Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 10:33:52

Player: naththebg

Result: Destroyed by 02FDN-D with Overtuned Quantum Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (30)       6000
Robots Destroyed (135)     675
Value Destroyed (6052)     6052
Prototype IDs (95)         1900
Alien Tech Used (9)        1800
Bonus (10214)              10214
              TOTAL SCORE: 30641

 Bonus
-------
High Alert Combat Kills    532
Follower Combat Kills      73
Registered with UFD        300
Met Optimus in HQ          500
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500
Met Optimus at Protoforge  1000
Friendly Fire              -791

 Cogmind 
---------
Core Integrity             0/1450
Matter                     229/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (24)
Movement                   Walking (97)
Location                   -2/Protoforge

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
  Experimental VSS Leg
>              --- UTILITY (10) -----
               Scrap Suit
        Medium Storage Unit
      Advanced Signal Interpreter
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Deep Network Scanner
>              --- WEAPON (6) -------
               KE Penetrator
     Overtuned Coil Gun
               Helical Railgun
>              --- INVENTORY (10) ---
               UFD Drillbomb

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Biometal Leg
               Biometal Leg
               Biometal Leg
               Biometal Leg
  Experimental VSS Leg
  Experimental VSS Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Energy Well
      Advanced Signal Interpreter
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
  Experimental Kinecellerator
               Deep Network Scanner
>              --- WEAPON -----------
               Potential Cannon
       Concept XC Strikerail
       Concept XC Strikerail
       Concept XC Strikerail
       Concept XC Strikerail
>              --- INVENTORY --------
               Transdimensional Reconstructor
               Vortex Shotgun
               Core Cannon
       Compact Linear Accelerator
[Rating: 216]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Improved VTOL Module
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Improved Utility Shielding
  Artifact                 Phase Redirector
Weapon                     Heavy Pick
  Energy Gun               Medium Laser
  Energy Cannon            Core Cannon
  Ballistic Gun            Concept XC Strikerail
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Guided Remote Datajack
  Slashing Weapon          Scythe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Frg 
Slots Evolved              16   | .   .   .   2   2   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
Parts Attached             180  | 6   3   .   13  10  5   1   3   13  1   .   .   .   5   .   2   .   .   3   .   4   3   3   2   .   10  1   21  12  3   56  
  Power                    27   | 1   .   .   3   1   .   1   .   3   1   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   2   .   2   3   1   6   
    Engine                 11   | 1   .   .   3   1   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   2   1   5   
  Propulsion               57   | 2   2   .   3   6   4   .   1   4   .   .   .   .   .   .   1   .   .   .   .   1   2   1   1   .   3   .   5   3   1   17  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    32   | 2   2   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   17  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 25   | .   .   .   .   3   4   .   1   4   .   .   .   .   .   .   1   .   .   .   .   1   2   1   1   .   3   .   .   3   1   .   
  Utility                  58   | 1   1   .   3   3   .   .   2   5   .   .   .   .   2   .   .   .   .   2   .   2   .   2   1   .   3   .   4   3   1   23  
    Device                 22   | .   1   .   1   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   1   1   .   1   .   2   .   .   9   
    Storage                9    | 1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   3   
    Processor              16   | .   .   .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   10  
    Hackware               6    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   38   | 2   .   .   4   .   1   .   .   1   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   .   2   1   10  3   .   10  
    Energy Gun             8    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
    Ballistic Gun          10   | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
    Ballistic Cannon       5    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   5   2   .   12  
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
    System Corruption      25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   
Parts Lost                 83   | .   .   .   3   2   7   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   4   .   .   12  .   1   4   1   43  
  Power                    17   | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   3   .   .   1   1   7   
  Propulsion               25   | .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   3   .   1   .   .   11  
  Utility                  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   4   .   .   3   .   14  
  Weapon                   17   | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   11  
  Highest Loss Streak      18   | .   .   .   3   2   7   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   4   .   .   10  .   1   4   1   18  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Backups            8    | 4   7   8   9   9   9   7   10  9   10  10  10  10  9   10  10  10  9   7   9   9   9   9   9   10  9   8   8   7   8   4   
  Power                    .    | .   1   1   1   .   .   .   1   1   1   1   1   1   1   2   2   1   1   1   1   1   1   .   1   1   1   .   .   .   1   .   
  Propulsion               1    | 2   4   5   5   5   4   1   1   .   1   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   3   4   5   6   4   5   5   5   5   4   4   4   5   5   3   5   5   4   4   3   3   1   1   .   .   .   .   
  Weapon                   2    | .   2   2   1   1   .   1   1   1   2   2   2   2   2   3   2   1   1   .   1   1   1   1   2   3   3   5   6   5   4   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             20   | .   6   .   2   .   .   1   2   2   .   .   .   .   1   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   1   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   
  Weapon                   3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   88  100 92  95  96  85  90  96  100 100 100 100 99  100 100 100 100 99  100 94  73  85  93  94  84  33  47  73  48  74  
  Engine                   5    | .   14  14  10  9   8   4   9   11  10  6   6   6   5   5   5   5   5   5   5   4   .   .   4   5   3   .   .   1   1   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   2   6   6   6   5   5   5   5   5   5   5   5   5   2   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   3   .   1   5   3   5   
  Leg                      9    | .   28  28  36  27  24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   .   16  
  Flight                   17   | .   .   .   .   6   9   36  36  33  33  33  33  33  34  35  35  35  35  31  31  30  21  28  31  31  24  9   2   8   12  2   
  Device                   7    | .   3   14  4   12  .   .   .   5   6   6   6   6   11  11  11  11  11  10  10  13  10  9   10  15  12  .   2   5   4   6   
  Storage                  6    | .   14  14  11  9   9   9   9   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   5   4   5   
  Processor                11   | .   .   .   6   11  18  18  18  13  13  13  13  13  11  11  11  11  11  10  10  10  10  13  14  10  8   4   4   4   4   17  
  Hackware                 8    | .   .   .   .   .   9   9   9   6   6   6   6   6   5   5   5   5   5   14  15  15  15  15  15  15  14  14  16  15  12  4   
  Protection               1    | .   .   .   .   .   .   .   .   5   6   6   6   6   5   5   5   5   5   5   5   1   .   .   .   .   .   .   1   5   .   .   
  Energy Gun               1    | .   14  14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   .   
  Ballistic Gun            2    | .   14  14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Ballistic Cannon         2    | .   .   .   11  18  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Slashing Weapon          1    | .   .   .   .   .   .   9   9   6   6   6   6   6   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   4   5   3   4   5   4   .   4   5   4   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   3   6   6   6   6   4   5   5   5   5   4   5   1   .   .   .   .   4   .   .   .   .   .   
