Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.08 @ 17:20:09 Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (212) 1060 Value Destroyed (10105) 10105 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (4745) 4745 TOTAL SCORE: 20190 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4425 Entered Garrisons 200 Friendly Fire -380 Cogmind --------- Core Integrity 575/1000 Matter 283/300 Energy 95/100 System Corruption 16% Temperature Cool (0) Movement Core (900) Ox17 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Armored Scrap Engine Experimental Heat Sink High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Experimental Targeting Computer > --- WEAPON (3) ------- Improved Remote Datajack Plasma Sword Vibroblade > --- INVENTORY (20) --- Advanced Cooling System Improved Trap Scanner Improved Sensor Array Improved Particle Charger Advanced Kinecellerator Transmission Jammer Cloaking Device Graphene Brace Improved Focal Shield Thermal Shield Shock Absorption System Remote Force Field Improved Plasma Cutter Thunder Hammer Peak State ------------ > --- POWER ------------ Angular-Neutrino Core > --- PROPULSION ------- Hovering Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Advanced Kinecellerator Cloaking Device > --- WEAPON ----------- Shotgun Ballistic Gauss Construct/C > --- INVENTORY -------- Experimental Heat Sink Advanced Cooling System Gravity Neutralizer Improved Trap Scanner Improved Particle Charger Weapon Cycler Transmission Jammer Graphene Brace Focal Shield Thermal Shield Shock Absorption System Remote Force Field Wave Gun KE Penetrator Compact Tesla Bomb Launcher Heavy Missile Launcher Remote Datajack Improved Plasma Cutter Thunder Hammer Vibroblade [Rating: 109] Favorites ----------- Power Angular-Neutrino Core Engine Improved Ion Engine Power Core Angular-Neutrino Core Propulsion Hovering Antigrav Exoskeleton Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Hovering Antigrav Exoskeleton Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Experimental Targeting Computer Protection Hardened Medium Armor Plating Weapon Shotgun Ballistic Gauss Construct/C Energy Gun Spread Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Shotgun Ballistic Gauss Construct/C Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Vibroblade Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . Utility 6 | . . 2 2 . . . 2 Weapon 1 | . . . . . 1 . . Parts Attached 94 | 7 3 15 32 12 4 5 16 Power 8 | 1 . 3 4 . . . . Engine 3 | 1 . 2 . . . . . Core 5 | . . 1 4 . . . . Reactor . | . . . . . . . . Propulsion 14 | 3 1 6 3 1 . . . Treads 3 | 2 . . . 1 . . . Leg 6 | . . 4 2 . . . . Wheel 5 | 1 1 2 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 53 | 2 1 4 19 11 2 3 11 Device 36 | 2 . 3 12 7 1 3 8 Storage 3 | . 1 . 1 . . . 1 Processor 9 | . . 1 1 4 1 . 2 Hackware . | . . . . . . . . Protection 5 | . . . 5 . . . . Artifact . | . . . . . . . . Weapon 19 | 1 1 2 6 . 2 2 5 Energy Gun 6 | 1 . 2 3 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . 1 . 3 . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 5 | . . . . . 1 2 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . 1 3 2 3 3 Corrupted Parts 3 | . . . . . . 1 2 System Corruption 12 | . . . . . . 4 8 Parts Lost 40 | . 4 4 13 5 1 1 12 Power 6 | . 1 . 1 1 1 1 1 Propulsion 12 | . 1 2 2 2 . . 5 Utility 14 | . . 2 8 2 . . 2 Weapon 8 | . 2 . 2 . . . 4 Highest Loss Streak 8 | . 4 3 5 3 1 1 8 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 65 | . 86 91 94 63 53 52 56 Engine 2 | . 12 2 . . 3 4 2 Core 4 | . . 3 8 6 2 . 1 Treads 1 | . 1 . . 2 1 . . Leg 6 | . . 16 11 6 3 3 1 Wheel 1 | . 