Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:23:26 Player: triplej Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2315) 2315 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 6424 Bonus ------- Follower Combat Kills 264 Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 508/520 System Corruption 2% Temperature Hot (245) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Fission Core > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Target Analyzer Hacking Suite > --- WEAPON (4) ------- Heavy Ion Cannon Flak Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (10) --- Light Nuclear Core Power Amplifier Improved Thermal Generator Coolant Injector Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Force Field Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Target Analyzer Hacking Suite > --- WEAPON ----------- Thermic Laser Heavy Machine Gun Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Power Amplifier Improved Thermal Generator Coolant Injector Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Force Field Heavy Ion Cannon Flak Gun [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 . 1 . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 134 | 9 4 13 36 17 12 5 38 Power 22 | 1 . 1 5 4 3 1 7 Engine 6 | 1 . 1 2 . 1 . 1 Core 16 | . . . 3 4 2 1 6 Reactor . | . . . . . . . . Propulsion 39 | 4 . 3 8 6 5 3 10 Treads . | . . . . . . . . Leg 22 | 2 . 3 5 6 4 2 . Wheel 9 | 2 . . 3 . 1 1 2 Hover . | . . . . . . . . Flight 8 | . . . . . . . 8 Utility 22 | 1 1 2 6 3 1 . 8 Device 10 | . . . 3 . 1 . 6 Storage 5 | 1 1 . 2 . . . 1 Processor 3 | . . . . 2 . . 1 Hackware 1 | . . . . 1 . . . Protection 3 | . . 2 1 . . . . Artifact . | . . . . . . . . Weapon 51 | 3 3 7 17 4 3 1 13 Energy Gun 13 | 1 . 4 4 2 1 . 1 Energy Cannon 10 | . . 3 4 . 1 . 2 Ballistic Gun 11 | 2 . . . . . . 9 Ballistic Cannon 5 | . 2 . 2 . . . 1 Launcher 6 | . 1 . 4 . 1 . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . 3 1 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 3 1 . . . 2 Parts Lost 61 | . . 1 20 6 5 11 18 Power 15 | . . . 4 2 3 2 4 Propulsion 17 | . . . 5 2 1 6 3 Utility 9 | . . 1 4 . 1 . 3 Weapon 20 | . . . 7 2 . 3 8 Highest Loss Streak 11 | . . 1 8 4 2 11 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 95 95 92 84 96 57 77 Engine 6 | . 14 11 11 . 6 . . Core 6 | . . . 4 12 6 4 9 Leg 18 | . 28 30 20 16 29 8 . Wheel 1 | . . . 2 3 . 2 3 Flight 2 | . . . . . . . 10 Device 4 | . . . 8 . . 7 6 Storage 10 | . 24 22 12 14 6 . 4 Processor 8 | . . . . 14 15 15 13 Hackware 3 | . . . . . 7 7 6 Protection 2 | . . 9 5 . . . . Energy Gun 5 | . . 5 9 4 6 2 . Energy Cannon 3 | . . 14 6 . 2 1 1 Ballistic Gun 3 | . 8 . . . . . 12 Ballistic Cannon 3 | . 13 2 6 . . . 2 Launcher 1 | . 6 . 3 . 2 . . Slashing Weapon 4 | . . . 1 13 8 6 . Naked Turns . | . . . . . . . . Heaviest Build 56 | 11 17 27 40 28 37 33 56 Greatest Support 65 | 32 20 36 38 57 65 60 56 Greatest Overweight (x) 12 | . . 2 11 1 12 . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 5 10 Average Capacity 7 | 7 8 8 7 8 7 5 8 Most Carried 10 | 7 8 8 8 7 8 5 10 Average Carried 6 | 3 6 7 6 4 7 2 6 Final Capacity 10 | 8 8 8 8 8 5 5 10 Final Carried 8 | 6 6 7 5 7 5 2 8 Class Distribution -------------------- 28% | Mutant 26% | Scavenger-Mutant 19% | Tank 12% | Scavenger-Gunner 5% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1892 | 241 31 215 646 130 195 25 409 Remotely . | . . . . . . . . Salvage Created 2266 | . 21 247 911 258 467 123 239 Parts 123 | . 1 19 41 13 20 4 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . 19 . . Prevented 12 | . . . . . 8 4 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 54 | . 1 8 22 5 9 2 7 Melee 9 | . . . 2 5 . 2 . Guns 16 | . . 2 7 . 2 . 5 Cannons 18 | . 1 6 5 . 4 . 2 AOE 9 | . . . 7 . 2 . . Classes Destroyed 13 | . 1 3 5 1 1 . 2 Worker 5 | . . . 4 . . . 1 Builder 3 | . . . 2 . . . 1 Recycler 1 | . . . . 1 . . . Watcher 2 | . . . . . . . 2 Swarmer 15 | . . 4 . 3 3 . 5 Grunt 27 | . 