Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 01:05:40

Player: Xintrosi

Result: Destroyed by RU-N14 with RU-N14's Throwing Claymores

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (67)      335
Value Destroyed (1898)     1898
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (965)                965
              TOTAL SCORE: 7078

 Bonus
-------
High Alert Combat Kills    128
Follower Combat Kills      433
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -196

 Cogmind 
---------
Core Integrity             0/700
Matter                     172/300
Energy                     81/290
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -7/Zion

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
       Improved Melee Analysis Suite
      Makeshift Weapon Shielding
>               --- WEAPON (3) -------
                Phasing Sabre
                Phasing Sabre
>               --- INVENTORY (15) ---
          Light Nuclear Core
       Improved Deuterium Engine
                Neutrino Core
       Improved Heat Sink
  High-capacity Matter Pod (0)
                Machine Analyzer
       Improved Signal Interpreter
      Makeshift Hacking Suite
                Authchip [R/Combat]
      Makeshift Shrapnel Gun
                Missile Launcher

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Carbon-fiber Leg
  Makeshift Leg
   Enhanced Flexi-carbon Leg
>           --- UTILITY ----------
      Large Storage Unit
            Salvage Targeting Computer
   Improved Melee Analysis Suite
  Makeshift Weapon Shielding
   Hardened Heavy Armor Plating
>           --- WEAPON -----------
   Improved Arc Thrower
  Makeshift Sword
            Phasing Sabre
>           --- INVENTORY --------
      Light Nuclear Core
   Improved Deuterium Engine
   Improved Deuterium Engine
            Neutrino Core
      Light Treads
      Light Treads
    Armored Treads
   Improved Heat Sink
     Medium Matter Pod
            Machine Analyzer
   Improved Signal Interpreter
  Makeshift Hacking Suite
            Authchip [R/Combat]
  Precision Assault Rifle
            Missile Launcher
[Rating: 58]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Protection               Medium Reactive Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Improved Arc Thrower
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Power Maul
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             117  | 2   3   .   3   .   22  40  2   3   42  
  Power                    10   | .   .   .   .   .   2   4   .   1   3   
    Engine                 6    | .   .   .   .   .   .   3   .   .   3   
    Core                   4    | .   .   .   .   .   2   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | .   2   .   2   .   2   4   .   1   16  
    Treads                 13   | .   .   .   .   .   2   1   .   1   9   
    Leg                    9    | .   2   .   .   .   .   .   .   .   7   
    Wheel                  5    | .   .   .   2   .   .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | 2   .   .   1   .   6   11  1   1   7   
    Device                 7    | 2   .   .   .   .   2   2   .   1   .   
    Storage                2    | .   .   .   1   .   .   1   .   .   .   
    Processor              5    | .   .   .   .   .   2   1   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   .   .   2   7   1   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | .   1   .   .   .   12  21  1   .   16  
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   3   .   .   .   
    Ballistic Gun          31   | .   1   .   .   .   12  10  1   .   7   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          8    | .   .   .   .   .   .   8   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   1   .   .   1   
Parts Lost                 39   | .   .   .   .   .   2   9   1   1   26  
  Power                    3    | .   .   .   .   .   .   1   .   .   2   
  Propulsion               13   | .   .   .   .   .   .   3   1   .   9   
  Utility                  14   | .   .   .   .   .   2   4   .   1   7   
  Weapon                   9    | .   .   .   .   .   .   1   .   .   8   
  Highest Loss Streak      9    | .   .   .   .   .   1   3   1   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 100 100 100 96  98  93  97  95  
  Engine                   5    | .   14  14  14  14  5   4   7   5   2   
  Core                     2    | .   .   .   .   .   3   2   .   1   4   
  Treads                   9    | .   .   .   .   .   9   6   7   12  15  
  Leg                      3    | .   28  28  10  .   .   .   .   .   2   
  Wheel                    9    | .   .   .   17  28  18  14  8   7   4   
  Device                   10   | .   14  14  14  14  10  8   7   9   10  
  Storage                  12   | .   14  14  14  14  9   7   15  15  14  
  Processor                6    | .   .   .   .   .   4   9   15  12  6   
  Protection               8    | .   .   .   .   .   9   17  7   7   9   
  Ballistic Gun            20   | .   28  28  28  28  27  20  23  23  14  
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   6   
Peak Build Rating          58   | 9   8   7   9   10  23  40  40  42  58  
  Average Rating           30   | 7   7   7   8   9   17  30  37  39  44  
  On Entrance              18   | 6   8   7   7   9   10  23  37  40  42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 14  15  15  30  30  39  62  70  71  76  
  Greatest Support         68   | 20  20  20  26  26  26  26  20  10  68  
  Greatest Overweight (x)  7    | .   .   .   1   1   1   4   6   7   6   
  Average Overweight (x)   2    | .   .   .   .   1   1   1   4   6   4   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  
  Average Capacity         14   | 8   8   8   12  15  15  15  15  15  15  
  Most Carried             15   | 8   8   8   10  14  15  15  15  15  15  
  Average Carried          13   | 7   7   8   9   13  14  14  14  14  14  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  
  Final Carried            15   | 8   8   8   10  14  15  15  15  15  11  

