Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 21:04:29 // Winter2022/Polymind

Player: tourn

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (60)      300
Value Destroyed (2060)     2060
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (11700)              11700
              TOTAL SCORE: 21680

 Bonus
-------
Polymind Skill             9870
High Alert Combat Kills    30
Entered DSFs               500
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     0/0
Energy                     25/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (0) ------
        (None)
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
>            --- PROPULSION -------
     Armored Medium Treads
     Armored Medium Treads
     Armored Medium Treads
>            --- UTILITY ----------
    Improved Heat Sink
    Improved Cooling System
    Advanced Visual Processing Unit
             Active Sensor Suite
    Improved Targeting Computer
             Kinecellerator
    Improved Weapon Cycler
    Improved Transmission Jammer
    Improved Heavy Armor Plating
             Graphene Brace
             EM Disruption Field
    Improved Dynamic Insulation System
>            --- WEAPON -----------
       Heavy Mass Driver
>            --- INVENTORY --------
                 (None)
[Rating: 119]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Heavy Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              VTOL Module
Utility                    EX Chip 1
  Device                   Graphene Brace
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 EX Chip 1
  Protection               Improved Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               AWS/EX-DEC
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Mini Grenade Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Particle Cleaver
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 43   | .   4   2   .   .   .   .   2   .   .   .   4   .   .   7   8   .   2   2   .   3   9   
  Power                    7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   2   
  Propulsion               12   | .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   5   
  Utility                  15   | .   .   .   .   .   .   .   1   .   .   .   2   .   .   4   2   .   2   2   .   1   1   
  Weapon                   9    | .   1   1   .   .   .   .   1   .   .   .   1   .   .   2   1   .   .   .   .   1   1   
  Highest Loss Streak      5    | .   3   5   .   .   .   .   1   .   .   .   4   .   .   5   4   .   1   2   .   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   87  67  100 100 52  96  94  89  82  77  87  100 97  69  84  76  73  65  73  73  71  
  Engine                   2    | .   19  6   14  14  1   3   3   1   4   5   2   .   .   .   2   .   .   .   .   6   10  
  Core                     4    | .   .   .   .   .   .   .   .   .   .   .   5   11  12  9   5   4   4   4   .   .   .   
  Treads                   6    | .   .   .   .   .   .   .   .   .   11  16  8   .   7   18  9   14  14  14  1   .   .   
  Leg                      5    | .   .   .   .   .   .   .   .   .   .   .   11  22  13  .   .   .   .   .   17  11  .   
  Hover                    2    | .   21  26  28  28  1   3   3   3   .   .   .   .   .   .   2   .   .   .   .   .   5   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   .   .   .   .   13  26  
  Device                   16   | .   8   6   14  14  .   .   .   .   23  33  21  11  14  12  32  38  35  27  2   .   .   
  Processor                10   | .   .   6   14  14  8   15  15  15  12  11  16  22  13  .   11  9   9   9   9   5   .   
  Hackware                 8    | .   11  2   .   .   37  69  67  65  18  .   .   .   .   .   .   .   .   .   .   .   2   
  Protection               5    | .   .   6   14  14  .   .   .   .   3   5   2   .   5   6   2   4   4   3   25  21  4   
  Ballistic Gun            7    | .   .   .   .   .   .   .   .   .   .   .   16  33  26  9   3   .   .   .   .   .   5   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   3   5   2   .   2   6   2   4   4   4   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   10  4   
Naked Turns                192  | .   3   12  .   .   48  .   .   .   .   .   1   .   .   .   1   .   .   .   77  32  18  
Heaviest Build             74   | 9   9   12  12  12  21  21  21  11  58  58  58  19  59  59  74  73  73  68  49  45  17  
  Greatest Support         84   | 32  32  24  24  24  16  16  16  16  60  60  60  40  84  84  81  81  81  81  81  56  20  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   
  Average Capacity         .    | 3   2   .   1   1   .   1   1   1   1   1   .   1   1   .   .   1   1   1   .   .   .   
  Most Carried             3    | 3   3   .   .   1   1   1   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Average Carried          .    | 1   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Final Capacity           4    | 4   1   1   1   .   1   1   1   1   1   1   1   1   1   .   1   1   1   1   1   .   .   
