Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 14:33:15 Player: Somberlain Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (64) 320 Value Destroyed (2267) 2267 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1124) 1124 TOTAL SCORE: 7811 Bonus ------- Follower Combat Kills 124 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 85/300 Energy 99/100 System Corruption 27% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Actuator Array Improved Actuator Array Remote Datajack Plasma Cutter Botcube Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Core Analyzer Hacking Suite Hacking Suite Corruption Screen > --- WEAPON ----------- Pulse Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Improved Thermal Shield Shock Rifle Plasma Cutter DRS Beacon Botcube [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Hover Unit Aerolev Unit Flight Unit Surge Thruster Utility Hacking Suite Device Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Segregator Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Slots Evolved 8 | . . 2 . 2 . . . 4 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . . 1 . . Utility 4 | . . 2 . 1 . . . 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 102 | 6 5 6 3 12 14 3 10 38 3 2 Power 11 | 1 1 1 . 1 1 . 1 5 . . Engine 7 | 1 . 1 . 1 1 . 1 2 . . Core 3 | . 1 . . . . . . 2 . . Reactor 1 | . . . . . . . . 1 . . Propulsion 25 | 2 2 1 . 5 2 . 2 10 1 . Treads 3 | . . . . 3 . . . . . . Leg 16 | 2 2 1 . 2 2 . 2 5 . . Wheel . | . . . . . . . . . . . Hover 5 | . . . . . . . . 5 . . Flight 1 | . . . . . . . . . 1 . Utility 28 | 1 . 1 2 3 2 1 4 12 . 2 Device 10 | . . 1 1 . . . . 7 . 1 Storage 4 | 1 . . . . . . 2 1 . . Processor 8 | . . . 1 2 1 . . 3 . 1 Hackware 2 | . . . . 1 . 1 . . . . Protection 4 | . . . . . 1 . 2 1 . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 2 3 1 3 9 2 3 11 2 . Energy Gun 19 | 1 2 2 . 2 4 . 3 5 . . Energy Cannon 6 | . . . . 1 . . . 5 . . Ballistic Gun 5 | 1 . 1 1 . . 2 . . . . Ballistic Cannon 4 | . . . . . 4 . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 . . 1 . . Corrupted Parts 4 | . . . . . . . . 4 . . System Corruption 21 | . . . . . . . . 21 . . Parts Lost 41 | . 3 1 . . 8 . . 18 11 . Power 5 | . 1 1 . . 1 . . 1 1 . Propulsion 15 | . 1 . . . 3 . . 8 3 . Utility 11 | . . . . . 4 . . 2 5 . Weapon 10 | . 1 . . . . . . 7 2 . Highest Loss Streak 11 | . 3 1 . . 4 . . 5 11 . To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | . 1 5 5 7 7 7 6 4 3 3 Power . | . . 1 1 1 . . . . . . Propulsion . | . . 1 1 . . . . 1 . . Utility . | . . . . . 1 1 1 . 1 1 Weapon 2 | . . 2 3 4 4 5 2 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 13 | . . 1 . 1 1 . 3 5 . 2 Power 3 | . . . . . . . 2 1 . . Propulsion 4 | . . 1 . . . . . 3 . . Utility 2 | . . . . . . . . 1 . 1 Weapon 3 | . . . . 1 1 . 1 . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 82 69 97 96 87 78 96 90 55 2 Engine 7 | . 6 1 11 9 9 9 9 6 . . Core 1 | . 6 9 . . . . . 2 4 . Leg 21 | . 26 22 22 23 24 18 26 17 . . Hover 1 | . . . . . . . . 6 13 . Device 7 | . . 3 21 18 10 . . 10 12 . Storage 7 | . 14 11 11 9 9 9 9 4 . . Processor 7 | . . . 10 12 7 9 9 6 6 2 Hackware 10 | . . . . 2 9 15 18 13 11 . Protection 1 | . . . . . . . 6 . . . Energy Gun 11 | . 18 20 21 9 9 . 16 6 2 . Energy Cannon 2 | . . . . 1 . . . 10 1 . Ballistic Gun 2 | . 9 1 . 7 . 17 1 . . . Ballistic Cannon 1 | . . . . . 7 . . . . . Peak Build Rating 67 | 6 8 13 15 27 28 25 36 67 62 7 Average Rating 30 | 4 6 10 12 21 22 24 32 53 34 3 On Entrance 18 | . 6 8 10 15 24 22 25 33 62 2 Avg Prop Armor Cover (%) 16 | . . . . 25 . . . 7 . . Naked Turns 65 | . . . . . . . . . 