Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.26 @ 23:02:01 // Winter2022/Polymind

Player: Infomantis

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (175)     875
Value Destroyed (7805)     7805
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (18156)              18156
              TOTAL SCORE: 35856

 Bonus
-------
Polymind Skill             10982
Pacifist                   200
High Alert Combat Kills    1842
Follower Combat Kills      2136
Met Imprinter              300
Was Imprinted              300
Win                        3000
Friendly Fire              -604

 Cogmind 
---------
Core Integrity             1472/1600
Matter                     0/0
Energy                     1988/2000
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (110)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
       Zionite Heavy DM Reactor
       Zionite Heavy DM Reactor
>              --- PROPULSION (4) ---
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
>              --- UTILITY (17) -----
               Coolant Network
               Coolant Network
       Zionite Biocell Array
       Zionite Biocell Array
  Experimental Optical Array
  Experimental Targeting Computer
     Precision Energy Filter
               Particle Accelerator
  Experimental Weapon Cycler
       Zionite Weapon Casing
       Zionite Weapon Casing
       Zionite Shade Armor
       Zionite Shade Armor
       Zionite Shade Armor
       Zionite Shade Armor
>              --- WEAPON (2) -------
       Zionite Alpha Cannon Mk. II
       Zionite Alpha Cannon Mk. II
>              --- INVENTORY (1) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
       Zionite Heavy DM Reactor
       Zionite Heavy DM Reactor
>              --- PROPULSION -------
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
>              --- UTILITY ----------
               Coolant Network
               Coolant Network
       Zionite Biocell Array
       Zionite Biocell Array
  Experimental Optical Array
  Experimental Targeting Computer
     Precision Energy Filter
               Particle Accelerator
  Experimental Weapon Cycler
       Zionite Weapon Casing
       Zionite Weapon Casing
       Zionite Shade Armor
       Zionite Shade Armor
       Zionite Shade Armor
       Zionite Shade Armor
>              --- WEAPON -----------
       Zionite Alpha Cannon Mk. II
       Zionite Alpha Cannon Mk. II
>              --- INVENTORY --------
                   (None)
[Rating: 239]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Compact Wheel
  Treads                   Heavy Treads
  Leg                      Zionite Supercomposite Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              VTOL Module
Utility                    EX Chip 1
  Device                   Advanced Heat Sink
  Storage                  Zionite Biocell Array
  Processor                Experimental Core Analyzer
  Hackware                 EX Chip 1
  Protection               Zionite Shade Armor
Weapon                     Zionite Alpha Cannon Mk. II
  Energy Gun               AWS/EX-DEC
  Energy Cannon            Zionite Alpha Cannon Mk. II
  Ballistic Gun            Coil Gun
  Launcher                 Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Compactor
  Slashing Weapon          Dual-blade Saw

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 78   | .   .   3   1   1   .   .   1   1   1   1   5   .   1   .   8   6   5   16  7   21  .   
  Power                    11   | .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   2   .   1   2   .   2   .   
  Propulsion               20   | .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   3   1   2   4   1   5   .   
  Utility                  29   | .   .   .   .   .   .   .   1   .   .   1   3   .   .   .   2   5   1   6   4   6   .   
  Weapon                   18   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   1   4   2   8   .   
  Highest Loss Streak      11   | .   .   1   1   1   .   .   1   1   1   1   5   .   1   .   5   3   5   7   2   11  .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     82   | .   57  64  99  95  99  96  95  89  51  33  47  100 100 100 63  44  94  85  91  81  91  
  Engine                   7    | .   14  18  15  16  16  3   3   3   .   .   .   .   .   25  6   .   .   1   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   6   25  25  .   .   .   8   3   .   .   1   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   5   4   2   .   .   .   .   1   .   3   7   9   7   
  Treads                   7    | .   .   .   .   32  31  .   .   .   7   9   6   .   .   .   .   .   .   1   .   14  .   
  Leg                      4    | .   .   .   33  5   .   .   .   .   .   .   .   .   .   .   3   13  .   7   13  .   14  
  Wheel                    7    | .   28  19  .   .   .   .   .   .   .   .   .   .   .   50  25  .   9   9   .   3   .   
  Hover                    2    | .   .   .   .   .   .   3   3   3   .   .   .   .   .   .   .   .   16  7   2   3   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   12  50  50  .   .   .   .   .   .   .   4   
  Device                   7    | .   .   .   33  6   .   .   .   .   6   4   2   .   .   .   1   4   20  14  18  18  19  
  Storage                  5    | .   14  24  .   .   .   .   .   .   .   .   .   .   .   25  21  .   2   7   4   4   7   
  Processor                5    | .   .   .   .   .   3   15  15  15  2   .   .   .   .   .   1   13  8   5   18  1   8   
  Hackware                 11   | .   .   .   .   .   14  69  68  65  12  .   .   .   .   .   .   .   .   4   .   .   .   