  Final Carried            3    | 3   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 33% | Heavy
 18% | Hunter
 11% | Tinkerer
 10% | Behemoth
  7% | Knight
  4% | Demolisher

 Dominant Class 
----------------
   Operator | -10/Materials
 Demolisher | -10/Mines
 Demolisher | -9/Materials
 Demolisher | -9/Mines
   Tinkerer | -9/Exiles
   Tinkerer | -8/Mines
   Tinkerer | -8/Materials
   Tinkerer | -7/Factory
      Heavy | -7/DSF
      Heavy | -6/Factory
     Hunter | -6/Lower Caves
     Hunter | -6/Lower Caves
     Hunter | -6/Zion
   Behemoth | -5/Proximity Caves
      Heavy | -5/Factory
      Heavy | -4/Factory
      Heavy | -4/Upper Caves
      Heavy | -4/Upper Caves
     Knight | -4/Warlord
     Knight | -3/Proximity Caves
    Swarmer | -3/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res 
Matter Collected           964  | .   .   30  17  15  .   .   .   .   .   80  344 59  35  17  12  74  232 33  .   .   16  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1465 | .   .   3   133 15  .   254 673 .   .   85  25  62  .   .   12  .   133 70  .   .   .   
  Parts                    97   | .   .   .   10  3   .   18  40  .   .   5   8   8   .   .   .   .   4   1   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      34   | .   .   .   .   .   .   .   .   .   .   .   10  14  4   .   .   .   5   .   .   1   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  52   | .   .   1   8   3   .   7   16  .   .   1   6   4   .   1   .   .   5   .   .   .   .   
  Guns                     22   | .   .   .   .   .   .   7   10  .   .   .   1   4   .   .   .   .   .   .   .   .   .   
  Cannons                  12   | .   .   .   .   .   .   .   .   .   .   1   5   .   .   1   .   .   5   .   .   .   .   
  AOE                      14   | .   .   1   8   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   .   2   5   .   .   .   3   .   .   1   .   1   .   1   .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   .   .   3   3   .   3   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   
  Grunt                    24   | .   .   .   4   .   .   4   11  .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   .   1   8   6   .   3   8   .   .   2   3   4   .   1   1   .   3   .   .   .   .   
  Combat Bots Only         7    | .   .   1   7   4   .   3   6   .   .   1   3   4   .   1   .   .   3   .   .   .   .   
Max Kills in Single Turn   2    | .   .   1   2   2   .   1   2   .   .   1   1   1   .   1   1   .   1   2   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  
Damage Taken               11216 | .    181  298  88   8    .    186  427  .    188  .    1666 70   61   1865 1603 .    689  594  709  710  1873 
  Core                     3309  | .    58   185  11   .    .    54   107  .    147  .    87   10   41   235  518  .    62   36   162  279  1317 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   64   .    
  Regen/Repaired (Parts)   257   | .    .    .    .    .    .    .    .    117  .    .    .    .    140  .    .    .    .    .    .    .    .    
Core Remaining (%)         62    | 100  .    2    .    .    .    83   80   .    79   .    .    .    .    56   48   .    .    .    .    53   .    
Volleys Fired              128   | .    .    3    12   2    .    .    .    .    .    5    36   7    10   26   2    .    22   3    .    .    .    
  Largest                  3     | .    .    1    1    1    .    .    .    .    .    1    3    3    3    2    1    .    1    1    .    .    .    
  Hottest                  114   | .    .    100  30   30   .    .    .    .    .    60   79   79   114  81   75   .    75   75   .    .    .    
Shots Fired                246   | .    .    3    12   2    .    16   45   .    .    5    50   21   16   49   2    .    22   3    .    .    .    
  Gun                      140   | .    .    .    .    .    .    16   45   .    .    .    21   21   14   23   .    .    .    .    .    .    .    
  Cannon                   89    | .    .    .    .    .    .    .    .    .    .    5    29   .    2    26   2    .    22   3    .    .    .    
