Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 09:34:24

Player: AbsoluteZero

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (46)      230
Value Destroyed (1633)     1633
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (395)                395
              TOTAL SCORE: 7518

 Bonus
-------
Follower Combat Kills      95
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             781/850
Matter                     221/300
Energy                     85/100
System Corruption          0%
Temperature                Hot (258)
Movement                   Flying (355) Ox4
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
         Cooled Cesium-ion Thruster
>               --- UTILITY (7) ------
         Medium Storage Unit
                Target Analyzer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                System Shield
>               --- WEAPON (2) -------
                Coil Gun
>               --- INVENTORY (10) ---
          Light Fission Core
                Cesium-ion Thruster
  High-capacity Matter Pod (200)
       Advanced Signal Interpreter
                System Shield
          Heavy Machine Gun
          Heavy Machine Gun
                Power Sword

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
         Cooled Cesium-ion Thruster
                Flying Fortress v7
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
                Target Analyzer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                Phase Cannon
                RU-N14's Throwing Claymores
>               --- INVENTORY --------
          Light Fission Core
                Cesium-ion Thruster
  High-capacity Matter Pod
       Advanced Signal Interpreter
       Improved Medium Armor Plating
                System Shield
          Heavy Machine Gun
          Heavy Machine Gun
     Long-range Missile Launcher
                Power Sword
[Rating: 80]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Cooled Airjet
  Flight Unit              Flying Fortress v7
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   2   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             57   | 6   2   2   .   .   8   9   7   2   13  .   3   2   3   
  Power                    4    | 1   .   .   .   .   2   .   .   .   1   .   .   .   .   
    Engine                 3    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   .   1   .   .   .   5   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Flight                 4    | .   .   .   .   .   1   .   .   .   3   .   .   .   .   
  Utility                  17   | 1   2   1   .   .   3   4   1   .   4   .   .   .   1   
    Device                 6    | .   1   .   .   .   2   2   .   .   1   .   .   .   .   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Protection             5    | .   1   .   .   .   1   .   .   .   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   1   .   .   2   5   6   2   3   .   3   2   2   
    Energy Gun             9    | 1   .   1   .   .   2   3   2   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   2   1   1   .   .   1   .   1   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   1   .   2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   2   1   1   .   1   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   .   .   .   3   .   .   1   .   
Parts Lost                 9    | .   .   .   .   .   1   .   1   .   1   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   1   .   1   .   1   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   .   .   1   .   1   .   1   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   92  100 100 100 71  74  75  76  77  80  80  80  78  
  Engine                   8    | .   14  14  14  14  9   7   7   7   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   5   6   6   6   5   
  Treads                   11   | .   28  28  28  28  .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   9   7   7   7   12  13  13  13  12  
  Device                   7    | .   3   .   .   .   13  17  15  15  10  6   6   6   6   
  Storage                  9    | .   14  14  14  14  9   7   7   7   6   6   6   6   6   
  Processor                2    | .   .   .   .   .   .   1   1   7   6   6   6   6   6   
  Hackware                 4    | .   .   .   .   .   .   2   7   7   11  13  13  13  13  
  Protection               12   | .   3   14  14  14  13  15  13  7   8   13  13  13  13  
  Energy Gun               10   | .   14  14  14  14  17  14  8   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   2   7   6   6   5   6   6   
  Ballistic Gun            7    | .   14  14  14  14  .   .   2   7   5   6   6   5   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 13  16  22  22  22  36  44  41  40  45  45  45  45  45  
  Greatest Support         56   | 40  40  40  40  40  50  50  50  50  56  56  56  56  56  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 1   1   4   9   10  10  10  10  10  10  10  10  10  10  
  Average Carried          7    | .   1   2   6   9   8   9   9   10  9   9   10  10  8   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 1   1   4   9   10  9   10  10  10  10  10  10  10  8   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/Lower Caves
        Mutant | -7/Lower Caves
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Zion
 Hacker-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Matter Collected           1019 | 218 36  74  .   3   80  90  169 88  197 .   64  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1380 | .   36  157 .   10  376 120 236 61  151 .   163 .   70  
  Parts                    68   | .   2   9   .   2   18  3   13  8   5   .   6   .   2   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   .   7   6   .   .   5   .   2   
  Prevented                4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Combat Hostiles Destroyed  40   | .   1   7   .   1   4   2   10  5   3   .   4   .   3   
  Guns                     17   | .   1   7   .   1   3   .   3   .   .   .   .   .   2   
  Cannons                  4    | .   .   .   .   .   .   .   1   1   .   .   1   .   1   
  AOE                      16   | .   .   .   .   .   .   .   6   4   3   .   3   .   .   
