Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 12:42:38 Player: Alphabethead Result: Destroyed by as-83563 with Assembled F-torch Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (64) 320 Value Destroyed (1851) 1851 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1900) 1900 TOTAL SCORE: 7831 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 157/500 Energy 700/700 System Corruption 5% Temperature Cool (20) Movement Hovering (196) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Glidesys I Zionite Glidesys I > --- UTILITY (6) ------ Experimental Heat Sink High-capacity Storage Unit Zionite Biocell High-capacity Matter Pod Seismic Detector Zionite Weapon Casing > --- WEAPON (2) ------- Flak Gun Enhanced Flamer > --- INVENTORY (20) --- Zionite Light DM Reactor Zionite Light DM Reactor Seismic Detector Improved Reaction Control System Improved Reaction Control System Zionite Weapon Casing Shock Absorption System Heavy Riot Gun Zionite Laser-S Zionite Laser-S Zionite Laser-S Advanced Assault Cannon Remote Datajack Field Lobotomy Kit (5) Enhanced Flamer Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Compact Battery Seismic Detector Improved Propulsion Shielding Improved Weapon Shielding > --- WEAPON ----------- Firepult > --- INVENTORY -------- Deuterium Engine Aluminum Leg Improved Heat Sink High-capacity Matter Pod Seismic Detector Energy Filter Shock Absorption System Heavy Riot Gun Heavy Riot Gun Flak Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher Remote Datajack Field Lobotomy Kit Enhanced Flamer Enhanced Flamer Ripper [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Potential Leg Leg Potential Leg Hover Unit Zionite Glidesys I Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Improved Propulsion Shielding Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Firepult Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 4 | . . 1 . . . 1 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 93 | 6 9 13 4 4 4 14 9 . 3 27 Power 10 | 1 . . 1 . . 1 1 . 2 4 Engine 7 | 1 . . 1 . . 1 . . 2 2 Core 1 | . . . . . . . 1 . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 18 | 2 4 3 . 2 . 2 1 . 1 3 Treads . | . . . . . . . . . . . Leg 14 | 2 2 3 . 2 . 2 1 . 1 1 Wheel . | . . . . . . . . . . . Hover 4 | . 2 . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 30 | 1 3 3 2 . 1 5 5 . . 10 Device 16 | . 3 2 2 . 1 1 3 . . 4 Storage 6 | 1 . 1 . . . 1 1 . . 2 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 8 | . . . . . . 3 1 . . 4 Artifact . | . . . . . . . . . . . Weapon 35 | 2 2 7 1 2 3 6 2 . . 10 Energy Gun 11 | 2 1 2 1 . 2 1 . . . 2 Energy Cannon 4 | . . . . 1 . 2 . . . 1 Ballistic Gun 9 | . 1 2 . . 1 3 1 . . 1 Ballistic Cannon 6 | . . 1 . . . . 1 . . 4 Launcher 2 | . . 1 . . . . . . . 1 Special Weapon 2 | . . . . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 11 | . . . 1 3 . . . . . 7 Parts Lost 37 | . 1 6 1 . 3 3 1 . . 22 Power 5 | . . 1 . . . 1 1 . . 2 Propulsion 10 | . . 3 1 . 1 . . . . 5 Utility 11 | . . . . . 1 1 . . . 9 Weapon 11 | . 1 2 . . 1 1 . . . 6 Highest Loss Streak 11 | . 1 4 1 . 2 1 1 . . 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 75 79 86 89 100 100 100 85 Engine 7 | . 14 10 9 11 11 8 4 . 4 4 Leg 26 | . 28 31 11 16 30 29 30 30 30 17 Device 17 | . 13 22 22 22 19 17 15 15 15 15 Storage 13 | . 14 11 11 11 11 9 15 15 15 17 Protection 6 | . . . . . . 8 15 15 15 8 Energy Gun 5 | . 26 13 10 8 7 1 . . . . Energy Cannon 1 | . . . . 