Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 01:08:56 Player: Duduxx Result: Destroyed self with Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2355) 2355 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (601) 601 TOTAL SCORE: 6871 Bonus ------- High Alert Combat Kills 272 Follower Combat Kills 147 Entered Garrisons 200 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 122/160 System Corruption 5% Temperature Cool (0) Movement Flying (23) Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Surge Thruster Surge Thruster Surge Thruster Surge Thruster Surge Thruster > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Triangulator (fused) Core Analyzer Hacking Suite > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Light Nuclear Core Relay Coupler [Brawler] (22) Concussive RPG (1) Remote Datajack Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Gravmag System Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Targeting Computer Core Analyzer Phase Shifter Hacking Suite > --- WEAPON ----------- Plasma Cannon Great Axe > --- INVENTORY -------- Improved Flight Unit Cooling System Triangulator Sensor Array Advanced Beam Cannon Plasma Cannon Grenade Launcher Improved Datajack [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Weapon Plasma Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . . 1 1 . 1 . Utility 4 | . . . 1 1 2 . . Weapon . | . . . . . . . . Parts Attached 116 | 6 3 . 12 7 16 14 58 Power 17 | 1 . . . . 2 2 12 Engine 7 | 1 . . . . 1 2 3 Core 10 | . . . . . 1 . 9 Reactor . | . . . . . . . . Propulsion 44 | 2 . . 3 4 6 6 23 Treads 4 | 2 . . 2 . . . . Leg 8 | . . . . . . 4 4 Wheel . | . . . . . . . . Hover 2 | . . . . . . 1 1 Flight 30 | . . . 1 4 6 1 18 Utility 27 | 1 2 . 5 3 6 2 8 Device 17 | . 1 . 3 1 2 2 8 Storage 5 | 1 . . 2 1 1 . . Processor 4 | . 1 . . . 3 . . Hackware 1 | . . . . 1 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 28 | 2 1 . 4 . 2 4 15 Energy Gun 5 | . 1 . . . . . 4 Energy Cannon 12 | . . . 4 . 2 3 3 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . . . 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 4 | . . . . . . 1 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 3 | . . . 1 . 1 1 . Parts Lost 45 | . . . . . 2 7 36 Power 9 | . . . . . 1 1 7 Propulsion 18 | . . . . . 1 3 14 Utility 9 | . . . . . . 1 8 Weapon 9 | . . . . . . 2 7 Highest Loss Streak 11 | . . . . . 1 5 11 To Critical Strikes 2 | . . . . . . 1 1 Average Slot Usage (%) 91 | . 97 100 97 98 96 82 82 Engine 7 | . 14 14 11 9 3 4 4 Core 2 | . . . . . 3 . 6 Treads 10 | . 28 28 31 . . . . Leg 3 | . . . . . . 5 8 Flight 14 | . . . . 34 29 19 17 Device 13 | . 12 14 11 17 16 11 13 Storage 5 | . 2 . 10 9 8 6 . Processor 9 | . 11 14 11 3 9 13 7 Hackware 3 | . . . . 5 7 6 6 Energy Gun 3 | . 1 14 1 . . . 5 Energy Cannon 8 | . . . 18 18 15 9 1 Ballistic Gun 3 | . 26 14 1 . . . . Slashing Weapon 1 | . . . . . . 2 4 Peak Build Rating 61 | 6 8 8 19 29 41 61 60 Average Rating 30 | 4 7 8 14 28 36 42 46 On Entrance 21 | . 6 8 8 18 29 40 60 Naked Turns . | . . . . . . . . Heaviest Build 36 | 11 12 7 32 32 27 36 36 Greatest Support 65 | 40 40 40 60 26 27 65 65 Greatest Overweight (x) 5 | . . . 1 1 2 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 5 15 15 8 8 8 Average Capacity 8 | 6 5 5 14 8 8 8 5 Most Carried 15 | . 4 4 15 15 8 8 8 Average Carried 6 | . 2 4 8 7 7 7 4 Final Capacity 15 | 8 5 5 15 8 8 8 5 Final Carried 15 | . 4 4 15 7 8 8 5 Class Distribution -------------------- 43% | Mutant 27% | Scavenger-Mutant 19% | Sprinter 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Matter Collected 1421 | 172 132 19 106 . 298 135 559 Remotely . | . . . . . . . . Salvage Created 2716 | . 71 46 623 51 218 509 1198 Parts 154 | . 11 2 46 2 11 22 60 Haulers Intercepted 4 | . . . 2 1 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Combat Hostiles Destroyed 57 | . 3 . 7 . 5 7 35 Melee 5 | . . . . . . 3 2 Guns 24 | . 3 . 1 . . . 20 Cannons 21 | . . . 6 . 4 4 7 AOE 6 | . . . . . . . 6 Classes Destroyed 13 | . 2 1 5 . . 1 4 Worker 1 | . . . 1 . . . . Hauler 4 | . . . 2 1 1 . . Recycler 2 | . . 