Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.23 @ 17:09:29 Player: xack Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (261) 1305 Value Destroyed (8630) 8630 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (764) 764 TOTAL SCORE: 16379 Bonus ------- High Alert Combat Kills 476 Registered with UFD 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 91/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Large Storage Unit High-capacity Matter Pod (200) Makeshift Cloaking Device Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Cooled Fission Core Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Experimental Target Analyzer Phase Shifter Improved Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Heavy Laser Variable Charge Gun Thunder Hammer > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Carbon-fiber Leg Advanced Cooling System Large Storage Unit Energy Well High-capacity Matter Pod Deep Structural Scanner Spectral Analyzer Advanced Sensor Array Advanced Terrain Scanner Seismic Detector Experimental Armor Integrity Analyzer Improved Particle Charger Improved Kinecellerator Weapon Cycler Transmission Jammer Improved Reaction Control System Makeshift Cloaking Device Advanced Hacking Suite Phasing AFG Proton Cannon Gauss Rifle Rocket Launcher Plasma Cutter [Rating: 104] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Thunder Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 . . . 4 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 1 . . . 1 . . . . 1 Utility 4 | . . . 1 . . . . 2 . . . . 1 Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 188 | 7 5 3 36 23 16 2 7 12 3 4 12 10 48 Power 23 | 1 2 . 6 3 . . . 1 . 1 . 1 8 Engine 13 | 1 2 . 5 3 . . . 1 . . . . 1 Core 9 | . . . 1 . . . . . . 1 . . 7 Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 71 | 2 . 1 12 12 8 1 3 2 1 1 2 4 22 Treads 48 | 2 . . 9 12 8 1 2 2 1 1 2 . 8 Leg 14 | . . . 3 . . . . . . . . 3 8 Wheel 7 | . . 1 . . . . 1 . . . . 1 4 Hover 2 | . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . Utility 47 | 2 2 . 8 3 1 1 3 5 2 1 6 3 10 Device 21 | 1 1 . 3 1 1 . 1 2 2 . 1 3 5 Storage 5 | 1 1 . 1 . . . 1 1 . . . . . Processor 7 | . . . . . . . . 1 . . 5 . 1 Hackware 3 | . . . . . . . . . . . . . 3 Protection 11 | . . . 4 2 . 1 1 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 1 2 10 5 7 . 1 4 . 1 4 2 8 Energy Gun 18 | 1 . 1 3 1 3 . 1 2 . . 3 . 3 Energy Cannon 2 | . . . . . 1 . . . . . . . 1 Ballistic Gun 17 | 1 . 1 6 3 1 . . . . 1 1 1 2 Ballistic Cannon 2 | . . . . . . . . 1 . . . 1 . Launcher 4 | . 1 . 1 1 . . . . . . . . 1 Special Weapon 1 | . . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 1 3 . . . . . 6 . 3 Corrupted Parts 9 | . . . 2 . . . . . . . 2 . 5 System Corruption 39 | . . . 4 . . . . . . . 5 . 30 Parts Lost 81 | . 1 8 5 3 . . . 8 . 4 . 17 35 Power 9 | . . 2 . 1 . . . . . 1 . 3 2 Propulsion 33 | . . 3 1 . . . . 2 . 2 . 8 17 Utility 17 | . 1 . 2 1 . . . 3 . . . 3 7 Weapon 22 | . . 3 2 1 . . . 3 . 1 . 3 9 Highest Loss Streak 14 | . 1 5 3 2 . . . 6 . 3 . 9 14 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 18 | 2 9 14 14 14 15 15 15 15 23 24 24 23 24 Power 1 | . 1 1 1 1 1 1 1 . 2 1 1 . . Propulsion 2 | 1 2 1 3 3 3 3 3 1 5 5 3 . . Utility 9 | . 2 5 4 4 6 6 6 8 12 13 14 16 18 Weapon 4 | . 3 5 5 4 3 4 3 4 3 4 5 5 4 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 38 | . 1 1 5 5 2 . . . . . 6 . 18 Power 4 | . . . 1 1 . . . . . . . . 2 Propulsion 5 | . . . . 2 1 . . . . . 2 . . Utility 23 | . 1 1 3 1 1 . . . . . 2 . 14 Weapon 5 | . . . 1 1 . . . . . . 2 . 1 Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 100 98 99 100 100 95 96 98 90 96 75 83 Engine 8 | . 14 14 10 8 9 9 9 12 13 10 6 3 . Core 1 | . . . . . . . . . . 