2 7 2 . . . 1 Ballistic Gun 6 | . 1 4 11 8 . 12 7 7 7 3 Ballistic Cannon 3 | . . 3 . . . . 7 7 7 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 13 14 34 32 49 49 57 63 62 67 82 Greatest Support 98 | 20 20 30 20 70 70 80 88 88 98 98 Greatest Overweight (x) 16 | 3 . 3 3 3 . . . . . 16 Average Overweight (x) . | . . . 2 1 . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 8 14 15 15 15 15 20 20 20 20 Most Carried 20 | 2 8 9 13 15 14 20 19 17 20 20 Average Carried 13 | . 5 7 10 11 13 15 17 17 19 15 Final Capacity 20 | 8 8 15 15 15 15 20 20 20 20 20 Final Carried 20 | 2 7 9 11 14 13 20 17 17 20 16 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Matter Collected 1781 | 228 120 300 136 60 36 418 127 . 26 330 Remotely . | . . . . . . . . . . . Salvage Created 1872 | . 247 428 81 . 101 664 71 . . 280 Parts 114 | . 12 26 3 . 9 42 2 . . 20 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Combat Hostiles Destroyed 55 | . 4 10 2 . 8 18 2 . . 11 Guns 38 | . 4 8 2 . 8 13 1 . . 2 Cannons 7 | . . . . . . 2 1 . . 4 AOE 6 | . . 1 . . . . . . . 5 Classes Destroyed 12 | . 3 5 . . . 1 . . . 3 Worker 1 | . . 1 . . . . . . . . Builder 4 | . . 1 . . . 3 . . . . Recycler 1 | . 1 . . . . . . . . . Watcher 5 | . 1 3 . . . 1 . . . . Swarmer 18 | . . 3 . . 8 7 . . . . Grunt 16 | . 4 2 2 . . 7 1 . . . Brawler 1 | . . 1 . . . . . . . . Sentry 8 | . . 4 . . . 3 1 . . . Hunter 1 | . . . . . . 1 . . . . Z-Technician 5 | . . . . . . . . . . 5 Z-Light 8 | . . . . . . . . . . 8 Assembled 2 | . . . . . . . . . . 2 Best Kill Streak 5 | . 2 4 2 . 4 5 1 . . 5 Combat Bots Only 4 | . 1 3 2 . 4 4 1 . . 3 Max Kills in Single Turn 5 | . 1 2 1 . 1 3 1 . . 5 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Hostile Shots Fired 447 | . 41 84 9 . 35 77 56 . . 145 Missed 137 | . 19 21 3 . 7 20 23 . . 44 Damage Taken 6009 | . 227 902 77 . 229 849 328 . . 3397 Core 1010 | . 67 154 18 . . 63 24 . . 684 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 542 | . . . . . . 205 146 . . 191 Core Remaining (%) 79 | 100 73 . . . 57 88 . . . . Volleys Fired 178 | . 20 43 4 . 11 48 13 . . 39 Largest 2 | . 2 2 2 . 2 2 2 . . 2 Hottest 250 | . 90 100 73 . 115 250 73 . . 250 Shots Fired 329 | . 40 85 8 . 21 85 26 . . 64 Gun 243 | . 40 67 8 . 21 72 13 . . 22 Cannon 72 | . . 13 . . . 13 13 . . 33 Launcher 14 | . . 5 . . . . . . . 9 Special . | . . . . . . . . . . . Kinetic 180 | . 3 32 4 . 1 64 26 . . 50 Thermal 132 | . 37 48 4 . 20 21 . . . 2 Explosive 14 | . . 5 . . . . . . . 9 Electromagnetic 3 | . . . . . . . . . . 3 Robot Hit Streak 11 | . 10 8 8 . 5 9 11 . . 4 Robot Miss Streak 7 | . 3 3 1 . 2 5 2 . . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 3 . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . Shots Hit Robots 227 | . 28 56 6 . 14 64 20 . . 39 Core Hits 140 | . 12 22 4 . 9 43 5 . . 45 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . 1 4 . . 1 1 1 . . . Burn 7 | . 1 4 . . 1 1 . . . . Blast 1 | . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7185 | . 338 883 84 . 253 1518 439 . . 3670 Guns 2504 | . 328 609 84 . 191 836 170 . . 286 Cannons 940 | . . 139 . . . 188 251 . . 362 Explosions 3624 | . . 135 . . . 467 . . . 3022 Melee . | . . . . . . . . . . . Ramming 117 | . 10 . . . 62 27 18 . . . Kinetic 2176 | . 16 366 59 . . 711 421 . . 603 Thermal 3910 | . 312 382 25 . 191 780 . . . 2220 Explosive 931 | . . 113 . . . . . . . 818 Electromagnetic 51 | . . 22 . . . . . . . 