Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 01:08:05 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1926) 1926 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (309) 309 TOTAL SCORE: 4585 Bonus ------- High Alert Combat Kills 109 Entered Garrisons 200 Cogmind --------- Core Integrity 99/550 Matter 267/300 Energy 100/100 System Corruption 12% Temperature Hot (252) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Hardened Heavy Armor Plating > --- WEAPON (4) ------- Field Laser Field Laser Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Improved Heat Sink Hardened Heavy Armor Plating Field Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Hardened Heavy Armor Plating > --- WEAPON ----------- Field Laser Field Laser Field Laser Grenade Launcher > --- INVENTORY -------- Ion Engine Hardened Heavy Armor Plating Field Laser [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 2 | . . 2 . . . Parts Attached 46 | 7 6 7 12 14 . Power 4 | 1 1 . 1 1 . Engine 2 | 1 1 . . . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 11 | 2 4 2 3 . . Treads 5 | . 2 2 1 . . Leg 1 | . 1 . . . . Wheel 5 | 2 1 . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 2 3 7 . Device 7 | 1 . . 2 4 . Storage 3 | 1 1 1 . . . Processor 1 | . . . 1 . . Hackware 1 | . . 1 . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 16 | 2 . 3 5 6 . Energy Gun 9 | 1 . 2 2 4 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . . 2 . Ballistic Cannon 2 | . . 1 1 . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 3 | . . . 1 2 . System Corruption 11 | . . . 4 7 . Parts Lost 18 | . 2 1 8 7 . Power 4 | . 1 . 1 2 . Propulsion 3 | . 1 . 2 . . Utility 2 | . . . 1 1 . Weapon 9 | . . 1 4 4 . Highest Loss Streak 8 | . 1 1 8 3 . To Critical Strikes . | . . . . . . Average Backups 7 | 1 6 13 14 4 3 Power . | . . . . . . Propulsion 3 | 1 3 6 6 . . Utility 2 | . . 4 4 1 2 Weapon 2 | . 1 2 2 1 1 Tool/Special . | . . . . . . Unused Backups 9 | . . . . 8 1 Power . | . . . . . . Propulsion 4 | . . . . 4 . Utility 3 | . . . . 2 1 Weapon 2 | . . . . 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 98 86 93 75 72 Engine 5 | . 13 11 1 3 . Core 1 | . . . 5 1 . Treads 8 | . 11 22 12 . . Wheel 7 | . 13 . 3 9 9 Device 12 | . 14 6 9 15 18 Storage 6 | . 14 11 9 . . Processor 1 | . . . 8 . . Hackware 3 | . . 4 9 2 . Protection 4 | . . . . 8 9 Energy Gun 19 | . 14 11 17 24 18 Ballistic Gun 8 | . 14 11 5 6 18 Ballistic Cannon 2 | . . 9 3 . . Launcher 1 | . . . 2 3 . Peak Build Rating 36 | 9 9 14 30 36 31 Average Rating 22 | 5 8 11 21 32 31 On Entrance 15 | . 9 9 14 30 31 Avg Prop Armor Cover (%) 5 | . 5 . . . . Naked Turns . | . . . . . . Heaviest Build 63 | 12 19 54 63 58 30 Greatest Support 43 | 20 40 43 43 28 28 Greatest Overweight (x) 5 | . 1 1 5 2 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 10 20 20 20 5 Average Capacity 11 | 7 8 19 20 6 5 Most Carried 20 | 3 8 15 20 19 4 Average Carried 8 | 1 6 13 14 5 4 Final Capacity 20 | 8 10 20 20 5 5 Final Carried 19 | 3 8 14 19 4 4 Class Distribution -------------------- 30% | Tank 25% | Mutant 14% | Scavenger-Tank 10% | Skirmisher 10% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1401 | 281 196 286 101 537 . Remotely . | . . . . . . Salvage Created 2371 | 75 502 692 508 594 . Parts 125 | 2 18 40 32 33 . Haulers Intercepted 3 | . 1 1 1 . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 49 | . 8 10 12 19 . Melee 1 | . . . 1 . . Guns 29 | . 6 3 8 12 . Cannons 7 | . . 7 . . . AOE 12 | . 2 . 3 7 . Classes Destroyed 11 | 2 3 4 1 1 . Builder 3 | . . 1 2 . . Tunneler 1 | 1 . . . . . Hauler 3 | . 1 1 1 . . Recycler 8 | 1 2 3 2 . . Mechanic 1 | . . . 1 . . Operator 2 | . . 2 . . . Watcher 3 | . 1 2 . . . Swarmer 12 | . . 3 5 4 . Grunt 30 | . 8 5 3 14 . Duelist 1 | . . . . 1 . Sentry 6 | . . 2 4 . . Best Kill Streak 6 | 2 5 6 6 4 . Combat Bots Only 4 | . 3 3 4 4 . Max Kills in Single Turn 4 | 1 4 2 2 3 . Gunslinging . | . . . . . . Exploded 3 | . 2 . 1 3 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 298 | . 53 25 104 116 . Missed 88 | . 