2 6 3 4 Treads 27 | . 28 19 25 35 36 36 34 31 31 26 31 15 7 Leg 2 | . . . 6 . . . . . . . . 4 10 Device 10 | . 13 14 10 9 9 9 8 16 13 13 12 7 9 Storage 7 | . 14 14 11 9 9 9 9 6 6 6 6 6 4 Processor 3 | . . . . . . . . 1 6 6 6 13 7 Hackware 1 | . . . . . . . . . . . . . 8 Protection 5 | . . . 10 8 9 9 7 6 6 6 5 1 . Energy Gun 12 | . 14 12 11 . 3 27 25 15 13 10 6 7 6 Ballistic Gun 6 | . 13 13 10 26 22 . . . . 5 5 3 2 Slashing Weapon 1 | . . . . . . . . 3 6 . 4 2 . Peak Build Rating 104 | 7 8 9 23 27 32 31 38 54 56 56 72 70 104 Average Rating 40 | 5 7 8 18 23 28 29 31 45 53 49 51 57 78 On Entrance 30 | . 7 8 4 20 27 31 29 32 47 56 46 65 55 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 131 | 13 28 28 39 48 42 41 46 124 113 114 112 117 131 Greatest Support 162 | 40 40 40 60 80 82 82 85 108 111 111 100 100 162 Greatest Overweight (x) 33 | . . 6 3 1 . . 5 1 1 1 1 33 13 Average Overweight (x) . | . . 1 . . . . . . 1 1 1 1 4 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 25 25 25 25 25 25 Average Capacity 19 | 6 13 15 15 15 15 15 15 18 25 25 25 25 24 Most Carried 25 | 5 14 15 15 15 15 15 15 22 25 25 25 25 25 Average Carried 18 | 2 10 14 14 14 14 15 14 15 23 24 24 23 24 Final Capacity 25 | 8 15 15 15 15 15 15 15 25 25 25 25 25 5 Final Carried 25 | 5 14 15 15 15 15 15 15 22 25 25 25 22 5 Class Distribution -------------------- 25% | Scavenger-Mutant 22% | Mutant 22% | Scavenger-Tank 10% | Scavenger-Gunner 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Tank | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Matter Collected 6305 | 294 623 79 817 1087 833 186 30 408 20 174 90 410 1254 Remotely 203 | . . . . 203 . . . . . . . . . Salvage Created 10859 | 116 451 145 1609 1546 1732 175 . 1324 347 240 . 933 2241 Parts 561 | 6 42 10 100 84 94 13 . 65 8 7 . 26 106 Haulers Intercepted 16 | . . . 5 4 5 . . . . . . . 2 Recyclers Shooed 11 | . 1 . 3 3 . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . 4 2 23 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 202 | . 21 12 35 26 27 3 . 16 . 4 . 20 38 Melee 3 | . . . . . . . . . . . . 2 1 Guns 121 | . 10 2 22 19 24 3 . 10 . 3 . 7 21 Cannons 5 | . . . . . . . . . . . . 2 3 AOE 63 | . 11 10 11 7 3 . . 4 . 1 . 7 9 Classes Destroyed 20 | 2 5 1 6 1 1 . . 1 1 . . 2 . Worker 10 | . 2 . 1 1 . . . 2 . . . . 4 Builder 11 | . . . 1 . 5 . . 1 . . . . 4 Tunneler 5 | 2 . . 1 . . . . 1 . . . . 1 Hauler 16 | . . . 5 4 5 . . . . . . . 2 Recycler 9 | 1 . . . 2 1 . . 2 . . . . 3 Mechanic 2 | . . . 1 . . . . 1 . . . . . Operator 3 | . . . 1 2 . . . . . . . . . Watcher 10 | . 2 . 4 2 1 . . 1 . . . . . Swarmer 53 | . 12 3 10 5 2 . . . . . . 2 19 Grunt 83 | . 8 2 18 14 16 . . 7 . 2 . 9 7 Brawler 6 | . . . 1 . . . . . . 1 . 1 3 Duelist 1 | . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . 1 . Sentry 30 | . . . 6 6 8 3 . 4 . 1 . 2 . Hunter 13 | . . . . . 1 . . 3 . . . 4 5 Programmer 6 | . . . . . . . . 2 . . . . 4 Heavy 1 | . . . . 1 . . . . . . . . . Subdweller 1 | . 1 . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . 3 1 . . . Assembled 7 | . . 7 . . . . . . . . . . . Best Kill Streak 11 | 3 6 7 9 8 5 1 . 11 . 2 . 9 10 Combat Bots Only 9 | . 6 7 6 5 5 1 . 7 . 2 . 9 6 Max Kills in Single Turn 5 | 1 2 4 5 2 2 1 . 2 1 1 . 3 3 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 4 | . 2 4 4 2 2 . . 2 . 1 . 3 3 Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 1425 | . 62 50 147 159 100 12 . 266 . 56 . 151 422 Missed 460 | . 21 13 40 54 34 3 . 108 . 17 . 34 136 Hits 965 | . 41 37 107 105 66 9 . 158 . 39 . 117 286 Melee 3 | . . 2 . . . . . . . . . . 1 Projectile 962 | . 41 35 107 105 66 9 . 158 . 39 . 117 285 Critical Strikes 36 | . 1 . 3 2 5 . . 5 . 1 . 