1 2 17 2 3 2 . Brawler 2 | . . . 1 . 1 . . Duelist 1 | . . 1 . . . . . Sentry 4 | . . 1 1 . 1 . 1 Specialist 2 | . . . 2 . . . . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . . . . 1 Behemoth 1 | . . . . . 1 . . Best Kill Streak 6 | . 1 3 6 2 3 2 2 Combat Bots Only 4 | . 1 3 4 2 3 2 2 Max Kills in Single Turn 3 | . 1 1 3 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . 2 . . Melee 1 | . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 896 | . 12 70 247 82 100 76 309 Missed 287 | . 6 19 78 18 36 18 112 Damage Taken 9317 | . 63 693 2872 923 973 964 2829 Core 1929 | . 10 33 445 127 173 282 859 Absorbed by Shields 201 | . . . 139 . . . 62 Regen/Repaired (Parts) 41 | . . . 41 . . . . Core Remaining (%) 64 | 100 96 91 19 . . 16 . Volleys Fired 140 | . 4 21 47 6 20 2 40 Largest 4 | . 2 2 3 2 3 3 4 Hottest 233 | . 70 136 189 134 191 191 233 Shots Fired 352 | . 8 42 127 8 50 4 113 Gun 174 | . . 14 50 6 20 2 82 Cannon 140 | . 8 28 57 . 15 1 31 Launcher 36 | . . . 20 . 15 1 . Special 2 | . . . . 2 . . . Kinetic 129 | . 8 . 25 . . . 96 Thermal 185 | . . 42 82 6 35 3 17 Explosive 20 | . . . 20 . . . . Electromagnetic 16 | . . . . . 15 1 . Robot Hit Streak 8 | . 3 5 8 4 6 2 6 Robot Miss Streak 8 | . 2 4 4 1 3 1 8 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 222 | . 3 21 75 17 30 16 60 Core Hits 115 | . 1 9 52 7 15 4 27 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . 1 6 1 2 1 . Burn 7 | . . 1 4 1 1 . . Meltdown 2 | . . . 1 . 1 . . Blast 1 | . . . 1 . . . . Sever 1 | . . . . . . 1 . Melee Attacks 53 | . . . 6 25 . 22 . Impact . | . . . . . . . . Slashing 53 | . . . 6 25 . 22 . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 2 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . 1 2 . . . Damage Inflicted 6323 | . 53 464 2727 502 851 530 1196 Guns 1807 | . . 120 700 86 191 41 669 Cannons 1971 | . 53 344 711 . 336 . 527 Explosions 1506 | . . . 1103 . 324 79 . Melee 1039 | . . . 213 416 . 410 . Ramming . | . . . . . . . . Kinetic 1219 | . 53 . 148 . . . 1018 Thermal 2559 | . . 464 1263 86 527 41 178 Explosive 1103 | . . . 1103 . . . . Electromagnetic 403 | . . . . . 324 79 . Impact . | . . . . . . . . Slashing 1039 | . . . 213 416 . 410 . Piercing . | . . . . . . . . Highest Corruption 4 | . . 2 4 . . . 2 Average Corruption 3 | . . 2 4 . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 33 | . . 3 24 . . . 6 Message Errors 9 | . . 1 7 . . . 1 Matter Fused 5 | . . 1 4 . . . . Heat Flow Errors 3 | . . . 2 . . . 1 Energy Discharges 5 | . . 1 2 . . . 2 Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 6 | . . . 5 . . . 1 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . 1 . . . . Weapon Failures 2 | . . . 2 . . . . Overload Shots 1 | . . . . . . . 1 Overflow Damage 140 | . . . 68 7 . 59 6 Projectiles 6 | . . . . . . . 6 Explosions 18 | . . . 18 . . . . Melee 116 | . . . 50 7 . 59 . Knockbacks 7 | . . . 2 . . . 5 Impact . | . . . . . . . . Kinetic 7 | . . . 2 . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 65 | . . . 52 . 13 . . Shots 3 | . . . 2 . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 540 | . 39 446 469 144 400 175 540 Average Temperature 155 | . 16 196 155 58 169 98 133 Received Heat Transfer 2202 | . 36 132 1071 90 255 540 78 Effects 25 | . . 8 5 . 4 . 8 Shutdowns 11 | . . 1 2 . 4 . 4 Energy Bleed 3 | . . 1 . . . . 2 Interference 2 | . . 2 . . . . . Matter Decay 2 | . . . 1 . . . 1 Short Circuit 3 | . . 2 1 . . . . Damage (minor) 2 | . . 2 . . . . . Damage (major) 2 | . . . 1 . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . Combat Hostiles 2 | . . . 1 . 1 . . Parts Melted 8 | . . 1 4 . 3 . . Heat Transferred 5079 | . . 925 2516 259 1057 74 248 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 402 | . 90 183 402 394 . . 115 Initial 167 | . . 37 39 167 . . 59 Average 124 | . 48 87 183 259 . . 46 Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 73 | 100 100 100 49 24 . . 100 Level 1 24 | . . . 45 75 . . . Level 2 1 | . . . 