1 64 Heaviest Build 65 | 10 12 18 19 19 26 16 43 65 38 . Greatest Support 80 | 20 20 20 20 60 40 29 46 80 32 3 Greatest Overweight (x) 5 | . 1 . . 5 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 15 5 5 Average Capacity 8 | 7 8 8 8 8 8 8 8 10 5 5 Most Carried 10 | . 4 8 6 8 8 8 9 10 5 5 Average Carried 6 | . 1 5 5 7 7 7 7 6 4 4 Final Capacity 10 | 8 8 8 8 8 8 8 10 5 5 5 Final Carried 9 | . 4 5 6 8 7 8 9 5 4 5 Class Distribution -------------------- 38% | Hacker-Mutant 32% | Mutant 13% | Hacker-Gunner 9% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Matter Collected 1636 | 215 83 70 30 154 480 40 186 378 . . Remotely . | . . . . . . . . . . . Salvage Created 2513 | . 199 30 24 56 844 . . 1265 95 . Parts 133 | . 11 3 5 2 53 . . 50 9 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Combat Hostiles Destroyed 51 | . 5 2 3 . 21 . . 17 3 . Melee 1 | . . . . . . . . . 1 . Guns 27 | . 5 2 3 . 14 . . 2 1 . Cannons 18 | . . . . . 7 . . 10 1 . AOE 2 | . . . . . . . . 2 . . Classes Destroyed 12 | . 1 . 1 1 3 . . 5 1 . Worker 5 | . . . . . . . . 5 . . Builder 1 | . . . . . . . . 1 . . Recycler 2 | . . . . 1 1 . . . . . Watcher 5 | . . . . . 1 . . 4 . . Swarmer 11 | . . . 3 . 4 . . 4 . . Saboteur 2 | . . . . . . . . . 2 . Grunt 21 | . 5 2 . . 7 . . 7 . . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 12 | . . . . . 9 . . 2 1 . Hunter 1 | . . . . . . . . 1 . . Programmer 2 | . . . . . . . . 2 . . Best Kill Streak 8 | . 5 1 3 1 8 . . 5 3 . Combat Bots Only 7 | . 5 1 3 . 7 . . 4 3 . Max Kills in Single Turn 4 | . 1 1 1 1 2 . . 4 1 . Gunslinging 1 | . . . . . 1 . . . . . Exploded 2 | . . . . . . . . 2 . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Hostile Shots Fired 538 | . 51 12 10 . 109 . 4 222 121 9 Missed 211 | . 13 1 2 . 42 . 1 79 66 7 Hits 327 | . 38 11 8 . 67 . 3 143 55 2 Melee 20 | . . . . . 1 . . 1 18 . Projectile 307 | . 38 11 8 . 66 . 3 142 37 2 AOE 5 | . . . . . . . . 2 3 . Critical Strikes 23 | . 1 . . . 4 . . 12 6 . Damage Taken 5087 | . 427 148 64 18 993 . 71 2603 746 17 Core 1252 | . 98 42 15 . 228 . 16 465 371 17 Absorbed by Shields 59 | . . . . . . . . . 59 . Regen/Repaired (Parts) 87 | . . . . . 53 . . 34 . . Core Remaining (%) 75 | 100 60 . 85 . . . 55 . . . Volleys Fired 170 | . 19 8 7 4 67 . . 59 6 . Largest 3 | . 2 2 2 2 2 . . 3 3 . Hottest 207 | . 80 130 130 89 130 . . 207 188 . Shots Fired 336 | . 35 16 13 8 129 . . 125 10 . Gun 193 | . 35 16 13 8 81 . . 34 6 . Cannon 143 | . . . . . 48 . . 91 4 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 61 | . 13 . 2 4 42 . . . . . Thermal 106 | . 22 16 11 4 34 . . 19 . . Explosive . | . . . . . . . . . . . Electromagnetic 169 | . . . . . 53 . . 106 10 . Robot Hit Streak 32 | . 4 12 9 8 32 . . 10 3 . Robot Miss Streak 15 | . 6 8 3 15 4 . . 4 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 . 2 . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . Shots Hit Robots 209 | . 20 14 8 4 83 . . 73 7 . Core Hits 155 | . 12 14 8 6 64 . . 47 4 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . . . . 3 . . 1 . . Blast 2 | . . . . . 2 . . . . . Corrupt 2 | . . . . . 1 . . 1 . . Melee Attacks 5 | . . . . . . . . . 5 . Thermal 5 | . . . . . . . . . 5 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5196 | . 213 227 92 76 1572 . . 2812 204 . Guns 2073 | . 213 227 92 76 902 . . 474 89 . Cannons 2142 | . . . . . 653 . . 1426 63 . Explosions 886 | . . . . . . . . 837 49 . Melee . | . . . . . . . . . . . Ramming 95 | . . . . . 17 . . 75 3 . Kinetic 749 | . 92 . . 25 632 . . . . . Thermal 1773 | . 121 227 92 51 407 . . 826 49 . Explosive 313 | . . . . . . . . 313 . . Electromagnetic 2266 | . . . . . 