Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 20:18:24

Player: WarMechanic

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (79)      395
Value Destroyed (2058)     2058
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4053

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     226/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (360) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                VSS Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
  High-capacity Storage Unit
         Medium Battery (150)
                Trap Scanner
                Sensor Array
                Sensor Array
                Signal Interpreter
                Terrain Scanner
                Terrain Scan Processor
                Seismic Detector
                Shield Generator
                Plasma Cutter
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Hardened Light Armor Plating
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Autogun
       Improved Light Cannon
>               --- INVENTORY --------
                Wheel
  High-capacity Storage Unit
         Medium Battery
                Trap Scanner
                Sensor Array
                Sensor Array
                Signal Interpreter
                Terrain Scanner
                Terrain Scan Processor
                Seismic Detector
                Shield Generator
                Shield Generator
                Autogun
                Rocket Launcher
                Plasma Cutter
                Mining Claw
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             76   | 9   12  34  21  
  Power                    8    | 2   .   4   2   
    Engine                 4    | 2   .   1   1   
    Core                   4    | .   .   3   1   
    Reactor                .    | .   .   .   .   
  Propulsion               24   | 2   3   12  7   
    Treads                 8    | 1   1   5   1   
    Leg                    3    | .   .   .   3   
    Wheel                  13   | 1   2   7   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  25   | 2   6   10  7   
    Device                 10   | 1   1   4   4   
    Storage                4    | 1   2   1   .   
    Processor              3    | .   1   1   1   
    Hackware               2    | .   .   1   1   
    Protection             6    | .   2   3   1   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 3   3   8   5   
    Energy Gun             5    | 1   2   2   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          10   | 2   1   4   3   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      7    | .   .   .   7   
Parts Lost                 31   | .   1   9   21  
  Power                    5    | .   .   2   3   
  Propulsion               10   | .   .   2   8   
  Utility                  6    | .   1   1   4   
  Weapon                   10   | .   .   4   6   
  Highest Loss Streak      11   | .   1   2   11  
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     97   | .   98  98  86  
  Engine                   7    | .   14  4   6   
  Core                     3    | .   .   6   1   
  Treads                   12   | .   14  11  12  
  Wheel                    11   | .   14  10  8   
  Device                   6    | .   3   8   6   
  Storage                  13   | .   14  13  9   
  Processor                7    | .   1   11  8   
  Hackware                 2    | .   .   2   13  
  Protection               7    | .   7   8   1   
  Energy Gun               10   | .   13  9   5   
  Ballistic Gun            11   | .   14  10  6   
Peak Build Rating          22   | 7   10  17  22  
  Average Rating           13   | 5   9   14  17  
  On Entrance              8    | .   7   10  15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 14  51  56  53  
  Greatest Support         40   | 10  20  40  16  
  Greatest Overweight (x)  13   | 4   5   5   13  
  Average Overweight (x)   4    | 1   3   4   3   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 7   16  20  20  
  Most Carried             20   | 8   20  20  20  
  Average Carried          17   | 4   15  19  17  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 8   20  20  12  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           2191 | 304  568  1006 313  
  Remotely                 .    | .    .    .    .    
Salvage Created            2806 | 99   713  1626 368  
  Parts                    189  | 6    57   112  14   
Haulers Intercepted        5    | .    2    3    .    
Recyclers Shooed           3    | .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  48   | .   12  28  8   
  Guns                     34   | .   11  19  4   
  Cannons                  10   | .   .   7   3   
  AOE                      3    | .   1   1   1   
Classes Destroyed          12   | 3   5   3   1   
  Worker                   8    | 1   2   5   .   
  Builder                  3    | .   .   3   .   
  Tunneler                 2    | 1   1   .   .   
  Hauler                   5    | .   2   3   .   
  Recycler                 3    | 1   .   2   .   
  Operator                 4    | .   3   1   .   
  Watcher                  6    | .   3   2   1   
  Swarmer                  6    | .   3   3   .   
  Grunt                    28   | .   9   14  5   
  Duelist                  3    | .   .   2   1   
  Sentry                   10   | .   .   9   1   
  Specialist               1    | .   .   .   1   
Best Kill Streak           6    | 2   6   6   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   1   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        381  | .    41   169  171  
  Missed                   102  | .    10   39   53   
Damage Taken               3904 | .    371  1467 2066 
  Core                     926  | .    103  253  570  
  Absorbed by Shields      354  | .    .    310  44   
  Redirected to Shielding  33   | .    17   16   .    
  Regen/Repaired (Parts)   157  | .    26   131  .    
Core Remaining (%)         64   | 100  58   36   .    
Volleys Fired              270  | 5    56   145  64   
  Largest                  2    | 2    2    2    2    
  Hottest                  91   | 60   63   91   79   
Shots Fired                467  | 10   112  256  89   
  Gun                      415  | 10   112  227  66   
  Cannon                   50   | .    .    29   21   
  Launcher                 2    | .    .    .    2    
  Special                  .    | .    .    .    .    
