Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.28 @ 10:37:31 Player: Elxavo Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (123) 615 Value Destroyed (4747) 4747 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 10182 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 144/300 Energy 400/450 System Corruption 0% Temperature Hot (288) Movement Core (1650) Ox32 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Energy Well Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Ion Cannon Heavy Missile Launcher > --- INVENTORY (25) --- Micro Nuclear Core Armored Huge Wheel Humpback Advanced ECM Suite Layered Medium Armor Plating Hacking Suite Drone Bay (2/2) Heavy Machine Gun Advanced Assault Cannon Dirty Datajack (20) Dirty Datajack (20) Dirty Datajack (20) Dirty Datajack (20) Dirty Datajack (20) Dirty Datajack (20) Dirty Datajack (20) CR-A16's Pointy Stick Heavy Pick Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Leg Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Huge Storage Unit Energy Well Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Layered Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Armored Huge Wheel Humpback Advanced ECM Suite Improved Medium Armor Plating Hacking Suite Drone Bay Ion Cannon Heavy Machine Gun Heavy Missile Launcher Heavy Missile Launcher Precision Grenade Launcher Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Heavy Pick [Rating: 79] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Airjet Treads Light Treads Leg Titanium Leg Hover Unit Improved Airjet Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . 2 . 1 . . . . Utility 5 | . . 2 2 . . 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 113 | 7 13 12 19 16 6 23 2 6 2 7 Power 12 | 1 2 2 2 2 . 1 . 1 . 1 Engine 8 | 1 2 2 1 . . 1 . 1 . . Core 4 | . . . 1 2 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 3 3 4 8 . 9 . 4 . . Treads 14 | 2 3 3 . . . 6 . . . . Leg 15 | . . . 4 8 . 3 . . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . . 4 . . Flight . | . . . . . . . . . . . Utility 37 | 2 2 6 8 4 2 9 2 . 1 1 Device 17 | 1 . 4 6 1 1 3 . . 1 . Storage 5 | 1 1 1 . 1 . . 1 . . . Processor 5 | . . . 1 1 . 3 . . . . Hackware . | . . . . . . . . . . . Protection 10 | . 1 1 1 1 1 3 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 31 | 2 6 1 5 2 4 4 . 1 1 5 Energy Gun 7 | . 2 1 2 . 2 . . . . . Energy Cannon 10 | . 1 . 3 1 1 2 . . . 2 Ballistic Gun 7 | 2 2 . . 1 . 2 . . . . Ballistic Cannon 2 | . . . . . . . . 1 1 . Launcher 3 | . . . . . . . . . . 3 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 2 . 1 1 1 Parts Lost 47 | . 3 4 9 1 . 11 1 4 . 14 Power 7 | . . 1 2 1 . . . 1 . 2 Propulsion 14 | . 1 . 2 . . 5 . 1 . 5 Utility 14 | . 1 3 2 . . 4 1 . . 3 Weapon 12 | . 1 . 3 . . 2 . 2 . 4 Highest Loss Streak 13 | . 2 1 4 1 . 2 1 4 . 13 To Critical Strikes . | . . . . . . . . . . . Average Backups 19 | 4 13 19 17 18 22 24 22 17 22 22 Power 2 | . 2 2 1 1 3 3 3 2 2 1 Propulsion 4 | 1 3 5 6 6 5 4 7 2 1 1 Utility 5 | . 4 5 5 3 7 8 4 4 4 5 Weapon 6 | 1 3 5 4 6 7 8 8 6 7 7 Tool/Special . | . . . . . . . . . . . Unused Backups 45 | . 4 3 10 4 1 4 . 1 3 15 Power 5 | . 1 1 . 2 . . . . . 1 Propulsion 8 | . 2 . 4 . . . . 1 . 1 Utility 11 | . 1 . 3 . . 4 . . . 3 Weapon 11 | . . 2 3 2 1 . . . . 3 Tool/Special 10 | . . . . . . . . . 3 7 Average Slot Usage (%) 96 | . 99 99 95 95 92 96 96 91 99 95 Engine 5 | . 13 10 3 . . 2 6 5 6 4 Core 2 | . . . 