Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 05:40:47 Player: naththebg Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (173) 865 Value Destroyed (5822) 5822 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (426) 426 TOTAL SCORE: 10993 Bonus ------- High Alert Combat Kills 401 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (4) ------- Flail > --- INVENTORY (5) ---- Light Fission Core Large Storage Unit Improved System Shield Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Treads Improved Treads Armored Treads Medium Treads Medium Treads Power Amplifier High-capacity Storage Unit Large Matter Pod Advanced Targeting Computer Recoil Stabilizer Recoil Stabilizer Matter Filter Reflective Plating Insulated Plating Component Analysis Suite High-powered Shock Rifle Proton Cannon Assault Cannon Assault Cannon [Rating: 62] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Assault Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . 2 1 . . . 1 Weapon 2 | . . . . 1 1 . . . Parts Attached 171 | 7 9 . 48 10 4 13 . 80 Power 25 | 1 2 . 4 . . 3 . 15 Engine 19 | 1 2 . 4 . . 2 . 10 Core 6 | . . . . . . 1 . 5 Reactor . | . . . . . . . . . Propulsion 38 | 2 1 . 10 1 3 2 . 19 Treads 31 | 2 1 . 10 1 3 2 . 12 Leg . | . . . . . . . . . Wheel 7 | . . . . . . . . 7 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 48 | 1 3 . 11 4 . 4 . 25 Device 19 | . . . 1 2 . . . 16 Storage 4 | 1 1 . 1 . . . . 1 Processor 5 | . 1 . 1 . . . . 3 Hackware 2 | . 1 . . . . . . 1 Protection 18 | . . . 8 2 . 4 . 4 Artifact . | . . . . . . . . . Weapon 60 | 3 3 . 23 5 1 4 . 21 Energy Gun 6 | 1 1 . . . . . . 4 Energy Cannon 15 | . . . 5 1 . 2 . 7 Ballistic Gun 19 | 2 . . 10 1 1 1 . 4 Ballistic Cannon 11 | . . . 2 3 . 1 . 5 Launcher 8 | . 2 . 6 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 65 | . 2 . 6 . . 5 . 52 Power 8 | . . . . . . 1 . 7 Propulsion 16 | . 1 . . . . 1 . 14 Utility 21 | . . . 5 . . 2 . 14 Weapon 20 | . 1 . 1 . . 1 . 17 Highest Loss Streak 17 | . 1 . 4 . . 3 . 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 98 100 100 95 100 94 Engine 8 | . 14 14 11 9 7 3 . 6 Core 1 | . . . . . . . 7 4 Treads 21 | . 27 28 21 18 23 23 23 16 Device 7 | . . . 5 9 7 7 7 15 Storage 9 | . 14 14 11 9 7 7 7 5 Processor 6 | . 1 . 6 9 7 7 7 9 Hackware 3 | . 12 14 5 . . . . . Protection 9 | . . . 14 18 15 14 15 4 Energy Cannon 7 | . . . 10 5 . 9 15 10 Ballistic Gun 6 | . 8 . 7 . 7 7 7 4 Ballistic Cannon 6 | . . . 2 21 23 12 7 6 Launcher 4 | . 18 28 1 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 101 | 14 50 47 67 76 79 81 73 101 Greatest Support 86 | 40 40 40 46 46 68 73 73 86 Greatest Overweight (x) 17 | 2 1 1 2 1 1 1 . 17 Average Overweight (x) . | . . 1 1 1 1 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 19 Most Carried 20 | 3 16 16 20 20 20 20 19 20 Average Carried 17 | 1 12 16 18 19 19 18 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 2 16 16 20 20 20 19 19 3 Class Distribution -------------------- 41% | Mutant 25% | Tank 11% | Scavenger-Gunner 9% | Gunner 8% | Bomber 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Bomber | -8/Materials Bomber | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 4954 | 212 655 80 1014 433 . 734 . 1826 Remotely . | . . . . . . . . . Salvage Created 6374 | . 684 99 1886 259 . 637 . 2809 Parts 365 | . 51 4 125 17 . 24 . 144 Haulers Intercepted 5 | . 2 . 3 . . . . . Recyclers Shooed 7 | . 1 . 3 . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 24 7 . Prevented 3 | . . . . . . . 3 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 128 | . 15 4 42 5 . 18 . 44 Guns 28 | . 9 . 8 . . 4 . 7 Cannons 76 | . . . 22 5 . 14 . 35 AOE 22 | . 6 4 10 . . . . 2 Classes Destroyed 19 | . 8 . 5 1 . 1 . 4 Worker 11 | . 