Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 08:53:18 Player: Kite Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (513) 2565 Value Destroyed (21410) 21410 Prototype IDs (225) 4500 Alien Tech Used (10) 2000 Bonus (17185) 17185 TOTAL SCORE: 57960 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3300 Follower Combat Kills 5957 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 MAIN.C Attacked Proxy Base 500 Found Hidden Lab 3000 Scanned by Researcher 500 Pursued by Intercept 500 Win 3000 Friendly Fire -4472 Cogmind --------- Core Integrity 604/1600 Matter 49/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Matter Drive > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Cargo Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer Light Regenerative Plating Light Regenerative Plating Medium Regenerative Plating Phase Armor Improved Force Field Phase Redirector Quantum Router > --- WEAPON ----------- Kinetic Spear Enhanced Force Lance > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Experimental Power Amplifier Experimental Energy Well Advanced Matter Compressor Advanced Point Defense System Long-range Tractor Beam Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Regenerator Core Reset Matrix Subatomic Replicator Terrabomb Potential Cannon Core Cannon Gamma Bomb Array Tiamat Missile Launcher Sigix Terminator Force Lance [Rating: 193] Favorites ----------- Power Quantum Reactor Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Utility Light Regenerative Plating Device Remote Shield Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Quantum Router Protection Light Regenerative Plating Artifact Phase Armor Weapon Phasing Sabre Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Compact Mass Driver Launcher Advanced EMP Blaster Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Slots Evolved 18 | . . 2 . 2 . . 2 . . . . 2 . . . . . . 2 2 . . . . 2 . 2 2 . Power 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . Propulsion 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 12 | . . 1 . 1 . . 1 . . . . 2 . . . . . . 1 2 . . . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 364 | 9 9 40 1 24 21 13 29 3 1 6 9 8 8 21 7 4 8 5 19 8 8 1 6 5 14 33 27 14 3 Power 58 | 1 2 4 . 2 1 1 5 . . . 2 . 2 1 2 2 . . 6 2 3 . 3 1 2 10 3 2 1 Engine 22 | 1 1 3 . 1 1 . 5 . . . . . . 1 1 1 . . 6 . . . . . 1 . . . . Core 12 | . 1 1 . 1 . 1 . . . . 2 . 1 . 1 1 . . . 2 . . . . . 1 . . . Reactor 24 | . . . . . . . . . . . . . 1 . . . . . . . 3 . 3 1 1 9 3 2 1 Propulsion 84 | 4 . 14 . 9 10 4 8 . . 5 . 2 1 5 . . . . 1 1 1 . 1 2 . 6 5 4 1 Treads 37 | 2 . 11 . 9 6 . . . . . . . 1 . . . . . . . 1 . . . . 4 . 3 . Leg 6 | . . 1 . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Wheel 41 | 2 . 2 . . 4 4 8 . . . . 2 . 5 . . . . 1 1 . . 1 2 . 2 5 1 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 140 | 1 3 11 . 9 6 4 12 1 . 1 4 6 2 13 2 2 2 2 9 4 1 . 2 1 10 11 15 6 . Device 41 | . . 4 . . 1 1 4 . . . 1 1 2 6 1 . 2 1 1 3 1 . 1 . 4 4 3 . . Storage 10 | 1 2 2 . . . . . . . 1 . . . 1 . . . . . . . . 1 . . 1 . 1 . Processor 31 | . 1 2 . 2 . 1 3 1 . . . 1 . 4 . 1 . . 2 1 . . . . 1 1 8 2 . Hackware 20 | . . . . 3 . 1 2 . . . . 2 . 1 . . . . 4 . . . . . 4 . 2 1 . Protection 36 | . . 3 . 4 5 1 3 . . . 3 2 . 1 1 1 . 1 2 . . . . 1 1 3 2 2 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 82 | 3 4 11 1 4 4 4 4 2 1 . 3 . 3 2 3 . 6 3 3 1 3 1 . 1 2 6 4 2 1 Energy Gun 4 | 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Ballistic Gun 6 | 1 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Ballistic Cannon 7 | . . . . . . . . . 1 . . . . . . . 2 . 2 . 1 . . . . . . 1 . Launcher 26 | . . 4 . 2 1 2 . 2 . . . . 1 2 1 . 1 . 1 . 1 1 . . 1 3 2 1 . Special Weapon 5 | . . . . . . . 1 . . . . . . . . . 3 1 . . . . . . . . . . . Impact Weapon 13 | . 1 2 1 1 2 1 2 . . . . . . . . . . . . . 1 . . 1 . . 1 . . Slashing Weapon 10 | . . . . 1 . . 1 . . . 3 . 1 . 2 . . . . . . . . . 1 . 1 . . Piercing Weapon 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 . . . Special Melee Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 3 . . . . 3 . . . . . . . . . 2 . . . 2 . . 2 1 7 3 3 1 Corrupted Parts 26 | . . . . . 5 . 1 . . 6 . . . 1 2 3 . 1 . . . . . 2 . 4 . 1 . System Corruption 172 | . . . . . 40 . 10 . . 39 . . . 8 15 13 . 2 . . . . . 14 . 26 . 5 . Parts Lost 94 | . . 3 . 5 9 . 1 . . 3 . . 1 7 3 4 . . 6 . . . 1 1 2 14 17 4 13 Power 25 | . . 1 . 1 1 . . . . . . . . 1 2 2 . . 3 . . . . . 1 6 2 1 4 Propulsion 29 | . . 1 . 4 6 . 1 . . 2 . . 1 . . . . . 1 . . . . 1 . 2 5 1 4 Utility 30 | . . 1 . . 1 . . . . . . . . 4 1 1 . . 2 . . . . . 1 4 9 2 4 Weapon 10 | . . . . . 1 . . . . 1 . . . 2 . 1 . . . . . . 1 . . 2 1 . 1 Highest Loss Streak 13 | . . 1 . 3 6 . 1 . . 3 . . 1 3 3 2 . . 4 . . . 1 1 1 5 7 1 13 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Average Backups 22 | 2 10 23 25 24 22 23 20 19 18 19 19 19 21 22 22 22 22 22 22 22 22 22 24 26 25 24 22 19 14 Power . | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 3 | 1 . 5 6 4 2 2 3 3 3 3 3 3 2 3 4 4 4 4 4 3 3 3 3 1 2 2 3 1 2 Utility 9 | . 1 5 8 7 8 10 8 8 7 8 8 8 8 11 11 11 11 11 12 13 12 12 12 13 10 10 6 7 4 Weapon 8 | . 7 12 11 11 10 8 7 7 7 6 7 7 8 6 5 6 6 6 4 4 7 7 8 9 8 7 6 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 84 | . . 19 . 9 1 2 7 . . . . 1 1 7 1 . 1 . 3 5 1 . 1 2 3 4 2 2 12 Power 3 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 . . . Propulsion 11 | . . 3 . 2 . . . . . . . . . . . . . . 2 . 1 . . . . . . . 3 Utility 45 | . . 9 . 4 1 2 4 . . . . . . 7 . . 1 . 1 4 . . . 1 2 2 1 2 4 Weapon 20 | . . 7 . 3 . . 3 . . . . . 1 . . . . . . 1 . . 1 1 1 1 . . 1 Tool/Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Average Slot Usage (%) 89 | . 97 98 100 97 92 83 85 90 92 82 99 94 87 87 91 90 90 92 87 91 88 89 86 86 88 83 75 77 41 Engine 5 | . 13 8 11 2 2 9 12 15 15 14 14 . 1 2 5 4 6 6 7 11 3 . . . 1 . . . . Core 2 | . . 2 . 4 3 . 2 . . . . 13 9 3 4 7 6 6 3 3 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 2 6 1 . . . . . 11 15 15 15 11 11 12 14 7 Treads 11 | . 27 31 33 35 30 . . . . . . . 4 1 . . . . . . 3 5 4 . . 7 . 3 3 Leg 2 | . . . . . . . . . . 11 30 22 . . . . . . . . . . . . . . . . . Wheel 7 | . . . . . 2 21 22 23 23 10 . 3 9 15 20 20 20 20 16 15 7 5 5 12 14 2 7 6 4 Device 7 | . . 7 . . . 7 6 13 15 7 7 4 7 9 8 13 17 17 5 7 10 14 13 7 8 10 12 4 1 Storage 7 | . 22 11 11 9 9 9 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 4 4 4 5 2 Processor 13 | . 3 4 11 11 9 9 7 13 15 15 15 19 18 17 12 7 13 13 17 21 21 21 21 21 19 15 10 26 13 Hackware 3 | . . . . 9 8 7 2 . . . . 4 6 5 . . . . 4 5 5 5 5 5 5 4 1 . . Protection 8 | . . 10 11 5 9 3 6 1 . 3 6 4 6 5 17 16 6 8 9 10 9 5 4 7 11 13 12 9 5 Energy Cannon 1 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 25 1 . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Launcher 1 | . . 3 12 . 2 1 . 10 14 8 6 . . 2 . . . . . . . . 1 . . . . 2 . Impact Weapon 3 | . . 3 9 14 13 11 2 2 . 1 4 6 2 . . . . . . . . . 2 . 1 . 1 1 1 Slashing Weapon 2 | . . . . 3 1 5 11 2 . . 2 6 9 6 5 9 4 1 3 5 4 4 3 4 3 . 2 2 2 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 5 3 4 . 3 3 . . . 3 2 7 3 . . Peak Build Rating 193 | 6 13 22 22 35 45 45 54 54 53 70 82 96 95 95 85 85 92 92 102 105 127 128 126 127 145 181 193 176 167 Average Rating 84 | 4 9 19 21 28 33 38 47 52 52 54 74 89 86 85 79 81 85 89 93 101 117 124 123 122 133 158 164 141 83 On Entrance 79 | . 6 13 22 21 35 45 37 54 52 53 70 81 84 95 81 85 85 91 85 91 104 126 126 118 127 145 167 116 167 Avg Prop Armor Cover (%) 10 | . . 7 . . 13 . . . . 2 . 8 14 14 . . . . . . 11 11 11 13 . 8 8 8 10 Naked Turns 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Heaviest Build 298 | 11 32 102 99 100 100 100 131 131 119 134 134 136 127 127 132 132 131 133 148 130 161 166 220 209 222 269 298 253 235 Greatest Support 168 | 40 40 60 60 80 84 60 56 48 48 112 112 112 60 60 60 60 60 60 60 60 60 28 56 60 60 140 56 168 56 Greatest Overweight (x) 12 | . . 