Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 18:49:12 Player: Sunsh1n3 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (4418) 4418 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 8420 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 0/850 Matter 208/300 Energy 200/200 System Corruption 22% Temperature Cool (0) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core Light Fission Core Fusion Compressor VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster Advanced ECM Suite Advanced ECM Suite Compact Ion Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Weapon Cycler Phase Shifter Phase Shifter Hardened Heavy Armor Plating > --- WEAPON ----------- Compact Ion Cannon Gauss Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Improved Treads Armored Treads Armored Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster Heat Sink Improved Heat Sink Gatling Laser Heavy Ion Cannon Heavy Ion Cannon Improved Datajack Remote Datajack [Rating: 69] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Ion Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 5 | . . . . 2 2 1 Weapon . | . . . . . . . Parts Attached 192 | 6 5 9 29 59 23 61 Power 29 | 1 1 1 2 9 5 10 Engine 14 | 1 . 1 2 4 3 3 Core 15 | . 1 . . 5 2 7 Reactor . | . . . . . . . Propulsion 72 | 2 . 6 19 20 5 20 Treads 19 | . . . 6 6 1 6 Leg 51 | 2 . 6 13 14 4 12 Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 39 | 1 2 . 1 8 7 20 Device 18 | . . . . 5 4 9 Storage 5 | 1 1 . 1 . . 2 Processor 8 | . . . . 1 1 6 Hackware 1 | . 1 . . . . . Protection 7 | . . . . 2 2 3 Artifact . | . . . . . . . Weapon 52 | 2 2 2 7 22 6 11 Energy Gun 18 | . . 2 2 8 2 4 Energy Cannon 17 | . . . . 8 4 5 Ballistic Gun 12 | 2 . . 3 5 . 2 Ballistic Cannon 4 | . 2 . 1 1 . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 1 Corrupted Parts 3 | . . . . . . 3 System Corruption 13 | . . . . . . 13 Parts Lost 65 | . 1 . 17 19 7 21 Power 8 | . 1 . 2 3 1 1 Propulsion 27 | . . . 10 9 . 8 Utility 16 | . . . . 4 4 8 Weapon 14 | . . . 5 3 2 4 Highest Loss Streak 10 | . 1 . 9 5 7 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 97 100 92 96 84 90 Engine 6 | . 9 9 8 4 6 4 Core 3 | . 3 1 . 4 . 8 Treads 12 | . . . 8 12 24 9 Leg 20 | . 28 44 33 21 5 14 Device 7 | . . . . 4 9 16 Storage 8 | . 14 11 11 9 7 6 Processor 7 | . . . . 9 6 13 Hackware 4 | . 12 11 11 3 . . Protection 4 | . . . . 9 5 2 Energy Gun 4 | . . 8 9 6 1 1 Energy Cannon 6 | . . . . 5 13 7 Ballistic Gun 3 | . . . 5 6 . 2 Ballistic Cannon 3 | . 27 13 3 . . . Naked Turns . | . . . . . . . Heaviest Build 136 | 12 31 33 93 114 136 132 Greatest Support 92 | 20 20 40 86 86 86 92 Greatest Overweight (x) 30 | . 1 . 4 30 2 3 Average Overweight (x) 1 | . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 23 | 7 8 15 24 25 25 24 Most Carried 25 | 5 9 15 25 25 25 25 Average Carried 20 | 2 7 14 19 23 24 20 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 4 8 15 19 25 25 17 Class Distribution -------------------- 71% | Scavenger-Mutant 15% | Scavenger-Skirmisher 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 3374 | 240 131 412 440 786 266 1099 Remotely . | . . . . . . . Salvage Created 4972 | . 179 591 789 1266 826 1321 Parts 281 | . 11 39 55 76 39 61 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 4 | . . . 1 . . 3 Parts Field Recycled 3 | . . . . . . 3 Retrieved Matter 26 | . . . . . . 26 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 96 | . 4 15 16 26 13 22 Guns 46 | . . 5 8 19 4 10 Cannons 48 | . 4 10 7 6 9 12 AOE 1 | . . . 1 . . . Classes Destroyed 14 | . 3 6 2 2 1 . Worker 1 | . . . 1 . . . Builder 3 | . . . 1 . . 2 Tunneler 1 | . . 1 . . . . Hauler 1 | . . 1 . . . . Recycler 6 | . 1 . 