Peak Build Rating          216  | 6   7   7   15  21  21  23  32  67  71  71  71  71  83  80  86  87  87  98  99  111 95  100 105 105 138 49  136 157 115 216 
  Average Rating           83   | 4   6   7   11  17  20  20  27  59  68  71  71  71  79  80  80  86  83  93  98  103 80  89  93  105 117 41  68  124 106 170 
  On Entrance              64   | .   6   7   7   15  21  16  23  32  67  71  71  71  71  81  80  86  87  83  98  99  79  95  89  105 105 39  40  136 93  115 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 14  15  15  25  27  25  17  17  24  27  27  27  27  35  29  30  30  30  37  30  36  39  39  37  37  38  10  73  92  43  113 
  Greatest Support         167  | 20  20  20  43  43  33  17  17  28  28  28  28  28  35  32  35  35  36  33  33  38  39  39  39  42  46  12  105 105 45  167 
  Greatest Overweight (x)  8    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   8   5   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          8    | 4   7   8   9   9   9   7   9   9   9   10  10  10  9   10  9   9   9   7   9   9   9   9   9   10  9   8   9   9   9   6   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   8   8   10  10  6   10  10  10  10  10  10  10  10  10  10  10  9   9   10  9   10  9   10  10  7   9   10  10  10  10  

 Class Distribution 
--------------------
 29% | Hacker-Sprinter
 19% | Sprinter
 12% | Mutant
 10% | Scavenger-Mutant
  8% | Scavenger-Executioner
  6% | Hacker-Mutant
  4% | Scavenger-Gunner
  4% | Wizard-Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Mutant | -9/Materials
      Scavenger-Mutant | -8/Materials
      Scavenger-Mutant | -8/Storage
              Sprinter | -8/Recycling
              Sprinter | -8/Scraptown
              Sprinter | -6/Factory
              Sprinter | -6/Lower Caves
              Sprinter | -6/Lower Caves
              Sprinter | -6/Data Miner
              Sprinter | -5/Proximity Caves
              Sprinter | -5/Factory
              Sprinter | -5/Upper Caves
              Sprinter | -5/Upper Caves
              Sprinter | -5/Zhirov
              Sprinter | -4/Proximity Caves
       Hacker-Sprinter | -4/Factory
       Hacker-Sprinter | -4/Waste
       Hacker-Sprinter | -4/Factory
       Hacker-Sprinter | -4/Upper Caves
       Hacker-Sprinter | -4/Upper Caves
       Hacker-Sprinter | -4/Warlord
       Hacker-Sprinter | -3/Proximity Caves
       Hacker-Sprinter | -3/Research
         Hacker-Mutant | -3/Armory
         Wizard-Mutant | -3/Lab
         Wizard-Mutant | -2/Research
         Hacker-Mutant | -2/Quarantine
 Scavenger-Executioner | -2/Protoforge

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Frg  
Matter Collected           4504 | 228  102  16   421  234  197  157  20   74   .    .    .    82   33   .    45   .    .    124  .    .    124  108  40   .    40   .    263  215  76   1905 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6022 | .    239  .    565  523  166  42   .    105  .    .    .    .    33   .    .    .    .    124  .    106  .    47   .    .    130  .    1    215  76   3650 
  Parts                    285  | .    18   .    36   31   7    2    .    9    .    .    .    .    2    .    .    .    .    5    .    4    .    4    .    .    4    .    .    11   1    151  
Haulers Intercepted        2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Frg 
Combat Hostiles Destroyed  105  | .   8   .   16  13  4   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   59  
  Melee                    4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Guns                     61   | .   8   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   46  
  Cannons                  36   | .   .   .   10  13  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          23   | .   3   .   3   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   9   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 5    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Watcher                  12   | .   .   .   3   3   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  19   | .   6   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   
  Grunt                    25   | .   2   .   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   8   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   5   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Hotshot                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Immortal                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Elite                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scrapoid                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           10   | .   4   .   4   7   3   1   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   2   .   .   1   .   1   3   1   10  
  Combat Bots Only         10   | .   3   .   4   5   3   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   10  
Max Kills in Single Turn   2    | .   1   .   1   1   1   1   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   1   .   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  A5 (-3/Lab)

 Combat                          | -11   -10   -10   -9    -8    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    
--------                   Run   | Yrd   Mat   Min   Mat   Mat   Sto   Rec   Scr   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Qua   Frg   
Hostile Shots Fired        1126  | .     32    .     81    70    71    .     .     22    1     .     .     13    15    .     9     .     14    12    .     45    4     17    .     4     110   1     20    102   46    437   
  Missed                   482   | .     7     .     24    27    21    .     .     14    1     .     .     7     15    .     5     .     5     8     .     30    2     7     .     3     61    .     6     61    22    156   
  Hits                     644   | .     25    .     57    43    50    .     .     8     .     .     .     6     .     .     4     .     9     4     .     15    2     10    .     1     49    1     14    41    24    281   
    Melee                  45    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     31    1     .     .     .     10    
    Projectile             599   | .     25    .     57    43    50    .     .     8     .     .     .     6     .     .     4     .     9     4     .     12    2     10    .     1     18    .     14    41    24    271   
    AOE                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     
  Critical Strikes         41    | .     .     .     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     14    1     .     1     .     19    
  Part Disruptions         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
Damage Taken               13761 | .     209   .     667   519   510   .     .     60    .     .     .     116   .     .     78    .     168   52    .     301   39    149   .     26    1084  37    361   925   511   7949  
  Core                     2949  | .     53    .     73    71    148   .     .     .     .     .     .     16    .     .     57    .     62    19    .     84    17    30    .     .     332   .     207   128   217   1435  
  Absorbed by Shields      59    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    .     .     .     .     .     
  Redirected to Core       100   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    39    
  Redirected to Shielding  104   | .     .     .     .     .     .     .     .     3     .     .     .     32    .     .     13    .     29    11    .     16    .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     28    .     5     
Core Remaining (%)         80    | 100   .     78    81    .     .     .     60    .     .     .     .     98    .     .     .     .     88    .     .     .     .     .     .     86    .     .     52    .     .     .     
Volleys Fired              273   | .     22    .     48    46    11    .     .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     .     3     1     11    .     .     127   
  Largest                  5     | .     2     .     2     2     2     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     1     2     .     .     5     
  Hottest                  300   | .     70    .     70    66    66    .     .     .     .     .     .     .     39    .     .     .     .     33    .     .     .     .     .     .     33    33    120   .     .     300   
Shots Fired                639   | .     44    .     94    92    18    .     .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     .     3     1     12    .     .     371   
  Gun                      420   | .     44    .     44    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     323   
  Cannon                   218   | .     .     .     50    92    18    .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     3     1     3     .     .     48    
  Launcher                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  572   | .     22    .     83    92    18    .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     3     1     3     .     .     347   
  Thermal                  44    | .     22    .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     13    
  Robot Hit Streak         49    | .     7     .     19    10    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     49    
  Robot Miss Streak        9     | .     2     .     3     4     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     9     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Secondary Targets        14    | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           471   | .     30    .     62    55    14    2     .     8     .     .     .     .     4     1     .     .     .     5     .     2     .     5     8     .     2     .     9     5     4     255   
  Core Hits                215   | .     13    .     24    28    6     1     .     4     .     .     .     .     1     .     .     .     .     2     .     .     .     2     .     .     .     .     7     3     1     123   
  Critical Kills           11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
  Critical Parts Destroyed 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
  Critical Strikes         33    | .     .     .     2     4     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     25    
    Burn                   2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    
    Blast                  5     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Sever                  1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Melee Attacks              177   | .     .     .     .     .     4     2     .     43    1     .     .     .     16    1     .     .     .     37    .     8     .     7     8     2     27    1     .     7     12    1     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 63    | .     .     .     .     .     4     2     .     40    1     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 98    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     7     .     7     .     2     26    1     .     7     12    1     
  Sneak Attacks            25    | .     .     .     .     .     .     1     .     3     .     .     .     .     .     1     .     .     .     2     .     2     .     .     8     .     2     .     .     5     1     .     
