Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.22 @ 15:54:10 Player: Minty Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (158) 790 Value Destroyed (5382) 5382 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1289) 1289 TOTAL SCORE: 11901 Bonus ------- High Alert Combat Kills 855 Follower Combat Kills 421 Met Data Miner 300 Friendly Fire -287 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 88/100 System Corruption 0% Temperature Cool (33) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Melee Analysis Suite Target Analyzer Hacking Suite Hacking Suite > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- Improved Cooling System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Target Analyzer Matter Filter Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Precision Assault Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Improved Cooling System Missile Launcher Heavy Hammer Powered Hammer Axe [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flail Energy Gun Wave Gun Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Flail Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . 1 2 . 1 . . . . 1 Weapon 2 | . . 1 . . . . . . . 1 Parts Attached 166 | . 13 29 31 23 33 11 . 2 20 4 Power 20 | . 3 5 4 1 4 2 . . 1 . Engine 15 | . 3 5 3 . 1 2 . . 1 . Core 5 | . . . 1 1 3 . . . . . Reactor . | . . . . . . . . . . . Propulsion 43 | . 4 8 7 4 11 5 . . 4 . Treads 9 | . 4 1 . . 1 2 . . 1 . Leg 21 | . . 4 7 1 4 3 . . 2 . Wheel 4 | . . 3 . . . . . . 1 . Hover 5 | . . . . 2 3 . . . . . Flight 4 | . . . . 1 3 . . . . . Utility 31 | . 2 11 7 3 4 1 . . 3 . Device 8 | . . . 1 2 3 . . . 2 . Storage 2 | . 1 1 . . . . . . . . Processor 4 | . 1 1 1 . . . . . 1 . Hackware 6 | . . 1 3 1 1 . . . . . Protection 11 | . . 8 2 . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 72 | . 4 5 13 15 14 3 . 2 12 4 Energy Gun 11 | . 2 . 1 3 4 . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 18 | . . . 1 2 6 1 . 2 4 2 Ballistic Cannon 7 | . . . 2 5 . . . . . . Launcher 12 | . . 2 3 3 1 . . . 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 10 | . 2 3 1 . . 2 . . 1 1 Slashing Weapon 10 | . . . 4 2 3 . . . 1 . Piercing Weapon 3 | . . . . . . . . . 3 . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 10 | . . 1 2 5 1 . . . 1 . Corrupted Parts 4 | . . 3 . 1 . . . . . . System Corruption 22 | . . 12 . 10 . . . . . . Parts Lost 46 | . . 4 10 5 4 4 . . 10 9 Power 10 | . . 2 3 2 1 1 . . 1 . Propulsion 17 | . . 2 2 2 2 2 . . 5 2 Utility 10 | . . . 2 1 1 1 . . 3 2 Weapon 9 | . . . 3 . . . . . 1 5 Highest Loss Streak 9 | . . 1 3 2 2 2 . . 7 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 96 93 91 95 87 94 100 84 67 55 Engine 6 | . 13 10 7 2 . 3 7 7 . . Core 1 | . . . . 5 6 3 . . . . Treads 6 | . 26 5 . . 2 4 . . 4 2 Leg 8 | . 1 5 14 12 4 11 23 23 7 3 Wheel 1 | . . 4 . . . . . . . . Hover 1 | . . . . 2 8 1 . . . . Device 5 | . . . . 5 8 15 15 15 5 10 Storage 6 | . 14 11 9 7 . . . . . . Processor 9 | . 11 10 10 12 7 7 7 7 11 13 Hackware 12 | . . . 20 18 23 19 15 15 15 13 Protection 3 | . . 10 3 . . 3 7 7 . . Energy Gun 2 | . 4 . 1 7 3 . . . 6 1 Ballistic Gun 5 | . 3 . . . 6 20 15 . 7 . Ballistic Cannon 1 | . . . 2 10 . . . . . . Impact Weapon 10 | . 20 32 3 . . 2 7 7 2 2 Slashing Weapon 3 | . . . 