8 11 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 14686 | . 454 541 1282 1800 1006 131 . 1667 . 693 . 1876 5236 Core 2386 | . 92 144 113 173 206 . . 142 . 153 . 356 1007 Absorbed by Shields 584 | . . . . . . . . 221 . . . 202 161 Regen/Repaired (Parts) 132 | . . . . . . . . 132 . . . . . Core Remaining (%) 46 | 100 . 5 71 . . . 31 . . . . 23 . Volleys Fired 577 | 8 34 17 97 83 81 8 . 55 2 11 . 55 126 Largest 3 | 2 2 2 2 3 3 3 . 3 2 3 . 3 3 Hottest 219 | 70 70 70 90 69 91 156 . 201 125 153 . 195 219 Shots Fired 1278 | 16 59 27 189 221 234 14 . 138 4 24 . 91 261 Gun 1162 | 16 51 20 180 215 230 14 . 135 4 20 . 69 208 Cannon 57 | . . . . . . . . . . . . 19 38 Launcher 59 | . 8 7 9 6 4 . . 3 . 4 . 3 15 Special . | . . . . . . . . . . . . . . Kinetic 683 | 8 26 10 93 215 205 . . . . 7 . 35 84 Thermal 306 | 8 25 5 . . . 9 . 67 2 6 . 53 131 Explosive 51 | . 8 7 9 6 4 . . 3 . 4 . 3 7 Electromagnetic 238 | . . 5 87 . 25 5 . 68 2 7 . . 39 Robot Hit Streak 25 | 6 8 11 13 23 25 15 . 21 7 16 . 20 12 Robot Miss Streak 6 | 2 3 3 5 6 4 1 . 5 2 3 . 3 4 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 16 | . . . 2 4 1 . . 3 . . . 2 4 Max Gunslinging Chain 1 | . . . 1 1 1 . . 1 . . . 1 1 Shots Hit Robots 911 | 10 34 16 123 158 171 12 . 107 14 22 . 73 171 Core Hits 547 | 4 39 26 90 76 75 6 . 63 8 18 . 46 96 Critical Kills 10 | . . . 1 1 . . . . . . . 1 7 Critical Parts Destroyed 9 | . . . . . 2 . . . . . . 1 6 Critical Strikes 50 | . . . 1 1 2 . . 2 . . . 17 27 Burn 25 | . . . . . . . . 2 . . . 11 12 Destroy 18 | . . . 1 1 2 . . . . . . 2 12 Blast 3 | . . . . . . . . . . . . 1 2 Smash 1 | . . . . . . . . . . . . . 1 Sever 3 | . . . . . . . . . . . . 3 . Melee Attacks 59 | . . . . . 2 . . 8 12 3 1 13 20 Impact 18 | . . . . . . . . . . . . . 18 Slashing 41 | . . . . . 2 . . 8 12 3 1 13 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . . . . 2 5 3 . 6 4 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 24345 | 117 959 740 2932 3018 3301 224 . 2750 794 826 . 2689 5995 Guns 14681 | 117 425 158 1891 2422 2595 224 . 1985 71 404 . 1119 3270 Cannons 872 | . . . . . . . . . . . . 253 619 Explosions 6537 | . 534 582 1041 596 706 . . 615 . 171 . 745 1547 Melee 2255 | . . . . . . . . 150 723 251 . 572 559 Ramming . | . . . . . . . . . . . . . . Kinetic 7810 | 44 262 60 822 2422 2243 . . . . 142 . 408 1407 Thermal 5196 | 73 163 37 190 . 160 106 . 1117 35 193 . 964 2158 Explosive 5439 | . 534 582 851 596 546 . . 563 . 126 . 745 896 Electromagnetic 3645 | . . 61 1069 . 352 118 . 920 36 114 . . 975 Impact 471 | . . . . . . . . . . . . . 471 Slashing 1784 | . . . . . . . . 150 723 251 . 572 88 Piercing . | . . . . . . . . . . . . . . Highest Corruption 38 | . . . 4 1 1 1 . . . . 5 . 38 Average Corruption 4 | . . . 3 1 1 1 . . . . 4 . 11 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 140 | . . . 39 12 9 10 . . . . . . 70 Message Errors 25 | . . . 8 3 1 . . . . . . . 13 Matter Fused 31 | . . . 10 . 2 5 . . . . . . 14 Heat Flow Errors 19 | . . . 6 5 3 1 . . . . . . 4 Energy Discharges 16 | . . . 7 . 1 1 . . . . . . 7 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 15 | . . . 2 2 1 2 . . . . . . 8 Data Loss (major) 7 | . . . 1 2 1 . . . . . . . 3 Misfires 7 | . . . 4 . . 1 . . . . . . 2 Alerts 6 | . . . 1 . . . . . . . . . 5 Misdirections 3 | . . . . . . . . . . . . . 3 Weapon Failures 9 | . . . . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 536 | . . 3 . 8 13 . . 60 189 44 . 49 170 Projectiles . | . . . . . . . . . . . . . . Explosions 77 | . . 3 . 8 13 . . 4 . . . 49 . Melee 459 | . . . . . . . . 56 189 44 . . 170 Knockbacks 8 | . . . . . . . . . . . . 2 6 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 7 | . . . . . . . . . . . . 