  Launcher                 15    | .    .    1    12   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  168   | .    .    .    .    .    .    .    .    .    .    5    50   21   16   49   2    .    22   3    .    .    .    
  Thermal                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                15    | .    .    1    12   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          61    | .    .    .    .    .    .    16   45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    .    2    5    .    .    11   15   .    .    4    5    1    1    4    1    .    6    9    .    .    .    
  Robot Miss Streak        3     | .    .    1    2    2    .    2    3    .    .    1    2    2    1    3    2    .    2    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               61    | .    .    .    .    .    .    16   45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           133   | .    .    2    7    .    .    15   41   .    .    3    29   7    1    11   1    .    13   3    .    .    .    
  Core Hits                97    | .    .    5    15   3    .    13   31   .    .    1    10   6    1    4    .    .    6    2    .    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    .    .    .    .    .    2    3    .    .    .    4    1    .    2    .    .    2    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    
    Corrupt                5     | .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6405  | .    12   156  877  151  .    385  1491 .    .    150  1201 116  12   353  120  .    1060 285  .    .    36   
  Guns                     2118  | .    .    .    .    .    .    385  1273 .    .    .    209  116  12   123  .    .    .    .    .    .    .    
  Cannons                  2797  | .    .    .    .    .    .    .    .    .    .    150  992  .    .    230  80   .    1060 285  .    .    .    
  Explosions               1340  | .    .    94   877  151  .    .    218  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  126   | .    12   38   .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    36   
  Kinetic                  3257  | .    .    .    .    .    .    .    .    .    .    150  1201 116  12   353  80   .    1060 285  .    .    .    
  Thermal                  242   | .    .    24   .    .    .    .    218  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1122  | .    .    94   877  151  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1658  | .    .    .    .    .    .    385  1273 .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    
  Average Corruption       2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    
    Message Errors         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Matter Fused           4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            357   | .    .    .    9    .    .    .    .    .    .    31   .    .    .    .    40   .    160  117  .    .    .    
  Projectiles              348   | .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    40   .    160  117  .    .    .    
  Explosions               9     | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 15    | .    1    1    .    .    .    .    .    .    .    1    8    .    .    .    .    .    3    .    .    .    1    
  Impact                   3     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    .    1    8    .    .    .    .    .    3    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      57    | .    5    16   13   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Shots                    4     | .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   39    | .    4    14   .    .    .    .    .    .    .    .    .    .    .    .    10   .    1    .    .    .    10   
Targets Rammed             39    | .    4    14   .    .    .    .    .    .    .    .    .    .    .    .    10   .    1    .    .    .    10   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        162   | .    6    32   15   .    .    26   18   .    .    .    63   9    3    4    162  .    21   .    15   6    .    
  Average Temperature      12    | .    3    29   7    .    .    12   4    .    .    .    16   3    2    2    56   .    14   .    6    3    .    
  Received Heat Transfer   1364  | .    84   80   42   .    .    63   234  .    .    .    369  .    .    207  90   .    36   63   39   48   9    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         360   | .    .    160  .    .    .    .    200  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res 
Peak Influence             598  | .   79  39  598 359 .   205 418 123 86  69  .   .   .   .   150 51  .   .   .   .   319 
  Initial                  232  | .   .   18  14  232 .   .   79  103 86  32  .   .   .   .   75  51  .   .   .   .   50  
  Average                  111  | .   20  22  253 357 .   90  204 111 70  45  .   .   .   .   58  34  .   .   .   .   126 
Maximum Alert Level        2    | .   .   .   2   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         80   | 100 100 100 43  .   .   96  41  100 100 100 .   .   .   .   100 100 .   .   .   .   78  
  Level 1                  16   | .   .   .   24  100 .   3   48  .   .   .   .   .   .   .   .   .   .   .   .   .   21  
  Level 2                  3    | .   .   .   32  .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   1   4   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res 
Distress Signals           4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              267  | .   12  35  10  .   .   11  21  .   1   .   11  3   2   29  21  .   7   1   20  24  59  
  Peak Tracking Total      29   | .   7   18  4   .   .   6   6   .   1   .   3   3   1   14  5   .   4   1   10  14  29  
  Tactical Retreats        21   | .   1   .   .   .   .   2   .   .   .   .   2   .   .   3   3   .   1   .   4   2   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res 
Traps Triggered            3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   15  1   .   