16 6 11 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 33 | 12 23 32 29 31 26 33 30 30 30 10 Greatest Support 50 | 20 40 40 27 27 20 50 50 50 50 15 Greatest Overweight (x) 10 | . . 10 8 3 4 7 . . 4 2 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 5 5 5 5 5 5 Average Capacity 7 | . 9 10 10 9 5 5 5 5 5 5 Most Carried 10 | . 10 10 10 10 5 5 5 5 5 5 Average Carried 7 | . 9 9 9 8 4 4 5 5 5 3 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 6 10 10 10 4 5 5 5 5 5 1 Class Distribution -------------------- 33% | Mutant 25% | Hacker-Mutant 17% | Scavenger-Mutant 16% | Hacker-Gunner 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -8/Storage Hacker-Mutant | -7/Factory Hacker-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Matter Collected 2801 | 197 145 370 340 377 422 398 46 . 480 26 Remotely . | . . . . . . . . . . . Salvage Created 6651 | . 490 1262 1130 1565 518 838 91 . 449 308 Parts 287 | . 12 52 66 71 25 33 3 . 18 7 Haulers Intercepted 9 | . 2 2 2 3 . . . . . . Recyclers Shooed 6 | . 2 1 . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . 16 5 . 26 . Prevented 2 | . . . . . . . 1 . 1 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 121 | . 11 28 23 23 9 10 2 . 9 6 Melee 44 | . 5 12 12 4 8 . . . 1 2 Guns 21 | . 2 . 1 3 . 10 1 . 4 . Cannons 8 | . . . 1 7 . . . . . . AOE 25 | . . 5 6 9 1 . . . 3 1 Classes Destroyed 18 | . 7 2 3 1 1 2 1 . 1 . Worker 4 | . . 1 2 . 1 . . . . . Builder 7 | . 4 2 1 . . . . . . . Hauler 9 | . 2 2 2 3 . . . . . . Recycler 6 | . 1 2 . 2 1 . . . . . Minesweeper 1 | . . . . . . . 1 . . . Mechanic 2 | . 1 . 1 . . . . . . . Operator 3 | . . . 1 2 . . . . . . Drone 1 | . . . . . . . . . 1 . Watcher 4 | . 2 1 . . 1 . . . . . Swarmer 24 | . 9 6 3 . 3 . 2 . 1 . Grunt 65 | . 2 14 16 15 3 5 . . 5 5 Brawler 3 | . . . . 2 . . . . 1 . Duelist 2 | . . . 1 1 . . . . . . Sentry 17 | . . 8 2 5 1 . . . . 1 Hunter 3 | . . . 1 . 1 . . . 1 . Programmer 1 | . . . . . 1 . . . . . Samaritan 3 | . . . . . . 3 . . . . Thug 4 | . . . . 1 . 3 . . . . Savage 1 | . . . . . . 1 . . . . Mutant 1 | . . . . . . 1 . . . . Best Kill Streak 18 | . 4 5 7 18 3 3 2 . 3 5 Combat Bots Only 10 | . 4 5 4 10 3 3 2 . 3 5 Max Kills in Single Turn 6 | . 1 2 4 6 1 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 3 4 1 . . . 2 1 Melee 1 | . 1 1 1 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Hostile Shots Fired 793 | . 49 213 95 89 63 51 15 . 94 124 Missed 218 | . 14 47 20 26 20 12 7 . 31 41 Damage Taken 8682 | . 294 1953 1239 1199 567 756 120 . 1283 1271 Core 2477 | . 65 365 282 247 199 98 17 . 321 883 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 204 | . . . . . . . . . . 204 Regen/Repaired (Parts) 184 | . . . 184 . . . . . . . Core Remaining (%) 38 | 100 74 8 . 3 . . . . 9 . Volleys Fired 150 | . 16 4 15 28 14 32 4 . 34 3 Largest 3 | . 2 1 1 3 3 3 2 . 3 2 Hottest 146 | . 60 33 50 146 98 98 63 . 144 117 Shots Fired 295 | . 32 4 15 63 18 86 9 . 64 4 Gun 230 | . 32 . 4 19 17 86 9 . 60 3 Cannon 46 | . . . 9 37 . . . . . . Launcher 19 | . . 4 2 7 1 . . . 4 1 Special . | . . . . . . . . . . . Kinetic 209 | . 16 . 9 37 10 86 9 . 40 2 Thermal 47 | . 16 . . 3 7 . . . 20 1 Explosive 9 | . . 2 2 . . . . . 4 1 Electromagnetic 30 | . . 2 4 23 1 . . . . . Robot Hit Streak 13 | . 10 2 9 10 12 13 2 . 13 6 Robot Miss Streak 4 | . 4 1 2 3 1 4 4 . 