1 . 3 2 . . . 5 Builder 9 | . 1 . 2 2 . . . 4 Tunneler 1 | . . . . . . . . 1 Hauler 5 | . 2 . 3 . . . . . Recycler 6 | . 1 . 3 . . . . 2 Mechanic 1 | . . . 1 . . . . . Operator 4 | . 2 . 1 . . . . 1 Watcher 10 | . 3 . 5 1 . . . 1 Swarmer 21 | . 3 . 10 . . 6 . 2 Grunt 70 | . 12 4 21 4 . 7 . 22 Brawler 3 | . . . 1 . . 1 . 1 Duelist 3 | . . . 2 . . 1 . . Protector 2 | . . . 1 . . . . 1 Sentry 13 | . . . 7 . . 2 . 4 Specialist 1 | . . . . . . . . 1 Hunter 6 | . . . . 1 . . . 5 Programmer 7 | . . . . . . . . 7 Heavy 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 10 | . 6 2 9 7 . 6 . 10 Combat Bots Only 9 | . 5 2 6 2 . 6 . 9 Max Kills in Single Turn 3 | . 3 2 3 1 . 1 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 3 . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 973 | . 53 5 196 18 . 146 . 555 Missed 291 | . 15 3 54 8 . 31 . 180 Damage Taken 11062 | . 466 21 1996 127 . 2069 . 6383 Core 1307 | . 68 . 232 30 . 115 . 862 Absorbed by Shields 52 | . . . . . . . . 52 Ignored by Resistances 219 | . . . 65 16 . 109 . 29 Regen/Repaired (Parts) 54 | . . . 54 . . . . . Core Remaining (%) 78 | 100 . 72 42 94 . . 83 . Volleys Fired 344 | . 45 4 124 15 . 36 . 120 Largest 4 | . 2 2 2 3 . 4 . 4 Hottest 280 | . 60 60 136 132 . 213 . 280 Shots Fired 970 | . 88 8 248 45 . 140 . 441 Gun 363 | . 66 . 126 . . 36 . 135 Cannon 564 | . . . 109 45 . 104 . 306 Launcher 43 | . 22 8 13 . . . . . Special . | . . . . . . . . . Kinetic 580 | . 66 . 149 45 . 114 . 206 Thermal 281 | . . . 86 . . 26 . 169 Explosive 43 | . 22 8 13 . . . . . Electromagnetic 66 | . . . . . . . . 66 Robot Hit Streak 35 | . 10 6 26 7 . 16 . 35 Robot Miss Streak 6 | . 3 1 4 5 . 2 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 582 | . 53 6 159 28 . 77 . 259 Core Hits 300 | . 34 6 77 14 . 35 . 134 Critical Kills 2 | . . . 2 . . . . . Critical Parts Destroyed 9 | . . . . . . . . 9 Critical Strikes 19 | . . . 2 1 . 4 . 12 Meltdown 1 | . . . 1 . . . . . Destroy 10 | . . . 1 . . . . 9 Blast 8 | . . . . 1 . 4 . 3 Melee Attacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14759 | . 1335 423 3815 672 . 1808 . 6706 Guns 3809 | . 576 . 1163 . . 406 . 1664 Cannons 8166 | . . . 1557 672 . 1402 . 4535 Explosions 2587 | . 751 423 1059 . . . . 354 Melee 40 | . . . . . . . . 40 Ramming 157 | . 8 . 36 . . . . 113 Kinetic 6632 | . 576 . 1540 672 . 1435 . 2409 Thermal 4540 | . 41 . 1180 . . 373 . 2946 Explosive 2192 | . 710 423 1059 . . . . . Electromagnetic 1198 | . . . . . . . . 1198 Impact 40 | . . . . . . . . 40 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 1 . . . . 11 Average Corruption 3 | . . . 1 . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked 5 | . . . . . . . . 5 Effects 70 | . . . 11 . . . . 59 Message Errors 17 | . . . 2 . . . . 15 Matter Fused 11 | . . . 4 . . . . 7 Heat Flow Errors 6 | . . . . . . . . 6 Energy Discharges 11 | . . . 2 . . . . 9 Parts Rejected 3 | . . . . . . . . 3 Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 8 | . . . 2 . . . . 6 Data Loss (major) 3 | . . . . . . . . 3 Misfires 4 | . . . . . . . . 4 Alerts 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 235 | . 44 . 50 31 . . . 110 Projectiles 100 | . . . 8 31 . . . 61 Explosions 135 | . 44 . 42 . . . . 49 Melee . | . . . . . . . . . Knockbacks 23 | . . . . 6 . 5 . 12 Impact 1 | . . . . . . . . 1 Kinetic 20 | . . . . 4 . 5 . 11 Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 235 | . 17 . 184 . . . . 34 Shots 6 | . 1 . 5 . . . . . Rammed 17 | . 1 . 5 . . . . 11 Targets Rammed 19 | . 2 . 6 . . . . 11 Kicked . | . . . . . . . . . Crushed 2 | . 1 . 1 . . . . . Highest Temperature 531 | . 36 12 389 335 . 453 . 531 Average Temperature 128 | . 11 10 110 113 . 175 . 136 Received Heat Transfer 3593 | . 