Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 22:21:02

Player: Senbatale

Result: Destroyed by B5-H3V(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (247)      247
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 777

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     218/300
Energy                     194/200
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (300) Ox5
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
      Medium Storage Unit
             Structural Scanner
>            --- WEAPON (2) -------
   Makeshift Spear
>            --- INVENTORY (10) ---
             Wheel
  Subdweller Monowheel
             Targeting Computer
       Light Assault Rifle

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
      Medium Storage Unit
             Structural Scanner
>            --- WEAPON -----------
  Subdweller Beam Cannon
   Makeshift Spear
>            --- INVENTORY --------
  Subdweller Power Source
             Wheel
             Wheel
  Subdweller Monowheel
             Targeting Computer
             Assault Rifle
       Light Assault Rifle
       Light Assault Rifle
  Subdweller Machine Gun
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 6   5   15  
  Power                    5    | 1   .   4   
    Engine                 5    | 1   .   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   1   3   
    Treads                 2    | .   .   2   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   1   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   3   2   
    Device                 1    | .   .   1   
    Storage                2    | 1   1   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   1   6   
    Energy Gun             .    | .   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          6    | 2   1   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        2    | .   .   2   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   .   12  
  Power                    3    | .   .   3   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      8    | .   .   8   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     99   | .   99  98  
  Engine                   13   | .   14  13  
  Treads                   7    | .   .   17  
  Wheel                    20   | .   28  10  
  Device                   4    | .   .   9   
  Storage                  14   | .   14  14  
  Processor                8    | .   13  1   
  Protection               1    | .   .   2   
  Energy Cannon            2    | .   .   4   
  Ballistic Gun            25   | .   28  22  
Peak Build Rating          12   | 6   8   12  
  Average Rating           7    | 5   7   8   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             26   | 11  16  26  
  Greatest Support         40   | 26  26  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 5   10  10  
  Average Carried          8    | 2   8   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 5   9   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           544  | 225 169 150 
  Remotely                 .    | .   .   .   
Salvage Created            406  | 23  205 178 
  Parts                    38   | 2   21  15  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      10   | .   .   10  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  14   | .   6   8   
  Guns                     14   | .   6   8   
Classes Destroyed          6    | 1   3   2   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Swarmer                  11   | .   6   5   
  Sentry                   1    | .   .   1   
  Subdweller               2    | .   .   2   
Best Kill Streak           4    | 1   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        128  | .    19   109  
  Missed                   31   | .    5    26   
Damage Taken               1431 | .    102  1329 
  Core                     259  | .    21   238  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              63   | 4    17   42   
  Largest                  2    | 2    2    2    
  Hottest                  110  | 40   40   110  
Shots Fired                124  | 8    34   82   
  Gun                      109  | 8    34   67   
  Cannon                   15   | .    .    15   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  109  | 8    34   67   
  Thermal                  15   | .    .    15   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 4    8    10   
  Robot Miss Streak        3    | 2    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           80   | 6    20   54   
  Core Hits                30   | 2    11   17   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              2    | .    .    2    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 2    | .    .    2    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1029 | 63   212  754  
  Guns                     809  | 63   212  534  
  Cannons                  220  | .    .    220  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  809  | 63   212  534  
  Thermal                  220  | .    .    220  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        38   | .    .    38   
  Average Temperature      11   | .    .    11   
  Received Heat Transfer   342  | .    .    342  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         296  | .    .    296  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             265  | 5   265 .   
  Initial                  3    | .   3   .   
  Average                  69   | .   78  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         84   | 100 82  .   
  Level 1                  15   | .   17  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   16  13  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   23  .   
  Successful               12   | .   12  .   
  Failed                   11   | .   11  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   20   | .   20  .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Recycle Component        1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                7    | .   7   .   
    Botnet                 5    | .   5   .   
    Disrupt                1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               1739 | 109 906 724 
Spaces Moved               1293 | 83  788 422 
  Core                     1    | 1   .   .   
  Treads                   260  | .   .   260 
  Legs                     .    | .   .   .   
  Wheels                   1032 | 82  788 162 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  90  
  Average Speed            104  | 89  90  133 
  Slowest Speed            160  | 90  90  160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       37   | 5   81  25  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             3    | .   .   3   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          1    | .   .   1   
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1568 | 107 956 505 
  Wait                     150  | 10  132 8   
  Move                     1291 | 82  787 422 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 5   8   10  
  Fast Attach              9    | 6   2   1   
  Attach                   8    | .   .   8   
  Detach                   1    | .   1   .   
  Swap                     9    | .   3   6   
  Drop                     12   | .   6   6   
  Fire                     63   | 4   17  42  
  Melee                    2    | .   .   2   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  110 | -11/Scrapyard | Entered Materials
  162 | -10/Materials | Discovered new exit (range 11)
  242 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Build established: Mutant
  457 | -10/Materials | Discovered new exit (range 7)
  540 | -10/Materials | Discovered new exit (range 13)
  550 | -10/Materials | Discovered new exit (range 15)
  691 | -10/Materials | Identified exit to Mines
  995 | -10/Materials | Discovered new exit (range 6)
 1015 | -10/Materials | Identified exit to Subcaves
 1016 | -10/Materials | Entered Subcaves
 1242 | -10/Subcaves  | Core integrity fell below 50%
 1270 | -10/Subcaves  | Lost 4 parts (2p1n1u)
 1486 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1731 | -10/Subcaves  | Core integrity fell below 20%
 1740 | -10/Subcaves  | Destroyed by B5-H3V(R) with Subdweller Laser

 Last Messages 
---------------
A swath of the cavern ceiling suddenly
  collapses.
01500_ Critical hit (Burn: +37).
01510_ Y-45 Defender destroyed.
01522_ Acquired 10 matter.
01526_ Dropped Sub. Monowheel.
01526_ Acquired Lgt. Ion Engine.
01545_ Dropped Lgt. Assault Rifle.
01545_ Acquired Wheel.
01581_ Sub. Power Source shoots sparks and
  powers down.
01583_ Dropped Broken Sub. Power Source.
01718_ Sub. Machine Gun destroyed.
01720_ Lgt. Ion Engine destroyed.
01723_ Critical hit (Destroy).
01723_ Lgt. Treads destroyed. <x2>
01729_ Assault Rifle destroyed.
01732_ Sub. Beam Cannon destroyed.
01737_ Lgt. Assault Rifle destroyed.
01740_ Wheel destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyExperimentalStorage
  Manual?         0
Play Time         00:31:14
  Cumulative      39.9 hours
  Start           2025.04.03 @ 20:40:59
  End             2025.04.08 @ 22:21:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           10
  Adventurer      10
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 616b9ac5-f144-48e1-9232-17244ad22e4a