Classes Destroyed          10   | .   1   1   .   .   4   .   2   .   2   .   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   .   5   .   1   .   .   3   4   .   .   .   .   3   
  Grunt                    17   | .   1   2   .   .   2   2   3   .   3   .   4   .   .   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
Best Kill Streak           6    | .   1   2   .   1   4   1   6   5   4   .   4   .   3   
  Combat Bots Only         6    | .   1   2   .   1   2   1   6   5   3   .   4   .   3   
Max Kills in Single Turn   3    | .   1   1   .   1   3   1   3   2   3   .   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   2   3   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        310  | .    2    53   .    5    27   22   51   13   7    8    6    .    116  
  Missed                   120  | .    1    17   .    .    7    8    21   8    3    5    4    .    46   
Damage Taken               2855 | .    12   337  .    35   294  208  456  83   97   73   42   .    1218 
  Core                     156  | .    .    54   .    .    .    .    33   .    .    .    22   .    47   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  .    .    .    78   100  .    .    95   .    .    .    .    .    
Volleys Fired              137  | .    7    21   .    3    20   16   20   5    23   .    3    1    18   
  Largest                  2    | .    2    2    .    2    2    2    2    2    2    .    2    1    2    
  Hottest                  115  | .    70   85   .    85   100  105  113  113  113  .    115  85   115  
Shots Fired                230  | .    14   42   .    6    40   27   32   8    27   .    4    1    29   
  Gun                      162  | .    14   42   .    6    40   22   19   3    4    .    1    .    11   
  Cannon                   51   | .    .    .    .    .    .    5    5    3    19   .    1    1    17   
  Launcher                 17   | .    .    .    .    .    .    .    8    2    4    .    2    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  55   | .    7    21   .    3    .    .    5    3    4    .    1    .    11   
  Thermal                  82   | .    7    21   .    3    .    5    5    3    19   .    1    1    17   
  Explosive                17   | .    .    .    .    .    .    .    8    2    4    .    2    .    1    
  Electromagnetic          76   | .    .    .    .    .    40   22   14   .    .    .    .    .    .    
  Robot Hit Streak         9    | .    4    7    .    1    7    5    9    4    8    .    9    .    3    
  Robot Miss Streak        5    | .    5    4    .    2    3    2    3    1    1    .    1    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           118  | .    7    22   .    2    24   15   18   5    9    .    3    .    13   
  Core Hits                78   | .    2    10   .    1    10   2    21   7    10   .    10   .    5    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         7    | .    .    2    .    .    3    .    .    .    .    .    .    .    2    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Corrupt                3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5141 | .    73   240  .    33   728  278  1323 556  862  .    432  .    616  
  Guns                     1510 | .    73   240  .    29   469  248  239  .    59   .    23   .    130  
  Cannons                  558  | .    .    .    .    .    .    .    41   122  60   .    29   .    306  
  Explosions               3069 | .    .    .    .    .    259  30   1043 434  743  .    380  .    180  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Kinetic                  419  | .    34   90   .    .    .    .    83   .    59   .    23   .    130  
  Thermal                  1065 | .    39   150  .    29   259  30   41   122  60   .    29   .    306  
  Explosive                2780 | .    .    .    .    .    .    .    1043 434  743  .    380  .    180  
  Electromagnetic          873  | .    .    .    .    .    469  248  156  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    2    3    .    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            67   | .    .    .    .    .    22   .    34   .    .    .    .    .    11   
  Projectiles              11   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Explosions               56   | .    .    .    .    .    22   .    34   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      45   | .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        279  | .    60   174  .    133  279  240  262  63   74   .    18   20   258  
  Average Temperature      75   | .    30   65   .    70   107  75   76   32   29   .    9    15   123  
  Received Heat Transfer   738  | .    6    72   .    .    171  144  63   .    36   12   21   .    213  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    1    3    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         1706 | .    111  592  .    74   250  50   37   111  74   .    37   .    370  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Peak Influence             388  | .   77  278 .   164 268 142 .   .   388 .   .   .   .   