  Protection               6    | .   .   .   .   16  15  .   .   .   10  10  6   .   .   .   1   2   .   .   12  7   21  
  Energy Gun               3    | .   .   .   16  3   .   3   3   1   .   .   .   .   .   .   .   6   17  6   1   8   .   
  Ballistic Gun            2    | .   .   .   .   .   .   .   .   .   .   .   6   25  25  .   .   .   .   10  4   7   .   
  Impact Weapon            3    | .   .   .   .   16  15  .   .   .   3   4   2   .   .   .   .   .   .   .   .   .   .   
Naked Turns                99   | .   33  2   .   .   5   .   .   .   3   .   .   .   1   .   1   1   .   11  2   38  2   
Heaviest Build             150  | .   5   16  16  15  21  21  21  21  150 130 128 8   15  15  16  48  26  33  125 47  125 
  Greatest Support         140  | 3   20  30  30  40  40  16  16  16  140 140 140 8   32  32  32  48  64  50  140 64  140 
  Greatest Overweight (x)  3    | .   .   1   .   .   1   1   1   1   1   .   .   .   .   .   3   .   1   1   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   1   1   1   1   1   1   1   1   1   1   1   .   6   6   6   5   6   6   5   5   1   
  Average Capacity         1    | .   .   .   1   1   .   1   1   1   .   1   .   .   .   6   5   1   5   2   1   1   .   
  Most Carried             6    | .   .   .   .   .   1   1   1   1   1   .   .   .   1   4   4   1   1   6   1   .   .   
  Average Carried          .    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   3   3   .   .   .   .   .   .   
  Final Capacity           6    | .   1   1   1   1   1   1   1   1   1   1   .   .   6   6   1   5   6   5   1   .   1   
  Final Carried            4    | .   .   .   .   .   1   1   1   1   .   .   .   .   .   4   1   1   1   .   .   .   .   

 Class Distribution 
--------------------
 16% | Tinkerer
 14% | Recycler
 12% | Compactor
 12% | Brawler
  7% | Z-EX
  6% | Programmer
  5% | Sentry
  4% | Grunt
  4% | Worker

 Dominant Class 
----------------
     Worker | -10/Materials
     Worker | -10/Mines
      Grunt | -9/Materials
    Brawler | -9/Mines
    Brawler | -9/Exiles
   Tinkerer | -8/Mines
   Tinkerer | -8/Materials
   Tinkerer | -7/Factory
  Compactor | -7/Waste
  Compactor | -7/Factory
  Compactor | -6/Factory
    Swarmer | -6/Lower Caves
    Swarmer | -6/Lower Caves
   Recycler | -6/Zion
   Recycler | -5/Proximity Caves
    Duelist | -5/Factory
 Programmer | -4/Factory
 Programmer | -4/Extension
       Z-EX | -3/Research
     Sentry | -2/Research
       Z-EX | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Res  Acc  
Matter Collected           816  | .    .    85   .    .    .    .    .    .    .    .    71   .    85   .    .    .    .    331  244  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7484 | .    .    .    452  54   .    572  831  71   .    872  75   .    30   .    97   286  254  701  1711 170  1308 
  Parts                    407  | .    .    .    30   10   .    35   50   6    .    32   6    .    .    .    .    17   14   41   100  11   55   
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc 
Combat Hostiles Destroyed  154  | .   .   .   11  5   .   17  17  2   .   22  2   .   .   .   .   7   5   17  26  4   19  
  Melee                    23   | .   .   .   .   1   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   
  Guns                     84   | .   .   .   11  4   .   16  15  1   .   .   2   .   .   .   .   7   4   17  5   2   .   
  Cannons                  40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   19  
  AOE                      4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
Classes Destroyed          18   | .   .   .   6   .   .   3   1   .   .   3   .   .   .   .   .   1   .   .   3   .   1   
  Worker                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Builder                  6    | .   .   .   .   .   .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  52   | .   .   .   3   4   .   8   7   .   .   6   2   .   .   .   .   1   4   4   7   .   6   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    44   | .   .   .   4   1   .   7   4   2   .   6   .   .   .   .   .   3   .   6   5   2   4   
  Brawler                  4    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Sentry                   18   | .   .   .   4   .   .   .   4   1   .   5   .   .   .   .   .   .   .   3   .   .   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   2   .   4   
  Programmer               12   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   2   6   1   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   .   .   3   5   .   5   7   1   .   4   2   .   .   .   .   5   4   6   10  2   8   
  Combat Bots Only         10   | .   .   .   3   5   .   5   7   1   .   4   2   .   .   .   .   5   4   6   10  2   7   
Max Kills in Single Turn   2    | .   .   .   1   1   .   2   2   2   .   1   1   .   .   .   1   1   1   2   2   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Res  Acc  
Damage Taken               19195 | .    .    259  382  79   20   150  334  61   274  2951 736  .    70   .    917  921  901  2533 3286 3993 1328 
  Core                     4216  | .    .    104  83   12   20   49   127  40   .    98   166  .    .    .    433  90   308  655  471  1432 128  
  Absorbed by Shields      309   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    268  41   .    .    
