Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.29 @ 20:39:36 Player: cl0y-b1cks Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (2768) 2768 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-2042) -2042 TOTAL SCORE: 5871 Bonus ------- Follower Combat Kills 237 Friendly Fire -2279 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Light Angular Momentum Engine Antimatter Reactor Compact Battery (300) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine F-cell Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Energy Well Advanced Weight Redist. System Improved Melee Analysis Suite Advanced Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun Scatter Rocket Array Scatter Rocket Array > --- INVENTORY -------- Improved Deuterium Engine Antimatter Reactor Drone Bay Proton Cannon Heavy Battle Rifle Heavy Battle Rifle [Rating: 70] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility Small Storage Unit Device Cryofiber Web Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Beamcaster Energy Cannon Proton Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Scatter Rocket Array Impact Weapon Heavy Flail Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 4 | . . 2 1 . . . . 1 . . Weapon 3 | . . . . 1 . . 1 1 . . Parts Attached 107 | 7 3 10 15 11 6 . 40 4 10 1 Power 15 | 1 1 1 1 1 1 . 6 2 1 . Engine 11 | 1 1 1 1 1 . . 6 . . . Core 1 | . . . . . . . . . 1 . Reactor 3 | . . . . . 1 . . 2 . . Propulsion 25 | 2 . 2 6 1 . . 12 . 2 . Treads 5 | . . . . . . . 4 . 1 . Leg 15 | 2 . . 3 1 . . 8 . 1 . Wheel 4 | . . 2 2 . . . . . . . Hover 1 | . . . 1 . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 2 1 3 4 6 1 . 8 . 3 1 Device 11 | . . 1 4 2 . . 3 . 1 . Storage 6 | 2 . 1 . . 1 . 2 . . . Processor 6 | . . 1 . 3 . . 1 . 1 . Hackware 1 | . . . . . . . 1 . . . Protection 5 | . 1 . . 1 . . 1 . 1 1 Artifact . | . . . . . . . . . . . Weapon 38 | 2 1 4 4 3 4 . 14 2 4 . Energy Gun 8 | 1 1 1 1 1 2 . . 1 . . Energy Cannon 3 | . . . . . . . 1 . 2 . Ballistic Gun 11 | 1 . . . 1 1 . 7 1 . . Ballistic Cannon 4 | . . . 2 . 1 . 1 . . . Launcher 5 | . . 1 . . . . 4 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . 2 1 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 . . 5 1 . . Parts Lost 62 | . 3 5 11 . . . 21 . 20 2 Power 7 | . . 1 1 . . . 3 . 2 . Propulsion 16 | . 1 1 4 . . . 6 . 4 . Utility 16 | . . 1 3 . . . 4 . 6 2 Weapon 23 | . 2 2 3 . . . 8 . 8 . Highest Loss Streak 12 | . 2 3 5 . . . 11 . 12 2 Average Slot Usage (%) 81 | . 97 75 67 94 91 92 86 76 65 13 Engine 5 | . 14 10 3 7 . . 6 2 . . Reactor 3 | . . . . . 6 7 3 6 7 . Leg 16 | . 27 5 3 28 30 30 17 17 10 . Device 4 | . . . 17 13 . . 2 5 3 . Storage 11 | . 22 20 9 7 7 7 11 11 9 . Processor 8 | . . 9 9 14 15 15 6 5 8 9 Hackware 2 | . . . . . . . 5 5 4 . Protection 3 | . 5 9 . . 7 7 3 . 1 3 Energy Gun 3 | . 12 5 2 . 5 7 . 1 1 . Energy Cannon 1 | . . . . . . . . 5 4 . Ballistic Gun 6 | . 13 . . 3 6 7 11 5 1 . Ballistic Cannon 2 | . . . 1 7 5 7 4 . . . Launcher 1 | . . 8 . . . . 1 5 1 . Impact Weapon 2 | . . 2 12 8 3 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 16 16 21 26 45 58 58 71 64 66 4 Greatest Support 121 | 20 20 26 54 74 74 74 121 50 50 3 Greatest Overweight (x) 11 | . 1 6 5 . . . 10 1 11 1 Average Overweight (x) . | . . 2 . . . . . . . . Largest Inventory Capacity 8 | 8 8 6 6 6 6 6 6 6 6 4 Average Capacity 6 | 5 7 6 6 6 6 6 6 6 5 4 Most Carried 6 | . 4 5 6 6 6 6 6 3 5 4 Average Carried 3 | . 1 4 5 4 5 6 3 2 3 4 Final Capacity 8 | 8 6 6 6 6 6 6 6 6 4 4 Final Carried 6 | . 4 5 6 6 6 6 3 3 4 4 Class Distribution -------------------- 61% | Mutant 11% | Tank 10% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Derelict-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Tank | -7/Factory Scavenger-Mutant | -6/Factory Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Matter Collected 2736 | 244 257 41 466 268 152 43 833 . 