Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 09:16:39 Player: Delta-Psyco Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (128) 640 Value Destroyed (3252) 3252 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 6582 Bonus ------- High Alert Combat Kills 230 Cogmind --------- Core Integrity 569/700 Matter 127/300 Energy 87/265 System Corruption 4% Temperature Cool (0) Movement Flying (34) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit Xenon Bombardment Thruster > --- UTILITY (5) ------ Improved Targeting Computer Melee Analysis Suite Kinecellerator > --- WEAPON (2) ------- Flail > --- INVENTORY (5) ---- Trap Scanner Kinecellerator Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Melee Analysis Suite Reaction Control System > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Cesium-ion Thruster Xenon Bombardment Thruster Rocket Launcher Flail Mining Claw [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 131 | 7 14 31 40 39 Power 14 | 2 2 3 5 2 Engine 12 | 2 2 3 4 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 47 | 2 5 12 12 16 Treads 24 | 2 2 8 12 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 23 | . 3 4 . 16 Utility 31 | 1 4 5 10 11 Device 9 | . 2 . 2 5 Storage 8 | 1 1 3 2 1 Processor 5 | . . 1 2 2 Hackware 1 | . . . 1 . Protection 8 | . 1 1 3 3 Artifact . | . . . . . Weapon 39 | 2 3 11 13 10 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 31 | 2 3 8 12 6 Ballistic Cannon . | . . . . . Launcher 4 | . . 2 . 2 Special Weapon . | . . . . . Impact Weapon 3 | . . 1 . 2 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 45 | . 4 9 26 6 Power 8 | . 1 2 4 1 Propulsion 23 | . 2 5 13 3 Utility 6 | . . . 5 1 Weapon 8 | . 1 2 4 1 Highest Loss Streak 7 | . 3 7 7 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 77 93 87 70 Engine 7 | . 5 10 6 2 Core 1 | . . . 1 6 Treads 27 | . 15 35 28 6 Flight 4 | . 11 5 . 13 Device 3 | . . . 7 3 Storage 8 | . 8 9 9 4 Processor 8 | . . 8 10 9 Protection 3 | . 7 . 3 7 Ballistic Gun 19 | . 27 20 17 13 Naked Turns . | . . . . . Heaviest Build 103 | 12 17 33 96 103 Greatest Support 83 | 40 40 80 83 40 Greatest Overweight (x) 6 | . . 1 4 6 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 25 | 8 10 15 25 25 Average Capacity 16 | 7 7 8 24 18 Most Carried 23 | 5 10 11 20 23 Average Carried 10 | 2 6 6 13 13 Final Capacity 25 | 8 5 15 25 5 Final Carried 16 | 2 4 11 16 3 Class Distribution -------------------- 82% | Scavenger-Mutant 10% | Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3049 | 225 399 905 1297 223 Remotely . | . . . . . Salvage Created 4817 | . 582 1803 2206 226 Parts 284 | . 33 117 123 11 Haulers Intercepted 12 | . 2 4 4 2 Recyclers Shooed 6 | . 3 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 79 | . 9 31 37 2 Melee 2 | . . 1 1 . Guns 64 | . 9 18 36 1 AOE 10 | . . 9 . 1 Classes Destroyed 15 | . 7 4 3 1 Worker 8 | . . 4 3 1 Builder 2 | . 1 1 . . Tunneler 1 | . . 1 . . Hauler 12 | . 2 4 4 2 Recycler 8 | . 1 6 1 . Operator 6 | . 2 1 3 . Watcher 12 | . 3 4 4 1 Swarmer 20 | . 4 12 4 . Grunt 32 | . 5 9 18 . Brawler 3 | . . 1 2 . Duelist 2 | . . . 2 . Sentry 17 | . . 9 8 . Specialist 2 | . . . 2 . Hunter 2 | . . . 1 1 Programmer 1 | . . . . 1 Best Kill Streak 10 | . 4 9 10 2 Combat Bots Only 8 | . 4 5 8 1 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 . 1 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 659 | . 111 155 322 71 Missed 209 | . 35 43 88 43 Damage Taken 5881 | . 703 1317 3267 594 Core 959 | . 178 314 336 131 Absorbed by Shields . | . . . . . Redirected to Shielding 45 | . 32 . 13 . Regen/Repaired (Parts) 138 | . . 138 . . Core Remaining (%) 46 | 100 28 21 38 . Volleys Fired 365 | . 79 106 156 24 Largest 2 | . 2 2 2 2 Hottest 53 | . 40 53 48 53 Shots Fired 697 | . 154 196 308 39 Gun 686 | . 154 188 308 36 Cannon . | . . . . . Launcher 11 | . . 8 . 3 Special . | . . . . . Kinetic 686 | . 