  Initial                  239  | .   .   30  .   .   .   121 .   .   239 .   .   .   .   
  Average                  138  | .   38  163 .   84  103 99  .   .   287 .   .   .   .   
Maximum Alert Level        1    | .   .   1   .   .   1   .   .   .   1   .   .   .   .   
  Low Security (%)         75   | 100 100 78  .   100 89  100 .   .   2   .   .   .   .   
  Level 1                  24   | .   .   21  .   .   10  .   .   .   97  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              85   | .   5   13  .   5   9   8   11  5   7   4   4   .   14  
  Peak Tracking Total      9    | .   3   3   .   3   6   3   3   5   3   6   4   .   9   
  Tactical Retreats        8    | .   .   3   .   .   .   2   1   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Machines Disabled          3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Machines Accessed          18   | .   3   1   1   .   2   5   1   .   5   .   .   .   .   
  Terminals                12   | .   3   .   .   .   2   3   .   .   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Total Hacks                46   | .   13  1   1   .   7   9   1   .   14  .   .   .   .   
  Successful               19   | .   5   1   1   .   3   5   1   .   3   .   .   .   .   
  Failed                   27   | .   8   .   .   .   4   4   .   .   11  .   .   .   .   
    Catastrophic           5    | .   1   .   .   .   .   1   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   3   .   1   .   3   2   .   .   7   .   .   .   .   
  Terminals                37   | .   13  .   .   .   7   5   .   .   12  .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   
Terminal Hacks             15   | .   5   1   1   .   2   2   1   .   3   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   .   .   .   2   5   .   .   4   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   1   .   .   .   .   .   15  .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   36  .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  40  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   14  .   25  .   .   .   .   .   .   .   .   .   
  Total Damage             419  | .   .   119 .   300 .   .   .   .   .   .   .   .   .   
  Kills                    7    | .   .   3   .   4   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Robot Analysis Total       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   1   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Pro  
Turns Passed               4162 | 74   248  595  367  498  362  576  245  70   553  103  113  283  75   
Spaces Moved               5155 | 46   141  327  229  294  461  888  356  108  1029 261  254  700  61   
  Core                     8    | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1031 | 38   141  327  229  294  2    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4116 | .    .    .    .    .    459  888  356  108  1029 261  254  700  61   
  Fastest Speed            39   | 50   160  160  160  160  50   50   50   50   39   39   39   39   39   
  Average Speed            67   | 140  160  160  160  160  50   50   50   50   40   39   39   39   39   
  Slowest Speed            160  | 160  160  160  160  160  160  50   50   50   50   39   39   39   39   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    .    4    3    .    .    2    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    30   63   62   67   29   21   46   18   25   45   48   72   13   
  Regions Visited          13
    Branch Regions         9
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Known Exits Taken        4    | .    1    .    .    .    1    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      9    | 1    .    1    1    1    .    1    .    1    1    .    1    1    .    
Scrap Searched             11   | .    .    1    .    1    .    .    .    .    .    4    3    2    .    