    Combat Hostiles        1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           18107 | .     379   .     993   1262  313   110   .     256   .     .     .     .     200   .     .     .     .     162   .     80    .     204   .     .     90    .     395   473   295   12895 
  Guns                     10752 | .     375   .     344   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     395   .     .     9638  
  Cannons                  4185  | .     .     .     649   1259  250   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2027  
  Explosions               1260  | .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1230  
  Melee                    1903  | .     .     .     .     .     63    110   .     256   .     .     .     .     170   .     .     .     .     162   .     80    .     204   .     .     90    .     .     473   295   .     
  Ramming                  7     | .     4     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  12849 | .     163   .     872   1259  250   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10305 
  Thermal                  2314  | .     212   .     121   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1981  
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          30    | .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 599   | .     .     .     .     .     63    110   .     256   .     .     .     .     170   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1304  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     162   .     80    .     204   .     .     90    .     .     473   295   .     
  Entropic                 1004  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     395   .     .     609   
Highest Corruption         25    | .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     .     .     25    2     2     5     
  Average Corruption       3     | .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     .     .     7     2     2     3     
  Corruption Purged        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  51    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     13    .     3     30    
    Message Errors         16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     1     12    
    Matter Fused           13    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     5     .     1     5     
    Heat Flow Errors       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     3     
    Energy Discharges      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     
    Data Loss (minor)      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     4     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Weapon Failures        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            507   | .     .     .     .     12    5     53    .     .     .     .     .     .     28    .     .     .     .     .     .     50    .     3     .     .     60    .     .     109   1     186   
  Projectiles              90    | .     .     .     .     12    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     73    
  Explosions               113   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     113   
  Melee                    304   | .     .     .     .     .     .     53    .     .     .     .     .     .     28    .     .     .     .     .     .     50    .     3     .     .     60    .     .     109   1     .     
Knockbacks                 34    | .     .     .     4     23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  31    | .     .     .     4     21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Secondary                3     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             3     | .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   3     | .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        210   | .     78    .     54    .     12    .     .     2     .     .     .     .     48    .     14    .     20    .     .     .     .     .     .     .     3     .     143   .     131   210   
  Average Temperature      30    | .     26    .     25    .     7     .     .     2     .     .     .     .     20    .     7     .     12    .     .     .     .     .     .     .     3     .     63    .     82    80    
  Received Heat Transfer   1276  | .     24    .     204   216   99    .     .     9     .     .     .     18    .     .     27    .     51    .     .     18    21    .     .     .     48    .     .     36    54    451   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             5     | .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Heat Transferred         2843  | .     629   .     518   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1696  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Frg  
Maximum Alert Level        2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    
  Low Security (%)         78   | 100  100  100  100  85   100  100  .    100  .    .    .    .    100  .    .    .    .    55   100  100  .    .    .    .    100  100  .    100  82   37   
  Level 1                  9    | .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    .    .    .    .    .    17   8    
  Level 2                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             692  | .    141  51   141  286  174  121  .    75   .    .    .    .    94   .    .    .    .    317  67   193  .    .    .    .    82   15   .    116  245  692  
  Initial                  132  | .    .    51   .    37   113  21   .    .    .    .    .    .    28   .    .    .    .    81   67   39   .    .    .    .    9    .    .    .    65   132  
  Average                  150  | .    62   18   51   145  140  68   .    14   .    .    .    .    33   .    .    .    .    187  64   69   .    .    .    .    32   2    .    7    112  405  
Influence Increases        5496 | .    201  .    619  475  101  150  .    243  60   .    .    75   195  .    105  .    150  512  .    280  45   55   .    45   248  17   30   201  260  1429 
  Destroy 0b10 Robot/C     1780 | .    160  .    380  260  80   20   .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    40   .    .    .    .    .    .    20   800  
  Destroy 0b10 Robot/NC    230  | .    5    .    25   35   .    .    .    20   .    .    .    .    5    .    .    .    .    5    .    5    .    .    .    .    5    .    .    25   .    100  
  Destroy Leader           358  | .    20   .    128  68   20   .    .    6    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    112  
  Allied During Kill       14   | .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          219  | .    .    .    7    13   .    10   .    70   .    .    .    .    33   .    .    .    .    14   .    8    .    .    .    .    26   .    .    20   6    12   
  Select Force Hacks       150  | .    .    .    30   .    .    120  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          195  | .    .    .    .    45   .    .    .    30   .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    15   15   .    .    45   30   
  Destroy Structure        360  | .    1    .    5    9    1    .    .    27   .    .    .    .    20   .    .    .    .    66   .    12   .    .    .    .    52   2    .    6    9    150  
  Partial Spotted          135  | .    .    .    .    .    .    .    .    30   .    .    .    .    15   .    .    .    .    45   .    30   .    .    .    .    15   .    .    .    .    .    
  Lose Combat Pursuer      2055 | .    15   .    30   45   .    .    .    60   60   .    .    75   120  .    105  .    150  345  .    225  45   15   .    45   135  .    30   150  180  225  
Influence Decreases        4959 | .    70   131  531  293  317  93   111  228  55   20   .    30   131  61   40   113  20   449  136  194  103  137  3    30   263  17   30   85   141  1127 
  Entered New Map          1049 | .    .    80   .    51   157  33   111  .    6    4    .    .    17   41   10   113  .    49   126  18   53   17   3    .    6    .    .    .    51   103  
  Time Decay               2814 | .    70   51   320  222  90   60   .    193  49   16   .    30   104  20   30   .    20   380  10   80   50   60   .    30   223  17   30   45   80   534  
  Lost Part                724  | .    .    .    30   20   70   .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    40   .    .    34   .    .    40   10   430  
  Lost Ally                181  | .    .    .    41   .    .    .    .    10   .    .    .    .    10   .    .    .    .    20   .    20   .    20   .    .    .    .    .    .    .    60   
  Purge Threat             191  | .    .    .    140  .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          52   | .    .    .    4    3    .    .    .    10   .    .    .    .    8    .    .    .    .    3    .    5    .    .    .    .    7    2    .    1    2    7    
  Investigation            27   | .    .    .    3    .    .    .    .    7    .    .    .    .    6    .    .    .    .    .    .    3    .    .    .    .    4    2    .    .    .    2    
  Extermination            11   | .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    .    1    .    .    .    .    1    .    .    1    1    .    
