Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.29 @ 14:49:59 Player: 1Q84 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (50) 250 Value Destroyed (1811) 1811 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 7621 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 1000/1000 Matter 0/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/DSF Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg > --- UTILITY (10) ----- Hardened Medium Armor Plating System Shield System Guard > --- WEAPON (3) ------- Antimatter Cannon Rocket Array Remote Datajack > --- INVENTORY (5) ---- Huge Storage Unit Heavy Beamcaster Precision Rocket Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating System Shield System Guard Drone Bay > --- WEAPON ----------- Antimatter Cannon Rocket Array Remote Datajack > --- INVENTORY -------- Huge Storage Unit Heavy Beamcaster Precision Rocket Launcher [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Leg Armored Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Slots Evolved 11 | . 1 2 2 2 . 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . 1 . . 1 . . . . . . Utility 8 | . . 2 1 1 . 2 . . 2 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 69 | 3 7 8 11 5 9 14 12 . . . Power 5 | . . 1 1 1 . 1 1 . . . Engine 3 | . . 1 1 1 . . . . . . Core 2 | . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 25 | 1 3 1 4 2 5 5 4 . . . Treads . | . . . . . . . . . . . Leg 7 | 1 1 . 1 . . . 4 . . . Wheel . | . . . . . . . . . . . Hover 9 | . 2 . 3 . . 4 . . . . Flight 9 | . . 1 . 2 5 1 . . . . Utility 18 | 2 1 4 2 1 1 4 3 . . . Device 4 | . . 1 1 . . 2 . . . . Storage 3 | 1 1 . 1 . . . . . . . Processor 2 | . . 1 . . . 1 . . . . Hackware 2 | . . . . . 1 1 . . . . Protection 7 | 1 . 2 . 1 . . 3 . . . Artifact . | . . . . . . . . . . . Weapon 21 | . 3 2 4 1 3 4 4 . . . Energy Gun 4 | . 2 . . 1 1 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | . 1 . 2 . . 1 . . . . Ballistic Cannon 2 | . . . . . . . 2 . . . Launcher 4 | . . 1 1 . 1 . 1 . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon 4 | . . 1 1 . . 2 . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 2 . . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 4 | . . . . . 4 . . . . . Parts Lost 29 | . . 1 8 . 8 10 2 . . . Power 2 | . . . . . 1 1 . . . . Propulsion 11 | . . 1 3 . 3 4 . . . . Utility 9 | . . . 2 . 2 3 2 . . . Weapon 7 | . . . 3 . 2 2 . . . . Highest Loss Streak 5 | . . 1 4 . 5 3 2 . . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 55 | . 55 67 59 59 49 42 61 56 50 50 Core 1 | . . . . . . 5 3 6 5 5 Leg 3 | . 12 . 1 5 . . 16 12 11 11 Hover 7 | . 8 14 4 . . 10 . . . . Flight 4 | . . 1 8 7 19 2 . . . . Device 6 | . . 6 8 14 8 7 4 . . . Storage 1 | . 11 . 1 4 . . . . . . Processor 5 | . . 6 8 7 6 3 6 6 5 5 Hackware 2 | . . . . . 1 6 6 6 5 5 Protection 7 | . 12 17 5 . . . 10 6 5 5 Energy Gun 1 | . 5 5 . 2 3 . . . . . Ballistic Gun 5 | . 4 10 10 6 . . . . . . Launcher 1 | . . 3 . . . . 5 6 5 5 Impact Weapon 2 | . . . 7 7 6 . . . . . Slashing Weapon 1 | . . . . . 1 4 . . . . Peak Build Rating 62 | 3 10 15 18 23 27 46 62 43 43 43 Average Rating 21 | 2 5 11 13 16 17 30 43 43 43 43 On Entrance 19 | . 3 9 15 16 16 12 13 43 43 43 Naked Turns . | . . . . . . . . . . . Heaviest Build 52 | 13 19 20 24 27 18 12 52 31 31 31 Greatest Support 69 | 10 20 14 15 11 20 39 69 36 36 36 Greatest Overweight (x) 7 | 4 4 5 7 2 1 1 6 . . . Average Overweight (x) . | 2 . 1 1 . . . . . . . Largest Inventory Capacity 25 | 10 25 5 10 10 5 5 5 5 5 5 Average Capacity 5 | 9 9 5 6 8 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 4 4 4 4 Average Carried 3 | 1 2 4 3 2 4 2 2 4 4 4 Final Capacity 10 | 10 5 5 10 5 5 5 5 5 5 5 Final Carried 5 | 2 5 4 1 5 4 2 4 4 4 4 Class Distribution -------------------- 91% | Hacker-Mutant 7% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/DSF Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Matter Collected 1190 | 230 54 311 253 . 42 239 61 . . . Remotely . | . . . . . . . . . . . Salvage Created 1747 | . 86 621 607 . 43 390 . . . . Parts 111 | . 5 48 21 . 2 35 . . . . Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Combat Hostiles Destroyed 46 | . 2 17 13 . 3 11 . . . . Melee 8 | . . . 4 . . 4 . . . . Guns 28 | . 2 12 8 . . 6 . . . . AOE 6 | . . 5 . . . 1 . . . . Classes Destroyed 9 | . 