Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 00:10:32 Player: Ceorik Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (566) 566 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1336 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 266/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Treading (260) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Spiked Treads Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Makeshift Kinetic Plating > --- WEAPON (2) ------- Battle Rifle Battle Rifle > --- INVENTORY (10) --- Targeting Computer Targeting Computer Rainbow Chip Riot Gun Subdweller Machine Gun Subdweller Shrapnel Launcher Datajack Makeshift Spear Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Spiked Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Makeshift Kinetic Plating > --- WEAPON ----------- Battle Rifle Makeshift Spear > --- INVENTORY -------- Targeting Computer Targeting Computer Rainbow Chip Riot Gun Battle Rifle Subdweller Machine Gun Subdweller Shrapnel Launcher Datajack Shrapnel Trap [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Makeshift Spear Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Piercing Weapon Makeshift Spear Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 24 | 7 6 11 Power 5 | 1 1 3 Engine 5 | 1 1 3 Core . | . . . Reactor . | . . . Propulsion 5 | 2 1 2 Treads 1 | . . 1 Leg 4 | 2 1 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 2 2 Device 1 | 1 . . Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 8 | 2 2 4 Energy Gun 2 | 1 1 . Energy Cannon 2 | . 1 1 Ballistic Gun 3 | 1 . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon 1 | . . 1 Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 3 7 Power 3 | . 1 2 Propulsion 3 | . 1 2 Utility 2 | . . 2 Weapon 2 | . 1 1 Highest Loss Streak 3 | . 3 2 To Critical Strikes . | . . . Average Backups 8 | 1 7 8 Power . | . 1 . Propulsion . | . . . Utility 3 | . 2 3 Weapon 3 | . 2 3 Tool/Special . | . . . Unused Backups 11 | . . 11 Power . | . . . Propulsion . | . . . Utility 4 | . . 4 Weapon 6 | . . 6 Tool/Special 1 | . . 1 Average Slot Usage (%) 96 | . 99 96 Engine 13 | . 13 13 Treads 2 | . . 3 Leg 24 | . 27 23 Device 3 | . 14 2 Storage 14 | . 14 14 Processor 3 | . . 4 Protection 6 | . . 7 Energy Gun 2 | . 13 . Energy Cannon 7 | . 3 7 Ballistic Gun 8 | . 10 7 Piercing Weapon 9 | . . 11 Peak Build Rating 20 | 7 8 20 Average Rating 11 | 5 7 12 On Entrance 4 | . 7 7 Avg Prop Armor Cover (%) 7 | . . 7 Naked Turns . | . . . Heaviest Build 26 | 12 19 26 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 2 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 9 10 Most Carried 10 | 3 10 10 Average Carried 8 | 1 7 9 Final Capacity 10 | 8 10 10 Final Carried 8 | 2 8 8 Class Distribution -------------------- 81% | Mutant 18% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 608 | 172 186 250 Remotely . | . . . Salvage Created 653 | 13 208 432 Parts 62 | 3 17 42 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 13 | . . 13 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 17 | . 3 14 Melee 7 | . . 7 Guns 5 | . 1 4 Cannons 3 | . . 3 AOE 2 | . 2 . Classes Destroyed 7 | 1 4 2 Tunneler 1 | 1 . . Recycler 1 | . 1 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 6 | . . 6 Grunt 3 | . 3 . Subdweller 8 | . . 8 Best Kill Streak 2 | 1 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 96 | . 17 79 Missed 28 | . 7 21 Hits 68 | . 10 58 Projectile 68 | . 10 58 Critical Strikes 2 | . . 2 Damage Taken 1050 | . 230 820 Core 254 | . . 254 Absorbed by Shields . | . . . Ignored by Resistances 8 | . . 8 Core Remaining (%) 100 | 100 . . Volleys Fired 42 | 6 14 22 Largest 2 | 2 2 2 Hottest 100 | 60 100 80 Shots Fired 83 | 12 28 43 Gun 63 | 12 24 27 Cannon 20 | . 4 16 Launcher . | . . . Special . | . . . Kinetic 40 | 6 7 27 Thermal 20 | . 4 16 Explosive . | . . . Electromagnetic 23 | 6 17 . Robot Hit Streak 15 | 2 6 15 Robot Miss Streak 3 | 3 1 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 61 | 5 13 43 Core Hits 31 | 2 9 20 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 41 | . . 41 Impact . | . . . Slashing . | . . . Piercing 41 | . . 41 Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1040 | 50 298 692 Guns 359 | 50 130 179 Cannons 247 | . 17 230 Explosions 151 | . 151 . Melee 283 | . . 283 Ramming . | . . . Kinetic 223 | 20 24 179 Thermal 398 | . 168 230 Explosive . | . . . Electromagnetic 136 | 30 106 . Impact . | . . . Slashing . | . . . Piercing 283 | . . 