 Class Distribution 
--------------------
 27% | Scavenger-Mutant
 23% | Mutant
 20% | Scavenger-Tank
 13% | Scavenger-Gunner
  7% | Skirmisher
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Mutant | -7/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Matter Collected           3053 | 288  78   .    .    48   374  789  387  202  887  
  Remotely                 19   | .    .    .    .    .    19   .    .    .    .    
Salvage Created            2666 | 115  81   .    .    17   361  1269 219  112  492  
  Parts                    160  | 17   6    .    .    2    18   51   9    5    52   
Haulers Intercepted        3    | .    .    .    .    .    3    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    8    3    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Combat Hostiles Destroyed  34   | .   2   .   .   1   3   22  2   2   2   
  Guns                     32   | .   2   .   .   1   3   20  2   2   2   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   
Classes Destroyed          13   | 1   1   .   .   1   4   4   .   1   1   
  Worker                   2    | .   .   .   .   .   1   1   .   .   .   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   3   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   
  Swarmer                  4    | .   .   .   .   1   .   3   .   .   .   
  Grunt                    14   | .   2   .   .   .   2   10  .   .   .   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   2   1   .   .   
  Sentry                   5    | .   .   .   .   .   1   2   1   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   
  Zionite                  23   | .   .   .   .   .   .   .   .   .   23  
  Decomposer               3    | .   .   .   .   .   .   .   3   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 3   2   .   .   1   2   5   2   1   5   
  Combat Bots Only         4    | .   2   .   .   1   1   4   2   1   1   
Max Kills in Single Turn   3    | 1   1   .   .   1   1   3   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Imprinter (-7/Zion)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Hostile Shots Fired        875  | .    11   .    .    .    24   138  54   47   601  
  Missed                   268  | .    1    .    .    .    6    39   25   15   182  
Damage Taken               7183 | .    137  .    .    .    286  1551 160  267  4782 
  Core                     724  | .    .    .    .    .    .    99   22   24   579  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  19   | .    .    .    .    .    .    .    .    .    19   
  Ignored by Resistances   225  | .    .    .    .    .    .    33   .    92   100  
Core Remaining (%)         100  | 100  .    .    .    100  100  .    .    .    .    
Volleys Fired              209  | 17   8    1    .    2    19   58   10   12   82   
  Largest                  3    | 2    2    2    .    2    3    3    3    3    3    
  Hottest                  126  | 40   40   40   .    40   69   126  84   84   104  
Shots Fired                517  | 34   16   2    .    4    57   164  30   36   174  
  Gun                      489  | 34   16   2    .    4    57   159  30   36   151  
  Cannon                   17   | .    .    .    .    .    .    5    .    .    12   
  Launcher                 7    | .    .    .    .    .    .    .    .    .    7    
  Special                  4    | .    .    .    .    .    .    .    .    .    4    
  Kinetic                  501  | 34   16   2    .    4    57   159  30   36   163  
  Thermal                  8    | .    .    .    .    .    .    4    .    .    4    
  Explosive                7    | .    .    .    .    .    .    .    .    .    7    
  Electromagnetic          1    | .    .    .    .    .    .    1    .    .    .    
  Robot Hit Streak         32   | 8    4    6    .    7    8    31   19   18   32   
  Robot Miss Streak        6    | 3    2    .    .    1    3    3    1    2    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11   | .    1    .    .    .    .    4    .    .    6    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    1    
Shots Hit Robots           391  | 19   12   2    .    2    41   130  24   27   134  
  Core Hits                143  | 8    5    .    .    1    16   62   9    5    37   
  Critical Kills           2    | .    .    .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 8    | 1    .    .    .    1    .    2    .    .    4    
  Critical Strikes         12   | 1    .    .    .    1    .    3    .    .    7    
    Meltdown               1    | .    .    .    .    .    .    1    .    .    .    
    Destroy                9    | 1    .    .    .    1    .    2    .    .    5    
    Sever                  2    | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              41   | .    .    .    .    .    .    20   .    .    21   
  Impact                   20   | .    .    .    .    .    .    20   .    .    .    
  Slashing                 21   | .    .    .    .    .    .    .    .    .    21   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    .    3    
Damage Inflicted           7117 | 214  143  26   .    38   587  2261 454  415  2979 
  Guns                     6114 | 214  143  26   .    38   587  2156 454  415  2081 
  Cannons                  196  | .    .    .    .    .    .    105  .    .    91   
  Explosions               219  | .    .    .    .    .    .    .    .    .    219  
  Melee                    567  | .    .    .    .    .    .    .    .    .    567  
  Ramming                  4    | .    .    .    .    .    .    .    .    .    4    
  Kinetic                  6205 | 214  143  26   .    38   587  2156 454  415  2172 
  Thermal                  122  | .    .    .    .    .    .    105  .    .    17   
  Explosive                219  | .    .    .    .    .    .    .    .    .    219  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 567  | .    .    .    .    .    .    .    .    .    567  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    8    8    8    14   
  Average Corruption       8    | .    .    .    .    .    .    7    8    8    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  78   | .    .    .    .    .    .    13   17   15   33   