24 4 5 . . . . Device 15 | . 16 19 18 17 9 7 19 Storage 7 | . 11 11 9 7 6 6 5 Processor 13 | . . 11 9 11 16 18 14 Protection 1 | . . . 13 . . . . Energy Gun 2 | . 12 21 7 . . . . Energy Cannon 2 | . . . . 2 4 3 1 Ballistic Gun 1 | . 6 . 10 . . . . Ballistic Cannon 2 | . . . . 3 1 2 3 Naked Turns . | . . . . . . . . Heaviest Build 77 | 7 48 55 77 60 67 68 74 Greatest Support 133 | 40 26 26 28 60 69 117 133 Greatest Overweight (x) 6 | . 4 4 6 2 1 1 3 Average Overweight (x) 1 | . . 3 3 1 . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 Average Capacity 19 | 5 16 20 20 20 20 20 20 Most Carried 20 | 5 5 20 20 20 20 20 20 Average Carried 16 | 4 4 13 19 14 19 19 17 Final Capacity 20 | 5 20 20 20 20 20 20 20 Final Carried 20 | 4 5 20 20 18 20 19 14 Class Distribution -------------------- 67% | Construct 21% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Construct | -7/Factory Construct | -6/Factory Construct | -6/Garrison Construct | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Matter Collected 3405 | 188 133 130 590 1741 148 138 337 Remotely . | . . . . . . . . Salvage Created 10931 | 19 161 178 1285 2834 826 2642 2986 Parts 534 | 3 13 22 77 159 46 76 138 Haulers Intercepted 4 | . 1 . 1 2 . . . Recyclers Shooed 6 | 1 . . . 4 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Combat Hostiles Destroyed 163 | . 2 6 23 43 12 32 45 Melee 1 | . . . . . . . 1 Guns 27 | . 2 6 19 . . . . Cannons 103 | . . . . 36 11 19 37 AOE 15 | . . . 1 7 1 . 6 Classes Destroyed 22 | 1 3 4 3 7 1 3 . Worker 8 | . . . 1 5 1 . 1 Builder 4 | . . . . 3 1 . . Tunneler 4 | 1 . . . . 3 . . Hauler 4 | . 1 . 1 2 . . . Recycler 12 | . . 1 1 8 1 . 1 Carrier 1 | . . . . . . 1 . Mechanic 2 | . . . . 1 . . 1 Operator 4 | . 1 . . 1 . . 2 Watcher 9 | . . 3 1 1 . . 4 Swarmer 14 | . . 4 3 7 . . . Cutter 4 | . . . . . . 4 . Saboteur 4 | . . . . . 1 . 3 Grunt 88 | . 2 . 13 21 9 18 25 Brawler 4 | . . . . 1 . 1 2 Duelist 4 | . . . . 1 . . 3 Protector 1 | . . . . 1 . . . Sentry 11 | . . 2 5 2 . 1 1 Specialist 3 | . . . . 3 . . . Hunter 6 | . . . 1 . . 2 3 Programmer 19 | . . . . 5 2 4 8 Heavy 3 | . . . 1 2 . . . Executioner 3 | . . . . . . 3 . Best Kill Streak 28 | 1 4 5 8 12 5 8 28 Combat Bots Only 26 | . 1 5 7 6 5 8 26 Max Kills in Single Turn 5 | 1 1 1 2 4 2 1 5 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . 1 3 1 . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Damage Taken 9240 | . 381 304 1936 2542 697 533 2847 Core 1339 | . 149 71 208 292 84 110 425 Absorbed by Shields 30 | . . . . . . 30 . Core Remaining (%) 69 | 100 40 82 62 58 . 77 . Volleys Fired 496 | 7 15 22 95 137 57 83 80 Largest 2 | 1 2 2 2 1 1 1 1 Hottest 210 | 40 60 130 110 61 140 140 210 Shots Fired 619 | 7 23 44 189 136 57 83 80 Gun 263 | 7 23 44 189 . . . . Cannon 350 | . . . . 136 57 83 74 Launcher 5 | . . . . . . . 5 Special 1 | . . . . . . . 1 Kinetic 296 | . 8 . 132 55 8 19 74 Thermal 184 | . . 44 11 81 48 . . Explosive 5 | . . . . . . . 5 Electromagnetic 133 | 7 15 . 46 . 1 64 . Robot Hit Streak 24 | 2 11 8 13 24 8 21 11 Robot Miss Streak 8 | 1 2 8 4 3 3 4 5 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 6 | . . 1 5 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 453 | 3 16 38 138 106 31 65 56 Core Hits 264 | 1 8 37 67 62 18 28 43 Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 5 | . . . . 1 . 3 1 Burn 1 | . . . . 1 . . . Meltdown 2 | . . . . . . 2 . Destroy 2 | . . . . . . 1 1 Melee Attacks 31 | . . . . . 3 26 2 Impact . | . . . . . . . . Slashing 31 | . . . . . 3 26 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 31665 | 42 318 403 2338 6432 3263 7853 11016 Guns 2949 | 42 228 403 2276 . . . . Cannons 22879 | . . . . 