Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.30 @ 08:18:17 // Winter2019/RPGLIKE

Player: Rev

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (36)      180
Value Destroyed (1091)     1091
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 4411

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     112/600
Energy                     236/460
System Corruption          13%
Temperature                Cool (366)
Movement                   Walking (120)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (6) ------
   Compact Battery
  Advanced Sensor Array
  Improved Signal Interpreter
           Terrain Scanner
  Advanced Targeting Computer
  Improved Field Recycling Unit
>          --- WEAPON (3) -------
           Beamcaster
           Flak Gun
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
   Compact Battery
  Advanced Sensor Array
  Improved Signal Interpreter
           Terrain Scanner
  Advanced Targeting Computer
  Improved Field Recycling Unit
>          --- WEAPON -----------
     Heavy Laser
           Beamcaster
           Flak Gun
>          --- INVENTORY --------
               (None)
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  Compact Battery
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Beamcaster
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Slots Evolved              11   | 3   .   4   2   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               3    | 1   .   2   .   .   .   .   .   
  Utility                  5    | 1   .   1   1   2   .   .   .   
  Weapon                   2    | 1   .   .   1   .   .   .   .   
Parts Attached             42   | 6   8   5   11  1   .   9   2   
  Power                    9    | 2   .   2   4   .   .   .   1   
    Engine                 6    | 2   .   2   2   .   .   .   .   
    Core                   3    | .   .   .   2   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   2   2   .   .   .   4   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   4   .   
    Wheel                  4    | .   2   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | .   4   1   4   .   .   2   1   
    Device                 5    | .   1   1   2   .   .   1   .   
    Storage                2    | .   .   .   1   .   .   1   .   
    Processor              4    | .   2   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   2   .   3   1   .   3   .   
    Energy Gun             3    | 1   .   .   .   .   .   2   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          4    | 1   .   .   2   .   .   1   .   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   .   3   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   2   .   .   
Average Slot Usage (%)     87   | .   93  98  99  98  69  43  83  
  Engine                   9    | .   14  17  11  .   .   .   .   
  Core                     2    | .   .   .   3   14  8   .   3   
  Treads                   1    | .   8   .   .   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   11  24  
  Wheel                    23   | .   18  38  30  29  20  .   .   
  Device                   15   | .   5   11  19  22  17  17  20  
  Storage                  1    | .   .   .   3   .   .   2   6   
  Processor                3    | .   7   .   .   6   6   6   10  
  Protection               5    | .   9   9   6   .   .   .   .   
  Energy Gun               2    | .   7   .   .   .   .   4   10  
  Ballistic Gun            4    | .   4   .   13  4   .   .   6   
  Ballistic Cannon         4    | .   6   9   1   6   3   .   .   
  Launcher                 6    | .   9   9   7   6   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             40   | 7   21  29  40  29  29  28  33  
  Greatest Support         73   | 40  40  63  68  73  73  55  70  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 3   3   3   3   5   5   5   5   
  Average Capacity         3    | 3   3   3   3   3   5   5   5   
  Most Carried             5    | 3   3   3   3   3   4   5   2   
  Average Carried          2    | 1   2   2   2   3   3   2   .   
  Final Capacity           5    | 3   3   3   3   5   5   5   5   
  Final Carried            4    | 3   3   3   3   3   4   1   .   

 Class Distribution 
--------------------
 51% | Mutant
 41% | Skirmisher
  6% | Scout