283 Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 69 | . 62 7 Projectiles . | . . . Explosions 62 | . 62 . Melee 7 | . . 7 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 103 | . 103 . Shots 2 | . 2 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 106 | 40 106 12 Average Temperature 27 | 17 37 5 Received Heat Transfer 126 | . 72 54 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 668 | . 187 481 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 2 . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 94 | 5 94 . Initial . | . . . Average 16 | . 18 . Influence Increases 346 | 5 181 160 Destroy 0b10 Robot/C 180 | . 60 120 Destroy 0b10 Robot/NC 25 | 5 20 . Destroy Leader 34 | . 24 10 Successful Hack 5 | . 5 . Disable Machine 15 | . 15 . Destroy Structure 42 | . 42 . Partial Spotted 15 | . 15 . Lose Combat Pursuer 30 | . . 30 Influence Decreases 279 | 5 144 130 Entered New Map 18 | . . 18 Time Decay 201 | 5 114 82 Lost Part 60 | . 30 30 Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 8 17 Peak Tracking Total 3 | . 3 3 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed 2 | . . 2 Triggered . | . . . Most Traps Carried 2 | . . 2 Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 5 | . 1 4 Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 3 8 Successful 9 | . 1 8 Failed 2 | . 2 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . . 8 Record 5 | . . 5 Open Door 1 | . . 1 Proto ID Catalog 1 | . . 1 Release Object 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 1361 | 13 736 612 Seismic 1361 | 13 736 612 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 5155 | 115 738 4302 Spaces Moved 2729 | 70 337 2322 Core 11 | 11 . . Treads 381 | . . 381 Legs 2337 | 59 337 1941 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 158 | 116 120 164 Slowest Speed 260 | 150 190 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 5 33 93 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 8 | . . 8 Spaces Dug 1 | . . 1 Terrain Destroyed 43 | . 42 1 Melee 1 | . . 1 Projectile . | . . . AOE 42 | . 42 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 3445 | 92 639 2714 Wait 544 | 2 271 271 Move 2727 | 69 336 2322 Hop . | . . . Pick Up 29 | 8 8 13 Fast Attach 12 | 1 1 10 Attach 13 | 6 2 5 Detach . | . . . Swap 17 | . 6 11 Drop 17 | . 1 16 Fire 42 | 6 14 22 Melee 41 | . . 41 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap 2 | . . 2 Miscellaneous 1 | . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 705 | -10/Materials | Lost 3 parts (1p1n1w) 729 | -10/Materials | Discovered new exit (range 11) 788 | -10/Materials | Discovered new exit (range 9) 854 | -10/Materials | Entered Subcaves 855 | -10/Subcaves | Approached by a straggling Scientist 1747 | -10/Subcaves | Learned location of Zion (-7) 1747 | -10/Subcaves | Met a Zionite searching for "candidates" 1837 | -10/Subcaves | Visited 4L-MR0's lab 1853 | -10/Subcaves | Found Rainbow Chip 2408 | -10/Subcaves | Visited Clippyterm 2411 | -10/Subcaves | Learned Factory trap positions 2954 | -10/Subcaves | Discovered new exit (range 8) 2969 | -10/Subcaves | Identified exit to Materials 3037 | -10/Subcaves | Core integrity fell below 50% 3902 | -10/Subcaves | Discovered new exit (range 15) 3948 | -10/Subcaves | Core integrity fell below 20% 4034 | -10/Subcaves | Discovered exit to Materials (range 11) 4082 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4097 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4199 | -10/Subcaves | Disturbed a concealed Subdweller 4503 | -10/Subcaves | Build established: Derelict-Mutant 4661 | -10/Subcaves | Released subatomizers from SUBCON Basin 4841 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5156 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- especially when stimulated during the collection process in preparation for SEP insertion. Secure containment is priority number one! Although mostly just a persistent nuisance in their natural Subcaves environment where a certain balance has been achieved, there is a high probability that sudden introduction into previously unexposed areas could cause more extreme side effects. Take all precautions to prevent this from happening. >>Release Inventory Accessing inventory controls... Collection purity confirmed 100%... Ejecting SUBCON Basin... Delivery behind schedule, handle with care! 04661_ Released subatomizers from SUBCON Basin. A swath of the cavern ceiling suddenly collapses. 05148_ S-10 Pest destroyed. 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