5 6 7 3 . . . . Treads 10 | . 27 22 4 . . 12 29 3 . . Leg 10 | . . . 12 29 30 18 . . 5 5 Hover 5 | . . . . . . . . 21 26 24 Device 17 | . 13 27 30 16 15 17 6 6 11 12 Storage 10 | . 14 11 9 7 7 6 13 13 13 13 Processor 7 | . . . 2 8 7 13 13 13 13 13 Protection 6 | . . 5 10 6 7 6 13 13 7 5 Energy Gun 5 | . 9 19 10 . . . . . . . Energy Cannon 5 | . 7 . 7 11 2 7 6 6 . . Ballistic Gun 2 | . 6 2 . 2 7 2 6 . . . Ballistic Cannon 2 | . . . . . . . . 5 12 11 Peak Build Rating 79 | 7 10 18 38 47 50 68 70 69 79 79 Average Rating 42 | 5 8 15 25 43 47 61 67 63 77 76 On Entrance 40 | . 7 9 18 38 46 46 65 65 69 79 Avg Prop Armor Cover (%) 4 | . 10 . . . . 7 . . 4 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 125 | 11 53 61 66 120 120 121 125 116 116 113 Greatest Support 134 | 40 40 40 40 73 72 134 134 78 36 36 Greatest Overweight (x) 20 | . 2 1 20 2 1 3 1 3 3 4 Average Overweight (x) 1 | . . 1 1 . 1 . . 2 3 2 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 Average Capacity 21 | 7 15 20 20 20 25 25 25 25 25 25 Most Carried 25 | 8 20 20 20 21 25 25 24 25 25 25 Average Carried 19 | 4 13 19 18 19 23 24 23 18 24 24 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 Final Carried 25 | 8 17 20 20 19 25 25 23 25 25 20 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Matter Collected 2627 | 314 185 491 160 143 329 554 93 318 40 . Remotely . | . . . . . . . . . . . Salvage Created 5337 | 141 720 724 948 495 358 1639 84 196 . 32 Parts 245 | 13 42 35 35 18 25 67 3 5 . 2 Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 3 5 . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 100 | . 18 15 16 8 5 28 3 6 . 1 Guns 44 | . 9 14 8 . 5 8 . . . . Cannons 49 | . 7 . 7 7 . 19 3 6 . . AOE 1 | . . . . . . . . . . 1 Classes Destroyed 15 | 2 5 1 1 3 2 . . . . 1 Worker 1 | . . . . . 1 . . . . . Builder 2 | . . . . 1 1 . . . . . Tunneler 4 | 4 . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . Watcher 11 | . 1 2 3 2 1 2 . . . . Swarmer 13 | . 3 . . . . 4 3 3 . . Grunt 55 | . 15 10 11 3 1 13 . 2 . . Brawler 3 | . . . . . 1 1 . 1 . . Duelist 3 | . . . . 1 1 1 . . . . Sentry 14 | . . 5 4 . 1 4 . . . . Hunter 2 | . . . 1 1 . . . . . . Programmer 9 | . . . . 3 1 5 . . . . Z-Light 1 | . . . . . . . . . . 1 Best Kill Streak 5 | 2 3 5 3 4 4 3 3 3 . 1 Combat Bots Only 5 | . 3 5 2 4 2 3 3 3 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Hostile Shots Fired 916 | . 95 86 123 26 103 295 37 59 . 92 Missed 267 | . 27 21 37 11 31 91 12 12 . 25 Hits 649 | . 68 65 86 15 72 204 25 47 . 67 Melee 28 | . . . . 4 16 8 . . . . Projectile 621 | . 68 65 86 11 56 196 25 47 . 67 AOE 1 | . . . . 1 . . . . . . Critical Strikes 24 | . . 3 7 1 8 4 . 1 . . Damage Taken 10759 | . 828 863 1336 352 1180 2896 374 793 . 2137 Core 1542 | . 129 132 187 69 166 337 55 88 . 379 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 91 | . 91 . . . . . . . . . Core Remaining (%) 69 | 100 48 67 66 . 66 . . . . . Volleys Fired 460 | 22 77 49 80 29 41 114 11 24 . 13 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 Hottest 140 | 40 125 128 140 140 93 110 63 105 . 119 Shots Fired 794 | 44 133 87 145 58 49 188 22 47 . 21 Gun 437 | 44 99 87 78 7 43 67 11 1 . . Cannon 347 | . 32 . 67 51 6 121 11 46 . 13 Launcher 8 | . . . . . . . . . . 8 Special 2 | . 2 . . . . . . . . . Kinetic 268 | 44 60 5 . 7 43 67 11 23 . 8 Thermal 518 | . 73 82 145 51 6 121 11 24 . 5 Explosive 8 | . . . . . . . . . . 