5181 2438 5408 9852 Explosions 3331 | . 76 . 62 1250 825 . 1118 Melee 2491 | . . . . . . 2445 46 Ramming 15 | . 14 . . 1 . . . Kinetic 15216 | . 65 . 1349 2413 . 1537 9852 Thermal 7993 | . . 403 238 3695 3179 . 478 Explosive 1069 | . 76 . . 269 84 . 640 Electromagnetic 4881 | 42 163 . 751 54 . 3871 . Impact . | . . . . . . . . Slashing 2491 | . . . . . . 2445 46 Piercing . | . . . . . . . . Highest Corruption 16 | . . . 1 7 . 4 16 Average Corruption 4 | . . . 1 4 . 4 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 74 | . . . 4 56 . 2 12 Message Errors 18 | . . . . 18 . . . Matter Fused 20 | . . . 1 15 . 1 3 Heat Flow Errors 14 | . . . 1 7 . 1 5 Energy Discharges 3 | . . . . 3 . . . Parts Rejected 2 | . . . 1 1 . . . Data Loss (minor) 7 | . . . . 5 . . 2 Data Loss (major) 5 | . . . 1 3 . . 1 Alerts 3 | . . . . 3 . . . Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 4862 | . 185 . . 754 402 701 2820 Projectiles 3922 | . . . . 361 249 611 2701 Explosions 850 | . 185 . . 393 153 . 119 Melee 90 | . . . . . . 90 . Knockbacks 55 | . . . . 22 . 8 25 Impact . | . . . . . . . . Kinetic 51 | . . . . 20 . 8 23 Secondary 4 | . . . . 2 . . 2 Self-Inflicted Damage 1053 | . 205 . 40 474 157 . 177 Shots 17 | . 2 . 1 8 3 . 3 Rammed 6 | . 1 . . 5 . . . Targets Rammed 6 | . 1 . . 5 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 474 | . 36 411 474 312 193 374 469 Average Temperature 106 | . 19 93 150 71 62 120 140 Received Heat Transfer 2763 | . 102 90 684 765 273 189 660 Effects 13 | . . 1 3 . . 5 4 Shutdowns 4 | . . 1 1 . . 1 1 Energy Bleed 3 | . . . . . . 2 1 Interference 2 | . . . . . . 2 . Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . 1 . . . 1 Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 15 | . . . 3 . . 12 . Combat Hostiles 14 | . . . 3 . . 11 . Parts Fried 43 | . . . 5 3 . 33 2 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 7 | . . . . 3 4 . . Heat Transferred 6407 | . . 530 270 2798 2459 . 350 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Peak Influence 3078 | 5 199 245 397 1167 992 2114 3078 Initial 1109 | . 3 83 41 137 571 635 1109 Average 718 | 1 48 108 188 419 710 1460 1922 Maximum Alert Level 5 | . . 1 1 4 3 5 5 Low Security (%) 29 | 100 100 90 41 39 . . . Level 1 11 | . . 9 58 11 . . . Level 2 19 | . . . . 25 65 2 . Level 3 15 | . . . . 20 34 19 . Level 4 9 | . . . . 3 . 27 39 Level 5 9 | . . . . . . 50 17 High Security 4 | . . . . . . . 43 Max Security . | . . . . . . . . Squads Dispatched 44 | . 1 . 5 14 7 . 17 Investigation 6 | . . . 1 1 3 . 1 Extermination 7 | . . . . 4 2 . 1 Reinforcement 12 | . 1 . 2 8 1 . . Assault 17 | . . . . 1 1 . 15 Garrison 2 | . . . 2 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 3 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Distress Signals 3 | . 1 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 212 | . 5 11 29 50 23 25 69 Peak Tracking Total 15 | . 2 5 7 6 7 4 15 Tactical Retreats 7 | . . . 1 . 3 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Traps Triggered 3 | . . . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . 4 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Machines Disabled 82 | . 3 . 2 17 16 9 35 Max in Single Turn 6 | . 3 . 1 4 6 1 6 Garrison Relay 5 | . . . . . . 5 . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Machines Accessed 31 | . 1 2 6 4 6 2 10 Terminals 24 | . 1 2 6 2 3 2 8 Fabricators 3 | . . . . . 2 . 1 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 2 . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 87 | . 7 6 20 9 14 5 26 Successful 50 | . 