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
     Mutant | -7/Waste
      Scout | -7/Factory
 Skirmisher | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Matter Collected           911  | 158 57  112 335 .   .   115 134 
  Remotely                 223  | .   .   .   223 .   .   .   .   
Salvage Created            685  | .   57  114 223 .   .   .   291 
  Parts                    44   | .   8   5   20  3   .   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       4    | .   .   .   .   .   .   2   2   
  Retrieved Matter         71   | .   .   .   .   .   .   40  31  
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Combat Hostiles Destroyed  27   | .   4   4   13  1   .   .   5   
  Guns                     9    | .   3   .   1   .   .   .   5   
  Cannons                  3    | .   .   2   .   1   .   .   .   
  AOE                      15   | .   1   2   12  .   .   .   .   
Classes Destroyed          9    | .   4   2   2   .   .   .   1   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   2   .   .   .   .   .   
  Watcher                  4    | .   2   .   2   .   .   .   .   
  Swarmer                  12   | .   3   3   4   .   .   .   2   
  Grunt                    10   | .   1   1   6   .   .   .   2   
  Sentry                   4    | .   .   .   3   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   3   5   8   1   .   .   3   
  Combat Bots Only         7    | .   3   3   7   1   .   .   3   
Max Kills in Single Turn   3    | .   2   2   3   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   1   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Gar  
Damage Taken               1298 | .    117  68   443  22   102  40   506  
  Core                     1047 | .    92   51   339  16   102  40   407  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Core       782  | .    73   46   328  16   .    .    319  
Core Remaining (%)         87   | 100  94   88   68   .    .    .    .    
Volleys Fired              57   | .    11   7    13   2    11   .    13   
  Largest                  3    | .    2    2    3    3    3    .    3    
  Hottest                  172  | .    73   72   102  102  146  .    172  
Shots Fired                116  | .    20   12   34   4    16   .    30   
  Gun                      60   | .    9    .    20   1    .    .    30   
  Cannon                   29   | .    5    7    1    1    15   .    .    
  Launcher                 27   | .    6    5    13   2    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  56   | .    9    7    21   2    4    .    13   
  Thermal                  22   | .    5    .    .    .    .    .    17   
  Explosive                27   | .    6    5    13   2    1    .    .    
  Electromagnetic          11   | .    .    .    .    .    11   .    .    
  Robot Hit Streak         14   | .    8    3    9    5    14   .    9    
  Robot Miss Streak        3    | .    2    2    2    .    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    
Shots Hit Robots           91   | .    15   6    25   3    14   .    28   
  Core Hits                68   | .    8    8    33   3    2    .    14   
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3348 | .    515  429  1662 67   171  .    504  
  Guns                     881  | .    71   .    289  17   .    .    504  
  Cannons                  338  | .    82   89   23   27   117  .    .    
  Explosions               2115 | .    348  340  1350 23   54   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  14   | .    14   .    .    .    .    .    .    
  Kinetic                  871  | .    99   89   312  44   99   .    228  
  Thermal                  330  | .    54   .    .    .    .    .    276  
  Explosive                2115 | .    348  340  1350 23   54   .    .    
  Electromagnetic          18   | .    .    .    .    .    18   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    12   12   13   
  Average Corruption       10   | .    .    .    .    .    7    12   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    4    9    12   
    Message Errors         5    | .    .    .    .    .    .    3    2    
    Matter Fused           4    | .    .    .    .    .    .    1    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      4    | .    .    .    .    .    1    2    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    1    2    1    
    Misdirections          2    | .    .    .    .    .    .    1    1    
    Targeting Errors       4    | .    .    .    .    .    1    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            122  | .    32   27   63   .    .    .    .    
  Projectiles              22   | .    4    18   .    .    .    .    .    
  Explosions               100  | .    28   9    63   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    3    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    3    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      81   | .    45   11   25   .    .    .    .    
  Shots                    5    | .    2    1    2    .    .    .    .    
  Rammed                   3    | .    3    .    .    .    .    .    .    
Targets Rammed             3    | .    3    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        572  | .    16   36   285  61   341  .    572  
  Average Temperature      137  | .    4    16   91   29   153  .    274  
  Received Heat Transfer   387  | .    .    6    270  12   .    .    99   
  Effects                  12   | .    .    .    3    .    1    .    8    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    
    Interference           5    | .    .    .    3    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         606  | .    125  .    .    .    .    .    481  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Peak Influence             400  | .   149 212 400 197 60  14  133 
  Average Influence        103  | .   89  129 169 171 42  14  53  
Maximum Alert Level        2    | .   .   1   2   .   .   .   .   
  Low Security (%)         84   | 100 100 82  53  100 100 100 100 
  Level 1                  14   | .   .   17  44  .   .   .   .   
  Level 2                  .    | .   .   .   1   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Distress Signals           1    | .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              41   | .   6   6   16  1   5   .   7   
  Peak Tracking Total      7    | .   3   3   7   1   5   .   5   
  Tactical Retreats        2    | .   .   .   2   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Traps Triggered            4    | .   1   .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Machines Disabled          11   | .   .   4   7   .   .   .   .   
