Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.25 @ 15:44:34 Player: Lolterzard Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1575) 1575 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6030 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Armored Wheel Armored Wheel Armored Wheel Improved Gravmag System Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Core Analyzer Core Analyzer Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Compact Wheel > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Enhanced Optical Array EM Shield > --- WEAPON ----------- Advanced Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Advanced Heat Sink High-capacity Storage Unit Improved Heavy Armor Plating Force Field Gatling Laser Force Rifle Beam Cannon Flak Gun Light Cannon Improved Light Cannon Battle Cannon Flak Cannon Precision Grenade Launcher [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Force Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Slots Evolved 8 | . . . . . 8 . Power 1 | . . . . . 1 . Propulsion 3 | . . . . . 3 . Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 59 | 7 7 5 2 . 35 3 Power 11 | 1 2 1 . . 7 . Engine 9 | 1 2 1 . . 5 . Core 1 | . . . . . 1 . Reactor 1 | . . . . . 1 . Propulsion 14 | 2 . 2 . . 7 3 Treads 5 | 2 . . . . 3 . Leg . | . . . . . . . Wheel 8 | . . 2 . . 3 3 Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 18 | 2 3 . . . 13 . Device 11 | 1 1 . . . 9 . Storage 4 | 1 2 . . . 1 . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 16 | 2 2 2 2 . 8 . Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 2 . . . 1 . Ballistic Cannon 8 | . . 1 2 . 5 . Launcher 2 | . . 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 36 | . 2 6 . . 26 2 Power 8 | . . 2 . . 6 . Propulsion 10 | . . 1 . . 7 2 Utility 6 | . 1 . . . 5 . Weapon 12 | . 1 3 . . 8 . Highest Loss Streak 9 | . 2 3 . . 9 2 To Critical Strikes . | . . . . . . . Average Backups 14 | 2 13 19 16 16 14 10 Power 1 | . 2 2 1 1 1 1 Propulsion 1 | 1 2 1 1 1 1 3 Utility 3 | . 3 4 4 4 3 5 Weapon 7 | . 5 11 10 10 8 1 Tool/Special . | . . . . . . . Unused Backups 12 | . . . . . 8 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . . . . 1 3 Weapon 7 | . . . . . 7 . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 98 96 98 100 69 36 Engine 11 | . 13 13 14 14 9 . Treads 15 | . 27 5 . . 11 . Wheel 8 | . . 20 28 28 6 23 Device 11 | . 9 14 14 14 13 . Storage 11 | . 17 14 14 14 5 6 Processor 1 | . . . . . 4 . Ballistic Gun 10 | . 27 2 . . . . Ballistic Cannon 9 | . . 11 26 28 11 . Launcher 1 | . . 13 . . . . Peak Build Rating 59 | 7 9 10 10 11 59 21 Average Rating 21 | 5 7 9 9 10 39 18 On Entrance 8 | . 7 9 7 10 11 15 Avg Prop Armor Cover (%) 3 | 24 . . . . 2 6 Naked Turns . | . . . . . . . Heaviest Build 91 | 13 66 53 54 54 91 52 Greatest Support 90 | 40 40 40 26 26 90 60 Greatest Overweight (x) 24 | 3 2 2 2 2 24 2 Average Overweight (x) 1 | . . 1 1 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 18 20 20 20 17 20 Most Carried 20 | 4 20 20 18 17 20 11 Average Carried 14 | 3 13 19 16 16 14 9 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 20 18 16 17 12 11 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Matter Collected 2045 | 268 413 196 88 28 1052 . Remotely 61 | . . . . . 61 . Salvage Created 1440 | 30 456 82 . . 872 . Parts 96 | 2 47 9 . . 38 . Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 6 | . 2 . . . 4 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . 7 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Combat Hostiles Destroyed 43 | . 16 6 . . 21 . Guns 17 | . 16 . . . 1 . Cannons 19 | . . 2 . . 17 . AOE 7 | . . 4 . . 3 . Classes Destroyed 12 | 1 6 1 . . 4 . Builder 4 | . 2 . . . 