Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.05 @ 01:28:43 // Winter2022/Polymind Player: DeepestRoots Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (204) 1020 Value Destroyed (8999) 8999 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (21663) 21663 TOTAL SCORE: 41332 Bonus ------- Polymind Skill 16815 Triggered Max Security 1000 High Alert Combat Kills 317 Follower Combat Kills 331 Entered Garrisons 600 Used RIF Installer 1000 Entered DSFs 500 Aligned with FarCom 300 Met Zhirov 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 0/0 Energy 15/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (1) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Advanced Visual Processing Unit Active Sensor Suite Improved Targeting Computer Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Improved Heavy Armor Plating Graphene Brace EM Disruption Field Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Mass Driver > --- INVENTORY -------- (None) [Rating: 119] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Experimental Energy Well Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Mass Driver Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Slots Evolved . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 45 | . . . 2 . . . 2 2 . 1 . . . . 9 . 3 1 . 1 5 . 1 . . . 1 8 9 Power 6 | . . . 1 . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . 2 . Propulsion 8 | . . . . . . . . . . 1 . . . . 3 . . . . . 2 . . . . . . 1 1 Utility 21 | . . . 1 . . . 1 2 . . . . . . 4 . 2 . . 1 . . . . . . . 3 7 Weapon 10 | . . . . . . . 1 . . . . . . . 1 . 1 1 . . 2 . . . . . 1 2 1 Highest Loss Streak 9 | . . . 1 . . . 1 1 . 1 . . . . 9 . 3 1 . 1 5 . 1 . . . 1 2 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 91 | . 89 100 99 100 100 96 93 83 87 66 80 80 80 77 71 22 60 93 100 96 68 12 95 100 100 93 95 87 72 Engine 4 | . . . 11 12 12 4 3 11 12 12 20 20 20 7 4 3 8 . . . . . . . . . . . . Core 5 | . 17 20 1 . . 10 11 . . . . . . . . . . 10 12 12 10 . 7 12 12 7 . . 2 Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . 2 7 9 4 Treads 16 | . . . 22 25 25 8 6 23 25 10 . . . 13 14 . . 20 25 25 22 . 16 25 25 15 . 14 6 Leg 6 | . 35 40 3 . . 21 19 . . . . . . . . . . . . . . . 8 . . 4 15 4 . Device 21 | . 17 20 24 25 25 5 6 21 25 10 . . . 28 30 6 17 22 25 23 12 12 25 25 25 25 30 22 26 Processor 1 | . . . . . . 10 11 . . . . . . 9 10 3 12 1 . . . . . . . 2 7 3 14 Protection 6 | . . . 11 12 12 4 2 2 . . . . . 4 4 . . 9 12 10 . . 7 12 12 9 7 7 2 Energy Gun 11 | . 17 20 12 12 12 4 3 11 12 10 . . . . . . . 12 12 12 11 . 16 12 12 14 18 9 . Ballistic Gun 9 | . . . 11 12 12 25 27 11 12 10 . . . . . . . 9 12 12 10 . 7 12 12 7 . 10 . Naked Turns 431 | . 75 . 4 . . 4 1 65 . 1 . . . . 5 76 8 107 . . . . . . . 19 . 28 38 Heaviest Build 74 | . 9 9 18 18 18 18 18 18 15 14 4 4 4 58 58 6 6 33 33 33 25 1 33 33 33 60 60 74 74 Greatest Support 81 | 3 20 20 40 40 40 40 40 40 40 20 6 20 20 60 60 20 20 46 46 46 46 3 46 46 46 60 60 81 81 Greatest Overweight (x) 7 | . . . . . . . . . . . . . . . 2 . 1 1 . . 1 . . . . . . 1 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 5 1 1 1 1 1 1 1 1 1 5 1 Average Capacity 1 | . . 1 . 1 1 . . . 1 . 1 1 1 1 . . . 1 1 1 1 1 1 1 1 . 1 1 . Most Carried 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Final Capacity 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . Final Carried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 68% | Sentry 10% | Grunt 6% | Warlord 5% | Hunter 3% | Heavy Dominant Class ---------------- Grunt | -10/Materials Grunt | -10/Mines Sentry | -9/Materials Sentry | -9/Mines Sentry | -9/Exiles Hunter | -8/Mines Hunter | -8/Materials Sentry | -8/Garrison Sentry | -8/Materials Sentry | -7/Factory Operator | -7/Garrison Worker | -7/Factory Worker | -6/Factory Heavy | -6/DSF Heavy | -6/Garrison Cogmind | -5/Factory Builder | -5/Waste Sentry | -5/Factory Sentry | -5/Upper Caves Sentry | -5/Upper Caves Sentry | -5/Warlord Sentry | -4/Proximity Caves Sentry | -4/Factory Sentry | -4/Upper Caves Sentry | -4/Upper Caves Sentry | -4/Zhirov Warlord | -3/Proximity Caves Sentry | -3/Research Heavy | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Matter Collected 1731 | . . . 147 91 . 167 187 140 15 . . . . . 74 . . 110 72 43 . . 40 16 . . . 629 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6904 | . 