  Max in Single Turn       3    | .   .   3   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Machines Accessed          10   | .   2   3   3   .   .   2   .   
  Terminals                7    | .   2   2   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                27   | .   4   7   13  .   .   3   .   
  Successful               17   | .   2   4   10  .   .   1   .   
  Failed                   10   | .   2   3   3   .   .   2   .   
    Catastrophic           4    | .   1   1   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                23   | .   4   6   13  .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             15   | .   2   3   10  .   .   .   .   
  Record                   12   | .   .   2   10  .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   3   3   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Total Allies               1    | .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   10  .   .   
  Total Damage             190  | .   .   .   .   .   190 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Turns Passed               1878 | 73  267 413 456 120 151 217 181 
Spaces Moved               1559 | 40  199 288 421 121 152 254 84  
  Core                     223  | 4   .   .   .   .   37  182 .   
  Treads                   78   | 36  42  .   .   .   .   .   .   
  Legs                     156  | .   .   .   .   .   .   72  84  
  Wheels                   1102 | .   157 288 421 121 115 .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  90  50  50  120 
  Average Speed            90   | 149 104 90  90  90  80  69  120 
  Slowest Speed            160  | 160 160 90  90  90  90  120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   40  25  32  3   72  4   25  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          212  | .   45  63  74  27  3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   1   .   .   .   .   .   
  AOE                      211  | .   45  62  74  27  3   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Total                      1928 | 54  239 430 478 129 165 294 139 
  Wait                     185  | .   1   126 1   .   .   22  35  
  Move                     1553 | 39  198 287 420 121 151 253 84  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  37   | 8   5   3   10  .   2   8   1   
  Fast Attach              12   | 1   6   1   3   1   .   .   .   
  Attach                   28   | 5   2   3   7   .   .   9   2   
  Detach                   1    | .   .   .   .   .   .   .   1   
  Swap                     2    | .   .   1   1   .   .   .   .   
  Drop                     30   | 1   9   2   12  1   1   2   2   
  Fire                     57   | .   11  7   13  2   11  .   13  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      3    | .   3   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            19   | .   4   .   11  4   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   39 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Discovered new exit (range 10)
  315 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 6)
  341 | -10/Materials | Entered another Materials area
  343 | -9/Materials  | Reached level 2
  343 | -9/Materials  | Reached level 3
  354 | -9/Materials  | Upgraded with Power slot (x1)
  354 | -9/Materials  | Upgraded with Propulsion slot (x2)
  517 | -9/Materials  | Reached level 4
  663 | -9/Materials  | Upgraded with Utility slot (x1)
  724 | -9/Materials  | Discovered new exit (range 16)
  754 | -9/Materials  | Entered another Materials area
  756 | -8/Materials  | Reached level 5
  756 | -8/Materials  | Reached level 6
  765 | -8/Materials  | Upgraded with Utility slot (x1)
  765 | -8/Materials  | Upgraded with Weapon slot (x1)
  998 | -8/Materials  | Reached level 7
 1022 | -8/Materials  | Destroyed 7 combat bots
 1065 | -8/Materials  | Build established: Skirmisher
 1115 | -8/Materials  | Discovered new exit (range 16)
 1209 | -8/Materials  | Identified exit to Factory
 1210 | -8/Materials  | Entered Factory
 1212 | -7/Factory    | Reached level 8
 1212 | -7/Factory    | Reached level 9
 1212 | -7/Factory    | Reached level 10
 1323 | -7/Factory    | Upgraded with Utility slot (x2)
 1330 | -7/Factory    | Sucked down chute
 1330 | -7/Factory    | Entered Waste
 1331 | -7/Waste      | Met a frightened Derelict
 1345 | -7/Waste      | EMP discharged
 1365 | -7/Waste      | Spotted C-40 Crusher
 1416 | -7/Waste      | Spotted C-40 Crusher
 1426 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1441 | -7/Waste      | Spotted C-40 Crusher
 1445 | -7/Waste      | EMP discharged
 1445 | -7/Waste      | System corruption reached 10%
 1463 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1463 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1467 | -7/Waste      | Spotted C-40 Crusher
 1470 | -7/Waste      | Spotted C-40 Crusher
 1473 | -7/Waste      | Discovered new exit (range 16)
 1474 | -7/Waste      | Spotted C-40 Crusher
 1480 | -7/Waste      | Identified exit to Factory
 1481 | -7/Waste      | Entered Factory
 1694 | -7/Factory    | Identified exit to Garrison
 1698 | -7/Factory    | Entered Garrison
 1734 | -7/Garrison   | Triggered checkpoint
 1745 | -7/Garrison   | Core integrity fell below 50%
 1856 | -7/Garrison   | Triggered checkpoint
 1867 | -7/Garrison   | Core integrity fell below 20%
 1871 | -7/Garrison   | Reached level 11
 1879 | -7/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Field strength at 59.
Field strength at 18.
Stasis field depleted.
System corrupted: Energy discharge (-172).
Beams of light sweep through the air. An alarm sounds.
S-27 Virus destroyed.
Penetrated by Slug.
X-62 Marksman destroyed.
System corrupted: Beamcaster targeting data glitched.
S-27 Virus destroyed.
Switching to secondary target: S-27 Virus.
System corrupted: Flak Gun targeting data glitched.
Reached level 11.
S-27 Virus destroyed.
Switching to secondary target: P-60 Hacker.
Overheating: System interference.
Adv. Sensor Array temporarily disabled.
Imp. Field Recycling Unit temporarily disabled.
HV9 YDEXV=W2NXG02CMCC  NLIE XFRQ DB7
Destroyed Gravmag System.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            460
Matter Stores              226
Matter Capacity            700
Sight Range                18
Robot Scan Range           22
Terrain Scan Range         14
Terrain Scan Density       310
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Oops
Remodeling
System Compromised
Use The Force