516 . . 1598 152 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 27 | . . . . . 8 8 8 25 27 27 Average Corruption 11 | . . . . . 6 8 8 17 25 27 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 13 | . . . . . . . . 13 . . Effects 197 | . . . . . 34 17 56 70 14 6 Message Errors 42 | . . . . . 5 4 15 14 4 . Matter Fused 40 | . . . . . 6 5 16 11 1 1 Heat Flow Errors 26 | . . . . . 6 2 7 9 . 2 Energy Discharges 18 | . . . . . 4 4 3 5 2 . Parts Rejected 6 | . . . . . 2 . 1 3 . . Parts Fused 5 | . . . . . 1 1 1 2 . . Data Loss (minor) 22 | . . . . . 2 1 7 12 . . Data Loss (major) 12 | . . . . . 3 . 5 2 . 2 Misfires 5 | . . . . . 3 . . 2 . . Alerts 4 | . . . . . 2 . 1 1 . . Misdirections 11 | . . . . . . . . 5 5 1 Weapon Failures 6 | . . . . . . . . 4 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 141 | . . . . . . . . 141 . . Projectiles 35 | . . . . . . . . 35 . . Explosions 106 | . . . . . . . . 106 . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 149 | . . . . . . . . 148 1 . Shots 2 | . . . . . . . . 2 . . Rammed 10 | . . . . . . . . 8 2 . Targets Rammed 15 | . . . . . 2 . . 11 2 . Kicked 5 | . . . . . 2 . . 3 . . Crushed . | . . . . . . . . . . . Highest Temperature 346 | . 238 216 . . 159 192 171 346 233 195 Average Temperature 109 | . 114 75 . . 50 84 71 128 126 89 Received Heat Transfer 1461 | . 255 84 . 9 495 . 36 528 48 6 Effects 9 | . 2 . . . . . . 7 . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 8 | . 2 . . . . . . 6 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . . 3 . . Parts Fried 12 | . . . . . 1 . . 10 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . Heat Transferred 2286 | . 275 285 125 60 536 . . 955 50 . Parts Sabotaged 3 | . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 4 1 . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Maximum Alert Level 1 | . . . . . 1 . . 1 1 . Low Security (%) 92 | 100 100 100 100 100 96 100 . 87 9 100 Level 1 7 | . . . . . 3 . . 12 90 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 275 | . 60 30 73 115 211 68 . 275 267 149 Initial 199 | . . 3 1 12 15 68 . . 199 129 Average 76 | . 21 3 10 58 132 11 . 99 242 133 Influence Increases 2282 | . 110 57 81 167 679 6 . 979 158 45 Destroy 0b10 Robot/C 1140 | . 100 40 60 100 440 . . 340 60 . Destroy 0b10 Robot/NC 75 | . . . . 10 10 . . 55 . . Destroy Leader 270 | . 10 10 10 20 132 . . 88 . . Allied During Kill 31 | . . . 11 14 6 . . . . . Successful Hack 56 | . . 7 . 8 11 6 . 24 . . Disable Machine 165 | . . . . . 30 . . 135 . . Destroy Structure 50 | . . . . . 5 . . 37 8 . Partial Spotted 75 | . . . . . . . . 30 . 45 Lose Combat Pursuer 420 | . . . . 15 45 . . 270 90 . Influence Decreases 2158 | . 100 63 52 163 540 182 . 694 196 168 Entered New Map 365 | . . 7 3 21 22 108 . . 86 118 Time Decay 1378 | . 70 56 49 142 413 74 . 524 . 50 Lost Part 390 | . 30 . . . 80 . . 170 110 . Lost Ally 20 | . . . . . 20 . . . . . Purge Threat 5 | . . . . . 5 . . . . . Squads Dispatched 18 | . . 1 . . 1 . . 15 . 1 Investigation 4 | . . 1 . . . . . 2 . 1 Extermination 4 | . . . . . . . . 4 . . Reinforcement 8 | . . . . . 1 . . 7 . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 4 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Distress Signals 5 | . 1 1 . 1 . . . 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 7 2 3 8 32 . 7 41 21 1 Peak Tracking Total 10 | . 6 1 3 5 7 . 4 6 10 1 Tactical Retreats 16 | . . . . 1 3 . . 10 2 . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Traps Triggered 8 | . . . . . 3 . . 2 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Machines Disabled 11 | . . . . . 2 . . 9 . . Max in Single Turn 7 | . . . . . 