284 30 680 116 . 354 440 371 297 . . . . . 37 . . 586 92 332 . . 716 . . 126 548 1895 . Parts 472 | . 22 7 68 9 . 25 25 24 26 . . . . . . . . 56 6 9 . . 35 . . 7 28 111 14 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 179 | . 5 4 24 11 . 9 12 14 8 . . . . . 3 . . 19 3 4 . . 18 . . 1 8 33 3 Guns 156 | . 5 4 24 11 . 9 12 14 7 . . . . . . . . 15 3 4 . . 17 . . . 5 26 . Cannons 9 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 3 3 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Classes Destroyed 16 | . 7 . 4 2 . . 1 . . . . . . . . . . 2 . . . . . . . . . . . Worker 7 | . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . Builder 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Tunneler 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 9 | . 2 . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Swarmer 42 | . 2 2 5 5 . 2 . . . . . . . . 2 . . 7 3 . . . 8 . . . 3 3 . Grunt 55 | . 3 2 8 1 . 5 5 12 3 . . . . . . . . 4 . . . . 5 . . . 2 4 1 Brawler 5 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . Duelist 6 | . . . 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . Sentry 28 | . . . 9 . . 1 3 1 4 . . . . . 1 . . 2 . . . . 4 . . 1 . 2 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 20 | . . . . . . . 2 . 1 . . . . . . . . 3 . . . . . . . . 2 12 . Programmer 15 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 10 2 Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Butcher 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Best Kill Streak 7 | . 5 2 3 3 . 2 3 3 3 . . . . . 3 . . 5 2 3 . . 4 . . 1 3 7 2 Combat Bots Only 7 | . 2 2 3 3 . 2 3 3 3 . . . . . 3 . . 4 2 3 . . 4 . . 1 3 7 2 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 1 1 1 . . . . . 1 . . 2 1 1 . . 1 . . 1 2 2 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Hostile Shots Fired 1985 | . 11 17 91 45 . 37 105 81 34 31 . . . . 373 . 3 136 4 20 41 . 94 . . 8 41 600 213 Missed 448 | . 5 4 19 6 . 11 19 15 6 15 . . . . 78 . . 33 1 1 6 . 26 . . 3 12 139 49 Damage Taken 16207 | . 68 81 605 269 . 213 751 657 260 144 . . . . 2564 . 95 1359 27 306 583 . 849 . . 73 417 4956 1930 Core 3240 | . 37 17 129 43 . 67 190 147 47 73 . . . . 396 . 95 306 . 67 126 . 70 . . 29 97 786 518 Absorbed by Shields 41 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . 34 Ignored by Resistances 12105 | . 41 51 375 474 . 171 541 387 162 92 . . . . 1569 . 52 750 17 174 290 . 512 . . 43 243 4414 1747 Core Remaining (%) 64 | 100 . 78 . . . 40 . . 30 . . 89 . . 53 . . . . . . 40 . . . . 82 . . Volleys Fired 585 | . 28 15 68 26 . 28 49 49 19 . . . . . 12 . . 70 4 12 . . 48 . . 3 14 133 7 Largest 3 | . 1 1 2 2 . 2 2 2 2 . . . . . 1 . . 2 2 2 . . 2 . . 3 3 3 1 Hottest 270 | . 65 65 79 79 . 79 79 79 79 . . . . . 60 . . 125 114 114 . . 138 . . 270 270 180 75 Shots Fired 1078 | . 28 15 113 52 . 56 96 98 38 . . . . . 12 . . 123 8 24 . . 96 . . 9 40 261 9 Gun 1037 | . 28 15 113 52 . 56 96 98 38 . . . . . . . . 123 8 24 . . 96 . . 9 40 241 . Cannon 41 | . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . 20 9 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 499 | . . . 45 26 . 47 78 49 19 . . . . . 12 . . 40 4 12 . . 11 . . . . 147 9 Thermal 441 | . 28 15 68 26 . 9 18 49 19 . . . . . . . . 48 4 12 . . 85 . . . . 60 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 138 | . . . . . . . . . . . . . . . . . . 35 . . . . . . . 9 40 54 . Robot Hit Streak 79 | . 10 10 30 21 . 24 27 62 67 . . . . . 33 . . 76 79 18 . . 31 . . 30 66 53 39 Robot Miss Streak 2 | . 1 1 1 2 . 1 1 1 1 . . . . . 1 . . 1 1 1 . . 1 . . 2 2 2 1 Penetration Max 1 | . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 Secondary Targets 20 | . . . 1 3 . 1 1 2 2 . . . . . . . . 3 . . . . . . . . 2 5 . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 1 . . . . . . . . 1 . . . . . . . . 1 1 . Shots Hit Robots 935 | . 23 13 94 40 . 47 87 75 36 . . . . . 11 . . 114 6 21 . . 87 . . 6 37 231 7 Core Hits 476 | . 14 5 43 19 . 18 29 32 16 . . . . . 4 . . 41 3 8 . . 40 . . 9 69 122 4 Critical Kills 4 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 2 . Critical Parts Destroyed 5 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 3 . Critical Strikes 45 | . 1 . 4 4 . 1 4 1 2 . . . . . 1 . . 9 . 1 . . 7 . . . . 9 1 Burn 25 | . 1 . 4 4 . 