1 1 2 1 Operator 2 | . 1 . . . 1 . Watcher 6 | . . 1 1 3 . 1 Swarmer 13 | . . 3 . 5 2 3 Grunt 44 | . 4 7 7 13 5 8 Brawler 1 | . . 1 . . . . Sentry 22 | . . 4 9 5 1 3 Hunter 7 | . . . . 2 2 3 Programmer 8 | . . . . . 3 5 Heavy 1 | . . . . 1 . . Best Kill Streak 6 | . 3 4 3 6 3 4 Combat Bots Only 6 | . 2 3 3 6 3 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 966 | . 19 51 145 230 179 342 Missed 274 | . 4 16 35 69 42 108 Damage Taken 10668 | . 208 467 1665 2713 1797 3818 Core 1738 | . 33 40 359 321 131 854 Absorbed by Shields 114 | . . . . . . 114 Redirected to Shielding 67 | . . . . 67 . . Ignored by Resistances 71 | . . . . . 71 . Regen/Repaired (Parts) 152 | . . . 78 74 . . Core Remaining (%) 61 | 100 86 . . 41 81 . Volleys Fired 398 | . 23 36 75 109 43 112 Largest 2 | . 2 2 2 2 2 2 Hottest 153 | . 70 90 90 140 130 153 Shots Fired 702 | . 46 72 111 198 85 190 Gun 394 | . 4 20 78 154 31 107 Cannon 305 | . 42 52 30 44 54 83 Launcher 3 | . . . 3 . . . Special . | . . . . . . . Kinetic 308 | . 46 52 65 90 . 55 Thermal 282 | . . . 22 92 51 117 Explosive 3 | . . . 3 . . . Electromagnetic 109 | . . 20 21 16 34 18 Robot Hit Streak 25 | . 6 10 14 25 13 20 Robot Miss Streak 9 | . 3 5 4 9 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . . 1 3 . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 484 | . 25 50 84 136 59 130 Core Hits 218 | . 9 27 41 62 23 56 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . 1 1 . 2 Critical Strikes 18 | . 2 1 4 7 . 4 Burn 8 | . . . . 6 . 2 Destroy 4 | . . . 1 1 . 2 Blast 6 | . 2 1 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10050 | . 443 894 1554 2380 1445 3334 Guns 4879 | . 35 291 881 1722 370 1580 Cannons 4673 | . 408 603 365 658 1065 1574 Explosions 434 | . . . 296 . . 138 Melee . | . . . . . . . Ramming 64 | . . . 12 . 10 42 Kinetic 3679 | . 443 603 779 959 . 895 Thermal 4562 | . . . 206 1202 1000 2154 Explosive 296 | . . . 296 . . . Electromagnetic 1449 | . . 291 261 219 435 243 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . . . . 6 22 Average Corruption 9 | . . . . . 5 10 Corruption Purged . | . . . . . . . Corruption Blocked 5 | . . . . . . 5 Effects 74 | . . . . . 6 68 Message Errors 22 | . . . . . 1 21 Matter Fused 15 | . . . . . 3 12 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 10 | . . . . . 1 9 Parts Rejected 3 | . . . . . . 3 Data Loss (minor) 10 | . . . . . 1 9 Data Loss (major) 4 | . . . . . . 4 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 119 | . . . 17 . 38 64 Projectiles 96 | . . . . . 38 58 Explosions 23 | . . . 17 . . 6 Melee . | . . . . . . . Knockbacks 17 | . 3 7 2 4 . 1 Impact 1 | . . . . . . 1 Kinetic 16 | . 3 7 2 4 . . Secondary . | . . . . . . . Self-Inflicted Damage 77 | . . . 77 . . . Shots 3 | . . . 3 . . . Rammed 3 | . . . . . 1 2 Targets Rammed 6 | . . . 1 . 2 3 Kicked 2 | . . . 1 . . 1 Crushed 1 | . . . . . 1 . Highest Temperature 698 | . 90 114 114 327 483 698 Average Temperature 93 | . 36 29 23 76 148 133 Received Heat Transfer 2929 | . 114 177 648 801 606 583 Effects 35 | . . . . 2 6 27 Shutdowns 11 | . . . . . 3 8 Energy Bleed 4 | . . . . 2 1 1 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 2 | . . . . . . 2 Damage (major) 8 | . . . . . 2 6 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 10 | . . 4 3 1 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . . 2 2 2 2 Heat Transferred 7809 | . . . 475 2775 1295 3264 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 460 | . 157 397 460 256 402 271 Initial 167 | . . 66 167 129 67 165 Average 166 | . 70 211 304 150 162 120 Maximum Alert Level 2 | . . 1 2 1 2 1 Low Security (%) 67 | 100 100 43 5 82 62 89 Level 1 29 | . . 56 82 17 31 10 Level 2 2 | . . . 