  Kinetic                  273  | 5    56   144  68   
  Thermal                  95   | .    .    95   .    
  Explosive                2    | .    .    .    2    
  Electromagnetic          97   | 5    56   17   19   
  Robot Hit Streak         19   | 2    6    19   10   
  Robot Miss Streak        5    | 2    5    5    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           297  | 4    69   161  63   
  Core Hits                118  | 3    32   63   20   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         2    | .    .    1    1    
    Destroy                1    | .    .    1    .    
    Blast                  1    | .    .    .    1    
Melee Attacks              3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Slashing                 3    | .    .    3    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5056 | 91   1070 2633 1262 
  Guns                     3977 | 52   1022 2189 714  
  Cannons                  788  | .    .    412  376  
  Explosions               291  | 39   48   32   172  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2932 | 10   548  1463 911  
  Thermal                  1165 | 39   48   1054 24   
  Explosive                90   | .    .    .    90   
  Electromagnetic          869  | 42   474  116  237  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    1    4    7    
  Average Corruption       2    | .    1    2    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  42   | .    2    39   1    
    Message Errors         13   | .    1    12   .    
    Matter Fused           8    | .    .    7    1    
    Heat Flow Errors       3    | .    .    3    .    
    Energy Discharges      6    | .    .    6    .    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      8    | .    .    8    .    
    Data Loss (major)      2    | .    .    2    .    
    Alerts                 1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            59   | .    .    .    59   
  Projectiles              14   | .    .    .    14   
  Explosions               45   | .    .    .    45   
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      187  | .    25   .    162  
  Shots                    6    | .    1    .    5    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        414  | 20   82   414  232  
  Average Temperature      80   | 15   24   104  58   
  Received Heat Transfer   1382 | .    153  535  694  
  Effects                  9    | .    .    9    .    
    Shutdowns              2    | .    .    2    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           3    | .    .    3    .    
    Matter Decay           2    | .    .    2    .    
    Short Circuit          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             5    | .    .    5    .    
  Heat Transferred         2420 | 50   50   2270 50   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | 1    1    1    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             360  | 15  280 360 228 
  Initial                  141  | .   9   .   141 
  Average                  110  | 3   87  123 140 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         83   | 100 92  76  89  
  Level 1                  16   | .   7   23  10  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          12   | .   4   6   2   
  Investigation            5    | .   1   3   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   3   3   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   1   5   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              82   | .   19  47  16  
  Peak Tracking Total      6    | .   3   6   5   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            5    | .   3   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          7    | .   3   2   2   
  Max in Single Turn       2    | .   1   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          19   | .   7   11  1   
  Terminals                11   | .   5   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   2   .   
  Recycling Units          3    | .   1   2   .   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                61   | .   18  37  6   
  Successful               40   | .   9   25  6   
  Failed                   21   | .   9   12  .   
    Catastrophic           4    | .   2   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   27   | .   13  14  .   
  Terminals                29   | .   13  16  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          16   | .   4   12  .   
  Recycling Units          6    | .   1   5   .   
  Scanalyzers              10   | .   .   4   6   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Record                   1    | .   .   1   .   
  Part Schematic           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       16   | .   4   12  .   
  Scan Component           9    | .   2   7   .   
  Repair                   7    | .   2   5   .   
Recycling Unit Hacks       5    | .   1   4   .   
  Report Inventory         4    | .   1   3   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 10   | .   .   4   6   
  Insert Component         5    | .   .   2   3   
  Analyze                  5    | .   .   2   3   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   3   4   .   
  Terminals                7    | .   3   4   .   
    Botnet                 7    | .   3   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         16   | .   6   9   1   
  Full Trace Events        6    | .   .   5   1   
  Feedback Events          2    | .   .   2   .   
    Corruption             2    | .   .   2   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   6    | .   1   2   3   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             7    | .   2   5   .   
  Time                     234  | .   62  172 .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   .   10  .   
Parts Scanalyzed           5    | .   .   2   3   
  Part Schematics Acquired 5    | .   .   2   3   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               5578 | 161  1672 3233 512  
Spaces Moved               2783 | 107  929  1555 192  
  Core                     25   | 24   .    .    1    
  Treads                   95   | .    92   3    .    
  Legs                     10   | .    .    .    10   
  Wheels                   2653 | 83   837  1552 181  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   95   145  140  
  Average Speed            150  | 114  145  154  160  
  Slowest Speed            700  | 250  320  240  700  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 7    93   72   17   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          20   | 5    2    4    9    
  Melee                    1    | .    .    1    .    
  Projectile               .    | .    .    .    .    