6 1 1 7 2 3 2 2 12 1 7 4 4 2 2 2 2 3 2 5 5 7 7 3 8 8 9 8 Average Overweight (x) 2 | . . . 1 1 1 1 2 2 2 2 . 1 2 2 1 1 1 1 1 1 4 5 5 3 3 2 4 5 1 Largest Inventory Capacity 30 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 30 30 30 30 30 30 30 Average Capacity 25 | 7 12 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 26 30 30 30 30 30 21 Most Carried 30 | 4 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 30 30 30 30 30 30 30 Average Carried 24 | 2 10 23 25 24 22 24 24 24 24 24 24 23 24 24 24 24 24 24 24 24 24 24 26 29 29 28 28 22 19 Final Capacity 30 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 30 30 30 30 30 30 5 Final Carried 30 | 4 15 25 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 25 25 30 30 29 30 19 30 2 Class Distribution -------------------- 25% | Scavenger-Mutant 19% | Mutant 18% | Hauler-Gladiator 16% | Scavenger-Gladiator 7% | Scavenger-Assassin 3% | Hauler-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gladiator | -8/Materials Scavenger-Gladiator | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gladiator | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Assassin | -4/Factory Scavenger-Mutant | -4/Armory Hauler-Gladiator | -4/Lab Hauler-Gladiator | -3/Research Hauler-Gladiator | -3/Quarantine Hauler-Gladiator | -2/Research Generator-Mutant | -1/Access Generator-Gladiator | -1/Command Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Matter Collected 14006 | 95 528 1128 10 715 667 401 896 32 130 173 548 118 140 728 228 275 139 254 918 100 190 173 793 355 349 2750 780 393 . Remotely 1089 | . . . . . . . . . . . . . . . . . . . . . . 136 269 . 183 435 66 . . Salvage Created 25119 | . 559 3151 101 1568 1030 959 1711 . 421 415 1039 570 119 1616 817 393 . 265 1961 331 688 . 1110 85 429 2330 1616 1111 724 Parts 1096 | . 46 197 5 61 38 45 78 . 23 12 34 21 7 70 30 16 . 6 69 17 9 . 30 6 15 147 61 27 26 Haulers Intercepted 24 | . 2 6 . 4 . 1 2 . . . . 1 . 1 . . . . 1 1 . . . . 1 . 2 2 . Recyclers Shooed 13 | . . 1 1 . . . 3 . . . . . . 1 . . . . . . . . . . 1 2 . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . 8 . 15 . . . 11 3 . 10 . . . . . . . . . . . Prevented 97 | . . . . . . . . . 11 . 66 . . . 12 7 . 1 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Combat Hostiles Destroyed 349 | . 17 52 2 22 21 12 16 . 8 4 17 6 . 19 14 7 . 7 18 6 2 . 23 1 2 29 26 13 5 Melee 83 | . . 1 . 8 4 6 9 . . . . 5 . 7 3 2 . 2 9 3 . . 1 1 2 11 9 . . Guns 34 | . 17 16 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Cannons 22 | . . 16 . . . . . . . . . . . . . . . . 3 . . . 3 . . . . . . AOE 143 | . . 18 1 8 13 2 2 . 6 . 15 . . 9 8 4 . 5 4 3 2 . 18 . . 7 11 5 2 Classes Destroyed 29 | . 5 8 1 . 2 . . . . . . 1 1 1 2 . . . . . 1 . 2 . . 2 3 . . Worker 28 | . . 5 . 4 . 1 6 . . . . . . 3 . . . . 3 . . . . . 2 1 2 1 . Builder 28 | . . 6 1 2 . 1 1 . . . . 1 . 2 . . . . 3 . . . . . . 5 5 1 . Tunneler 11 | . 1 . . 2 . . 1 . . . . . . 5 . . . . . . . . . . 1 . 1 . . Hauler 24 | . 2 6 . 4 . 1 2 . . . . 1 . 1 . . . . 1 1 . . . . 1 . 2 2 . Recycler 33 | . . 5 . 2 . 4 6 . . . . 1 . 3 . . . . 6 . . . . . 1 3 . . 2 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 3 | . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Operator 9 | . . 1 . 3 . . 1 . . . . . . 2 . . . . 1 . . . 1 . . . . . . Watcher 13 | . 1 4 . 2 1 . 3 . . . . . . . . . . . . . . . . . . . 1 . 1 Swarmer 60 | . 9 4 . 3 6 . . . 2 . 8 . . 3 4 3 . . 2 2 . . 2 . . 3 5 4 . Cutter 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Grunt 161 | . 8 32 1 14 5 7 11 . 4 . 7 3 . 10 5 3 . 3 12 2 . . 13 . . 7 6 6 2 Brawler 13 | . . 4 . . . 1 . . . . . . . 1 . . . 2 1 . . . 3 . . . . . 1 Duelist 7 | . . . 1 . . . . . . . . . . 1 2 1 . . . . . . 1 . . . 1 . . Protector 3 | . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Sentry 38 | . . 10 . 5 6 4 2 . 2 . . . . . 3 . . 1 . . . . 1 . 2 . 1 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 13 | . . . . . . . . . . . . 2 . 2 . . . . 1 1 . . 1 . . 2 2 . 2 Programmer 24 | . . . . . 1 . 3 . . . 2 1 . 1 . . . . 2 1 . . 1 . . 6 6 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Compactor 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Enhanced Grunt 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Best Kill Streak 20 | . 5 7 2 6 7 4 7 . 7 3 5 3 . 6 9 4 . 7 5 4 2 . 12 1 2 20 11 5 8 Combat Bots Only 10 | . 3 5 2 4 7 3 4 . 7 3 5 2 . 5 9 4 . 7 3 3 2 . 10 1 1 7 7 4 5 Max Kills in Single Turn 11 | . 1 4 1 3 2 2 1 . 2 2 3 1 1 3 4 2 . 3 2 3 2 . 5 1 1 3 11 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . 4 1 3 2 2 1 . 2 . 3 . . 2 4 2 . 3 2 2 2 . 4 . . 2 7 4 1 Melee 1 | . . 1 . 1 1 1 1 . . . . 1 . 1 1 1 . 1 1 1 . . 1 1 1 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . A5 (-4/Lab) Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Hostile Shots Fired 2298 | . 76 124 2 124 173 23 159 . 15 18 34 48 2 113 82 28 . 21 110 10 . 3 99 16 32 272 380 74 260 Missed 665 | . 16 41 . 31 56 8 52 . 7 10 18 13 . 35 29 12 . 7 31 . . 2 38 2 11 65 76 22 83 Hits 1633 | . 60 83 2 93 117 15 107 . 8 8 16 35 2 78 53 16 . 14 79 10 . 1 61 14 21 207 304 52 177 Melee 20 | . . 1 2 . 4 . . . . . . . 2 2 2 . . . . . . . 7 . . . . . . Projectile 1613 | . 60 82 . 93 113 15 107 . 8 8 16 35 . 76 51 16 . 14 79 10 . 1 54 14 21 207 304 52 177 AOE 4 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 2 . Critical Strikes 70 | . . 6 . 2 8 1 1 . 1 . . 2 . 4 2 . . . 3 . . . 4 1 2 22 6 4 1 Part Disruptions 10 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 3 3 1 1 Damage Taken 30834 | . 606 1237 95 1487 1884 253 1104 . 106 379 365 666 78 1474 930 354 . 285 1269 171 . 56 1345 278 323 4833 6836 1184 3236 Core 4986 | . 166 160 . 206 242 33 143 . 21 96 14 67 . 203 96 25 . 27 174 43 . . 97 21 11 449 1706 73 913 Absorbed by Shields 2544 | . . . . . . . 304 . 39 . 75 . . 84 . . . 67 188 . . 17 406 85 140 619 520 . . Reduced by Siege Mode 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . Redirected to Core 1104 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1104 . . Redirected to Shielding 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Ignored by Resistances 1040 | . . . . . . . . . . . . . . . . . . . . . . . . . 26 441 . 236 337 Regen/Repaired (Parts) 6005 | . 214 107 . 24 . 271 18 . . . 108 . 97 441 267 54 61 78 249 204 254 75 246 162 100 2003 507 429 36 Core Remaining (%) 52 | 100 33 . 60 . . 12 . . . . 60 . . . . . . 50 82 . . . . 86 . 58 4 . 37 Volleys Fired 521 | . 49 141 8 22 39 1 12 . 8 11 21 . . 22 13 9 . 4 34 2 3 4 32 . . 45 20 16 5 Largest 2 | . 2 2 1 1 1 2 2 . 2 2 2 . . 1 1 1 . 1 2 1 1 1 1 . . 1 1 1 1 Hottest 300 | . 90 136 33 33 33 66 66 . 72 72 72 . . 46 36 36 . . 94 . . 54 60 . . 80 200 200 300 Shots Fired 734 | . 98 255 9 22 39 2 20 . 14 18 33 . . 21 13 7 . 4 56 2 3 4 32 . . 44 18 15 5 Gun 219 | . 98 93 . . . . . . . . . . . . . . . . 28 . . . . . . . . . . Cannon 167 | . . 128 . . . . . . . . . . . . . . . . 19 . . 1 12 . . . 2 4 1 Launcher 334 | . . 34 9 22 39 2 17 . 14 18 32 . . 21 13 7 . . 8 . . 3 20 . . 44 16 11 4 Special 14 | . . . . . . . 3 . . . 1 . . . . . . 4 1 2 3 . . . . . . . . Kinetic 206 | . 82 64 . . . . . . . . . . . . . . . . 47 . . 1 12 . . . . . . Thermal 181 | . 16 157 . . . . . . . . . . . . . . . . . . . . . . . . 3 4 1 Explosive 79 | . . 2 . 3 13 . 1 . . . . . . 13 . . . 4 . 2 3 3 20 . . 10 3 2 . Electromagnetic 263 | . . 32 9 19 26 2 16 . 14 18 32 . . 8 13 7 . . 8 . . . . . . 34 12 9 4 Robot Hit Streak 22 | . 5 22 1 5 10 . 6 . . 3 2 . . 7 11 15 . 17 13 8 11 1 10 . . 7 2 4 8 Robot Miss Streak 7 | . 5 7 1 1 3 2 3 . . 1 1 . . . . . . 1 3 . . 1 2 . . 4 6 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 862 | . 62 155 3 71 39 30 75 . . 8 6 17 7 42 18 8 . 11 80 8 10 1 29 12 19 81 39 21 10 Core Hits 768 | . 34 125 3 38 35 13 33 . 12 9 43 10 2 47 20 11 . 15 40 18 7 5 68 6 7 84 54 16 13 Critical Kills 9 | . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . 1 . 3 2 . Critical Parts Destroyed 30 | . . 