Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 15:16:20 Player: WraithDrof Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (143) 715 Value Destroyed (4244) 4244 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1637) 1637 TOTAL SCORE: 10436 Bonus ------- High Alert Combat Kills 104 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -67 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 18/100 System Corruption 10% Temperature Cool (0) Movement Hovering (210) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Hover Unit > --- UTILITY (6) ------ Zionite Metafield Generator Target Analyzer Experimental Reaction Control System > --- WEAPON (2) ------- Zionite Laser-S Zionite Laser-M > --- INVENTORY (5) ---- Light Fission Core IFF Parser Zionite Laser-S Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Hover Unit Gravmag System Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Target Analyzer Experimental Reaction Control System Zionite Weapon Casing Makeshift Hacking Suite > --- WEAPON ----------- Zionite Laser-S Zionite Laser-M > --- INVENTORY -------- Zionite Biocell Zionite Metafield Generator Zionite Weapon Casing Component Analysis Suite Zionite Laser-S Flak Gun Makeshift Shrapnel Gun Dirty Datajack Dirty Datajack Mining Laser [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Hover Unit Zionite Glidesys I Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . . 2 . 2 . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 130 | 7 21 25 1 15 29 . 4 1 23 4 Power 20 | 1 4 6 . 1 4 . 1 . 3 . Engine 17 | 1 4 6 . 1 3 . 1 . 1 . Core 1 | . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . 2 . Propulsion 29 | 2 4 4 . 2 10 . . . 7 . Treads 13 | . 4 4 . 2 3 . . . . . Leg . | . . . . . . . . . . . Wheel 8 | 2 . . . . 6 . . . . . Hover 7 | . . . . . . . . . 7 . Flight 1 | . . . . . 1 . . . . . Utility 50 | 2 8 7 . 9 9 . 2 1 9 3 Device 22 | 1 2 2 . 7 2 . 1 1 5 1 Storage 6 | 1 2 . . 1 . . . . 1 1 Processor 3 | . 1 . . . 2 . . . . . Hackware 1 | . . . . . . . . . 1 . Protection 18 | . 3 5 . 1 5 . 1 . 2 1 Artifact . | . . . . . . . . . . . Weapon 31 | 2 5 8 1 3 6 . 1 . 4 1 Energy Gun 5 | . . 1 . 2 . . . . 2 . Energy Cannon 2 | . 2 . . . . . . . . . Ballistic Gun 17 | 2 2 6 . 1 4 . 1 . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 1 | . . . . . 1 . . . . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . 1 . . 1 . . . 1 . Unidentified Prototypes 11 | . . . . . . . . 1 10 . Parts Lost 32 | . 1 4 . 3 5 1 1 . 12 5 Power 2 | . . . . . . . . . 2 . Propulsion 18 | . . 2 . 1 4 1 1 . 6 3 Utility 11 | . 1 2 . 2 1 . . . 3 2 Weapon 1 | . . . . . . . . . 1 . Highest Loss Streak 6 | . 1 2 . 1 2 1 1 . 6 5 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | 4 8 9 10 9 9 9 10 10 9 9 Power . | . . 1 1 . . 1 . . . 1 Propulsion 1 | 2 2 2 1 . . . . . . . Utility 3 | . 3 2 3 2 3 4 4 4 3 4 Weapon 3 | 1 1 3 4 4 4 3 3 3 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 46 | . 11 11 . 8 4 1 2 1 3 5 Power 6 | . . 2 . 2 1 . . . . 1 Propulsion 8 | . 4 1 . 2 1 . . . . . Utility 20 | . 7 4 . 2 . 1 1 1 2 2 Weapon 10 | . . 4 . 2 2 . 1 . . 1 Tool/Special 2 | . . . . . . . . . 1 1 Average Slot Usage (%) 97 | . 99 99 100 98 97 99 92 92 91 97 Engine 9 | . 14 11 11 9 5 7 7 7 4 . Treads 15 | . 18 22 22 17 20 . . . . . Wheel 6 | . 9 . . . 5 29 23 23 5 . Hover 2 | . . . . . . . . . 18 29 Device 15 | . 13 12 11 23 16 15 10 15 12 14 Storage 9 | . 