Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 12:49:31 Player: FrankBlack78 Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (2146) 2146 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6806 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 248/300 Energy 39/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Large Storage Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Targeting Computer Matter Filter Hardened Light Armor Plating > --- WEAPON ----------- Neutron Cannon Mass Driver > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Advanced Heat Sink Large Storage Unit Lightning Gun Heavy Laser Improved EM Pulse Cannon Advanced Plasma Cannon Heavy Phase Cannon Advanced EMP Blaster Mini Grenade Launcher Impact Mace [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Advanced EMP Blaster Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . . Utility 7 | . . 1 1 2 . . 1 2 . Weapon . | . . . . . . . . . . Parts Attached 97 | 6 17 12 8 7 3 20 2 10 12 Power 17 | 1 3 3 . 1 1 4 1 3 . Engine 10 | 1 3 2 . . 1 1 . 2 . Core 7 | . . 1 . 1 . 3 1 1 . Reactor . | . . . . . . . . . . Propulsion 24 | 2 4 4 2 . 1 7 . . 4 Treads . | . . . . . . . . . . Leg 24 | 2 4 4 2 . 1 7 . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 4 2 1 3 1 3 1 3 2 Device 11 | . 1 1 1 2 . 1 . 3 2 Storage 4 | 1 2 . . 1 . . . . . Processor 4 | . 1 1 . . . 2 . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . 1 . 1 . . Artifact . | . . . . . . . . . . Weapon 35 | 2 6 3 5 3 . 6 . 4 6 Energy Gun 11 | 2 4 . . 1 . 2 . . 2 Energy Cannon 14 | . 1 3 2 2 . 2 . 3 1 Ballistic Gun 3 | . 1 . 1 . . 1 . . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 4 | . . . 2 . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 . 1 . . . Parts Lost 35 | . 2 . . . . 4 . 17 12 Power 6 | . . . . . . 1 . 5 . Propulsion 10 | . . . . . . 2 . 4 4 Utility 8 | . . . . . . . . 4 4 Weapon 11 | . 2 . . . . 1 . 4 4 Highest Loss Streak 14 | . 1 . . . . 3 . 14 7 Average Slot Usage (%) 92 | . 97 99 100 96 100 95 100 94 55 Engine 5 | . 14 7 . . 7 3 6 4 . Core 3 | . . 3 9 7 . 2 6 4 . Leg 26 | . 27 32 36 30 30 27 26 22 9 Device 13 | . 1 11 18 23 21 15 13 18 12 Storage 14 | . 24 11 9 11 15 15 13 11 10 Processor 9 | . 1 11 9 7 7 14 13 11 11 Protection 1 | . . . . . 1 . 6 4 . Energy Gun 4 | . 23 . . . . 3 . . . Energy Cannon 8 | . 2 21 16 7 7 5 13 6 1 Ballistic Gun 1 | . 1 . . 7 7 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 9 27 34 33 52 59 59 68 78 47 Greatest Support 80 | 20 20 30 40 40 50 80 80 80 60 Greatest Overweight (x) 16 | . 1 1 . 1 1 16 . 11 12 Average Overweight (x) . | . . . . . 1 . . . 1 Largest Inventory Capacity 16 | 6 10 10 10 16 16 16 16 16 16 Average Capacity 13 | 5 7 10 10 13 16 16 16 16 15 Most Carried 16 | 4 10 10 10 16 16 16 16 16 11 Average Carried 11 | 1 7 9 9 12 15 15 15 15 4 Final Capacity 16 | 6 10 10 10 16 16 16 16 16 10 Final Carried 16 | 4 10 10 10 16 16 16 16 12 1 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Matter Collected 1448 | 219 411 120 130 98 10 284 20 87 69 Remotely . | . . . . . . . . . . Salvage Created 2464 | . 403 483 403 119 . 350 243 188 275 Parts 130 | . 30 28 25 7 . 18 8 6 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Combat Hostiles Destroyed 51 | . 13 12 9 2 . 4 3 3 5 Guns 17 | . 13 . 2 . . 2 . . . Cannons 27 | . . 12 6 2 . 2 2 3 . AOE 4 | . . . 1 . . . . . 3 Classes Destroyed 10 | . 3 1 1 1 . 2 . . 2 Worker 1 | . 1 . . . . . . . . Recycler 1 | . . . . . . 1 . . . Minesweeper 1 | . . . . . . . . . 1 Watcher 2 | . . . . . . 1 1 . . Swarmer 10 | . 6 3 . . . . . . 1 Grunt 24 | . 7 6 5 . . . 2 1 3 Duelist 1 | . . . . . . . . . 