2 . Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 4 | . 1 . . . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 410 | . 44 84 62 47 37 66 5 . 47 18 Core Hits 176 | . 12 19 31 44 13 28 1 . 22 6 Critical Kills 14 | . 3 2 . . 1 6 . . 2 . Critical Parts Destroyed 39 | . 4 9 1 . . 14 1 . 6 4 Critical Strikes 70 | . 7 12 5 5 2 20 1 . 13 5 Burn 2 | . . . . . . . . . 2 . Destroy 29 | . . . . . 1 18 . . 9 1 Blast 4 | . . . 1 3 . . . . . . Corrupt 1 | . . . . 1 . . . . . . Smash 27 | . 7 12 1 . . 2 1 . 1 3 Sever 6 | . . . 3 1 1 . . . 1 . Impale 1 | . . . . . . . . . . 1 Melee Attacks 342 | . 53 140 77 13 24 4 3 . 11 17 Impact 239 | . 53 140 20 . . 4 3 . 7 12 Slashing 94 | . . . 56 13 24 . . . 1 . Piercing 8 | . . . . . . . . . 3 5 Sneak Attacks 30 | . 7 8 11 2 . 1 1 . . . Combat Hostiles 2 | . . . 2 . . . . . . . Follow-up Attacks 50 | . 2 31 10 1 3 . . . 1 2 Damage Inflicted 14723 | . 1296 3202 2870 2873 1056 1189 187 . 1158 892 Guns 2302 | . 172 . 78 256 252 862 33 . 602 47 Cannons 798 | . . . 152 646 . . . . . . Explosions 3327 | . . 297 730 1493 82 . . . 369 356 Melee 8291 | . 1124 2905 1910 473 722 327 154 . 187 489 Ramming 5 | . . . . 5 . . . . . . Kinetic 2304 | . 63 . 152 646 128 862 33 . 397 23 Thermal 1388 | . 109 . 299 416 124 . . . 205 235 Explosive 1084 | . . 139 431 . . . . . 369 145 Electromagnetic 1651 | . . 158 78 1333 82 . . . . . Impact 5554 | . 1124 2905 542 . . 327 154 . 99 403 Slashing 2602 | . . . 1368 473 722 . . . 39 . Piercing 135 | . . . . . . . . . 49 86 Highest Corruption 15 | . . 13 . 15 3 10 10 10 10 . Average Corruption 8 | . . 9 . 11 2 6 10 10 10 . Corruption Purged 1 | . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 114 | . . 27 . 9 6 22 15 4 31 . Message Errors 28 | . . 7 . 3 1 5 5 . 7 . Matter Fused 29 | . . 7 . 1 3 3 4 3 8 . Heat Flow Errors 11 | . . 4 . 2 . 2 1 . 2 . Energy Discharges 10 | . . 2 . . . 1 1 . 6 . Parts Rejected 1 | . . . . 1 . . . . . . Parts Fused 2 | . . 1 . . . . . . 1 . Data Loss (minor) 10 | . . 2 . . 2 2 . 1 3 . Data Loss (major) 9 | . . 3 . 1 . 3 2 . . . Misfires 6 | . . . . . . 4 1 . 1 . Alerts 2 | . . 1 . . . . 1 . . . Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 5 | . . . . 1 . 2 . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 2150 | . 433 797 220 54 16 226 134 . 21 249 Projectiles 44 | . . 38 6 . . . . . . . Explosions 264 | . . 16 74 15 11 . . . . 148 Melee 1842 | . 433 743 140 39 5 226 134 . 21 101 Knockbacks 24 | . 4 9 5 5 . 1 . . . . Impact 18 | . 4 8 4 1 . 1 . . . . Kinetic 5 | . . . 1 4 . . . . . . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 542 | . . 53 83 118 . . . . 37 251 Shots 14 | . . 4 1 5 . . . . 1 3 Rammed 2 | . 1 . . 1 . . . . . . Targets Rammed 2 | . 1 . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 373 | . 40 279 54 373 20 178 215 . 253 51 Average Temperature 72 | . 21 102 23 100 10 52 89 . 62 18 Received Heat Transfer 3303 | . 24 789 477 603 183 279 . . 339 609 Effects 2 | . . . . 2 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . 3 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 53 | . 18 18 4 8 . . 1 . 1 3 Impact Corruptions 84 | . 20 34 5 . . 16 4 . 1 4 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . 1 . . . 3 . . . . . Heat Transferred 1685 | . 250 . 200 503 259 . . . 