1 5 . . 1 2 . . . . Builder 1 | . . . . . . 1 . . . . Hauler 1 | . . 1 . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . Swarmer 11 | . . 5 . . . 6 . . . . Cutter 3 | . . . . . 3 . . . . . Grunt 17 | . 2 6 9 . . . . . . . Brawler 2 | . . 1 1 . . . . . . . Sentry 9 | . . 5 3 . . 1 . . . . Programmer 4 | . . . . . . 4 . . . . Best Kill Streak 4 | . 2 4 4 . 2 3 . . . . Combat Bots Only 4 | . 2 4 4 . 2 3 . . . . Max Kills in Single Turn 2 | . 1 2 2 . 1 1 . . . . Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . 2 . . . 1 . . . . Melee 1 | . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Hostile Shots Fired 485 | . 6 60 124 . 52 234 2 7 . . Missed 194 | . 2 17 37 . 26 108 . 4 . . Damage Taken 2952 | . 34 385 863 . 453 1132 49 36 . . Core 637 | . . 29 169 . 71 346 22 . . . Absorbed by Shields 5 | . . . . . 5 . . . . . Ignored by Resistances 1870 | . 22 242 521 . 266 771 27 21 . . Core Remaining (%) 84 | 100 100 92 69 . 89 . . 56 . . Volleys Fired 104 | . 5 35 40 . 4 20 . . . . Largest 3 | . 2 2 3 . 1 1 . . . . Hottest 88 | . 88 88 80 . 50 28 . . . . Shots Fired 147 | . 10 62 51 . 4 20 . . . . Gun 138 | . 10 56 49 . 3 20 . . . . Cannon . | . . . . . . . . . . . Launcher 9 | . . 6 2 . 1 . . . . . Special . | . . . . . . . . . . . Kinetic 109 | . 5 35 49 . . 20 . . . . Thermal 26 | . 5 21 . . . . . . . . Explosive 8 | . . 6 2 . . . . . . . Electromagnetic 4 | . . . . . 4 . . . . . Robot Hit Streak 36 | . 9 16 36 . 2 6 . . . . Robot Miss Streak 2 | . . 2 1 . 2 1 . . . . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 163 | . 9 45 61 . 9 39 . . . . Core Hits 77 | . 4 28 27 . 3 15 . . . . Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 6 | . . . 4 . 2 . . . . . Critical Strikes 12 | . . . 5 . 3 4 . . . . Destroy 1 | . . . 1 . . . . . . . Smash 6 | . . . 4 . 2 . . . . . Sever 5 | . . . . . 1 4 . . . . Melee Attacks 63 | . . 1 20 1 9 32 . . . . Impact 30 | . . 1 20 1 7 1 . . . . Slashing 33 | . . . . . 2 31 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4585 | . 129 1023 1455 . 429 1549 . . . . Guns 1967 | . 129 667 833 . 15 323 . . . . Cannons . | . . . . . . . . . . . Explosions 1014 | . . 319 188 . 129 378 . . . . Melee 1604 | . . 37 434 . 285 848 . . . . Ramming . | . . . . . . . . . . . Kinetic 1622 | . 69 397 833 . . 323 . . . . Thermal 330 | . 60 270 . . . . . . . . Explosive 885 | . . 319 188 . . 378 . . . . Electromagnetic 144 | . . . . . 144 . . . . . Impact 747 | . . 37 434 . 250 26 . . . . Slashing 857 | . . . . . 35 822 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 1 . . . . Average Corruption 1 | . . . . . 4 1 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . . 2 3 . . . . Matter Fused 1 | . . . . . . 1 . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . Energy Discharges 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 325 | . . 9 138 . 118 60 . . . . Projectiles . | . . . . . . . . . . . Explosions 17 | . . 9 3 . . 5 . . . . Melee 308 | . . . 135 . 118 55 . . . . Knockbacks 3 | . . . 2 . 1 . . . . . Impact 3 | . . . 2 . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 104 | . . 28 . . . 76 . . . . Shots 4 | . . 2 . . . 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 308 | . 55 308 51 . 154 4 . . . . Average Temperature 59 | . 30 80 11 . 65 4 . . . . Received Heat Transfer 1281 | . 33 207 702 . 57 255 . 27 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . 3 . . . . . Combat Hostiles 4 | . . . 1 . 3 . . . . . Parts Fried 5 | . . . 1 . 4 . . . . . Impact Corruptions 10 | . . . 5 . 5 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 766 | . 137 629 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Peak Influence 380 | . 84 380 234 1 100 279 25 15 5 2 Initial 25 | . . 25 24 . . 19 25 . 5 2 Average 91 | . 29 178 99 . 62 115 19 2 5 2 Maximum Alert Level 1 | . . 1 1 . . 1 . . . . Low Security (%) 85 | 100 100 55 96 100 100 79 100 100 100 100 Level 1 14 | . . 44 3 . . 20 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . 3 4 . 3 7 . . . . Investigation 5 | . . 2 1 . . 2 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 5 | . . 1 . . 3 1 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Distress Signals 11 | . . 4 4 . . 2 . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 101 | . 4 25 23 . 14 32 1 2 . . Peak Tracking Total 7 | . 