8 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 45 | 7 17 15 10 11 17 45 3 6 . 6 Robot Miss Streak 5 | 4 5 2 3 3 4 3 2 4 . 2 Penetration Max 1 | . . . . 1 1 1 . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 559 | 26 84 63 98 43 38 157 10 26 . 14 Core Hits 223 | 10 35 28 39 18 18 55 3 9 . 8 Critical Kills 6 | . . . 1 1 . 4 . . . . Critical Parts Destroyed 7 | . . . . . 1 4 2 . . . Critical Strikes 22 | . 3 3 3 1 1 9 2 . . . Burn 8 | . 3 3 2 . . . . . . . Meltdown 2 | . . . 1 1 . . . . . . Destroy 12 | . . . . . 1 9 2 . . . Melee Attacks 3 | . . . . . 3 . . . . . Impact 3 | . . . . . 3 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11405 | 219 1147 1002 1969 1109 834 3519 188 697 . 721 Guns 4526 | 219 730 1002 821 80 780 869 25 . . . Cannons 6379 | . 417 . 1148 1029 54 2650 163 697 . 221 Explosions 500 | . . . . . . . . . . 500 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2722 | 219 291 49 . 80 780 869 25 264 . 145 Thermal 8183 | . 856 953 1969 1029 54 2650 163 433 . 76 Explosive 500 | . . . . . . . . . . 500 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . 4 5 5 5 5 5 . Average Corruption 3 | . . . . 2 4 1 5 5 5 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 103 | . . . . 10 16 20 22 34 1 . Message Errors 31 | . . . . 4 5 7 5 10 . . Matter Fused 17 | . . . . 1 2 4 3 7 . . Heat Flow Errors 11 | . . . . . 3 2 3 3 . . Energy Discharges 16 | . . . . 2 2 1 3 7 1 . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . 3 . . 5 3 . . Data Loss (major) 7 | . . . . . . 3 2 2 . . Misfires 6 | . . . . . 3 1 . 2 . . Alerts 2 | . . . . . . 2 . . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 154 | . . . . 24 . 68 1 26 . 35 Projectiles 125 | . . . . 24 . 68 1 26 . 6 Explosions 29 | . . . . . . . . . . 29 Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . . . 3 . 1 Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . . 3 . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 628 | . 596 98 541 171 262 207 203 628 . 270 Average Temperature 117 | . 139 31 132 56 113 67 52 217 . 113 Received Heat Transfer 3612 | . 387 411 774 54 291 894 . 198 . 603 Effects 49 | . 22 . 6 . 1 . . 19 . 1 Shutdowns 7 | . 3 . 1 . . . . 3 . . Energy Bleed 4 | . 2 . . . 1 . . . . 1 Interference 9 | . 2 . 4 . . . . 3 . . Matter Decay 7 | . 5 . . . . . . 2 . . Short Circuit 5 | . 2 . . . . . . 3 . . Damage (minor) 2 | . 1 . 1 . . . . . . . Damage (major) 14 | . 6 . . . . . . 8 . . Damage (core) 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . 2 1 1 1 . 1 . . . . Combat Hostiles 6 | . 2 1 1 1 . 1 . . . . Parts Melted 39 | . 5 3 11 10 . 9 1 . . . Heat Transferred 15057 | . 2146 2405 3965 1766 74 3851 222 592 . 36 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 98 | 100 100 100 100 100 100 93 . . . . Level 1 1 | . . . . . . 6 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 358 | 5 83 96 112 79 62 358 . . . . Initial 47 | . . 31 16 47 9 11 . . . . Average 28 | . 26 27 18 11 13 58 . . . . Influence Increases 2929 | 25 549 429 449 244 224 799 70 140 . . Destroy 0b10 Robot/C 1980 | . 360 300 320 160 100 560 60 120 . . Destroy 0b10 Robot/NC 115 | 25 15 10 20 15 20 10 . . . . Destroy Leader 496 | . 84 84 88 54 22 134 10 20 . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . Successful Hack 112 | . 32 17 . 12 19 32 . . . . Disable Machine 90 | . . 15 15 . 45 15 . . . . Destroy Structure 21 | . 3 3 6 3 3 3 . . . . Lose Combat Pursuer 105 | . 45 . . . 