  Redirected to Shielding  478   | .    .    .    .    .    .    .    .    .    .    102  .    .    .    .    47   162  .    .    86   .    81   
Core Remaining (%)         60    | 100  .    58   .    .    .    59   76   .    .    80   .    .    .    .    29   91   .    16   63   1    92   
Volleys Fired              274   | .    .    .    42   8    .    .    .    .    .    .    19   2    7    .    .    17   11   45   64   20   39   
  Largest                  3     | .    .    .    1    1    .    .    .    .    .    .    1    1    1    .    .    3    2    3    2    2    2    
  Hottest                  180   | .    .    .    75   75   .    .    .    .    .    .    23   23   23   .    .    180  125  157  180  150  180  
Shots Fired                569   | .    .    .    42   8    .    35   40   2    .    .    19   2    7    .    .    51   19   106  125  35   78   
  Gun                      421   | .    .    .    42   8    .    35   40   2    .    .    19   2    7    .    .    51   19   106  58   32   .    
  Cannon                   145   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    78   
  Launcher                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  163   | .    .    .    .    .    .    .    .    .    .    .    19   2    7    .    .    .    .    69   56   10   .    
  Thermal                  101   | .    .    .    42   8    .    .    .    .    .    .    .    .    .    .    .    17   .    22   .    12   .    
  Explosive                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Electromagnetic          123   | .    .    .    .    .    .    35   40   2    .    .    .    .    .    .    .    .    19   15   2    10   .    
  Phasic                   179   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    67   .    78   
  Robot Hit Streak         15    | .    .    .    8    3    .    8    10   10   .    .    3    3    2    .    .    10   4    15   15   14   12   
  Robot Miss Streak        6     | .    .    .    3    1    .    6    4    .    .    .    3    .    2    .    .    2    1    3    3    2    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
  Secondary Targets        11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    5    1    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    .    
  Autonomous               77    | .    .    .    .    .    .    35   40   2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           460   | .    .    .    28   8    .    32   36   2    4    42   12   1    3    .    1    39   12   81   83   28   48   
  Core Hits                257   | .    .    .    15   5    .    26   27   4    1    30   7    .    2    .    1    16   5    46   40   13   19   
  Critical Kills           20    | .    .    .    .    1    .    .    .    .    .    16   .    .    .    .    .    .    .    2    1    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    3    .    .    
  Critical Strikes         47    | .    .    .    2    2    .    4    3    .    2    20   .    .    .    .    .    1    2    5    6    .    .    
    Burn                   6     | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Destroy                28    | .    .    .    .    .    .    .    .    .    2    20   .    .    .    .    .    .    .    2    4    .    .    
    Corrupt                9     | .    .    .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Smash                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Intensify              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Phase                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              113   | .    .    .    .    2    .    .    .    .    4    79   26   .    .    .    1    .    .    .    .    .    1    
  Kinetic                  109   | .    .    .    .    .    .    .    .    .    4    79   26   .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    2    .    .    .    .    .    8    2    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        3     | .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21128 | .    .    .    589  211  .    805  895  200  211  2248 341  18   43   .    85   1244 274  2342 5877 1167 4578 
  Guns                     8570  | .    .    .    589  127  .    717  895  34   .    .    195  18   43   .    .    1244 274  2179 1444 811  .    
  Cannons                  8928  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4388 .    4540 
  Explosions               745   | .    .    .    .    .    .    88   .    166  .    .    .    .    .    .    .    .    .    135  .    356  .    
  Melee                    2812  | .    .    .    .    84   .    .    .    .    211  2248 146  .    .    .    85   .    .    .    .    .    38   
  Ramming                  73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   45   .    .    
  Kinetic                  5987  | .    .    .    .    .    .    .    .    .    211  2248 341  18   43   .    .    .    .    1436 1444 246  .    
  Thermal                  2180  | .    .    .    589  127  .    88   .    166  .    .    .    .    .    .    .    350  .    511  .    349  .    
  Explosive                356   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    356  .    
  Electromagnetic          2503  | .    .    .    .    .    .    717  895  34   .    .    .    .    .    .    .    .    274  367  .    216  .    
  Impact                   84    | .    .    .    .    84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   .    .    .    .    .    38   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   9822  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    894  .    .    4388 .    4540 
Highest Corruption         7     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    3    1    1    3    7    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    2    1    1    1    5    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    12   .    
  Effects                  28    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    6    5    7    .    
    Message Errors         9     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    3    2    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    1    4    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1129  | .    .    .    .    .    .    .    .    40   .    115  .    .    .    .    .    .    .    .    582  .    392  
  Projectiles              960   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    582  .    378  
  Explosions               40    | .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    129   | .    .    .    .    .    .    .    .    .    .    115  .    .    .    .    .    .    .    .    .    .    14   
Knockbacks                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      80    | .    .    .    .    .    .    .    .    61   .    .    .    .    .    .    .    .    .    19   .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
Targets Rammed             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        426   | .    .    .    20   1    .    20   18   2    15   252  20   14   20   .    8    198  33   426  2    57   .    