261 12 804 72 . 516 . 1928 Effects 30 | . . . 5 1 . 9 . 15 Shutdowns 7 | . . . . . . 2 . 5 Energy Bleed 12 | . . . 3 1 . 3 . 5 Interference 3 | . . . . . . . . 3 Matter Decay 2 | . . . . . . 1 . 1 Short Circuit 2 | . . . 1 . . 1 . . Damage (minor) 4 | . . . 1 . . 2 . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Melted 15 | . . . 6 . . 2 . 7 Heat Transferred 6618 | . 50 . 2150 . . 629 . 3789 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 806 | . 258 181 701 476 134 . . 806 Initial 280 | . . . 68 280 125 . . 60 Average 254 | . 124 140 380 326 96 . . 249 Maximum Alert Level 3 | . 1 . 3 2 . . . 3 Low Security (%) 52 | 100 87 100 14 . 100 . . 61 Level 1 23 | . 12 . 39 78 . . . 12 Level 2 18 | . . . 36 21 . . . 18 Level 3 5 | . . . 10 . . . . 7 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 3 . 7 4 1 . . 17 Investigation 5 | . 1 . 1 1 . . . 2 Extermination 4 | . . . . . 1 . . 3 Reinforcement 12 | . 2 . 3 2 . . . 5 Assault 5 | . . . 3 . . . . 2 Garrison 6 | . . . . 1 . . . 5 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 5 | . 1 . 3 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 193 | . 19 6 62 8 . 17 . 81 Peak Tracking Total 11 | . 5 2 6 4 1 7 . 11 Tactical Retreats 14 | . 2 1 2 2 . 1 . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . 3 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . 1 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 24 | . 2 2 3 . . 1 . 16 Max in Single Turn 5 | . 2 2 1 . . 1 . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 25 | . 8 . 8 1 2 . . 6 Terminals 13 | . 5 . 5 . 1 . . 2 Fabricators 2 | . . . . . 1 . . 1 Repair Stations 5 | . 1 . 1 1 . . . 2 Recycling Units 5 | . 2 . 2 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 84 | . 33 . 26 4 3 . . 18 Successful 46 | . 21 . 16 1 3 . . 5 Failed 38 | . 12 . 10 3 . . . 13 Catastrophic 3 | . 1 . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 14 | . 5 . 5 . . . . 4 Terminals 46 | . 20 . 17 . 1 . . 8 Fabricators 5 | . . . . . 2 . . 3 Repair Stations 14 | . 3 . 2 4 . . . 5 Recycling Units 19 | . 10 . 7 . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . 11 . 9 . 1 . . 3 Prototype ID Bank 6 | . 3 . 1 . 1 . . 1 Open DSF 1 | . . . . . . . . 1 Terminal Index 2 | . 1 . 1 . . . . . Repair Station Index 2 | . 1 . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 3 | . 3 . . . . . . . Unreport Threat 3 | . 1 . 1 . . . . 1 Disarm Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 3 | . 1 . 2 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 6 | . 2 . 2 1 . . . 1 Scan Component 5 | . 2 . 1 1 . . . 1 Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 14 | . 8 . 5 . . . . 1 Process 3 | . 2 . 1 . . . . . Report Inventory 6 | . 4 . 2 . . . . . Retrieve Matter 2 | . 1 . 1 . . . . . Retrieve Components 3 | . 1 . 1 . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 7 . 5 1 1 . . 4 Full Trace Events 8 | . 4 . 1 1 . . . 2 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 95 | . . . . . 95 . . . Total Part Build Rating 10 | . . . . . 10 . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 316 | . 174 . 142 . . . . . Retrieved Matter 407 | . 169 . 238 . . . . . Retrieved Components 1 | . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . Total Damage 150 | . . 150 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . . . 2 . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 11612 | 73 1849 293 2829 505 538 2336 141 3048 Spaces Moved 4366 | 41 697 118 935 174 187 926 87 1201 Core 90 | 10 . . . . . . . 80 Treads 3975 | 31 697 118 935 174 187 926 87 820 Legs . | . . . . . . . . . Wheels 301 | . . . . . . . . 