336 137 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Peak Influence 1259 | . 219 708 685 1259 833 . . . . 505 Initial 572 | . . 74 294 235 572 . . . . 450 Average 414 | . 65 419 399 798 691 . . . . 468 Maximum Alert Level 4 | . 1 3 2 4 3 . . . . 2 Low Security (%) 29 | . 96 14 5 . . . . . . . Level 1 23 | . 3 36 51 26 . . . . . . Level 2 31 | . . 38 43 3 65 . . . . 100 Level 3 15 | . . 10 . 64 34 . . . . . Level 4 . | . . . . 5 . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 33 | . 4 5 8 6 4 . . . 1 5 Investigation 19 | . 4 5 5 1 2 . . . . 2 Extermination 1 | . . . . . 1 . . . . . Reinforcement 4 | . . . 1 2 1 . . . . . Assault 5 | . . . 1 3 . . . . 1 . Garrison 4 | . . . 1 . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Distress Signals 5 | . 1 1 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 185 | . 17 37 31 44 10 14 3 . 22 7 Peak Tracking Total 11 | . 5 6 6 11 3 5 2 . 8 7 Tactical Retreats 11 | . 1 4 . 1 . 1 . . 4 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 8 | . 1 1 2 4 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused 3 | . 3 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 12 | . . . . . . . 12 . . . Triggered 3 | . 3 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 18 | . 1 1 2 8 . . . . . 6 Max in Single Turn 6 | . 1 1 2 2 . . . . . 6 Garrison Access 2 | . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 33 | . 8 5 4 7 4 . . 4 . 1 Terminals 19 | . 7 3 2 6 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 4 | . 1 2 . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 3 | . . . 1 . 1 . . . . 1 Total Hacks 163 | . 38 16 19 32 30 . . 25 . 3 Successful 105 | . 21 8 10 15 25 . . 25 . 1 Failed 58 | . 17 8 9 17 5 . . . . 2 Catastrophic 11 | . 2 1 4 3 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 71 | . 22 11 11 17 6 . . 1 . 3 Terminals 88 | . 33 10 10 31 4 . . . . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations 4 | . . . 4 . . . . . . . Recycling Units 12 | . 5 6 . 1 . . . . . . Scanalyzers 21 | . . . . . 21 . . . . . Garrison Access 10 | . . . 5 . 2 . . . . 3 Terminal Hacks 48 | . 10 2 1 9 1 . . 25 . . Record 12 | . . 1 . . . . . 11 . . Part Schematic 9 | . . . . . . . . 9 . . Robot Schematic 2 | . . . . . . . . 2 . . Robot Analysis 3 | . 2 . . 1 . . . . . . Prototype ID Bank 5 | . 1 . . 1 . . . 3 . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . Terminal Index 2 | . . . . 1 1 . . . . . Alert Level 4 | . 2 1 . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . Scan Component 2 | . . . 2 . . . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks 6 | . 2 3 . 1 . . . . . . Report Inventory 4 | . 1 2 . 1 . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . Scanalyzer 20 | . . . . . 20 . . . . . Insert Component 9 | . . . . . 9 . . . . . Analyze 11 | . . . . . 11 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 26 | . 9 3 5 5 3 . . . . 1 Terminals 17 | . 7 2 2 5 1 . . . . . Track 2 | . . . 1 1 . . . . . . Botnet 14 | . 6 2 1 4 1 . . . . . Sabotage 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . Reject 1 | . 1 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Extract 1 | . . . . . 1 . . . . . Garrison Access 5 | . . . 3 . 1 . . . . 1 Broadcast 1 | . . . 1 . . . . . . . Redirect 2 | . . . 1 . . . . . . 1 Reprogram 1 | . . . . . 