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Gar  
Levels Raised              10    | .    .    3    3    3    .    .    1    
  XP Earned                19030 | 4000 570  4126 5542 3442 200  .    1150 
  XP Spent                 17470 | 4000 .    4485 2975 6010 .    .    .    
Upgrades                   37    | 12   .    12   6    7    .    .    .    
  Power Slot               1     | .    .    1    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    2    .    .    .    .    .    
  Utility Slot             5     | 1    .    1    1    2    .    .    .    
  Weapon Slot              2     | 1    .    .    1    .    .    .    .    
  Core Integrity           2     | .    .    2    .    .    .    .    .    
  Heat Dissipation         1     | 1    .    .    .    .    .    .    .    
  Matter Storage           6     | 2    .    2    2    .    .    .    .    
  Mass Support             5     | .    .    3    1    1    .    .    .    
  Inventory Capacity       5     | 3    .    .    .    2    .    .    .    
  Sensor Range             3     | 2    .    1    .    .    .    .    .    
  Terrain Scan Density     3     | .    .    .    1    2    .    .    .    
  Ranged Accuracy          1     | 1    .    .    .    .    .    .    .    
Protomatter Created        190   | .    39   .    103  48   .    .    .    
  Integrity Restored       344   | .    60   .    203  81   .    .    .    
    Core                   344   | .    60   .    203  81   .    .    .    
Protomatter Decayed        94    | .    19   .    10   .    65   .    .    

 Game 
------
Seed              PropulsionScatterSink
  Manual?         0
Play Time         00:48:51
  Cumulative      8.5 hours
  Start           2019.12.30 @ 07:30:19
  End             2019.12.30 @ 08:18:17
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          14
  Rogue           12
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             11
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7152c906-0a63-40ec-bfdb-32bcf287763a