301 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 232 235 163 163 50 Average Speed 223 | 144 239 240 240 235 236 231 163 198 Slowest Speed 900 | 160 240 240 320 240 241 246 163 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 96 34 68 20 5 83 15 33 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 9 | . . . . . . 8 1 . Spaces Dug 27 | . 26 . . . . . . 1 Terrain Destroyed 411 | . 175 54 104 9 . 4 . 65 Melee . | . . . . . . . . . Projectile 30 | . . . 1 9 . 4 . 16 AOE 381 | . 175 54 103 . . . . 49 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 5427 | 56 790 121 1263 238 284 1032 86 1557 Wait 309 | . 8 . 75 23 87 49 . 67 Move 4358 | 40 696 117 934 173 186 925 86 1201 Hop . | . . . . . . . . . Pick Up 140 | 8 23 . 43 9 4 5 . 48 Fast Attach 8 | . . . 2 . . . . 6 Attach 85 | 7 5 . 12 2 2 7 . 50 Detach 9 | 1 1 . . . . 2 . 5 Swap 79 | . 4 . 34 8 2 6 . 25 Drop 73 | . 6 . 33 8 3 2 . 21 Fire 344 | . 45 4 124 15 . 36 . 120 Melee 3 | . . . . . . . . 3 Ram 4 | . . . . . . . . 4 Kick . | . . . . . . . . . Crush 15 | . 2 . 6 . . . . 7 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / *Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 8) 1128 | -10/Materials | Discovered new exit (range 12) 1213 | -10/Materials | Discovered new exit (range 12) 1529 | -10/Materials | Discovered new exit (range 15) 1812 | -10/Materials | Discovered new exit (range 16) 1923 | -10/Materials | Entered Mines 1949 | -10/Mines | Identified exit to Materials 1980 | -10/Mines | Discovered exit to Materials (range 12) 2154 | -10/Mines | Received a Mining Laser from a helpful Derelict 2168 | -10/Mines | Learned Materials security intel 2216 | -10/Mines | Entered Materials 2216 | -9/Materials | Evolved 2 slots: Utility x2 2217 | -9/Materials | Identified exit to Storage 2474 | -9/Materials | Discovered new exit (range 6) 2618 | -9/Materials | Discovered new exit (range 13) 3507 | -9/Materials | Lost 4 parts (3u1w) 3529 | -9/Materials | Build established: Scavenger-Mutant 3854 | -9/Materials | Discovered new exit (range 4) 3892 | -9/Materials | Build established: Mutant 3952 | -9/Materials | Discovered exit to Storage (range 13) 4216 | -9/Materials | First assault squad dispatched 4585 | -9/Materials | Repaired Imp. Treads 4715 | -9/Materials | Core integrity fell below 50% 5045 | -9/Materials | Entered another Materials area 5045 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5340 | -8/Materials | Build established: Bomber 5425 | -8/Materials | Met 7R-MNS 5446 | -8/Materials | Garrison activated, responded to threat 5532 | -8/Materials | Discovered new exit (range 8) 5550 | -8/Materials | Entered Factory 5550 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5551 | -7/Factory | Caught up to 7R-MNS 5598 | -7/Factory | Discovered new exit (range 15) 5945 | -7/Factory | Fabricated EM Disruption Field (x2) 6088 | -7/Factory | Entered Lower Caves 6335 | -7/Lower Caves | Build established: Tank 6509 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7019 | -7/Lower Caves | Spotted B-75 Beast 7082 | -7/Lower Caves | Lost 3 parts (1p1n1u) 7378 | -7/Lower Caves | Learned 4 Factory zone layouts 8134 | -7/Lower Caves | Destroyed B-75 Beast 8297 | -7/Lower Caves | Discovered new exit (range 7) 8355 | -7/Lower Caves | Learned location of 1 exit from Factory 8424 | -7/Lower Caves | Entered another Lower Caves area 8527 | -7/Lower Caves | Discovered new exit (range 9) 8565 | -7/Lower Caves | Entered Factory 8565 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8566 | -6/Factory | Identified exit to Lower Caves 8665 | -6/Factory | Identified exit to DSF 9162 | -6/Factory | Build established: Gunner 9592 | -6/Factory | Lost 3 parts (1p2w) 9762 | -6/Factory | Discovered new exit (range 12) 9834 | -6/Factory | Cargo convoy interrupted 9870 | -6/Factory | Build established: Tank 10091 | -6/Factory | Lost 11 parts (1p4n4u2w) 10095 | -6/Factory | Destroyed 9 combat bots 10431 | -6/Factory | Build established: Scavenger-Gunner 10770 | -6/Factory | Garrison activated, responded to threat 10820 | -6/Factory | Lost 3 parts (2n1w) 10939 | -6/Factory | Found Prototype Device 10955 | -6/Factory | Identified Active Sensor Suite 11029 | -6/Factory | Lost 3 parts (1n2w) 11087 | -6/Factory | Garrison activated, responded to threat 11094 | -6/Factory | Lost 3 parts (1p1n1w) 11295 | -6/Factory | Garrison activated, responded to threat 11365 | -6/Factory | First assault squad dispatched 11379 | -6/Factory | System corruption reached 10% 11490 | -6/Factory | Core integrity fell below 50% 11562 | -6/Factory | Core integrity fell below 20% 11585 | -6/Factory | Lost 17 parts (4p5n6u2w) 11590 | -6/Factory | Found Prototype Launcher 11591 | -6/Factory | Identified Scatter Rocket Array 11613 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- System corrupted: Heat flow error (+158). Slammed into M-28 Smith. Rnf. Deuterium Engine destroyed. Lgt. Treads destroyed. Lgt. Angular Momentum Engine destroyed. Imp. Heat Sink destroyed. Recoil Stabilizer destroyed. Dropped Hcp. Storage Unit. Dropped Active Sensor Suite. R-10 Processor collects Power Amplifier. 6,YPHN:QUC:QKD Acquired 23 matter. MEDOEKZ%GJML:L,UQ>G#C5|ONPVWJG JDB Acquired Prototype Launcher. Identified Scatter Rocket Array. Faulty integration triggers meltdown. Adv. Targeting Computer damaged (-8). Acquired Flail. Acquired Lrg. Storage Unit. Assembly Bed disabled. Map ----- +----------------------------------------------------+ | #??????? ???????????????????????? | | #???????# #???????????????????????? | | #???????# #???????????????????????? | | ######### #####???????????????????? | | #???????????????????? | | #???????????????????? | | +???????????????????? | | !! #???????????????????? | | !!!! #???????????????????? | | ####/###### ##???????????????????? | | # !!!! #?# #????????????????????? | | #"""" #?# #????????????????????? | | #"""" #?# #????????????????????? | | #"""" ### #????????????????????? | | #"""" ## #????????????????????? | | #"""" ##T #????????????????????? | | #"""" ### ###??????????????????? | | #"""" #?# ^^ +??????????????????? | | # #?# ###??????????????????? | | #"""" !#?#% #????????????????????? | | #"""" #?# #????????############? | | #"""" #?# #????????# # | | #"""" #?# % #?????? ## # | | #?""" ### ###??? ?# """""" # | | #??"" # ###+#### """""" # | | #??"" # #@ """"" # | | #?? # #g[ """""" # | | #???##### > gigg # | | #???????#!! % # g """""" # | | ##???????# % =% =%* # """"""?? | | #???##???# ! ! ###+#### """""??? | | #???#########+#### ## """""??? | | #???#! ! !! # % ## ??? | | ##### =* # ## ?? | | ## ## ! * # """ #############? | | #=# # % [ # """ #????????????? | | ##""=! [ # """ #????????????? | | = [ " =!% # #????????????? | | ###"!=! # #????????????? | | #?# # / = # #????????????? | | ??### = * # #????????????? | | ????# "" # "T" #????????????? | | ????# ""% # #????????????? | | ????# % % #######????????????? | | ############+#####??????????????????? | | #?##=#?##???????????????????? | | """ #??#%#??????????????????????? | | """" * !#??#=#??????????????????????? | | """" #??#=##############+####????? | | #??#= +????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 33 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: TH 10 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ EM Disruption Field | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussThrusterCore Manual? 0 Play Time 01:53:12 Cumulative 16.7 hours Start 2024.04.20 @ 21:13:48 End 2024.04.30 @ 05:40:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0fa33552-adf4-40c0-bf83-a1e0a9832e71