1 . . . . . Intercept 1 | . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 8 5 4 5 3 . . . . 1 Full Trace Events 14 | . 7 3 2 1 . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 15 . . 9 . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 76 | . . . 76 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . 9 3 . . . . . . . . Parts Scanalyzed 9 | . . . . . 9 . . . . . Part Schematics Acquired 9 | . . . . . 9 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . Non-combat 1 | . . . 1 . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . check_alert 1 | . . . 1 . . . . . . . Relay Couplers Released 2 | . . . 1 1 . . . . . . Machine Destruction 2 | . . . 1 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Total Allies 16 | . . . . 12 3 . . . 1 . Largest Group 10 | . . . . 10 3 3 . . 1 . Highest-Rated Group 173 | . . . . 173 48 48 . . 96 . Highest-Rated Ally 96 | . . . . 31 16 16 . . 96 . Total Orders . | . . . . . . . . . . . Ally Attacks 65 | . . . . 24 . 15 . . 26 . Total Damage 1295 | . . . . 383 . 186 . . 726 . Kills 12 | . . . . 5 . 2 . . 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 2 . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Turns Passed 6537 | . 1082 1158 838 499 669 758 439 143 850 101 Spaces Moved 3592 | 1 550 549 363 257 416 398 331 114 575 38 Core 18 | . . 1 2 . 3 2 . . 7 3 Treads 903 | . 524 122 . . 127 121 . . 9 . Legs 2084 | 1 26 115 325 178 147 275 331 114 537 35 Wheels 369 | . . 311 36 . . . . . 22 . Hover 215 | . . . . 79 136 . . . . . Flight 3 | . . . . . 3 . . . . . Fastest Speed 46 | 120 120 95 95 46 46 123 123 123 95 120 Average Speed 136 | 120 158 145 135 124 122 157 123 123 121 122 Slowest Speed 550 | 120 160 550 450 330 275 400 123 123 250 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 2 79 46 25 50 7 67 62 69 73 2 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 1 1 . 1 . Spaces Dug 11 | . 4 1 6 . . . . . . . Terrain Destroyed 154 | . 4 16 41 37 . 3 . . 42 11 Melee 11 | . 4 1 6 . . . . . . . Projectile 10 | . . . . 10 . . . . . . AOE 130 | . . 15 35 27 . . . . 42 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Total 4557 | . 677 753 607 361 530 450 349 117 649 64 Wait 181 | . 10 26 111 10 10 1 . . 9 4 Move 3582 | . 549 548 362 256 415 397 330 113 574 38 Hop . | . . . . . . . . . . . Pick Up 65 | . 21 16 12 7 8 1 . . . . Fast Attach 87 | . 6 13 16 12 22 7 . 2 9 . Attach 27 | . 1 3 10 3 6 . . . . 4 Detach 14 | . 2 2 4 2 4 . . . . . Swap 52 | . 6 13 5 8 5 4 . . 11 . Drop 114 | . 22 29 14 15 26 4 . 2 2 . Fire 150 | . 16 4 15 28 14 32 4 . 34 3 Melee 264 | . 43 99 58 12 20 4 3 . 10 15 Ram 1 | . . . . 1 . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . Rewire 2 | . . . . 2 . . . . . . Trap 12 | . . . . . . . 12 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 370 | -10/Materials | Identified exit to Mines 526 | -10/Materials | Discovered new exit (range 3) 675 | -10/Materials | Discovered new exit (range 13) 722 | -10/Materials | Discovered new exit (range 15) 929 | -10/Materials | Discovered new exit (range 5) 1083 | -10/Materials | Entered another Materials area 1083 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1753 | -9/Materials | Core integrity fell below 50% 1892 | -9/Materials | Discovered new exit (range 12) 1974 | -9/Materials | System corruption