2 5 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 438 | . 54 53 13 6 39 . . 14 . 99 . 16 144 Shots 18 | . 3 3 1 1 1 . . 1 . 4 . 1 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 765 | 45 75 103 485 266 333 267 . 484 114 210 . 387 765 Average Temperature 96 | 19 24 42 111 76 68 82 . 148 60 61 . 124 136 Received Heat Transfer 3464 | . 108 133 540 729 513 45 . 258 . 282 . 454 402 Effects 20 | . . . 5 2 1 . . 4 . 1 . 1 6 Shutdowns 5 | . . . 2 . . . . 1 . . . . 2 Energy Bleed 3 | . . . 1 . 1 . . . . . . 1 . Interference 7 | . . . 2 2 . . . . . 1 . . 2 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . 3 . . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . . 2 . . . . 1 . . . . 3 Combat Hostiles 5 | . . . 2 . . . . 1 . . . . 2 Parts Fried 20 | . . . 4 . . . . 8 . . . . 8 Impact Corruptions 4 | . . . . . . . . . . . . . 4 Robots Melted 6 | . . . . . . . . 1 . . . 2 3 Combat Hostiles 5 | . . . . . . . . 1 . . . 2 2 Parts Melted 34 | 2 2 . 1 . 1 . . 10 . . . 11 7 Heat Transferred 10708 | 222 481 111 150 . 200 222 . 2429 75 400 . 2087 4331 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 2 . 3 . . 2 . 1 . . 1 Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . 2 . 2 1 2 1 . 1 . . . . 3 Low Security (%) 39 | 100 48 100 41 16 9 87 . 53 . . . . 27 Level 1 33 | . 46 . 20 83 42 12 . 46 . . . . 16 Level 2 25 | . 4 . 37 . 47 . . . . . . . 52 Level 3 . | . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 758 | 10 422 113 656 372 664 252 . 288 . . . . 758 Initial 273 | . . 33 8 273 136 252 . . . . . . . Average 259 | 1 217 81 274 250 388 120 . 126 . . . . 346 Influence Increases 6463 | 15 630 149 1211 827 986 189 . 541 10 105 . 415 1385 Destroy 0b10 Robot/C 3860 | . 400 100 700 520 540 60 . 320 . 80 . 380 760 Destroy 0b10 Robot/NC 345 | 15 20 . 70 55 60 . . 40 10 . . 5 70 Destroy Leader 840 | . 84 20 178 142 152 . . 102 . 10 . 30 122 Successful Hack 120 | . 7 . 23 19 5 39 . 15 . . . . 12 Select Force Hacks 270 | . 60 . 60 . 60 90 . . . . . . . Disable Machine 405 | . . . 75 . 120 . . 30 . . . . 180 Destroy Structure 443 | . 59 29 60 46 49 . . 34 . . . . 166 Lose Combat Pursuer 180 | . . . 45 45 . . . . . 15 . . 75 Influence Decreases 5828 | 15 545 212 584 1152 662 806 31 308 243 105 . 415 750 Entered New Map 1144 | . . 52 14 376 188 396 31 . 87 . . . . Time Decay 3494 | 15 385 80 520 446 474 410 . 238 156 75 . 285 410 Lost Part 740 | . 10 80 50 30 . . . 70 . 30 . 130 340 Purge Threat 450 | . 150 . . 300 . . . . . . . . . Squads Dispatched 45 | . 7 . 5 7 9 . . 5 . . . 1 11 Investigation 16 | . 6 . 3 1 2 . . . . . . . 4 Extermination 5 | . . . . . . . . 2 . . . . 3 Reinforcement 14 | . 1 . 1 3 3 . . 3 . . . . 3 Assault 4 | . . . 1 . 1 . . . . . . 1 1 Garrison 6 | . . . . 3 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Distress Signals 14 | . 1 . 3 5 1 . . 2 . . . . 2 Communications Jammed 49 | . . . . . . . . . . . . . 49 Distress Signals 49 | . . . . . . . . . . . . . 49 Times Spotted 288 | . 24 20 53 37 32 2 . 23 . 5 . 24 68 Peak Tracking Total 15 | . 6 15 4 6 3 1 . 6 . 3 . 9 13 Tactical Retreats 11 | . . . 3 2 . . . . . 1 . . 5 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 3 | . 2 . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 29 | . . . 5 . 8 . . 2 1 . . 1 12 Max in Single Turn 10 | . . . 2 . 2 . . 1 1 . . 1 10 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 55 | . 7 1 7 7 7 10 3 3 1 . . . 9 Terminals 32 | . 5 . 5 6 5 6 . 2 . . . . 3 Fabricators 4 | . . . . . . . . . . . . . 4 Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units 11 | . 2 . 2 . 2 4 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . 1 Total Hacks 165 | . 23 1 17 20 17 28 28 7 1 . . . 23 Successful 101 | . 11 1 11 11 5 15 28 4 1 . . . 14 Failed 64 | . 