1 3 1 1 . . . . . . . . 2 . 1 . . 7 . . . . . . Destroy 9 | . . . . . . . 1 . 1 . . . . . . . . 2 . . . . . . . . . 5 . Blast 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 Corrupt 8 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 3 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21480 | . 371 210 1432 602 . 795 1443 1168 556 . . . . . 577 . . 2879 118 529 . . 1891 . . 126 980 7240 563 Guns 18127 | . 371 210 1422 602 . 795 1440 1168 556 . . . . . . . . 2537 118 529 . . 1891 . . 126 890 5472 . Cannons 2790 | . . . . . . . . . . . . . . . 577 . . . . . . . . . . . . 1660 553 Explosions 494 | . . . . . . . . . . . . . . . . . . 328 . . . . . . . . 90 76 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 69 | . . . 10 . . . 3 . . . . . . . . . . 14 . . . . . . . . . 32 10 Kinetic 10389 | . . . 488 253 . 676 1177 604 260 . . . . . 577 . . 1022 68 265 . . 251 . . . . 4195 553 Thermal 8604 | . 371 210 934 349 . 119 263 564 296 . . . . . . . . 1401 50 264 . . 1640 . . . 90 2053 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2418 | . . . . . . . . . . . . . . . . . . 442 . . . . . . . 126 890 960 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 17 19 Average Corruption 3 | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 5 17 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 88 | . . . 3 5 1 1 . . . . . . . . . . . . . . . . . . . . . 62 16 Message Errors 18 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 14 2 Matter Fused 9 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 6 1 Heat Flow Errors 16 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 11 3 Energy Discharges 11 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 9 1 Data Loss (minor) 11 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 7 1 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 186 | . . . . . . . . . . . . . . . 19 . . 19 . . . . . . . . . 148 . Projectiles 167 | . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . 148 . Explosions 19 | . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Secondary 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . . . . . . . . . . . . . . 75 . . . . . . . . 55 55 2 Shots 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 1 . Rammed 15 | . . . 2 . . . 1 . . . . . . . . . . 3 . . . . . . . . . 5 4 Targets Rammed 21 | . . . 4 . . . 2 . . . . . . . . . . 4 . . . . . . . . . 7 4 Kicked 4 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . Crushed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 453 | . 19 52 32 235 169 108 97 142 59 14 . . . . 370 . . 141 32 238 453 . 82 . . 6 18 251 169 Average Temperature 62 | . 11 40 13 44 91 27 39 46 27 5 . . . . 196 . . 48 24 104 246 . 33 . . 4 9 78 91 Received Heat Transfer 4608 | . 30 63 327 68 . 108 423 621 171 90 . . . . 771 . . 396 . 153 45 . 262 . . 18 30 510 522 Effects 9 | . . . . . . . . . . . . . . . 5 . . . . 4 . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Interference 6 | . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 2 4 . Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 2 4 . Parts Fried 29 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . 7 17 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . Combat Hostiles 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . Parts Melted 33 | . 3 2 7 1 . . 1 2 1 . . . . . . . . 3 . . . . 12 . . . . 1 . Heat Transferred 17272 | . 925 481 2590 1184 . 370 851 1443 777 . . . . . . . . 2013 74 481 . . 3874 . . . 50 2159 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Peak Influence 1783 | . 164 111 339 220 . 134 380 712 343 102 49 18 . . 151 44 15 340 . . . . 353 . . . . 380 1783 Initial 252 | . . 11 . . . . 5 188 252 72 49 18 . . . 35 10 7 . . . . . . . . . . 65 Average 148 | . 41 52 80 39 . 50 190 459 158 74 49 16 . . 34 35 6 98 . . . . 45 . . . . 135 1646 Maximum Alert Level 5 | . . . 1 1 . . 1 3 1 . . . . . . . . 1 . . . . 1 . . . . 1 5 Low Security (%) 75 | 100 100 100 87 93 . 100 45 15 54 100 100 100 100 100 100 100 100 72 . . . . 91 . . . . 71 . Level 1 16 | . . . 12 6 . . 54 21 45 . . . . . . . . 27 . . . . 8 . . . . 28 . Level 2 3 | . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . Level 3 2 | . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 43 | . . . 2 . . . 4 . 2 . . 1 . . . . . 6 . . . . 6 . . . . 