11 . 5 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . . . 2 4 12 13 Investigation 5 | . . . . 2 2 1 Extermination 8 | . . . . . 3 5 Reinforcement 12 | . . . 2 2 4 4 Assault . | . . . . . . . Garrison 6 | . . . . . 3 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses 2 | . . . . . 2 . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 7 | . 2 1 2 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 7 21 24 43 20 37 Peak Tracking Total 7 | . 4 4 5 7 4 4 Tactical Retreats 9 | . . 1 2 2 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 4 | . . . 2 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 5 | . 1 1 1 . 2 . Max in Single Turn 1 | . 1 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 18 | . 3 2 3 7 1 2 Terminals 14 | . 3 2 2 6 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 33 | . 5 3 6 14 2 3 Successful 19 | . 3 2 5 9 . . Failed 14 | . 2 1 1 5 2 3 Catastrophic 6 | . . . . 2 1 3 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 5 3 4 10 2 . Fabricators . | . . . . . . . Repair Stations 6 | . . . 2 4 . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 13 | . 3 2 3 5 . . Record 1 | . . . . 1 . . Part Schematic 3 | . . . 3 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . Repair Station Index 1 | . . . . 1 . . Recycling Unit Index 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Dispatch Records 1 | . . 1 . . . . Assault Status 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . Scan Component 3 | . . . 1 2 . . Repair 3 | . . . 1 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 13 | . 2 . 3 5 1 2 Full Trace Events 3 | . . . . 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 2 . . Time 132 | . . . 26 106 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 8537 | 61 360 739 1080 2672 1711 1914 Spaces Moved 3049 | 46 211 380 319 890 576 627 Core 16 | 13 . . . 3 . . Treads 1092 | . . . 86 281 469 256 Legs 1941 | 33 211 380 233 606 107 371 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 241 120 Average Speed 210 | 100 124 120 247 224 246 229 Slowest Speed 1550 | 120 190 120 480 1550 260 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 30 | 4 32 28 66 60 16 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 56 | . . . 18 8 5 25 Melee . | . . . . . . . Projectile 24 | . . . . 8 5 11 AOE 32 | . . . 18 . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 4469 | 61 263 592 493 1378 780 902 Wait 574 | . 11 139 46 241 107 30 Move 3043 | 45 210 379 318 889 575 627 Hop . | . . . . . . . Pick Up 176 | 10 9 19 23 47 20 48 Fast Attach 13 | . 1 . . 6 . 6 Attach 85 | 6 1 2 18 18 10 30 Detach . | . . . . . . . Swap 94 | . 3 7 11 35 13 25 Drop 80 | . 5 10 1 33 10 21 Fire 398 | . 23 36 75 109 43 112 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 1 . . 1 Crush 4 | . . . . . 2 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 7) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x2 1147 | -9/Materials | Discovered new exit (range 10) 1161 | -9/Materials | Entered Storage 1198 | -9/Storage | Build established: Scavenger-Mutant 1474 | -9/Storage | Core integrity fell below 50% 1500 | -9/Storage | Lost 6 parts (1p3n2w) 1911 | -9/Storage | Core integrity fell below 20% 1965 | -9/Storage | Lost 9 parts (1p6n2w) 2158 | -9/Storage | Repaired Aluminum Leg 2210 | -9/Storage | Discovered new exit (range 14) 2241 | -9/Storage | Entered Materials 2241 | -8/Materials | Evolved 2 slots: Utility x2 2650 | -8/Materials | Repaired Corrupted Carbon-fiber Leg 2748 | -8/Materials | Repaired Corrupted Carbon-fiber Leg 3596 | -8/Materials | Lost 3 parts (1p2n) 3653 | -8/Materials | Lost 5 parts (2n2u1w) 4273 | -8/Materials | Discovered new exit (range 16) 