3 4 14 6 7 1 15 Failed 37 | . 4 2 6 3 7 4 11 Catastrophic 10 | . 1 . 1 2 1 1 4 Database Lockouts . | . . . . . . . . Manual 34 | . 5 . 10 5 . . 14 Terminals 71 | . 7 6 20 3 7 5 23 Fabricators 6 | . . . . . 5 . 1 Repair Stations . | . . . . . . . . Recycling Units 8 | . . . . 6 . . 2 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 29 | . 3 4 11 1 1 1 8 Record 1 | . . . . 1 . . . Part Schematic 4 | . . . 2 . . . 2 Prototype ID Bank 2 | . 1 . 1 . . . . Open DSF 2 | . . . . . 1 . 1 Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 5 | . . 2 2 . . . 1 Terminal Index 1 | . . . . . . . 1 Locate Traps 4 | . 1 . 2 . . . 1 Reprogram Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 6 | . . 2 3 . . . 1 Garrison Registry 1 | . . . . . . 1 . Fabricator Hacks 6 | . . . . . 5 . 1 Network Status 1 | . . . . . . . 1 Load Schematic 2 | . . . . . 2 . . Build 3 | . . . . . 3 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . 2 . . 1 Retrieve Components 3 | . . . . 2 . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 11 | . . . 3 3 . . 5 Terminals 8 | . . . 3 . . . 5 Botnet 8 | . . . 3 . . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 3 . . . Monitor 1 | . . . . 1 . . . Reject 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . 2 Used 2 | . . . . . . . 2 Hacking Detections 29 | . 1 2 6 2 6 2 10 Full Trace Events 9 | . 1 1 1 1 3 1 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 2 Parts Built 6 | . . . . . 6 . . Authchips . | . . . . . . . . Time 230 | . . . . . 230 . . Total Part Build Rating 20 | . . . . . 20 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . . . 10 . . 2 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 24 | . . . . . . 24 . Machine Destruction 20 | . . . . . . 20 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 238 | . . . . . . 238 . Highest-Rated Ally 119 | . . . . . . 119 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Turns Passed 8585 | 110 112 787 940 3140 1268 1305 923 Spaces Moved 3881 | 65 64 323 354 1033 510 694 838 Core 16 | 16 . . . . . . . Treads 364 | 41 . . . 212 111 . . Legs 1916 | . . 149 75 597 320 440 335 Wheels 569 | 8 64 174 279 44 . . . Hover 263 | . . . . 90 . 163 10 Flight 753 | . . . . 90 79 91 493 Fastest Speed 39 | 50 80 110 120 52 80 49 39 Average Speed 131 | 123 98 193 172 191 120 92 56 Slowest Speed 400 | 160 140 330 400 330 183 167 269 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 5 21 28 41 23 17 92 30 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 127 | . . . . 6 11 59 51 Terrain Destroyed 850 | . 47 . 3 159 176 135 330 Melee 5 | . . . . . 3 2 . Projectile 378 | . . . . 43 32 133 170 AOE 467 | . 47 . 3 116 141 . 160 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Total 6877 | 85 91 442 552 2110 1122 1255 1220 Wait 2123 | . 1 50 27 852 531 402 260 Move 3874 | 64 64 322 353 1032 510 693 836 Hop 1 | . . . . . . . 1 Pick Up 117 | 7 4 26 23 29 9 7 12 Fast Attach 22 | 3 1 4 8 4 . 1 1 Attach 49 | 3 2 7 14 6 2 4 11 Detach 16 | . 1 1 3 2 1 5 3 Swap 23 | 1 . 4 10 2 2 . 4 Drop 87 | . 3 6 19 36 7 6 10 Fire 496 | 7 15 22 95 137 57 83 80 Melee 31 | . . . . . 3 26 2 Ram 5 | . . . . 5 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 14 | . . . . 5 . 9 . Rewire 19 | . . . . . . 