15 45 . . . . Influence Decreases 2929 | 25 475 462 384 329 220 468 426 140 . . Entered New Map 285 | . . 43 25 59 12 14 132 . . . Time Decay 2456 | 25 445 409 315 270 208 360 284 140 . . Lost Part 188 | . 30 10 44 . . 94 10 . . . Squads Dispatched 23 | . 4 2 1 5 2 9 . . . . Investigation 7 | . 3 1 1 1 . 1 . . . . Extermination 7 | . . . . 3 1 3 . . . . Reinforcement 6 | . 1 1 . 1 1 2 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Distress Signals 6 | . 1 2 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 165 | . 33 23 30 16 16 34 3 7 . 3 Peak Tracking Total 5 | . 3 4 5 4 5 4 3 4 . 3 Tactical Retreats 8 | . 2 . 3 . 1 2 . . . . ECM-based Alert Blocks 3 | . . . 3 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Traps Triggered 10 | . 2 . 1 5 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused 1 | . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Machines Disabled 6 | . . 1 1 . 3 1 . . . . Max in Single Turn 1 | . . 1 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Machines Accessed 36 | . 8 5 4 3 5 9 1 1 . . Terminals 24 | . 7 5 4 2 3 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . 1 . . . 1 1 . . . . Recycling Units 3 | . . . . . 1 2 . . . . Scanalyzers 2 | . . . . 1 . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 110 | . 32 24 11 5 12 24 1 1 . . Successful 66 | . 24 13 6 1 6 14 1 1 . . Failed 43 | . 8 11 5 4 6 9 . . . . Catastrophic 6 | . . . . 1 2 3 . . . . Database Lockouts 1 | . . . . . . 1 . . . . Manual 67 | . 17 18 7 1 4 5 . . 15 . Terminals 77 | . 28 24 11 2 7 5 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 8 | . 4 . . . 2 2 . . . . Recycling Units 6 | . . . . . 3 3 . . . . Scanalyzers 14 | . . . . 3 . 11 . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 22 | . 10 5 2 . 2 1 1 1 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . Open Door 4 | . . . . . 2 . 1 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 7 | . 3 2 1 . . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 4 . . . 1 1 . . . . Scan Component 4 | . 2 . . . 1 1 . . . . Repair 2 | . 2 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Scanalyzer 10 | . . . . 1 . 9 . . . . Insert Component 3 | . . . . . . 3 . . . . Analyze 5 | . . . . . . 5 . . . . Retrieve Study 2 | . . . . 1 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 27 | . 10 8 4 . 2 3 . . . . Terminals 25 | . 10 8 4 . 2 1 . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 9 | . 3 3 1 . 1 1 . . . . Skim 15 | . 6 5 3 . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . Reject 1 | . . . . . . 1 . . . . Mask 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 32 | . 7 4 4 3 5 9 . . . . Full Trace Events 3 | . 1 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . 1 . 1 . . . . Parts Repaired 2 | . 2 . . . . . . . . . Time 52 | . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 . Highest-Rated Group 160 | . . . . . . . . . 160 . Highest-Rated Ally 43 | . . . . . . . . . 43 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Active Infowar (turns) 11658 | 46 2253 2099 2190 1980 852 2238 . . . . Optics 978 | . . . 442 536 . . . . . . Seismic 11658 | 46 2253 2099 2190 1980 852 2238 . . . . ECM 451 | . . . 451 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Turns Passed 17049 | 246 2421 2141 2324 1980 852 2627 745 1207 2176 330 Spaces Moved 5281 | 112 675 374 505 561 319 856 379 491 879 130 Core 9 | 7 . . 2 . . . . . . . Treads 1988 | 105 675 374 91 . . 330 379 34 . . Legs 1818 | . . . 