1 . 7 1 2 5 . . . . 2 . . . . . . . . . . . . . 4 4 3 1 Critical Strikes 72 | . . 1 . 11 1 2 6 . . . . 3 . 2 1 . . 1 7 1 2 . 4 . 4 10 9 6 1 Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Blast 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . Smash 36 | . . 1 . 8 1 2 5 . . . . 3 . 1 . . . . . . . . . . 1 4 6 3 1 Sever 24 | . . . . 3 . . 1 . . . . . . 1 . . . 1 6 1 2 . 2 . 2 2 2 1 . Impale 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 4 . . . Melee Attacks 830 | . 1 8 2 84 29 57 105 . 1 1 2 40 15 77 21 6 . 9 67 13 7 3 22 22 37 110 57 28 6 Impact 267 | . 1 8 2 60 25 35 24 . 1 . . 28 8 22 . . . . . . . . 5 . 4 10 18 11 5 Slashing 412 | . . . . 24 2 22 77 . . 1 2 12 7 45 11 4 . 9 55 12 7 3 17 1 18 38 27 17 1 Piercing 145 | . . . . . . . . . . . . . . 10 10 2 . . 12 1 . . . 21 15 62 12 . . Sneak Attacks 136 | . 1 1 2 21 2 10 22 . . 1 . 4 7 17 2 2 . . 13 2 7 . 1 . 6 4 7 4 . Combat Hostiles 6 | . . . . 2 . . . . . . . . . . . . . . 2 1 . . . . . . 1 . . Follow-up Attacks 62 | . . . . 10 6 4 9 . . . . 3 . 2 2 1 . . 2 1 . . 2 1 2 11 2 3 1 Damage Inflicted 72800 | . 897 4373 262 4242 2745 1519 3289 . 599 634 2406 1099 670 4472 1777 862 . 1753 4163 1390 1519 217 6946 619 1221 6848 14552 2667 1059 Guns 2261 | . 829 1055 . . . . . . . . . . . . . . . . 377 . . . . . . . . . . Cannons 2750 | . . 1352 . . . . . . . . . . . . . . . . 450 . . . 504 . . . 189 255 . Explosions 39426 | . . 1720 165 1204 1958 60 474 . 599 565 2248 . . 1697 1107 563 . 1311 602 886 848 217 5992 . . 3567 11912 1059 672 Melee 28094 | . 68 246 97 3035 787 1459 2815 . . 69 158 1099 670 2775 670 299 . 331 2734 418 611 . 450 619 1221 3281 2451 1353 378 Ramming 12 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 9 Kinetic 2848 | . 760 757 . . . . . . . . . . . . . . . . 827 . . . 504 . . . . . . Thermal 14471 | . 69 1816 5 167 136 . 4 . . 47 745 . . . 354 . . . 48 . . . . . . 46 10549 411 74 Explosive 14175 | . . 160 . 190 889 . 52 . . . . . . 950 . . . 1311 . 771 848 217 5992 . . 1825 626 344 . Electromagnetic 12943 | . . 1394 160 847 933 60 418 . 599 518 1503 . . 747 753 563 . . 554 115 . . . . . 1696 926 559 598 Impact 9366 | . 68 246 97 2267 755 662 705 . . . . 745 . 1165 . . . . . . . . 197 . 115 378 991 653 322 Slashing 15259 | . . . . 768 32 797 2110 . . 69 158 354 670 1017 395 262 . 442 2627 445 671 . 253 45 992 1321 1075 700 56 Piercing 3726 | . . . . . . . . . . . . . . 593 275 37 . . 107 59 . . . 574 114 1582 385 . . Highest Corruption 51 | . 1 5 5 . 43 43 12 12 12 51 51 1 1 17 33 47 47 2 1 . . . 1 22 . 38 26 8 13 Average Corruption 18 | . 1 5 5 . 14 43 8 12 12 27 51 1 1 6 28 37 47 2 1 . . . 1 8 . 26 10 3 9 Corruption Purged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . Effects 813 | . 6 82 10 . 32 68 30 7 15 15 95 3 9 30 37 19 4 . 1 . . . 1 17 . 280 34 13 5 Message Errors 217 | . . 19 2 . 12 25 5 3 4 4 20 2 1 5 11 6 1 . 1 . . . . 1 . 77 11 4 3 Matter Fused 198 | . 2 24 3 . 9 14 8 2 3 3 18 1 . 8 8 6 . . . . . . 1 6 . 72 7 3 . Heat Flow Errors 117 | . 1 12 2 . . 11 2 2 1 2 23 . 1 5 3 1 . . . . . . . 3 . 41 5 . 2 Energy Discharges 86 | . 1 7 2 . 6 4 6 . 2 2 9 . 2 2 2 4 2 . . . . . . 3 . 25 5 2 . Parts Rejected 7 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . . 2 1 . . Parts Fused 8 | . . 1 . . . 1 . . . . 2 . . . 1 . 1 . . . . . . . . 2 . . . Data Loss (minor) 89 | . 1 10 . . 3 6 5 . 3 1 10 . 2 6 3 . . . . . . . . 3 . 32 2 2 . Data Loss (major) 39 | . 1 4 . . 2 1 2 . 1 1 5 . 2 1 1 . . . . . . . . . . 16 1 1 . Misfires 6 | . . 1 1 . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . Alerts 25 | . . 4 . . . 1 . . . . 4 . 1 2 4 . . . . . . . . 1 . 8 . . . Misdirections 4 | . . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . Weapon Failures 17 | . . . . . . . . . . 2 4 . . 1 2 2 . . . . . . . . . 3 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 8621 | . 46 85 29 1031 196 273 659 . . 61 35 127 47 656 224 102 . . 585 118 75 . 451 . 373 550 2232 551 115 Projectiles 14 | . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2459 | . . 14 . 18 40 . 7 . . 2 35 . . 8 54 5 . . 33 . . . 360 . . 161 1647 67 8 Melee 6148 | . 46 57 29 1013 156 273 652 . . 59 . 127 47 648 170 97 . . 552 118 75 . 91 . 373 389 585 484 107 Knockbacks 40 | . . 2 1 5 2 3 2 . . . . 1 . 5 . . . . 1 . . . 5 . . 5 4 1 3 Impact 34 | . . 2 1 4 2 3 2 . . . . 1 . 5 . . . . . . . . 1 . . 5 4 1 3 Kinetic 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . . Secondary 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 1630 | . . 61 36 97 164 . . . . . 92 . . . 190 151 . . 64 . . . 160 . . 176 294 31 114 Shots 94 | . . 6 3 7 8 . . . . . 5 . . . 8 4 . . 2 . . . 2 . . 14 24 6 5 Rammed 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 456 | . 232 380 240 18 45 265 243 219 85 263 290 19 240 189 184 153 . . 327 . . 32 243 253 5 371 456 342 260 Average Temperature 100 | . 49 79 106 8 14 89 92 100 28 85 103 4 132 73 59 41 . . 103 . . 15 77 111 2 112 137 113 136 Received Heat Transfer 4740 | . 165 573 . 648 702 117 345 . 6 . 34 153 . 202 144 39 . 67 408 . . . 135 . 52 184 343 81 342 Effects 33 | . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . 16 11 1 . Shutdowns 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Energy Bleed 9 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 5 1 1 . Interference 14 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 8 4 . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Total Turns 89 | . . . . . . . . . . . . . . . . . . . . . . . . . . 89 . . . Longest Duration 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Robots Corrupted 80 | . 1 2 2 8 8 4 6 . 2 4 1 1 . 4 3 1 . . 1 . . . 1 . . 11 7 8 5 Combat Hostiles 63 | . . 1 1 6 4 4 5 . 2 4 1 1 . 3 3 1 . . 1 . . . 1 . . 11 5 6 3 Parts Fried 148 | . . 8 5 21 10 5 7 . 1 9 5 2 . 9 4 1 . . 1 . . . 1 . . 29 11 13 6 Impact Corruptions 87 | . 2 2 1 24 6 7 8 . . . . 3 . 9 . . . . . . . . 1 . . 7 9 5 3 Robots Melted 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . Combat Hostiles 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . Parts Melted 20 | . . 7 . . . . . . . . 2 . . . . . . . . . . . . . . 2 . 9 . Heat Transferred 5984 | . 198 3189 50 150 350 . 50 . . 50 567 . . . 400 . . . . . . . . . . 50 620 260 50 Parts Sabotaged 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 40 | . . 8 1 3 2 1 1 . 1 1 8 . . 1 3 2 . . 3 . . . . . . 2 2 . 1 Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Maximum Alert Level 5 | . . 3 1 1 2 1 1 . . . . . . 4 . . . . 2 3 1 2 5 . . 2 4 4 3 Low Security (%) 41 | 100 100 15 . 76 12 . 96 . . . . 100 100 11 . . . . 53 . 90 81 . . 100 . 65 . . Level 1 40 | . . 53 100 23 24 99 3 . . . . . . 5 . . . . 11 76 9 6 12 . . 93 31 . . Level 2 10 | . . 22 . . 62 . . . . . . . . 3 . . . . 34 1 . 12 17 . . 5 . 49 . Level 3 3 | . . 8 . . . . . . . . . . . 4 . . . . . 21 . . 4 . . . . 35 100 Level 4 3 | . . . . . . . . . . . . . . 74 . . . . . . . . 8 . . . 3 15 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 3986 | . 125 807 350 299 669 384 210 . . . . 89 21 1480 . . . . 512 897 310 604 3986 . 30 462 1156 1223 958 Initial 777 | . . . 314 97 . 325 121 . . . . . 4 . . . . . 60 240 304 . 291 . . 11 197 689 777 Average 305 | . 43 365 299 98 422 271 108 . . . . 21 . 1130 . . . . 262 447 40 134 1787 . 8 302 196 843 790 Influence Increases 19929 | . 443 1595 76 828 799 425 574 . 190 . 386 231 34 2190 340 160 . 239 959 809 30 800 4381 . 192 1250 1651 946 401 Destroy 0b10 Robot/C 9640 | . 340 1000 40 460 460 240 320 . 160 . 360 120 . 940 280 140 . 200 520 280 . 260 1800 . 40 640 520 420 100 Destroy 0b10 Robot/NC 890 | . 20 150 5 95 25 35 100 . . . 10 20 . 120 5 . . 5 70 15 . 25 25 . 25 45 60 20 15 Destroy Leader 1782 | . 76 280 10 112 30 72 80 . . . . 32 . 178 10 20 . 10 112 56 . 76 264 . 22 140 116 64 22 Allied During Kill 3455 | . . . . 2 6 . . . . . 1 . . 731 . . . 24 71 203 . 361 1894 . . . 7 155 . Successful Hack 168 | . 7 21 . 4 . 24 10 . . . . 46 . 10 . . . . 20 . . 5 . . . 