  Average Temperature      58    | .    .    .    5    1    .    11   5    2    8    71   10   9    10   .    2    65   24   78   2    21   .    
  Received Heat Transfer   2864  | .    .    .    153  .    .    54   108  .    .    846  .    .    .    .    99   288  27   359  351  498  81   
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              14    | .    .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    .    2    2    .    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Heat Transferred         3443  | .    .    .    1184 296  .    50   .    100  .    .    .    .    .    .    .    444  .    999  .    370  .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Res  Acc  
Peak Influence             1808 | .    15   5    372  244  .    251  505  313  124  371  308  .    .    .    .    313  236  798  1808 1178 1333 
  Initial                  1011 | .    .    5    .    144  .    .    39   178  109  28   181  .    .    .    .    .    142  107  418  1011 708  
  Average                  383  | .    8    .    162  140  .    155  280  268  71   210  246  .    .    .    .    63   162  216  976  999  957  
Maximum Alert Level        5    | .    .    .    1    1    .    1    2    1    .    1    1    .    .    .    .    1    1    3    5    4    4    
  Low Security (%)         43   | 100  100  100  66   59   .    64   42   12   100  46   16   .    .    .    .    80   74   61   .    .    .    
  Level 1                  26   | .    .    .    33   40   .    35   26   87   .    53   83   .    .    .    .    19   25   22   .    .    .    
  Level 2                  8    | .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    14   45   .    .    
  Level 3                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    21   88   63   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   11   36   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    .    .    2    .    .    .    5    .    .    5    4    .    .    .    1    3    .    4    12   7    4    
  Investigation            13   | .    .    .    1    .    .    .    3    .    .    1    .    .    .    .    .    1    .    3    3    .    1    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    1    2    .    
  Reinforcement            14   | .    .    .    1    .    .    .    2    .    .    2    1    .    .    .    .    .    .    1    1    3    3    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    2    .    
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc 
Distress Signals           19   | .   .   .   2   .   .   .   2   .   .   1   1   .   .   .   .   1   .   2   3   6   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              466  | .   1   11  16  6   1   17  20  1   5   28  15  1   2   .   16  17  10  70  93  112 24  
  Peak Tracking Total      24   | .   1   4   3   4   1   5   7   1   3   5   5   1   1   .   10  9   5   10  17  24  6   
  Tactical Retreats        27   | .   .   5   1   .   .   .   1   .   .   2   1   .   .   .   1   .   .   4   5   6   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc 
Traps Triggered            7    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                22   | .   .   .   1   .   .   .   2   4   .   3   4   1   .   .   2   2   .   2   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc 
Machines Disabled          13   | .   .   .   2   .   .   1   1   1   .   .   2   1   .   .   .   .   .   2   1   1   1   
  Max in Single Turn       1    | .   .   .   1   .   .   1   1   1   .   .   1   1   .   .   .   .   .   1   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc 
Machines Accessed          27   | .   1   1   1   .   1   .   4   2   .   .   2   1   .   .   .   1   1   5   3   1   3   
  Terminals                11   | .   .   .   1   .   .   .   3   .   .   .   1   1   .   .   .   .   .   4   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   1   1   
Total Hacks                69   | .   1   1   4   .   1   .   27  5   .   .   2   4   .   .   .   2   2   8   7   2   3   
  Successful               50   | .   1   1   .   .   1   .   25  5   .   .   2   4   .   .   .   2   1   4   1   1   2   
  Failed                   19   | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   1   4   6   1   1   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   1   .   4   .   .   .   4   5   .   .   .   .   .   .   .   3   5   18  23  10  12  
  Terminals                43   | .   .   .   4   .   .   .   26  .   .   .   1   4   .   .   .   .   .   7   .   .   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   1   4   .   .   1   .   .   .   .   .   .   .   1   2   1   
Terminal Hacks             35   | .   .   1   .   .   1   .   24  .   .   .   1   4   .   .   .   .   .   3   .   .   1   
  Record                   11   | .   .   .   .   .   1   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         9    | .   1   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Decoy                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   1   .   .   .   2   1   .   .   .   1   .   .   .   1   1   2   3   1   1   
  Full Trace Events        5    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              24   | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   2   2   1   7   2   5   2   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
  Combat                   20   | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   2   2   .   6   1   5   1   
Robot Hacks Applied        37   | .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   2   4   1   7   4   10  4   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  mark_security            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  find_shortcuts           20   | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   2   2   .   6   1   5   1   
  find_garrison            11   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   1   5   1   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   14  .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Res  Acc  
Total Allies               57    | .    .    .    .    3    .    .    2    .    .    .    3    .    .    4    .    3    1    25   8    6    2    
  Largest Group            9     | .    .    .    .    3    3    3    2    2    1    .    3    .    .    4    4    1    2    9    4    2    1    
  Highest-Rated Group      551   | .    .    .    .    40   40   40   32   32   16   .    93   .    .    157  157  85   68   551  384  162  34   
  Highest-Rated Ally       269   | .    .    .    .    16   16   16   16   16   16   .    31   .    .    42   42   85   56   159  269  81   34   
Zionite Dispatches         10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    3    2    2    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
  Hacker                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Experimental             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Hover Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               371   | .    .    .    .    .    4    19   11   1    15   .    41   .    .    .    9    13   2    131  105  19   1    
  Total Damage             12792 | .    .    .    .    .    25   199  120  .    182  .    571  .    .    .    118  722  66   4101 5445 1243 .    