  Reinforcement            11   | .    .    .    1    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    1    3    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Frg 
Distress Signals           26   | .   3   .   3   2   1   .   .   1   .   .   .   .   1   .   .   .   .   3   .   2   .   .   .   .   1   .   .   1   .   8   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              441  | .   12  .   27  22  11  1   .   14  4   .   .   6   19  .   12  .   11  22  4   43  4   3   1   3   30  14  3   25  14  136 
  Peak Tracking Total      28   | .   4   .   6   8   7   1   .   4   4   .   .   4   11  .   11  .   11  13  4   28  3   3   1   3   18  13  4   22  10  17  
  Tactical Retreats        50   | .   1   .   1   1   .   .   .   3   1   .   .   1   3   .   3   .   2   8   .   4   1   1   .   1   6   .   1   2   2   8   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Frg 
Traps Triggered            8    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Frg 
Machines Disabled          15   | .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   2   .   3   2   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Frg 
Machines Accessed          91   | .   .   .   7   1   1   6   4   18  .   .   4   .   11  1   .   4   .   3   .   7   1   .   5   .   8   2   .   2   3   3   
  Terminals                40   | .   .   .   6   1   1   2   .   10  .   .   .   .   5   .   .   .   .   2   .   4   .   .   .   .   3   .   .   2   2   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          25   | .   .   .   1   .   .   4   .   7   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   3   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
Total Hacks                266  | .   .   .   15  4   2   20  20  37  .   .   29  .   24  1   .   17  .   6   .   27  1   .   9   .   24  4   .   12  6   8   
  Successful               182  | .   .   .   5   2   1   10  20  23  .   .   29  .   12  1   .   17  .   3   .   19  1   .   9   .   14  2   .   6   3   5   
  Failed                   84   | .   .   .   10  2   1   10  .   14  .   .   .   .   12  .   .   .   .   3   .   8   .   .   .   .   10  2   .   6   3   3   
    Catastrophic           11   | .   .   .   2   .   .   1   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   144  | .   .   .   13  4   1   8   .   27  .   .   .   .   19  .   .   .   .   6   .   24  .   .   1   .   19  4   1   11  4   2   
  Terminals                140  | .   .   .   14  4   2   8   .   28  .   .   .   .   15  .   .   .   .   5   .   23  .   .   .   .   18  .   .   12  4   7   
  Fabricators              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          39   | .   .   .   1   .   .   12  .   7   .   .   .   .   6   .   .   .   .   .   .   4   .   .   .   .   4   4   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   
Terminal Hacks             121  | .   .   .   2   1   1   1   20  11  .   .   29  .   3   1   .   17  .   1   .   10  1   .   9   .   6   .   .   4   1   3   
  Record                   36   | .   .   .   .   .   .   .   13  .   .   .   11  .   .   .   .   5   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   1   .   1   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     7    | .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Terminal Index           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   2   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         55   | .   .   .   3   1   .   5   .   12  .   .   .   .   9   .   .   .   .   2   .   8   .   .   .   .   7   2   .   2   2   2   
  Terminals                25   | .   .   .   2   1   .   1   .   4   .   .   .   .   4   .   .   .   .   1   .   5   .   .   .   .   3   .   .   2   1   1   
    Assimilate             4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Botnet                 18   | .   .   .   2   1   .   1   .   3   .   .   .   .   3   .   .   .   .   1   .   4   .   .   .   .   1   .   .   1   1   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          25   | .   .   .   1   .   .   4   .   7   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   3   2   .   .   .   1   
    Tunnel                 5    | .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                20   | .   .   .   .   .   .   .   .   7   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   3   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Reprogram              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   .   .   6   1   1   4   .   8   .   .   .   .   6   .   .   .   .   2   .   4   .   .   .   .   2   .   .   2   3   2   
  Full Trace Events        5    | .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Frg 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              13   | .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   3   .   1   .   1   1   .   .   .   .   .   .   3   
  Non-combat               5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   3   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    4    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   4   1   1   1   
  Autooverrided            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   3   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
--------                   Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Frg 
Total Allies               20   | .   .   3   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   2   .   1   6   .   .   .   .   .   .   3   
  Largest Group            5    | .   .   3   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   .   .   5   .   .   .   .   .   .   1   
  Highest-Rated Group      289  | .   .   40  40  .   .   .   .   10  .   .   .   .   49  .   .   .   .   47  46  47  .   .   289 .   .   .   .   .   .   30  
  Highest-Rated Ally       64   | .   .   16  16  .   .   .   .   10  .   .   .   .   49  .   .   .   .   47  46  47  .   .   64  .   .   .   .   .   .   30  
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   1   1   .   .   .   .   .   .   8   
  Total Damage             437  | .   .   .   212 .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   43  .   .   13  .   .   .   .   .   .   113 
  Kills                    4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Frg 
Active Infowar (turns)     6527 | .   .   .   531 466 186 134 289 671 116 56  22  70  233 48  72  34  63  886 27  191 118 138 538 285 515 .   .   .   .   838 
  Optics                   2458 | .   .   .   531 466 186 134 289 14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   838 
  Sensors                  4063 | .   .   .   .   .   .   .   .   666 116 56  22  70  233 48  72  34  63  886 27  191 118 123 538 285 515 .   .   .   .   .   
  Decoding                 571  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  476 .   .   .   .   .   .   .   
  Cloaking                 409  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  143 237 .   .   .   .   .   
Robot Analysis Total       11   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Frg  
Turns Passed               9180  | 84   219  165  857  466  186  134  289  671  116  56   22   70   233  48   72   34   63   886  27   192  118  138  538  285  577  62   559  333  161  1519 
Spaces Moved               14915 | 59   110  131  525  239  115  330  883  1773 425  223  88   249  789  216  293  126  272  1555 104  600  339  357  1042 629  1269 133  199  405  349  1088 
  Core                     111   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   .    .    62   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2047  | 56   110  131  525  239  87   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   63   .    809  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   12757 | .    .    .    .    .    28   330  883  1773 425  223  88   249  789  216  293  126  272  1555 104  600  339  357  1042 629  1269 133  126  342  349  217  
  Fastest Speed            18    | 50   120  120  120  120  31   29   28   24   25   25   25   25   18   21   21   23   19   22   22   19   29   27   27   23   22   37   37   32   34   34   
  Average Speed            40    | 116  120  120  120  120  98   29   28   25   25   25   25   25   20   21   21   23   21   22   22   22   29   29   27   26   26   37   206  48   34   85   
  Slowest Speed            595   | 120  120  120  190  190  120  31   29   26   25   25   25   25   21   21   23   23   23   99   22   98   30   32   27   27   105  37   595  450  34   240  
  Overloaded Moves         509   | .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    93   .    .    18   .    .    .    69   269  .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            67    | .    .    .    .    .    2    1    .    6    .    .    .    3    3    .    .    .    1    6    .    9    .    .    1    .    22   2    .    6    4    1    
  Potential Cave-ins       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       47    | 4    26   50   56   24   27   63   75   50   57   45   68   50   30   37   51   60   51   36   74   25   49   54   93   69   46   10   93   23   48   39   
  Regions Visited          30
    Branch Regions         20
  Pre-discovered Areas     14    | .    .    .    1    .    .    4    2    1    .    .    1    .    .    .    .    3    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             20    | .    .    1    .    .    .    .    6    .    .    .    .    5    .    .    2    .    1    .    .    .    1    3    .    1    .    .    .    .    .    .    