12 . 6 9 12 13 . 3 . . . . 9 Catastrophic 13 | . 3 . 2 1 1 4 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 81 | . 20 . 9 9 14 21 . 2 . . . . 6 Terminals 105 | . 21 . 14 19 14 21 . 5 . . . . 11 Fabricators 9 | . . . . . . . . . . . . . 9 Repair Stations 2 | . . . . . . . . 2 . . . . . Recycling Units 17 | . 2 . 3 . 3 7 . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . 1 Terminal Hacks 66 | . 6 1 7 8 2 10 28 . 1 . . . 3 Record 21 | . . . . . . . 20 . 1 . . . . Part Schematic 7 | . 3 . 1 . . 2 . . . . . . 1 Robot Analysis 13 | . . . . . . 6 7 . . . . . . Prototype ID Bank 5 | . . . 2 1 . 2 . . . . . . . Open Door 2 | . . 1 . . 1 . . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 Alert Level 4 | . 1 . 1 2 . . . . . . . . . Unreport Threat 3 | . 1 . . 2 . . . . . . . . . Locate Traps 4 | . 1 . . 2 . . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . 1 . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . 7 Network Status 1 | . . . . . . . . . . . . . 1 Load Schematic 4 | . . . . . . . . . . . . . 4 Build 2 | . . . . . . . . . . . . . 2 Repair Station Hacks 2 | . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 24 | . 5 . 4 3 3 5 . 2 . . . . 2 Terminals 15 | . 3 . 2 3 1 2 . 2 . . . . 2 Botnet 15 | . 3 . 2 3 1 2 . 2 . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 9 | . 2 . 2 . 2 3 . . . . . . . Tunnel 9 | . 2 . 2 . 2 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 38 | . 5 . 4 7 4 7 . 3 . . . . 8 Full Trace Events 8 | . 2 . . 1 . 1 . . . . . . 4 Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 23 | . 3 . 1 . . 2 . . . . 16 . 1 Parts Built 4 | . . . . . . . . . . . . . 4 Authchips . | . . . . . . . . . . . . . . Time 142 | . . . . . . . . . . . . . 142 Total Part Build Rating 20 | . . . . . . . . . . . . . 20 Parts Repaired 1 | . . . . . . . . 1 . . . . . Time 38 | . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Active Infowar (turns) 15755 | 17 1093 171 1721 1113 746 989 2493 844 975 1036 2447 654 1456 Sensors 2082 | . . . . . . . . . 921 655 . 506 . Seismic 14937 | 17 1093 171 1721 1113 746 989 2493 844 975 1009 2447 148 1171 T.N.C. 170 | . . . . . . . . . . . . . 170 Jamming 297 | . . . . . . . . . . . . . 297 Robot Analysis Total 13 | . . . . . . 6 7 . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 2 2 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Turns Passed 19000 | 117 1150 171 1877 1115 1218 989 3101 949 975 1036 2508 1475 2319 Spaces Moved 8606 | 51 627 93 886 460 444 600 2035 348 378 391 1002 455 836 Core 15 | 3 . 1 . . . . . . . . . 5 6 Treads 7204 | 48 627 19 673 460 444 600 1746 348 378 391 1002 302 166 Legs 534 | . . . 213 . . . . . . . . 148 173 Wheels 853 | . . 73 . . . . 289 . . . . . 491 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 120 160 158 158 100 159 246 246 246 242 50 Average Speed 186 | 153 160 122 161 162 158 158 151 178 246 247 246 278 205 Slowest Speed 1700 | 160 160 350 330 240 162 158 158 247 247 250 247 1700 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 79 17 73 43 65 97 87 12 49 56 85 55 17 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 17 | . 2 . 2 . 2 3 4 . . 2 2 . . Known Exits Taken 7 | . . . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . . . . Scrap Searched 15 | . . 1 . . . . 5 . 1 2 5 1 . Spaces Dug 82 | . 15 27 9 . . . . 6 . 8 . 3 14 Terrain Destroyed 444 | . 57 39 72 51 41 . . 39 . 37 . 23 85 Melee 18 | . . . . . . . . 6 . . . 1 11 Projectile 7 | . . . . . . . . . . . . 3 4 AOE 419 | . 57 39 72 51 41 . . 33 . 37 . 19 70 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total 10338 | 70 710 126 1155 660 777 630 2060 556 400 434 1045 559 1156 Wait 532 | . 25 3 72 48 197 19 . 88 . 19 . 