Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 05:27:46 Player: Jirybot Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (129) 645 Value Destroyed (3022) 3022 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (601) 601 TOTAL SCORE: 6168 Bonus ------- High Alert Combat Kills 601 Cogmind --------- Core Integrity 0/550 Matter 189/300 Energy 56/200 System Corruption 21% Temperature Cool (0) Movement Core (1550) Ox30 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Cooling System Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Heat Sink Improved Heat Sink Advanced Heat Sink Armor Integrity Analyzer Light Armor Plating Light Armor Plating Arc Projector Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Heat Sink Improved Heat Sink Advanced Targeting Computer Light Armor Plating Light Armor Plating Hardened Light Armor Plating Shock Rifle Shock Rifle Arc Projector Arc Projector EMP Blaster EMP Blaster Rocket Launcher Improved Datajack [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Advanced Targeting Computer Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 93 | 7 11 2 35 38 Power 14 | 1 2 . 2 9 Engine 11 | 1 2 . 2 6 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 24 | 2 2 . 9 11 Treads 18 | 2 2 . 9 5 Leg . | . . . . . Wheel 6 | . . . . 6 Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 4 . 8 7 Device 6 | . 2 . 2 2 Storage 4 | 1 1 . 1 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 8 | . 1 . 4 3 Artifact . | . . . . . Weapon 35 | 3 3 2 16 11 Energy Gun 18 | 2 . . 8 8 Energy Cannon 6 | . 2 1 3 . Ballistic Gun 4 | 1 1 . 2 . Ballistic Cannon . | . . . . . Launcher 7 | . . 1 3 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 5 . Corrupted Parts 4 | . 1 . 2 1 System Corruption 12 | . 1 . 5 6 Parts Lost 33 | . 2 1 6 24 Power 7 | . 1 . . 6 Propulsion 7 | . . . 2 5 Utility 7 | . . 1 1 5 Weapon 12 | . 1 . 3 8 Highest Loss Streak 20 | . 2 1 2 20 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 97 98 96 95 Engine 11 | . 14 14 11 8 Core 1 | . . . . 7 Treads 19 | . 28 28 21 7 Wheel 4 | . . . . 17 Device 9 | . 9 12 10 8 Storage 11 | . 14 14 11 9 Processor 7 | . . . 9 8 Protection 8 | . 3 . 10 8 Energy Gun 16 | . 24 . 15 15 Energy Cannon 4 | . 2 27 4 1 Peak Build Rating 40 | 6 7 7 24 40 Average Rating 20 | 4 6 6 20 32 On Entrance 8 | . 6 7 6 22 Naked Turns . | . . . . . Heaviest Build 111 | 12 17 17 43 111 Greatest Support 62 | 40 40 40 40 62 Greatest Overweight (x) 4 | 2 . . 2 4 Average Overweight (x) 1 | . . . . 2 Largest Inventory Capacity 25 | 8 8 8 15 25 Average Capacity 15 | 7 8 8 14 24 Most Carried 24 | 4 8 7 15 24 Average Carried 13 | 3 6 6 13 19 Final Capacity 25 | 8 8 8 15 25 Final Carried 15 | 4 6 7 15 9 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1148 | 153 250 12 483 250 Remotely . | . . . . . Salvage Created 4856 | . 623 63 2544 1626 Parts 311 | . 37 7 147 120 Haulers Intercepted 6 | . 1 . 5 . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 72 | . 8 6 30 28 Guns 40 | . 8 . 17 15 Cannons 10 | . . 3 5 2 AOE 16 | . . 3 7 6 Classes Destroyed 14 | . 8 . 3 3 Worker 13 | . 3 . 5 5 Builder 18 | . 1 . 10 7 Tunneler 2 | . 1 . 1 . Hauler 6 | . 1 . 5 . Recycler 5 | . 2 . 3 . Mechanic 1 | . . . . 1 Operator 4 | . . . 2 2 Watcher 8 | . 2 . 5 1 Swarmer 16 | . 3 6 . 7 Grunt 37 | . 5 . 20 12 Brawler 1 | . . . 1 . Sentry 13 | . . . 9 4 Specialist 4 | . . . . 4 Heavy 1 | . . . . 1 Best Kill Streak 10 | . 6 3 10 9 Combat Bots Only 5 | . 3 3 4 5 Max Kills in Single Turn 3 | . 