Spaces Dug                 114   | .    .    .    .    1    .    .    .    27   1    .    .    .    10   .    .    .    .    33   .    6    .    .    .    2    27   1    .    2    3    1    
Terrain Destroyed          190   | .    .    .    .    2    .    .    .    27   1    .    .    .    10   .    .    .    .    33   .    6    .    .    .    2    27   1    .    2    3    76   
  Melee                    107   | .    .    .    .    .    .    .    .    27   1    .    .    .    9    .    .    .    .    31   .    6    .    .    .    2    24   1    .    2    3    1    
  Projectile               54    | .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    46   
  AOE                      29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Frg  
Total                      17199 | 72   158  139  658  325  161  361  926  1935 432  222  87   252  826  217  303  131  275  2017 107  632  356  372  1302 742  1432 141  331  529  367  1391 
  Wait                     1429  | .    4    9    60   20   28   23   31   88   4    .    .    7    13   .    1    .    4    419  3    15   13   1    242  112  113  1    77   90   .    51   
  Move                     14764 | 58   109  130  524  238  110  327  882  1760 424  222  87   243  782  215  292  125  269  1543 103  582  338  356  1039 628  1233 128  198  393  340  1086 
  Hop                      54    | .    .    .    .    .    2    1    .    6    .    .    .    2    3    .    .    .    1    5    .    8    .    .    1    .    13   2    .    5    4    1    
  Pick Up                  82    | 8    9    .    4    2    1    5    4    10   1    .    .    .    2    .    3    2    .    2    1    2    2    1    3    .    4    3    4    1    2    6    
  Fast Attach              122   | 4    1    .    6    6    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    2    2    2    1    .    11   .    20   10   4    50   
  Attach                   63    | 2    .    .    2    1    5    .    1    6    .    .    .    .    2    .    .    .    1    2    .    2    1    3    1    .    10   3    9    .    .    12   
  Detach                   25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    .    3    2    6    3    .    7    
  Swap                     58    | .    2    .    6    4    .    1    2    10   1    .    .    .    5    1    3    1    .    5    .    5    .    1    2    .    2    .    .    2    1    4    
  Drop                     112   | .    9    .    8    7    .    1    6    11   1    .    .    .    1    .    4    2    .    1    .    6    .    .    4    .    7    .    6    18   4    16   
  Fire                     273   | .    22   .    48   46   11   .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    3    1    11   .    .    127  
  Melee                    177   | .    .    .    .    .    4    2    .    43   1    .    .    .    16   1    .    .    .    37   .    8    .    7    8    2    27   1    .    7    12   1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    6    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / [*Sub])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res x2)
-4/Waste
-4/Factory (discovered 6 exits: Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 6 exits: *Res x3 / *Arm / *Tes x2)
-3/Armory
-3/Lab
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: [*Sec] / *Frg)
-2/Protoforge

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 16)
   85 | -11/Scrapyard      | Entered Materials
  255 | -10/Materials      | Discovered new exit (range 12)
  304 | -10/Materials      | Entered Mines
  309 | -10/Mines          | Build established: Mutant
  390 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  446 | -10/Mines          | Discovered new exit (range 12)
  453 | -10/Mines          | Discovered new exit (range 14)
  469 | -10/Mines          | Entered Materials
  469 | -9/Materials       | Accompanied by 3 allies
  469 | -9/Materials       | Evolved 2 slots: Propulsion x2
  591 | -9/Materials       | Discovered new exit (range 14)
  725 | -9/Materials       | Lost 3 parts (1p2w)
  867 | -9/Materials       | Discovered new exit (range 13)
  985 | -9/Materials       | Discovered new exit (range 17)
 1088 | -9/Materials       | Identified exit to Mines
 1326 | -9/Materials       | Entered another Materials area
 1326 | -8/Materials       | Evolved 2 slots: Utility x2
 1442 | -8/Materials       | Garrison activated, responded to threat
 1536 | -8/Materials       | Discovered new exit (range 10)
 1718 | -8/Materials       | Build established: Scavenger-Mutant
 1746 | -8/Materials       | Identified exit to Storage
 1792 | -8/Materials       | Entered Storage
 1977 | -8/Storage         | Used back door to open Recycling access
 1977 | -8/Storage         | Discovered new exit (range 5)
 1978 | -8/Storage         | Entered Recycling
 1998 | -8/Recycling       | Lost 7 parts (1p4n2w)
 2087 | -8/Recycling       | Discovered new exit (range 17)
 2105 | -8/Recycling       | Scanned before Scraplab entrance
 2109 | -8/Recycling       | Entered Scraplab
 2112 | -8/Recycling       | Discovered new exit (range 2)
 2112 | -8/Recycling       | Entered Scraptown
 2113 | -8/Scraptown       | System corruption cleaned by C-Scrubber
 2176 | -8/Scraptown       | Visited Bundlers
 2192 | -8/Scraptown       | Visited Junk Repository
 2211 | -8/Scraptown       | Visited Artisan Demo Area
 2224 | -8/Scraptown       | Visited Cave Peace
 2225 | -8/Scraptown       | Visited Symbiants
 2232 | -8/Scraptown       | Visited Awakened
 2237 | -8/Scraptown       | Visited UFD Registry
 2237 | -8/Scraptown       | Registered with UFD as "Shadowkit"
 2241 | -8/Scraptown       | Visited Cyclists
 2243 | -8/Scraptown       | Entered Cyclist Reading Room
 2244 | -8/Scraptown       | Learned location of Zion (-7)
 2267 | -8/Scraptown       | Visited Supply Room
 2273 | -8/Scraptown       | Visited A0-MCA Data Center
 2274 | -8/Scraptown       | Given a B- rating by A0-MCA
 2279 | -8/Scraptown       | Found A0-MCA's Component Scanner
 2288 | -8/Scraptown       | Visited Botcube Research
 2295 | -8/Scraptown       | Visited Analyses Database
 2301 | -8/Scraptown       | Visited Infowarlord's Domain
 2303 | -8/Scraptown       | Found Exp. Sensor Array
 2324 | -8/Scraptown       | Visited Abandonware Association
