Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 05:27:46

Player: Jirybot

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (129)     645
Value Destroyed (3022)     3022
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (601)                601
              TOTAL SCORE: 6168

 Bonus
-------
High Alert Combat Kills    601

 Cogmind 
---------
Core Integrity             0/550
Matter                     189/300
Energy                     56/200
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (1550) Ox30
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Improved Cooling System
           Huge Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
     Heavy Ion Engine
           Heat Sink
  Improved Heat Sink
  Advanced Heat Sink
           Armor Integrity Analyzer
     Light Armor Plating
     Light Armor Plating
           Arc Projector
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
  Advanced Treads
>          --- UTILITY ----------
  Advanced Heat Sink
           Huge Storage Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Arc Projector
           Arc Projector
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Deuterium Engine
     Light Deuterium Engine
     Light Deuterium Engine
     Light Deuterium Engine
     Light Deuterium Engine
           Heat Sink
  Improved Heat Sink
  Advanced Targeting Computer
     Light Armor Plating
     Light Armor Plating
  Hardened Light Armor Plating
           Shock Rifle
           Shock Rifle
           Arc Projector
           Arc Projector
           EMP Blaster
           EMP Blaster
           Rocket Launcher
  Improved Datajack
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             93   | 7   11  2   35  38  
  Power                    14   | 1   2   .   2   9   
    Engine                 11   | 1   2   .   2   6   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   2   .   9   11  
    Treads                 18   | 2   2   .   9   5   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | .   .   .   .   6   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  20   | 1   4   .   8   7   
    Device                 6    | .   2   .   2   2   
    Storage                4    | 1   1   .   1   1   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   1   .   4   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   35   | 3   3   2   16  11  
    Energy Gun             18   | 2   .   .   8   8   
    Energy Cannon          6    | .   2   1   3   .   
    Ballistic Gun          4    | 1   1   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   .   1   3   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   5   .   
  Corrupted Parts          4    | .   1   .   2   1   
    System Corruption      12   | .   1   .   5   6   
Parts Lost                 33   | .   2   1   6   24  
  Power                    7    | .   1   .   .   6   
  Propulsion               7    | .   .   .   2   5   
  Utility                  7    | .   .   1   1   5   
  Weapon                   12   | .   1   .   3   8   
  Highest Loss Streak      20   | .   2   1   2   20  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  98  96  95  
  Engine                   11   | .   14  14  11  8   
  Core                     1    | .   .   .   .   7   
  Treads                   19   | .   28  28  21  7   
  Wheel                    4    | .   .   .   .   17  
  Device                   9    | .   9   12  10  8   
  Storage                  11   | .   14  14  11  9   
  Processor                7    | .   .   .   9   8   
  Protection               8    | .   3   .   10  8   
  Energy Gun               16   | .   24  .   15  15  
  Energy Cannon            4    | .   2   27  4   1   
Peak Build Rating          40   | 6   7   7   24  40  
  Average Rating           20   | 4   6   6   20  32  
  On Entrance              8    | .   6   7   6   22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             111  | 12  17  17  43  111 
  Greatest Support         62   | 40  40  40  40  62  
  Greatest Overweight (x)  4    | 2   .   .   2   4   
  Average Overweight (x)   1    | .   .   .   .   2   
Largest Inventory Capacity 25   | 8   8   8   15  25  
  Average Capacity         15   | 7   8   8   14  24  
  Most Carried             24   | 4   8   7   15  24  
  Average Carried          13   | 3   6   6   13  19  
  Final Capacity           25   | 8   8   8   15  25  
  Final Carried            15   | 4   6   7   15  9   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1148 | 153  250  12   483  250  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4856 | .    623  63   2544 1626 
  Parts                    311  | .    37   7    147  120  
Haulers Intercepted        6    | .    1    .    5    .    
Recyclers Shooed           3    | .    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  72   | .   8   6   30  28  
  Guns                     40   | .   8   .   17  15  
  Cannons                  10   | .   .   3   5   2   
  AOE                      16   | .   .   3   7   6   
Classes Destroyed          14   | .   8   .   3   3   
  Worker                   13   | .   3   .   5   5   
  Builder                  18   | .   1   .   10  7   
  Tunneler                 2    | .   1   .   1   .   
  Hauler                   6    | .   1   .   5   .   
  Recycler                 5    | .   2   .   3   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 4    | .   .   .   2   2   
  Watcher                  8    | .   2   .   5   1   
  Swarmer                  16   | .   3   6   .   7   
  Grunt                    37   | .   5   .   20  12  
  Brawler                  1    | .   .   .   1   .   
  Sentry                   13   | .   .   .   9   4   
  Specialist               4    | .   .   .   .   4   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           10   | .   6   3   10  9   
  Combat Bots Only         5    | .   3   3   4   5   
Max Kills in Single Turn   3    | .   2   2   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        402  | .    49   25   113  215  
  Missed                   112  | .    9    5    35   63   
Damage Taken               5474 | .    478  198  1297 3501 
  Core                     821  | .    53   44   153  571  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         74   | 100  .    61   61   .    
Volleys Fired              252  | .    54   7    97   94   
  Largest                  2    | .    2    2    2    2    
  Hottest                  124  | .    120  120  124  113  
Shots Fired                449  | .    95   12   175  167  
  Gun                      368  | .    91   .    136  141  
  Cannon                   62   | .    4    10   30   18   
  Launcher                 19   | .    .    2    9    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  10   | .    10   .    .    .    
  Thermal                  121  | .    56   10   37   18   
  Explosive                5    | .    .    2    .    3    
  Electromagnetic          313  | .    29   .    138  146  
  Robot Hit Streak         35   | .    10   2    25   35   
  Robot Miss Streak        6    | .    5    3    6    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    3    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           324  | .    58   4    131  131  
  Core Hits                199  | .    25   7    94   73   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    3    .    1    2    
    Burn                   4    | .    3    .    1    .    
    Meltdown               1    | .    .    .    .    1    
    Corrupt                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7580 | .    800  208  3411 3161 