Spaces Dug                 17   | .    .    .    .    .    .    2    .    .    15   .    .    .    .    
Terrain Destroyed          283  | .    .    .    .    .    31   5    113  24   26   .    50   .    34   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               30   | .    .    .    .    .    .    2    2    1    16   .    .    .    9    
  AOE                      253  | .    .    .    .    .    31   3    111  23   10   .    50   .    25   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Pro  
Total                      5597 | 52   150  360  230  316  546  990  388  114  1138 262  261  708  82   
  Wait                     192  | .    .    9    .    18   49   61   .    .    51   .    .    4    .    
  Move                     5125 | 45   140  326  228  293  452  882  355  107  1024 260  253  699  61   
  Hop                      8    | .    .    .    .    .    4    2    .    .    2    .    .    .    .    
  Pick Up                  33   | 1    .    2    2    1    6    9    3    .    7    1    1    .    .    
  Fast Attach              28   | 6    2    .    .    .    5    4    1    .    8    .    .    2    .    
  Attach                   7    | .    .    .    .    .    2    .    1    .    2    .    .    .    2    
  Detach                   2    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Swap                     22   | .    .    2    .    .    1    5    5    2    3    .    3    .    1    
  Drop                     37   | .    1    .    .    .    7    10   3    .    12   1    1    2    .    
  Fire                     137  | .    7    21   .    3    20   16   20   5    23   .    3    1    18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   51 | -11/Scrapyard      | Discovered new exit (range 15)
   75 | -11/Scrapyard      | Entered Materials
  288 | -10/Materials      | Discovered new exit (range 17)
  288 | -10/Materials      | Identified exit to Mines
  303 | -10/Materials      | Build established: Mutant
  323 | -10/Materials      | Entered Mines
  375 | -10/Mines          | Met a Derelict bent on vengeance
  435 | -10/Mines          | Learned Materials emergency access door positions
  659 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  733 | -10/Mines          | Found the Drone Emporium
  851 | -10/Mines          | Found a hidden stash of uninstalled traps
  911 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  911 | -10/Mines          | Discovered new exit (range 5)
  918 | -10/Mines          | Entered Exiles
  918 | -10/Exiles         | Accompanied by 3 allies
  958 | -10/Exiles         | Met 8R-AWN
  984 | -10/Exiles         | Met EX-HEX
 1030 | -10/Exiles         | Met EX-BIN
 1048 | -10/Exiles         | Aligned with FarCom system
 1050 | -10/Exiles         | Given EX-Vault access code
 1088 | -10/Exiles         | Opened EX-Vault
 1098 | -10/Exiles         | Found Flying Fortress v7
 1131 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1154 | -10/Exiles         | Exiles lab attacked by MAIN.C
 1266 | -10/Exiles         | Discovered new exit (range 14)
 1285 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
 1285 | -10/Exiles         | Entered Mines
 1285 | -9/Mines           | Accompanied by 3 allies
 1767 | -9/Mines           | Learned 2 Materials zone layouts
 1775 | -9/Mines           | Discovered new exit (range 5)
 1783 | -9/Mines           | Entered Materials
 1783 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1784 | -8/Materials       | Identified exit to Storage
 1785 | -8/Materials       | Identified exit to Factory
 2145 | -8/Materials       | Entered Factory
 2145 | -7/Factory         | Evolved 2 slots: Utility x2
 2574 | -7/Factory         | Discovered new exit (range 11)
 2607 | -7/Factory         | Fabricated Hacking Suite?
