Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 11:49:17 Player: bazziboy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1059) 1059 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3224 Bonus ------- None Cogmind --------- Core Integrity 315/550 Matter 18/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Location -8/Materials Parts ------- Power (1) Propulsion (2) Aluminum Leg Utility (5) Large Storage Unit Large Storage Unit Weapon (3) Inventory (16) Ion Engine Aluminum Leg High-capacity Matter Pod (200) Improved Sensor Array Terrain Scanner Targeting Computer Hardened Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Slug Cannon Grenade Launcher Missile Launcher Maul Peak State ------------ Power Improved Ion Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Utility Improved Heat Sink Large Storage Unit Large Storage Unit Improved Utility Shielding Hardened Light Armor Plating Weapon Autogun Autogun Missile Launcher Inventory Ion Engine Aluminum Leg Aluminum Leg High-capacity Matter Pod Improved Sensor Array Terrain Scanner Targeting Computer Hardened Light Armor Plating Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Autogun Assault Cannon Slug Cannon Grenade Launcher Maul [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 52 | . 10 2 22 18 Power 7 | . 1 . 6 . Engine 7 | . 1 . 6 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | . 2 . 5 4 Treads . | . . . . . Leg 11 | . 2 . 5 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 3 . 4 5 Device 5 | . . . 2 3 Storage 3 | . 2 . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . 1 . . 2 Artifact . | . . . . . Weapon 22 | . 4 2 7 9 Energy Gun 3 | . 1 . 1 1 Energy Cannon . | . . . . . Ballistic Gun 14 | . 2 1 5 6 Ballistic Cannon 1 | . . . . 1 Launcher 4 | . 1 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 17 | . . 3 2 12 Power 3 | . . 1 1 1 Propulsion 5 | . . 1 1 3 Utility 3 | . . . . 3 Weapon 6 | . . 1 . 5 Highest Loss Streak 11 | . . 2 1 11 Average Slot Usage (%) 96 | . 99 97 95 94 Engine 10 | . 14 12 9 7 Leg 23 | . 28 27 20 16 Device 6 | . . . 11 14 Storage 22 | . 15 28 25 18 Processor 3 | . . . 7 2 Protection 3 | . 11 . . 7 Energy Gun 1 | . 5 . . . Ballistic Gun 23 | . 22 27 21 23 Naked Turns . | . . . . . Heaviest Build 59 | 13 43 43 48 59 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 13 | . 2 3 4 13 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 16 | . 16 16 16 16 Average Capacity 14 | . 8 16 16 16 Most Carried 16 | . 16 16 16 16 Average Carried 13 | . 7 15 15 15 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 6 16 16 16 13 Class Distribution -------------------- 59% | Mutant 26% | Scavenger-Mutant 10% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1375 | 200 368 68 507 232 Remotely . | . . . . . Salvage Created 1164 | . 270 46 481 367 Parts 75 | . 26 . 30 19 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 49 | . 8 13 16 12 Guns 26 | . 5 1 11 9 Cannons 1 | . . . . 1 AOE 22 | . 3 12 5 2 Classes Destroyed 7 | . 5 1 1 . Worker 1 | . 1 . . . Builder 1 | . 1 . . . Watcher 2 | . 1 . 1 . Swarmer 17 | . 3 . 8 6 Grunt 14 | . 5 . 3 6 Sentry 5 | . . . 5 . Assembled 13 | . . 13 . . Best Kill Streak 13 | . 3 13 4 4 Combat Bots Only 13 | . 3 13 4 4 Max Kills in Single Turn 3 | . 2 3 2 2 Gunslinging . | . . . . . Exploded 3 | . 2 3 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3319 | . 376 497 808 1638 Core 569 | . 105 33 196 235 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 . 44 51 . Volleys Fired 113 | . 17 10 49 37 Largest 3 | . 2 2 2 3 Hottest 69 | . 60 46 46 69 Shots Fired 227 | . 31 13 95 88 Gun 209 | . 28 6 92 83 Cannon 4 | . . . . 4 Launcher 14 | . 3 7 3 1 Special . | . . . . . Kinetic 197 | . 18 6 92 81 Thermal . | . . . . . Explosive 14 | . 3 7 3 1 Electromagnetic 16 | . 10 . . 6 Robot Hit Streak 9 | . 8 5 8 9 Robot Miss Streak 5 | . 4 1 4 5 Penetration Max . | . . . . . Secondary Targets 4 | . 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 131 | . 19 8 59 45 Core Hits 96 | . 16 36 21 23 Critical Hits 3 | . 1 . . 2 Critical Kills 3 | . 1 . . 2 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3497 | . 619 703 1049 1126 Guns 1748 | . 283 72 835 558 Cannons 72 | . . . . 72 Explosions 1675 | . 336 629 214 496 Melee . | . . . . . Ramming 2 | . . 2 . . Kinetic 1639 | . 166 72 835 566 Thermal 362 | . 155 . . 207 Explosive 1313 | . 181 629 214 289 Electromagnetic 181 | . 117 . . 64 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 68 | . . 9 . 59 Projectiles . | . . . . . Explosions 68 | . . 9 . 59 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 225 | . 135 51 . 39 Shots 6 | . 2 3 . 1 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 97 | . 60 20 2 97 Average Temperature 30 | . 36 11 1 37 Received Heat Transfer 880 | . 102 40 234 504 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . 100 . . 