Most Traps Carried         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res 
Machines Disabled          4    | .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res 
Machines Accessed          17   | .   1   .   .   .   .   .   2   2   .   1   1   .   .   .   2   3   2   1   2   .   .   
  Terminals                6    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   2   .   .   .   .   .   10  4   .   2   1   .   .   .   2   3   4   1   2   .   .   
  Successful               25   | .   1   .   .   .   .   .   9   4   .   .   1   .   .   .   .   3   4   1   2   .   .   
  Failed                   6    | .   1   .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Terminals                14   | .   .   .   .   .   .   .   10  1   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   .   .   .   .   .   .   7   1   .   .   1   .   .   .   .   2   4   1   2   .   .   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Matter          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     35   | .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              13   | .   1   2   .   .   .   .   .   .   1   .   1   .   .   1   4   .   .   .   .   1   2   
  Non-combat               5    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Combat                   8    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   1   2   .   .   .   .   1   1   
Robot Hacks Applied        17   | .   1   2   .   .   .   .   .   .   1   .   1   .   .   1   7   .   .   .   .   1   3   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_terminals           3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_shortcuts           8    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   1   2   .   .   .   .   1   1   
  find_garrison            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res 
Robot Analysis Total       14   | 1   1   2   .   .   .   .   .   .   1   .   1   .   1   1   3   .   .   .   .   1   2   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               7414 | 16   276  76   143  153  110  228  449  82   69   159  507  429  1140 387  717  174  578  710  622  175  214  
Spaces Moved               6310 | 15   354  79   152  190  137  136  287  59   57   88   306  339  844  299  748  103  306  415  592  324  480  
  Core                     410  | 6    7    32   .    .    94   .    .    .    1    .    1    .    1    1    36   .    .    .    149  64   18   
  Treads                   1776 | .    .    .    .    .    .    .    .    .    28   88   110  .    258  169  264  103  306  415  35   .    .    
  Legs                     1604 | .    .    .    .    .    .    .    .    .    .    .    195  339  585  .    .    .    .    .    408  77   .    
  Wheels                   240  | 9    118  .    .    .    .    .    .    .    .    .    .    .    .    .    83   .    .    .    .    .    30   
  Hover                    1345 | .    229  47   152  190  43   136  287  59   28   .    .    .    .    .    116  .    .    .    .    .    58   
  Flight                   935  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  249  .    .    .    .    183  374  
  Fastest Speed            32   | 50   50   50   76   76   50   150  80   80   50   170  50   120  50   32   32   170  170  170  50   32   32   
  Average Speed            108  | 80   70   64   76   76   81   150  148  80   123  170  137  120  132  104  92   170  170  170  98   54   39   
  Slowest Speed            170  | 100  100  76   76   76   150  150  150  80   170  170  170  120  160  160  170  170  170  170  170  110  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    52   27   24   46   53   53   27   2    68   5    41   55   78   62   29   4    58   52   78   68   20   
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      15   | 1    1    1    1    1    1    1    .    .    .    .    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             10   | .    .    .    .    .    .    1    .    .    .    .    3    1    1    1    .    .    .    1    .    2    .    
Spaces Dug                 35   | .    .    .    .    .    .    .    .    .    .    1    5    .    .    10   .    .    4    .    15   .    .    
Terrain Destroyed          205  | .    .    9    101  24   .    .    12   .    .    2    10   2    .    13   1    .    15   1    15   .    .    
  Melee                    15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Projectile               44   | .    .    .    .    .    .    .    .    .    .    2    10   2    .    13   1    .    15   1    .    .    .    
  AOE                      146  | .    .    9    101  24   .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res 
Total                      6609 | 19  378 99  167 196 136 160 310 93  56  92  343 345 855 324 767 102 341 417 608 323 478 
  Wait                     148  | .   21  4   4   3   .   25  24  35  .   .   2   .   1   .   8   .   13  .   2   .   6   
  Move                     6247 | 14  353 78  151 190 136 135 286 58  56  87  305 338 843 298 747 102 305 414 591 323 437 
  Hop                      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Pick Up                  6    | 4   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     128  | .   .   3   12  2   .   .   .   .   .   5   36  7   10  26  2   .   22  3   .   .   .   