14 . 7 . Select Force Hacks 30 | . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 885 | . . 30 15 75 45 30 30 . . . . . . 105 . . . . . 45 . 15 90 . 15 255 75 45 15 Anti-Garrison Action 300 | . . . . . 150 . . . . . . . . . . . . . . 150 . . . . . . . . . Destroy Structure 1999 | . . 39 6 35 53 9 19 . . . . 13 34 76 . . . . 46 60 30 58 278 . 30 156 813 190 54 Lose Combat Pursuer 780 | . . 45 . 45 30 15 15 . 30 . 15 . . 30 45 . . . 120 . . . 30 . 60 . 60 45 195 Influence Decreases 18971 | . 443 788 633 1078 130 826 647 173 84 128 386 219 46 824 916 341 609 142 565 431 899 204 991 3986 171 920 852 881 658 Entered New Map 8824 | . . . 493 153 . 344 147 73 5 128 . . 8 . 506 151 609 . 37 251 565 . 305 3986 . 10 154 461 438 Time Decay 7904 | . 443 758 140 631 . 482 500 100 79 . 366 219 38 474 380 150 . 102 398 180 334 144 206 . 152 770 458 310 90 Lost Part 869 | . . 30 . 49 90 . . . . . . . . 70 30 40 . . 60 . . . 10 . 10 140 170 40 130 Lost Ally 1129 | . . . . . 40 . . . . . 20 . . 280 . . . 40 70 . . 60 470 . 9 . 70 70 . Purge Threat 245 | . . . . 245 . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 112 | . 3 11 . 7 . 1 9 . 1 . 1 3 . 19 . . . 1 10 4 . 2 17 . 3 4 9 6 1 Investigation 25 | . 2 3 . 3 . 1 3 . 1 . 1 2 . 3 . . . . 1 . . . 2 . 1 1 1 . . Extermination 18 | . . . . . . . 3 . . . . 1 . 3 . . . . 1 . . 1 1 . 1 1 3 2 1 Reinforcement 35 | . 1 5 . 4 . . 3 . . . . . . 6 . . . . 4 2 . 1 3 . 1 2 1 2 . Assault 24 | . . 3 . . . . . . . . . . . 4 . . . 1 1 2 . . 11 . . . . 2 . Garrison 9 | . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . 3 . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . 3 . . . . . . . . . . . 2 . . . . 1 . . 1 . . . 1 . . . Haulers Reinforced 6 | . . . . . . . 1 . . . . . . 1 . . . . 1 1 . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Distress Signals 35 | . 4 3 . 4 1 3 1 . . . 1 1 . 1 . . . . 4 1 . 1 4 . 1 1 2 1 1 Communications Jammed 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 . . Distress Signals 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . . Times Spotted 664 | . 30 75 2 48 26 14 30 . 7 4 26 12 6 40 14 8 . 9 39 15 3 19 97 3 7 34 42 23 31 Peak Tracking Total 15 | . 5 6 2 9 7 3 6 . 7 3 6 4 6 7 7 4 . 5 9 4 1 6 11 2 3 7 8 5 15 Tactical Retreats 35 | . . 3 . 3 1 1 1 . 2 . 1 . . 2 2 . . . 4 . . . 1 . 4 . 4 3 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Traps Triggered 27 | . 2 2 . 2 3 1 2 . . . . 2 . 2 1 . . . . 1 . 1 1 . . 6 1 . . Indirectly 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Machines Disabled 70 | . . 3 1 5 5 2 2 . 1 . . . . 7 1 . . 1 . 4 . 3 6 2 1 17 5 3 1 Max in Single Turn 4 | . . 1 1 1 2 1 1 . 1 . . . . 4 1 . . 1 . 2 . 2 1 1 1 2 1 2 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Garrison Relay 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Machines Accessed 73 | . 5 7 1 9 1 7 6 . 1 4 1 5 . 8 1 . . . 2 . . 1 1 . 4 3 4 2 . Terminals 27 | . 3 2 1 6 1 3 1 . 1 . . 3 . 4 . . . . . . . . . . 1 . . 1 . Fabricators 14 | . . . . . . . 2 . . . . 2 . 3 . . . . 1 . . . 1 . 2 . 2 1 . Repair Stations 12 | . 1 2 . 1 . 2 1 . . . 1 . . 1 . . . . . . . 1 . . . 1 1 . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . 2 . 1 . 2 1 . . . . . . . . . . . 1 . . . . . 1 2 . . . Garrison Access 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 234 | . 14 18 3 19 2 25 17 . 3 31 3 19 . 23 1 . . . 9 . . 2 3 . 15 12 11 4 . Successful 137 | . 6 12 . 9 . 16 8 . 3 31 1 9 . 11 1 . . . 8 . . 2 1 . 8 2 6 3 . Failed 96 | . 8 5 3 10 2 9 9 . . . 2 10 . 12 . . . . 1 . . . 2 . 7 10 5 1 . Catastrophic 29 | . 3 1 1 4 1 1 2 . . . 1 3 . 5 . . . . . . . . . . 1 5 1 . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 144 | . 8 7 3 11 . 6 6 . . . . 11 . 17 . . . . 14 11 . 3 11 . 6 11 12 7 . Terminals 71 | . 8 6 3 13 2 7 3 . 3 . . 9 . 12 . . . . . . . . . . 4 . . 1 . Fabricators 53 | . . . . . . . 5 . . . . 10 . 8 . . . . 7 . . . 3 . 10 . 7 3 . Repair Stations 35 | . 4 4 . 3 . 11 3 . . . 3 . . 3 . . . . . . . 2 . . . 1 1 . . Recycling Units 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 33 | . . 7 . 1 . 7 4 . . . . . . . . . . . 2 . . . . . 1 11 . . . Garrison Access 7 | . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . 3 . . Terminal Hacks 48 | . 1 2 . 4 . 3 . . 3 31 . . . 1 1 . . . . . . . . . 1 . . 1 . Record 14 | . . . . . . . . . 3 11 . . . . . . . . . . . . . . . . . . . Part Schematic 14 | . 1 . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Branch Access Points 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 27 | . . . . . . . 2 . . . . 4 . 3 . . . . 5 . . . 1 . 5 . 5 2 . Load Schematic 19 | . . . . . . . 2 . . . . 3 . 3 . . . . 3 . . . 1 . 3 . 3 1 . Build 8 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . 2 . 2 1 . Repair Station Hacks 25 | . 4 4 . 2 . 8 2 . . . 1 . . 2 . . . . . . . 2 . . . . . . . Scan Component 13 | . 2 2 . 1 . 4 1 . . . 1 . . 1 . . . . . . . 1 . . . . . . . Repair 12 | . 2 2 . 1 . 4 1 . . . . . . 1 . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . 4 . 1 . 5 1 . . . . . . . . . . . 1 . . . . . 1 2 . . . Insert Component 6 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . 1 2 . . . Analyze 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 6 | . . 2 . 1 . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . . 2 . 1 . . 2 . . . . 5 . 5 . . . . 2 . . . . . 1 . 1 . . Terminals 8 | . . 1 . 1 . . 1 . . . . 3 . 2 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 7 | . . 1 . 1 . . 1 . . . . 2 . 2 . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . 1 . . . . 2 . 3 . . . . 2 . . . . . 1 . 1 . . Prioritize 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Recompile 8 | . . . . . . . 1 . . . . 1 . 3 . . . . 1 . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 4 5 1 7 1 6 5 . 1 . 1 5 . 6 . . . . 2 . . 1 1 . 4 3 3 . . Full Trace Events 13 | . 2 1 . 1 1 2 2 . 1 . 1 1 . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . 1 1 . . . 2 . . . 13 . . . . . . . . . . . . . . . 7 . . . Parts Built 12 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . 3 . 4 2 . Authchips 8 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . 2 . 2 1 . Time 417 | . . . . . . . . . . . . 152 . . . . . . 63 . . . . . 118 . 56 28 . Total Part Build Rating 48 | . . . . . . . . . . . . 5 . . . . . . 6 . . . . . 13 . 16 8 . Part Studies Acquired 5 | . . 2 . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Parts Repaired 12 | . 2 2 . 1 . 4 1 . . . . . . 1 . . . . . . . 1 . . . . . . . Time 521 | . 52 39 . 70 . 170 38 . . . . . . 44 . . . . . . . 108 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . 3 . . . 1 . . . . . . . 1 . . . . . . . . . . Non-combat 4 | . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . 4 . . . 1 . . . . . . . 1 . . . . . . . . . . parse_system 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . find_fabricator 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . 10 . . . . . . . . . . . . . . 2 . . . . . . . . . Machine Destruction 8 | . . . . . 6 . . . . . . . . . . . . . . 2 . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 2 . . . . . 2 . . . . . . 2 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Total Allies 89 | . . . 1 . 2 . . . . . 3 . 19 . . . 4 2 6 8 19 2 13 . 1 . 3 6 . Largest Group 27 | . . . 1 1 2 . . . . . 2 1 19 17 . . 4 4 5 9 27 27 23 . 1 . 2 5 . Highest-Rated Group 1422 | . . . 31 31 56 . . . . . 32 20 684 583 . . 156 156 170 638 1313 1422 1282 . 29 . 244 487 . Highest-Rated Ally 122 | . . . 31 31 31 . . . . . 20 20 50 46 . . 41 49 85 103 103 103 103 . 29 . 122 122 . Zionite Dispatches 20 | . . . . . . . . . . . . . . . . . . . 4 4 . 1 4 . 1 . 3 3 . Heavy 6 | . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . . . 1 1 . Recon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Fire 5 | . . . . . . . . . . . . . . . . . . . 1 1 . . 3 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hacking Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Initial Warlord ECA Mod 2 | . . . . . . 