10 12 Investigation 7 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 2 . . . . 3 . Extermination 11 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 4 . . . . 5 . Reinforcement 8 | . . . 2 . . . 1 . 1 . . . . . . . . 2 . . . . . . . . . 2 . Assault 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Garrison 5 | . . . . . . . 3 . . . . . . . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Distress Signals 11 | . . . 3 1 . . 1 . 1 . . . . . . . . 2 . . . . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 390 | . 12 4 35 22 . 11 19 21 10 8 . . . . 20 . 6 35 3 4 3 . 30 . . 2 7 53 85 Peak Tracking Total 30 | . 3 2 4 18 . 2 6 4 3 6 . . . . 16 . 6 6 2 4 5 . 6 . . 1 3 7 30 Tactical Retreats 10 | . . . 1 . . . . . . . . . . . 1 . . 1 1 . . . 2 . . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Traps Triggered 18 | . 3 . 2 . . . . 1 1 . . . . . 1 1 . 4 . . 2 . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Disabled 10 | . . . . . . 1 . . . . . . . . . . . 5 . . . . 3 . . . . 1 . Max in Single Turn 4 | . . . . . . 1 . . . . . . . . . . . 4 . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Accessed 42 | . 2 1 . . 2 . 1 3 3 1 . 4 1 . 1 1 . 4 . 1 . . 5 . 1 4 1 6 . Terminals 28 | . 2 . . . . . . 3 3 . . 2 1 . 1 1 . 3 . . . . 5 . . . 1 6 . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . Total Hacks 96 | . 4 1 . . 2 . 1 4 11 1 . 7 3 . 2 3 . 8 . 2 . . 15 . 1 17 1 13 . Successful 59 | . 3 1 . . 2 . 1 3 4 1 . 4 1 . . 2 . 5 . 2 . . 5 . 1 17 1 6 . Failed 37 | . 1 . . . . . . 1 7 . . 3 2 . 2 1 . 3 . . . . 10 . . . . 7 . Catastrophic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 25 | . . . . . 1 . . . 10 . . 2 . . . 2 . 3 . . . . 4 . . . . 3 . Terminals 66 | . 4 . . . . . . 4 11 . . 3 3 . 2 3 . 7 . . . . 15 . . . 1 13 . Fabricators 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . Terminal Hacks 44 | . 3 1 . . 2 . . 3 1 . . 1 1 . . 1 . 3 . 2 . . 3 . 1 17 1 4 . Record 9 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . 5 1 . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Open Door 4 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . Open DSF 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Level Access Points 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Terminal Index 3 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Network Status 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . Unlock Access 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 10 | . . . . . . . . . 3 . . 1 . . . 1 . 1 . . . . 2 . . . . 2 . Terminals 10 | . . . . . . . . . 3 . . 1 . . . 1 . 1 . . . . 2 . . . . 2 . Botnet 10 | . . . . . . . . . 3 . . 1 . . . 1 . 1 . . . . 2 . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . . . . . 1 1 2 . . 3 . . 1 1 . 2 . . . . 4 . . . . 5 . Full Trace Events 7 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 2 . . . . 3 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Used RIF Installer 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked 27 | . 1 . 3 . . 1 1 3 . 1 . . . 1 . 1 . 4 . . . . 3 . . . . 6 2 Non-combat 4 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 2 Combat 23 | . 1 . 3 . . 1 1 3 . . . . . 1 . . . 4 . . . . 3 . . . . 6 . Robot Hacks Applied 42 | . 1 . 3 . . 1 2 3 . 1 . . . 1 . 1 . 8 . . . . 6 . . . . 12 3 map_walls 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . find_terminals 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 map_route 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 mark_security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 find_shortcuts 23 | . 1 . 3 . . 1 1 3 . . . . . 1 . . . 4 . . . . 3 . . . . 6 . find_garrison 14 | . . . . . . . 1 . . . . . . . . . . 4 . . . . 3 . . . . 6 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total Allies 8 | . . . . . . . . 4 . . . . . . . . 1 . . . . . 3 . . . . . . Largest Group 3 | . . . . . . . . 3 . . . . . . . . 1 . . . . . 3 . . . . . . Highest-Rated Group 138 | . . . . . . . . 72 . . . . . . . . 31 . . . . . 138 . . . . . . Highest-Rated Ally 46 | . . . . . . . . 31 . . . . . . . . 31 . . . . . 46 . . . . . . Total Orders 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ally Attacks 57 | . . . . . . . . 26 . . . . . . . . 11 . . . . . 20 . . . . . . Total Damage 1008 | . . . . . . . . 355 . . . . . . . . 189 . . . . . 