16 10 29 33 . Hits 210 | . 37 15 75 83 . Melee 3 | . . . . 3 . Projectile 207 | . 37 15 75 80 . Critical Strikes 8 | . . . 4 4 . Damage Taken 3080 | . 487 184 1025 1384 . Core 508 | . 36 21 262 189 . Absorbed by Shields 36 | . . . . 36 . Core Remaining (%) 93 | 100 85 94 . . . Volleys Fired 180 | 10 50 29 25 66 . Largest 4 | 2 2 4 3 4 . Hottest 254 | 60 60 135 133 254 . Shots Fired 435 | 20 99 78 47 191 . Gun 379 | 20 99 49 32 179 . Cannon 35 | . . 29 6 . . Launcher 21 | . . . 9 12 . Special . | . . . . . . Kinetic 164 | 10 50 57 11 36 . Thermal 248 | 10 49 19 27 143 . Explosive 21 | . . . 9 12 . Electromagnetic 2 | . . 2 . . . Robot Hit Streak 17 | 6 11 10 17 7 . Robot Miss Streak 4 | 2 4 4 4 4 . Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 247 | 14 59 46 34 94 . Core Hits 127 | 3 22 26 31 45 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 10 | . . 1 1 8 . Burn 8 | . . . 1 7 . Destroy 1 | . . . . 1 . Blast 1 | . . 1 . . . Melee Attacks 11 | . . . 11 . . Impact . | . . . . . . Slashing 11 | . . . 11 . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5560 | 183 1208 654 1420 2095 . Guns 2872 | 183 744 351 276 1318 . Cannons 394 | . . 303 91 . . Explosions 2129 | . 464 . 888 777 . Melee 165 | . . . 165 . . Ramming . | . . . . . . Kinetic 1318 | 105 411 503 129 170 . Thermal 2398 | 78 333 137 702 1148 . Explosive 1665 | . 464 . 424 777 . Electromagnetic 14 | . . 14 . . . Impact . | . . . . . . Slashing 165 | . . . 165 . . Piercing . | . . . . . . Highest Corruption 12 | . . 2 5 12 12 Average Corruption 7 | . . 1 4 9 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 52 | . . 5 4 42 1 Message Errors 19 | . . 1 1 17 . Matter Fused 4 | . . 1 1 2 . Heat Flow Errors 5 | . . . . 4 1 Energy Discharges 5 | . . . . 5 . Data Loss (minor) 7 | . . 1 . 6 . Data Loss (major) 3 | . . . . 3 . Misfires 3 | . . . 1 2 . Alerts 1 | . . 1 . . . Weapon Failures 5 | . . 1 1 3 . Overload Shots . | . . . . . . Overflow Damage 281 | . 89 . 185 7 . Projectiles . | . . . . . . Explosions 273 | . 89 . 177 7 . Melee 8 | . . . 8 . . Knockbacks 3 | . . 2 1 . . Impact . | . . . . . . Kinetic 3 | . . 2 1 . . Secondary . | . . . . . . Self-Inflicted Damage 67 | . . . 24 43 . Shots 3 | . . . 1 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 491 | . 68 66 183 491 252 Average Temperature 113 | . 27 24 71 172 252 Received Heat Transfer 1551 | . 270 63 459 759 . Effects 7 | . . . . 7 . Shutdowns 1 | . . . . 1 . Interference 5 | . . . . 5 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 1 2 . Heat Transferred 5023 | 175 750 300 846 2952 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 3 | . . . 1 3 1 Low Security (%) 63 | 100 100 100 96 23 . Level 1 6 | . . . 3 11 100 Level 2 8 | . . . . 18 . Level 3 21 | . . . . 46 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 812 | 10 176 182 232 812 395 Initial 395 | . . 52 54 145 395 Average 284 | 1 105 95 63 516 395 Influence Increases 1835 | 10 317 326 445 737 . Destroy 0b10 Robot/C 980 | . 160 200 240 380 . Destroy 0b10 Robot/NC 105 | 10 20 45 30 . . Destroy Leader 202 | . 54 56 72 20 . Successful Hack 23 | . 7 8 8 . . Disable Machine 75 | . 45 . 30 . . Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 135 | . 31 2 35 67 . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 150 | . . . 30 120 . Influence Decreases 1440 | 10 193 320 351 149 417 Entered New Map 644 | . . 72 76 79 417 Time Decay 616 | 10 173 238 195 . . Lost Part 180 | . 20 10 80 70 . Squads Dispatched 9 | . 3 2 4 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 6 | . 2 2 2 . . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 3 | . . 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 12 15 18 24 . Peak Tracking Total 7 | . 2 4 5 7 . Tactical Retreats 4 | . . . 1 3 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 5 | . . 2 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 5 | . 3 . 2 . . Max in Single Turn 3 | . 3 . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 5 | . 1 1 2 1 . Terminals 4 | . 