reached 10% 2025 | -9/Materials | Core integrity fell below 20% 2226 | -9/Materials | Discovered new exit (range 15) 2241 | -9/Materials | Entered another Materials area 2241 | -8/Materials | Evolved 2 slots: Utility x2 2313 | -8/Materials | Garrison activated, responded to threat 2364 | -8/Materials | Lost 3 parts (1n2w) 2538 | -8/Materials | Build established: Hacker-Mutant 2696 | -8/Materials | Lost 3 parts (1p1u1w) 2882 | -8/Materials | Discovered new exit (range 14) 2978 | -8/Materials | Repaired VSS Leg 3021 | -8/Materials | Repaired Carbon-fiber Leg 3077 | -8/Materials | Core integrity fell below 50% 3079 | -8/Materials | Entered Storage 3138 | -8/Storage | Identified exit to Recycling 3243 | -8/Storage | System corruption reached 10% 3257 | -8/Storage | Destroyed 10 combat bots 3476 | -8/Storage | Met a pair of Derelict thieves 3531 | -8/Storage | Core integrity fell below 20% 3549 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3568 | -8/Storage | Discovered new exit (range 7) 3578 | -8/Storage | Entered Factory 3578 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3588 | -7/Factory | Lost 4 allies 3783 | -7/Factory | Discovered new exit (range 14) 4069 | -7/Factory | Fabricated Hyp. Coil Gun? 4247 | -7/Factory | Entered Lower Caves 4247 | -7/Lower Caves | Accompanied by 3 allies 4454 | -7/Lower Caves | Build established: Hacker-Gunner 4520 | -7/Lower Caves | Attacked by a faux Warlord 4609 | -7/Lower Caves | Learned Factory stockpile data 4644 | -7/Lower Caves | System corruption reached 10% 4994 | -7/Lower Caves | Discovered new exit (range 8) 5005 | -7/Lower Caves | Entered another Lower Caves area 5006 | -7/Lower Caves | Encountered a Warlord checkpoint 5086 | -7/Lower Caves | Build established: Scavenger-Mutant 5087 | -7/Lower Caves | Discovered new exit (range 16) 5323 | -7/Lower Caves | Learned location of Zion (-6) 5424 | -7/Lower Caves | Discovered new exit (range 16) 5444 | -7/Lower Caves | Entered Data Miner 5445 | -7/Data Miner | Discovered new exit (range 6) 5469 | -7/Data Miner | Met Data Miner 5496 | -7/Data Miner | Learned location of Section 7 (-2) 5496 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5513 | -7/Data Miner | Received God Mode back door access code from Data Miner 5587 | -7/Data Miner | Entered Proximity Caves 5589 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5591 | -6/Proximity Caves | Core integrity fell below 50% 5630 | -6/Proximity Caves | Escorted by Enhanced Grunt 5667 | -6/Proximity Caves | Lost 7 parts (1p3n3u) 5716 | -6/Proximity Caves | Spotter reported a threat 5863 | -6/Proximity Caves | Spotted B-75 Beast 5880 | -6/Proximity Caves | Allies destroyed B-75 Beast 5901 | -6/Proximity Caves | Build established: Hacker-Gunner 5996 | -6/Proximity Caves | Core integrity fell below 20% 6011 | -6/Proximity Caves | Spotter reported a threat 6123 | -6/Proximity Caves | Found Prototype Device 6123 | -6/Proximity Caves | Identified Exp. Thermal Shield 6165 | -6/Proximity Caves | Spotter reported a threat 6310 | -6/Proximity Caves | Learned Factory garrison access intel 6425 | -6/Proximity Caves | Discovered new exit (range 10) 6437 | -6/Proximity Caves | Entered Factory 6437 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6439 | -6/Factory | Loaded intel: 4 garrison access locations 6521 | -6/Factory | Core integrity fell below 50% 6537 | -6/Factory | Core integrity fell below 20% 6538 | -6/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 06514_ Y-54 Guardian system corrupted by crushing effect. 