464 . . . . . . Kills 10 | . . . . . . . . 5 . . . . . . . . . . . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 21 | . 1 . 1 . . 1 . . . 1 . 1 . 1 . 1 . 3 . . . . 1 . . 4 . 4 2 Derelict Logs Recovered 8 | . . . . 1 . . . . . . . . . . . . . . 3 1 . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Turns Passed 21552 | 14 734 555 2556 871 331 836 385 1682 1004 251 59 322 73 136 260 97 76 1730 586 788 172 187 2512 330 469 316 857 3046 317 Spaces Moved 11354 | 29 630 426 862 489 207 536 152 1001 259 189 100 412 91 72 146 177 116 670 326 472 132 374 752 207 294 231 781 908 313 Core 1409 | 29 135 . 4 . . 8 2 129 . 1 . . . . 16 150 64 114 . . 38 374 201 . . 17 . 52 75 Treads 5371 | . . . 744 489 207 153 27 872 259 140 . . . 45 130 . . 358 326 472 94 . 207 207 294 122 . 140 85 Legs 3222 | . 495 426 114 . . 375 123 . . . . . . . . . . 7 . . . . 344 . . 92 781 465 . Wheels 654 | . . . . . . . . . . . . 376 91 27 . 27 52 . . . . . . . . . . 81 . Hover 698 | . . . . . . . . . . 48 100 36 . . . . . 191 . . . . . . . . . 170 153 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 120 50 160 160 50 50 50 160 50 60 60 80 80 50 50 50 50 160 160 50 50 50 160 160 50 100 50 50 Average Speed 122 | 50 105 120 154 160 160 130 126 145 160 133 60 78 80 136 160 54 65 111 160 160 130 50 112 160 160 128 100 100 89 Slowest Speed 400 | 50 120 120 160 160 160 160 160 160 160 160 60 80 80 170 250 80 100 240 160 160 240 50 160 160 160 160 100 240 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 87 92 85 91 60 92 20 48 25 6 25 10 4 88 27 6 74 20 48 68 22 54 28 40 63 62 84 27 45 Regions Visited 29 Branch Regions 13 Pre-discovered Areas 5 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 3 . . . Known Exits Taken 23 | 1 1 1 1 1 1 1 1 . 1 1 . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 90 | . . . . . . . . . . . . . . . 3 . . 38 2 2 . . 1 . . . 18 24 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 26 | . . . . . . . . . . . . . . . 3 . . 2 2 2 . . 1 . . . . 14 2 AOE 64 | . . . . . . . . . . . . . . . . . . 36 . . . . . . . . 18 10 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total 17936 | 28 674 455 1974 526 207 617 249 1126 811 188 98 411 90 110 157 177 115 1537 383 483 131 373 2326 206 293 244 826 2794 327 Wait 5990 | . 17 15 1040 12 . 54 46 68 534 . . . . 39 . . . 794 54 . . . 1527 . . 11 32 1747 . Move 11324 | 28 629 425 861 488 206 535 151 999 258 188 98 411 90 71 145 177 115 669 325 471 131 373 751 206 293 230 780 907 313 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fire 585 | . 28 15 68 26 . 28 49 49 19 . . . . . 12 . . 70 4 12 . . 48 . . 3 14 133 7 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick 4 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . Crush 14 | . . . 3 . . . 1 . . . . . . . . . . 3 . . . . . . . . . 6 1 Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Rewire 12 | . . . 1 . . . 1 10 . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -6/Factory -6/DSF -6/Garrison -5/Factory -5/Waste -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 15 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Identified exit to Materials 60 | -10/Materials | Discovered exit to Materials (range 7) 134 | -10/Materials | Identified exit to Mines 134 | -10/Materials | Discovered exit to Mines (range 16) 202 | -10/Materials | Discovered exit to Materials (range 12) 409 | -10/Materials | Discovered exit to Materials (range 12) 749 | -10/Materials | Entered Mines 792 | -10/Mines | Discovered exit to Materials (range 10) 890 | -10/Mines | Discovered exit to Materials (range 9) 913 | -10/Mines | Found the Drone Emporium 1304 | -10/Mines | Entered Materials 2305 | -9/Materials | Identified exit to Materials 2305 | -9/Materials | Discovered exit to Materials (range 11) 2371 | -9/Materials | Identified exit to Mines 2371 | -9/Materials | Discovered exit to Mines (range 9) 2636 | -9/Materials | Discovered exit to Materials (range 5) 2971 | -9/Materials | Discovered exit to Materials (range 15) 3093 | -9/Materials | Discovered exit to Mines (range 7) 3860 | -9/Materials | Entered Mines 3921 | -9/Mines | Discovered exit to Materials (range 10) 4006 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4048 | -9/Mines | Assembled infested the area 4086 | -9/Mines | Discovered exit to Materials (range 