29 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 Average Corruption 5 | . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . . . . . . . . . 20 Message Errors 6 | . . . . . . . . . . 6 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 606 | . . . . . . . . . . 606 Projectiles . | . . . . . . . . . . . Explosions 606 | . . . . . . . . . . 606 Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . 1 2 . . 3 Impact 1 | . . . . . . 1 . . . . Kinetic 5 | . . . . . . . 2 . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 475 | . . . . . . 75 . . . 400 Shots 7 | . . . . . . 6 . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 8 | . 1 . . . 5 1 1 . . . Kicked 8 | . 1 . . . 5 1 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 618 | . 210 66 . . 245 618 6 . . 343 Average Temperature 92 | . 64 28 . . 91 162 3 . . 82 Received Heat Transfer 1838 | . 96 294 42 . . 378 126 . . 902 Effects 10 | . . . . . . 8 . . . 2 Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 5 | . . . . . . 3 . . . 2 Matter Decay 1 | . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . 1 . . . 3 . . . . Combat Hostiles 4 | . . 1 . . . 3 . . . . Parts Melted 19 | . 1 3 . . 3 12 . . . . Heat Transferred 6234 | . 905 1372 74 . 592 3251 . . . 40 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Peak Influence 349 | . 102 136 74 . 150 349 266 . . . Initial 156 | . . 22 34 . . . 156 . . . Average 108 | . 43 67 71 . 33 196 183 . . . Maximum Alert Level 1 | . . . . . . 1 1 . . . Low Security (%) 79 | 100 100 100 100 . 100 45 56 . . . Level 1 20 | . . . . . . 54 43 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 2 2 . . . 3 2 . . . Investigation 3 | . 1 . . . . 1 1 . . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . 1 2 . . . 2 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Distress Signals 3 | . . 1 . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 83 | . 11 15 2 . 8 28 4 . . 15 Peak Tracking Total 7 | . 3 3 2 . 4 4 2 . . 7 Tactical Retreats 6 | . 1 2 . . . 2 1 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Machines Disabled 4 | . . 2 . . . 1 . . . 1 Max in Single Turn 2 | . . 2 . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Machines Accessed 15 | . 3 3 . . 1 5 3 . . . Terminals 14 | . 2 3 . . 1 5 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 38 | . 10 9 . . 2 9 8 . . . Successful 17 | . 6 5 . . . 3 3 . . . Failed 21 | . 4 4 . . 2 6 5 . . . Catastrophic 6 | . 1 . . . 2 2 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . . . . 1 . . . . 11 . Terminals 35 | . 7 9 . . 2 9 8 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 4 5 . . . 3 3 . . . Record 2 | . . 1 . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Alert Level 2 | . . . . . . 1 1 . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . 1 . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 3 2 . . 1 4 3 . . . Full Trace Events 2 | . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 . Highest-Rated Group 159 | . . . . . . . . . 159 . Highest-Rated Ally 41 | . . . . . . . . . 41 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Turns Passed 7099 | 53 629 1113 181 496 426 1105 454 3 1405 1234 Spaces Moved 4956 | 36 377 623 51 231 308 854 340 3 1289 844 Core 9 | 8 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 4734 | 28 377 623 51 231 308 854 340 3 1289 630 Wheels . | . . . . . . . . . . . Hover 213 | . . . . . . . . . . 