427 5 Remotely 150 | . . . . 150 . . . . . . Salvage Created 3634 | 98 467 287 561 236 . 102 1362 . 521 . Parts 151 | 4 34 19 18 6 . 4 58 . 8 . Haulers Intercepted 6 | . . . 2 1 . . 3 . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Combat Hostiles Destroyed 56 | . 13 6 10 3 . 2 14 . 8 . Melee 8 | . . . 4 . . . 1 . 3 . Guns 24 | . 13 . 2 1 . 1 7 . . . Cannons 7 | . . . . 2 . 1 4 . . . AOE 13 | . . 6 1 . . . 1 . 5 . Classes Destroyed 17 | 1 4 3 2 . . 1 4 . 2 . Worker 5 | . . 1 1 . . . 3 . . . Builder 8 | . 3 2 1 . . . 2 . . . Tunneler 1 | . . . . . . . 1 . . . Hauler 6 | . . . 2 1 . . 3 . . . Recycler 3 | 1 . 1 1 . . . . . . . Operator 4 | . 1 . 1 2 . . . . . . Watcher 4 | . . 1 . 1 . . 2 . . . Swarmer 10 | . 6 . 3 . . . . . 1 . Grunt 26 | . 7 1 6 2 . 1 6 . 3 . Brawler 2 | . . . 1 . . . 1 . . . Duelist 3 | . . . . . . . . . 3 . Sentry 11 | . . 5 . 1 . . 4 . 1 . Hunter 2 | . . . . . . 1 1 . . . Programmer 1 | . . . . . . . 1 . . . Behemoth 1 | . . . . . . . 1 . . . Surgeon 1 | . . . . . . . 1 . . . Wasp 1 | . . . . . . . 1 . . . Thug 5 | . . . . . . . 5 . . . Savage 1 | . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 5 | 1 5 4 4 3 . 1 5 . 5 . Combat Bots Only 5 | . 4 4 3 2 . 1 3 . 5 . Max Kills in Single Turn 7 | 1 2 2 1 1 . 1 7 . 4 . Gunslinging 1 | . 1 . . . . . . . . . Exploded 4 | . . 1 1 . . . 1 . 4 . Melee 1 | . . . 1 . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Damage Taken 9656 | 1 453 345 1237 504 . 52 4262 . 2294 508 Core 2481 | . 89 64 443 45 . . 837 . 731 272 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 60 | 100 64 84 19 . . 93 1 . . . Volleys Fired 239 | 3 61 23 43 27 . 3 62 . 17 . Largest 4 | 2 2 2 1 2 . 3 4 . 4 . Hottest 239 | 60 60 73 61 67 . 171 204 . 239 . Shots Fired 431 | 6 102 32 43 46 . 9 160 . 33 . Gun 289 | 6 102 9 21 19 . 6 112 . 14 . Cannon 112 | . . . 22 27 . 3 45 . 15 . Launcher 30 | . . 23 . . . . 3 . 4 . Special . | . . . . . . . . . . . Kinetic 283 | 3 54 . 22 46 . 6 145 . 7 . Thermal 74 | . 28 9 21 . . 3 6 . 7 . Explosive 30 | . . 23 . . . . 3 . 4 . Electromagnetic 44 | 3 20 . . . . . 6 . 15 . Robot Hit Streak 12 | 1 8 12 9 8 . 6 10 . 4 . Robot Miss Streak 6 | . 6 2 3 5 . 1 5 . 3 . Penetration Max 2 | . . . . . . 2 1 . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 297 | 1 60 24 48 42 . 7 86 . 29 . Core Hits 182 | 2 25 20 15 19 . 5 62 . 33 1 Critical Hits 4 | . . . 1 . . 2 1 . . . Critical Kills 2 | . . . . . . 1 1 . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . Melee Attacks 51 | . . . 26 2 . . 1 . 22 . Impact 28 | . . . 26 2 . . . . . . Slashing 20 | . . . . . . . . . 20 . Piercing 3 | . . . . . . . 1 . 2 . Sneak Attacks 7 | . . . 5 1 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . . . . Damage Inflicted 9400 | 17 569 556 1519 797 . 155 4020 . 1759 8 Guns 2931 | 15 549 63 230 318 . 74 1557 . 125 . Cannons 1631 | . . . 385 320 . 59 652 . 215 . Explosions 3066 | . 20 493 . . . . 1774 . 779 . Melee 1713 | . . . 904 159 . . 22 . 628 . Ramming 59 | 2 . . . . . 22 15 . 12 8 Kinetic 3270 | . 193 . 385 638 . 111 1866 . 77 . Thermal 1080 | . 236 63 230 . . 22 319 . 210 . Explosive 2702 | . . 493 . . . . 1592 . 617 . Electromagnetic 576 | 15 140 . . . . . 206 . 215 . Impact 1063 | . . . 904 159 . . . . . . Slashing 628 | . . . . . . . . . 628 . Piercing 22 | . . . . . . . 22 . . . Highest Corruption 12 | 1 5 . . 2 2 5 1 . 9 12 Average Corruption 2 | 1 2 . . 1 2 3 1 . 6 9 Corruption Purged . | . . . . . . . . . . . Effects 17 | . 6 . . 1 2 3 1 . 3 1 Message Errors 3 | . . . . . . 1 1 . 1 . Matter Fused 2 | . . . . . . 2 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 2 | . 1 . . . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . Data Loss (major) 3 | . 1 . . . . . . . 1 1 Misfires 1 | . 1 . . . . . . . . . Targeting Errors 4 | . 2 . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 774 | . . 