1 . . 7 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Machines Accessed 35 | . . 4 . 3 8 5 4 10 . 1 Terminals 20 | . . 3 . 2 7 4 . 3 . 1 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 3 | . . . . . 1 . . 2 . . Recycling Units 3 | . . 1 . . . 1 . 1 . . Scanalyzers 3 | . . . . 1 . . . 2 . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 92 | . . 11 . 6 17 10 30 16 . 2 Successful 53 | . . 2 . 3 8 2 30 8 . . Failed 39 | . . 9 . 3 9 8 . 8 . 2 Catastrophic 10 | . . 3 . . 2 3 . 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 36 | . . 8 . 2 10 9 . 5 . 2 Terminals 42 | . . 8 . 4 15 9 . 4 . 2 Fabricators 2 | . . . . . . . . 2 . . Repair Stations 6 | . . . . . 2 . . 4 . . Recycling Units 6 | . . 3 . . . 1 . 2 . . Scanalyzers 5 | . . . . 2 . . . 3 . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 40 | . . 1 . 1 6 1 30 1 . . Record 30 | . . . . . . . 30 . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 2 | . . . . . 2 . . . . . Branch Access Points 3 | . . 1 . 1 . . . 1 . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . Registered Components 2 | . . . . . 1 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 5 | . . . . . 2 . . 3 . . Scan Component 3 | . . . . . 1 . . 2 . . Repair 2 | . . . . . 1 . . 1 . . Recycling Unit Hacks 2 | . . 1 . . . 1 . . . . Retrieve Components 2 | . . 1 . . . 1 . . . . Scanalyzer 3 | . . . . 2 . . . 1 . . Retrieve Study 3 | . . . . 2 . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . . 4 . 3 6 5 . 8 . 1 Full Trace Events 3 | . . 2 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . . . 12 . . Part Studies Acquired 3 | . . . . 2 . . . 1 . . Parts Repaired 2 | . . . . . 1 . . 1 . . Time 72 | . . . . . 19 . . 53 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . 2 . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Total Allies 3 | . . . 3 . . . . . . . Largest Group 3 | . . . 3 3 2 . . . . . Highest-Rated Group 40 | . . . 40 40 32 . . . . . Highest-Rated Ally 16 | . . . 16 16 16 . . . . . Initial UFD Resources 22 | . . . . . . . . 22 22 22 Total Orders . | . . . . . . . . . . . Ally Attacks 27 | . . . . 22 5 . . . . . Total Damage 315 | . . . . 254 61 . . . . . Kills 7 | . . . . 6 1 . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Active Infowar (turns) 1392 | . . . 500 319 169 . . 295 109 . Sensors 1392 | . . . 500 319 169 . . 295 109 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Turns Passed 6866 | 65 257 433 543 319 1013 476 1800 1714 141 105 Spaces Moved 4904 | 50 162 252 332 205 547 411 1312 1291 143 199 Core 340 | 5 . . . 1 . . . 99 36 199 Treads 15 | . . . . 15 . . . . . . Legs 4004 | 45 162 252 332 189 547 411 1312 754 . . Wheels . | . . . . . . . . . . . Hover 507 | . . . . . . . . 438 69 . Flight 38 | . . . . . . . . . 38 . Fastest Speed 35 | 50 120 120 120 120 110 110 110 38 35 50 Average Speed 110 | 113 120 120 120 126 128 110 115 104 44 50 Slowest Speed 300 | 120 190 120 120 300 200 110 116 200 102 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 3 36 27 64 18 78 67 83 35 31 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . 1 . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched 11 | . . . 3 . . . 8 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 42 | . . . . . 4 . . 35 3 . Melee . | . . . . . . . . . . . Projectile 4 | . . . . . 4 . . . . . AOE 38 | . . . . . . . . 35 3 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Total 6020 | 55 188 367 462 251 726 435 1599 1536 197 204 Wait 670 | . . 89 120 18 70 19 255 97 2 . Move 4894 | 49 161 251 331 204 546 410 1311 1291 141 199 Hop 1 | . . . . . . . . . 1 . Pick Up 48 | . 