8 53 Move 8593 | 50 626 92 885 459 443 599 2034 347 377 390 1001 454 836 Hop . | . . . . . . . . . . . . . . Pick Up 121 | 5 10 5 26 12 4 . 1 22 4 1 9 5 17 Fast Attach 79 | 7 1 . 5 4 1 . 8 2 1 1 8 5 36 Attach 60 | . . 3 14 4 . . 1 12 1 1 3 7 14 Detach 7 | . . . 1 . . . . . . . 1 . 5 Swap 173 | . 11 4 27 26 28 2 4 17 2 7 6 10 29 Drop 129 | . 3 2 28 24 13 2 12 5 1 1 16 2 20 Fire 577 | 8 34 17 97 83 81 8 . 55 2 11 . 55 126 Melee 59 | . . . . . 2 . . 8 12 3 1 13 20 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . 8 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 11) 467 | -10/Materials | Discovered new exit (range 13) 618 | -10/Materials | Derelicts attacked the area 701 | -10/Materials | Discovered new exit (range 12) 1268 | -10/Materials | Entered Mines 1291 | -10/Mines | Discovered new exit (range 13) 1338 | -10/Mines | Core integrity fell below 50% 1355 | -10/Mines | Lost 3 parts (1p1n1w) 1371 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1424 | -10/Mines | Assembled infested the area 1439 | -10/Mines | Core integrity fell below 20% 1439 | -10/Mines | Entered Materials 1439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1458 | -9/Materials | Destroyed 7 combat bots 1468 | -9/Materials | Lost 5 parts (1p2n2w) 2267 | -9/Materials | Discovered new exit (range 5) 2623 | -9/Materials | Discovered new exit (range 10) 2633 | -9/Materials | Lost 3 parts (1n2w) 3039 | -9/Materials | First assault squad dispatched 3068 | -9/Materials | Discovered new exit (range 15) 3316 | -9/Materials | Entered another Materials area 3316 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3589 | -8/Materials | Garrison activated, responded to threat 3611 | -8/Materials | Identified exit to Storage 3634 | -8/Materials | Build established: Tank 4039 | -8/Materials | Discovered new exit (range 15) 4184 | -8/Materials | Discovered new exit (range 5) 4431 | -8/Materials | Entered Storage 4652 | -8/Storage | Build established: Scavenger-Tank 4717 | -8/Storage | Core integrity fell below 50% 5411 | -8/Storage | Garrison activated, responded to threat 5483 | -8/Storage | Identified exit to Recycling 5631 | -8/Storage | First assault squad dispatched 5644 | -8/Storage | Used back door to open Recycling access 5649 | -8/Storage | Entered Recycling 5997 | -8/Recycling | Discovered new exit (range 16) 6599 | -8/Recycling | Scanned before Scraplab entrance 6621 | -8/Recycling | Entered Scraplab 6635 | -8/Recycling | Discovered new exit (range 2) 6638 | -8/Recycling | Entered Scraptown 6638 | -8/Scraptown | System corruption cleaned by C-Scrubber 6827 | -8/Scraptown | Visited Assassins FH 6855 | -8/Scraptown | Visited Comm Corps 6917 | -8/Scraptown | Visited Red Mages 7201 | -8/Scraptown | Discovered new exit (range 11) 7321 | -8/Scraptown | Visited The Evicted 7386 | -8/Scraptown | Visited Cave Peace 7402 | -8/Scraptown | Visited Awakened 7603 | -8/Scraptown | Visited UFD Registry 7603 | -8/Scraptown | Registered with UFD as "Cogtorch" 7634 | -8/Scraptown | Visited Scrapoid Research Area 7658 | -8/Scraptown | Visited A0-MCA Data Center 7667 | -8/Scraptown | Given an A- rating by A0-MCA 7710 | -8/Scraptown | Visited Science Testing Area 7860 | -8/Scraptown | Visited Scrap Suit Storage 7882 | -8/Scraptown | Visited Scrapoid Pod Storage 7903 | -8/Scraptown | Visited Junk Repository 7959 | -8/Scraptown | Visited Observation Area 7982 | -8/Scraptown | Visited Cartography Club 8026 | -8/Scraptown | Visited Science Guys 8080 | -8/Scraptown | Visited Analyses Database 8231 | -8/Scraptown | Build established: Tank 8562 | -8/Scraptown | Found Scrap Suit 9011 | -8/Scraptown | Learned location of Upper Caves (-5) 9011 | -8/Scraptown | Learned location of Cetus (-4) 9011 | -8/Scraptown | Learned 12 Materials zone layouts 9011 | -8/Scraptown | Learned 16 Factory zone layouts 9011 | -8/Scraptown | Learned 20 Factory zone layouts 9011 | -8/Scraptown | Learned 24 Factory zone layouts 9011 | -8/Scraptown | Learned 12 Research zone layouts 9011 | -8/Scraptown | Learned 4 Access zone layouts 9011 | -8/Scraptown | Learned 8 Lower Caves zone layouts 9011 | -8/Scraptown | Learned 20 Lower Caves zone layouts 9011 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 9011 | -8/Scraptown | Learned Factory emergency access door positions 9011 | -8/Scraptown | Learned location of 1 exit from Lower Caves 9011 | -8/Scraptown | Learned location of 2 exits from Lower Caves 9092 | -8/Scraptown | Found Deep Structural Scanner 9729 | -8/Scraptown | Discovered new exit (range 5) 9739 | -8/Scraptown | Entered Factory 9739 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9740 | -6/Factory | Identified exit to Lower Caves 9741 | -6/Factory | Identified exit to Factory 10027 | -6/Factory | Repaired Arm. Treads 10275 | -6/Factory | Destroyed 7 combat bots 10559 | -6/Factory | Lost 6 parts (1n2u3w) 10688 | -6/Factory | Entered Lower Caves 10689 | -6/Lower Caves | Identified exit to Lower Caves 10799 | -6/Lower Caves | Build established: Scavenger-Mutant 11485 | -6/Lower Caves | Entered a destroyed Warlord outpost 11663 | -6/Lower Caves | Entered another Lower Caves area 11664 | -6/Lower Caves | Identified exit to Zion 11695 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11872 | -6/Lower Caves | Learned location of Zion (-6) 11996 | -6/Lower Caves | Build established: Scavenger-Gunner 12352 | -6/Lower Caves | Lost 3 parts (1p1n1w) 12370 | -6/Lower Caves | Encountered a Warlord checkpoint 12409 | -6/Lower Caves | Spotted B-75 Beast 12607 | -6/Lower Caves | Build established: Scavenger-Mutant 12699 | -6/Lower Caves | Entered Zion 12700 | -6/Zion | Identified exit to Proximity Caves 13080 | -6/Zion | System corruption cleaned by Quarantine Array 13183 | -6/Zion | Received a hallucinogenic algorithm 13613 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13690 | -6/Zion | Found Prototype Device 13690 | -6/Zion | Identified Phasing AFG 14211 | -6/Zion | Found CR-A16's Pointy Stick 14335 | -6/Zion | Learned Factory emergency access door positions 15101 | -6/Zion | Found Prototype Processor 15101 | -6/Zion | Identified Exp. Armor Integrity Analyzer 15105 | -6/Zion | Found Prototype Processor 15105 | -6/Zion | Identified Exp. Terrain Scan Processor 15110 | -6/Zion | Found Prototype Processor 15110 | -6/Zion | Identified Spectral Analyzer 15114 | -6/Zion | Found Prototype Processor 15114 | -6/Zion | Identified Exp. Target Analyzer 15121 | -6/Zion | Found Prototype Processor 15121 | -6/Zion | Identified Exp. Targeting Computer 15160 | -6/Zion | Found Spectral Analyzer 15165 | -6/Zion | Found Exp. Armor Integrity Analyzer 15172 | -6/Zion | Found Prototype Hackware 15207 | -6/Zion | Entered Proximity Caves 15327 | -5/Proximity Caves | Learned Factory security intel 15392 | -5/Proximity Caves | Build established: Scavenger-Gunner 15552 | -5/Proximity Caves | Lost 3 parts (2n1u) 15931 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15973 | -5/Proximity Caves | Destroyed 9 combat bots 15978 | -5/Proximity Caves | Lost 5 parts (1p3n1u) 16078 | -5/Proximity Caves | Core integrity fell below 50% 16154 | -5/Proximity Caves | Lost 9 parts (2p3n1u3w) 16341 | -5/Proximity Caves | Build established: Mutant 16682 | -5/Proximity Caves | Entered Factory 16682 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16683 | -5/Factory | Identified exit to Upper Caves 16684 | -5/Factory | Identified exit to Factory 17104 | -5/Factory | Discovered exit to Factory (range 5) 17480 | -5/Factory | Spotted B-75 Beast 17552 | -5/Factory | Identified Exp. Hacking Suite 17600 | -5/Factory | Fabricated Imp. Medium Treads? 