19 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 9) 215 | -10/Materials | Core integrity fell below 50% 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Utility x2 243 | -9/Materials | Lost 4 parts (1p1n2w) 312 | -9/Materials | Build established: Mutant 586 | -9/Materials | Lost 3 parts (2n1u) 981 | -9/Materials | Discovered new exit (range 12) 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Utility x2 1204 | -8/Materials | Destroyed 7 combat bots 1669 | -8/Materials | Lost 5 parts (1p2n2u) 1776 | -8/Materials | Garrison activated, responded to threat 1804 | -8/Materials | Destroyed 7 combat bots 1855 | -8/Materials | Lost 3 parts (3u) 1880 | -8/Materials | Discovered new exit (range 20) 1950 | -8/Materials | Entered Factory 1950 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1964 | -7/Factory | Found Scrap Engine 2146 | -7/Factory | Build established: Scavenger-Mutant 2618 | -7/Factory | Lost 3 parts (2n1u) 3010 | -7/Factory | Build established: Construct 3628 | -7/Factory | Cargo convoy interrupted 3809 | -7/Factory | Discovered new exit (range 19) 4262 | -7/Factory | Found Corrupted Prototype Device 4297 | -7/Factory | Found Prototype Processor 4297 | -7/Factory | Identified Exp. Targeting Computer 4307 | -7/Factory | Found Prototype Slashing Weapon 4311 | -7/Factory | Found Prototype Processor 4312 | -7/Factory | Identified Exp. Terrain Scan Processor 4350 | -7/Factory | First assault squad dispatched 4357 | -7/Factory | Found Exp. Terrain Scan Processor 4799 | -7/Factory | Discovered new exit (range 23) 4865 | -7/Factory | Discovered new exit (range 18) 5090 | -7/Factory | Entered another Factory area 5090 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5363 | -6/Factory | Fabricated Hvy. Plasma Cannon (x2) 5439 | -6/Factory | Fabricated Flak Cannon (x2) 5642 | -6/Factory | Identified Vibroblade 5790 | -6/Factory | First assault squad dispatched 5969 | -6/Factory | Fabricated Spread Laser? 6358 | -6/Factory | Identified exit to Garrison 6358 | -6/Factory | Entered Garrison 6382 | -6/Garrison | Triggered checkpoint 6412 | -6/Garrison | Garrison Relay disabled 6524 | -6/Garrison | Triggered checkpoint 6553 | -6/Garrison | Triggered checkpoint 6618 | -6/Garrison | Destroyed 8 combat bots 6637 | -6/Garrison | Discovered new exit (range 71) 6637 | -6/Garrison | Discovered new exit (range 14) 6637 | -6/Garrison | Discovered new exit (range 54) 6673 | -6/Garrison | Triggered checkpoint 6713 | -6/Garrison | Garrison Relay disabled 6827 | -6/Garrison | Triggered checkpoint 6988 | -6/Garrison | Garrison Relay disabled 6990 | -6/Garrison | Triggered checkpoint 7072 | -6/Garrison | Spotted Executioner 7072 | -6/Garrison | Spotted Executioner 7074 | -6/Garrison | Destroyed Executioner 7076 | -6/Garrison | Destroyed Executioner 7152 | -6/Garrison | Found Corrupted Prototype Device 7177 | -6/Garrison | Rewired Executioner 7186 | -6/Garrison | Rewired Executioner 7323 | -6/Garrison | Identified Adv. Kinecellerator 7380 | -6/Garrison | Destroyed Executioner 7410 | -6/Garrison | Triggered checkpoint 7547 | -6/Garrison | Garrison Relay disabled 7663 | -6/Garrison | Entered Factory 7663 | -5/Factory | Evolved 2 slots: Utility x2 7721 | -5/Factory | Found Prototype Launcher 7721 | -5/Factory | Identified Com. Tesla Bomb Launcher 7963 | -5/Factory | First assault squad dispatched 8079 | -5/Factory | Discovered new exit (range 11) 8088 | -5/Factory | Identified exit to Factory 8110 | -5/Factory | Identified exit to Upper Caves 8110 | -5/Factory | Identified exit to Extension 8187 | -5/Factory | High security lockdown imminent 8267 | -5/Factory | High security lockdown engaged 8469 | -5/Factory | System corruption reached 10% 8510 | -5/Factory | Lost 3 parts (1p2n) 8521 | -5/Factory | Destroyed 26 combat bots 8586 | -5/Factory | Self-destructed Last Messages --------------- 08551_ Propulsion Shielding crushed. 08553_ Arm. Scrap Engine consumes Cesium-ion Thruster. 08553_ Penetrated by Slug. 08553_ Hvy. Missile Launcher destroyed. 