2 . Tunneler 1 | 1 . . . . . . Hauler 2 | . 2 . . . . . Recycler 3 | . . . . . 3 . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 19 | . 12 3 . . 4 . Grunt 12 | . 4 . . . 8 . Sentry 3 | . . . . . 3 . Hunter 2 | . . . . . 2 . Programmer 4 | . . . . . 4 . Subdweller 3 | . . 3 . . . . Best Kill Streak 8 | 1 4 3 . . 8 . Combat Bots Only 5 | . 3 3 . . 5 . Max Kills in Single Turn 2 | 1 2 1 . . 2 . Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Hostile Shots Fired 550 | . 86 79 . . 383 2 Missed 181 | . 30 31 . . 120 . Hits 369 | . 56 48 . . 263 2 Melee 4 | . . . . . 2 2 Projectile 365 | . 56 48 . . 261 . Critical Strikes 8 | . . . . . 7 1 Part Disruptions 1 | . . . . . 1 . Damage Taken 5591 | . 538 726 . . 4240 87 Core 1079 | . 44 179 . . 810 46 Absorbed by Shields . | . . . . . . . Ignored by Resistances 40 | . . . . . 40 . Regen/Repaired (Parts) 100 | . 100 . . . . . Core Remaining (%) 55 | 100 . . . 10 . . Volleys Fired 188 | 7 71 14 . . 96 . Largest 2 | 2 2 2 . . 2 . Hottest 84 | 40 40 63 . . 84 . Shots Fired 354 | 14 140 28 . . 172 . Gun 164 | 14 140 . . . 10 . Cannon 170 | . . 14 . . 156 . Launcher 20 | . . 14 . . 6 . Special . | . . . . . . . Kinetic 334 | 14 140 14 . . 166 . Thermal . | . . . . . . . Explosive 20 | . . 14 . . 6 . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 3 15 9 . . 11 . Robot Miss Streak 7 | 3 6 3 . . 7 . Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 239 | 7 82 19 . . 131 . Core Hits 147 | 1 30 9 . . 107 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . . 6 . Blast 6 | . . . . . 6 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5169 | 92 1001 787 . . 3289 . Guns 1198 | 92 961 . . . 145 . Cannons 2941 | . . 184 . . 2757 . Explosions 918 | . . 603 . . 315 . Melee . | . . . . . . . Ramming 112 | . 40 . . . 72 . Kinetic 4139 | 92 961 184 . . 2902 . Thermal . | . . . . . . . Explosive 918 | . . 603 . . 315 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . 1 1 1 1 4 12 Average Corruption 1 | . 1 1 1 1 2 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 40 | . 3 3 3 3 25 3 Message Errors 7 | . . . 1 . 5 1 Matter Fused 7 | . 1 1 1 1 3 . Heat Flow Errors 7 | . 1 1 . 1 4 . Energy Discharges 7 | . 1 . . . 6 . Parts Rejected 2 | . . . . . 1 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 4 | . . 1 . . 2 1 Data Loss (major) 4 | . . . 1 1 2 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 30 | . . . . . 30 . Projectiles 30 | . . . . . 30 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 55 | . . 5 . . 50 . Impact 1 | . . . . . 1 . Kinetic 53 | . . 5 . . 48 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 104 | . . 31 . . 73 . Shots 2 | . . 1 . . 1 . Rammed 14 | . 4 . . . 10 . Targets Rammed 16 | . 6 . . . 10 . Kicked . | . . . . . . . Crushed 2 | . 2 . . . . . Highest Temperature 268 | . 268 89 . 210 208 . Average Temperature 78 | . 136 49 . 110 45 . Received Heat Transfer 1335 | . 120 144 . . 1071 . Effects 2 | . 2 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 96 | 100 100 . 100 . 93 100 Level 1 3 | . . . . . 6 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 221 | . 162 . 14 . 221 66 Initial 66 | . . . . . . 66 Average 39 | . 49 . . . 36 37 Influence Increases 1275 | 5 478 85 14 . 693 . Destroy 0b10 Robot/C 800 | . 320 60 . . 420 . Destroy 0b10 Robot/NC 60 | 5 30 . . . 25 . Destroy Leader 176 | . 56 10 . . 110 . Successful Hack 38 | . 10 . 14 . 14 . Destroy Structure 36 | . 2 . . . 34 . Lose Combat Pursuer 165 | . 60 15 . . 90 . Influence Decreases 1275 | 5 442 121 14 . 504 189 Entered New Map 141 | . . 18 . . . 123 Time Decay 850 | 5 422 85 14 . 294 30 Lost Part 264 | . 20 18 . . 210 16 Lost Ally 20 | . . . . . . 20 Squads Dispatched 9 | . 1 . . . 