213 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 100 90 90 105 105 105 90 Average Speed 121 | 120 120 144 319 209 96 101 105 105 105 128 Slowest Speed 850 | 200 120 330 330 330 100 105 105 105 105 850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 43 37 7 62 46 54 5 2 87 63 Regions Visited 10 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . 1 . . . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 139 | . . 24 . . . 85 . . . 30 Melee . | . . . . . . . . . . . Projectile 5 | . . 1 . . . 2 . . . 2 AOE 134 | . . 23 . . . 83 . . . 28 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Total 5729 | 43 511 750 63 243 415 1016 417 2 1342 927 Wait 374 | . 93 56 . 1 86 62 39 . 37 . Move 4946 | 35 376 622 50 230 307 853 339 2 1288 844 Hop . | . . . . . . . . . . . Pick Up 77 | 2 9 11 3 4 1 19 7 . 8 13 Fast Attach 31 | 6 1 1 1 2 . 10 1 . 1 8 Attach 32 | . 1 6 1 1 3 3 3 . . 14 Detach 9 | . . 1 1 2 . 4 1 . . . Swap 30 | . 7 6 2 1 1 1 5 . 2 5 Drop 44 | . 3 4 1 2 1 15 8 . 6 4 Fire 178 | . 20 43 4 . 11 48 13 . . 39 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 8 | . 1 . . . 5 1 1 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 15) 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 818 | -9/Materials | Discovered new exit (range 11) 1766 | -9/Materials | Discovered new exit (range 10) 1776 | -9/Materials | Lost 4 parts (1p2n1w) 1796 | -9/Materials | Entered Mines 1874 | -9/Mines | Met a Derelict bent on vengeance 1884 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1890 | -9/Mines | Found Prototype Device 1891 | -9/Mines | Identified Exp. Sensor Array 1961 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1964 | -9/Mines | Discovered new exit (range 5) 1977 | -9/Mines | Entered Exiles 2053 | -9/Exiles | Met 8R-AWN 2113 | -9/Exiles | Met EX-HEX 2202 | -9/Exiles | Met EX-BIN 2248 | -9/Exiles | Aligned with FarCom system 2251 | -9/Exiles | Given EX-Vault access code 2327 | -9/Exiles | Opened EX-Vault 2340 | -9/Exiles | Found Prototype Leg 2340 | -9/Exiles | Identified Potential Leg 2343 | -9/Exiles | Found Potential Leg 2348 | -9/Exiles | Found Prototype Special Weapon 2353 | -9/Exiles | Found Prototype Energy Cannon 2356 | -9/Exiles | Identified Field Lobotomy Kit 2360 | -9/Exiles | Identified Firepult 2385 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2412 | -9/Exiles | Met EX-DEC 2465 | -9/Exiles | Discovered new exit (range 10) 2473 | -9/Exiles | Stole three prototypes: Potential Leg, Firepult, Field Lobotomy Kit 2473 | -9/Exiles | Entered Mines 2843 | -8/Mines | Discovered new exit (range 11) 2863 | -8/Mines | Discovered new exit (range 4) 2899 | -8/Mines | Entered Materials 2899 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3890 | -8/Materials | Build established: Scavenger-Mutant 3989 | -8/Materials | Discovered new exit (range 9) 4004 | -8/Materials | Entered Factory 4004 | -7/Factory | Evolved 2 slots: Utility x2 4006 | -7/Factory | FarCom data flow suspended 4241 | -7/Factory | Discovered new exit (range 15) 4271 | -7/Factory | Build established: Mutant 4458 | -7/Factory | Entered Lower Caves 4459 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4461 | -7/Lower Caves | Entered Zion 4526 | -7/Zion | Learned Factory emergency access door positions 5080 | -7/Zion | Given A8's code to call for help 5309 | -7/Zion | Imprinted 5311 | -7/Zion | Declared Zion's savior 5698 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5824 | -7/Zion | Opened final containment barrier to the Deep Caves 5840 | -7/Zion | Discovered new exit (range 5) 5842 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5866 | -7/Zion | Entered Deep Caves 5866 | -7/Deep Caves | Accompanied by 4 allies 6221 | -7/Deep Caves | Attacked by Z-Imprinter 6255 | -7/Deep Caves | Destroyed Z-Imprinter 6285 | -7/Deep Caves | Lost 6 parts (1p1n3u1w) 6310 | -7/Deep Caves | Z-Facility disabled 6422 | -7/Deep Caves | Core integrity fell below 50% 6452 | -7/Deep Caves | Lost 3 parts (2u1w) 6498 | -7/Deep Caves | Found Prototype Protection 6498 | -7/Deep Caves | Identified Zio. Weapon Casing 6630 | -7/Deep Caves | Core integrity fell below 20% 6684 | -7/Deep Caves | Lost 11 parts (1p4n3u3w) 6690 | -7/Deep Caves | Found Zio. Weapon Casing 6970 | -7/Deep Caves | Build established: Scavenger-Mutant 6981 | -7/Deep Caves | Found Zio. Weapon Casing 7100 | -7/Deep Caves | Destroyed by as-83563 with Assembled F-torch Last Messages --------------- 06810_ Acquired 8 matter. 06816_ &UBE>K=QRP JSJ7HA JN5LJJ/#PR 06816_ Acquired 1 matter. 06828_ Acquired 4 matter. 06845_ System corrupted: FCS attempts to trigger Flak Gun. 06845_ System corrupted: Flak Gun misfires. 06855_ Acquired Zio. Laser-S. 06863_ System corrupted: Heat flow error (+122). 06893_ System corrupted: Matter fused (-8). 06915_ System corrupted: Energy discharge (-252). 06954_ Acquired 1 matter. 06981_ Acquired Zio. Weapon Casing. 07008_ HARSXESL8AD8ZR FCPM1YK7CQ7HKYVR TGBR: 07025_ System corrupted: Energy discharge (-161). 07042_ IB,|&4A:= G>UCVB4TX % 07077_ System corrupted: Component data lost. 07099_ K7 GQBH UYHZC:NVXXB< ZWHNMJYVRS Map ----- +----------------------------------------------------+ | ??????????????????????????# ##??#### | | ??????????????????????????# ##?## # | | ??????????????????????????# #?# | | ??????????????????????????## #?# | | ???????????????????????????### ##?# | | ?????????????????????????????# "" #??## | | ?????????????????????????##### """ ##???### | | ????????????????????????## " ##?????# | | ???????????????????????## #?????## | | ???????????????????????#" ! #??????# | | ???????????????????????## "## #???##### | | ???????????????????????#"" #"## ##?## ## | | ???????????????????????#### ##### ### ## | | ?????????????????????????#" #???# ##" # | | ?????????????????????????##" ???# ##" | | ???????????????????????##### ???# #" | | ???????????????????????# ? ???# | | ???????????????????????# ## ??## | | ?????????????????????### ## #??#" | | ????????????????????## ## #??## "## | | ???????????????????## ## #???# ### | | ???????????????????# ## #???# #?### | | ???????????????##### # #?### #???# | | ???????????????# a ?## #???## | | ????????????? " a #??## #????# | | ??????????????? """ ####@ #### #????# | | ????????????????????????# ##????## | | ????????????????????????# ##??????# | | ????????????????????????############???????## ### | | ????????????????????????????????????????????####?? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 700 Matter Stores 390 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: EX 25 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 57 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Leap Before You Look Robot Respite Signs Are For Wimps The One Challenges ------------ None Game ------ Seed AluminumActiveMediator Manual? 0 Play Time 01:29:56 Cumulative 13.0 hours Start 2024.04.25 @ 11:12:35 End 2024.04.25 @ 12:42:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39de31e1-74e9-4079-92bb-22a96609640f