4289 | -8/Materials | Core integrity fell below 50% 4335 | -8/Materials | Lost 4 parts (1p2n1u) 4405 | -8/Materials | Found Prototype Device 4913 | -8/Materials | Entered Factory 4913 | -7/Factory | Evolved 2 slots: Utility x2 4914 | -7/Factory | Identified Active Sensor Suite 5134 | -7/Factory | Discovered new exit (range 6) 5166 | -7/Factory | Identified exit to Lower Caves 5218 | -7/Factory | Build established: Scavenger-Skirmisher 5843 | -7/Factory | Garrison activated, responded to threat 6293 | -7/Factory | Lost 7 parts (1p4u2w) 6527 | -7/Factory | Build established: Scavenger-Mutant 6588 | -7/Factory | Discovered new exit (range 14) 6605 | -7/Factory | Cargo convoy interrupted 6624 | -7/Factory | Entered another Factory area 6624 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6932 | -6/Factory | System corruption reached 10% 7138 | -6/Factory | Garrison activated, responded to threat 7660 | -6/Factory | Core integrity fell below 50% 7672 | -6/Factory | Core integrity fell below 20% 7708 | -6/Factory | Lost 10 parts (1p5n2u2w) 8446 | -6/Factory | Discovered new exit (range 17) 8465 | -6/Factory | Crushed by falling debris 8496 | -6/Factory | Lost 5 parts (2n2u1w) 8538 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08469_ System corrupted: Component data lost. 08469_ S-27 Virus destroyed. 08474_ Dropped Gravmag System. 08476_ Integrated Corrupted Carbon-fiber Leg (+3). 08476_ Complication: System interference. 08476_ Hvy. Ion Cannon temporarily disabled. 08478_ Dropped Imp. Medium Treads. 08478_ Dropped Arm. Treads. 08479_ Acquired 23 matter. 08495_ Acquired 21 matter. 08496_ R-10 Processor collects Lgt. Ion Engine. 08501_ R-10 Processor collects Wheel. 08509_ Kicked R-10 Processor. 08510_ System corrupted: Matter fused (-10). 08519_ Acquired 11 matter. 08525_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 08537_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | " #????????????????????? ????????????????????????? | | " #????????????????????? ?????H??????????????????? | | " #????????????????????? ????????????????????????? | | " #????????????????????? ????????????????????????? | | " #????????????????????? ????????????????????????? | | " #????????????????????? ????????????????????????? | | " #????????????????????? ????????????????????????? | | " #????????????????????# #???????????????????????? | | " #????????????????????# #???????????????????????? | | #????????????????????# #???????????????????????? | | ###????????????????????# #???????????????????????? | | ########???????????????# #???????????????????????? | | #?????#####?????# #???????????????????????? | | #????## #?????# #?????? #####???????????? | | ######""""####### ### #??????????? | | @ < ????????? | | +#####+###"#=#;;;;########## #??????????? | | ?????# / =!# #????????????? #####???????????? | | ?????# ==####??????????????????????????????? | | ?????# / ""Y"" #?????????????????????????????????? | | ?????# """"" #?????????????????????????????????? | | ?????###########?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 36 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Corruption Block 22 Armor Coverage 600 Resistance: KI 30 Core Shielding 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Adv. ECM Suite | -9/Storage | Hacked Assault Cannon | -9/Storage | Hacked Minigun | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key I Spy More Dakka Please Power Corrupts Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed ChromaticCarbideDriver Manual? 0 Play Time 01:20:48 Cumulative 4.4 hours Start 2024.05.22 @ 17:16:43 End 2024.05.22 @ 18:49:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26211d44-e317-4aa6-a2e3-fcd11eb87205