17718 | -5/Factory | Lost 3 parts (2n1u) 18196 | -5/Factory | Fabricated Imp. Medium Treads? 18282 | -5/Factory | Lost 3 parts (2n1w) 18407 | -5/Factory | System corruption reached 10% 18514 | -5/Factory | Lost 4 parts (2n2w) 18531 | -5/Factory | System corruption reached 30% 18700 | -5/Factory | Lost 3 parts (1p1n1u) 18782 | -5/Factory | First assault squad dispatched 18973 | -5/Factory | Cargo convoy interrupted 18989 | -5/Factory | Core integrity fell below 50% 18998 | -5/Factory | Core integrity fell below 20% 19001 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 18992_ Imp. Medium Treads destroyed. 18992_ W-25 Informer distress signal jammed. 18993_ Hvy. Laser destroyed. 18993_ Slug penetrates Construction Platform. 18993_ Construction Platform disabled. 18993_ W-25 Informer distress signal jammed. 18994_ Transmission Jammer destroyed. 18994_ W-25 Informer sends out distress signal. 18995_ Fabricator collapses. 18995_ Fabricator disabled. 18995_ Penetrated by Slug. 18995_ Adv. Cooling System destroyed. 18995_ Penetrated by Slug. 18996_ Dropped Huge Storage Unit. 18996_ Dropped Rnf. Fission Core. 18996_ Penetrated by Slug. 18997_ System corrupted: Matter fused (-5). 18998_ Acquired Adv. Hacking Suite. 18998_ Penetrated by Slug. [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????+ | | ??????????????????????????????????????????????? # | | ???????????????????????????????????????????????? " | | ??????????????????????????????????????????#+##### | | ????????????????????????######???????# #### | | ???????????????????????? #??????# | | ??????????????????????"""" #??????# ]! | | ??????????????????????"""" #??????# ]! | | ????????????????????"""""" #??????# | | ?????????????????????"""" #??????# | | ????????????????????? m ########w = | | ???????????????????""""""" ! + % | | ????????????????# """""" =!!! | | ????????????????# """""""*!%|*! """ | | ????????????????# """""" **|[!=""F"" """" | | ????????????????# @ =!!!=" "" """" | | ????????????????# =!*!=%/ u """" | | ????????????????#######+#####/!! h """" | | ???????????????????? !!! h """" | | ??????????????????? x """" | | ???????????????????? p | | ???????????????????? | | ???????????????????? % | | ???????????????????####+########### ####+##### | | ??????????????????????????????????? " ?# ??? | | ??????????????????????????????????? "%" ?# """? | | ???????????????????????????????????? ""? # """ | | ???????????????????????????????????? "??# """ | | ????????????????????????????????????? "??# | | ??????????????????????????????????????! "??# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """? | | ????????????????????????????????????????????! ?? | | ????????????????????????????????????????????###??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 37 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Imp. Medium Treads | -8/Recycling | Hacked Imp. Shield Generator | -8/Recycling | Hacked Imp. KE Penetrator | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Myomer Leg | -5/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Imp. Medium Treads | x2 | -5/Factory Imp. Medium Treads | x2 | -5/Factory Repaired ---------- Arm. Treads | 56% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I Was Wrong! Challenges ------------ None Game ------ Seed CommAngularFocus Manual? 0 Play Time 02:28:45 Cumulative 206.7 hours Start 2025.08.22 @ 22:21:48 End 2025.08.23 @ 17:09:29 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 75 Gallery% 71 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c11cdd5-8ff5-4280-bfaf-f8be0623b6c5