08553_ Identified Plasma Sword. 08555_ Arm. Scrap Engine consumes Cesium-ion Thruster. 08556_ Penetrated by Slug. 08558_ Acquired 72 matter. 08559_ Slug penetrates Wall. 08562_ Arm. Scrap Engine consumes Propulsion Shielding. 08566_ Acquired 9 matter. 08568_ Slug penetrates Wall. 08568_ Penetrated by Slug. 08574_ System corrupted: Substantial component data lost. 08581_ Hovering Antigrav Exoskeleton destroyed. 08581_ Arm. Scrap Engine damaged due to network destabilization (-7). 08581_ Penetrated by Slug. 08584_ Jacked H-66 Slayer... >>parse_system Reading system data... Map ----- +----------------------------------------------------+ | % %= #? #???????????????????? | | #?###???????????????????? | | ########"###""##"#####???????????????????????? | | ???????????????## ## #???????????????????????????? | | ????????????????#### #???????????????????????????? | | ?????????????????###"######??????????????????????? | | ?????????????????# """ #??????????????????????? | | ?????????????????# ""T"" #??????????????????????? | | ?????????????????# "" "" #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #???????##?????????????? | | ?????????????????# """"" #???????# ###????##????? | | ??????????????#??# """"" #?????##?#""#####"##???? | | ??????????????+ ?+ """ ###### ###[ =! #???? | | ?????????????## # #" #%[[!= ##??? | | ????####?????#; ###+###;;## =/ ==%! "#??? | | ??? ???## i ! %% [%[%! ##??? | | ??? ###; = = % "=%! #???? | | ??? "" [[ ! #???? | | ! =! != % ] #???? | | ?!! !! = =% #???? | | ?!! !! *%/! # ###"#???? | | ??! !! =h%* % % = = ###???? | | ?? % /= %!=== !% #?????? | | ?? C ;;### !!%%!!! " #?????? | | ??? ###### @##" [!%!%[ """ #?????? | | ?? ??????# ##" [%#%! """" #?????? | | ?? ??????#;; ### =#! """" #?????? | | ??????# ! # ""#?# ^ " """" #?????? | | ??????# ?# ""#?# ^ # """" #?????? | | ??????# ???# T"#?# # #?????? | | ?????????! ; % ""##" ##########?????? | | ??????# # * ""# # #??????????????? | | ??????# ""?+ * ""### #??????????????? | | ??????# Y??# [%i ""#?# #??????????????? | | ???????????# ! == "#?# #??????????????? | | ???????????# % == #???# #??????????????? | | ???????????# === #???# #??????????????? | | ?????????? ????# +??????????????? | | ?????????###;; ????# #??????????????? | | ???????????### ##+##????# #??????????????? | | ?????????????# ##? ??????# #??????????????? | | ?????????????# ???????????# #??????????????? | | ?????????????# ????????????# #??????????????? | | ????????????????????????????# "#??????????????? | | ????????????????????????????# %+??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# ???????????????? | | ???????????????????????????? ???????????????? | | ?????????????????????????????##+#"???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 37 Energy Capacity 416 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 1010 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Weapon Cycling 30 Evasion (%) 64 Targeting Accuracy 12 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 50 Item Schematics ----------------- Spread Laser | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked Impulse Thruster Array | -5/Factory | Hacked Dispersion Rifle | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Plasma Cannon | x2 | -6/Factory | Preloaded Flak Cannon | x2 | -6/Factory Spread Laser | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetControlMicrothruster Manual? 0 Play Time 01:55:12 Cumulative 284.8 hours Start 2022.09.08 @ 09:07:01 End 2022.09.08 @ 17:20:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 329 Rogue 329 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9318dbb4-6727-45b6-b889-a71e9bb6facc