  Kills                    68    | .    .    .    .    .    1    1    1    .    1    .    3    .    .    .    .    7    .    21   27   6    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc 
Robot Analysis Total       22   | .   1   1   .   1   .   .   .   .   1   .   1   .   1   .   1   2   1   4   4   4   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Res  Acc  
Turns Passed               11688 | 9    79   452  338  703  1186 826  478  371  157  1162 299  106  157  1126 239  353  162  1192 944  921  428  
Spaces Moved               9548  | 18   123  598  158  448  759  539  279  360  96   573  232  318  445  1027 206  256  174  1063 808  539  529  
  Core                     539   | 18   65   284  .    .    10   .    .    .    1    .    1    .    2    .    8    9    1    20   5    111  4    
  Treads                   1701  | .    .    .    .    348  582  .    .    .    58   573  88   .    .    .    .    .    .    31   .    21   .    
  Legs                     1558  | .    .    3    158  100  .    .    .    .    .    .    .    .    .    .    29   241  .    145  622  .    260  
  Wheels                   1984  | .    58   311  .    .    .    .    .    .    .    .    .    .    3    1027 169  .    28   280  7    101  .    
  Hover                    2525  | .    .    .    .    .    167  539  279  360  37   .    .    .    .    .    .    6    145  587  174  231  .    
  Flight                   1241  | .    .    .    .    .    .    .    .    .    .    .    143  318  440  .    .    .    .    .    .    75   265  
  Fastest Speed            7     | 50   50   50   120  120  50   150  150  80   50   160  32   32   32   100  50   50   50   50   50   7    7    
  Average Speed            100   | 50   64   71   120  151  156  150  150  96   148  160  80   32   32   100  105  114  64   77   95   61   63   
  Slowest Speed            240   | 50   80   120  120  160  160  150  150  150  240  160  160  32   100  100  200  120  120  160  110  160  110  
  Overloaded Moves         75    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   21   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    28   83   20   92   88   99   36   12   60   18   5    56   66   88   46   9    9    71   36   20   20   
  Regions Visited          21
    Branch Regions         9
  Pre-discovered Areas     7     | .    .    1    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    3    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      17    | 1    1    1    1    1    1    1    .    .    .    1    .    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             11    | .    .    1    .    2    .    1    .    .    .    .    .    1    2    1    3    .    .    .    .    .    .    
Spaces Dug                 65    | .    .    .    .    .    .    .    .    .    .    36   16   .    .    .    .    .    .    .    9    .    4    
Terrain Destroyed          168   | .    .    .    .    .    .    4    .    34   .    36   16   .    .    .    .    4    .    2    52   .    20   
  Melee                    52    | .    .    .    .    .    .    .    .    .    .    36   16   .    .    .    .    .    .    .    .    .    .    
  Projectile               78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    52   .    20   
  AOE                      38    | .    .    .    .    .    .    4    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Res  Acc  
Total                      11040 | 17   122  621  264  463  758  557  339  382  102  660  276  319  451  1126 229  278  197  1334 887  1082 576  
  Wait                     976   | .    .    24   65   6    .    19   61   22   3    9    .    .    .    96   18   .    3    96   10   536  8    
  Move                     9510  | 17   122  597  157  447  758  538  278  360  95   572  231  317  444  1026 205  255  173  1063 808  519  528  
  Hop                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Pick Up                  23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    3    .    13   2    .    .    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    1    5    .    .    .    