154 188 308 36 Thermal . | . . . . . Explosive 11 | . . 8 . 3 Electromagnetic . | . . . . . Robot Hit Streak 24 | . 8 15 24 17 Robot Miss Streak 8 | . 8 5 5 3 Penetration Max . | . . . . . Secondary Targets 13 | . 4 1 8 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 476 | . 77 147 225 27 Core Hits 214 | . 32 70 102 10 Critical Kills . | . . . . . Critical Parts Destroyed 5 | . 1 3 . 1 Critical Strikes 5 | . 1 3 . 1 Destroy 2 | . 1 . . 1 Smash 3 | . . 3 . . Melee Attacks 26 | . . 22 1 3 Impact 25 | . . 22 . 3 Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks 4 | . . 4 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7925 | . 809 3173 3492 451 Guns 6413 | . 809 1873 3429 302 Cannons . | . . . . . Explosions 707 | . . 626 . 81 Melee 728 | . . 660 . 68 Ramming 77 | . . 14 63 . Kinetic 6413 | . 809 1873 3429 302 Thermal . | . . . . . Explosive 707 | . . 626 . 81 Electromagnetic . | . . . . . Impact 728 | . . 660 . 68 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 4 5 4 Average Corruption 4 | . . 2 5 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . . 6 23 7 Message Errors 10 | . . 2 6 2 Matter Fused 10 | . . 1 7 2 Heat Flow Errors 5 | . . . 5 . Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . 1 . . Parts Fused 2 | . . . 1 1 Data Loss (minor) 2 | . . 1 1 . Data Loss (major) 2 | . . 1 1 . Misfires 2 | . . . 1 1 Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 265 | . . 219 . 46 Projectiles . | . . . . . Explosions . | . . . . . Melee 265 | . . 219 . 46 Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 17 | . . . . 17 Shots 1 | . . . . 1 Rammed 13 | . . 3 10 . Targets Rammed 15 | . . 4 11 . Kicked . | . . . . . Crushed 2 | . . 1 1 . Highest Temperature 269 | . 18 25 269 32 Average Temperature 41 | . 6 6 69 7 Received Heat Transfer 1854 | . 123 366 1332 33 Effects 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . . 6 . 2 Impact Corruptions 15 | . . 12 . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 597 | . 211 597 500 338 Initial 206 | . . 31 206 205 Average 295 | . 56 426 291 179 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 29 | 100 95 4 29 30 Level 1 38 | . 4 27 49 69 Level 2 32 | . . 67 21 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 3 2 8 2 Investigation 5 | . 1 1 2 1 Extermination . | . . . . . Reinforcement 7 | . 2 1 3 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . . 3 5 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 136 | . 20 47 52 17 Peak Tracking Total 7 | . 6 5 6 7 Tactical Retreats 8 | . . 2 1 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 2 2 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 24 | . 3 13 6 2 Terminals 15 | . 2 10 3 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 5 | . 1 1 2 1 Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 54 | . 3 27 20 4 Successful 21 | . 2 13 5 1 Failed 33 | . 1 14 15 3 Catastrophic 12 | . 1 6 3 2 Database Lockouts . | . . . . . Manual 12 | . 1 5 6 . Terminals 34 | . 2 21 11 . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 10 | . 1 3 5 1 Scanalyzers . | . . . . . Garrison Access 7 | . . . 4 3 Terminal Hacks 13 | . 1 9 3 . Prototype ID Bank 5 | . . 5 . . Branch Access Points 2 | . 1 . 1 . Alert Level 3 | . . 1 2 . Locate Traps 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 6 | . 1 2 2 1 Report Inventory 4 | . 1 1 1 1 Retrieve Components 2 | . . 1 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 2 . Used . | . . . . . Hacking Detections 18 | . 1 10 6 1 Full Trace Events 7 | . . 2 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 51 | . . 51 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 13 | . . 10 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6139 | 74 699 2116 2555 695 Spaces Moved 3386 | 49 701 1229 772 635 Core 25 | 17 . 8 . . Treads 2000 | 32 142 960 772 94 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 1361 | . 