2 1 1 1 1 . . . . . . . . . . . . . . . . . . . Total Orders 16 | . . . . . . . . . . . . . . . . . . . 4 2 . . 3 . 2 . 4 1 . STAY 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . DROP 6 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 1 . 1 1 . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 2 . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 945 | . . . . 2 18 . . . . . 4 5 88 197 . . . 24 44 26 31 172 317 . . . 4 13 . Total Damage 28760 | . . . . 22 407 . . . . . 63 172 3821 4062 . . . 664 996 1315 2317 3293 10287 . . . 247 1094 . Kills 180 | . . . . 1 2 . . . . . 1 1 6 37 . . . 6 8 11 4 20 73 . . . 1 9 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Active Infowar (turns) 25221 | . . . . 898 . 1082 999 167 462 160 1292 807 865 1209 893 311 1147 579 940 378 2893 378 702 615 577 5981 1140 691 55 Optics 13805 | . . . . . . . . . . . . 799 865 1209 893 311 1147 579 940 378 2893 378 702 615 577 1519 . . . Sensors 10029 | . . . . . . 1082 996 167 462 160 1292 589 241 17 . . . . . 215 1163 312 71 45 370 2118 729 . . Terrain 4166 | . . . . . . . . . . . . . . 616 811 311 1147 366 . . . . . . . . 169 691 55 Decoding 12486 | . . . . . . . . . . . . . . . . . . . 887 378 2893 378 702 615 577 5976 80 . . T.N.C. 901 | . . . . 898 . . 3 . . . . . . . . . . . . . . . . . . . . . . Jamming 2812 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1832 980 . . Robot Analysis Total 154 | . . . . . . . . . . 154 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . 1 2 . . . . . 1 1 2 1 . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 3 . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . Decoded 0b10 Intel 280 | . . . . . . . . . . . . . . . . . . . 49 28 20 27 49 . 41 61 5 . . Items 280 | . . . . . . . . . . . . . . . . . . . 49 28 20 27 49 . 41 61 5 . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Turns Passed 36785 | 72 1226 5040 281 3027 1117 1246 1442 204 462 311 1703 820 865 1209 893 311 1147 579 940 378 2893 378 702 615 577 6303 1156 691 197 Spaces Moved 16790 | 39 606 1737 108 1019 397 729 849 181 383 152 777 292 463 573 561 209 872 366 410 254 1296 147 308 341 238 2572 481 275 155 Core 95 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 Treads 5335 | 33 606 1730 108 1019 283 . . . . . . . . . . . . . . . . . . . . 1516 . 40 . Legs 1062 | . . . . . . . . . . 61 777 224 . . . . . . . . . . . . . . . . . Wheels 10298 | 3 . 7 . . 114 729 849 181 383 91 . 68 463 573 561 209 872 366 410 254 1296 147 308 341 238 1056 481 235 63 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 115 95 106 106 106 106 120 145 111 106 99 108 108 108 101 106 122 165 120 137 137 119 135 155 50 Average Speed 166 | 146 160 224 240 242 211 110 110 106 106 156 189 179 135 123 119 122 119 125 115 117 159 165 168 145 137 205 158 182 93 Slowest Speed 400 | 160 160 320 240 245 305 130 125 106 106 400 190 205 150 150 126 126 126 126 140 122 165 165 195 195 137 385 210 250 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 21 | . . . . . . . . . . . . . 3 14 . . . . . . . . . . . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Exploration Rate (%) 48 | 3 90 90 33 97 40 35 24 40 47 78 56 11 96 26 70 48 91 70 18 10 95 10 42 96 10 86 22 13 15 Regions Visited 29 Branch Regions 13 Pre-discovered Areas 32 | . . 1 . . . . . 1 . 29 . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 16 | . . 1 . 1 . 1 1 1 1 1 1 . . 1 . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . 1 . . . . . . . . . . . 1 1 1 1 1 . . . . . . . . . . Scrap Searched 7 | . . . . . . . . . 1 . . . . . 2 . 3 1 . . . . . . . . . . . Spaces Dug 156 | . . 2 . 5 1 5 11 . . . . 15 8 27 1 . . . 15 6 . 3 5 . 15 23 10 4 . Terrain Destroyed 1393 | . . 36 6 34 51 8 19 . 5 . 37 15 8 98 11 5 . 39 23 16 35 19 139 . 15 87 604 66 17 Melee 154 | . . 2 . 5 1 5 11 . . . . 15 8 27 1 . . . 13 6 . 3 5 . 15 23 10 4 . Projectile 22 | . . . . . . . . . . . . . . . . . . 1 5 . . 1 2 . . . . 1 12 AOE 1217 | . . 34 6 29 50 3 8 . 5 . 37 . . 71 10 5 . 38 5 10 35 15 132 . . 64 594 61 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Arm Lab Res Qua Res Acc Com Total 23739 | 51 765 2634 119 1434 594 1094 1199 192 423 203 968 529 678 939 750 244 981 471 730 318 2105 270 431 441 447 3382 753 401 193 Wait 4062 | . 68 598 1 222 49 261 102 6 25 12 116 179 164 177 119 11 78 63 150 20 763 105 11 53 133 437 107 28 4 Move 16762 | 38 605 1736 107 1019 396 728 848 180 382 151 776 292 462 571 560 208 871 365 409 254 1295 146 307 340 237 2571 480 274 154 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 344 | 1 18 42 . 27 14 7 22 1 1 5 7 7 7 19 10 . 3 3 20 7 3 2 13 8 6 56 18 13 4 Fast Attach 253 | 9 5 22 . 4 10 18 19 . 2 8 5 2 6 15 5 5 10 4 8 4 10 1 9 3 10 35 14 9 1 Attach 156 | . 1 2 . 9 11 1 8 2 . 5 2 7 5 12 5 1 . 1 7 . . . 6 3 5 18 25 11 9 Detach 57 | 3 1 . . . 1 1 . . . 1 1 1 . 8 . . 2 . 2 1 . . 4 . 1 7 8 12 3 Swap 326 | . 6 24 1 29 19 10 45 2 1 2 11 1 6 18 9 6 4 2 18 6 9 8 8 5 10 44 14 7 1 Drop 463 | . 11 61 . 29 21 19 53 1 3 7 11 5 13 24 11 . 13 5 21 12 15 1 14 8 10 71 14 6 4 Fire 521 | . 49 141 8 22 39 1 12 . 8 11 21 . . 22 13 9 . 4 34 2 3 4 32 . . 45 20 16 5 Melee 737 | . 1 8 2 72 22 48 90 . 1 1 2 35 15 72 18 4 . 9 61 12 7 3 19 21 35 96 53 25 5 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . 12 . . . . . . . . 1 . . . . . . . . 8 . . 2 . . . Rewire 31 | . . . . . . . . . . . 16 . . . . . . 15 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory -4/Armory (discovered 3 exits: *Res x2 / *Lab) -4/Lab -3/Research -3/Quarantine -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 10) 578 | -10/Materials | Discovered new exit (range 4) 773 | -10/Materials | Discovered new exit (range 6) 870 | -10/Materials | Repaired Lgt. Treads 897 | -10/Materials | Repaired Lgt. Treads 1016 | -10/Materials | Core integrity fell below 50% 1083 | -10/Materials | Discovered new exit (range 6) 1299 | -10/Materials | Entered another Materials area 1299 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1311 | -9/Materials | Identified exit to Mines 1637 | -9/Materials | Discovered new exit (range 16) 1820 | -9/Materials | Repaired Lgt. Treads 1917 | -9/Materials | Build established: Scavenger-Mutant 2023 | -9/Materials | Discovered new exit (range 8) 2437 | -9/Materials | Repaired Lgt. Treads 3191 | -9/Materials | Discovered new exit (range 7) 3282 | -9/Materials | Build established: Mutant 3535 | -9/Materials | Central database locked down 4695 | -9/Materials | Build established: Scavenger-Mutant 4899 | -9/Materials | First assault squad dispatched 5100 | -9/Materials | Build established: Gladiator 5694 | -9/Materials | Build established: Mutant 6091 | -9/Materials | Sterilization system engaged 6091 | -9/Materials | Non-combat units ordered to evacuate 6191 | -9/Materials | Combat units ordered to evacuate 6339 | -9/Materials | Entered Mines 6459 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6464 | -9/Mines | Discovered new exit (range 11) 6505 | -9/Mines | Discovered new exit (range 7) 6506 | -9/Mines | Received a Mining Laser from a helpful Derelict 6620 | -9/Mines | Entered Materials 6620 | -8/Materials | Accompanied by 1 ally 6620 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6944 | -8/Materials | Met 7R-MNS 7272 | -8/Materials | Lost 3 parts (1p2n) 7349 | -8/Materials | Build established: Scavenger-Gladiator 7484 | -8/Materials | Discovered new exit (range 6) 7619 | -8/Materials | Repaired Corrupted Remote Shield 8414 | -8/Materials | Discovered new exit (range 16) 9191 | -8/Materials | Discovered new exit (range 4) 9647 | -8/Materials | Identified exit to Garrison 9647 | -8/Materials | Entered Garrison 9727 | -8/Garrison | Triggered checkpoint 9935 | -8/Garrison | Garrison Relay disabled 9959 | -8/Garrison | Triggered checkpoint 10015 | -8/Garrison | Triggered checkpoint 10055 | -8/Garrison | Triggered checkpoint 10057 | -8/Garrison | Triggered checkpoint 10073 | -8/Garrison | Core integrity fell below 50% 10093 | -8/Garrison | Core integrity