 2721 | -7/Factory         | Entered Lower Caves
 2729 | -7/Lower Caves     | Ambushed by research squad
 2761 | -7/Lower Caves     | Identified exit to Lower Caves
 2887 | -7/Lower Caves     | Spotted B-75 Beast
 2966 | -7/Lower Caves     | Entered another Lower Caves area
 3018 | -7/Lower Caves     | Discovered new exit (range 14)
 3036 | -7/Lower Caves     | Entered Factory
 3036 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3470 | -6/Factory         | Build established: Hacker-Mutant
 3551 | -6/Factory         | Discovered new exit (range 13)
 3589 | -6/Factory         | Entered Lower Caves
 3639 | -6/Lower Caves     | Spotted B-75 Beast
 3666 | -6/Lower Caves     | Identified exit to Lower Caves
 3692 | -6/Lower Caves     | Entered another Lower Caves area
 3801 | -6/Lower Caves     | Discovered new exit (range 4)
 3805 | -6/Lower Caves     | Entered Zion
 3862 | -6/Zion            | Learned Factory scanalyzer intel
 3949 | -6/Zion            | Found Prototype Special Weapon
 3949 | -6/Zion            | Identified RU-N14's Throwing Claymores
 4011 | -6/Zion            | Learned location of Quarantine (-2)
 4014 | -6/Zion            | Learned location of Extension (-5)
 4021 | -6/Zion            | Given A8's code to call for help
 4078 | -6/Zion            | Discovered new exit (range 15)
 4082 | -6/Zion            | Given the Hacking Drone Bay
 4088 | -6/Zion            | Entered Proximity Caves
 4163 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
04141_ Destroyed VTOL Module.
04144_ Slug penetrates S-27 Virus.
04144_ Slug penetrates Wall.
04146_ Lgt. Nuclear Core fries itself beyond repair.
04150_ S-27 Virus destroyed.
04151_ Imp. Medium Armor Plating destroyed.
04154_ Destroyed VTOL Module.
04154_ Slug penetrates Wall.
04157_ Slug penetrates G-50 Soldier.
04157_ Slug penetrates Wall.
04159_ Lgt. Fission Core destroyed.
04159_ Flying Fortress v7 destroyed.
04160_ Slug penetrates S-27 Virus.
04160_ S-27 Virus suffers critical hit (Destroy).
04160_ Destroyed Lgt. Nuclear Core.
04160_ Slug penetrates Wall.
04161_ Imp. Heat Sink destroyed.
04162_ Phase Cannon destroyed.
04163_ VTOL Module fries itself beyond repair.
04163_ N-01 Spotter is scanning...

 Map 
-----
+----------------------------------------------------+
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| ??????????#   g% gs               #??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             450
Evasion (%)                70
Target Analysis            5
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
                Hacking Suite | -7/Factory | Hacked
                        Lance | -6/Zion    | Archive
           Imp. System Shield | -6/Zion    | Archive
            Hvy. Gauss Cannon | -6/Zion    | Archive
          Adv. Actuator Array | -6/Zion    | Archive
               Adv. Heat Sink | -6/Zion    | Archive
 Imp. Shock Absorption System | -6/Zion    | Archive
           Imp. Medium Treads | -6/Zion    | Archive
             Disruptor Cannon | -6/Zion    | Archive
       Nuclear Pulse Thruster | -6/Zion    | Archive
     Imp. Transmission Jammer | -6/Zion    | Archive
     Mak. Transmission Jammer | -6/Zion    | Archive
               Thermal Shield | -6/Zion    | Archive
           Imp. Weapon Cycler | -6/Zion    | Archive
            Mak. Trap Scanner | -6/Zion    | Archive
                   Beamcaster | -6/Zion    | Archive

 Robot Schematics 
------------------
   R-10 Processor | -6/Zion | Archive
         E-15 Imp | -6/Zion | Archive
   R-06 Scavenger | -6/Zion | Archive
 D-83 Annihilator | -6/Zion | Archive

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperMassVibroblade
  Manual?         0
Play Time         00:52:38
  Cumulative      98.8 hours
  Start           2024.04.04 @ 08:40:59
  End             2024.04.04 @ 09:34:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           109
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          46
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f29cb24-7795-4f2f-ba81-1da35cd139b5