Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 03:26:37 Player: void Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (88) 440 Value Destroyed (3590) 3590 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1256) 1256 TOTAL SCORE: 10486 Bonus ------- High Alert Combat Kills 16 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 240 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (200) Ox3 Location -5/Warlord Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Energy Well (350) Improved Kinecellerator Tesla Rifle Variable Charge Gun Long-range Proton Cannon Heavy Battle Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Plasma Rifle Heavy Phase Cannon Coil Gun > --- INVENTORY -------- Neutrino Core Improved Heat Sink Improved Cooling System Energy Well Advanced Terrain Scanner Advanced ECM Suite Layered Light Armor Plating Improved Hardlight Generator Improved Hardlight Generator Dynamic Insulation System Gatling Laser Improved EM Pulse Cannon Heavy Plasma Cannon Barrage Gun Gauss Rifle Heavy Battle Rifle Assault Cannon Magnetic Acceleration Cannon Improved Plasma Cutter Heavy Flail [Rating: 91] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Tearclaws Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Slots Evolved 10 | . . 2 . 2 2 . . 2 . . 2 . . Power 2 | . . . . 1 . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 4 | . . 2 . . . . . 2 . . . . . Weapon 2 | . . . . 1 . . . . . . 1 . . Parts Attached 143 | 5 1 11 1 13 20 9 1 33 4 1 29 1 14 Power 25 | 1 1 3 . 2 3 2 1 4 . . 6 . 2 Engine 15 | 1 1 3 . 2 2 2 . 4 . . . . . Core 9 | . . . . . 1 . 1 . . . 5 . 2 Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 30 | 2 . 1 1 2 7 3 . 9 . . 1 . 4 Treads 9 | . . . . . 3 . . 5 . . 1 . . Leg 21 | 2 . 1 1 2 4 3 . 4 . . . . 4 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 32 | . . 2 . 5 2 . . 11 2 . 9 . 1 Device 21 | . . 1 . 2 1 . . 8 1 . 7 . 1 Storage 5 | . . 1 . 2 . . . . 1 . 1 . . Processor 1 | . . . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . 1 1 . . 2 . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 56 | 2 . 5 . 4 8 4 . 9 2 1 13 1 7 Energy Gun 17 | . . 3 . . 1 3 . 2 1 . 1 . 6 Energy Cannon 6 | . . . . . 1 . . 1 . . 4 . . Ballistic Gun 23 | 2 . 2 . 3 5 . . 3 1 1 4 1 1 Ballistic Cannon 3 | . . . . . . . . . . . 3 . . Launcher . | . . . . . . . . . . . . . . Special Weapon 3 | . . . . 1 1 . . 1 . . . . . Impact Weapon 2 | . . . . . . 1 . . . . 1 . . Slashing Weapon 2 | . . . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . 1 . . 1 . 2 Corrupted Parts 2 | . . . . . . . . . . . . . 2 System Corruption 3 | . . . . . . . . . . . . . 3 Parts Lost 46 | . . . . 1 7 4 . 7 1 . 22 . 4 Power 10 | . . . . . 2 1 . 1 . . 5 . 1 Propulsion 10 | . . . . 1 1 1 . 3 . . 4 . . Utility 11 | . . . . . 1 . . 2 . . 7 . 1 Weapon 15 | . . . . . 3 2 . 1 1 . 6 . 2 Highest Loss Streak 16 | . . . . 1 2 3 . 7 1 . 16 . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 69 65 77 86 94 97 100 95 99 100 96 11 30 Engine 9 | . 14 10 11 11 12 12 9 10 13 13 5 . 4 Core 1 | . . . . . . . 4 2 . . 6 . . Treads 10 | . . . . . 12 . . 1 26 26 20 . . Leg 11 | . 27 21 22 17 16 29 30 23 . . . . 2 Device 14 | . . 11 11 16 15 15 15 22 19 20 16 . . Storage 6 | . . 3 11 9 7 7 7 6 6 6 4 5 5 Processor 2 | . . . . . . . . . 6 6 5 5 5 Protection 4 | . . . . 3 6 7 7 7 6 6 4 . . Energy Gun 8 | . . 15 22 18 8 13 15 5 5 6 5 . 7 Energy Cannon 1 | . . . . . . . . 3 . . 6 . . Ballistic Gun 8 | . 27 3 . 8 11 8 7 6 13 13 9 . . Peak Build Rating 91 | 5 5 13 13 31 41 42 44 69 70 73 91 19 75 Average Rating 48 | 4 4 10 13 19 34 40 42 53 69 71 84 10 24 On Entrance 30 | . 