Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.10 @ 22:23:08 Player: Colby Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1893) 1893 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 6449 Bonus ------- Pacifist 200 High Alert Combat Kills 48 Follower Combat Kills 343 Cogmind --------- Core Integrity 0/850 Matter 165/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Kinecellerator Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Targeting Computer Energy Filter Core Shielding > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Xenon Bombardment Thruster Trap Scanner Long-range Tractor Beam Improved Light Cannon [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility Core Shielding Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power 2 | . . . . 1 . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . 1 1 1 . . Weapon 2 | . . 2 . . . . . . Parts Attached 58 | 7 3 12 7 4 9 12 3 1 Power 8 | 2 . . 3 2 . 1 . . Engine 8 | 2 . . 3 2 . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 2 3 1 1 4 . . Treads 7 | . . 2 3 1 1 . . . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . 4 . . Utility 10 | 1 1 2 1 1 3 1 . . Device 7 | . 1 1 1 . 3 1 . . Storage 1 | 1 . . . . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 27 | 2 2 8 . . 5 6 3 1 Energy Gun 4 | 1 1 2 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 1 . 2 . . . 6 3 1 Ballistic Cannon 9 | . . 4 . . 5 . . . Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 14 | . . 1 . . 2 10 . 1 Power 1 | . . . . . . 1 . . Propulsion 6 | . . 1 . . 2 3 . . Utility 3 | . . . . . . 3 . . Weapon 4 | . . . . . . 3 . 1 Highest Loss Streak 8 | . . 1 . . 1 8 . 1 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 88 | . 98 99 99 97 94 47 4 6 Engine 11 | . 14 11 10 17 15 5 . . Treads 16 | . . 17 22 17 19 4 . . Wheel 1 | . 28 4 . . . . . . Device 10 | . 13 11 11 7 14 9 . . Storage 1 | . 14 5 . . . . . . Processor 2 | . . . . 8 7 4 . . Protection 7 | . . 4 11 9 7 4 . . Energy Gun 1 | . 18 5 . . . . . . Ballistic Gun 1 | . . 11 . . . 1 . 6 Ballistic Cannon 30 | . . 26 44 36 28 13 . . Naked Turns 53 | . . . . . . . 45 8 Heaviest Build 47 | 13 15 26 26 35 47 31 . 3 Greatest Support 60 | 20 20 40 40 40 60 20 4 3 Greatest Overweight (x) 3 | . . 1 . . 1 3 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 5 5 Average Carried 4 | 4 7 6 4 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 4 5 5 4 5 4 4 Class Distribution -------------------- 22% | Mutant 17% | Commander-Tank 12% | Gunner 11% | Scavenger-Tank 11% | Commander-Gunner 9% | Scavenger-Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Tank | -9/Storage Commander-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Matter Collected 2246 | 222 . 527 506 167 611 110 80 23 Remotely 253 | . . . . . 246 7 . . Salvage Created 1530 | . . 510 420 84 386 110 20 . Parts 102 | . . 33 32 8 23 6 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Combat Hostiles Destroyed 48 | . . 12 15 2 15 4 . . Guns 10 | . . 6 . . . 4 . . Cannons 38 | . . 6 15 2 15 . . . Classes Destroyed 12 | . . 6 2 . 3 1 . . Worker 1 | . . . 1 . . . . . Builder 5 | . . 2 1 1 . 1 . . Recycler 2 | . . . . . 2 . . . Mechanic 1 | . . . . . . 1 . . Operator 2 | . . 2 . . . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 15 | . . . 5 . 6 4 . . Grunt 19 | . . 8 4 2 5 . . . Duelist 1 | . . 1 . . . . . . Sentry 10 | . . 3 6 . 1 . . . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . 2 . . . Decomposer 1 | . . . . . . . 1 . Best Kill Streak 7 | . . 6 4 2 7 3 . . Combat Bots Only 6 | . . 4 3 1 6 2 . . Max Kills in Single Turn 3 | . . 2 1 2 3 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Damage Taken 3612 | . . 282 527 127 1178 1029 . 469 Core 1050 | . . 45 76 15 64 458 . 392 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 42 | . . 2 15 3 13 9 . . Regen/Repaired (Parts) 37 | . . . 37 . . . . . Core Remaining (%) 91 | 100 100 . 69 97 90 . . . Volleys Fired 113 | . 1 31 29 9 28 8 3 4 Largest 4 | . 2 4 4 4 4 3 1 1 Hottest 176 | . 100 156 156 156 176 132 30 25 Shots Fired 375 | . 2 89 116 36 107 18 3 4 Gun 59 | . 2 38 . . . 12 3 4 Cannon 316 | . . 51 116 36 107 6 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 366 | . . 82 116 36 107 18 3 4 Thermal 9 | . 2 7 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . . 6 8 4 13 4 1 2 Robot Miss Streak 24 | . . 4 5 2 24 5 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . 3 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 193 | . . 45 43 10 80 12 1 2 Core Hits 124 | . . 24 20 4 65 8 1 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . 1 . 1 . . . . Blast 2 | . . 1 . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3673 | . . 939 981 255 1230 184 22 62 Guns 635 | . . 416 . . . 135 22 62 Cannons 3017 | . . 523 975 248 1222 49 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 21 | . . . 6 7 8 . . . Kinetic 3628 | . . 915 975 248 1222 184 22 62 Thermal 24 | . . 24 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 1 3 . 6 . . . Average Corruption 2 | . . 1 2 . 4 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . 2 23 . 13 . . . Message Errors 5 | . . . 4 . 1 . . . Matter Fused 14 | . . 1 10 . 3 . . . Heat Flow Errors 4 | . . . 2 . 2 . . . Energy Discharges 3 | . . 1 2 . . . . . Data Loss (minor) 4 | . . . 2 . 2 . . . Data Loss (major) 3 | . . . 1 . 2 . . . Misfires 4 | . . . 2 . 2 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 31 | . . 2 25 . 4 . . . Projectiles 31 | . . 2 25 . 4 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 39 | . . 2 3 6 25 3 . . Impact . | . . . . . . . . . Kinetic 38 | . . 2 3 5 25 3 . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 9 | . . . 4 2 3 . . . Targets Rammed 9 | . . . 4 2 3 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 305 | . 39 305 256 109 265 12 . 2 Average Temperature 81 | . 24 101 82 44 85 7 . 2 Received Heat Transfer 696 | . . 147 165 54 195 51 . 84 Effects 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 74 | . . 74 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Peak Influence 494 | . 12 242 494 373 422 298 . . Initial 198 | . . 4 82 155 127 198 . . Average 236 | . 2 135 310 257 261 196 . . Maximum Alert Level 2 | . . 1 2 1 2 1 . . Low Security (%) 45 | 100 100 77 23 29 44 75 . . Level 1 43 | . . 22 51 70 44 24 . . Level 2 11 | . . . 24 . 11 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 2 2 1 3 1 . . Investigation 2 | . . 1 . . 1 . . . Extermination 2 | . . . . . 1 1 . . Reinforcement 5 | . . 1 2 1 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Distress Signals 11 | . . 3 6 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . . 17 27 11 24 18 7 7 Peak Tracking Total 10 | . . 5 8 6 6 10 4 7 Tactical Retreats 9 | . . . 3 . 3 1 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Traps Triggered 7 | . . 2 1 1 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Machines Disabled 3 | . . 1 1 1 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Machines Accessed 17 | . 1 2 7 5 1 1 . . Terminals 10 | . 1 2 4 2 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 1 1 . . . Recycling Units 2 | . . . 1 1 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 34 | . 1 3 17 11 1 1 . . Successful 25 | . 1 2 14 8 . . . . Failed 9 | . . 1 3 3 1 1 . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 15 | . 1 3 6 4 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . 5 1 1 . . . Recycling Units 8 | . . . 5 3 . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 12 | . 1 2 5 4 . . . . Record 4 | . 1 . 1 2 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 2 | . . . 2 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 6 | . . . 4 2 . . . . Recycle Component 1 | . . . 1 . . . . . Process 2 | . . . 2 . . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . 3 3 1 1 . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter 86 | . . . 86 . . . . . Retrieved Matter 86 | . . . 86 . . . . . Retrieved Components 3 | . . . . 3 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Programmers 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Total Allies 10 | . . . 10 . . . . . Largest Group 10 | . . . 10 8 . . . . Highest-Rated Group 88 | . . . 88 72 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 97 | . . . 20 77 . . . . Total Damage 922 | . . . 154 768 . . . . Kills 17 | . . . 4 13 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Turns Passed 4237 | 111 193 542 1526 624 618 401 207 15 Spaces Moved 2785 | 70 87 286 827 361 279 340 526 9 Core 119 | 18 . . . . . 3 89 9 Treads 1776 | . . 200 827 361 279 109 . . Legs . | . . . . . . . . . Wheels 225 | 52 87 86 . . . . . . Hover . | . . . . . . . . . Flight 665 | . . . . . . 