3) 4253 | -9/Mines | Learned Materials terminal intel 4458 | -9/Mines | Destroyed YI-UF0 4547 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4725 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4725 | -9/Mines | Identified exit to Exiles 4725 | -9/Mines | Discovered exit to Exiles (range 5) 4731 | -9/Mines | Entered Exiles 4771 | -9/Exiles | Met 8R-AWN 4797 | -9/Exiles | Met EX-HEX 4842 | -9/Exiles | Met EX-BIN 4861 | -9/Exiles | Aligned with FarCom system 4863 | -9/Exiles | Given EX-Vault access code 4899 | -9/Exiles | Opened EX-Vault 4911 | -9/Exiles | Found Chronowheel 4944 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4992 | -9/Exiles | Met EX-DEC 5001 | -9/Exiles | Learned location of Zion (-6) 5049 | -9/Exiles | Identified exit to Mines 5049 | -9/Exiles | Discovered exit to Mines (range 10) 5062 | -9/Exiles | Left Exiles lab with Chronowheel 5062 | -9/Exiles | Entered Mines 5163 | -8/Mines | Discovered exit to Materials (range 11) 5350 | -8/Mines | Core integrity fell below 50% 5501 | -8/Mines | Discovered exit to Materials (range 11) 5898 | -8/Mines | Entered Materials 5899 | -8/Materials | Loaded intel: 12 terminal locations 5974 | -8/Materials | Identified exit to Factory 5974 | -8/Materials | Discovered exit to Factory (range 11) 6054 | -8/Materials | Garrison activated, responded to threat 6253 | -8/Materials | Identified exit to Garrison 6283 | -8/Materials | Entered Garrison 6307 | -8/Garrison | Triggered checkpoint 6449 | -8/Garrison | Triggered checkpoint 6504 | -8/Garrison | Identified exit to Materials 6504 | -8/Garrison | Discovered exit to Materials (range 11) 6543 | -8/Garrison | Learned Materials security intel 6547 | -8/Garrison | Triggered checkpoint 6801 | -8/Garrison | Triggered checkpoint 6801 | -8/Garrison | Triggered checkpoint 6883 | -8/Garrison | Rescued a captive Derelict 7131 | -8/Garrison | Triggered checkpoint 7191 | -8/Garrison | Core integrity fell below 50% 7240 | -8/Garrison | Discovered exit to Materials (range 15) 7266 | -8/Garrison | Discovered exit to Materials (range 73) 7266 | -8/Garrison | Discovered exit to Materials (range 7) 7266 | -8/Garrison | Discovered exit to Materials (range 53) 7502 | -8/Garrison | Installed Relay Interface Framework 7585 | -8/Garrison | Triggered checkpoint 7965 | -8/Garrison | Entered Materials 8969 | -8/Materials | Entered Factory 9214 | -7/Factory | Identified exit to Garrison 9220 | -7/Factory | Entered Garrison 9240 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 9258 | -7/Garrison | Triggered checkpoint 9275 | -7/Garrison | Identified exit to Factory 9275 | -7/Garrison | Discovered exit to Factory (range 8) 9279 | -7/Garrison | Entered Factory 9583 | -7/Factory | Identified exit to Factory 9583 | -7/Factory | Discovered exit to Factory (range 12) 9601 | -7/Factory | Entered another Factory area 9674 | -6/Factory | Identified exit to DSF 9674 | -6/Factory | Entered DSF 9757 | -6/DSF | Identified exit to Garrison 9757 | -6/DSF | Discovered exit to Garrison (range 16) 9810 | -6/DSF | Entered Garrison 9894 | -6/Garrison | Spotted B-75 Beast 9910 | -6/Garrison | Triggered checkpoint 9974 | -6/Garrison | Triggered checkpoint 10065 | -6/Garrison | Identified exit to Factory 10065 | -6/Garrison | Discovered exit to Factory (range 12) 10070 | -6/Garrison | Entered Factory 10092 | -5/Factory | Lost 9 parts (1p3n4u1w) 10167 | -5/Factory | Manually triggered Chute Trap 10167 | -5/Factory | Sucked down chute 10167 | -5/Factory | Entered Waste 10168 | -5/Waste | Met a frightened Derelict 10184 | -5/Waste | Spotted C-40 Crusher 10202 | -5/Waste | Spotted C-40 Crusher 10208 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10213 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10228 | -5/Waste | Spotted C-40 Crusher 10230 | -5/Waste | Spotted C-40 Crusher 10233 | -5/Waste | Spotted C-40 Crusher 10235 | -5/Waste | Spotted C-40 Crusher 10235 | -5/Waste | Crushed by Compactor (1 part destroyed) 10238 | -5/Waste | Identified exit to Factory 10238 | -5/Waste | Discovered exit to Factory (range 10) 10243 | -5/Waste | Entered Factory 10266 | -5/Factory | Lost 3 parts (2u1w) 10350 | -5/Factory | Garrison activated, responded to threat 10840 | -5/Factory | Identified exit to Factory 11038 | -5/Factory | Identified exit to Upper