5 3 13 13 31 41 40 44 69 70 73 15 9 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 122 | 9 9 20 20 51 55 44 48 68 85 83 122 10 42 Greatest Support 120 | 20 20 20 20 39 72 70 49 120 120 120 120 3 80 Greatest Overweight (x) 21 | 1 . . . 1 1 2 . 2 . . 21 3 4 Average Overweight (x) . | . . . . . . . . . . . . 3 1 Largest Inventory Capacity 20 | 5 5 8 8 15 15 15 15 15 20 20 20 10 10 Average Capacity 14 | 5 5 6 8 10 15 15 15 15 17 20 19 10 10 Most Carried 20 | 3 5 7 7 10 15 15 15 15 18 20 20 7 10 Average Carried 12 | 1 3 4 6 7 9 14 14 12 15 19 19 6 8 Final Capacity 20 | 5 5 8 8 15 15 15 15 15 20 20 10 10 10 Final Carried 20 | 3 5 7 6 8 15 14 15 14 18 20 5 7 7 Class Distribution -------------------- 31% | Tank 19% | Mutant 17% | Skirmisher 16% | Scavenger-Tank 6% | Derelict-Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Tank | -6/Lower Caves Skirmisher | -6/Lower Caves Derelict-Skirmisher | -5/Factory Derelict-Skirmisher | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Matter Collected 2499 | 183 14 92 107 264 307 342 . 286 255 67 409 . 173 Remotely . | . . . . . . . . . . . . . . Salvage Created 3775 | 30 46 176 157 249 685 359 . 322 212 106 1348 . 85 Parts 193 | 6 5 8 11 12 49 13 . 12 8 2 63 . 4 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 16 . . 5 4 . . . Prevented 4 | . . . . . . 1 . . 3 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Combat Hostiles Destroyed 67 | . 3 4 6 4 14 7 . 5 4 3 16 . 1 Melee 1 | . . . . . . 1 . . . . . . . Guns 48 | . 3 4 5 4 12 4 . 5 4 3 3 . 1 Cannons 14 | . . . . . 2 . . . . . 12 . . Classes Destroyed 13 | 1 1 2 1 1 3 2 . . . . 1 . 1 Worker 6 | . . . . . 1 . . 1 . . 4 . . Builder 7 | . . . . . 2 . . . . . 5 . . Tunneler 2 | 2 . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . . Watcher 5 | . . 1 . 1 . . . 1 . . 2 . . Swarmer 14 | . 3 2 4 . 3 . . . . 2 . . . Grunt 21 | . . . 2 1 5 4 . 3 4 . 2 . . Brawler 1 | . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . Sentry 13 | . . 2 . 2 2 1 . 1 . 1 4 . . Hunter 4 | . . . . 1 1 . . . . . 2 . . Programmer 12 | . . . . . 3 . . 1 . . 8 . . Executioner 1 | . . . . . . . . . . . . . 1 Best Kill Streak 8 | 2 3 2 3 2 5 3 . 4 4 3 8 . 1 Combat Bots Only 4 | . 3 2 3 2 3 3 . 3 4 3 4 . 1 Max Kills in Single Turn 4 | 1 1 1 1 1 2 1 . 1 1 1 4 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Hostile Shots Fired 783 | . 18 27 23 28 154 48 . 95 46 35 273 . 36 Missed 235 | . 6 11 7 8 48 10 . 27 15 14 75 . 14 Damage Taken 8491 | . 103 203 164 312 1213 510 . 1195 425 207 3651 . 508 Core 1739 | . 31 53 35 48 227 25 . 216 64 14 856 . 170 Absorbed by Shields 492 | . . . . . . . . . 162 . 330 . . Core Remaining (%) 80 | 100 87 . 78 91 . . 64 . . 65 . . . Volleys Fired 211 | 6 7 19 14 17 44 16 . 15 11 5 53 . 4 Largest 4 | 2 2 2 2 3 3 3 . 3 3 3 4 . 3 Hottest 324 | 40 40 112 112 140 153 179 . 174 122 127 324 . 161 Shots Fired 577 | 12 13 32 28 49 126 42 . 31 34 15 185 . 10 Gun 457 | 12 13 32 28 48 115 42 . 27 29 15 86 . 10 Cannon 119 | . . . . . 11 . . 4 5 . 99 . . Launcher . | . . . . . . . . . . . . . . Special 1 | . . . . 1 . . . . . . . . . Kinetic 234 | 12 13 8 . 16 80 21 . 12 22 10 40 . . Thermal 295 | . . 24 28 33 35 21 . 15 7 5 120 . 7 Explosive . | . . . . . . . . . . . . . . Electromagnetic 45 | . . . . . 11 . . 4 5 . 25 . . Entropic 3 | . . . . . . . . . . . . . 3 Robot Hit Streak 11 | 2 2 5 8 5 10 7 . 9 9 4 11 . 2 Robot Miss Streak 6 | 1 1 4 2 2 6 5 . 2 2 4 6 . 3 Penetration Max 1 | . . . . . 1 . . . . . 1 . . Secondary Targets 6 | . . . 1 . . 1 . 1 1 1 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 1 1 1 . . Shots Hit Robots 352 | 6 7 17 18 28 68 34 . 29 29 6 106 . 