  Fire                     274   | .    .    .    42   8    .    .    .    .    .    .    19   2    7    .    .    17   11   45   64   20   39   
  Melee                    113   | .    .    .    .    2    .    .    .    .    4    79   26   .    .    .    1    .    .    .    .    .    1    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Rewire                   86    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    17   1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Extension (discovered 2 exits: *Res / [*Cet])
-3/Research
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    10 | -11/Scrapyard      | Entered Materials
    72 | -10/Materials      | Discovered new exit (range 11)
    89 | -10/Materials      | Entered Mines
   102 | -10/Mines          | Assembled infested the area
   128 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   163 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   174 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   318 | -10/Mines          | Learned location of Zion (-6)
   527 | -10/Mines          | Discovered new exit (range 10)
   534 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   541 | -10/Mines          | Entered Materials
   727 | -9/Materials       | Discovered new exit (range 3)
   796 | -9/Materials       | Discovered new exit (range 16)
   879 | -9/Materials       | Entered Mines
   882 | -9/Mines           | Met a Derelict bent on vengeance
  1119 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1361 | -9/Mines           | Discovered new exit (range 9)
  1569 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1569 | -9/Mines           | Discovered new exit (range 5)
  1582 | -9/Mines           | Entered Exiles
  1582 | -9/Exiles          | Accompanied by 3 allies
  1603 | -9/Exiles          | Discovered new exit (range 15)
  1626 | -9/Exiles          | Met 8R-AWN
  1648 | -9/Exiles          | Met EX-HEX
  1707 | -9/Exiles          | Met EX-DEC
  1748 | -9/Exiles          | Visited The Gauntlet
  1960 | -9/Exiles          | Met EX-BIN
  2519 | -9/Exiles          | Took control of EX-DEC (ally)
  2750 | -9/Exiles          | Discovered new exit (range 10)
  2768 | -9/Exiles          | Left Exiles lab with Deploy-a-Sentry
  2768 | -9/Exiles          | Entered Mines
  2768 | -8/Mines           | Accompanied by 3 allies
  2769 | -8/Mines           | Discovered new exit (range 8)
  3390 | -8/Mines           | Discovered new exit (range 6)
  3594 | -8/Mines           | Entered Materials
  3594 | -8/Materials       | Accompanied by 1 ally
  3605 | -8/Materials       | Identified exit to Factory
  3822 | -8/Materials       | Destroyed 7 combat bots
  4072 | -8/Materials       | Entered Factory
  4072 | -7/Factory         | Accompanied by 2 allies
  4073 | -7/Factory         | Identified exit to Storage
  4443 | -7/Factory         | Manually triggered Chute Trap
  4443 | -7/Factory         | Sucked down chute
  4443 | -7/Factory         | Entered Waste
  4458 | -7/Waste           | EMP discharged
  4468 | -7/Waste           | Spotted C-40 Crusher
  4477 | -7/Waste           | Took control of C-40 Crusher
  4485 | -7/Waste           | 1 allies followed down the chute
  4525 | -7/Waste           | Spotted C-40 Crusher
  4537 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  4540 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  4543 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  4548 | -7/Waste           | Allies destroyed C-40 Crusher
  4555 | -7/Waste           | Spotted C-40 Crusher
  4555 | -7/Waste           | Spotted C-40 Crusher
  4558 | -7/Waste           | EMP discharged
  4568 | -7/Waste           | Spotted C-40 Crusher
  4582 | -7/Waste           | Discovered new exit (range 12)
  4600 | -7/Waste           | Entered Factory
  5041 | -7/Factory         | Discovered new exit (range 9)
  5762 | -7/Factory         | Entered another Factory area
  5826 | -6/Factory         | Garrison activated, responded to threat
  5981 | -6/Factory         | Spotted C-40 Crusher
  6026 | -6/Factory         | Lost 5 parts (1n3u1w)
  6031 | -6/Factory         | Identified exit to Lower Caves
  6061 | -6/Factory         | Entered Lower Caves
  6109 | -6/Lower Caves     | Learned Research terminal intel
  6109 | -6/Lower Caves     | Learned Extension emergency access door positions
  6109 | -6/Lower Caves     | Learned 6 Proximity Caves zone layouts
  6120 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  6140 | -6/Lower Caves     | Discovered new exit (range 5)
  6167 | -6/Lower Caves     | Entered another Lower Caves area
  6179 | -6/Lower Caves     | Learned Factory terminal intel
  6260 | -6/Lower Caves     | Spotted B-75 Beast
  6306 | -6/Lower Caves     | Discovered new exit (range 10)
  6324 | -6/Lower Caves     | Entered Zion
  6369 | -6/Zion            | Found Prototype Special Weapon
  6371 | -6/Zion            | Found Prototype Special Weapon
  6373 | -6/Zion            | Found Prototype Special Weapon
  6375 | -6/Zion            | Found Prototype Special Weapon
  6388 | -6/Zion            | Discovered new exit (range 12)