9 10 11 9 7 7 7 7 9 13 Processor 9 | . 4 11 11 9 11 15 15 15 10 7 Protection 6 | . . 9 11 11 9 7 11 7 6 6 Energy Gun 2 | . . 1 8 5 2 . . . 7 6 Energy Cannon 2 | . 10 . . . . . . . . . Ballistic Gun 13 | . 12 19 11 11 10 15 15 15 3 5 Impact Weapon 1 | . 4 . . . . . . . . . Peak Build Rating 75 | 9 11 24 24 33 43 37 37 38 75 73 Average Rating 27 | 4 10 20 23 30 36 36 32 35 56 68 On Entrance 28 | . 9 11 24 24 31 34 37 35 36 69 Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 11 31 34 34 43 41 38 39 42 42 37 Greatest Support 80 | 32 46 46 43 43 80 46 46 36 44 43 Greatest Overweight (x) 6 | . 1 . . . 3 . 1 1 6 1 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 10 9 Most Carried 15 | 7 15 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 8 9 10 9 9 9 9 9 9 9 Final Capacity 10 | 8 5 10 10 10 10 10 10 10 10 5 Final Carried 10 | 7 5 10 10 10 10 10 10 10 10 3 Class Distribution -------------------- 53% | Mutant 27% | Scavenger-Mutant 6% | Skirmisher 6% | Scavenger-Skirmisher 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Sprinter | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Matter Collected 4370 | 215 520 1052 19 838 878 71 116 44 429 188 Remotely . | . . . . . . . . . . . Salvage Created 5863 | 18 764 1821 . 1377 1416 . 107 . 282 78 Parts 344 | 3 49 118 . 69 75 . 2 . 21 7 Haulers Intercepted 8 | . 2 3 . 2 1 . . . . . Recyclers Shooed 3 | . . 1 . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 1 . . 5 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 116 | . 16 42 . 24 25 . 1 . 5 3 Guns 91 | . 11 36 . 21 17 . 1 . 2 3 Cannons 11 | . 4 4 . . . . . . 3 . AOE 14 | . 1 2 . 3 8 . . . . . Classes Destroyed 15 | 1 6 1 . 3 3 . . . 1 . Worker 2 | . . . . . 2 . . . . . Builder 3 | . 3 . . . . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . Hauler 8 | . 2 3 . 2 1 . . . . . Recycler 7 | . 1 . . 3 3 . . . . . Mechanic 1 | . . . . 1 . . . . . . Watcher 4 | . 1 1 . 1 1 . . . . . Swarmer 33 | . 6 9 . 7 8 . . . . 3 Grunt 53 | . 10 24 . 9 10 . . . . . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 18 | . . 9 . 6 2 . 1 . . . Hunter 1 | . . . . 1 . . . . . . Programmer 4 | . . . . . 4 . . . . . Z-Light 4 | . . . . . . . . . 4 . Packrat 1 | . . . . . . . 1 . . . Best Kill Streak 10 | 1 3 6 . 4 10 . 1 . 3 3 Combat Bots Only 7 | . 3 6 . 3 7 . 1 . 3 3 Max Kills in Single Turn 7 | 1 1 2 . 4 7 . 1 . 1 2 Gunslinging 1 | . . 1 . . . . . . . . Exploded 7 | . 1 2 . 3 7 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 679 | . 70 204 . 113 162 . 45 . 50 35 Missed 196 | . 16 61 . 33 39 . 19 . 12 16 Hits 483 | . 54 143 . 80 123 . 26 . 38 19 Melee 3 | . . . . . 3 . . . . . Projectile 480 | . 54 143 . 80 120 . 26 . 38 19 AOE 4 | . . . . . 1 . . . . 3 Critical Strikes 13 | . 2 1 . 5 5 . . . . . Part Disruptions 2 | . . . . . 1 . 1 . . . Damage Taken 7650 | . 614 1758 . 1144 1975 69 236 . 1496 358 Core 1238 | . 210 205 . 121 282 . 21 . 369 30 Absorbed by Shields 303 | . . . . 171 103 . . . . 29 Redirected to Shielding 197 | . 9 . . . . . . . 188 . Regen/Repaired (Parts) 27 | . 10 17 . . . . . . . . Core Remaining (%) 60 | 100 16 . 48 78 . . . . . . Volleys Fired 402 | 1 73 112 2 74 85 . 7 . 23 25 Largest 2 | 2 2 2 1 2 2 . 2 . 2 2 Hottest 133 | 40 76 76 100 73 75 . 51 . 133 100 Shots Fired 740 | 2 142 224 2 140 151 . 15 . 37 27 Gun 687 | 2 124 210 . 140 148 . 15 . 22 26 Cannon 43 | . 18 14 . . . . . . 11 . Launcher 7 | . . . . . 