2 7 1 3 9 2 7 15 1 1 Fast Attach 58 | 6 3 1 2 5 5 1 6 22 5 2 Attach 21 | . . 1 . 1 3 . . 15 1 . Detach 10 | . . . . 1 . . 2 5 1 1 Swap 54 | . 3 4 1 11 15 2 6 12 . . Drop 46 | . . 6 . 4 9 1 12 9 4 1 Fire 170 | . 19 8 7 4 67 . . 59 6 . Melee 5 | . . . . . . . . . 5 . Ram 9 | . . . . . . . . 8 1 . Kick 5 | . . . . . 2 . . 3 . . Crush . | . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . 29 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Lost 3 parts (1p1n1w) 311 | -10/Materials | Discovered new exit (range 8) 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Utility x2 422 | -9/Materials | Identified exit to Mines 695 | -9/Materials | Build established: Mutant 756 | -9/Materials | Entered Mines 758 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 872 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1272 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1273 | -9/Mines | Discovered new exit (range 13) 1299 | -9/Mines | Entered Materials 1299 | -8/Materials | Accompanied by 3 allies 1299 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1435 | -8/Materials | Identified exit to Storage 1618 | -8/Materials | Entered Storage 1618 | -8/Storage | Accompanied by 2 allies 1762 | -8/Storage | Build established: Scavenger-Mutant 1829 | -8/Storage | Destroyed 7 combat bots 2121 | -8/Storage | Build established: Mutant 2403 | -8/Storage | Lost 4 parts (1p2n1u) 2448 | -8/Storage | Repaired Shock Rifle 2627 | -8/Storage | Lost 3 parts (1n2u) 2627 | -8/Storage | Used back door to open Recycling access 2627 | -8/Storage | Discovered new exit (range 5) 2630 | -8/Storage | Identified exit to Recycling 2631 | -8/Storage | Entered Recycling 2692 | -8/Recycling | Scanned before Scraplab entrance 2918 | -8/Recycling | Discovered new exit (range 16) 2936 | -8/Recycling | Identified exit to Factory 3051 | -8/Recycling | Build established: Hacker-Mutant 3095 | -8/Recycling | Entered Scraplab 3104 | -8/Recycling | Discovered new exit (range 3) 3105 | -8/Recycling | Identified exit to Scraptown 3107 | -8/Recycling | Entered Scraptown 3349 | -8/Scraptown | Visited Spacefarers 3373 | -8/Scraptown | Visited Bundlers 3451 | -8/Scraptown | Visited Cyclists 3663 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3666 | -8/Scraptown | Visited Assassins FH 3722 | -8/Scraptown | Visited Symbiants 3773 | -8/Scraptown | Visited The Evicted 3802 | -8/Scraptown | Visited UFD Registry 3802 | -8/Scraptown | Registered with UFD as "Fissionpod" 3828 | -8/Scraptown | Visited Comm Corps 3882 | -8/Scraptown | Visited Chapter 10 3913 | -8/Scraptown | Visited Botcube Research 3921 | -8/Scraptown | Found Botcube 3944 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3948 | -8/Scraptown | Found DCF Scrap (26 items) 4025 | -8/Scraptown | Discovered exit to Factory (range 3) 4122 | -8/Scraptown | Visited Supply Room 4150 | -8/Scraptown | Visited Derelict Rescue Squad 4165 | -8/Scraptown | Found DRS Beacon 4197 | -8/Scraptown | Visited Abandonware Association 4211 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 4213 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 4213 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 4236 | -8/Scraptown | Visited Curators Association 4276 | -8/Scraptown | Visited Scrapoid Pod Storage 4506 | -8/Scraptown | Met Optimus 4506 | -8/Scraptown | Accepted into 0bPrime 4870 | -8/Scraptown | Civil war broke out across Scraptown 4907 | -8/Scraptown | Entered Factory 4907 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4929 | -6/Factory | Lost 8 allies 4985 | -6/Factory | Garrison activated, responded to threat 5107 | -6/Factory | Lost 3 parts (1u2w) 5227 | -6/Factory | Fabricated Imp. Thermal Shield (x2) 5243 | -6/Factory | System corruption reached 10% 5288 | -6/Factory | Garrison activated, responded to threat 5493 | -6/Factory | Build established: Hacker-Gunner 6104 | -6/Factory | Lost 5 parts (1p1u3w) 6188 | -6/Factory | Lost 5 parts (3n2w) 6501 | -6/Factory | Core integrity fell below 50% 6533 | -6/Factory | Identified exit to Lower Caves 6545 | -6/Factory | Repaired Broken Imp. Heat Sink? 6621 | -6/Factory | Identified exit to Garrison 6621 | -6/Factory | Entered Garrison 6710 | -6/Garrison | Heavy support dispatched to Factory 6744 | -6/Garrison | Core integrity fell below 20% 6749 | -6/Garrison | Triggered checkpoint 6758 | -6/Garrison | Discovered new exit (range 8) 6762 | -6/Garrison | Entered Factory 6792 | -6/Factory | Lost 11 parts (1p3n5u2w) 6840 | -6/Factory | Discovered exit to Lower Caves (range 15) 6867 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- GOAL=ESCAPE 06768_ Connecting with Terminal... 06768_ Current location identified: Factory 06768_ ALERT: Suspicious activity at Terminal F008. Dispatching Investigation squad. 06774_ System corrupted: Substantial component data lost. 06781_ K-01 Serf cleans the Power Conduit. 06790_ System corrupted: Heat flow error (+232). 06807_ System corrupted: Substantial component data lost. 06822_ Acquired Imp. Actuator Array. 06825_ Dropped Imp. Particle Charger. 06828_ System corrupted: Heat flow error (+104). 06828_ Acquired Adv. Terrain Scan Processor. 06840_ EXIT=FOUND: LOWER CAVES 06850_ System corrupted: Matter fused (-7). 06863_ K-01 Serf collects debris. 06867_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##############?????????????????????? | | ??????????????# = #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# ! #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #########?????????????? | | ??????????????# # ? ???????????? | | ??????????????# # ""?????????? | | ??????????????# # """ ""?????????? | | ???????####+#########+###/## """ T"#?? ?????? | | ?????? @ # """ ""???"?????? | | ?????? # ""??? ???### | | ?????? + """ ???? ???# | | ???????##############+## # """ ???? ???# | | ??????????????????? ## # """ !????# #??# | | ????????????????? ## # ????# #??# | | ??????????????? ## # ?????# #??# | | ????????????? ## # ????# #??# | | ??????????? ## ############???# #??# | | ????????? ## ##?????????????# #??# | | ????????# # #?????????????# #??# | | ????????? # Y ############### ###### | | ????????? # > ^ | | ?????????? # ###################### | | ?????????? # #????????????????????? | | ????????????#############+###????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? """ """???????????????????? | | ???????????????????# """ """ ?????????????????? | | ??????????????????# """ """ #????????????????? | | ??????????????????## #????????????????? | | ???????????????????###########???????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 36 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Power Amplification 20 Base Temperature (-) 150 Corruption Block 8 Armor Coverage 225 Core Shielding 20 Evasion (%) 66 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Thermal Shield | x2 | -6/Factory | Preloaded Repaired ---------- Shock Rifle | 3% | -8/Storage Imp. Heat Sink | 15% | -6/Factory | Broken Studied --------- Spread Laser | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Flexi-carbon Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed InsulatedSniperMembrane Manual? 0 Play Time 00:59:20 Cumulative 47.2 hours Start 2026.08.31 @ 13:35:02 End 2026.08.31 @ 14:33:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d04c9df-586b-4069-9322-913fc32a4017