2 2 3 3 Gunslinging . | . . . . . Exploded 2 | . . 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 402 | . 49 25 113 215 Missed 112 | . 9 5 35 63 Damage Taken 5474 | . 478 198 1297 3501 Core 821 | . 53 44 153 571 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 . 61 61 . Volleys Fired 252 | . 54 7 97 94 Largest 2 | . 2 2 2 2 Hottest 124 | . 120 120 124 113 Shots Fired 449 | . 95 12 175 167 Gun 368 | . 91 . 136 141 Cannon 62 | . 4 10 30 18 Launcher 19 | . . 2 9 8 Special . | . . . . . Kinetic 10 | . 10 . . . Thermal 121 | . 56 10 37 18 Explosive 5 | . . 2 . 3 Electromagnetic 313 | . 29 . 138 146 Robot Hit Streak 35 | . 10 2 25 35 Robot Miss Streak 6 | . 5 3 6 4 Penetration Max . | . . . . . Secondary Targets 5 | . 3 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 324 | . 58 4 131 131 Core Hits 199 | . 25 7 94 73 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 3 . 1 2 Burn 4 | . 3 . 1 . Meltdown 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7580 | . 800 208 3411 3161 Guns 4340 | . 742 . 2067 1531 Cannons 802 | . 53 54 411 284 Explosions 2433 | . . 154 933 1346 Melee . | . . . . . Ramming 5 | . 5 . . . Kinetic 70 | . 70 . . . Thermal 2572 | . 440 54 1100 978 Explosive 569 | . . 154 . 415 Electromagnetic 4364 | . 285 . 2311 1768 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . 1 1 7 18 Average Corruption 4 | . 1 1 4 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . 1 . 34 3 Message Errors 8 | . 1 . 7 . Matter Fused 13 | . . . 11 2 Heat Flow Errors 5 | . . . 5 . Energy Discharges 4 | . . . 3 1 Data Loss (minor) 4 | . . . 4 . Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . 2 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 92 | . . 38 15 39 Projectiles . | . . . . . Explosions 92 | . . 38 15 39 Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 646 | . . 40 265 341 Shots 19 | . . 1 7 11 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 538 | . 538 92 235 244 Average Temperature 80 | . 155 40 34 53 Received Heat Transfer 1764 | . 207 . 486 1071 Effects 10 | . 8 . . 2 Shutdowns 2 | . 2 . . . Interference 3 | . 1 . . 2 Damage (minor) 2 | . 2 . . . Damage (major) 2 | . 2 . . . Damage (core) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 5 | . . . 1 4 Combat Hostiles 5 | . . . 1 4 Parts Fried 28 | . 2 . 12 14 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Melted 7 | . 2 . . 5 Heat Transferred 4271 | . 1480 111 1562 1118 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 18 | . . . 10 8 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 941 | . 193 225 747 941 Initial 287 | . . 64 87 287 Average 401 | . 87 152 443 616 Maximum Alert Level 3 | . . 1 3 3 Low Security (%) 32 | 100 100 91 17 . Level 1 17 | . . 8 28 10 Level 2 28 | . . . 30 53 Level 3 21 | . . . 23 36 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 . 4 6 Investigation 5 | . 1 . 3 1 Extermination . | . . . . . Reinforcement 6 | . 1 . . 5 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 17 6 39 40 Peak Tracking Total 7 | . 3 3 7 6 Tactical Retreats 7 | . 1 . 3 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 9 | . 2 . 2 5 Max in Single Turn 2 | . 1 . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 16 | . 4 . 10 2 Terminals 15 | . 3 . 10 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 45 | . 10 . 29 6 Successful 16 | . 1 . 12 3 Failed 29 | . 9 . 17 3 Catastrophic 4 | . 2 . 1 1 Database Lockouts . | . . . . . Manual 37 | . 6 . 25 6 Terminals 41 | . 6 . 