    Message Errors         24   | .    .    .    .    .    .    1    6    3    14   
    Matter Fused           18   | .    .    .    .    .    .    2    5    4    7    
    Heat Flow Errors       11   | .    .    .    .    .    .    2    3    4    2    
    Energy Discharges      7    | .    .    .    .    .    .    3    1    .    3    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    .    .    3    1    1    3    
    Data Loss (major)      4    | .    .    .    .    .    .    1    .    3    .    
    Alerts                 2    | .    .    .    .    .    .    .    1    .    1    
    Weapon Failures        3    | .    .    .    .    .    .    1    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            27   | .    .    .    .    .    .    .    .    .    27   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    27   | .    .    .    .    .    .    .    .    .    27   
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      54   | .    .    .    .    .    .    .    .    .    54   
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    1    
Highest Temperature        376  | .    .    .    .    .    49   282  234  272  376  
  Average Temperature      86   | .    .    .    .    .    17   80   77   83   114  
  Received Heat Transfer   1221 | .    60   .    .    .    180  342  .    42   597  
  Effects                  4    | .    .    .    .    .    .    1    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         240  | .    .    .    .    .    .    200  .    .    40   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    .    2    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Peak Influence             605  | 25  100 39  .   58  256 605 .   .   .   
  Initial                  116  | .   16  39  .   .   22  116 .   .   .   
  Average                  191  | 14  56  39  .   57  155 378 .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   1   2   .   .   .   
  Low Security (%)         57   | 100 100 100 .   100 67  3   .   .   .   
  Level 1                  26   | .   .   .   .   .   32  52  .   .   .   
  Level 2                  15   | .   .   .   .   .   .   44  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   .   .   .   5   8   .   .   .   
  Investigation            3    | .   1   .   .   .   .   2   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   
  Reinforcement            6    | .   2   .   .   .   2   2   .   .   .   
  Assault                  2    | .   .   .   .   .   .   2   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Distress Signals           6    | .   .   .   .   .   3   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              109  | .   8   .   .   2   9   39  3   5   43  
  Peak Tracking Total      8    | .   3   .   .   2   4   6   3   2   8   
  Tactical Retreats        8    | .   .   .   .   .   .   2   2   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Machines Disabled          2    | .   .   .   .   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Machines Accessed          20   | .   4   .   1   .   7   7   .   1   .   
  Terminals                15   | .   4   .   .   .   6   4   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                54   | .   14  .   1   .   22  16  .   1   .   
  Successful               32   | .   7   .   1   .   15  8   .   1   .   
  Failed                   22   | .   7   .   .   .   7   8   .   .   .   
    Catastrophic           4    | .   .   .   .   .   2   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   14  .   1   .   17  8   .   .   1   
  Terminals                47   | .   14  .   .   .   21  11  .   1   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             8    | .   .   .   1   .   5   1   .   1   .   
  Record                   2    | .   .   .   .   .   .   1   .   1   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   7   .   .   .   9   5   .   .   .   
  Terminals                20   | .   7   .   .   .   9   4   .   .   .   
    Botnet                 11   | .   4   .   .   .   4   3   .   .   .   
    Skim                   9    | .   3   .   .   .   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   .   .   .   6   5   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   51  .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   1   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Total Allies               6    | .    .    3    .    1    .    .    .    .    2    
  Largest Group            4    | .    .    3    3    4    4    3    .    .    2    
  Highest-Rated Group      192  | .    .    40   40   71   71   63   .    .    192  
  Highest-Rated Ally       96   | .    .    16   16   31   31   31   .    .    96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               113  | .    .    .    .    4    62   12   .    .    35   
  Total Damage             2088 | .    .    .    .    41   666  191  .    .    1190 
  Kills                    23   | .    .    .    .    1    12   2    .    .    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   1   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Turns Passed               6573 | 171  399  136  356  383  788  986  518  430  2406 
Spaces Moved               3970 | 88   291  107  313  338  582  549  322  220  1160 
  Core                     .    | .    .    .    .    .    .    .    .    .    .    
  Treads                   144  | .    .    .    .    .    .    8    .    .    136  
  Legs                     757  | 88   291  107  112  .    .    .    .    .    159  
  Wheels                   3069 | .    .    .    201  338  582  541  322  220  865  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            105  | 120  120  120  105  105  105  105  110  170  120  
  Average Speed            136  | 120  120  120  110  105  105  113  147  171  175  
  Slowest Speed            320  | 120  120  120  120  105  105  320  170  185  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    49   23   74   68   51   20   57   36   84   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     4    | .    .    .    .    1    .    1    1    1    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    1    1    .    