Caves 11038 | -5/Factory | Identified exit to Extension 11973 | -5/Factory | Entered Upper Caves 12156 | -5/Upper Caves | Identified exit to Upper Caves 12191 | -5/Upper Caves | Learned 4 Factory zone layouts 12237 | -5/Upper Caves | Learned Factory emergency access door positions 12559 | -5/Upper Caves | Entered another Upper Caves area 12658 | -5/Upper Caves | Encountered a Warlord checkpoint 13110 | -5/Upper Caves | Learned location of Warlord (-5) 13204 | -5/Upper Caves | Ambushed by wild Derelicts 13326 | -5/Upper Caves | Identified exit to Warlord 13326 | -5/Upper Caves | Discovered exit to Warlord (range 10) 13347 | -5/Upper Caves | Entered Warlord 13386 | -5/Warlord | Identified exit to Proximity Caves 13386 | -5/Warlord | Discovered exit to Proximity Caves (range 15) 13462 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 13462 | -5/Warlord | Attacked by Warlord forces 13482 | -5/Warlord | Spotted CU-OE9(B) 13482 | -5/Warlord | Spotted 2I-TJK(B) 13488 | -5/Warlord | Core integrity fell below 50% 13519 | -5/Warlord | Entered Proximity Caves 13531 | -4/Proximity Caves | Lost 5 parts (1p2n2w) 13626 | -4/Proximity Caves | Discovered exit to Factory (range 5) 13635 | -4/Proximity Caves | Learned 4 Research zone layouts 13706 | -4/Proximity Caves | Entered Factory 13993 | -4/Factory | Allied Derelicts emerged from ambush trap array 14050 | -4/Factory | Identified exit to Upper Caves 14078 | -4/Factory | Lost 3 allies 14121 | -4/Factory | Identified exit to Research 14121 | -4/Factory | Discovered exit to Research (range 6) 16218 | -4/Factory | Entered Upper Caves 16527 | -4/Upper Caves | Identified exit to Upper Caves 16527 | -4/Upper Caves | Discovered exit to Upper Caves (range 7) 16548 | -4/Upper Caves | Entered another Upper Caves area 16557 | -4/Upper Caves | Discovered exit to Research (range 6) 16572 | -4/Upper Caves | Learned Research security intel 17006 | -4/Upper Caves | Learned 4 Research zone layouts 17009 | -4/Upper Caves | Identified exit to Zhirov 17009 | -4/Upper Caves | Discovered exit to Zhirov (range 5) 17017 | -4/Upper Caves | Entered Zhirov 17017 | -4/Zhirov | Identified exit to Proximity Caves 17017 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 17046 | -4/Zhirov | Met Zhirov 17094 | -4/Zhirov | Learned location of Quarantine (-3) 17094 | -4/Zhirov | Learned location of Testing (-2) 17094 | -4/Zhirov | Learned location of Command (-1) 17110 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17232 | -4/Zhirov | Took control of Perun (ally) 17333 | -4/Zhirov | Entered Proximity Caves 17834 | -3/Proximity Caves | Discovered exit to Research (range 7) 18190 | -3/Proximity Caves | Entered Research 18215 | -3/Research | Spotted B-86 Titan 19520 | -3/Research | Destroyed 7 combat bots 19943 | -3/Research | Spotted B-86 Titan 19963 | -3/Research | Identified exit to Research 20992 | -3/Research | System corruption reached 10% 21041 | -3/Research | Core integrity fell below 50% 21227 | -3/Research | Identified exit to Quarantine 21227 | -3/Research | Discovered exit to Quarantine (range 7) 21236 | -3/Research | Entered Quarantine 21237 | -3/Quarantine | Maximum security lockdown engaged 21431 | -3/Quarantine | Core integrity fell below 20% 21447 | -3/Quarantine | Lost 7 parts (6u1w) 21550 | -3/Quarantine | Scanned by Researcher 21551 | -3/Quarantine | Spotted Investigator 21553 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 21550_ Investigator engulfed in stasis bubble. 21550_ M-36 Artificer engulfed in stasis bubble. 21550_ B-74 Champion engulfed in stasis bubble. 21550_ Engulfed in stasis bubble. 21550_ L-61 Swordsman engulfed in stasis bubble. 21550_ W-44 Eye engulfed in stasis bubble. 21550_ G-73 Enforcer engulfed in stasis bubble. 21550_ I-47 Archangel engulfed in stasis bubble. 21550_ G-67 Veteran engulfed in stasis bubble. 21550_ W-44 Eye stasis bubble strength at 191. 21551_ Stasis bubble strength at 193. 21551_ I-47 Archangel stasis bubble strength at 190. 21551_ L-61 Swordsman stasis bubble strength at 179. 21551_ G-67 Veteran stasis bubble strength at 181. 21552_ Imp. System Restoration Module purges 1% system corruption (17%). 21552_ Released control of O-32 Director. 21552_ B-74 Champion stasis bubble strength at 170. 21552_ I-47 Archangel stasis bubble strength at 180. 