1 Sentry 12 | . . 3 3 1 . 2 1 2 . Hunter 2 | . . . 1 . . 1 . . . Programmer 2 | . . . . 1 . 1 . . . Best Kill Streak 4 | . 3 3 4 1 . 2 2 1 3 Combat Bots Only 4 | . 3 3 4 1 . 1 2 1 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Damage Taken 6744 | . 515 335 313 236 . 989 155 1945 2256 Core 1463 | . 135 32 55 28 . 157 47 217 792 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 46 92 90 . . 73 94 . . Volleys Fired 167 | . 47 25 19 7 . 30 13 18 8 Largest 2 | . 2 2 2 2 . 2 2 2 1 Hottest 196 | . 90 128 136 88 . 129 129 196 69 Shots Fired 309 | . 82 50 35 14 . 60 26 34 8 Gun 133 | . 82 2 5 7 . 35 . . 2 Cannon 168 | . . 48 27 7 . 25 26 34 1 Launcher 8 | . . . 3 . . . . . 5 Special . | . . . . . . . . . . Kinetic 48 | . . . 5 7 . 21 . 15 . Thermal 216 | . 71 50 27 7 . 30 13 18 . Explosive 6 | . . . 3 . . . . . 3 Electromagnetic 39 | . 11 . . . . 9 13 1 5 Robot Hit Streak 21 | . 21 15 7 10 . 9 13 7 13 Robot Miss Streak 4 | . 4 2 2 1 . 3 4 3 1 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 220 | . 54 35 24 10 . 42 16 25 14 Core Hits 89 | . 21 14 15 5 . 12 6 7 9 Critical Hits 7 | . . 3 2 . . . 1 1 . Critical Kills 5 | . . 2 2 . . . 1 . . Critical Parts Destroyed 2 | . . 1 . . . . . 1 . Melee Attacks 12 | . . . . . . . . . 12 Impact 12 | . . . . . . . . . 12 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5231 | . 598 668 752 274 . 719 513 935 772 Guns 1111 | . 598 13 107 117 . 242 . . 34 Cannons 3043 | . . 655 369 157 . 384 513 935 30 Explosions 748 | . . . 276 . . 93 . . 379 Melee 326 | . . . . . . . . . 326 Ramming 3 | . . . . . . . . . 3 Kinetic 817 | . . . 107 117 . 187 . 406 . Thermal 2777 | . 493 668 369 157 . 452 137 501 . Explosive 477 | . . . 276 . . . . . 201 Electromagnetic 831 | . 105 . . . . 80 376 28 242 Impact 326 | . . . . . . . . . 326 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 1 . . 1 1 6 . . . Average Corruption 1 | . 1 . . 1 1 1 . . . Corruption Purged . | . . . . . . . . . . Effects 9 | . 3 . . . 2 4 . . . Message Errors 5 | . 2 . . . 1 2 . . . Energy Discharges 1 | . . . . . 1 . . . . Data Loss (minor) 2 | . 1 . . . . 1 . . . Targeting Errors 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 203 | . . 15 11 1 . . 26 8 142 Projectiles 50 | . . 15 . 1 . . 26 8 . Explosions 11 | . . . 11 . . . . . . Melee 142 | . . . . . . . . . 142 Knockbacks 4 | . . . . . . . . 2 2 Impact 2 | . . . . . . . . . 2 Kinetic 2 | . . . . . . . . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 176 | . . . . . . . . . 176 Shots 5 | . . . . . . . . . 5 Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 270 | . 186 270 199 . . . 27 49 . Average Temperature 75 | . 67 93 75 . . . 13 27 . Received Heat Transfer 1653 | . 195 132 126 54 . 84 54 369 639 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . 2 Combat Hostiles 2 | . . . . . . . 1 . 1 Parts Fried 8 | . . . . . . . 4 . 4 Impact Corruptions 5 | . . . . . . . . . 5 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 1 3 1 . . 3 . . . Heat Transferred 4448 | . 1137 1184 666 222 . 606 222 411 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Peak Influence 338 | . 230 281 338 185 64 84 163 108 . Initial 108 | . . 40 67 108 64 . 40 3 . Average 97 | . 130 165 169 122 48 38 65 42 . Maximum Alert Level 1 | . 1 1 1 . . . . . . Low Security (%) 87 | 100 76 71 64 100 100 100 100 100 . Level 1 12 | . 23 28 35 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 3 1 1 1 . 2 . 2 . Investigation 2 | . 1 . . . . . . 1 . Extermination 3 | . . . . 1 . 2 . . . Reinforcement 4 | . 2 1 1 . . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Distress Signals 9 | . 