  AOE                      19   | 5    2    3    9    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      3782 | 135  1163 2171 313  
  Wait                     504  | .    105  373  26   
  Move                     2780 | 106  928  1554 192  
  Hop                      .    | .    .    .    .    
  Pick Up                  82   | 12   37   29   4    
  Fast Attach              21   | 4    2    11   4    
  Attach                   53   | 4    9    23   17   
  Detach                   21   | 1    4    10   6    
  Swap                     2    | 1    1    .    .    
  Drop                     46   | 2    21   23   .    
  Fire                     270  | 5    56   145  64   
  Melee                    3    | .    .    3    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   34 | -11/Scrapyard | Discovered new exit (range 15)
  162 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 16)
  809 | -10/Materials | Discovered new exit (range 14)
 1156 | -10/Materials | Discovered new exit (range 16)
 1207 | -10/Materials | Identified exit to Materials
 1496 | -10/Materials | Discovered new exit (range 10)
 1750 | -10/Materials | Repaired EM Pulse Gun
 1786 | -10/Materials | Repaired Corrupted Signal Interpreter
 1834 | -10/Materials | Entered another Materials area
 1834 | -9/Materials  | Evolved 2 slots: Utility x2
 2423 | -9/Materials  | Discovered new exit (range 15)
 2488 | -9/Materials  | Identified exit to Mines
 2732 | -9/Materials  | Repaired Shield Generator
 2765 | -9/Materials  | Repaired Autogun
 2805 | -9/Materials  | Repaired Lgt. Nuclear Core
 2987 | -9/Materials  | Discovered new exit (range 16)
 3018 | -9/Materials  | Identified exit to Materials
 3237 | -9/Materials  | Repaired Lgt. Nuclear Core
 3270 | -9/Materials  | Repaired Shield Generator
 4380 | -9/Materials  | Core integrity fell below 50%
 4422 | -9/Materials  | Discovered exit to Materials (range 13)
 5067 | -9/Materials  | Entered another Materials area
 5067 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5356 | -8/Materials  | Build established: Scavenger-Mutant
 5472 | -8/Materials  | Lost 11 parts (2p5n2u2w)
 5548 | -8/Materials  | Core integrity fell below 50%
 5572 | -8/Materials  | Discovered new exit (range 16)
 5578 | -8/Materials  | Core integrity fell below 20%
 5579 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
05558_ U-05 Engineer lays Concrete. <x2>
05560_ Acquired Corrupted VSS Leg.
05560_ Integrated Corrupted VSS Leg (+7).
05560_ U-05 Engineer lays Concrete.
05561_ K-01 Serf collects debris.
05561_ Acquired 42 matter.
05561_ U-05 Engineer lays Concrete.
05561_ R-06 Scavenger collects Corrupted Hpw.
  Shotgun.
05563_ X-57 Shotgunner IFF system glitched.
05563_ K-01 Serf destroyed.
05563_ U-05 Engineer builds a Wall.
05563_ R-06 Scavenger collects Sml. Matter Pod.
05564_ System corrupted: Matter fused (-5).
05566_ X-57 Shotgunner misfires.
05567_ U-05 Engineer builds a Door.
05571_ U-05 Engineer builds a Wall.
05572_ EXIT=FOUND
05574_ X-57 Shotgunner knocked back.
05575_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????###########???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#   =   ! #???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#         ##??????????????????? |
| ???????????????????#          ##?????????????????? |
| ???????????????????#     =u    #?????????????????? |
| ???????????????????######/#    ################### |
| ?????????????????###### !@x%      %%   %           |
| ??????????                                         |
| ??????????H                %%               =      |
| ??????????                  ####    ############## |
| ??????????#########+###%    #??#    #????????????? |
| ?????????????????  ???###+###??#    #????????????? |
| ????????????????# ???????  ????#    #????????????? |
| ????????????????#????????  ????#    #????????????? |
| ?????????????????????????""????#    #????????????? |
| ?????????????????????????""????#    #????????????? |
| ?????????????????????????""????#    #????????????? |
| ???????????????????????????????#    #????????????? |
| ???????????????????????????????#    #????????????? |
| ???????????????????????????????#    #????????????? |
| ???????????????????????????????     #????????????? |
| ???????????????????????????????     #????????????? |
| ????????????????????????????????    ?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                41
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
          Datajack | -10/Materials | Hacked
     Hacking Suite | -9/Materials  | Scanalyzed
      EM Pulse Gun | -9/Materials  | Scanalyzed
 Hcp. Storage Unit | -8/Materials  | Scanalyzed
        Com. Wheel | -8/Materials  | Scanalyzed
 Imp. Light Cannon | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              FissionLaserSuit
  Manual?         0
Play Time         01:32:34
  Cumulative      8.5 hours
  Start           2025.02.23 @ 17:20:32
  End             2025.02.23 @ 20:18:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          8
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d5b94fc-699f-4236-9a79-69064a2b28e2