  6623 | -6/Zion            | Learned Factory terminal intel
  7066 | -6/Zion            | Given the Hacking Drone Bay
  7192 | -6/Zion            | Imprinted
  7195 | -6/Zion            | Declared Zion's savior
  7450 | -6/Zion            | Entered Proximity Caves
  7450 | -5/Proximity Caves | Accompanied by 4 allies
  7484 | -5/Proximity Caves | Spotted B-75 Beast
  7662 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  7674 | -5/Proximity Caves | Core integrity fell below 50%
  7684 | -5/Proximity Caves | Discovered new exit (range 5)
  7689 | -5/Proximity Caves | Entered Factory
  7690 | -5/Factory         | Loaded intel: 26 terminal locations
  7718 | -5/Factory         | Lost 5 parts (1p1n2u1w)
  7937 | -5/Factory         | Zion Heavy squad teleported in
  7985 | -5/Factory         | Garrison activated, responded to threat
  8020 | -5/Factory         | Discovered new exit (range 5)
  8042 | -5/Factory         | Entered another Factory area
  8042 | -4/Factory         | Accompanied by 1 ally
  8043 | -4/Factory         | Loaded intel: 27 terminal locations
  8067 | -4/Factory         | Lost 3 parts (3u)
  8193 | -4/Factory         | Discovered new exit (range 11)
  8204 | -4/Factory         | Entered Extension
  8233 | -4/Extension       | Lost 5 parts (1p2n1u1w)
  8420 | -4/Extension       | Zion Hacker squad teleported in
  8500 | -4/Extension       | Rescued a captive Derelict
  8896 | -4/Extension       | Lost 4 parts (2n2w)
  8910 | -4/Extension       | Spotted B-86 Titan
  8916 | -4/Extension       | Spotted B-86 Titan
  8959 | -4/Extension       | Zion Light squad teleported in
  8968 | -4/Extension       | Core integrity fell below 50%
  8969 | -4/Extension       | Lost 7 parts (1p2n3u1w)
  8970 | -4/Extension       | Rescued A7
  8974 | -4/Extension       | Energy Cycler disabled
  8975 | -4/Extension       | Rescued a captive Derelict
  8984 | -4/Extension       | Rescued a captive Derelict
  9151 | -4/Extension       | Retrieved Zion intel report: Unaware Schematics
  9304 | -4/Extension       | Disrupted transfer network
  9374 | -4/Extension       | Discovered new exit (range 10)
  9378 | -4/Extension       | Discovered new exit (range 6)
  9391 | -4/Extension       | Disrupted transfer network
  9391 | -4/Extension       | Core integrity fell below 20%
  9391 | -4/Extension       | P-70 Sage assimilated allied M4-UTJ(b)
  9396 | -4/Extension       | Entered Research
  9396 | -3/Research        | Accompanied by 3 allies (A7)
  9397 | -3/Research        | Loaded intel: 24 terminal locations
  9453 | -3/Research        | Spotted B-86 Titan
  9474 | -3/Research        | Zion Experimental squad teleported in
  9510 | -3/Research        | Found Gamma Bomb Array
  9560 | -3/Research        | Destroyed 10 combat bots
  9800 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/0
  9825 | -3/Research        | Retrieved Zion intel report: Active Garrisons
  9826 | -3/Research        | Zion Light squad teleported in
  9833 | -3/Research        | P-80 Master assimilated allied OQ-1FZ(z)
  9922 | -3/Research        | Zion Light squad teleported in
 10000 | -3/Research        | Garrison activated, responded to threat
 10001 | -3/Research        | Cargo convoy interrupted
 10003 | -3/Research        | Spotted Striker
 10003 | -3/Research        | Spotted Executioner
 10007 | -3/Research        | Destroyed Striker
 10010 | -3/Research        | Took control of Executioner
 10056 | -3/Research        | Found Prototype Launcher
 10146 | -3/Research        | First assault squad dispatched
 10291 | -3/Research        | Spotted B-86 Titan
 10302 | -3/Research        | Spotted Executioner
 10332 | -3/Research        | Discovered new exit (range 8)
 10340 | -3/Research        | Entered another Research area
 10440 | -2/Research        | Retrieved Zion intel report: Branch Access
 10440 | -2/Research        | Identified exit to Quarantine
 10590 | -2/Research        | First assault squad dispatched
 11067 | -2/Research        | Zion Hacker squad teleported in
 11130 | -2/Research        | Lost 7 parts (1p2n1u3w)
 11155 | -2/Research        | Core integrity fell below 50%
 11159 | -2/Research        | Zion Demo squad teleported in
 11204 | -2/Research        | Core integrity fell below 20%
 11260 | -2/Research        | Discovered new exit (range 16)
 11261 | -2/Research        | Entered Access
 11278 | -1/Access          | Lost 11 parts (1p3n4u3w)
 11287 | -1/Access          | Zion Hover Resupply teleported in
 11316 | -1/Access          | Retrieved Zion intel report: Guard Positions
 11317 | -1/Access          | Zion Experimental squad teleported in
 11325 | -1/Access          | Spotted B-99 Colossus
 11555 | -1/Access          | Destroyed 7 combat bots
 11641 | -1/Access          | Destroyed 7 combat bots
 11678 | -1/Access          | Discovered new exit (range 4)
 11689 | ***                | Escaped!

 Last Messages 
---------------
11600_ S-43 Plague destroyed. <x2>
11606_ Penetrated by Slug.
11608_ Destroyed Hvy. Armor Plating.
11608_ Y-72 Warden destroyed.
11611_ Destroyed Lgt. Antimatter Reactor.
11611_ Relay Coupler [Swarmer] tumbles out of Garrison Access.