fell below 20% 10117 | -8/Garrison | Lost 6 parts (1p4n1u) 10143 | -8/Garrison | Destroyed 7 combat bots 10190 | -8/Garrison | System corruption reached 10% 10470 | -8/Garrison | Triggered checkpoint 10543 | -8/Garrison | Discovered new exit (range 9) 10563 | -8/Garrison | Triggered checkpoint 10642 | -8/Garrison | System corruption reached 30% 10734 | -8/Garrison | Garrison Relay disabled 10764 | -8/Garrison | Entered Materials 11179 | -8/Materials | Repaired Arm. Huge Wheel 11359 | -8/Materials | Repaired Arm. Huge Wheel 11404 | -8/Materials | Repaired Arm. Huge Wheel 11442 | -8/Materials | Repaired Scythe 11727 | -8/Materials | Build established: Scavenger-Mutant 11897 | -8/Materials | Discovered new exit (range 16) 12009 | -8/Materials | Identified exit to Factory 12010 | -8/Materials | Entered Factory 12010 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 12169 | -7/Factory | Repaired Imp. Sensor Array 12684 | -7/Factory | Build established: Mutant 12754 | -7/Factory | System corruption reached 10% 12945 | -7/Factory | Discovered new exit (range 7) 12952 | -7/Factory | Identified exit to Lower Caves 13452 | -7/Factory | Entered Lower Caves 13458 | -7/Lower Caves | Met a Warlord Commander 13459 | -7/Lower Caves | Learned location of Warlord (-5) 13460 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 13484 | -7/Lower Caves | Learned Factory terminal intel 13627 | -7/Lower Caves | Discovered new exit (range 9) 13655 | -7/Lower Caves | Identified exit to Lower Caves 13656 | -7/Lower Caves | Entered another Lower Caves area 13743 | -7/Lower Caves | Learned Factory garrison access intel 13770 | -7/Lower Caves | Learned location of 1 exit from Factory 13944 | -7/Lower Caves | Discovered new exit (range 16) 14015 | -7/Lower Caves | Attracted the attention of an 0b10 base 14064 | -7/Lower Caves | Destroyed 7 combat bots 14096 | -7/Lower Caves | Learned Extension security intel 14096 | -7/Lower Caves | Learned Armory emergency access door positions 14096 | -7/Lower Caves | Learned Extension emergency access door positions 14117 | -7/Lower Caves | Identified exit to Data Miner 14118 | -7/Lower Caves | Entered Data Miner 14118 | -7/Data Miner | Discovered new exit (range 6) 14139 | -7/Data Miner | Met Data Miner 14158 | -7/Data Miner | Learned location of Section 7 (-3) 14158 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14177 | -7/Data Miner | Received God Mode back door access code from Data Miner 14205 | -7/Data Miner | Interfaced with the Data Conduit 14278 | -7/Data Miner | Lost 3 parts (2n1w) 14315 | -7/Data Miner | System corruption reached 30% 14427 | -7/Data Miner | Identified exit to Proximity Caves 14429 | -7/Data Miner | Entered Proximity Caves 14431 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 14526 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 14599 | -6/Proximity Caves | Build established: Scavenger-Mutant 14793 | -6/Proximity Caves | P-60 Hacker assimilated allied LD-25V(b) 14799 | -6/Proximity Caves | Lost 4 allies 14829 | -6/Proximity Caves | 0b10 base defense nominally successful 14864 | -6/Proximity Caves | Lost 5 allies 15007 | -6/Proximity Caves | Lost 3 allies 15225 | -6/Proximity Caves | Lost 3 allies 15948 | -6/Proximity Caves | Discovered new exit (range 8) 15963 | -6/Proximity Caves | Identified exit to Factory 16055 | -6/Proximity Caves | Found Spectral Analyzer 16132 | -6/Proximity Caves | Entered Factory 16132 | -6/Factory | Accompanied by 1 ally 16132 | -6/Factory | Evolved 2 slots: Utility x2 16133 | -6/Factory | Identified exit to Lower Caves 16134 | -6/Factory | Loaded intel: 277 machine locations 16135 | -6/Factory | Loaded intel: 27 terminal locations 16136 | -6/Factory | Loaded intel: 4 garrison access locations 16443 | -6/Factory | Build established: Scavenger-Assassin 16499 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 16952 | -6/Factory | Sucked down chute 16952 | -6/Factory | Entered Waste 17068 | -6/Waste | Spotted C-40 Crusher 17073 | -6/Waste | Spotted C-40 Crusher 17079 | -6/Waste | Spotted C-40 Crusher 17118 | -6/Waste | Spotted C-40 Crusher 17157 | -6/Waste | Spotted C-40 Crusher 17168 | -6/Waste | Spotted C-40 Crusher 17181 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 17184 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 17190 | -6/Waste | Warlord forces began an assault 17197 | -6/Waste | Allies destroyed C-40 Crusher 17198 | -6/Waste | Allies destroyed C-40 Crusher 17199 | -6/Waste | Allies destroyed C-40 Crusher 17201 | -6/Waste | Allies destroyed C-40 Crusher 17202 | -6/Waste | Allies destroyed C-40 Crusher 17209 | -6/Waste | Allies destroyed C-40 Crusher 17579 | -6/Waste | Discovered new exit (range 13) 17786 | -6/Waste | Identified exit to Factory 17817 | -6/Waste | Entered Factory 17817 | -6/Factory | Accompanied by 17 allies 17818 | -6/Factory | Loaded intel: 274 machine locations 17943 | -6/Factory | Spotted B-75 Beast 17961 | -6/Factory | Allies destroyed B-75 Beast 18016 | -6/Factory | Lost 7 allies 18067 | -6/Factory | Garrison activated, responded to threat 18167 | -6/Factory | First assault squad dispatched 18205 | -6/Factory | Watched by a mysterious "MATRIX" hacker 18225 | -6/Factory | P-60 Hacker assimilated allied CB-OQB(g) 18490 | -6/Factory | Identified exit to Extension 18536 | -6/Factory | Discovered new exit (range 9) 18566 | -6/Factory | System corruption reached 10% 18578 | -6/Factory | Lost 3 parts (1p2w) 18681 | -6/Factory | Crushed by falling debris 18712 | -6/Factory | Lost 3 parts (3u) 18865 | -6/Factory | Repaired Arm. Huge Wheel+ 19026 | -6/Factory | Entered Lower Caves 19101 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19183 | -6/Lower Caves | Build established: Scavenger-Gladiator 19276 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19312 | -6/Lower Caves | System corruption reached 30% 19316 | -6/Lower Caves | Lost 3 parts (2p1u) 19325 | -6/Lower Caves | Destroyed 9 combat bots 19562 | -6/Lower Caves | Build established: Scavenger-Assassin 19834 | -6/Lower Caves | Learned Factory terminal intel 19872 | -6/Lower Caves | Discovered new exit (range 9) 19919 | -6/Lower Caves | Entered another Lower Caves area 20181 | -6/Lower Caves | Encountered a Warlord checkpoint 20190 | -6/Lower Caves | Discovered new exit (range 8) 20200 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20230 | -6/Lower Caves | Entered Zion 20235 | -6/Zion | Build established: Scavenger-Gladiator 20287 | -6/Zion | System corruption cleaned by Quarantine Array 20307 | -6/Zion | Found Prototype Device 20307 | -6/Zion | Identified Bomb Factory No. 2 20323 | -6/Zion | Discovered new exit (range 16) 20438 | -6/Zion | Found Prototype Special Weapon 20438 | -6/Zion | Identified RU-N14's Throwing Claymores 20514 | -6/Zion | Given the Hacking Drone Bay 20558 | -6/Zion | Learned Factory stockpile data 20700 | -6/Zion | Met Imprinter 20723 | -6/Zion | Imprinted 20725 | -6/Zion | Declared Zion's savior 21009 | -6/Zion | Received a visual enhancement algorithm 21284 | -6/Zion | Found RU-N14's Throwing Claymores 21294 | -6/Zion | Found RU-N14's Throwing Claymores 21298 | -6/Zion | Found RU-N14's Throwing Claymores 21377 | -6/Zion | Entered Proximity Caves 21377 | -5/Proximity Caves | Accompanied by 4 allies 21456 | -5/Proximity Caves | Build established: Scavenger-Mutant 21571 | -5/Proximity Caves | Learned Factory security intel 21715 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 21747 | -5/Proximity Caves | Lost 3 allies 21781 | -5/Proximity Caves | Destroyed 7 combat bots 21919 | -5/Proximity Caves | Discovered new exit (range 13) 21956 | -5/Proximity Caves | Entered Factory 21956 | -5/Factory | Accompanied by 2 allies 21956 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21959 | -5/Factory | Loaded intel: 257 machine locations 21960 | -5/Factory | Loaded intel: 26 terminal locations 22012 | -5/Factory | Zion Hacking Resupply teleported in 22103 | -5/Factory | Zion Fire squad teleported in 22239 | -5/Factory | Lost 3 allies 22246 | -5/Factory | Fabricated Cargo Storage Unit (x1) 22289 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 22406 | -5/Factory | Zion Recon squad teleported in 22424 | -5/Factory | Discovered new exit (range 9) 22538 | -5/Factory | Garrison activated, responded to threat 22563 | -5/Factory | Lost 4 parts (1p1n2u) 22856 | -5/Factory | First assault squad dispatched 22865 | -5/Factory | Zion Heavy squad teleported in 22896 | -5/Factory | Entered another Factory area 22896 | -4/Factory | Accompanied by 2 allies 22896 | -4/Factory | Evolved 2 slots: Utility x2 22897 | -4/Factory | Loaded intel: 296 machine locations 22991 | -4/Factory | Build established: Scavenger-Gladiator 23079 | -4/Factory | Zion Explosive Resupply teleported in 23118 | -4/Factory | Zion Fire squad teleported in 23124 | -4/Factory | Spotted B-86 Titan 23131 | -4/Factory | Zion Heavy squad teleported in 23140 | -4/Factory | Allies destroyed B-86 Titan 23164 | -4/Factory | Zion Heavy squad teleported in 23274 | -4/Factory | Sucked down chute 23274 | -4/Factory | Entered Waste 23297 | -4/Waste | Spotted C-40 Crusher 23304 | -4/Waste | Allies destroyed C-40 Crusher 23377 | -4/Waste | Spotted C-40 Crusher 23382 | -4/Waste | Allies destroyed C-40 Crusher 23409 | -4/Waste | Spotted C-40 Crusher 23411 | -4/Waste | Spotted C-40 Crusher 23413 | -4/Waste | Destroyed C-40 Crusher 23413 | -4/Waste | Destroyed C-40 Crusher 23424 | -4/Waste | 8 allies followed down the chute 23444 | -4/Waste | Spotted C-40 Crusher 23450 | -4/Waste | Allies destroyed C-40 Crusher 23475 | -4/Waste | Spotted C-40 Crusher 23478 | -4/Waste | Allies destroyed C-40 Crusher 23598 | -4/Waste | Build established: Scavenger-Assassin 23948 | -4/Waste | Warlord forces began an assault 24188 | -4/Waste | Discovered new exit (range 24) 24225 | -4/Waste | Found Prototype Launcher 24225 | -4/Waste | Identified Hellfire Missile Launcher 24752 | -4/Waste | Build established: Scavenger-Gladiator 24901 | -4/Waste | Identified exit to Factory 25067 | -4/Waste | Build established: Scavenger-Mutant 26167 | -4/Waste | Entered Factory 26167 | -4/Factory | Accompanied by 25 allies 26168 | -4/Factory | Loaded intel: 275 machine locations 26187 | -4/Factory | Zion Heavy squad teleported in 26449 | -4/Factory | Repaired Hellfire Missile Launcher 26473 | -4/Factory | Build established: Scavenger-Assassin 26484 | -4/Factory | Discovered new exit (range 23) 26529 | -4/Factory | Identified exit to Armory 26545 | -4/Factory | Entered Armory 26545 | -4/Armory | Accompanied by 22 allies 26546 | -4/Armory | Met VL-GR5, who suggested a friendly competition 26547 | -4/Armory | Loaded intel: 112 machine locations 26618 | -4/Armory | Lost 3 allies 26634 | -4/Armory | Zion Fire squad teleported in 26748 | -4/Armory | Lost the competition with VL-GR5 26790 | -4/Armory | Build established: Scavenger-Mutant 26795 | -4/Armory | First assault squad dispatched 26796 | -4/Armory | Discovered new exit (range 10) 26814 | -4/Armory | Identified exit to Research 26848 | -4/Armory | Lost 4 allies 26902 | -4/Armory | Zion Fire squad teleported in 26910 | -4/Armory | Zion Hacking Resupply teleported in 26967 | -4/Armory | Zion Fire squad teleported in 26971 | -4/Armory | High security lockdown imminent 26985 | -4/Armory | Spotted B-86 Titan 26991 | -4/Armory | Allies destroyed B-86 Titan 27017 | -4/Armory | Found Gamma Bomb Array 27018 | -4/Armory | Lost 3 allies 27020 | -4/Armory | Found Gamma Bomb Array 27023 | -4/Armory | Found Gamma Bomb Array 27026 | -4/Armory | Found Gamma Bomb Array 27028 | -4/Armory | Found Gamma Bomb Array 27031 | -4/Armory | Found Gamma Bomb Array 27051 | -4/Armory | High security lockdown engaged 27087 | -4/Armory | P-70 Sage assimilated allied 8A-61K(m) 27112 | -4/Armory | Discovered exit to Research (range 20) 27178 | -4/Armory | Destroyed 10 combat bots 27241 | -4/Armory | Lost 17 allies 27241 | -4/Armory | Discovered new exit (range 4) 27246 | -4/Armory | Identified exit to Lab 27247 | -4/Armory | Entered Lab 27247 | -4/Lab | Discovered exit to Research (range 9) 27269 | -4/Lab | Hidden lab's door opened automatically 27269 | -4/Lab | Sensor layout match revealed 27270 | -4/Lab | Gained access to the hidden lab's interior 27281 | -4/Lab | Disabled Active System Cloaker 27284 | -4/Lab | Detected by scanners 27290 | -4/Lab | MAIN.C forces arrive to investigate 27299 | -4/Lab | Confronted by A5 27328 | -4/Lab | Destroyed A5 27402 | -4/Lab | Found Alien Artifact 27413 | -4/Lab | Found Alien Artifact 27425 | -4/Lab | Found Alien Artifact 27425 | -4/Lab | Identified Integrated Reactor 27425 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 27437 | -4/Lab | Found Alien Artifact 27537 | -4/Lab | Found Prototype Protection 27537 | -4/Lab | Identified Med. Regenerative Plating 27546 | -4/Lab | Found Prototype Energy Cannon 27557 | -4/Lab | Found Prototype Hackware 27567 | -4/Lab | Build established: Hauler-Gladiator 27763 | -4/Lab | System corruption reached 10% 27862 | -4/Lab | Entered Research 27862 | -3/Research | Evolved 2 slots: Utility x2 27863 | -3/Research | Loaded intel: 113 machine locations 27890 | -3/Research | Identified Core Regenerator 28007 | -3/Research | Fabricated Arm. Huge Wheel (x2) 28083 | -3/Research | Fabricated Lgt. Regenerative Plating (x1) 28167 | -3/Research | Found Unknown Launcher 28167 | -3/Research | Identified Fusion Bomb Launcher 28344 | -3/Research | Zion Melee Resupply teleported in 28428 | -3/Research | Identified Quantum Router 28429 | -3/Research | Discovered new exit (range 9) 28437 | -3/Research | Identified exit to Quarantine 28439 | -3/Research | Entered Quarantine 28440 | -3/Quarantine | Loaded intel: 79 machine locations 28465 | -3/Quarantine | Found Alien Energy Cannon 28547 | -3/Quarantine | Destroyed 7 combat bots 28569 | -3/Quarantine | Lost 3 parts (2p1u) 28609 | -3/Quarantine | Scanned by Researcher 28621 | -3/Quarantine | Found Alien Artifact 28659 | -3/Quarantine | Cryocooling Duct disabled 28674 | -3/Quarantine | Ambient heat levels rising (+20) 28674 | -3/Quarantine | Non-combat units ordered to evacuate 28704 | -3/Quarantine | Found Alien Artifact 28704 | -3/Quarantine | Identified Dimensional Node Initializer 28704 | -3/Quarantine | Initialized slip node 28738 | -3/Quarantine | Cryocooling Duct disabled 28753 | -3/Quarantine | Ambient heat levels rising (+20) 28753 | -3/Quarantine | Combat units ordered to evacuate 28820 | -3/Quarantine | Lost 5 parts (2p2n1w) 28853 | -3/Quarantine | Quarantine Guard activated 28899 | -3/Quarantine | Build established: Hacker-Gladiator 28966 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 28990 | -3/Quarantine | Spotted Quarantine Guard 29002 | -3/Quarantine | Destroyed Quarantine Guard 29003 | -3/Quarantine | Spotted Quarantine Guard 29009 | -3/Quarantine | Destroyed Quarantine Guard 29033 | -3/Quarantine | Spotted Quarantine Guard 29306 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 29354 | -3/Quarantine | Build established: Hauler-Gladiator 29541 | -3/Quarantine | Destroyed Quarantine Guard 29568 | -3/Quarantine | Spotted Quarantine Guard 29572 | -3/Quarantine | System corruption reached 10% 29611 | -3/Quarantine | Destroyed Quarantine Guard 29821 | -3/Quarantine | Terminal network hard line cut 29843 | -3/Quarantine | Spotted Quarantine Guard 29946 | -3/Quarantine | Spotted Quarantine Guard 29953 | -3/Quarantine | Destroyed Quarantine Guard 29958 | -3/Quarantine | Destroyed Quarantine Guard 29979 | -3/Quarantine | Lost 4 parts (1p2u1w) 30230 | -3/Quarantine | Build established: Hauler-Mutant 30320 | -3/Quarantine | Spotted Quarantine Guard 30327 | -3/Quarantine | Destroyed Quarantine Guard 30390 | -3/Quarantine | Found Alien Artifact 30528 | -3/Quarantine | Discovered new exit (range 16) 30528 | -3/Quarantine | Spotted Quarantine Guard 30553 | -3/Quarantine | Spotted Quarantine Guard 30559 | -3/Quarantine | Destroyed Quarantine Guard 30561 | -3/Quarantine | Destroyed Quarantine Guard 30972 | -3/Quarantine | Build established: Hauler-Gladiator 31186 | -3/Quarantine | Spotted Quarantine Guard 31195 | -3/Quarantine | Destroyed Quarantine Guard 31451 | -3/Quarantine | Identified exit to Research 31989 | -3/Quarantine | Found Alien Artifact 32085 | -3/Quarantine | Identified Phase Armor 32443 | -3/Quarantine | Spotted Alpha 7 32479 | -3/Quarantine | Destroyed Alpha 7 32668 | -3/Quarantine | System corruption reached 30% 33006 | -3/Quarantine | Found Alien Launcher 33229 | -3/Quarantine | Found Alien Reactor 33229 | -3/Quarantine | Identified Matter Drive 33253 | -3/Quarantine | Found Alien Artifact 33257 | -3/Quarantine | Found Alien Artifact 33258 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 33258 | -3/Quarantine | Warped through subspace to slip node 33267 | -3/Quarantine | Found Alien Artifact 33270 | -3/Quarantine | Found Alien Artifact 33308 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 33358 | -3/Quarantine | Identified Phase Redirector 33404 | -3/Quarantine | Found Alien Artifact 33976 | -3/Quarantine | Identified Potential Cannon 34742 | -3/Quarantine | Entered Research 34742 | -2/Research | Evolved 2 slots: Utility x2 34743 | -2/Research | Loaded intel: 133 machine locations 34790 | -2/Research | Fabricated Arm. Huge Wheel (x2) 34818 | -2/Research | Fabricated Arm. Huge Wheel (x2) 34949 | -2/Research | Zion Melee Resupply teleported in 34962 | -2/Research | Spotted B-90 Cyclops 35082 | -2/Research | Zion Recon squad teleported in 35162 | -2/Research | Spotted B-90 Cyclops 35186 | -2/Research | Zion Heavy squad teleported in 35318 | -2/Research | Found Prototype Protection 35318 | -2/Research | Identified Zio. Weapon Casing 35468 | -2/Research | Intercept squad dispatched 35475 | -2/Research | Spotted Tracker 35475 | -2/Research | Spotted Tracker 35483 | -2/Research | Garrison activated, responded to threat 35490 | -2/Research | Core integrity fell below 50% 35494 | -2/Research | Spotted Combat Programmer 35496 | -2/Research | System corruption reached 10% 35510 | -2/Research | Destroyed Combat Programmer 35513 | -2/Research | Spotted Combat Programmer 35521 | -2/Research | Core integrity fell below 20% 35521 | -2/Research | Warped through subspace 35594 | -2/Research | Lost 7 parts (1p2n3u1w) 35777 | -2/Research | Used Core Regenerator, restored core integrity (+362) 35782 | -2/Research | Discovered new exit (range 6) 35787 | -2/Research | Warped through subspace 35817 | -2/Research | Lost 5 parts (1p2n2u) 35849 | -2/Research | Identified Sigix Terminator 35855 | -2/Research | Fired Sigix Terminator 35876 | -2/Research | Destroyed 7 combat bots 35896 | -2/Research | Identified exit to Access 35898 | -2/Research | Entered Access 35898 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 35899 | -1/Access | Loaded intel: 117 machine locations 35908 | -1/Access | Lost 3 parts (1n2u) 36148 | -1/Access | First assault squad dispatched 36220 | -1/Access | Zion Hacker squad teleported in 36231 | -1/Access | Zion Heavy squad teleported in 36259 | -1/Access | Zion Zionite Resupply teleported in 36265 | -1/Access | Found Prototype Protection 36265 | -1/Access | Identified Zio. Heavy Carapace 36270 | -1/Access | Found Prototype Protection 36270 | -1/Access | Identified Zio. Shade Armor 36384 | -1/Access | Found Adv. Force Booster 36438 | -1/Access | Fabricated Arm. Huge Wheel (x2) 36583 | -1/Access | Discovered new exit (range 4) 36587 | -1/Access | Identified exit to Command 36589 | -1/Access | Entered Command 36590 | -1/Command | Loaded intel: 65 machine locations 36608 | -1/Command | Spotted B-99 Colossus 36713 | -1/Command | System corruption reached 10% 36716 | -1/Command | Released all parts (7) 36757 | -1/Command | Lost 13 parts (4p4n4u1w) 36762 | -1/Command | Identified Core Cannon 36779 | -1/Command | Discovered new exit (range 12) 36781 | -1/Command | Spotted Striker 36781 | -1/Command | Spotted Executioner 36781 | -1/Command | Spotted Executioner 36781 | -1/Command | Spotted B-99 Colossus 36781 | -1/Command | Spotted B-99 Colossus 36782 | -1/Command | Spotted Executioner 36782 | -1/Command | Spotted Alpha 7 36783 | -1/Command | Spotted Executioner 36784 | -1/Command | Released all parts (2) 36785 | -1/Command | Core integrity fell below 50% 36785 | -1/Command | Spotted Striker 36786 | -1/Command | Spotted Alpha 7 36786 | *** | Escaped! Last Messages --------------- 36762_ Identified Core Cannon. 36774_ KM2B#CVLEWRUM78|OPWVKYAPLZE5ITO 36776_ Beam penetrates Wall. 36776_ Beam penetrates Earth. 36776_ Beam penetrates Access Shell. 36776_ Access Shell breached. 36779_ EXIT=FOUND 36781_ Penetrated by Slug. 36782_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 36783_ Penetrated by Slug. 36783_ Slug penetrates Wall. 36784_ Released Quantum Reactor. 36784_ Released Potential Cannon. 36784_ Penetrated by Slug. 36784_ Slug penetrates Wall. 36784_ Penetrated by Slug. 36785_ Slug penetrates Access Shell. 36785_ Penetrated by Slug. 36785_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ? 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"" #???????????????????????????????????? | | #!= """" #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 96 Energy Capacity 1450 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Power Amplification 40 Corruption Block 20 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 48 Melee Accuracy 8 Launcher Accuracy 30 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 30 Defensive Hacking 25 Authchip Count 4 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Cloaking Device | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Nuclear Pulse Thruster | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Imp. Point Defense System | -7/Data Miner | Free Imp. KE Penetrator | -3/Quarantine | Archive Nanosword | -3/Quarantine | Archive Exp. Thermal Defense Suite | -3/Quarantine | Archive Gravity Flail | -3/Quarantine | Archive Enh. Flexi-carbon Leg | -3/Quarantine | Archive Cld. Field Propulsion Drive | -3/Quarantine | Archive Cld. Gravmag System | -3/Quarantine | Archive Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free T-07 Excavator | -3/Quarantine | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory | Authchip Cargo Storage Unit | x1 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Arm. Huge Wheel | x2 | -3/Research | Authchip Lgt. Regenerative Plating | x1 | -3/Research | Authchip Arm. Huge Wheel | x2 | -2/Research | Authchip Arm. Huge Wheel | x2 | -2/Research | Authchip Arm. Huge Wheel | x2 | -1/Access | Authchip Repaired ---------- Lgt. Treads | 1% | -10/Materials Lgt. Treads | 45% | -10/Materials Lgt. Treads | 70% | -9/Materials Lgt. Treads | 53% | -9/Materials Remote Shield | 52% | -8/Materials | Corrupted Arm. Huge Wheel | 74% | -8/Materials Arm. Huge Wheel | 64% | -8/Materials Arm. Huge Wheel | 64% | -8/Materials Scythe | 42% | -8/Materials Imp. Sensor Array | 18% | -7/Factory Arm. Huge Wheel | 13% | -6/Factory Hellfire Missile Launcher | 50% | -4/Factory Studied --------- Arm. Wheel | -9/Materials | Hacked EMP Blaster | -9/Materials | Hacked Wheel | -8/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Centrium Wheel | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Phase Armor Matter Drive Transdimensional Reconstructor Phase Redirector High-powered Transdimensional Reconstructor Core Regenerator Sigix Terminator Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideWeldingStabilizer Manual? 0 Play Time 05:07:19 Cumulative 774.0 hours Start 2026.10.27 @ 02:19:25 End 2026.10.27 @ 08:53:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 569 Rogue 569 Adventurer 0 Explorer 0 Win Type 0 Total 34 Types 18/4/5/1/0/0/0/4/0/2 Lore% 72 Gallery% 76 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 19% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 707bffeb-8b42-4b14-8bf3-57213d142182