559 261 . 541 Fastest Speed 29 | 50 37 31 160 29 Average Speed 136 | 121 61 132 254 85 Slowest Speed 560 | 160 160 160 480 560 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 7 | . 3 . . 4 Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 4 86 96 68 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 45 | . . 25 1 19 Melee 1 | . . . 1 . Projectile . | . . . . . AOE 44 | . . 25 . 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4180 | 63 834 1492 1037 754 Wait 72 | . 7 53 11 1 Move 3368 | 48 694 1228 771 627 Hop 7 | . 3 . . 4 Pick Up 129 | 8 24 34 40 23 Fast Attach . | . . . . . Attach 98 | 6 11 19 30 32 Detach 11 | . 1 2 . 8 Swap 33 | 1 3 12 10 7 Drop 56 | . 12 12 7 25 Fire 365 | . 79 106 156 24 Melee 26 | . . 22 1 3 Ram . | . . . . . Kick . | . . . . . Crush 15 | . . 4 11 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 431 | -10/Materials | Core integrity fell below 50% 474 | -10/Materials | Lost 3 parts (2n1w) 511 | -10/Materials | Discovered new exit (range 15) 588 | -10/Materials | Discovered new exit (range 7) 722 | -10/Materials | Discovered new exit (range 14) 769 | -10/Materials | Identified exit to Mines 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Propulsion x2 854 | -9/Materials | Discovered new exit (range 16) 967 | -9/Materials | Lost 7 parts (1p5n1w) 1109 | -9/Materials | Core integrity fell below 50% 1256 | -9/Materials | Build established: Scavenger-Mutant 1484 | -9/Materials | Discovered new exit (range 10) 1745 | -9/Materials | Discovered new exit (range 15) 1971 | -9/Materials | Discovered new exit (range 15) 2452 | -9/Materials | Discovered new exit (range 16) 2551 | -9/Materials | Repaired Imp. Assault Rifle 2890 | -9/Materials | Entered another Materials area 2890 | -8/Materials | Evolved 2 slots: Utility x2 3505 | -8/Materials | Discovered new exit (range 16) 3524 | -8/Materials | Lost 3 parts (2n1u) 4147 | -8/Materials | Lost 5 parts (1p3n1w) 4166 | -8/Materials | Garrison activated, responded to threat 4217 | -8/Materials | Lost 3 parts (1n2u) 4263 | -8/Materials | Destroyed 8 combat bots 4446 | -8/Materials | Lost 4 parts (1p2n1w) 4883 | -8/Materials | Core integrity fell below 50% 5241 | -8/Materials | Lost 7 parts (3n2u2w) 5385 | -8/Materials | Discovered new exit (range 5) 5445 | -8/Materials | Entered Factory 5445 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5990 | -7/Factory | Discovered new exit (range 16) 6140 | -7/Factory | Self-destructed Last Messages --------------- PC/ W4=LK2 U-05 Engineer lays Concrete. T-07 Excavator destroyed. Cesium-ion Thruster destroyed. Knocked back. U-05 Engineer lays Concrete. Hpw. Shotgun severed. U-05 Engineer lays Concrete. Hpw. Shotgun severed. U-05 Engineer lays Concrete. Rocket Launcher severed. U-05 Engineer lays Concrete. Reaction Control System severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ? ????????????????????????? | | ????????????? ????????????????????????? | | ???????????? ????????????????????????? | | ??????????? != #???????????????????????? | | ????????? == #???????????????????????? | | ????????? ? #???????????????????????? | | ???????? ? #???????????????????????? | | ???????? ?? 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""" ???????????? | | ??????????????? ?"" ????????????? | | ???????????????? ??" ????????????? | | ????????????????????? ??????????????? | | ?????????????????????" ????????????????? | | #?????????????????????" ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 21 Energy Capacity 325 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Core Shielding 20 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed PlasmaOpticalMount Manual? 0 Play Time 02:51:10 Cumulative 15.6 hours Start 2024.04.09 @ 07:46:54 End 2024.04.10 @ 09:16:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1cfa5f73-e9c9-4442-8647-309cb9612832