 4 | . . . . . . 1 3 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 4 | . . . . . 1 2 1 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 1 2 1 Misdirections 2 | . . . . . . 1 1 Targeting Errors 4 | . . . . . 1 . 3 Overload Shots . | . . . . . . . . Overflow Damage 122 | . 32 27 63 . . . . Projectiles 22 | . 4 18 . . . . . Explosions 100 | . 28 9 63 . . . . Melee . | . . . . . . . . Knockbacks 4 | . 3 . 1 . . . . Impact . | . . . . . . . . Kinetic 4 | . 3 . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 81 | . 45 11 25 . . . . Shots 5 | . 2 1 2 . . . . Rammed 3 | . 3 . . . . . . Targets Rammed 3 | . 3 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 572 | . 16 36 285 61 341 . 572 Average Temperature 137 | . 4 16 91 29 153 . 274 Received Heat Transfer 387 | . . 6 270 12 . . 99 Effects 12 | . . . 3 . 1 . 8 Shutdowns 1 | . . . . . 1 . . Energy Bleed 2 | . . . . . . . 2 Interference 5 | . . . 3 . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 606 | . 125 . . . . . 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Peak Influence 400 | . 149 212 400 197 60 14 133 Average Influence 103 | . 89 129 169 171 42 14 53 Maximum Alert Level 2 | . . 1 2 . . . . Low Security (%) 84 | 100 100 82 53 100 100 100 100 Level 1 14 | . . 17 44 . . . . Level 2 . | . . . 1 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 1 . . . . . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 41 | . 6 6 16 1 5 . 7 Peak Tracking Total 7 | . 3 3 7 1 5 . 5 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Traps Triggered 4 | . 1 . . 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Gar Machines Disabled 11 | . . 4 7 . . . . Max in Single Turn 3 | . . 3 2 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Machines Accessed 10 | . 2 3 3 . . 2 . Terminals 7 | . 2 2 3 . . . . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 27 | . 4 7 13 . . 3 . Successful 17 | . 2 4 10 . . 1 . Failed 10 | . 2 3 3 . . 2 . Catastrophic 4 | . 1 1 1 . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 4 6 13 . . . . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 15 | . 2 3 10 . . . . Record 12 | . . 2 10 . . . . Prototype ID Bank 1 | . 1 . . . . . . Alert Level 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 3 3 . . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Gar Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . 10 . . Total Damage 190 | . . . . . 190 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Gar Turns Passed 1878 | 73 267 413 456 120 151 217 181 Spaces Moved 1559 | 40 199 288 421 121 152 254 84 Core 223 | 4 . . . . 37 182 . Treads 78 | 36 42 . . . . . . Legs 156 | . . . . . . 72 84 Wheels 1102 | . 157 288 421 121 115 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 50 50 120 Average Speed 90 | 149 104 90 90 90 80 69 120 Slowest Speed 160 | 160 160 90 90 90 90 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 40 25 32 3 72 4 25 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 212 | . 45 63 74 27 3 . . Melee . | . . . . . . . . Projectile 1 | . . 1 . . . . . AOE 211 | . 45 62 74 27 3 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Total 1928 | 54 239 430 478 129 165 294 139 Wait 185 | . 1 126 1 . . 22 35 Move 1553 | 39 198 287 420 121 151 253 84 Hop . | . . . . . . . . Pick Up 37 | 8 5 3 10 . 2 8 1 Fast Attach 12 | 1 6 1 3 1 . . . Attach 28 | 5 2 3 7 . . 9 2 Detach 1 | . . . . . . . 1 Swap 2 | . . 1 1 . . . . Drop 30 | 1 9 2 12 1 1 2 2 Fire 57 | . 11 7 13 2 11 . 13 Melee . | . . . . . . . . Ram 3 | . 3 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 19 | . 4 . 11 4 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 39 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 6) 341 | -10/Materials | Entered another Materials area 343 | -9/Materials | Reached level 2 343 | -9/Materials | Reached level 3 354 | -9/Materials | Upgraded with Power slot (x1) 354 | -9/Materials | Upgraded with Propulsion slot (x2) 517 | -9/Materials | Reached level 4 663 | -9/Materials | Upgraded with Utility slot (x1) 724 | -9/Materials | Discovered new exit (range 16) 754 | -9/Materials | Entered another Materials area 756 | -8/Materials | Reached level 5 756 | -8/Materials | Reached level 6 765 | -8/Materials | Upgraded with Utility slot (x1) 765 | -8/Materials | Upgraded with Weapon slot (x1) 998 | -8/Materials | Reached level 7 1022 | -8/Materials | Destroyed 7 combat bots 1065 | -8/Materials | Build established: Skirmisher 1115 | -8/Materials | Discovered new exit (range 16) 1209 | -8/Materials | Identified exit to Factory 1210 | -8/Materials | Entered Factory 1212 | -7/Factory | Reached level 8 1212 | -7/Factory | Reached level 9 1212 | -7/Factory | Reached level 10 1323 | -7/Factory | Upgraded with Utility slot (x2) 1330 | -7/Factory | Sucked down chute 1330 | -7/Factory | Entered Waste 1331 | -7/Waste | Met a frightened Derelict 1345 | -7/Waste | EMP discharged 1365 | -7/Waste | Spotted C-40 Crusher 1416 | -7/Waste | Spotted C-40 Crusher 1426 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1441 | -7/Waste | Spotted C-40 Crusher 1445 | -7/Waste | EMP discharged 1445 | -7/Waste | System corruption reached 10% 1463 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1463 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1467 | -7/Waste | Spotted C-40 Crusher 1470 | -7/Waste | Spotted C-40 Crusher 1473 | -7/Waste | Discovered new exit (range 16) 1474 | -7/Waste | Spotted C-40 Crusher 1480 | -7/Waste | Identified exit to Factory 1481 | -7/Waste | Entered Factory 1694 | -7/Factory | Identified exit to Garrison 1698 | -7/Factory | Entered Garrison 1734 | -7/Garrison | Triggered checkpoint 1745 | -7/Garrison | Core integrity fell below 50% 1856 | -7/Garrison | Triggered checkpoint 1867 | -7/Garrison | Core integrity fell below 20% 1871 | -7/Garrison | Reached level 11 1879 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Field strength at 59. Field strength at 18. Stasis field depleted. System corrupted: Energy discharge (-172). Beams of light sweep through the air. An alarm sounds. S-27 Virus destroyed. Penetrated by Slug. X-62 Marksman destroyed. System corrupted: Beamcaster targeting data glitched. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. System corrupted: Flak Gun targeting data glitched. Reached level 11. S-27 Virus destroyed. Switching to secondary target: P-60 Hacker. Overheating: System interference. Adv. Sensor Array temporarily disabled. Imp. Field Recycling Unit temporarily disabled. HV9 YDEXV=W2NXG02CMCC NLIE XFRQ DB7 Destroyed Gravmag System. 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" " #?#####????????????? | | ?????????????#?? ## ## ########?##??????????? | | ???????????### ## ## ##########???????????? | | ??????????*[%% #???????????? | | ??????????%=*^^ ##??????????? | | ????????????## p @ ##?#?## ##??????????? | | ????????????#######!% ## #### #?# ##??????????? | | ????????????##??#?# ? ## #### ### #?##????????? | | ????????????##??##?#?#?## #### ?# ##?#????????? | | ????????????### ?###?#### #?## ### #?#?????????? | | ???????????? ? ###?##### # ?## ##??#???????? | | ?????????????####?##?#### ##?# ### ##??????????? | | ?????????????##????##?### #### ### ###??##?????? | | ??????????????######??### ######## ############# | | ????????????##??##?###### | | ???????????????########## ^ | | ?????????????#?#?#?#?########## ################ | | ????????????#???#?####?##?#?#?# ##?##????#?????# | | ???????????????#??####?#?####?# #?? ? ???#?#?#?# | | ??????????????###??############ ## ###?#####???# | | ?????????????????###?##?????### ##?###?# #"##??# | | ????????????????"?"#?###?##?### #??#???# "##??# | | ??????????????????####??####### #??###?# "#???# | | ???????????????? ?#?#?#####?### ## ##?## "#?#?# | | ??????????????????#???#######?# ######## #"#???# | | ??????????????????#?###?#?##### ###???### | | ??????????????????##??##??#?#?### ######?#?????? | | ???????????????????#??#?#?#?##### #?####??#????? | | ??????????????????#??????##?#########???#####????? | | ??????????????????##??#??##???#??#???####??#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 460 Matter Stores 226 Matter Capacity 700 Sight Range 18 Robot Scan Range 22 Terrain Scan Range 14 Terrain Scan Density 310 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Oops Remodeling System Compromised Use The Force Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Levels Raised 10 | . . 3 3 3 . . 1 XP Earned 19030 | 4000 570 4126 5542 3442 200 . 1150 XP Spent 17470 | 4000 . 4485 2975 6010 . . . Upgrades 37 | 12 . 12 6 7 . . . Power Slot 1 | . . 1 . . . . . Propulsion Slot 3 | 1 . 2 . . . . . Utility Slot 5 | 1 . 1 1 2 . . . Weapon Slot 2 | 1 . . 1 . . . . Core Integrity 2 | . . 2 . . . . . Heat Dissipation 1 | 1 . . . . . . . Matter Storage 6 | 2 . 2 2 . . . . Mass Support 5 | . . 3 1 1 . . . Inventory Capacity 5 | 3 . . . 2 . . . Sensor Range 3 | 2 . 1 . . . . . Terrain Scan Density 3 | . . . 1 2 . . . Ranged Accuracy 1 | 1 . . . . . . . Protomatter Created 190 | . 39 . 103 48 . . . Integrity Restored 344 | . 60 . 203 81 . . . Core 344 | . 60 . 203 81 . . . Protomatter Decayed 94 | . 19 . 10 . 65 . . Game ------ Seed PropulsionScatterSink Manual? 0 Play Time 00:48:51 Cumulative 8.5 hours Start 2019.12.30 @ 07:30:19 End 2019.12.30 @ 08:18:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 14 Rogue 12 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7152c906-0a63-40ec-bfdb-32bcf287763a