4 5 5 . 7 4 1 2 . . Tactical Retreats 14 | . . 3 3 . 1 6 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Traps Triggered 6 | . . . 1 . 2 3 . . . . Indirectly 1 | . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 15 | . . 9 . . . 6 . . . . Reused 2 | . . 1 . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . 1 . . 1 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Machines Disabled 6 | . . 2 1 . . 3 . . . . Max in Single Turn 3 | . . 1 1 . . 3 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Machines Accessed 27 | . 3 9 4 1 . 8 . 1 1 . Terminals 19 | . 3 7 2 1 . 4 . 1 1 . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 3 | . . 1 . . . 2 . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 71 | . 9 25 11 2 . 21 . 2 1 . Successful 42 | . 6 17 7 1 . 10 . . 1 . Failed 29 | . 3 8 4 1 . 11 . 2 . . Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 51 | . 6 21 10 . . 12 . 2 . . Terminals 54 | . 9 20 7 2 . 13 . 2 1 . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 3 | . . 3 . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 6 | . . 2 . . . 4 . . . . Garrison Access 3 | . . . 3 . . . . . . . Terminal Hacks 15 | . 2 7 1 1 . 3 . . 1 . Record 1 | . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Open DSF 2 | . . . . 1 . . . . 1 . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . Reprogram Traps 4 | . . 3 . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Network Status 2 | . . . . . . 2 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer 2 | . . 1 . . . 1 . . . . Insert Component 2 | . . 1 . . . 1 . . . . Garrison Access Hacks 3 | . . . 3 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Coupler Status 2 | . . . 2 . . . . . . . Unauthorized Hacks 17 | . 4 8 2 . . 3 . . . . Terminals 16 | . 4 7 2 . . 3 . . . . Track 1 | . 1 . . . . . . . . . Botnet 14 | . 3 6 2 . . 3 . . . . Operators 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Researchers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 3 6 2 . . 5 . 1 . . Full Trace Events 4 | . . 2 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . Time 40 | . . . . . . 40 . . . . Total Robot Build Rating 4 | . . . . . . 4 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Total Allies 4 | . . . . . . 4 . . . . Largest Group 4 | . . . . . . 4 . . . . Highest-Rated Group 24 | . . . . . . 24 . . . . Highest-Rated Ally 6 | . . . . . . 6 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . . . Drone Recoveries 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Turns Passed 4018 | 135 294 815 806 253 137 1030 404 118 10 16 Spaces Moved 3600 | 62 198 569 408 174 167 1601 300 99 9 13 Core 165 | 40 1 3 1 . . 76 44 . . . Treads . | . . . . . . . . . . . Legs 655 | 22 123 . 62 71 . . 256 99 9 13 Wheels . | . . . . . . . . . . . Hover 1993 | . 74 566 167 . . 1186 . . . . Flight 787 | . . . 178 103 167 339 . . . . Fastest Speed 28 | 50 56 56 40 37 28 29 100 120 120 120 Average Speed 94 | 210 128 117 155 137 38 54 127 120 120 120 Slowest Speed 400 | 250 250 300 400 260 120 100 350 120 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 7 40 58 33 5 92 31 93 4 . 26 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 19 | . . . 8 1 . 10 . . . . Terrain Destroyed 82 | . . 46 20 1 . 15 . . . . Melee 19 | . . . 8 1 . 10 . . . . Projectile . | . . . . . . . . . . . AOE 63 | . . 46 12 . . 5 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Total 3966 | 66 227 657 495 186 213 1689 314 98 8 13 Wait 83 | . 12 38 17 . . 16 . . . . Move 3591 | 61 197 568 407 173 166 1601 299 98 8 13 Hop . | . . . . . . . . . . . Pick Up 11 | 2 2 3 . . . 1 3 . . . Fast Attach 51 | 3 6 2 5 4 8 12 11 . . . Attach 12 | . . 3 4 1 1 2 1 . . . Detach 7 | . . 1 . 5 . 1 . . . . Swap 6 | . 1 3 2 . . . . . . . Drop 14 | . 4 3 . 2 1 4 . . . . Fire 104 | . 5 35 40 . 4 20 . . . . Melee 63 | . . 1 20 1 9 32 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 24 | . . . . . 