  Melee                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   
  Ram                      28   | .   4   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / DSF)
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: [*Res] / Arm)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 1)
   17 | -11/Scrapyard      | Entered Materials
  286 | -10/Materials      | Discovered new exit (range 12)
  293 | -10/Materials      | Entered Mines
  294 | -10/Mines          | Assembled infested the area
  328 | -10/Mines          | Core integrity fell below 50%
  337 | -10/Mines          | Core integrity fell below 20%
  360 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  360 | -10/Mines          | Lost 5 parts (1p3n1w)
  366 | -10/Mines          | Discovered new exit (range 6)
  369 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  369 | -10/Mines          | Entered Materials
  487 | -9/Materials       | Destroyed 7 combat bots
  493 | -9/Materials       | Discovered new exit (range 14)
  512 | -9/Materials       | Entered Mines
  530 | -9/Mines           | Discovered new exit (range 9)
  549 | -9/Mines           | Found a hidden stash of uninstalled traps
  586 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  650 | -9/Mines           | Discovered new exit (range 11)
  660 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  661 | -9/Mines           | Discovered new exit (range 5)
  665 | -9/Mines           | Entered Exiles
  679 | -9/Exiles          | Met 8R-AWN
  686 | -9/Exiles          | Met EX-HEX
  706 | -9/Exiles          | Met EX-DEC
  713 | -9/Exiles          | Took control of EX-DEC (ally)
  763 | -9/Exiles          | Discovered new exit (range 10)
  775 | -9/Exiles          | Left Exiles lab with Deploy-a-Sentry
  775 | -9/Exiles          | Entered Mines
  985 | -8/Mines           | Discovered new exit (range 11)
 1003 | -8/Mines           | Entered Materials
 1011 | -8/Materials       | Identified exit to Factory
 1452 | -8/Materials       | Entered Factory
 1505 | -7/Factory         | Repaired Hvy. Deuterium Engine
 1518 | -7/Factory         | Discovered new exit (range 9)
 1534 | -7/Factory         | Identified exit to DSF
 1534 | -7/Factory         | Entered DSF
 1558 | -7/DSF             | Additional patrols routed to DSF
 1579 | -7/DSF             | Discovered new exit (range 15)
 1602 | -7/DSF             | Identified exit to Factory
 1603 | -7/DSF             | Entered Factory
 1752 | -6/Factory         | Discovered new exit (range 7)
 1760 | -6/Factory         | Identified exit to Lower Caves
 1762 | -6/Factory         | Entered Lower Caves
 2043 | -6/Lower Caves     | Lost 4 parts (1n2u1w)
 2177 | -6/Lower Caves     | Spotted B-75 Beast
 2256 | -6/Lower Caves     | Discovered new exit (range 11)
 2269 | -6/Lower Caves     | Entered another Lower Caves area
 2487 | -6/Lower Caves     | Learned Factory terminal intel
 2674 | -6/Lower Caves     | Discovered new exit (range 15)
 2698 | -6/Lower Caves     | Entered Zion
 3062 | -6/Zion            | Found GAL Module
 3090 | -6/Zion            | Learned Factory security intel
 3204 | -6/Zion            | Visited the Megawrench Repair Shop
 3204 | -6/Zion            | Megawrench repaired 6 parts
 3371 | -6/Zion            | Learned location of Quarantine (-3)