3 . . . 4 . Special 3 | . . . 2 . . . . . . 1 Kinetic 586 | 2 124 210 . 88 123 . 15 . 20 4 Thermal 38 | . . . 2 . . . . . 13 23 Explosive . | . . . . . . . . . . . Electromagnetic 116 | . 18 14 . 52 28 . . . 4 . Robot Hit Streak 20 | 2 11 20 . 11 10 . 6 . 8 3 Robot Miss Streak 5 | . 3 5 . 4 5 . 4 . 5 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 19 | . 1 9 . 4 3 . . . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . 1 1 Shots Hit Robots 526 | 2 92 166 . 107 122 1 12 . 19 5 Core Hits 295 | 2 43 75 1 61 75 . 9 . 25 4 Critical Kills 3 | . 1 . . . 1 . . . . 1 Critical Parts Destroyed 5 | . 2 . . . 3 . . . . . Critical Strikes 11 | . 3 . . . 4 . . . 3 1 Destroy 7 | . 2 . . . 4 . . . . 1 Blast 3 | . . . . . . . . . 3 . Smash 1 | . 1 . . . . . . . . . Melee Attacks 29 | . 10 3 . 6 9 1 . . . . Impact 10 | . 10 . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 20 | . 2 3 . 6 8 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9962 | 16 1219 2716 10 2177 2718 . 197 . 781 128 Guns 7299 | 16 638 2300 . 1791 1986 . 197 . 243 128 Cannons 783 | . 313 249 . . . . . . 221 . Explosions 1678 | . 88 167 . 379 727 . . . 317 . Melee 161 | . 161 . . . . . . . . . Ramming 41 | . 19 . 10 7 5 . . . . . Kinetic 6153 | 16 638 2300 . 912 1668 . 197 . 363 59 Thermal 1306 | . 88 167 . 379 342 . . . 261 69 Explosive . | . . . . . . . . . . . Electromagnetic 2301 | . 313 249 . 879 703 . . . 157 . Impact 161 | . 161 . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . 2 2 . 6 7 7 7 10 10 Average Corruption 6 | . . 1 2 . 4 6 7 7 10 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 78 | . . . 5 . 15 10 16 2 13 17 Message Errors 18 | . . . . . 4 1 8 . 1 4 Matter Fused 15 | . . . . . 2 2 2 2 5 2 Heat Flow Errors 8 | . . . 1 . 1 2 2 . . 2 Energy Discharges 10 | . . . 2 . 2 1 . . 3 2 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . 3 1 3 . 1 4 Data Loss (major) 5 | . . . 2 . . 2 . . . 1 Misfires 3 | . . . . . 1 . 1 . 1 . Alerts 4 | . . . . . 1 1 . . 1 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 141 | . 109 . . 6 . . . . 26 . Projectiles 19 | . 8 . . . . . . . 11 . Explosions 21 | . . . . 6 . . . . 15 . Melee 101 | . 101 . . . . . . . . . Knockbacks 2 | . 1 . . . . . . . 1 . Impact 1 | . 1 . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 226 | . 12 36 . 161 17 . . . . . Shots 6 | . 1 1 . 3 1 . . . . . Rammed 8 | . 4 . 2 1 1 . . . . . Targets Rammed 8 | . 4 . 2 1 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 315 | . 164 188 281 315 195 197 278 . 133 314 Average Temperature 73 | . 43 45 182 72 33 90 101 . 60 103 Received Heat Transfer 2100 | . 264 738 . 444 279 . 60 . 315 . Effects 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Robots Corrupted 2 | . 1 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . 1 2 . 1 2 . . . 2 . Impact Corruptions 4 | . 4 . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 1 1 . . . 1 . Heat Transferred 1247 | . 150 100 . 300 450 . . . 173 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . 1 2 . 2 4 . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Maximum Alert Level 2 | . . 2 . 1 1 . . . . . Low Security (%) 69 | 100 100 23 100 45 91 . . . . . Level 1 21 | . . 37 . 54 8 . . . . . Level 2 9 | . . 38 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 665 | 5 101 665 183 247 252 . . . . . Initial 183 | . . 19 183 37 105 . . . . . Average 153 | . 