 2327 | -8/Scraptown       | Learned abandonware demo "ERRANTS.EXE"
 2327 | -8/Scraptown       | Learned abandonware demo "MELTYB.EXE"
 2333 | -8/Scraptown       | Visited Scrapoid Pod Storage
 2335 | -8/Scraptown       | Build established: Sprinter
 2337 | -8/Scraptown       | Visited Junk Repository
 2386 | -8/Scraptown       | Met Optimus
 2386 | -8/Scraptown       | Accepted into 0bPrime
 2399 | -8/Scraptown       | Discovered new exit (range 5)
 2401 | -8/Scraptown       | Entered Factory
 2401 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2438 | -6/Factory         | Discovered new exit (range 12)
 2596 | -6/Factory         | Identified exit to Factory
 2596 | -6/Factory         | Identified exit to Lower Caves
 2596 | -6/Factory         | Identified exit to Extension
 2629 | -6/Factory         | Loaded intel: 8 recycling unit locations
 2633 | -6/Factory         | Learned location of Protoforge (-2)
 3072 | -6/Factory         | Entered Lower Caves
 3151 | -6/Lower Caves     | Found Alien Artifact
 3181 | -6/Lower Caves     | Discovered new exit (range 14)
 3188 | -6/Lower Caves     | Identified exit to Lower Caves
 3188 | -6/Lower Caves     | Entered another Lower Caves area
 3217 | -6/Lower Caves     | Learned 8 Factory zone layouts
 3227 | -6/Lower Caves     | Learned Factory trap positions
 3243 | -6/Lower Caves     | Discovered new exit (range 4)
 3244 | -6/Lower Caves     | Identified exit to Data Miner
 3244 | -6/Lower Caves     | Entered Data Miner
 3244 | -6/Data Miner      | Discovered new exit (range 6)
 3249 | -6/Data Miner      | Met Data Miner
 3257 | -6/Data Miner      | Learned location of Section 7 (-2)
 3257 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 3261 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 3266 | -6/Data Miner      | Identified exit to Proximity Caves
 3266 | -6/Data Miner      | Entered Proximity Caves
 3290 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3330 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 3336 | -5/Proximity Caves | Entered Factory
 3336 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3338 | -5/Factory         | Loaded intel: 98 trap records
 3464 | -5/Factory         | Loaded intel: 8 recycling unit locations
 3476 | -5/Factory         | Identified exit to Upper Caves
 3486 | -5/Factory         | Discovered new exit (range 16)
 3490 | -5/Factory         | Identified exit to Factory
 3569 | -5/Factory         | Entered Upper Caves
 3615 | -5/Upper Caves     | Discovered new exit (range 10)
 3617 | -5/Upper Caves     | Identified exit to Upper Caves
 3617 | -5/Upper Caves     | Entered another Upper Caves area
 3621 | -5/Upper Caves     | Discovered exit to Factory (range 11)
 3637 | -5/Upper Caves     | Ambushed by wild Derelicts
 3668 | -5/Upper Caves     | Encountered a Warlord checkpoint
 3671 | -5/Upper Caves     | Discovered new exit (range 12)
 3673 | -5/Upper Caves     | Identified exit to Zhirov
 3689 | -5/Upper Caves     | Entered Zhirov
 3689 | -5/Zhirov          | Discovered new exit (range 3)
 3694 | -5/Zhirov          | Met Zhirov
 3699 | -5/Zhirov          | Learned location of Testing (-3)
 3700 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 3704 | -5/Zhirov          | Found Alien Artifact
 3704 | -5/Zhirov          | Identified Integrated Dissipator
 3704 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 3710 | -5/Zhirov          | Found Alien Artifact
 3723 | -5/Zhirov          | Identified exit to Proximity Caves
 3723 | -5/Zhirov          | Entered Proximity Caves
 3749 | -4/Proximity Caves | Learned Research stockpile data
 3784 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 3786 | -4/Proximity Caves | Entered Factory
 3786 | -4/Factory         | Evolved 2 slots: Utility x2
 3967 | -4/Factory         | Local machine network offline
 4101 | -4/Factory         | Build established: Hacker-Sprinter
 4239 | -4/Factory         | Spotted B-86 Titan
 4263 | -4/Factory         | Discovered new exit (range 16)
 4266 | -4/Factory         | Identified exit to Research
 4293 | -4/Factory         | Discovered exit to Research (range 15)
 4672 | -4/Factory         | Sucked down chute
 4672 | -4/Factory         | Entered Waste
 4673 | -4/Waste           | Met a frightened Derelict
 4679 | -4/Waste           | Spotted C-40 Crusher
 4681 | -4/Waste           | Spotted C-40 Crusher
 4684 | -4/Waste           | Spotted C-40 Crusher
 4686 | -4/Waste           | Spotted C-40 Crusher
 4692 | -4/Waste           | Spotted C-40 Crusher
 4696 | -4/Waste           | Discovered new exit (range 10)
 4698 | -4/Waste           | Identified exit to Factory
 4699 | -4/Waste           | Entered Factory
 4732 | -4/Factory         | Identified exit to Upper Caves
 4800 | -4/Factory         | Loaded intel: 8 recycling unit locations
 4879 | -4/Factory         | Local machine network offline
 4891 | -4/Factory         | Entered Upper Caves
 4894 | -4/Upper Caves     | Learned Research emergency access door positions
 4918 | -4/Upper Caves     | Lost 5 parts (1p2n2u)
 4997 | -4/Upper Caves     | Discovered new exit (range 7)
 5008 | -4/Upper Caves     | Identified exit to Upper Caves
 5009 | -4/Upper Caves     | Entered another Upper Caves area
 5123 | -4/Upper Caves     | Lost 4 parts (2p1n1u)
 5136 | -4/Upper Caves     | Discovered new exit (range 4)
 5137 | -4/Upper Caves     | Identified exit to Warlord
 5147 | -4/Upper Caves     | Entered Warlord
 5157 | -4/Warlord         | System corruption cleaned by Quarantine Array
 5235 | -4/Warlord         | Learned Quarantine security intel
 5235 | -4/Warlord         | Learned Armory terminal intel
 5235 | -4/Warlord         | Learned 4 Armory zone layouts
 5235 | -4/Warlord         | Learned 4 Command zone layouts
 5320 | -4/Warlord         | Warlord's base attacked by MAIN.C
 5355 | -4/Warlord         | Found Vortex Shotgun
 5357 | -4/Warlord         | Found Vortex Shotgun
 5375 | -4/Warlord         | Rebuked by Warlord
 5620 | -4/Warlord         | Opened Warlord's prototype stash
 5624 | -4/Warlord         | Found Exp. Cloaking Device
 5670 | -4/Warlord         | Warlord forces counterattacked
 5678 | -4/Warlord         | Opened side exit
 5683 | -4/Warlord         | Discovered new exit (range 11)
 5685 | -4/Warlord         | Identified exit to Proximity Caves