4 Core Hits 159 | 2 3 7 7 14 32 17 . 16 12 4 43 . 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 1 1 . . . . 2 . . Critical Strikes 16 | . . 4 3 1 2 1 . . . . 5 . . Burn 11 | . . 4 3 . 1 . . . . . 3 . . Destroy 4 | . . . . 1 1 . . . . . 2 . . Smash 1 | . . . . . . 1 . . . . . . . Melee Attacks 14 | . . . . . . 6 . 7 . . 1 . . Impact 7 | . . . . . . 6 . . . . 1 . . Slashing 7 | . . . . . . . . 7 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8802 | 76 96 249 288 430 1345 824 . 570 639 139 4033 . 113 Guns 5341 | 76 96 249 288 430 1146 566 . 473 514 139 1251 . 113 Cannons 2421 | . . . . . 199 . . 82 125 . 2015 . . Explosions 767 | . . . . . . . . . . . 767 . . Melee 273 | . . . . . . 258 . 15 . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 2859 | 76 96 73 . 157 773 254 . 179 439 100 712 . . Thermal 4629 | . . 176 288 273 373 312 . 294 75 39 2737 . 62 Explosive . | . . . . . . . . . . . . . . Electromagnetic 990 | . . . . . 199 . . 82 125 . 584 . . Impact 258 | . . . . . . 258 . . . . . . . Slashing 15 | . . . . . . . . 15 . . . . . Piercing . | . . . . . . . . . . . . . . Entropic 51 | . . . . . . . . . . . . . 51 Highest Corruption 5 | . . . . . 4 4 4 1 1 1 5 5 5 Average Corruption 2 | . . . . . 2 4 4 1 1 1 2 5 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 104 | . . . . . 15 34 1 4 10 11 26 . 3 Message Errors 25 | . . . . . 4 8 . 1 4 2 4 . 2 Matter Fused 28 | . . . . . 5 10 1 . 1 4 7 . . Heat Flow Errors 14 | . . . . . 4 2 . 1 3 . 4 . . Energy Discharges 11 | . . . . . 1 4 . 1 . 4 1 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . 2 . . . . . . . Data Loss (minor) 9 | . . . . . . 3 . . 1 1 4 . . Data Loss (major) 7 | . . . . . 1 2 . 1 . . 3 . . Misfires 5 | . . . . . . 2 . . 1 . 2 . . Weapon Failures 2 | . . . . . . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 394 | . . . . . . 103 . . . . 291 . . Projectiles 17 | . . . . . . . . . . . 17 . . Explosions 274 | . . . . . . . . . . . 274 . . Melee 103 | . . . . . . 103 . . . . . . . Knockbacks 6 | . . . . . . 2 . . . . 4 . . Impact 2 | . . . . . . 2 . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 . . Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 232 | . . . . . . . . . . . 232 . . Shots 4 | . . . . . . . . . . . 4 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 541 | 6 . 144 187 315 459 77 . 226 244 32 541 . 63 Average Temperature 114 | 6 . 52 75 83 112 30 . 58 47 22 189 . 26 Received Heat Transfer 2279 | . 9 36 57 45 192 228 . 507 197 48 900 . 60 Effects 12 | . . . . . . . . . . . 12 . . Shutdowns 7 | . . . . . . . . . . . 7 . . Energy Bleed 2 | . . . . . . . . . . . 2 . . Matter Decay 2 | . . . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . Parts Fried 4 | . . . . . . 3 . . . . 1 . . Impact Corruptions 3 | . . . . . . 3 . . . . . . . Robots Melted 3 | . . . 1 . . . . . . . 2 . . Combat Hostiles 2 | . . . 1 . . . . . . . 1 . . Parts Melted 14 | . . 2 1 2 1 . . 1 . . 7 . . Heat Transferred 8610 | . . 740 962 703 851 670 . 622 148 74 3710 . 130 Parts Sabotaged 12 | . . . . . . . . . . . . . 12 Parts Stolen 3 | . . . . . . 3 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Peak Influence 487 | 10 76 316 314 117 272 . . 172 . . 487 . . Initial 129 | . 6 31 129 44 . . . . . . . . . Average 89 | 3 37 180 209 60 90 . . 27 . . 100 . . Maximum Alert Level 2 | . . 1 1 . 1 . . . . . 2 . . Low Security (%) 81 | 100 100 45 52 100 75 . . 100 . . 79 . . Level 1 17 | . . 54 47 . 25 . . . . . 18 . . Level 2 . | . . . . . . . . . . . 2 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . 1 6 . . 2 . . 7 . . Investigation 2 | . 1 . . . 