17 341 140 186 137 . . . . . Influence Increases 3374 | 5 466 1251 2 776 784 . 20 . . 70 Destroy 0b10 Robot/C 2220 | . 320 840 . 480 500 . 20 . . 60 Destroy 0b10 Robot/NC 135 | 5 35 25 . 35 35 . . . . . Destroy Leader 484 | . 66 188 . 116 104 . . . . 10 Trap Triggered on 0b10 30 | . . 20 . 10 . . . . . . Successful Hack 118 | . 5 28 . 15 70 . . . . . Select Force Hacks 60 | . . 60 . . . . . . . . Disable Machine 30 | . . . . 30 . . . . . . Destroy Structure 72 | . 10 15 2 30 15 . . . . . Lose Combat Pursuer 225 | . 30 75 . 60 60 . . . . . Influence Decreases 3352 | 5 419 828 377 638 777 240 20 . . 48 Entered New Map 590 | . . 28 287 58 128 89 . . . . Time Decay 2321 | 5 409 610 90 550 498 131 20 . . 8 Lost Part 180 | . 10 40 . 30 50 10 . . . 40 Lost Ally 10 | . . . . . . 10 . . . . Purge Threat 251 | . . 150 . . 101 . . . . . Squads Dispatched 26 | . 3 8 . 3 12 . . . . . Investigation 6 | . 2 3 . 1 . . . . . . Extermination 5 | . . . . . 5 . . . . . Reinforcement 11 | . 1 4 . 2 4 . . . . . Assault 1 | . . 1 . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Distress Signals 21 | . 3 6 . 3 1 . . . . 8 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 211 | . 38 61 . 43 36 . 1 . 14 18 Peak Tracking Total 12 | . 6 9 . 4 10 . 1 . 9 12 Tactical Retreats 14 | . 2 5 . 4 2 . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Traps Triggered 10 | . 2 3 . 1 1 1 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 51 | . . 33 . 13 5 . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . Reprogrammed 3 | . . 2 . 1 . . . . . . Reused 3 | . . 2 . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . 2 . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Machines Disabled 4 | . . . . 2 . . . . 2 . Max in Single Turn 1 | . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Machines Accessed 35 | . 8 9 . 6 10 . 2 . . . Terminals 19 | . 5 4 . 5 5 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 5 | . 1 1 . . 3 . . . . . Recycling Units 4 | . 2 2 . . . . . . . . Scanalyzers 4 | . . 2 . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 84 | . 21 28 . 12 21 . 2 . . . Successful 42 | . 7 19 . 6 8 . 2 . . . Failed 41 | . 13 9 . 6 13 . . . . . Catastrophic 4 | . 2 . . . 2 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 28 | . 8 11 . 3 2 . . 4 . . Terminals 44 | . 11 14 . 9 10 . . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 12 | . 5 2 . . 5 . . . . . Recycling Units 7 | . 5 2 . . . . . . . . Scanalyzers 17 | . . 10 . 3 4 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 4 4 . 2 3 . 2 . . . Part Schematic 2 | . 1 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 2 | . . . . . . . 2 . . . Branch Access Points 2 | . . . . 1 1 . . . . . Alert Level 3 | . 1 1 . 1 . . . . . . Unreport Threat 2 | . . 1 . . 1 . . . . . Locate Traps 3 | . 1 1 . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 6 | . 2 2 . . 2 . . . . . Scan Component 4 | . 1 1 . . 2 . . . . . Repair 2 | . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 14 | . . 9 . 3 2 . . . . . Insert Component 9 | . . 5 . 3 1 . . . . . Analyze 5 | . . 4 . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 1 4 . 1 . . . . . . Terminals 3 | . . 2 . 1 . . . . . . Assimilate 1 | . . . . 1 . . . . . . Botnet 2 | . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 2 . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Tunnel 2 | . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 6 7 . 