1 1 . . . . Operator 2 | . . . 2 . . . . Watcher 5 | . 1 . 2 . . 2 . Swarmer 18 | . 3 . . . 4 . 11 Cutter 7 | . . . . . . . 7 Grunt 20 | . . . 4 . . 3 13 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 4 | . . . 3 . 1 . . Hunter 4 | . . . . . . 4 . Programmer 2 | . . . . . . . 2 Best Kill Streak 7 | . 2 1 3 1 4 2 7 Combat Bots Only 7 | . 2 . 1 . 4 2 7 Max Kills in Single Turn 3 | . 1 1 2 1 2 1 3 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Hostile Shots Fired 448 | . 14 . 23 14 73 77 247 Missed 152 | . 2 . 9 7 37 17 80 Damage Taken 4863 | . 94 . 199 112 407 922 3129 Core 1016 | . 15 . 44 31 69 321 536 Absorbed by Shields 30 | . . . . . . . 30 Regen/Repaired (Parts) 39 | . . . . . 39 . . Core Remaining (%) 93 | 100 . 94 89 94 90 . . Volleys Fired 188 | . 11 . 27 8 13 17 112 Largest 2 | . 2 . 2 2 2 2 2 Hottest 160 | . 40 . 136 136 160 160 138 Shots Fired 281 | . 22 . 54 16 26 30 133 Gun 126 | . 22 . 12 . . . 92 Cannon 148 | . . . 42 16 26 30 34 Launcher 7 | . . . . . . . 7 Special . | . . . . . . . . Kinetic 28 | . 22 . 6 . . . . Thermal 240 | . . . 42 16 26 30 126 Explosive 7 | . . . . . . . 7 Electromagnetic 6 | . . . 6 . . . . Robot Hit Streak 13 | . 4 . 12 3 10 7 13 Robot Miss Streak 8 | . 2 . 3 4 8 2 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 188 | . 13 . 36 7 15 27 90 Core Hits 114 | . 6 . 17 2 7 17 65 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . . . 1 1 7 Burn 5 | . . . . . . . 5 Meltdown 1 | . . . . . 1 . . Sever 3 | . . . . . . 1 2 Melee Attacks 36 | . . . . . . 8 28 Impact 7 | . . . . . . . 7 Slashing 29 | . . . . . . 8 21 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 4853 | . 149 4 658 146 451 766 2679 Guns 1345 | . 144 . 96 . . . 1105 Cannons 2249 | . . . 557 146 451 509 586 Explosions 704 | . . . . . . . 704 Melee 541 | . . . . . . 257 284 Ramming 14 | . 5 4 5 . . . . Kinetic 184 | . 144 . 40 . . . . Thermal 3354 | . . . 557 146 451 509 1691 Explosive 704 | . . . . . . . 704 Electromagnetic 56 | . . . 56 . . . . Impact . | . . . . . . . . Slashing 541 | . . . . . . 257 284 Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . . . 12 Message Errors 3 | . . . . . . . 3 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Misfires 3 | . . . . . . . 3 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 66 | . . . . 18 . 4 44 Projectiles 22 | . . . . 18 . 4 . Explosions 23 | . . . . . . . 23 Melee 21 | . . . . . . . 21 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 118 | . . . . . . . 118 Shots 4 | . . . . . . . 4 Rammed 4 | . 1 2 1 . . . . Targets Rammed 5 | . 1 3 1 . . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 467 | . . . 198 467 171 195 121 Average Temperature 78 | . . . 42 254 71 59 28 Received Heat Transfer 1089 | . . . 93 72 102 54 768 Effects 4 | . . . . 4 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Matter Decay 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 14 | . . . . . 2 5 7 Heat Transferred 6615 | . . . 999 259 900 1000 3457 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Peak Influence 1153 | . 161 67 201 314 332 329 1153 Initial 230 | . . 62 26 21 142 148 230 Average 319 | . 72 64 115 122 201 238 668 Maximum Alert Level 4 | . . . 1 1 1 1 4 Low Security (%) 48 | 100 100 100 79 75 59 31 . Level 1 23 | . . . 20 25 40 68 14 Level 2 16 | . . . . . . . 48 Level 3 8 | . . . . . . . 24 Level 4 3 | . . . . . . . 11 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 1 3 3 3 . Investigation 2 | . . . . . 2 . . Extermination . | . . . . . . . . Reinforcement 7 | . 1 . 1 3 1 1 . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Distress Signals 3 | . . . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 8 . 14 19 18 10 48 Peak Tracking Total 12 | . 4 . 2 12 6 3 7 Tactical Retreats 11 | . 1 . . 3 1 . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Traps Triggered 5 | . . . . . 1 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts 17 | . . . . . . . 17 Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . . . . . . . 3 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Machines Accessed 24 | . 1 . 