1 . . . . . . . . Extermination 8 | . . . . . 3 . . 1 . . 4 . . Reinforcement 6 | . . . . 1 2 . . . . . 3 . . Assault 1 | . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Distress Signals 6 | . . 4 . . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 136 | . 5 11 8 11 21 10 . 10 6 2 31 . 21 Peak Tracking Total 16 | . 3 5 4 3 3 3 . 7 4 2 7 . 16 Tactical Retreats 9 | . . 2 2 . 2 . . . . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Traps Triggered 5 | . 1 . . . 4 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . 1 . . . 20 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Machines Disabled 11 | . . . . . 1 . . 1 . . 9 . . Max in Single Turn 3 | . . . . . 1 . . 1 . . 3 . . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Machines Accessed 23 | . 3 1 1 2 7 . . 2 1 3 1 . 2 Terminals 11 | . 3 . . 1 5 . . . . 1 1 . . Fabricators 4 | . . . . . 2 . . 2 . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 37 | . 5 2 1 4 10 . . 2 1 8 1 . 3 Successful 24 | . . 2 1 1 5 . . 2 1 8 1 . 3 Failed 13 | . 5 . . 3 5 . . . . . . . . Catastrophic 3 | . 1 . . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 6 | . 3 . . 1 2 . . . . . . . . Terminals 17 | . 5 . . 3 7 . . . . 1 1 . . Fabricators 5 | . . . . . 3 . . 2 . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 19 | . . . 1 1 4 . . . 1 8 1 . 3 Record 9 | . . . . . . . . . . 7 . . 2 Open Door 4 | . . . 1 . . . . . 1 1 . . 1 Open DSF 2 | . . . . . 2 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . Surveillance Status 1 | . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . 2 . . . . . Network Status 2 | . . . . . 1 . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . 3 . . 1 2 . . 1 . . 1 . . Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 95 | . . . . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Turns Passed 11139 | 81 207 280 416 819 1496 1322 125 954 1068 814 2193 15 1349 Spaces Moved 5786 | 46 153 140 298 374 703 914 100 512 635 497 694 7 713 Core 313 | 4 . . . . . . . . . . 7 7 295 Treads 1943 | . . . . . 105 . . 19 635 497 687 . . Legs 3530 | 42 153 140 298 374 598 914 100 493 . . . . 418 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 123 122 160 160 100 200 120 Average Speed 159 | 115 120 120 120 184 173 134 123 141 160 160 201 200 172 Slowest Speed 1100 | 120 120 120 120 190 240 260 123 270 160 160 1100 200 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 38 17 69 34 28 94 16 13 81 68 23 3 85 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken 4 | . . . 1 . . . . 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 . . . 1 1 . Scrap Searched 16 | . . . . . . 4 . . 11 1 . . . Spaces Dug 8 | . . . . 1 . . . 1 . . 6 . . Terrain Destroyed 93 | . . . . 1 . . . 1 . . 89 . 2 Melee 2 | . . . . . . . . 1 . . 1 . . Projectile 30 | . . . . 1 . . . . . . 27 . 2 AOE 61 | . . . . . . . . . . . 61 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp War Total 7215 | 59 163 219 329 465 870 961 101 685 662 504 1365 10 822 Wait 928 | . . 38 15 47 76 10 . 82 7 1 574 . 78 Move 5773 | 45 152 139 297 373 702 913 99 511 634 496 693 6 713 Hop . | . . . . . . . . . . . . . . Pick Up 67 | 3 3 6 . 7 16 4 1 8 4 1 7 . 7 Fast Attach 51 | 5 . 6 . 5 4 3 . 13 1 . 7 . 7 Attach 53 | . 1 3 . 5 8 4 . 15 1 . 8 1 7 Detach 17 | . . . . 2 1 . . 8 1 . . 3 2 Swap 39 | . . 2 1 3 8 2 1 5 2 1 14 . . Drop 48 | . . 6 2 6 5 3 . 13 1 . 8 . 4 Fire 211 | 6 7 19 14 17 44 16 . 15 11 5 53 . 4 Melee 14 | . . . . . . 6 . 7 . . 1 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 12 | . . . . . 4 . . 