8 . Investigation 1 | . 1 . . . . . Extermination 4 | . . . . . 4 . Reinforcement 4 | . . . . . 4 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Distress Signals 3 | . 1 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 32 14 . . 33 6 Peak Tracking Total 7 | . 6 7 . . 4 6 Tactical Retreats 8 | . 2 1 . . 5 . Traps | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Traps Triggered 4 | . 2 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Machines Accessed 17 | . 8 . 2 4 3 . Terminals 9 | . 6 . 2 . 1 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 49 | . 17 . 2 26 4 . Successful 38 | . 9 . 2 26 1 . Failed 11 | . 8 . . . 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 15 | . 11 . 2 . 2 . Terminals 16 | . 12 . 2 . 2 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . 3 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Terminal Hacks 27 | . 1 . . 26 . . Record 25 | . . . . 25 . . Transport Status 1 | . 1 . . . . . Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 3 | . 3 . . . . . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 4 . 2 . . . Terminals 6 | . 4 . 2 . . . Botnet 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 10 | . 5 . 2 . 3 . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 53 | . . . . . 53 . Total Part Build Rating 12 | . . . . . 12 . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Initial UFD Resources 22 | . . . . . 22 22 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . . 11 Total Damage 188 | . . . . . . 188 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Active Infowar (turns) 4177 | 14 1382 404 295 469 1613 . Optics 1512 | . . . . . 1512 . Seismic 2665 | 14 1382 404 295 469 101 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Turns Passed 5890 | 114 2099 404 295 469 2432 77 Spaces Moved 2948 | 58 799 284 246 391 1102 68 Core 61 | 28 . . . . 33 . Treads 1309 | 30 799 29 . . 451 . Legs . | . . . . . . . Wheels 1448 | . . 255 246 391 488 68 Hover 130 | . . . . . 130 . Flight . | . . . . . . . Fastest Speed 50 | 50 160 105 105 120 60 90 Average Speed 164 | 137 216 123 119 120 169 105 Slowest Speed 1250 | 200 320 320 120 120 1250 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 79 22 61 37 19 61 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 9 | . . 7 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 90 | . . 57 . . 33 . Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 86 | . . 57 . . 29 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Total 3605 | 75 1030 309 247 391 1480 73 Wait 298 | . 127 3 . . 168 . Move 2943 | 57 798 283 245 390 1102 68 Hop . | . . . . . . . Pick Up 55 | 4 18 2 . 1 28 2 Fast Attach 34 | 7 3 . . . 24 . Attach 32 | . 4 4 2 . 19 3 Detach 5 | . . . . . 5 . Swap 11 | . 2 3 . . 6 . Drop 23 | . 1 . . . 22 . Fire 188 | 7 71 14 . . 96 . Melee . | . . . . . . . Ram 9 | . . . . . 9 . Kick . | . . . . . . . Crush 7 | . 6 . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Recycling -8/Scraptown -6/Factory -6/Waste History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 16) 1012 | -10/Materials | Discovered new exit (range 14) 1462 | -10/Materials | Discovered new exit (range 13) 1962 | -10/Materials | Discovered new exit (range 5) 1996 | -10/Materials | Discovered new exit (range 12) 2051 | -10/Materials | Repaired Lgt. Treads 2214 | -10/Materials | Entered Subcaves 2596 | -10/Subcaves | A Subdweller sparked back to life 2596 | -10/Subcaves | A Subdweller sparked back to life 2596 | -10/Subcaves | A Subdweller sparked back to life 2603 | -10/Subcaves | Core integrity fell below 50% 2603 | -10/Subcaves | Discovered new exit (range 15) 2612 | -10/Subcaves | Core integrity fell below 20% 2618 | -10/Subcaves | Entered