4 3 10 5 1 Terminals 16 | . 1 . 3 3 5 3 1 Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . 1 . 2 . . Recycling Units 2 | . . . . . 1 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 57 | . 2 . 9 9 23 10 4 Successful 21 | . 2 . 3 3 10 3 . Failed 36 | . . . 6 6 13 7 4 Catastrophic 6 | . . . 3 1 . 2 . Database Lockouts . | . . . . . . . . Manual 26 | . 1 . 6 5 9 5 . Terminals 43 | . 2 . 8 9 13 7 4 Fabricators 1 | . . . . . 1 . . Repair Stations 5 | . . . 1 . 4 . . Recycling Units 4 | . . . . . 2 2 . Scanalyzers 3 | . . . . . 3 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 14 | . 2 . 3 3 5 1 . Record 1 | . . . 1 . . . . Prototype ID Bank 2 | . . . 1 . . 1 . Open DSF 1 | . . . . . 1 . . Level Access Points 2 | . . . . 1 1 . . Branch Access Points 1 | . . . . . 1 . . Maintenance Status 1 | . 1 . . . . . . Garrison Status 1 | . . . . . 1 . . Recall Reinforcements 1 | . . . . 1 . . . Hauler Manifests 4 | . 1 . 1 1 1 . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 20 | . . . 4 3 7 5 1 Full Trace Events 5 | . . . 1 1 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 25 | . . . . . 25 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Total Allies 2 | . . . . . . . 2 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 160 | . . . . . . . 160 Highest-Rated Ally 80 | . . . . . . . 80 Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . . . . 25 Total Damage 1207 | . . . . . . . 1207 Kills 5 | . . . . . . . 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Turns Passed 4004 | 63 292 268 855 188 604 377 1357 Spaces Moved 4042 | 37 155 158 459 316 1224 424 1269 Core 39 | 4 . . . . 32 . 3 Treads 805 | 33 155 158 459 . . . . Legs 447 | . . . . . . 92 355 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2751 | . . . . 316 1192 332 911 Fastest Speed 23 | 50 160 160 160 31 28 26 23 Average Speed 70 | 148 160 160 160 33 33 48 67 Slowest Speed 365 | 160 160 160 240 101 150 190 365 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 28 | . . . . 11 14 3 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 32 40 41 28 35 12 72 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 4 | . . . . . . . 4 Terrain Destroyed 24 | . . . . . . . 24 Melee 4 | . . . . . . . 4 Projectile . | . . . . . . . . AOE 20 | . . . . . . . 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Total 4800 | 42 179 172 527 371 1382 546 1581 Wait 261 | . 4 12 1 46 104 78 16 Move 3980 | 36 154 157 458 294 1195 417 1269 Hop 27 | . . . . 10 14 3 . Pick Up 36 | . 3 . 12 1 5 3 12 Fast Attach 70 | 6 3 . 8 . 11 11 31 Attach 25 | . . . 2 6 3 2 12 Detach 21 | . 2 . 8 1 4 1 5 Swap 22 | . . . 2 1 3 1 15 Drop 44 | . 1 . 8 4 12 5 14 Fire 188 | . 11 . 27 8 13 17 112 Melee 36 | . . . . . . 8 28 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . 1 3 1 . . . . Escape Stasis 68 | . . . . . 18 . 50 Rewire . | . . . . . . . . Trap 17 | . . . . . . . 17 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 12) 64 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered Mines 357 | -10/Mines | Learned location of Storage (-9) 362 | -10/Mines | Met a Derelict bent on vengeance 600 | -10/Mines | Discovered new exit (range 14) 624 | -10/Mines | Entered Materials 624 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1042 | -9/Materials | Discovered new exit (range 14) 1212 | -9/Materials | Discovered new exit (range 13) 1479 | -9/Materials | Entered another Materials area 1479 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1560 | -8/Materials | Identified exit to Factory 1667 | -8/Materials | Entered Factory 1667 | -7/Factory | Evolved 2 slots: Utility x2 1868 | -7/Factory | Repaired Imp. Flight Unit 2196 | -7/Factory | Identified exit to Lower Caves 2196 | -7/Factory | Identified exit to Factory 2271 | -7/Factory | Entered another Factory area 2271 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2492 | -6/Factory | Garrison activated, responded to threat 2519 | -6/Factory | Lost 5 parts (3n1u1w) 2632 | -6/Factory | Identified exit to Garrison 2648 | -6/Factory | Entered Garrison 2714 | -6/Garrison | Triggered checkpoint 