6 9 . . . . . Full Trace Events 2 | . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . 1 4 . . 1 . . . . . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . Time 64 | . 26 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . 1 . . . . . Part Schematics Acquired 4 | . . 3 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 14 | . . 1 . 4 8 1 . . . . Non-combat 14 | . . 1 . 4 8 1 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 16 | . . 2 . 4 9 1 . . . . parse_system 4 | . . 1 . 1 1 1 . . . . no_distress 5 | . . 1 . 2 2 . . . . . find_chute 4 | . . . . . 4 . . . . . find_fabricator 1 | . . . . . 1 . . . . . find_recycling 1 | . . . . . 1 . . . . . find_station 1 | . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Total Allies 9 | . . . . . . . . 9 . . Largest Group 9 | . . . . . . . . 9 9 . Highest-Rated Group 320 | . . . . . . . . 320 320 . Highest-Rated Ally 51 | . . . . . . . . 51 51 . Total Orders 6 | . . . . . 4 2 . . . . EXPLORE 3 | . . . . . 2 1 . . . . RETURN 3 | . . . . . 2 1 . . . . Ally Attacks 38 | . . . . . . . . . 38 . Total Damage 523 | . . . . . . . . . 523 . Kills 5 | . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Active Infowar (turns) 9984 | 6 2699 1957 191 1598 1565 323 496 633 209 307 IFF 307 | . . . . . . . . . . 307 Terrain 9614 | 6 2636 1957 191 1598 1565 323 496 633 209 . Traps 1581 | . . . . 562 1019 . . . . . Seismic 63 | . 63 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . 2 1 1 . 3 Drone Launches 9 | . . . . . 6 3 . . . . Drone Recoveries 8 | . . . . . 6 2 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Turns Passed 10739 | 66 2858 1995 191 1598 1565 323 496 636 554 457 Spaces Moved 6891 | 48 1235 879 109 664 811 359 429 584 688 1085 Core 6 | 4 . . . . . . . . 2 . Treads 2593 | . 444 879 109 664 497 . . . . . Legs . | . . . . . . . . . . . Wheels 2632 | 44 791 . . . 314 359 429 584 111 . Hover 1660 | . . . . . . . . . 575 1085 Flight . | . . . . . . . . . . . Fastest Speed 24 | 50 100 160 160 160 85 85 85 101 24 24 Average Speed 106 | 95 127 160 160 163 139 85 100 101 50 24 Slowest Speed 350 | 100 160 160 160 165 240 85 101 101 350 89 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 58 | 4 99 61 32 62 32 67 71 78 68 67 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . 2 1 . . 2 . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 8 | . . . . . . 3 1 1 . 3 Spaces Dug 26 | . 7 . 2 . . . . . . 17 Terrain Destroyed 122 | . 12 6 2 35 16 . . . 32 19 Melee 7 | . 7 . . . . . . . . . Projectile 27 | . . . 2 . . . . . 6 19 AOE 88 | . 5 6 . 35 16 . . . 26 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Total 9515 | 63 2374 1253 118 1031 1086 376 481 629 852 1252 Wait 1676 | . 974 144 4 206 93 6 29 42 72 106 Move 6880 | 47 1234 878 108 663 810 358 428 583 686 1085 Hop . | . . . . . . . . . . . Pick Up 118 | 8 23 25 . 20 12 4 6 1 17 2 Fast Attach 59 | 6 7 8 . 3 15 . 1 . 12 7 Attach 22 | 1 1 4 . 4 2 1 . . 6 3 Detach 6 | . . . . 1 . . . . 2 3 Swap 120 | . 22 16 2 20 30 3 3 2 18 4 Drop 137 | . 26 30 . 20 24 3 7 1 15 11 Fire 402 | 1 73 112 2 74 85 . 7 . 23 25 Melee 29 | . 10 3 . 6 9 1 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 8 | . 4 . 2 1 1 . . . . . Escape Stasis 6 | . . . . . . . . . 1 5 Rewire 1 | . . . . . . . . . . 1 Trap 51 | . . 33 . 