8 293 103 . . 270 . 100 . Projectiles 56 | . . . 32 12 . . 7 . 5 . Explosions 271 | . . 8 . . . . 263 . . . Melee 447 | . . . 261 91 . . . . 95 . Knockbacks 22 | . . . 12 7 . 2 1 . . . Impact 9 | . . . 7 2 . . . . . . Kinetic 12 | . . . 5 5 . 1 1 . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 270 | 1 . 64 . . . 3 108 . 90 4 Shots 10 | . . 4 . . . . 3 . 3 . Rammed 7 | 1 . . . . . 1 3 . 1 1 Targets Rammed 15 | 1 . . . . . 5 4 . 4 1 Kicked 7 | . . . . . . 4 . . 3 . Crushed 1 | . . . . . . . 1 . . . Highest Temperature 786 | 20 118 33 227 11 97 255 786 . 345 . Average Temperature 130 | 15 34 14 132 5 52 110 201 . 163 . Received Heat Transfer 2496 | . 168 99 612 186 . 27 1116 . 162 126 Effects 35 | . . . . . . . 33 . 2 . Shutdowns 11 | . . . . . . . 11 . . . Energy Bleed 2 | . . . . . . . 2 . . . Interference 8 | . . . . . . . 6 . 2 . Matter Decay 2 | . . . . . . . 2 . . . Short Circuit 6 | . . . . . . . 6 . . . Damage (minor) 3 | . . . . . . . 3 . . . Damage (major) 1 | . . . . . . . 1 . . . Damage (core) 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 9 | . . . 4 3 . . 1 . 1 . Impact Corruptions 13 | . . . 9 4 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 2 . . . 1 . . . Heat Transferred 1764 | . 550 150 481 . . 37 322 . 224 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Peak Influence 412 | 5 353 366 274 398 87 412 370 120 . . Initial 201 | . 3 79 59 71 87 . 201 120 . . Average 196 | 2 201 262 158 217 83 155 237 116 . . Maximum Alert Level 2 | . 1 1 1 1 . 2 1 . . . Low Security (%) 43 | 100 43 29 71 39 100 65 10 100 . . Level 1 55 | . 56 70 28 60 . 4 89 . . . Level 2 1 | . . . . . . 29 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 5 1 2 6 . 2 7 1 . 1 Investigation 3 | . 2 . . 1 . . . . . . Extermination 3 | . . . . 1 . . 2 . . . Reinforcement 12 | . 3 1 1 2 . 2 2 1 . . Assault 1 | . . . . . . . . . . 1 Garrison 6 | . . . 1 2 . . 3 . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . 1 2 . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Distress Signals 4 | . 2 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 23 8 17 12 . 7 21 1 12 10 Peak Tracking Total 10 | . 6 4 8 3 . 6 5 1 7 10 Tactical Retreats 13 | . . . 4 4 . . 3 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Traps Triggered 8 | . 4 . . 1 . 2 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Machines Disabled 14 | . 2 2 1 2 . . 7 . . . Max in Single Turn 3 | . 1 2 1 1 . . 3 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . 4 . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Machines Accessed 5 | . 1 . . 1 . . 3 . . . Terminals 3 | . 1 . . . . . 2 . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 10 | . 3 . . 1 . . 6 . . . Successful 3 | . . . . 1 . . 2 . . . Failed 7 | . 3 . . . . . 4 . . . Catastrophic 2 | . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . 1 . . 1 . . . Terminals 6 | . 3 . . . . . 3 . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . Scan Component 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . Overload 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . 2 . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Total Allies 22 | . . . . . 20 . . . 1 1 Largest Group 20 | . . . . . 20 19 9 . 1 1 Highest-Rated Group 553 | . . . . . 553 520 263 . 30 113 Highest-Rated Ally 113 | . . . . . 35 35 33 . 30 113 Total Orders . | . . . . . . . . . . . Ally Attacks 58 | . . . . . . 45 11 . 2 . Total Damage 1069 | . . . . . . 852 169 . 48 . Kills 9 | . . . . . . 8 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches 2 | . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Turns Passed 5119 | 70 433 408 630 448 415 201 1504 113 852 45 Spaces Moved 3013 | 49 214 181 339 260 309 150 838 80 531 62 Core 296 | 12 . 54 22 . . . 21 . 125 62 Treads 114 | . . . . . . . 93 . 21 . Legs 2288 | 37 214 93 36 260 309 150 724 80 385 . Wheels 148 | . . 