4 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 . 5 2 . . 5 Investigation 2 | . 1 . 1 . . . . Extermination 2 | . . . . . . . 2 Reinforcement 9 | . 1 . 4 2 . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 6 | . 3 . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 7 12 31 11 16 4 19 Peak Tracking Total 8 | . 6 4 5 4 4 3 8 Tactical Retreats 10 | . 2 2 1 . 2 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . 1 . 1 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 3 | . 1 . 2 . . . . Max in Single Turn 1 | . 1 . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 12 | . 1 2 2 4 . . 3 Terminals 8 | . 1 2 1 3 . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 24 | . 1 2 7 6 . . 8 Successful 16 | . . 1 4 4 . . 7 Failed 8 | . 1 1 3 2 . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 1 2 2 5 . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . . . 5 . . . . Recycling Units 6 | . . . . . . . 6 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 8 | . . 1 2 4 . . 1 Record 3 | . . . . 3 . . . Open DSF 2 | . . . . 1 . . 1 Alert Level 1 | . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 6 | . . . . . . . 6 Recycle Component 1 | . . . . . . . 1 Process 1 | . . . . . . . 1 Retrieve Matter 4 | . . . . . . . 4 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 2 2 . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter 41 | . . . . . . . 41 Retrieved Matter 41 | . . . . . . . 41 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat . | . . . . . . . . Combat 1 | . . . . 1 . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 3 . . Highest-Rated Group 93 | . . . . 93 93 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 44 | . . . . 22 22 . . Total Damage 665 | . . . . 372 293 . . Kills 8 | . . . . 3 5 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 4652 | 66 210 497 1141 410 1153 133 1042 Spaces Moved 2927 | 45 152 324 484 280 884 57 701 Core 155 | 2 . . 13 . 2 3 135 Treads . | . . . . . . . . Legs 1954 | 16 152 324 322 141 865 53 81 Wheels 579 | 27 . . 149 139 17 1 246 Hover . | . . . . . . . . Flight 239 | . . . . . . . 239 Fastest Speed 50 | 50 120 120 90 100 115 50 50 Average Speed 122 | 104 120 124 142 107 120 115 118 Slowest Speed 650 | 120 120 260 600 190 650 120 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 34 30 42 11 96 11 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 165 | . . . 151 . 6 . 8 Melee . | . . . . . . . . Projectile 9 | . . . 1 . . . 8 AOE 156 | . . . 150 . 6 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3631 | 60 171 376 822 345 935 86 836 Wait 248 | . 6 . 220 8 . . 14 Move 2920 | 44 151 323 483 279 883 56 701 Hop . | . . . . . . . . Pick Up 78 | 7 3 8 18 10 9 1 22 Fast Attach 58 | 5 1 7 11 5 8 2 19 Attach 50 | 1 . 2 17 9 3 3 15 Detach 5 | . . . 1 . 1 . 3 Swap 26 | 3 3 4 8 3 1 . 4 Drop 49 | . 3 11 12 3 10 . 10 Fire 140 | . 4 21 47 6 20 2 40 Melee 49 | . . . 5 22 . 22 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 15) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 762 | -9/Materials | Discovered new exit (range 3) 774 | -9/Materials | Entered another Materials area 774 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1088 | -8/Materials | Build established: Tank 1217 | -8/Materials | Lost 3 parts (1p1u1w) 1546 | -8/Materials | Lost 4 parts (2n2u) 1618 | -8/Materials | Repaired Lgt. Nuclear Core 1847 | -8/Materials | Discovered new exit (range 13) 1849 | -8/Materials | Core integrity fell below 50% 1881 | -8/Materials | Lost 8 parts (2p1n1u4w) 1893 | -8/Materials | Core integrity fell below 20% 1915 | -8/Materials | Entered Factory 1915 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2177 | -7/Factory | Lost 4 parts (1p1n2w) 2227 | -7/Factory | Allied Derelicts emerged from ambush trap array 2274 | -7/Factory | Discovered new exit (range 14) 2305 | -7/Factory | Discovered new exit (range 19) 2325 | -7/Factory | Entered Lower Caves 2325 | -7/Lower Caves | Accompanied by 