8 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac x2 / [*Upp]) -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 6) 268 | -10/Materials | Discovered new exit (range 6) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Utility x2 327 | -9/Materials | Build established: Mutant 555 | -9/Materials | Discovered new exit (range 8) 569 | -9/Materials | Entered Mines 576 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 579 | -9/Mines | Identified exit to Materials 627 | -9/Mines | Learned Materials security intel 820 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 972 | -9/Mines | Discovered exit to Materials (range 9) 985 | -9/Mines | Entered Materials 985 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1289 | -8/Materials | Build established: Skirmisher 1310 | -8/Materials | Discovered new exit (range 4) 1804 | -8/Materials | Entered Factory 1804 | -7/Factory | Evolved 2 slots: Propulsion x2 1954 | -7/Factory | Build established: Scavenger-Tank 1975 | -7/Factory | Identified exit to DSF 3291 | -7/Factory | Discovered new exit (range 9) 3300 | -7/Factory | Entered Lower Caves 3343 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3374 | -7/Lower Caves | Encountered a Warlord checkpoint 3483 | -7/Lower Caves | Build established: Tank 4325 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4610 | -7/Lower Caves | Discovered new exit (range 11) 4622 | -7/Lower Caves | Entered another Lower Caves area 4677 | -7/Lower Caves | Discovered new exit (range 5) 4747 | -7/Lower Caves | Entered Factory 4747 | -6/Factory | Evolved 2 slots: Utility x2 4996 | -6/Factory | Fabricated Imp. Hardlight Generator? 5130 | -6/Factory | Lost 7 parts (1p3n2u1w) 5387 | -6/Factory | Build established: Scavenger-Tank 5614 | -6/Factory | Discovered new exit (range 14) 5699 | -6/Factory | Identified exit to Lower Caves 5701 | -6/Factory | Entered Lower Caves 5739 | -6/Lower Caves | Build established: Tank 6072 | -6/Lower Caves | Encountered a Warlord checkpoint 6667 | -6/Lower Caves | Discovered new exit (range 12) 6707 | -6/Lower Caves | Identified exit to Lower Caves 6769 | -6/Lower Caves | Entered another Lower Caves area 6771 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6794 | -6/Lower Caves | Discovered new exit (range 9) 6800 | -6/Lower Caves | Learned 8 Factory zone layouts 6811 | -6/Lower Caves | Identified exit to Factory 6837 | -6/Lower Caves | Learned 12 Factory zone layouts 6881 | -6/Lower Caves | Build established: Skirmisher 7039 | -6/Lower Caves | Learned Factory trap positions 7039 | -6/Lower Caves | Learned Extension emergency access door positions 7039 | -6/Lower Caves | Learned Research stockpile data 7039 | -6/Lower Caves | Learned Extension stockpile data 7039 | -6/Lower Caves | Learned Extension security intel 7336 | -6/Lower Caves | Encountered a Warlord checkpoint 7583 | -6/Lower Caves | Entered Factory 7583 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7584 | -5/Factory | Identified exit to Factory 7585 | -5/Factory | Loaded intel: 121 trap records 8303 | -5/Factory | Build established: Derelict-Skirmisher 9110 | -5/Factory | Build established: Gunner 9453 | -5/Factory | Build established: Tank 9624 | -5/Factory | Discovered new exit (range 12) 9754 | -5/Factory | Core integrity fell below 50% 9768 | -5/Factory | Core integrity fell below 20% 9776 | -5/Factory | Entered Upper Caves 9779 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 9791 | -5/Upper Caves | Entered Warlord 9800 | -5/Warlord | Lost 16 parts (4p1n6u5w) 9865 | -5/Warlord | System corruption cleaned by Quarantine Array 9989 | -5/Warlord | Build established: Mutant 10231 | -5/Warlord | Met Warlord 10256 | -5/Warlord | Warlord's base attacked by MAIN.C 10606 | -5/Warlord | Warlord forces counterattacked 10722 | -5/Warlord | Found Prototype Energy Gun 10723 | -5/Warlord | Identified Vortex Rifle 10733 | -5/Warlord | Found Vortex Rifle 10931 | -5/Warlord | Warlord base infiltrated, sounded retreat 10961 | -5/Warlord | Spotted Executioner 10985 | -5/Warlord | Lost 6 allies 11023 | -5/Warlord | Build established: Gunner 11051 | -5/Warlord | Destroyed Executioner 11135 | -5/Warlord | Spotted Striker 11136 | -5/Warlord | Spotted Executioner 11136 | -5/Warlord | Spotted Executioner 11140 | -5/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 11136_ Penetrated by Slug. 11136_ Slug penetrates Wall. 11136_ Backup Power III blown off. 11136_ Backup Power III disintegrated. 11136_ Myomer Leg blown off. 11136_ Mic. Fission Core blown off. 11136_ E-15 Imp destroyed. 11136_ Flexi-carbon Leg blown off. 11136_ Helical Railgun blown off. 11138_ Slug penetrates Executioner. 11138_ Wave Gun blown off. 11138_ Flexi-carbon Leg blown off. 11138_ Carbon-fiber Leg blown off. 11139_ Penetrated by Slug. 11140_ Vortex Rifle blown off. 11140_ Mic. Fission Core blown off. 11140_ Backup Laser III blown off. 11140_ Backup Laser III disintegrated. 11140_ Adv. Signal Interpreter blown off. 11140_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????#" + #?# #### | | ?????#" ####### #?# # | | ?????#" #?????## ##?# [^] # | | ?????#"""""""" #??????# #??# [ ] # ! | | ?????######### #??????# #??# # ! | | ????????????# #??????# #??# # ! | | ????????????" #?????## ##?#+############# | | ????????????" #?????# ### #### # | | ????????????" #?????# + | | ????????????#X #?????# # | | ????????????#######?????# # | | ????????????????????????# # #### | | ????????????????????????####### | | ??????????????????????????????# | | ?????????????????????????????# """ """ | | "###????????????????######????# """ """ | | ""#????????????????# ##### """ """ #### | | ""#????????????????# ^ """ """ # | | "#??????##????????# """ """ # | | %""#??????# #######?# ^ # | | !""#???##### # ### ##### | | ##### # # ! | #######???? ######### | | ##""##"" # # =! [;# ;####% #??????# | | ^ ^ % %%%%=%! % =|ig=< #??????# | | %=!% = = !%[egE #??????# # | | ###^^" % *= ; ; *![@*=E #??????# # | | ??# " #####*e[gg=;######### # | | ??# " #???##[%[gK; # #### | | ??# ###????##/[%=# # | | ??# #???????##%!## h # | | ??######## ###???????# =!=# # | | ?????????#######?????????# !]!# = gg+ | | ??????###############????# + !# | | ??????#"""""""""""""#????# # # | | ###???#""" """""""####### ## #### | | #???#""""X ""##|| # ## #??# """ | | #???#""" ""## # ###########??# """ | | #???# " ""##! + #???????????## """ | | #???# ! ""####### #???????????# """ | | #???# """/ ""#?????# #???????????# """ | | #???#""""/ "#?????# #???????????# | | #???#""""// #?????# ##########??# | | #???#""""""" #?????# # #??# ####+ | | #???############ #?????# # """ #??# # | | ##################++#?????# # """ #??# # | | ^ #????## # """ #??# # | | ^ #????# + """ #??# # | | ^ #????## # """ #??# # | | ######X##############?????# # #??# + | | #?###??????????????????# # #### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 46 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hardlight Generator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Challenges ------------ None Game ------ Seed MassAerolevBotcube Manual? 0 Play Time 01:32:52 Cumulative 58.1 hours Start 2025.01.08 @ 01:52:21 End 2025.01.08 @ 03:26:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 80 Adventurer 13 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 85% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b90bbe8-a954-42d4-83c4-6abb0285de7d