 5685 | -4/Warlord         | Entered Proximity Caves
 5842 | -3/Proximity Caves | Spotted B-86 Titan
 5970 | -3/Proximity Caves | Entered Research
 5970 | -3/Research        | Evolved 2 slots: Weapon x2
 5987 | -3/Research        | Discovered new exit (range 15)
 6076 | -3/Research        | Discovered new exit (range 16)
 6080 | -3/Research        | Identified exit to Research
 6191 | -3/Research        | Spotted B-86 Titan
 6196 | -3/Research        | Identified exit to Armory
 6196 | -3/Research        | Identified exit to Testing
 6229 | -3/Research        | Spotted B-86 Titan
 6338 | -3/Research        | Loaded intel: 5 recycling unit locations
 6547 | -3/Research        | Entered Armory
 6548 | -3/Armory          | Met VL-GR5, who suggested a friendly competition
 6549 | -3/Armory          | Loaded intel: 13 terminal locations
 6574 | -3/Armory          | Lost 10 parts (3p2n3u2w)
 6600 | -3/Armory          | Loaded intel: 2 recycling unit locations
 6608 | -3/Armory          | Identified Transdimensional Reconstructor
 6608 | -3/Armory          | Warped through subspace to slip node
 6608 | -3/Armory          | Discovered new exit (range 1)
 6608 | -3/Armory          | Identified exit to Lab
 6609 | -3/Armory          | Entered Lab
 6609 | -3/Lab             | Discovered exit to Research (range 9)
 6614 | -3/Lab             | Unable to decrypt terminal
 6614 | -3/Lab             | Opened the door to a hidden lab
 6615 | -3/Lab             | Gained access to the hidden lab's interior
 6615 | -3/Lab             | Detected by scanners
 6618 | -3/Lab             | Found Alien Artifact
 6618 | -3/Lab             | Identified Core Reset Matrix
 6618 | -3/Lab             | Identified Core Expander
 6618 | -3/Lab             | Used Core Reset Matrix
 6619 | -3/Lab             | Installed Core Expander, added new Weapon slot
 6622 | -3/Lab             | Sensed 3 artifacts in vicinity
 6624 | -3/Lab             | Confronted by A5
 6626 | -3/Lab             | Disabled Active System Cloaker
 6701 | -3/Lab             | Destroyed A5
 6718 | -3/Lab             | Discovered exit to Research (range 7)
 6763 | -3/Lab             | Found Integrated Mediator
 6763 | -3/Lab             | Installed Integrated Mediator, increased core attachment efficiency
 6773 | -3/Lab             | Found Transdimensional Reconstructor
 6784 | -3/Lab             | Build established: Hacker-Mutant
 6791 | -3/Lab             | Found Core Regenerator
 6809 | -3/Lab             | Found Prototype Hackware
 6809 | -3/Lab             | Identified Deep Network Scanner
 6812 | -3/Lab             | Found Prototype Protection
 6812 | -3/Lab             | Identified Med. Regenerative Plating
 6816 | -3/Lab             | Found Prototype Energy Cannon
 6816 | -3/Lab             | Identified Potential Cannon
 6843 | -3/Lab             | Found Prototype Special Weapon
 6843 | -3/Lab             | Identified Gui. Remote Datajack
 6873 | -3/Lab             | Found Potential Cannon
 7074 | -3/Lab             | System corruption reached 10%
 7168 | -3/Lab             | Entered Research
 7168 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 7408 | -2/Research        | Spotted B-90 Cyclops
 7454 | -2/Research        | Identified exit to Quarantine
 7495 | -2/Research        | Spotted B-90 Cyclops
 7501 | -2/Research        | Entered Quarantine
 7502 | -2/Quarantine      | Detected hypermatrix surge
 7502 | -2/Quarantine      | Sensed 7 artifacts in vicinity
 7515 | -2/Quarantine      | Found Core Cannon
 7531 | -2/Quarantine      | Lost 4 parts (1p3u)
 7573 | -2/Quarantine      | Scanned by Researcher
 7583 | -2/Quarantine      | Found Phase Redirector
 7626 | -2/Quarantine      | Found Terrabomb
 7635 | -2/Quarantine      | Spotted Fortress
 7661 | -2/Quarantine      | Discovered new exit (range 6)
 7661 | -2/Quarantine      | Discovered new exit (range 6)
 7662 | -2/Quarantine      | Identified exit to Protoforge
 7662 | -2/Quarantine      | Entered Protoforge
 7663 | -2/Protoforge      | Sensed 2 artifacts in vicinity
 7673 | -2/Protoforge      | Superfortress began startup sequence
 7678 | -2/Protoforge      | Spotted Hotshot
 7680 | -2/Protoforge      | Spotted Hotshot
 7699 | -2/Protoforge      | Spotted AP7-3
 7700 | -2/Protoforge      | Spotted AP7-3
 7707 | -2/Protoforge      | Spotted EXE-6
 7707 | -2/Protoforge      | Spotted EXE-6
 7709 | -2/Protoforge      | Spotted Decapitator
 7710 | -2/Protoforge      | Spotted Decapitator
 7725 | -2/Protoforge      | UFD initiated attack on Protoforge
 7725 | -2/Protoforge      | Loaded intel: 3 recycling unit locations
 7741 | -2/Protoforge      | Lost 3 parts (2u1w)
 7751 | -2/Protoforge      | Used Core Regenerator, restored core integrity (+362)
 7756 | -2/Protoforge      | Spotted EXE-6
 7761 | -2/Protoforge      | Optimus greeted in Protoforge
 7775 | -2/Protoforge      | Found Prototype Processor
 7775 | -2/Protoforge      | Identified Exp. Core Analyzer
 7777 | -2/Protoforge      | Found Prototype Ballistic Gun
 7777 | -2/Protoforge      | Identified Cep. XC Strikerail
 7782 | -2/Protoforge      | Found Cep. XC Strikerail
 7795 | -2/Protoforge      | Found Prototype Device
 7795 | -2/Protoforge      | Identified Exp. Kinecellerator
 7798 | -2/Protoforge      | Found Exp. Core Analyzer
 7799 | -2/Protoforge      | Lost 11 allies
 7804 | -2/Protoforge      | Found Prototype Processor
 7804 | -2/Protoforge      | Identified Exp. Armor Integrity Analyzer
 7819 | -2/Protoforge      | Found Unknown Device
 7819 | -2/Protoforge      | Identified Scrap Suit
 7852 | -2/Protoforge      | Found Cep. XC Strikerail
 7855 | -2/Protoforge      | Found Exp. Core Analyzer
 7901 | -2/Protoforge      | Intercept squad dispatched
 7970 | -2/Protoforge      | Spotted Executioner
 7979 | -2/Protoforge      | Spotted Striker
 7985 | -2/Protoforge      | Destroyed Executioner
 7985 | -2/Protoforge      | Destroyed Striker
 8048 | -2/Protoforge      | Destroyed 10 combat bots
 8059 | -2/Protoforge      | Lost 13 allies
 8076 | -2/Protoforge      | Found Cep. XC Strikerail
 8141 | -2/Protoforge      | Spotted Striker
 8152 | -2/Protoforge      | Spotted B-90 Cyclops
 8165 | -2/Protoforge      | Spotted Striker
 8167 | -2/Protoforge      | Destroyed Striker