29 6 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 4 . Robot Analysis 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 1 . 8 3 Terminals 12 | . 1 . 8 3 Track 1 | . . . . 1 Botnet 11 | . 1 . 8 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used . | . . . . . Hacking Detections 16 | . 4 . 10 2 Full Trace Events 3 | . 1 . 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3898 | 68 700 169 2013 948 Spaces Moved 1571 | 37 316 92 723 403 Core 9 | 9 . . . . Treads 1218 | 28 316 92 723 59 Legs . | . . . . . Wheels 344 | . . . . 344 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 116 Average Speed 183 | 146 160 160 221 141 Slowest Speed 320 | 160 160 160 320 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 42 | 3 75 37 58 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 133 | . . 16 41 76 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 131 | . . 16 39 76 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2131 | 47 414 101 961 608 Wait 116 | . 19 . 50 47 Move 1567 | 36 315 91 722 403 Hop . | . . . . . Pick Up 56 | 4 7 1 30 14 Fast Attach 20 | 6 1 . 8 5 Attach 21 | . 2 . 4 15 Detach . | . . . . . Swap 52 | 1 8 2 23 18 Drop 46 | . 7 . 27 12 Fire 252 | . 54 7 97 94 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [Sub]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 6) 204 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 10) 501 | -10/Materials | Discovered new exit (range 16) 769 | -10/Materials | Entered Mines 853 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 917 | -10/Mines | Discovered new exit (range 8) 938 | -10/Mines | Entered Materials 938 | -9/Materials | Evolved 2 slots: Utility x2 1472 | -9/Materials | Discovered new exit (range 8) 1994 | -9/Materials | Discovered new exit (range 13) 2206 | -9/Materials | Discovered new exit (range 12) 2211 | -9/Materials | Identified exit to Mines 2938 | -9/Materials | First assault squad dispatched 2951 | -9/Materials | Entered another Materials area 2951 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3369 | -8/Materials | Build established: Scavenger-Mutant 3864 | -8/Materials | Discovered new exit (range 9) 3876 | -8/Materials | Core integrity fell below 50% 3892 | -8/Materials | Crushed by falling debris 3892 | -8/Materials | Core integrity fell below 20% 3892 | -8/Materials | System corruption reached 10% 3900 | -8/Materials | Crushed by falling debris 3900 | -8/Materials | Smashed by cave-in Last Messages --------------- 03891_ Lgt. Treads destroyed. 03891_ Destroyed Lgt. Treads. 03892_ The unstable cave ceiling collapses. 03892_ Crushed by falling debris. 03892_ Lgt. Deuterium Engine destroyed. 03892_ System corrupted by crushing effect (+5). 03892_ Lgt. Deuterium Engine destroyed. 03892_ System corrupted by crushing effect (+5). 03892_ Arc Projector destroyed. 03892_ System corrupted by crushing effect (+1). 03893_ The unstable cave ceiling collapses. 03893_ K-01 Serf collects debris. 03896_ Critical hit (Burn: +37). 03898_ Destroyed Particle Gun. 03900_ The unstable cave ceiling collapses. 03900_ Crushed by falling debris. 03900_ EMP Blaster destroyed. 03900_ System corrupted by crushing effect (+2). 03900_ Hrd. Light Armor Plating destroyed. 03900_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ???????????# """ ! =###########??????????????????? | | ???????????# # =#??????????????????? | | ?????? ??########+## #??????????????????? | | ???? 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