  Guns                     4340 | .    742  .    2067 1531 
  Cannons                  802  | .    53   54   411  284  
  Explosions               2433 | .    .    154  933  1346 
  Melee                    .    | .    .    .    .    .    
  Ramming                  5    | .    5    .    .    .    
  Kinetic                  70   | .    70   .    .    .    
  Thermal                  2572 | .    440  54   1100 978  
  Explosive                569  | .    .    154  .    415  
  Electromagnetic          4364 | .    285  .    2311 1768 
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         18   | .    1    1    7    18   
  Average Corruption       4    | .    1    1    4    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  38   | .    1    .    34   3    
    Message Errors         8    | .    1    .    7    .    
    Matter Fused           13   | .    .    .    11   2    
    Heat Flow Errors       5    | .    .    .    5    .    
    Energy Discharges      4    | .    .    .    3    1    
    Data Loss (minor)      4    | .    .    .    4    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               2    | .    .    .    2    .    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            92   | .    .    38   15   39   
  Projectiles              .    | .    .    .    .    .    
  Explosions               92   | .    .    38   15   39   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    
  Impact                   1    | .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      646  | .    .    40   265  341  
  Shots                    19   | .    .    1    7    11   
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        538  | .    538  92   235  244  
  Average Temperature      80   | .    155  40   34   53   
  Received Heat Transfer   1764 | .    207  .    486  1071 
  Effects                  10   | .    8    .    .    2    
    Shutdowns              2    | .    2    .    .    .    
    Interference           3    | .    1    .    .    2    
    Damage (minor)         2    | .    2    .    .    .    
    Damage (major)         2    | .    2    .    .    .    
    Damage (core)          1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           5    | .    .    .    1    4    
  Combat Hostiles          5    | .    .    .    1    4    
  Parts Fried              28   | .    2    .    12   14   
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | .    2    .    .    5    
  Heat Transferred         4271 | .    1480 111  1562 1118 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      18   | .    .    .    10   8    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             941  | .   193 225 747 941 
  Initial                  287  | .   .   64  87  287 
  Average                  401  | .   87  152 443 616 
Maximum Alert Level        3    | .   .   1   3   3   
  Low Security (%)         32   | 100 100 91  17  .   
  Level 1                  17   | .   .   8   28  10  
  Level 2                  28   | .   .   .   30  53  
  Level 3                  21   | .   .   .   23  36  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   2   .   4   6   
  Investigation            5    | .   1   .   3   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   5   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              102  | .   17  6   39  40  
  Peak Tracking Total      7    | .   3   3   7   6   
  Tactical Retreats        7    | .   1   .   3   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          9    | .   2   .   2   5   
  Max in Single Turn       2    | .   1   .   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          16   | .   4   .   10  2   
  Terminals                15   | .   3   .   10  2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                45   | .   10  .   29  6   
  Successful               16   | .   1   .   12  3   
  Failed                   29   | .   9   .   17  3   
    Catastrophic           4    | .   2   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   37   | .   6   .   25  6   
  Terminals                41   | .   6   .   29  6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   .   4   .   
  Robot Analysis           1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         12   | .   1   .   8   3   
  Terminals                12   | .   1   .   8   3   
    Track                  1    | .   .   .   .   1   
    Botnet                 11   | .   1   .   8   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   4   .   10  2   
  Full Trace Events        3    | .   1   .   2   .   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               3898 | 68   700  169  2013 948  
Spaces Moved               1571 | 37   316  92   723  403  
  Core                     9    | 9    .    .    .    .    
  Treads                   1218 | 28   316  92   723  59   
  Legs                     .    | .    .    .    .    .    
  Wheels                   344  | .    .    .    .    344  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  116  
  Average Speed            183  | 146  160  160  221  141  
  Slowest Speed            320  | 160  160  160  320  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    2    
Exploration Rate (%)       42   | 3    75   37   58   40   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          133  | .    .    16   41   76   
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    2    .    
  AOE                      131  | .    .    16   39   76   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2131 | 47  414 101 961 608 
  Wait                     116  | .   19  .   50  47  
  Move                     1567 | 36  315 91  722 403 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  56   | 4   7   1   30  14  
  Fast Attach              20   | 6   1   .   8   5   
  Attach                   21   | .   2   .   4   15  
  Detach                   .    | .   .   .   .   .   
  Swap                     52   | 1   8   2   23  18  
  Drop                     46   | .   7   .   27  12  
  Fire                     252  | .   54  7   97  94  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat / [*Min x2] / [Sub])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Discovered new exit (range 6)
  204 | -10/Materials | Discovered new exit (range 15)
  301 | -10/Materials | Build established: Mutant
  497 | -10/Materials | Discovered new exit (range 10)
  501 | -10/Materials | Discovered new exit (range 16)
  769 | -10/Materials | Entered Mines
  853 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  917 | -10/Mines     | Discovered new exit (range 8)
  938 | -10/Mines     | Entered Materials
  938 | -9/Materials  | Evolved 2 slots: Utility x2
 1472 | -9/Materials  | Discovered new exit (range 8)
 1994 | -9/Materials  | Discovered new exit (range 13)
 2206 | -9/Materials  | Discovered new exit (range 12)
 2211 | -9/Materials  | Identified exit to Mines
 2938 | -9/Materials  | First assault squad dispatched
 2951 | -9/Materials  | Entered another Materials area
 2951 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 3369 | -8/Materials  | Build established: Scavenger-Mutant
 3864 | -8/Materials  | Discovered new exit (range 9)
 3876 | -8/Materials  | Core integrity fell below 50%
 3892 | -8/Materials  | Crushed by falling debris
 3892 | -8/Materials  | Core integrity fell below 20%
 3892 | -8/Materials  | System corruption reached 10%
 3900 | -8/Materials  | Crushed by falling debris
 3900 | -8/Materials  | Smashed by cave-in