 8171 | -2/Protoforge      | Spotted Striker
 8189 | -2/Protoforge      | Destroyed Striker
 8205 | -2/Protoforge      | Lost 8 allies
 8242 | -2/Protoforge      | Spotted Striker
 8243 | -2/Protoforge      | Destroyed Striker
 8244 | -2/Protoforge      | Spotted Striker
 8260 | -2/Protoforge      | Found Prototype Processor
 8260 | -2/Protoforge      | Identified Exp. Targeting Computer
 8275 | -2/Protoforge      | Spotted Striker
 8281 | -2/Protoforge      | Destroyed Striker
 8283 | -2/Protoforge      | Spotted Striker
 8297 | -2/Protoforge      | Used Terrabomb
 8299 | -2/Protoforge      | Lost 7 allies
 8342 | -2/Protoforge      | Spotted Hotshot
 8343 | -2/Protoforge      | Destroyed Hotshot
 8344 | -2/Protoforge      | Spotted Hotshot
 8353 | -2/Protoforge      | Spotted Executioner
 8360 | -2/Protoforge      | Destroyed Hotshot
 8363 | -2/Protoforge      | Destroyed Executioner
 8387 | -2/Protoforge      | Intercept squad dispatched
 8389 | -2/Protoforge      | Lost 13 allies
 8395 | -2/Protoforge      | Destroyed 8 combat bots
 8428 | -2/Protoforge      | Spotted Striker
 8435 | -2/Protoforge      | Spotted Executioner
 8478 | -2/Protoforge      | Lost 4 allies
 8518 | -2/Protoforge      | Spotted Striker
 8519 | -2/Protoforge      | Spotted Executioner
 8533 | -2/Protoforge      | Destroyed Striker
 8536 | -2/Protoforge      | Spotted Executioner
 8540 | -2/Protoforge      | Spotted Striker
 8582 | -2/Protoforge      | Spotted Hotshot
 8589 | -2/Protoforge      | Spotted Hotshot
 8596 | -2/Protoforge      | Found UFD Drillbomb
 8605 | -2/Protoforge      | Spotted Executioner
 8606 | -2/Protoforge      | Spotted Executioner
 8607 | -2/Protoforge      | Lost 5 parts (1n1u3w)
 8609 | -2/Protoforge      | Spotted Decapitator
 8609 | -2/Protoforge      | Spotted Decapitator
 8610 | -2/Protoforge      | Spotted Decapitator
 8651 | -2/Protoforge      | Lost 9 allies
 8651 | -2/Protoforge      | Installed UFD Drillbomb at designated target
 8651 | -2/Protoforge      | UFD reported confirmed Drillbomb installation
 8654 | -2/Protoforge      | Found UFD Drillbomb
 8664 | -2/Protoforge      | Spotted Striker
 8665 | -2/Protoforge      | Spotted Executioner
 8711 | -2/Protoforge      | Lost 14 allies
 8715 | -2/Protoforge      | Installed UFD Drillbomb at designated target
 8715 | -2/Protoforge      | UFD reported confirmed Drillbomb installation
 8724 | -2/Protoforge      | Found UFD Drillbomb
 8751 | -2/Protoforge      | Spotted Immortal
 8752 | -2/Protoforge      | Spotted Immortal
 8768 | -2/Protoforge      | Installed UFD Drillbomb at designated target
 8768 | -2/Protoforge      | UFD reported confirmed Drillbomb installation
 8830 | -2/Protoforge      | Spotted Executioner
 8841 | -2/Protoforge      | Spotted Executioner
 8842 | -2/Protoforge      | Core integrity fell below 50%
 8848 | -2/Protoforge      | Destroyed Immortal
 8869 | -2/Protoforge      | Destroyed Immortal
 8901 | -2/Protoforge      | Spotted Hotshot
 8903 | -2/Protoforge      | Destroyed Executioner
 8904 | -2/Protoforge      | Build established: Scavenger-Executioner
 8917 | -2/Protoforge      | Destroyed Executioner
 8929 | -2/Protoforge      | Spotted Hotshot
 8929 | -2/Protoforge      | Spotted Hotshot
 8929 | -2/Protoforge      | Spotted Hotshot
 8970 | -2/Protoforge      | Lost 18 parts (2p5n7u4w)
 8980 | -2/Protoforge      | Found Exp. Core Analyzer
 9006 | -2/Protoforge      | Found Scrap Suit
 9037 | -2/Protoforge      | Found UFD Drillbomb
 9047 | -2/Protoforge      | Spotted Striker
 9049 | -2/Protoforge      | Destroyed Striker
 9068 | -2/Protoforge      | Spotted Striker
 9075 | -2/Protoforge      | Destroyed Striker
 9119 | -2/Protoforge      | Spotted Striker
 9120 | -2/Protoforge      | Spotted Striker
 9132 | -2/Protoforge      | Core integrity fell below 20%
 9135 | -2/Protoforge      | Destroyed Striker
 9141 | -2/Protoforge      | Destroyed Striker
 9152 | -2/Protoforge      | Lost 16 allies
 9172 | -2/Protoforge      | Lost 3 parts (2p1n)
 9173 | -2/Protoforge      | Attacked by UFD forces
 9180 | -2/Protoforge      | Spotted Executioner
 9181 | -2/Protoforge      | Destroyed by 02FDN-D with Overtuned Quantum Rifle

 Last Messages 
---------------
09175_ 38-K9D(E) destroyed.
09175_ Switching to secondary target: 8W-3T4(E).
09175_ Slug penetrates 8W-3T4(E).
09175_ Penetrated by Slug. <x2>
09175_ Adv. Phase Shifter destroyed.
09177_ Penetrated by Slug.
09177_ Critical hit (Burn: +50).
09177_ Exp. Reaction Control System destroyed.
09178_ Penetrated by Slug.
09178_ Slug penetrates T9-YYX(E). <x2>
09178_ Penetrated by Slug. <x3>
09180_ Railgun destroyed.
09180_ Critical hit (Blast).
09180_ Knocked back.
09181_ Penetrated by Slug.
09181_ Slug penetrates Executioner.
09181_ I-47 Archangel unfolds itself.
09181_ Penetrated by Slug.
09181_ Critical hit (Destroy).
09181_ Neutrino Core destroyed.

 Map 
-----
+----------------------------------------------------+
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| # #######?????????#   %   % %      """"""""""""""" |
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|    "   """  ##???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           114
Energy Generation          49
Energy Capacity            950
Matter Stores              300
Matter Capacity            550
Sight Range                23
Robot Scan Range           20
Terrain Scan Density       10
Cloak Strength             4
Armor Coverage             600
Utility Shielding          66
Phase Shifting             15
Evasion (%)                92
Targeting Accuracy         12
Target Analysis            6
Core Analysis              12
Armor Integrity Analysis   50
Kinecelleration            66
Offensive Hacking          37
Defensive Hacking          28

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Core Expander
Integrated Mediator
Phase Redirector
Core Regenerator
Terrabomb
Core Cannon

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalTeslaMeganuke
  Manual?         0
Play Time         03:12:25
  Cumulative      269.3 hours
  Start           2025.05.31 @ 07:18:29
  End             2025.05.31 @ 10:33:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0/0
Lore%             77
Gallery%          77
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c0f7942-bcaf-4bc3-a9b5-88b1dca30281