228 437 . Fastest Speed 30 | 50 80 80 160 160 160 30 35 50 Average Speed 124 | 72 80 140 160 160 174 102 37 50 Slowest Speed 240 | 80 80 160 160 160 240 240 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 14 36 77 45 7 12 62 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 12 | . . 4 6 2 . . . . Melee . | . . . . . . . . . Projectile 12 | . . 4 6 2 . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Total 3318 | 129 211 368 958 384 342 382 529 15 Wait 254 | 41 107 14 76 4 12 . . . Move 2769 | 69 86 285 826 360 278 339 517 9 Hop 4 | . . . . . . . 4 . Pick Up 55 | 12 8 10 7 3 5 9 . 1 Fast Attach 11 | . . 2 2 1 3 3 . . Attach 40 | 6 3 9 . 3 6 9 3 1 Detach 12 | . 1 3 1 . . 5 2 . Swap 7 | 1 . 1 5 . . . . . Drop 44 | . 5 13 8 2 7 9 . . Fire 113 | . 1 31 29 9 28 8 3 4 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . . . 4 2 3 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 112 | -11/Junkyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Weapon x2 807 | -9/Materials | Discovered new exit (range 11) 847 | -9/Materials | Entered Storage 889 | -9/Storage | Identified exit to Garrison 1104 | -9/Storage | Build established: Tank 1612 | -9/Storage | Build established: Scavenger-Tank 1630 | -9/Storage | Repaired Imp. Ion Engine 1664 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1958 | -9/Storage | Build established: Commander-Tank 2319 | -9/Storage | Discovered new exit (range 5) 2373 | -9/Storage | Entered Materials 2373 | -8/Materials | Accompanied by 8 allies 2373 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2554 | -8/Materials | Discovered new exit (range 4) 2719 | -8/Materials | Build established: Commander-Gunner 2997 | -8/Materials | Entered Factory 2997 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3109 | -7/Factory | Discovered new exit (range 16) 3318 | -7/Factory | Build established: Scavenger-Gunner 3615 | -7/Factory | Entered another Factory area 3615 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3731 | -6/Factory | Build established: Gunner 3925 | -6/Factory | Lost 8 parts (1p1n3u3w) 4011 | -6/Factory | Core integrity fell below 50% 4011 | -6/Factory | Discovered new exit (range 16) 4016 | -6/Factory | Entered Lower Caves 4049 | -6/Lower Caves | Spotted B-75 Beast 4142 | -6/Lower Caves | Learned 12 Factory zone layouts 4216 | -6/Lower Caves | Discovered new exit (range 15) 4223 | -6/Lower Caves | Entered another Lower Caves area 4225 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4233 | -6/Lower Caves | Core integrity fell below 20% 4238 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04095_ Acquired derelict log, extracted data. World map updated: -7/Zion. 04100_ Acquired 59 matter. 04142_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x12). 04175_ VTOL Module ripped off. 04183_ Hvy. Machine Gun ripped off. 04216_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04224_ Searching scrap... 04224_ Found Hpw. Shotgun. 04224_ Found 23 Matter. 04225_ Acquired 23 matter. 04225_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04226_ Acquired Hpw. Shotgun. 04227_ S-27 Virus destroyed. 04233_ Critical hit (Burn: +37). 04234_ Hpw. Shotgun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##?????????????? | | ???????????????????????????###### ??????????????? | | ???????????????????????????# ????????????????? | | ???????????????????????????# ?????????????????? | | ??????????????????????????## #??????????????????? | | ?????????????????????????##s #??????????????????? | | ?????????????????????##### s% #??????????????????? | | ?????????????????????# $@ s ###????????????????? | | ?????????????????????# ## #????????????????? | | ????????????????????????## #????????????????? | | ?????????????????????????#### #????????????????? | | ????????????????????????????## #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# $???????????????? | | ????????????????????????????? ###??????????????? | | ???????????????????????????? ##????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? ##?????????????????? | | ?????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ??????????????????????? #####???????????????????? | | ??????????????????????# ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV More Dakka Please Novice Programmer Use The Force Challenges ------------ None Game ------ Seed StealthCooledChainsword Manual? 0 Play Time 01:22:53 Cumulative 10.3 hours Start 2023.07.10 @ 19:14:14 End 2023.07.10 @ 22:23:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ace5bfd6-9b84-41d8-864f-0013a8b566a7