2815 | -6/Garrison | Triggered checkpoint 2827 | -6/Garrison | Build established: Scavenger-Mutant 2853 | -6/Garrison | Core integrity fell below 50% 2885 | -6/Garrison | Destroyed 7 combat bots 2893 | -6/Garrison | Lost 11 parts (1p6n3u1w) 2912 | -6/Garrison | Triggered checkpoint 2974 | -6/Garrison | Lost 4 parts (1p1n1u1w) 3060 | -6/Garrison | Triggered checkpoint 3129 | -6/Garrison | Discovered new exit (range 13) 3298 | -6/Garrison | Triggered checkpoint 3319 | -6/Garrison | Core integrity fell below 20% 3347 | -6/Garrison | Lost 5 parts (1p3n1w) 3354 | -6/Garrison | Found embedded Infiltrators 3428 | -6/Garrison | Discovered new exit (range 12) 3496 | -6/Garrison | Triggered checkpoint 3616 | -6/Garrison | Discovered new exit (range 14) 3650 | -6/Garrison | Triggered checkpoint 3863 | -6/Garrison | Lost 5 parts (1p2n2w) 3938 | -6/Garrison | Triggered checkpoint 4005 | -6/Garrison | Destroyed self with Concussive RPG Last Messages --------------- 03936_ Field strength at 80. 03937_ Field strength at 75. 03938_ Beams of light sweep through the air. An alarm sounds. 03938_ Field strength at 70. 03939_ Field strength at 65. 03940_ Field strength at 60. 03941_ Field strength at 55. 03942_ Field strength at 39. 03943_ Field strength at 34. 03944_ Field strength at 29. 03945_ Field strength at 13. 03946_ Field strength at 8. 03947_ Field strength at 3. 03948_ Stasis field depleted. 03956_ Acquired 10 matter. 03991_ System corrupted: FCS attempts to trigger Hvy. Laser. 03991_ System corrupted: Hvy. Laser misfires. 04005_ Concussive RPG expended. Map ----- +----------------------------------------------------+ | #?????????????????????????# #?????????? | | ##### #?????????????????????????### #?????????? | | ## #%% ##????????????????########### ########### | | # # #????????????????# | | ## # #????????????????# % | | #????????????????# | | ^ ! ##????????????????# %=#################### | | #### ! #?????????????????# %=#?????# #???##????? | | ???## #?????????????????# %[#?????# #?? ##???? | | ????# #?????????????????# ####### ## #???? | | ????# ##????????????????# " #???? | | ???##= ] ################## ####### ### ##???? | | ???# [[ %= # ## T#????# ########### | | ???## [% ##"##"##!### ##[%[##????# | | ???##* ! ####### ########### | | ???# ! ! % /*%! #?????????? | | ???## % * % == ^^ #?????????? | | ????############Y ## ##^^^"## ######?????????? | | ?????????????### ## ## ### #??????????????? | | ?????????????# Y #??????????????? | | ?????????????# ###??????????????? | | ?????????????# #????????????????? | | ?????????????# #???????#######??? | | ?????????????### ## ##^^^######????# # #??? | | ################ ## ## ##;#"###### # #??? | | # @ = /% #### | | ##############; !% % # ### | | "######???????#; #;; ;### ## #### | | #???????##;%=;# % ###;#### ;#?# %######"#=" | | ### #???????# ; "# [ #?# #??# ##?# =!/= ] ]!= | | #?# ###########* #######?# #??# #??# [#######!=" | | ###?# " [% "% #???????# #### #### #?????#! | | ????# #####=##### #???????# " #?????## | | ???## #???# #???# #???????###### #### #??????### | | ??## #???# #???# #????????????# #??# #????????? | | ?#### ########### #????????????# #??# #????????? | | ?# ^^ #????#####???# #??# #????????? | | ?# ^^ #????#" #####"#### #????????? | | ?# ################????### + #????????? | | ?# #?????????????????????#### ####### ########## | | ?# #????????????????????????# #?????# | | ?# #????????????????????????# ###???# | | ?# #????????????????????????# [ #???########### < | | ?# #????????????????????????#% %#?????????????# | | ?# #????????????????????????# #?????????????### | | ## #????????????????????????#^###???????????????? | | #????????????????????????# #?????????????????? | | < #????????????????????????# #?????????????????? | | #????????????????????????# #?????????????????? | | #####??????????????????????###^#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentSapperAutogun Manual? 0 Play Time 01:03:12 Cumulative 53.0 hours Start 2024.09.18 @ 22:42:35 End 2024.09.19 @ 01:08:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f73768e-6cca-46a3-84a6-924bce56dda8