3 2 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 26 24 17 2 . 6 5 10 16 Peak Tracking Total 9 | . 4 4 5 1 . 2 2 7 9 Tactical Retreats 13 | . 6 2 1 . . . . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Traps Triggered 6 | . 2 . . 1 . 2 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Machines Disabled 6 | . . . 3 . . 1 . 1 1 Max in Single Turn 1 | . . . 1 . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Machines Accessed 14 | . 5 4 . 1 . 2 2 . . Terminals 11 | . 3 3 . 1 . 2 2 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 31 | . 12 9 . 1 . 3 6 . . Successful 23 | . 10 7 . 1 . 1 4 . . Failed 8 | . 2 2 . . . 2 2 . . Catastrophic 2 | . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 25 | . 7 8 . 1 . 3 6 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 4 | . 3 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 7 6 . 1 . 1 4 . . Record 8 | . . 4 . 1 . 1 2 . . Robot Analysis 1 | . 1 . . . . . . . . Alert Level 2 | . 1 . . . . . 1 . . Locate Traps 2 | . 1 . . . . . 1 . . Disarm Traps 1 | . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 4 | . 3 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 4 1 . 1 . 2 2 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Turns Passed 7208 | 85 1217 932 668 312 525 1124 669 713 963 Spaces Moved 3796 | 62 667 485 455 190 345 590 377 418 207 Core 8 | 2 . . . . . 1 . 1 4 Treads . | . . . . . . . . . . Legs 3788 | 60 667 485 455 190 345 589 377 417 203 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 122 130 130 130 Average Speed 137 | 117 133 147 120 134 150 134 130 131 184 Slowest Speed 850 | 120 150 150 120 150 152 850 130 600 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 97 39 37 7 96 17 11 10 30 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 51 | . . 2 18 . . 2 . 7 22 Melee . | . . . . . . . . . . Projectile 9 | . . 2 . . . . . 7 . AOE 42 | . . . 18 . . 2 . . 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Total 5473 | 71 914 657 544 235 352 858 530 551 761 Wait 1261 | . 157 102 44 11 . 199 135 94 519 Move 3788 | 61 666 484 454 190 344 589 376 417 207 Hop . | . . . . . . . . . . Pick Up 76 | 4 14 16 10 12 1 10 3 6 . Fast Attach 25 | 6 4 2 . 3 1 6 . 2 1 Attach 33 | . 1 2 2 1 1 7 2 6 11 Detach 3 | . . . . . 2 1 . . . Swap 39 | . 12 8 6 3 1 7 . 2 . Drop 66 | . 13 18 9 8 2 9 1 6 . Fire 167 | . 47 25 19 7 . 30 13 18 8 Melee 12 | . . . . . . . . . 12 Ram 1 | . . . . . . . . . 1 Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 626 | -10/Materials | Repaired Aluminum Leg 728 | -10/Materials | Discovered new exit (range 12) 812 | -10/Materials | Discovered new exit (range 13) 875 | -10/Materials | Discovered new exit (range 10) 951 | -10/Materials | Core integrity fell below 50% 1160 | -10/Materials | Discovered new exit (range 11) 1303 | -10/Materials | Entered another Materials area 1303 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1694 | -9/Materials | Discovered new exit (range 6) 1846 | -9/Materials | Build established: Scavenger-Mutant 1858 | -9/Materials | Discovered new exit (range 11) 2235 | -9/Materials | Entered another Materials area 2235 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2463 | -8/Materials | Discovered new exit (range 14) 2789 | -8/Materials | Discovered new exit (range 5) 2903 | -8/Materials | Entered Factory 2903 | -7/Factory | Evolved 2 slots: Utility x2 3215 | -7/Factory | Sucked down chute 3215 | -7/Factory | Entered Waste 3215 | -7/Waste | The area was eerily silent 3301 | -7/Waste | Discovered new exit (range 10) 3740 | -7/Waste | Entered Factory 3802 | -7/Factory | Discovered new exit (range 17) 4265 | -7/Factory | Lost 3 parts (1p2n) 4387 | -7/Factory | Discovered new exit (range 3) 4511 | -7/Factory | Build established: Mutant 4795 | -7/Factory | Discovered new exit (range 22) 4864 | -7/Factory | Entered another Factory area 4864 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5465 | -6/Factory | Discovered new exit (range 16) 5533 | -6/Factory | Entered another Factory area 5533 | -5/Factory | Evolved 2 slots: Utility x2 6010 | -5/Factory | Discovered new exit (range 19) 6163 | -5/Factory | Garrison activated, responded to threat 6246 | -5/Factory | Entered Upper Caves 6276 | -5/Upper Caves | Lost 14 parts (3p4n3u4w) 6617 | -5/Upper Caves | Core integrity fell below 50% 6637 | -5/Upper Caves | Lost 4 parts (3n1u) 7173 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7201 | -5/Upper Caves | Core integrity fell below 20% 7209 | -5/Upper Caves | Destroyed self with Mini Grenade Launcher Last Messages --------------- 07173_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 07173_ G-50 Soldier springs to life. 07177_ Y-72 Warden: "REQUESTING BACKUP." 07183_ Adv. Heat Sink destroyed. 07186_ Impact Mace destroyed. 07188_ Adv. EMP Blaster destroyed. 07188_ Slammed into L-41 Fighter. 07188_ Destabilizing: Core damaged (-20). 07189_ Penetrated by Slug. 07192_ Lrg. Storage Unit destroyed. 07194_ Slammed into G-50 Soldier. 07194_ Carbon-fiber Leg destroyed. 07195_ Slammed into G-50 Soldier. 07199_ Acquired 3 matter. 07200_ Hvy. Laser severed. 07204_ Critical hit. 07204_ Lightning Gun destroyed. 07205_ L-41 Fighter destroyed. 07205_ S-27 Virus destroyed. 07207_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##????????????####??# | | ????????????????????????????## ????######## ##?# | | ???????????????????? ???????# ???# #?# | | ???????????????????? ?????# ???# ### | | ?????????????????????? ##### ???# ### | | ???????????????????????? ???## ### | | ?????????????????????????? #???#### ##?# | | ???????????????????????????# #?????# ##??### | | ???????????????????????????# ##???# ##????# | | ????????????????????????????# ##?## #??### | | ????????????????????????????# ### ##?## | | ????????????????????????????# ##??# | | ??????? ???????????????????# ###### | | ???????# #????????????????# # | | ?????????# ??????????????# # | | ??????????? ???#????????## ##### | | ?????????????? ## ?#####??##### #??## | | ???????????????? $ # ######## ##??# ## | | ??????????????????? # ######???## | | ????????????????????## * #?????????### | | ????????????????????# =% @g #???????????## | | ????????????????????##% ![ ##g #???????????# | | ????????????????????# %"""# # #???????????? | | ????????????????????# #= "# # ##???????????? | | ??????????????????? l# # #????????????? | | ??????????????????# g# #????????????? | | ?????????????????# # "# ## #????????????? | | ????????????????# s #""""# ## ????????????? | | ????????????????# ####### ???????????? | | ????????????????# ????? ???????????? | | ???????????????? ????? ??????????? | | ??????????????? ## ????? ??????????? | | ?????????????? #?### ????? ## #### ?????????? | | ????????????? ????# ?????##?###???# ????????? | | ???????????? ????? ??????????????? ????????? | | ??????????? ????? ##???????????????? ???????? | | ??????????? ??????##??????????????????#???????? | | ???????????####??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 50 Energy Generation 28 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed LightpackBurstNeutralizer Manual? 0 Play Time 02:50:33 Cumulative 10.4 hours Start 2020.11.20 @ 16:10:11 End 2020.11.23 @ 12:49:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6cca44e-f40f-414a-aac8-00bc06ccf748