 Last Messages 
---------------
03891_ Lgt. Treads destroyed.
03891_ Destroyed Lgt. Treads.
03892_ The unstable cave ceiling collapses.
03892_ Crushed by falling debris.
03892_ Lgt. Deuterium Engine destroyed.
03892_ System corrupted by crushing effect (+5).
03892_ Lgt. Deuterium Engine destroyed.
03892_ System corrupted by crushing effect (+5).
03892_ Arc Projector destroyed.
03892_ System corrupted by crushing effect (+1).
03893_ The unstable cave ceiling collapses.
03893_ K-01 Serf collects debris.
03896_ Critical hit (Burn: +37).
03898_ Destroyed Particle Gun.
03900_ The unstable cave ceiling collapses.
03900_ Crushed by falling debris.
03900_ EMP Blaster destroyed.
03900_ System corrupted by crushing effect (+2).
03900_ Hrd. Light Armor Plating destroyed.
03900_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
| ???????????# """ ! =###########??????????????????? |
| ???????????#        #        =#??????????????????? |
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| ??????""" #  != #  ## """  ![ #??????????????????? |
| ???????   #     #  ## """     #??????????????????? |
| ????????  #     #  ## """     #??????????????????? |
| ?????????## =   +  ##         #??????????????????? |
| ?????????##=%  %#  ######+#####??????????????????? |
| ?????????##  [ =#  #?#        #??????????????????? |
| ?????????##  =%[#  #?#  =     #??????????????????? |
| ?????????##  =!%#  #?#        #????#?????????????? |
| ??????????# !%=[+% #?#        #??? #?????????????? |
| ??????????#  ===#  #?#        ###  #?????????????? |
| ??????????#######  #?#             #?????????????? |
| ????????????????#  ###      %      #?????????????? |
| ??     ########## ! =! =  % % ######?????????????? |
| ??               |![[  !      ##?????????????????? |
| ??                =  %   [    ##?????????????????? |
| ?????  ############"#  = %%   ##?????????????????? |
| ???????????#     ==%*  [# #   #??????????????????? |
| ???????????#     !=[!  # ##%[ #######????????????? |
| ???????????#       |    g#              ?????????? |
| ???????????#        [#  #               ?????????? |
| ???????????# """ "=  #  g@#             ?????????? |
| ???????????# """ "R" ## ###   #######  ??????????? |
| ???????????# """ """ ###????  #??????????????????? |
| ???????????#         #??????< #??????????????????? |
| ?????????????#########??????? #??????????????????? |
| ??????????????????????????????#??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          27
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniTrackerSword
  Manual?         0
Play Time         00:45:31
  Cumulative      12.7 hours
  Start           2024.12.30 @ 04:37:18
  End             2024.12.30 @ 05:27:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          13
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7eacec0-ec5d-4450-b641-7ee796fcfd6e