Scrap Searched             7    | .    .    .    .    2    .    .    2    2    1    
Spaces Dug                 17   | .    .    .    .    .    .    17   .    .    .    
Terrain Destroyed          33   | .    .    .    .    .    .    17   .    .    16   
  Melee                    17   | .    .    .    .    .    .    17   .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      16   | .    .    .    .    .    .    .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Total                      4647 | 122  326  112  322  362  730  739  345  246  1343 
  Wait                     198  | 12   19   5    5    19   68   45   5    9    11   
  Move                     3961 | 87   290  106  312  337  581  548  321  219  1160 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  59   | 3    2    .    2    4    16   12   3    2    15   
  Fast Attach              32   | 1    .    .    .    .    6    7    1    2    15   
  Attach                   27   | .    .    .    .    .    6    7    .    1    13   
  Detach                   2    | .    .    .    .    .    .    1    .    1    .    
  Swap                     59   | 1    3    .    3    .    10   27   1    .    14   
  Drop                     61   | 1    4    .    .    .    24   14   4    .    14   
  Fire                     209  | 17   8    1    .    2    19   58   10   12   82   
  Melee                    37   | .    .    .    .    .    .    20   .    .    17   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 3)
  172 | -11/Scrapyard  | Entered Materials
  183 | -10/Materials  | Discovered new exit (range 15)
  304 | -10/Materials  | Build established: Mutant
  434 | -10/Materials  | Discovered new exit (range 14)
  571 | -10/Materials  | Entered Mines
  592 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  617 | -10/Mines      | Discovered new exit (range 9)
  652 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  653 | -10/Mines      | Assembled infested the area
  658 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  698 | -10/Mines      | Discovered new exit (range 5)
  707 | -10/Mines      | Entered Exiles
  707 | -10/Exiles     | Accompanied by 3 allies
  735 | -10/Exiles     | Met 8R-AWN
  758 | -10/Exiles     | Met EX-HEX
  790 | -10/Exiles     | Met EX-BIN
  803 | -10/Exiles     | Aligned with FarCom system
  805 | -10/Exiles     | Given EX-Vault access code
  835 | -10/Exiles     | Opened EX-Vault
  847 | -10/Exiles     | Found Superbattery
  853 | -10/Exiles     | Found Latent Energy Streamer
  883 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  916 | -10/Exiles     | Met EX-DEC
  954 | -10/Exiles     | Visited The Gauntlet
 1047 | -10/Exiles     | Discovered new exit (range 14)
 1063 | -10/Exiles     | Stole two prototypes: Superbattery, Latent Energy Streamer
 1063 | -10/Exiles     | Entered Mines
 1063 | -9/Mines       | Accompanied by 3 allies
 1066 | -9/Mines       | Escorted by a lone wolf Derelict
 1086 | -9/Mines       | Learned location of Storage (-9)
 1109 | -9/Mines       | Discovered new exit (range 5)
 1420 | -9/Mines       | Discovered new exit (range 10)
 1446 | -9/Mines       | Entered Materials
 1446 | -8/Materials   | Accompanied by 4 allies
 1446 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1715 | -8/Materials   | Discovered new exit (range 8)
 1742 | -8/Materials   | Build established: Skirmisher
 1774 | -8/Materials   | Garrison activated, responded to threat
 1880 | -8/Materials   | Discovered new exit (range 3)
 2023 | -8/Materials   | Learned Factory stockpile data
 2080 | -8/Materials   | Learned location of 3 exits from Factory
 2125 | -8/Materials   | Learned Storage security intel
 2162 | -8/Materials   | Learned 8 Factory zone layouts
 2191 | -8/Materials   | Identified exit to Factory
 2234 | -8/Materials   | Entered Factory
 2234 | -7/Factory     | Accompanied by 3 allies
 2234 | -7/Factory     | Evolved 2 slots: Utility x2
 2235 | -7/Factory     | Identified exit to Factory
 2235 | -7/Factory     | Identified exit to Lower Caves
 2236 | -7/Factory     | FarCom data flow suspended
 2551 | -7/Factory     | Fabricated Huge Storage Unit (x1)
 2762 | -7/Factory     | Lost 3 parts (1n2u)
 3034 | -7/Factory     | First assault squad dispatched
 3120 | -7/Factory     | Lost 3 parts (2n1u)
 3220 | -7/Factory     | Entered Lower Caves
 3304 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3516 | -7/Lower Caves | Build established: Scavenger-Gunner
 3663 | -7/Lower Caves | Learned location of Extension (-4)
 3696 | -7/Lower Caves | Discovered new exit (range 15)
 3738 | -7/Lower Caves | Entered another Lower Caves area
 3738 | -7/Lower Caves | Spotted C5-FFZ(f)
 3739 | -7/Lower Caves | Superbattery stolen by Master Thief
 3740 | -7/Lower Caves | Encountered a Master Thief
 3742 | -7/Lower Caves | Spotted A9-W4C(f)
 3743 | -7/Lower Caves | Encountered a Master Thief
 3743 | -7/Lower Caves | Latent Energy Streamer stolen by Master Thief
 3772 | -7/Lower Caves | Discovered exit to Factory (range 10)
 3847 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4134 | -7/Lower Caves | Discovered new exit (range 9)
 4168 | -7/Lower Caves | Entered Zion
 4340 | -7/Zion        | Discovered new exit (range 12)
 4398 | -7/Zion        | System corruption cleaned by Quarantine Array
 4571 | -7/Zion        | Learned 4 Factory zone layouts
 4590 | -7/Zion        | Build established: Scavenger-Mutant
 5002 | -7/Zion        | Given A8's code to call for help
 5233 | -7/Zion        | Met Imprinter
 5496 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 5501 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 5647 | -7/Zion        | Attacked by Zionites
 5649 | -7/Zion        | Destroyed Imprinter
 5673 | -7/Zion        | Extracted access codes from Imprinter's data core
 5983 | -7/Zion        | Build established: Scavenger-Tank
 6131 | -7/Zion        | ME-RLN came to Zion's defense
 6215 | -7/Zion        | System corruption reached 10%
 6267 | -7/Zion        | Core integrity fell below 50%
 6297 | -7/Zion        | Lost 9 parts (1p3n2u3w)
 6569 | -7/Zion        | Core integrity fell below 20%
 6574 | -7/Zion        | Destroyed by RU-N14 with RU-N14's Throwing Claymores