412 561 319 526 . . . . Wheels . | . . . . . . . . . . . Hover 1466 | . . . . . . . . 457 879 130 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 240 190 122 197 162 162 218 218 168 Average Speed 211 | 153 213 240 263 171 197 190 189 219 227 222 Slowest Speed 1050 | 160 320 240 1050 270 197 400 242 243 228 292 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 5 87 37 43 13 48 24 62 70 83 25 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 4 | . . . . . . . . 1 3 . Spaces Dug 2 | . 2 . . . . . . . . . Terrain Destroyed 25 | . 2 . 5 1 3 . 2 7 . 5 Melee . | . . . . . . . . . . . Projectile 19 | . 2 . 5 1 3 . 1 7 . . AOE 5 | . . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Dee Total 10490 | 148 1531 1535 1362 1528 493 1705 391 587 1060 150 Wait 4419 | . 727 1075 718 898 103 677 . 52 169 . Move 5271 | 111 674 373 504 560 318 855 378 490 878 130 Hop . | . . . . . . . . . . . Pick Up 121 | 8 21 15 22 9 11 20 . 10 5 . Fast Attach 23 | 7 2 1 3 6 . 4 . . . . Attach 58 | . 6 5 10 6 3 11 2 7 3 5 Detach . | . . . . . . . . . . . Swap 46 | . 10 7 7 6 4 10 . . . 2 Drop 84 | . 14 10 18 14 5 14 . 4 5 . Fire 460 | 22 77 49 80 29 41 114 11 24 . 13 Melee 3 | . . . . . 3 . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 247 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 13) 971 | -10/Materials | Discovered new exit (range 4) 1180 | -10/Materials | Repaired Lgt. Ion Engine 1208 | -10/Materials | Repaired Lgt. Treads 1836 | -10/Materials | Discovered new exit (range 15) 2110 | -10/Materials | Discovered new exit (range 9) 2483 | -10/Materials | Core integrity fell below 50% 2668 | -10/Materials | Entered another Materials area 2668 | -9/Materials | Evolved 2 slots: Utility x2 2996 | -9/Materials | Build established: Scavenger-Mutant 3271 | -9/Materials | Discovered new exit (range 8) 4481 | -9/Materials | Discovered new exit (range 15) 4809 | -9/Materials | Entered another Materials area 4809 | -8/Materials | Evolved 2 slots: Utility x2 5391 | -8/Materials | Lost 4 parts (1p2n1w) 5631 | -8/Materials | Build established: Mutant 6007 | -8/Materials | Discovered new exit (range 8) 7133 | -8/Materials | Entered Factory 7133 | -7/Factory | Evolved 2 slots: Propulsion x2 9089 | -7/Factory | Discovered new exit (range 11) 9111 | -7/Factory | Identified exit to Storage 9113 | -7/Factory | Entered Storage 9956 | -7/Storage | Discovered new exit (range 6) 9963 | -7/Storage | Identified exit to Factory 9965 | -7/Storage | Entered Factory 9965 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10461 | -6/Factory | Central database locked down 12325 | -6/Factory | Garrison activated, responded to threat 12533 | -6/Factory | Discovered new exit (range 15) 12581 | -6/Factory | Identified exit to Lower Caves 12592 | -6/Factory | Entered Lower Caves 12593 | -6/Lower Caves | Encountered a Warlord checkpoint 12605 | -6/Lower Caves | Learned Factory garrison access intel 13300 | -6/Lower Caves | Discovered new exit (range 16) 13334 | -6/Lower Caves | Identified exit to Lower Caves 13337 | -6/Lower Caves | Entered another Lower Caves area 13379 | -6/Lower Caves | Lost 4 parts (1p1n2w) 13445 | -6/Lower Caves | Core integrity fell below 50% 13540 | -6/Lower Caves | Discovered new exit (range 7) 13575 | -6/Lower Caves | Identified exit to Factory 14511 | -6/Lower Caves | Discovered new exit (range 12) 14542 | -6/Lower Caves | Identified exit to Zion 14544 | -6/Lower Caves | Entered Zion 