34 114 . . . . . . . Hover 167 | . . . 167 . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 90 60 120 122 122 120 120 50 50 Average Speed 131 | 102 120 185 110 121 122 122 147 135 131 66 Slowest Speed 600 | 120 150 350 300 122 122 122 550 150 600 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 36 22 26 6 95 6 21 2 70 16 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . Scrap Searched 6 | . . . . . . . . . 5 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 412 | . 1 143 . . . . 132 . 136 . Melee . | . . . . . . . . . . . Projectile 14 | . . . . . . . 13 . 1 . AOE 398 | . 1 143 . . . . 119 . 135 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Total 3655 | 59 298 217 498 344 349 160 969 84 612 65 Wait 170 | . 16 . 69 34 20 3 4 . 24 . Move 3005 | 48 213 180 338 260 308 150 837 79 530 62 Hop . | . . . . . . . . . . . Pick Up 20 | . 3 4 5 1 4 . 2 . 1 . Fast Attach 75 | 7 2 5 11 5 5 . 26 3 10 1 Attach 24 | . . 4 4 4 . . 11 1 . . Detach 17 | . 1 . . 5 1 . 8 1 1 . Swap 9 | . 1 1 . 2 1 . 4 . . . Drop 28 | . 1 . 3 4 10 . 10 . . . Fire 239 | 3 61 23 43 27 . 3 62 . 17 . Melee 50 | . . . 25 2 . . 1 . 22 . Ram 1 | . . . . . . . . . . 1 Kick 10 | 1 . . . . . 4 1 . 4 . Crush 3 | . . . . . . . 3 . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . . . . 3 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 3 exits: [*Fac] / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 6) 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Utility x2 736 | -9/Materials | Discovered new exit (range 16) 895 | -9/Materials | Lost 3 parts (1p1u1w) 912 | -9/Materials | Entered another Materials area 912 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 912 | -8/Materials | Discovered new exit (range 14) 1027 | -8/Materials | Lost 3 parts (2n1u) 1114 | -8/Materials | Core integrity fell below 50% 1126 | -8/Materials | Lost 5 parts (1p2n1u1w) 1322 | -8/Materials | Garrison activated, responded to threat 1402 | -8/Materials | Core integrity fell below 20% 1421 | -8/Materials | Discovered new exit (range 14) 1542 | -8/Materials | Entered Factory 1542 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1881 | -7/Factory | Garrison activated, responded to threat 1990 | -7/Factory | Sucked down chute 1990 | -7/Factory | Entered Waste 1991 | -7/Waste | Joined by Warlord forces that had cleared the area 2342 | -7/Waste | Discovered new exit (range 13) 2369 | -7/Waste | Identified exit to Factory 2405 | -7/Waste | Entered Factory 2405 | -7/Factory | Accompanied by 19 allies 2502 | -7/Factory | Build established: Tank 2521 | -7/Factory | Discovered new exit (range 13) 2572 | -7/Factory | Identified exit to Factory 2606 | -7/Factory | Entered another Factory area 2606 | -6/Factory | Accompanied by 9 allies 2606 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2845 | -6/Factory | Lost 4 parts (1p1u2w) 3203 | -6/Factory | Identified exit to Lower Caves 3438 | -6/Factory | Core integrity fell below 50% 3559 | -6/Factory | Lost 3 parts (2n1u) 3737 | -6/Factory | Spotted B-75 Beast 3752 | -6/Factory | Found Prototype Launcher 3752 | -6/Factory | Identified Scatter Rocket Array 3759 | -6/Factory | Destroyed B-75 Beast 3766 | -6/Factory | Found Scatter Rocket Array 3839 | -6/Factory | Found Scatter Rocket Array 3888 | -6/Factory | Core integrity fell below 20% 3930 | -6/Factory | Lost 11 parts (2p4n1u4w) 4056 | -6/Factory | Discovered new exit (range 15) 4110 | -6/Factory | Entered another Factory area 4110 | -5/Factory | Accompanied by 2 allies 4110 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4202 | -5/Factory | Discovered new exit (range 10) 4223 | -5/Factory | Entered Upper Caves 4223 | -5/Upper Caves | Accompanied by 1 ally 4334 | -5/Upper Caves | Encountered a Warlord checkpoint 4417 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4518 | -5/Upper Caves | Lost 7 parts (1n2u4w) 4676 | -5/Upper Caves | Build established: Mutant 4899 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4961 | -5/Upper Caves | Core integrity fell below 50% 5012 | -5/Upper Caves | Lost 12 parts (2p2n4u4w) 5068 | -5/Upper Caves | Discovered new exit (range 4) 5075 | -5/Upper Caves | Entered another Upper Caves area 5086 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5089 | -5/Upper Caves | Core integrity fell below 20% 5091 | -5/Upper Caves | Learned Factory emergency access door positions 5116 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5118 | -5/Upper Caves | System corruption reached 10% 5120 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05091_ Penetrated by Slug. 05091_ Critical hit. 05091_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 05094_ Critical hit. 05094_ Slug penetrates Wall. 05104_ System corrupted: Substantial component data lost. 05110_ Lyr. Light Armor Plating destroyed. 05115_ G-50 Soldier springs to life. 05115_ B-60 Warrior springs to life. 05115_ G-50 Soldier springs to life. 05116_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 05116_ G-50 Soldier springs to life. 05116_ B-60 Warrior springs to life. 05116_ Slammed into B-60 Warrior. 05117_ Machine disabled. 05117_ Imp. Armor Integrity Analyzer destroyed. 05117_ System corrupted by crushing effect (+3). 05119_ Attempting to rewire Y-64 Sentinel. 05120_ Y-72 Warden: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ?????????????????????????????????????###???## | | ????????????????????????????????????## ###### | | ????????????????????????????????????# ## | | ????????????????????????????????????# ##### | | ????????????????????????????????????# ## #???# | | ?????????????????????????????#??????# ## #???# | | ?????????????????????????????# ????## ## ##### | | ?????????????????????????????# ##### ## # | | ?????????????????????????????# ## # | | ?????????????????????????????# ##### # | | ?????????????????????????????# ## ! = #???# # | | ?????????????????????????????# ## %! ##???# # | | ?????????????????????????????# #????# | | ?????????????????????????????#### #????## | | ????????????????????????????????# #?????## | | ????????????????????????????????# #??????# | | ?????????????????????????????#### #??????? | | ????????????????????????????## #### ##??????? | | ???????????????????????????## #### #???????? | | ??????????????????????###### ## #?##?????# | | ?????????????????# ???# ## ## ###????# | | ?????????????????# ## ####/### ## ###??? | | ?????????????????# #Yg# "# ####### ##?? | | ?????????????????# @ # "# ###??## ##? | | ?????????????????#### /g "# ##?# #? | | ????????????????????## Yg # ### #? | | ?????????????????????# #g "# #? | | ?????????????????# # # "# ## ## #? | | ??????????????? ######## ### #? ##? | | ?????????????? ## ?????? #?# #?? #?? | | ?????????????? #?#?????? #?# #??? #?? | | ??????????????# ???????? ##? ####???##?? | | ??????????????## ???????? #??####?????????? | | ???????????????# ???????? ????????????????? | | ???????????????##??????? ????????????????? | | ??????????????????????? ### ????????????????? | | ???????????????????????# #??# ????????????????? | | ???????????????????????# #???# ????????????????? | | ?????????????????????????#???? ????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 35 Energy Capacity 1210 Matter Stores 397 Matter Capacity 500 Sight Range 22 Terrain Scan Density 60 Jamming Range 8 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 600 Propulsion Shielding 66 Reclamation Efficiency 20 Evasion (%) 53 Melee Accuracy 6 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed SwordTerrainBoregun Manual? 0 Play Time 00:41:39 Cumulative 121.8 hours Start 2021.07.29 @ 19:57:45 End 2021.07.29 @ 20:39:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 47 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c6d4625-528f-481a-b6e2-9170c7081741