 3419 | -6/Zion            | Took control of YP-H75(B) (ally)
 3814 | -6/Zion            | Discovered new exit (range 16)
 3838 | -6/Zion            | Entered Proximity Caves
 3854 | -5/Proximity Caves | Spotted B-75 Beast
 3882 | -5/Proximity Caves | Destroyed B-75 Beast
 4060 | -5/Proximity Caves | Learned location of Warlord (-4)
 4154 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 4213 | -5/Proximity Caves | Lost 5 parts (1p2u2w)
 4217 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4223 | -5/Proximity Caves | Discovered new exit (range 8)
 4225 | -5/Proximity Caves | Entered Factory
 4227 | -5/Factory         | Loaded intel: 27 terminal locations
 4287 | -5/Factory         | Discovered new exit (range 9)
 4291 | -5/Factory         | Identified exit to Factory
 4360 | -5/Factory         | Lost 3 parts (1p2n)
 4491 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 4886 | -5/Factory         | Discovered exit to Factory (range 5)
 4937 | -5/Factory         | Core integrity fell below 50%
 4942 | -5/Factory         | Entered another Factory area
 5095 | -4/Factory         | Identified exit to Upper Caves
 5116 | -4/Factory         | Entered Upper Caves
 5309 | -4/Upper Caves     | Learned Extension garrison access intel
 5401 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 5619 | -4/Upper Caves     | Discovered new exit (range 18)
 5694 | -4/Upper Caves     | Entered another Upper Caves area
 5694 | -4/Upper Caves     | Discovered new exit (range 7)
 6277 | -4/Upper Caves     | Spotted B-86 Titan
 6396 | -4/Upper Caves     | Discovered new exit (range 6)
 6404 | -4/Upper Caves     | Entered Warlord
 6523 | -4/Warlord         | Met Warlord
 6541 | -4/Warlord         | Took control of ZQ-3VZ(K) (ally)
 6548 | -4/Warlord         | Warlord's base attacked by MAIN.C
 6898 | -4/Warlord         | Warlord forces counterattacked
 6940 | -4/Warlord         | Opened side exit
 7004 | -4/Warlord         | Spotted Striker
 7004 | -4/Warlord         | Spotted Executioner
 7017 | -4/Warlord         | Discovered new exit (range 9)
 7026 | -4/Warlord         | Entered Proximity Caves
 7085 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 7134 | -3/Proximity Caves | Lost 3 parts (1p1u1w)
 7199 | -3/Proximity Caves | Discovered new exit (range 8)
 7201 | -3/Proximity Caves | Entered Research
 7202 | -3/Research        | Identified exit to Armory
 7233 | -3/Research        | Discovered new exit (range 14)
 7343 | -3/Research        | Core integrity fell below 50%
 7387 | -3/Research        | Lost 5 parts (2p2n1u)
 7414 | -3/Research        | Core integrity fell below 20%
 7415 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
07394_ Penetrated by Slug.
07394_ Xenon Bombardment Thruster destroyed.
07394_ Slug penetrates Wall. <x3>
07399_ W-44 Eye sends out distress signal.
07405_ Hvy. Machine Gun destroyed.
07408_ Slug penetrates Wall.
07408_ Xenon Bombardment Thruster destroyed.
07411_ Slammed into S-43 Plague.
07412_ Slug penetrates Wall.
07412_ Xenon Bombardment Thruster destroyed.
07412_ Lost control of S-43 Plague.
07412_ Slammed into S-43 Plague.
07412_ Destabilizing: System corrupted (+2).
07413_ Slug penetrates T-07 Excavator.
07413_ Penetrated by Slug.
07413_ Slug penetrates Wall.
07413_ Penetrated by Slug.
07413_ Slammed into S-43 Plague.
07414_ Slug penetrates S-43 Plague.