21552_ L-61 Swordsman stasis bubble strength at 158. 21552_ G-67 Veteran stasis bubble strength at 162. Map ----- +----------------------------------------------------+ | * + "!""" #?????????????????????????????? | | ##### # """ #?????????????????????????????? | | #???###### " " #?????????????????????????????? | | ########## " #?????????????????????????????? | | ![ + #?????????????????????????????? | | %###################?????????????????????????????? | | #???????????????????????????????????????????????? | | !#???????????????????????????????????????????????? | | !#???????????????????????????????????????????????? | | [#???????????????????????????????????????????????? | | #?????????????????????????????????????????#?????? | | #?????????????????????????????#????????? # ????? | | #?????????????????????????????# ??? ? ? + ????? | | ########??###########?????????# "?? ?"" # ????? | | ##"""""#??# """" ] #?????????# #?????? | | ###""T""#### ""R"" #???####### """ """ #?????? | | # + "" "" !#???# " " " " #?????? | | # """ """ # #???# g """ """ #?????? | | / """ """ g# """ """ #???# ^^ #?????? | | # """ """b!#b""" """ #???# ig """ """ ####### | | # lbg/ """ """ #???# b mc " " " " | | ############gg lwl #???# l ^ """ """ | | #????#############+####### ^ | | #???# w gg ^ ! | | #???# l g ############+######## | | #???# o@ #???????# #??? | | #???# " ######################???????# """"" !#??? | | #???#"%"#????????????????????????????# """"" #??? | | ##???/%"#????????????????????????????# "???" #??? | | ####%=%#????????????????????????????# ? #??? | | !!%*=!=#????????????????????????????# ????? #??? | | !%=!=%/%#????????????????????????????#????????#??? | | %%=%=!=#????????????????????????????????????????? | | =###/#######?????????????????????????????????????? | | ##=[!=!= #?????????????????????????????????????? | | ##%"""""" !#?????????????????????????????????????? | | ## """""" #?????????????????????????????????????? | | ## """""" [#?????????????????????????????????????? | | ## #?????????????????????????????????????? | | ## #?????????????????????????????????????? | | ## ""T"" #?????????????????????????????????????? | | / """"" #?????????????????????????????????????? | | ############?????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 68 Energy Capacity 1035 Matter Stores 250 Matter Capacity 250 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 14 EM Shielding 4 Armor Coverage 600 Resistance: KI 60 Resistance: TH 35 Resistance: EX 85 Resistance: EM 100 Resistance: I 85 Resistance: S 85 Resistance: P 85 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Gar Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Hosts 30 | . 1 . 3 . . 1 1 3 . 1 . 1 . 1 . 1 . 4 . . . . 3 . . 1 . 7 2 Combat Hostiles 23 | . 1 . 3 . . 1 1 3 . . . . . 1 . . . 4 . . . . 3 . . . . 6 . Allies . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unique Host Classes 10 | . 1 . 1 . . 1 . . . 1 . 1 . 1 . 1 . 1 . . . . . . . 1 . . 1 Average Host Suspicion 66 | . 100 95 71 84 . 88 84 91 52 37 20 15 12 37 48 8 17 74 43 1 . 1 61 1 37 34 81 84 99 Unsuspicious Activity 5755 | . . . 954 60 . 17 . 33 502 . . 110 30 57 . 2 . 678 . 120 . . 1379 . . . . 1813 . Returns to Shadow 8 | . . . 2 . . . . . 1 . . . . . . . . 1 . . . . 2 . . . . 2 . Fuzzy Dispatches 8 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . 4 . Protomatter Created 3256 | . 30 41 193 245 . 70 169 278 88 . . . . . 38 . . 409 . . . . 466 . . . 194 865 170 Used 1732 | . 30 . 69 . . 34 23 69 . 5 . 5 . 96 . 5 . 246 . . . . 194 . . 320 . 581 55 Decayed 887 | . . . . 25 . 39 22 157 39 . . . . . . . . 57 . . . . 275 . . . . 177 96 Highest Spend 320 | . 30 . 23 . . 34 23 23 . 5 . 5 . 96 . 5 . 74 . . . . 74 . . 320 . 144 45 Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 20) H-55 Commando (-8/Mines: 15) Y-45 Defender (-9/Materials: 14) Perun (-4/Zhirov: 14) G-47 Trooper (-10/Materials: 12) Game ------ Seed HellfireBiometalActivator Manual? 0 Play Time 02:28:09 Cumulative 201.6 hours Start 2024.07.04 @ 22:57:43 End 2024.07.05 @ 01:28:43 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2022/Polymind Game No. 12 Rogue 5 Adventurer 4 Explorer 3 Win Type - Total 11 Types 9/0/0/1/0/1/0/0/0 Lore% 48 Gallery% 49 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1e65d370-e85a-444b-a815-14e99f84bb26