13 5 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 4) 466 | -10/Materials | Core integrity fell below 50% 721 | -10/Materials | Core integrity fell below 20% 811 | -10/Materials | Repaired Terrain Scanner 1556 | -10/Materials | Discovered new exit (range 10) 1615 | -10/Materials | Discovered new exit (range 5) 1694 | -10/Materials | Discovered new exit (range 9) 2296 | -10/Materials | Central database locked down 2925 | -10/Materials | Entered another Materials area 2925 | -9/Materials | Evolved 2 slots: Utility x2 2941 | -9/Materials | Discovered new exit (range 14) 3121 | -9/Materials | Discovered new exit (range 15) 3249 | -9/Materials | Discovered new exit (range 16) 3794 | -9/Materials | Repaired Imp. Terrain Scanner 4355 | -9/Materials | Discovered new exit (range 11) 4470 | -9/Materials | Discovered new exit (range 13) 4525 | -9/Materials | First assault squad dispatched 4602 | -9/Materials | Core integrity fell below 50% 4920 | -9/Materials | Entered Mines 4936 | -9/Mines | Assembled infested the area 4941 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4954 | -9/Mines | Learned location of Zion (-7) 5059 | -9/Mines | Discovered new exit (range 9) 5111 | -9/Mines | Entered Materials 5111 | -8/Materials | Evolved 2 slots: Utility x2 5493 | -8/Materials | Discovered new exit (range 13) 6672 | -8/Materials | Discovered new exit (range 5) 6709 | -8/Materials | Entered Factory 6709 | -7/Factory | Evolved 2 slots: Propulsion x2 6776 | -7/Factory | Build established: Skirmisher 6778 | -7/Factory | Garrison activated, responded to threat 7148 | -7/Factory | Fabricated Mni. Drone Bay (x1) 7261 | -7/Factory | Identified exit to Lower Caves 7268 | -7/Factory | Discovered new exit (range 79) 7617 | -7/Factory | Build established: Scavenger-Skirmisher 7711 | -7/Factory | Destroyed 7 combat bots 8274 | -7/Factory | Entered Lower Caves 8291 | -7/Lower Caves | Encountered a Warlord checkpoint 8295 | -7/Lower Caves | Found DCF Scrap (13 items) 8578 | -7/Lower Caves | Build established: Scavenger-Mutant 8587 | -7/Lower Caves | Discovered new exit (range 12) 8597 | -7/Lower Caves | Entered another Lower Caves area 8611 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9077 | -7/Lower Caves | Encountered a Warlord checkpoint 9082 | -7/Lower Caves | Discovered new exit (range 12) 9093 | -7/Lower Caves | Entered Zion 9113 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9156 | -7/Zion | System corruption cleaned by Quarantine Array 9190 | -7/Zion | Learned location of 1 exit from Factory 9222 | -7/Zion | Gained Derelict followers 9271 | -7/Zion | Found Prototype Device 9273 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9568 | -7/Zion | Met Imprinter 9583 | -7/Zion | Imprinted 9585 | -7/Zion | Declared Zion's savior 9635 | -7/Zion | Gained Derelict followers 9678 | -7/Zion | Opened final containment barrier to the Deep Caves 9693 | -7/Zion | Discovered new exit (range 3) 9693 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9729 | -7/Zion | Entered Deep Caves 9729 | -7/Deep Caves | Accompanied by 9 allies 9825 | -7/Deep Caves | Z-Facility disabled 9825 | -7/Deep Caves | Attacked by Z-Imprinter 9850 | -7/Deep Caves | Core integrity fell below 50% 9855 | -7/Deep Caves | Destroyed Z-Imprinter 9874 | -7/Deep Caves | Lost 4 allies 9877 | -7/Deep Caves | Lost 3 parts (1n1u1w) 9879 | -7/Deep Caves | Crushed by falling debris 9880 | -7/Deep Caves | System corruption reached 10% 9895 | -7/Deep Caves | Found Prototype Device 9896 | -7/Deep Caves | Identified