07414_ Slammed into S-43 Plague.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????#######????????????????????? |
| ??????????????????????#     ########?????????????? |
| ??????????????????????#  !] #      #?????????????? |
| ??????????????????????#  !  #      #?????????????? |
| ??????????????????????#     # !    #?????????????? |
| ??????????????????????# = s #     =#?????????????? |
| ??????????????????????#ssss #      #?????????????? |
| ??????????????????????#ss@s #      #?????????????? |
| ??????????????????????#/##s##+##+###?????????????? |
| ??????????????????????#   s      #???????????????? |
| ??????????????????????#          #???????????????? |
| ??????????????????????#          #???????????????? |
| ??????????????????????#          #???????????????? |
| ??????????????????????#          #???????????????? |
| ??????????????????????#          #??????#????????? |
| ??????????????????????#       g  #????  #????????? |
| ??????????????????????#       t  #?? !  #????????? |
| ??????????????????##### !!!      #      #????????? |
| ?????????????????       !!!      + !  = #????????? |
| ?????????????????       !!     h #      #????????? |
| ?????????????????                #??    #????????? |
| ?????????????????#               #????###????????? |
| ?????????????????#               #???????????????? |
| ?????????????????#            ##/#####???????????? |
| ?????????????????#            #   [  #???????????? |
| ??????????????????            #     ]#???????????? |
| ???????????????????           # //   #???????????? |
| ???????????????????          ?# //   #???????????? |
| ???????????????????          ?#      #???????????? |
| ???????????????????? ########?#      #???????????? |
| ????????????????????????????# ###/####???????????? |
| ????????????????????????????#      ############### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          36
Energy Capacity            470
Matter Stores              200
Matter Capacity            200
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       85
Jamming Range              14
EM Shielding               3
Armor Coverage             825
Resistance: KI             25
Resistance: TH             25
Resistance: EX             75
Resistance: EM             90
Resistance: I              50
Resistance: S              50
Resistance: P              50
Propulsion Shielding       33
Weapon Shielding           66
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         10
Melee Accuracy             12
Launcher Accuracy          40
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           7
Kinecelleration            30
Offensive Hacking          70
Defensive Hacking          56

 Item Schematics 
-----------------
  Adv. Reaction Control System | -6/Zion | Archive
       Angular Momentum Engine | -6/Zion | Archive
              Recoil Nullifier | -6/Zion | Archive
                   Power Sword | -6/Zion | Archive
            Imp. Weapon Cycler | -6/Zion | Archive
            Imp. Medium Treads | -6/Zion | Archive
 Imp. Component Analysis Suite | -6/Zion | Archive
             Adv. Sensor Array | -6/Zion | Archive
            Arm. Medium Treads | -6/Zion | Archive
             Fusion Compressor | -6/Zion | Archive
                   HERF Cannon | -6/Zion | Archive
             Matter Compressor | -6/Zion | Archive
             Imp. Focal Shield | -6/Zion | Archive

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Zion | Archive
 R-06 Scavenger | -6/Zion | Archive
   L-41 Fighter | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Charge!!!

 Challenges 
------------
None

 Polymind                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
----------                 Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  
Robots Controlled          19   | 1    1    3    .    .    1    .    .    .    1    .    1    .    1    1    4    .    .    .    1    1    3    
  Combat Hostiles          9    | .    .    2    .    .    .    .    .    .    1    .    1    .    .    1    2    .    .    .    .    1    1    
  Allies                   3    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
Classes Controlled         14   | 1    1    2    .    .    1    .    .    .    1    .    1    .    1    1    2    .    .    .    1    1    1    
Average Host Suspicion     66   | .    68   60   73   98   .    99   89   17   73   44   90   9    66   95   98   20   77   11   76   59   81   
  Unsuspicious Activity    388  | 6    2    140  .    .    16   .    .    .    48   .    .    20   .    .    72   .    20   30   26   .    8    
  Returns to Shadow        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fuzzy Dispatches         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        2341 | .    .    67   49   5    .    39   163  20   .    .    176  134  .    255  .    .    105  .    1266 59   3    
  Used                     622  | 5    5    61   .    .    33   .    .    .    96   .    51   .    79   14   186  .    .    .    52   6    34   
  Decayed                  1417 | .    .    .    .    .    .    35   51   .    .    .    .    108  .    .    .    .    105  .    1059 59   .    
  Highest Spend            144  | 5    5    40   .    .    33   .    .    .    96   .    51   .    79   14   144  .    .    .    52   6    24   
Top 5 Hosts by Kills:
  EX-DEC (-9/Exiles: 23)
  D-53 Grenadier (-10/Mines: 12)

 Game 
------
Seed              ImprovedHellfireCapacitor
  Manual?         0
Play Time         01:19:33
  Cumulative      197.7 hours
  Start           2022.12.27 @ 17:30:50
  End             2022.12.27 @ 21:04:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             57
Gallery%          70
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c7eed81-77b3-4fef-8a5c-57c757304a16