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 244 | . 201 31 244 135 Average Influence 74 | . 89 17 110 42 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 95 | . . . . . Level 1 4 | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 3 3 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . . . 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 11 21 21 31 Peak Tracking Total 17 | . 3 17 4 13 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 4 | . 2 . . 2 Max in Single Turn 1 | . 1 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 10 | . 1 . 7 2 Terminals 8 | . 1 . 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 29 | . 2 . 21 6 Successful 24 | . 1 . 20 3 Failed 5 | . 1 . 1 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 2 . 11 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 14 | . 1 . 10 3 Record 1 | . . . 1 . Prototype ID Bank 2 | . . . 2 . Alert Level 2 | . . . 2 . Locate Traps 3 | . 1 . . 2 Maintenance Status 1 | . . . 1 . Transport Status 1 | . . . . 1 Investigation Status 2 | . . . 2 . Assault Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 8 | . . . 8 . Insert Component 4 | . . . 4 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 . 6 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3170 | . 738 705 1229 498 Spaces Moved 1577 | 1 467 381 528 200 Core 1 | . . . . 1 Treads . | . . . . . Legs 1576 | 1 467 381 528 199 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 150 150 150 Average Speed 168 | 120 135 176 189 180 Slowest Speed 700 | 120 180 210 240 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 2 57 66 48 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 104 | . 40 34 26 4 Melee . | . . . . . Projectile . | . . . . . AOE 104 | . 40 34 26 4 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1898 | . 547 401 668 282 Wait 80 | . 25 6 35 14 Move 1573 | . 466 380 527 200 Hop . | . . . . . Pick Up 39 | . 17 1 16 5 Fast Attach 5 | . 2 . 2 1 Attach 15 | . 1 . 7 7 Detach 1 | . . . . 1 Swap 32 | . 7 2 13 10 Drop 39 | . 12 1 19 7 Fire 113 | . 17 10 49 37 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: [*Fac] / Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 13) 349 | -10/Materials | Discovered new exit (range 4) 739 | -10/Materials | Entered Mines 951 | -10/Mines | Discovered new exit (range 5) 1026 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1052 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1151 | -10/Mines | Discovered new exit (range 7) 1305 | -10/Mines | Assembled infested the area 1339 | -10/Mines | Core integrity fell below 50% 1373 | -10/Mines | Destroyed 13 combat bots 1444 | -10/Mines | Entered Materials 1444 | -9/Materials | Evolved 2 slots: Utility x2 2126 | -9/Materials | Discovered new exit (range 7) 2142 | -9/Materials | Identified exit to Materials 2165 | -9/Materials | Build established: Scavenger-Mutant 2473 | -9/Materials | Discovered new exit (range 4) 2501 | -9/Materials | Identified exit to Mines 2659 | -9/Materials | Discovered exit to Materials (range 4) 2673 | -9/Materials | Entered another Materials area 2673 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2674 | -8/Materials | Identified exit to Storage 2964 | -8/Materials | Build established: Scavenger-Skirmisher 3020 | -8/Materials | Garrison activated, responded to threat 3065 | -8/Materials | Discovered new exit (range 12) 3171 | -8/Materials | Self-destructed Last Messages --------------- 03142_ Carbon-fiber Leg destroyed. 03145_ U-05 Engineer lays Concrete. 03145_ K-01 Serf collects debris. 03146_ S-10 Pest suffers critical hit. 03146_ S-10 Pest destroyed. 03146_ U-05 Engineer lays Concrete. 03147_ U-05 Engineer builds a Door. 03148_ Acquired 10 matter. 03149_ K-01 Serf collects debris. 03151_ Knocked back. 03152_ U-05 Engineer lays Concrete. 03153_ K-01 Serf collects debris. 03154_ U-05 Engineer builds a Wall. 03155_ Imp. Utility Shielding destroyed. 03159_ U-05 Engineer lays Concrete. 03162_ K-01 Serf collects debris. 03163_ U-05 Engineer lays Concrete. 03166_ K-01 Serf collects debris. 03170_ Assault Cannon destroyed. 03170_ Imp. Heat Sink destroyed. 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""" ##?????? | | ?????????###################### """ T#?????? | | ??????????????????????????????# ^ ^ ##?????? | | ??????????????????????????????# ^^ #??????? | | ??????????????????????????????# ]] #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 472 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Utility Shielding 66 Evasion (%) 40 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed DimensionalColdArmor Manual? 0 Play Time 01:09:11 Cumulative 13.1 hours Start 2019.11.01 @ 07:27:23 End 2019.11.01 @ 11:49:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 89x57 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: f51272aa-6c28-412c-a207-4cb72f039488