06514_ Exp. Thermal Shield destroyed. 06520_ Y-54 Guardian misfires. 06523_ HV Slug penetrates Y-54 Guardian. 06523_ Y-54 Guardian suffers critical hit (Destroy). 06523_ Destroyed Lgt. Treads. 06523_ Hyp. Coil Gun destroyed. 06524_ Critical hit (Burn: +37). 06525_ Y-54 Guardian suffers critical hit (Smash). 06525_ Destroyed Imp. Heat Sink. 06525_ Y-54 Guardian system corrupted by crushing effect. 06526_ Y-54 Guardian system terminally corrupted. 06538_ Prc. Assault Rifle destroyed. 06538_ Fusion Modulator explodes. 06538_ Spear follow-up attack on G-50 Soldier. 06538_ Destroyed Lgt. Angular Momentum Engine. 06538_ Powered Hammer destroyed. 06538_ Destroyed Powered Hammer. 06538_ G-50 Soldier destroyed. 06538_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????###+#### ??????????????????? | | ???????????????????# ""?????????????????? | | ???????????????????# """????????????????? | | ???????????????????# """????????????????? | | ???????????????????+ ????????????????? | | ???????????????????# "????????????????? | | ???????????????????# #????????????????? | | ???####+############ #????????????????? | | ???# #????????????????? | | ???# " " #????????????????? | | ???# " " #????????????????? | | ???# " " #????????????????? | | ???# u = " " #????????????????? | | ???####+######## T##*%" " " #????????????????? | | ????? ?????#####u!"" " " #????????????????? | | ??? ??????## G " " #????????????????? | | ?# """"""""" ????## "" " " #????????????????? | | ?# #????# " " " #????????????????? | | ?# """"""""" #?#### ######???????????? | | ?# + [%! #????? | | ?# """"""""" ######;;;;;;;;;+########## ?????? | | ?# ? # [%! ! %#??????????????????? | | ?? ???"""?????# g@ #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????#] #??????????????????? | | ??????????????#################??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 30 Evasion (%) 55 Melee Accuracy 6 Target Analysis 7 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 30 Item Schematics ----------------- Adv. EMP Blaster | -7/Factory | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Hvy. Hammer | -7/Factory | Scanalyzed Powered Hammer | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Matter Filter | -7/Factory | Scanalyzed Hyp. Coil Gun | -7/Factory | Scanalyzed Imp. Trap Extractor | -7/Factory | Extracted Imp. Light Armor Plating | -7/Factory | Extracted Imp. Aluminum Leg | -7/Factory | Extracted Seismic Detector | -7/Factory | Extracted Visual Processing Unit | -7/Factory | Extracted Proton Missile Launcher | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Armor Integrity Analyzer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Fabricated ------------ Hyp. Coil Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartSuperchargedSink Manual? 0 Play Time 00:49:30 Cumulative 670.5 hours Start 2024.02.22 @ 15:02:45 End 2024.02.22 @ 15:54:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 683 Rogue 408 Adventurer 123 Explorer 152 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ca9dac3-2a27-4fdd-8f41-c0562d02f75e