Zio. Metafield Generator 9898 | -7/Deep Caves | Found Prototype Protection 9899 | -7/Deep Caves | Identified Zio. Weapon Casing 9910 | -7/Deep Caves | Lost 3 parts (1p2n) 10069 | -7/Deep Caves | Core integrity fell below 20% 10101 | -7/Deep Caves | Found Zio. Weapon Casing 10104 | -7/Deep Caves | Lost 6 parts (1p3n2u) 10131 | -7/Deep Caves | Found Zio. Weapon Casing 10282 | -7/Deep Caves | Discovered new exit (range 6) 10283 | -7/Deep Caves | Entered Proximity Caves 10284 | -6/Proximity Caves | Identified exit to Factory 10285 | -6/Proximity Caves | Spotter reported a threat 10286 | -6/Proximity Caves | Spotter reported a threat 10339 | -6/Proximity Caves | Spotter reported a threat 10363 | -6/Proximity Caves | Learned Factory interactive machine intel 10414 | -6/Proximity Caves | Learned Factory interactive machine intel 10421 | -6/Proximity Caves | Learned Factory stockpile data 10657 | -6/Proximity Caves | Spotted B-75 Beast 10708 | -6/Proximity Caves | Spotter reported a threat 10713 | -6/Proximity Caves | Spotter reported a threat 10740 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10717_ System corrupted: Matter fused (-6). 10717_ Lgt. Nuclear Core fries itself beyond repair. 10720_ Acquired 30 matter. 10720_ Acquired 19 matter. 10721_ Autogun fries itself beyond repair. 10725_ Zio. Glidesys I destroyed. 10726_ Dropped Gauss Rifle. 10727_ Imp. Light Armor Plating destroyed. 10731_ Zio. Glidesys I destroyed. 10731_ Dropped Med. Storage Unit. 10731_ Dropped Mak. Shrapnel Gun. 10734_ Triggered Stasis Trap. 10734_ A bubble of rippling energy engulfs the area. 10734_ Field strength at 93. 10734_ Field strength at 86. 10735_ Field strength at 79. 10736_ Field strength at 67. 10737_ Field strength at 55. 10738_ Field strength at 43. 10739_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????? ?????????????????????????? | | ????????? ???????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ######????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | / #????????????????? | | !!! #????????????????? | | !![ #????????????????? | | [ #????????????????? | | ####### ######### s######????????????????? | | ??????# #???????#ss#?????????????????????? | | ??????###########???????#//#?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????##?????? #?????????????????????? | | ?????????????? ?????? #?????????????????????? | | ???????????? ????? #?????????????????????? | | ?????????? ???????? #?????????????????????? | | ???????? #???????????# ?????????????????????? | | ###### #????????????# ?????????????????????? | | #??????????? ?????????????????????? | | #############????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Power Shielding 66 Weapon Shielding 100 Evasion (%) 73 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 11 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Sml. Storage Unit | -9/Materials | Hacked Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Mni. Drone Bay | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mni. Drone Bay | x1 | -7/Factory | Preloaded Repaired ---------- Terrain Scanner | 50% | -10/Materials Imp. Terrain Scanner | 22% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevMakeshiftBank Manual? 0 Play Time 02:48:59 Cumulative 154.3 hours Start 2025.06.21 @ 22:44:38 End 2025.10.13 @ 15:16:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a2ad30a-054f-4cdd-aded-fade1c58a26a