14571 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14630 | -6/Zion | System corruption cleaned by Quarantine Array 14817 | -6/Zion | Given the Hacking Drone Bay 14818 | -6/Zion | Found Prototype Device 14885 | -6/Zion | Received a visual enhancement algorithm 14885 | -6/Zion | Identified Hacking Drone Bay 15256 | -6/Zion | Opened final containment barrier to the Deep Caves 15292 | -6/Zion | Discovered new exit (range 3) 15292 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15295 | -6/Zion | Identified exit to Deep Caves 15507 | -6/Zion | Met Imprinter 15559 | -6/Zion | Imprinted 15561 | -6/Zion | Declared Zion's savior 15689 | -6/Zion | Learned location of Quarantine (-3) 15785 | -6/Zion | Learned location of Armory (-4) 16074 | -6/Zion | Found CR-A16's Pointy Stick 16303 | -6/Zion | Ran a visual enhancement algorithm 16461 | -6/Zion | Ran a visual enhancement algorithm 16720 | -6/Zion | Entered Deep Caves 16720 | -6/Deep Caves | Accompanied by 4 allies 16980 | -6/Deep Caves | Attacked by Z-Imprinter 17011 | -6/Deep Caves | Z-Facility disabled 17042 | -6/Deep Caves | Core integrity fell below 20% 17050 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 16998_ 4Z-LPZ(o) is busy at the terminal. 17011_ Z-Facility disabled. 17016_ Weapon Cycler destroyed. 17016_ Imp. Airjet destroyed. 17023_ Destroyed Adv. Phase Shifter. 17023_ Magnetic Acceleration Cannon destroyed. 17028_ Destroyed Prototype Hover Unit. 17028_ P1-QPP(z) destroyed. 17030_ Arm. Leg destroyed. 17030_ Imp. Medium Armor Plating destroyed. 17031_ Destroyed Prototype Protection. 17033_ Prc. Grenade Launcher destroyed. 17033_ Imp. Airjet destroyed. 17040_ Destroyed Prototype Hover Unit. 17041_ Plasma Cannon destroyed. 17044_ Imp. Airjet destroyed. 17045_ Overheating: Energy bleed (-122). 17047_ Hacking Drone Bay destroyed. 17047_ Hvy. Missile Launcher destroyed. 17050_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????###############??????????????? | | ?????????????????#### ##?????????????? | | ????????????????## ##???###??????? | | ???????????????## ##### ##?????# | | ????????????# ## # #???### | | ???????????## ##### | | ??????????? | | ?????????? | | ?????????? | | ?????????? @ I | | ??????????? """"" " z | | ?????????????????"""""""""" | | ??????????????????""""""""" | | ???????????????????"""""""""" " | | ???????????????????""""""""" | | ??????????????????????"?""""""" | | ??????????????????????????""""" | | ??????????????????????????""""" | | ????????????????????????????""" | | ???????????????????????????? " | | ???????????????????????????? | | ??????????????????????????? | | ??????????????????????????" | | ??????????????????????????" | | ???????????????????????????"" | | ?????????????????????????????"" | | ??????????????????????????????? | | ?????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 16 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 5 Item Schematics ----------------- Hvy. Ion Cannon | -6/Factory | Scanalyzed Cld. Particle Cannon | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 35% | -10/Materials Lgt. Treads | 53% | -10/Materials Studied --------- Gauss Rifle | -7/Factory | Hacked Titanium Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed NovaPlatingShooter Manual? 0 Play Time 02:44:11 Cumulative 88.0 hours Start 2026.04.25 @ 11:04:43 End 2026.04.28 @ 10:37:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 25b117d3-63d5-4fcf-907d-562e275d4e06