 Last Messages 
---------------
06557_ The unstable cave ceiling collapses.
06559_ Knocked back.
06562_ P9-TP4(z) Mak. Power Source severed.
06562_ P9-TP4(z) destroyed.
06562_ ED-ARS(M) destroyed.
VJ-LYJ(z) bursts out of the Twisted Machinery.
06562_ Hrd. Heavy Armor Plating destroyed.
06566_ Enh. Flexi-carbon Leg destroyed.
06566_ Mak. Power Source destroyed.
06566_ Deep Containment System disabled.
06568_ Imp. Titanium Leg destroyed.
06568_ Mak. Leg destroyed.
06568_ VJ-LYJ(z) pulls a Mak. Hammer out of the
  Twisted Machinery.
U8-Y6Y(z) bursts out of the Twisted Machinery.
06571_ U8-Y6Y(z) pulls a Mak. Hammer out of the
  Twisted Machinery.
06572_ Arm. Treads severed.
06572_ Lgt. Treads destroyed. <x2>
06574_ Mak. Sword destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            315
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             30
Weapon Shielding           15
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             6
Recoil Reduction           3
Salvage Targeting          1
Authchip Count             1

 Item Schematics 
-----------------
 Huge Storage Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Huge Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              ShieldAutogunMegatreads
  Manual?         0
Play Time         01:37:59
  Cumulative      122.5 hours
  Start           2024.08.22 @ 00:24:57
  End             2025.01.01 @ 01:05:40
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/0/2/0/0/0/0/0
Lore%             36
Gallery%          56
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d31cb42-653d-40a6-a2ff-8bc3f7318ae1