24 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 15) 136 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Evolved 1 slot: Propulsion x1 275 | -10/Materials | Identified exit to Mines 275 | -10/Materials | Discovered exit to Mines (range 8) 314 | -10/Materials | Build established: Hacker-Mutant 393 | -10/Materials | Identified exit to Materials 393 | -10/Materials | Discovered exit to Materials (range 12) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x2 788 | -9/Materials | Identified exit to Materials 788 | -9/Materials | Discovered exit to Materials (range 8) 1245 | -9/Materials | Entered another Materials area 1245 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1607 | -8/Materials | Lost 4 parts (2n1u1w) 1785 | -8/Materials | Garrison activated, responded to threat 1835 | -8/Materials | Identified exit to Garrison 1919 | -8/Materials | Identified exit to Factory 1919 | -8/Materials | Discovered exit to Factory (range 13) 2051 | -8/Materials | Entered Factory 2051 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2304 | -7/Factory | Identified exit to DSF 2304 | -7/Factory | Entered DSF 2338 | -7/DSF | Additional patrols routed to DSF 2412 | -7/DSF | Identified exit to Factory 2412 | -7/DSF | Discovered exit to Factory (range 16) 2441 | -7/DSF | Entered Factory 2441 | -6/Factory | Evolved 2 slots: Utility x2 2460 | -6/Factory | Lost 5 parts (2n1u2w) 2709 | -6/Factory | Fabricated K-01 Serf? 2731 | -6/Factory | Spotted B-75 Beast 2866 | -6/Factory | Identified exit to Factory 2866 | -6/Factory | Discovered exit to Factory (range 14) 3365 | -6/Factory | Lost 3 parts (1p1n1u) 3471 | -6/Factory | Sucked down chute 3471 | -6/Factory | Entered Waste 3471 | -6/Waste | The area was eerily silent 3513 | -6/Waste | Found Prototype Launcher 3513 | -6/Waste | Identified Rocket Array 3711 | -6/Waste | A Compactor rumbled back to life 3711 | -6/Waste | Spotted C-40 Crusher 3767 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3770 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3858 | -6/Waste | Identified exit to Factory 3858 | -6/Waste | Discovered exit to Factory (range 13) 3875 | -6/Waste | Entered Factory 3979 | -6/Factory | Discovered exit to Factory (range 11) 3993 | -6/Factory | Entered another Factory area 3993 | -5/Factory | Evolved 2 slots: Utility x2 4001 | -5/Factory | Build established: Hacker-Tank 4002 | -5/Factory | Identified exit to DSF 4003 | -5/Factory | Entered DSF 4019 | -5/DSF | Self-destructed Last Messages --------------- 03979_ EXIT=FOUND: FACTORY PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE Your parts list is now long enough to cause the inventory window to assume modal form. Open it with 'i', or the button at the bottom of the window. Consider using slot-wise swapping ('/', or Ctrl-RMB) for inventory actions without needing to open it. Relevant functions of the modal part interface ('p' menu) will also automatically open and close it when necessary. 04002_ Connecting with DSF Access... >>Open(DSF) DSF access unlocked. 04002_ EXIT=UNLOCKED: DSF LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????###??######??????? | | ?????????????#!??# ?# !!#??????? | | ???????????????!!# ## !!#??????? | | ????????????????? !!#??????? | | ?????????H????????? !!#??????? | | ????????????????????? !!#??????? | | ??????????????????????# ==#??????? | | ??????????????????????# @=#??????? | | ????????????????????### ###??????? | | ????????????????????#!! !#???????? | | ????????????????????#!! !#???????? | | ????????????????????#!! !#???????? | | ????????????????????### ##???????? | | ????????????????????#]] !#???????? | | ????????????????????#[= =#???????? | | ????????????????????### ##???????? | | ?????????????????#???## ###??????? | | ????????????##!!!# ## ""###????? | | ????????? """""#???? | | ????????? ""##"#???? | | ????????? !!#!!!#!%##"""""#??????? | | ?????????????#???###?#"""""#??????? | | ?????????????????????##"####??????? | | ??????????????????????#"??????????? | | ??????????????????????#"??????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Corruption Containment 8 Armor Coverage 675 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 64 Targeting Accuracy 5 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x4 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumTargetingRipteeth Manual? 0 Play Time 01:07:39 Cumulative 94.1 hours Start 2025.01.29 @ 13:29:39 End 2025.01.29 @ 14:49:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 166 Rogue 0 Adventurer 0 Explorer 166 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 55 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0596f7b8-4ee4-405d-b309-733993097d31