1 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 9 | . 2 1 4 2 . Successful 4 | . 1 1 2 . . Failed 5 | . 1 . 2 2 . Catastrophic 3 | . 1 . . 2 . Database Lockouts . | . . . . . . Manual 6 | . 2 1 3 . . Terminals 8 | . 2 1 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 3 | . 1 1 1 . . Part Schematic 1 | . 1 . . . . Level Access Points 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 1 1 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 2 | . . . . . 2 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 1120 | 7 426 274 413 . . Terrain 1098 | 7 426 274 391 . . Machine Analysis 396 | . . . 396 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2837 | 90 426 512 485 1313 11 Spaces Moved 1395 | 60 200 175 168 783 9 Core 4 | 4 . . . . . Treads 334 | . 53 175 106 . . Legs 44 | . 44 . . . . Wheels 1013 | 56 103 . 62 783 9 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 110 100 115 Average Speed 139 | 78 125 229 194 115 115 Slowest Speed 240 | 80 190 240 240 130 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 32 25 16 53 1 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 113 | . 28 . 33 52 . Melee 5 | . . . 5 . . Projectile . | . . . . . . AOE 108 | . 28 . 28 52 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1898 | 79 273 221 257 1059 9 Wait 187 | . 13 7 15 152 . Move 1391 | 59 199 174 168 782 9 Hop . | . . . . . . Pick Up 28 | 3 5 4 13 3 . Fast Attach 16 | 7 1 2 3 3 . Attach 15 | . 1 1 9 4 . Detach . | . . . . . . Swap 32 | . 4 4 6 18 . Drop 25 | . . . 7 18 . Fire 180 | 10 50 29 25 66 . Melee 11 | . . . 11 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 13 | . . . . 13 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 6) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Weapon x2 817 | -9/Materials | Discovered new exit (range 16) 892 | -9/Materials | Identified exit to Materials 1029 | -9/Materials | Entered another Materials area 1029 | -8/Materials | Evolved 2 slots: Utility x2 1214 | -8/Materials | Identified exit to Factory 1340 | -8/Materials | Garrison activated, responded to threat 1451 | -8/Materials | Lost 8 parts (1p2n1u4w) 1514 | -8/Materials | Identified exit to Garrison 1514 | -8/Materials | Entered Garrison 1718 | -8/Garrison | Triggered checkpoint 1828 | -8/Garrison | Core integrity fell below 50% 1954 | -8/Garrison | System corruption reached 10% 1981 | -8/Garrison | Triggered checkpoint 2073 | -8/Garrison | Discovered new exit (range 12) 2106 | -8/Garrison | Triggered checkpoint 2363 | -8/Garrison | Lost 3 parts (1p1u1w) 2735 | -8/Garrison | Discovered new exit (range 13) 2769 | -8/Garrison | Triggered checkpoint 2824 | -8/Garrison | Core integrity fell below 20% 2827 | -8/Garrison | Entered Materials 2838 | -8/Materials | Self-destructed Last Messages --------------- 02570_ System corrupted: Heat flow error (+193). 02585_ System corrupted: Substantial component data lost. 02622_ Acquired Lgt. Assault Rifle. 02628_ 0O|MX=UKYQ#2D QU89Y3AN=8#NE 02658_ 8WP,M&BTKS8YKNNCJHWE 02680_ System corrupted: Component data lost. 02714_ ALERT: Garrison interior compromised. 02726_ System corrupted: Component data lost. 02735_ EXIT=FOUND 02765_ LR,DUKH,9XPXVSN5:ES 02769_ Beams of light sweep through the air. An alarm sounds. 02791_ System corrupted: Energy discharge (-20). 02807_ Lgt. Assault Rifle broken. 02807_ Overheating: Short circuit. 02812_ System corrupted: Energy discharge (-8). LOCATION=UNKNOWN GOAL=ESCAPE 02837_ System corrupted: Heat flow error (+287). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????############????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# @ #????????????????? | | ????????????????# #### #????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????##### #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????#########???????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkedVoltaicMachine Manual? 0 Play Time 00:35:42 Cumulative 53.8 hours Start 2026.01.06 @ 21:44:46 End 2026.01.07 @ 01:08:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d91a85fc-dad4-43c4-932a-20f5c19dee3b