3 allies 2504 | -7/Lower Caves | Learned Factory emergency access door positions 2540 | -7/Lower Caves | Build established: Scavenger-Mutant 2794 | -7/Lower Caves | Learned Factory security intel 2941 | -7/Lower Caves | Spotted B-75 Beast 3154 | -7/Lower Caves | Destroyed B-75 Beast 3391 | -7/Lower Caves | Discovered new exit (range 5) 3414 | -7/Lower Caves | Build established: Scavenger-Gunner 3478 | -7/Lower Caves | Entered another Lower Caves area 3492 | -7/Lower Caves | Core integrity fell below 50% 3538 | -7/Lower Caves | Core integrity fell below 20% 3566 | -7/Lower Caves | Lost 11 parts (2p6n3w) 3602 | -7/Lower Caves | Discovered new exit (range 7) 3603 | -7/Lower Caves | Identified exit to Zion 3611 | -7/Lower Caves | Entered Factory 3611 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3850 | -6/Factory | Core integrity fell below 50% 3865 | -6/Factory | Lost 11 parts (4p2n3u2w) 4209 | -6/Factory | Core integrity fell below 20% 4236 | -6/Factory | Lost 3 parts (3w) 4597 | -6/Factory | Garrison activated, responded to threat 4653 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04611_ ALERT: Rogue bot located, Programmers report to Factory Zone 6W. 04612_ Power failure, Fission Core shutdown. 04612_ Slug penetrates Wall. 04613_ Overheating: Adv. Visual Processing Unit damaged (-4). 04620_ Slug penetrates Wall. 04626_ Connecting with Repair Station... 04627_ Penetrated by Slug. 04644_ Overheating: Matter decay (-6). 04645_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04645_ Slug penetrates Repair Station. 04645_ Penetrated by Slug. 04648_ Overheating: Energy bleed (-78). 04649_ Slug penetrates Wall. 04650_ Power failure, Fission Core shutdown. 04653_ Penetrated by Slug. 04653_ Subcomponent Replicator disabled. 04653_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????#########+### | | ????????????????????????????????????????????# | | ???????????????????????????????????# ######## | | ???????????????????????????????+ | | ????????????????????????????????????######## | | ????????????????????????????????????# # | | ???????????????????????????#????##### """" # | | ??????????????????????????? ???? + """" # | | ??????????????????????????? ????? # """" + !! | | ??????????????????????????? ????? # """" # !! | | ?????????????????????????? ???? # """" # !! | | ??????#????????????""????? "?" """ # """" ###+### | | ??????# ??????????? ???? """ """ + """" # | | ??????# ??????????? ??? """ """ # + """ | | ?????## ??????##???? ? """ """ # # "R " | | ????? ??????+ ? # "Y" # """ " | | ?????# ?????# """ """ """ """ # """ # "" " | | ?????# ?????+ """ """ """ """ # #[ | | ?????# ?????# """ """ """ """ ##########+### | | ????## ####?# """ """ """ """ ####### | | "#+## ??R = ! #### | | % ?? #??? | | ?? #??? | | ?? #??? | | ?? h #??? | | #??##########@#### #??? | | % #??# """" # /// """ #??? | | #??# ""R"" """" ## /// ""F"" #??? | | #??# "" "" """"" ## // "" "" ###? | | #### "### h """ ## | | ?????# ; u ; ! """ | | ?????# ###; ! ## !! """ | | ?????# #?###;############# """ ##### | | ?????# #???##????????????# #???? | | ?????# #?????????????????# """ """ #????? | | ?????########?????????????????# """ """ #????? | | ??????????????????????????????# """ """ #????? | | ??????????????????????????????+ #????? | | ??????????????????????????????# #????? | | ??????????????????????????????# #????? | | ??????????????????????????????# ! ??????? | | ??????????????????????????????###+#########??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 31 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Part-time Mechanic Serviceable Loadout Challenges ------------ None Game ------ Seed StormNuclearSystem Manual? 0 Play Time 01:03:53 Cumulative 4.7 hours Start 2024.04.06 @ 15:50:38 End 2024.04.06 @ 19:23:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 5 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Dina Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bfc5d8a-bd0d-4220-aa44-ff0339094bf3