11613_ S-43 Plague destroyed. <x2>
11617_ Destroyed Xenon Bombardment Thruster.
11617_ S-43 Plague destroyed.
11619_ Acquired 19 Protomatter.
11620_ S-43 Plague destroyed.
11621_ Acquired 23 Protomatter.
11622_ Acquired 79 Protomatter.
11623_ Acquired 14 Protomatter. <x2>
11657_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
11678_ Main Access Shell breached.
11678_ EXIT=FOUND
[Achievement: The Little Core That Could]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????#  ??    ##    ## |
| ?????????????????????????????????#        +        |
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| ???????                                        #   |
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| ????????????????????#          #?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           220
Energy Generation          80
Energy Capacity            2000
Matter Stores              250
Matter Capacity            250
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Power Amplification        20
EM Shielding               2
Corruption Block           15
Armor Coverage             3200
Resistance: KI             30
Resistance: TH             30
Resistance: EX             100
Resistance: EM             90
Resistance: I              30
Resistance: S              50
Resistance: P              50
Core Shielding             20
Propulsion Shielding       66
Weapon Shielding           100
Point Defense Rating       80
Weapon Cycling             30
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                78
Targeting Accuracy         12
Melee Accuracy             6
Launcher Accuracy          40
Target Analysis            8
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           4
Energy Filtering           50
Particle Charging          30
Kinecelleration            50
Offensive Hacking          70
Defensive Hacking          56

 Item Schematics 
-----------------
            Enh. Optical Array | -6/Zion | Archive
           Adv. Trap Extractor | -6/Zion | Archive
                  Fission Core | -6/Zion | Archive
             Enh. Gauss Cannon | -6/Zion | Archive
                 Proton Cannon | -6/Zion | Archive
                Adv. Drone Bay | -6/Zion | Archive
                     Drone Bay | -6/Zion | Archive
              Dispersion Rifle | -6/Zion | Archive
           Adv. Thermal Shield | -6/Zion | Archive
                   Energy Well | -6/Zion | Archive
               Hvy. Beamcaster | -6/Zion | Archive
                      Coil Gun | -6/Zion | Archive
 Imp. Component Analysis Suite | -6/Zion | Archive
           Imp. Thermal Shield | -6/Zion | Archive
            Imp. Hacking Suite | -6/Zion | Archive

 Robot Schematics 
------------------
   P-60 Hacker | -6/Zion      | Archive
  G-50 Soldier | -6/Zion      | Archive
     K-01 Serf | -4/Extension | Z-intel
  G-67 Veteran | -4/Extension | Z-intel
 H-77 Assassin | -4/Extension | Z-intel
 O-32 Director | -4/Extension | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maximum Efficiency
Speed Demon
The Little Core That Could

 Challenges 
------------
None

 Polymind                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
----------                 Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Res  Acc  
Robots Controlled          40   | .    1    1    .    1    1    .    .    .    1    .    2    .    2    .    2    4    1    9    5    7    3    
  Combat Hostiles          23   | .    .    .    .    1    .    .    .    .    1    .    2    .    .    .    2    2    .    6    3    5    1    
  Allies                   9    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    2    1    2    1    
Classes Controlled         19   | .    1    1    .    1    1    .    .    .    1    .    1    .    1    .    1    3    .    2    4    2    .    
Average Host Suspicion     63   | .    2    14   93   85   .    99   82   81   5    95   83   38   11   .    76   75   74   87   95   60   95   
  Unsuspicious Activity    1271 | .    44   286  .    .    16   .    .    .    146  .    .    10   75   .    10   61   .    68   .    555  .    
  Returns to Shadow        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fuzzy Dispatches         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Protomatter Created        3372 | .    .    67   63   20   .    70   119  39   .    324  59   .    .    .    .    161  3    1086 823  319  219  
  Used                     1861 | .    5    14   .    23   33   .    .    .    213  .    28   .    20   .    60   128  5    447  387  326  172  
  Decayed                  875  | .    .    5    .    .    .    .    48   .    .    63   50   .    .    .    .    68   .    291  284  66   .    
  Highest Spend            213  | .    5    14   .    23   33   .    .    .    213  .    14   .    10   .    46   53   5    74   128  97   99   
Top 5 Hosts by Kills:
  EX-DEC (-9/Exiles: 36)
  C-40 Crusher (-7/Waste: 22)
  Z-Experimental (-3/Research: 21)
  Z-Experimental (-1/Access: 19)
  OI-CXV(g) (-10/Mines: 15)

 Game 
------
Seed              MomentumExplosiveScreen
  Manual?         0
Play Time         01:53:31
  Cumulative      295.8 hours
  Start           2022.12.25 @ 01:58:02
  End             2022.12.26 @ 23:02:01
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          200
  Rogue           177
  Adventurer      6
  Explorer        17
Win Type          0
  Total           23
  Types           15/0/4/1/0/1/1/1/0
Lore%             95
Gallery%          94
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a866ef07-694e-4d16-a0be-fc2605bf694b