Recycling 2641 | -8/Recycling | Lost 3 parts (1p2w) 2884 | -8/Recycling | Scanned before Scraplab entrance 2902 | -8/Recycling | Entered Scraplab 2912 | -8/Recycling | Discovered new exit (range 2) 2913 | -8/Recycling | Entered Scraptown 3050 | -8/Scraptown | Visited UFD Registry 3050 | -8/Scraptown | Registered with UFD as "Bulletbay" 3115 | -8/Scraptown | Visited Curators Association 3156 | -8/Scraptown | Visited LU-1G1's Boring Crew 3158 | -8/Scraptown | Received an X-ray algorithm 3204 | -8/Scraptown | Visited Science Guys 3248 | -8/Scraptown | Visited Scrapoid Pod Storage 3286 | -8/Scraptown | Met Optimus 3286 | -8/Scraptown | Accepted into 0bPrime 3375 | -8/Scraptown | Discovered new exit (range 5) 3382 | -8/Scraptown | Entered Factory 3382 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x4 3396 | -6/Factory | Discovered new exit (range 11) 3517 | -6/Factory | Lost 3 parts (1p1n1u) 4244 | -6/Factory | Lost 3 parts (1n2w) 4439 | -6/Factory | Fabricated Adv. Cooling System (x2) 5332 | -6/Factory | Lost 9 parts (2p3n2u2w) 5368 | -6/Factory | Core integrity fell below 50% 5435 | -6/Factory | Lost 4 parts (1p1u2w) 5575 | -6/Factory | Core integrity fell below 20% 5788 | -6/Factory | Lost 4 parts (1p1n2w) 5814 | -6/Factory | Sucked down chute 5814 | -6/Factory | Entered Waste 5815 | -6/Waste | Met a frightened Derelict 5827 | -6/Waste | Spotted C-40 Crusher 5829 | -6/Waste | EMP discharged 5829 | -6/Waste | System corruption reached 10% 5859 | -6/Waste | Spotted C-40 Crusher 5861 | -6/Waste | Spotted C-40 Crusher 5862 | -6/Waste | Spotted C-40 Crusher 5866 | -6/Waste | Spotted C-40 Crusher 5868 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5885 | -6/Waste | Spotted C-40 Crusher 5891 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5891 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 05815_ S6-U0K(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 05819_ ALERT: Foreign system detected. Charging EMP. 05829_ Broken Hardcell Cannon fried beyond repair. 05829_ Nuclear Pulse Array fried beyond repair. 05829_ System corrupted (+8). 05829_ Broken Dispersion Rifle fried beyond repair. 05829_ Broken Imp. Antigrav System fried beyond repair. 05838_ VJ 05869_ Acquired Arm. Wheel. 05886_ System corrupted: Component data lost. 05891_ Arm. Wheel crushed. 05891_ Cold Fusion Reactor crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#####???????######??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# ######## #??????????????????????? | | #??????# #??????????????????????? | | #??????# = #??????????????????????? | | #??????# CCCC CC #??????????????????????? | | #??????# CCC CC #??????????????????????? | | #??????# ######## CC@#??????????????????????? | | #??????# #??????# CC #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## ######## #??????????????????????? | | ??????????????????????? | | ?????????????????????? | | ????????????????????? | | ???????????????????? | | ######## ######## #####??????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????? ???????????????????????? | | #??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | #??????? #??????????????????????????????????? | | #??????? #??????????????????????????????????? | | #??????? ???????????????????????????????????? | | #??????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 31 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 25 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 28% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingFlightFirepult Manual? 0 Play Time 00:32:42 Cumulative 56.9 hours Start 2026.06.25 @ 15:12:36 End 2026.06.25 @ 15:44:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c83d520-7e4e-4032-9ed2-495975839807