Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.01 @ 20:07:12 Player: Maha Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (55) 275 Value Destroyed (2437) 2437 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 8094 Bonus ------- Follower Combat Kills 262 Cogmind --------- Core Integrity 0/1150 Matter 291/300 Energy 92/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -4/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Salvage Targeting Computer Salvage Targeting Computer Salvage Targeting Computer Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Faulty Improved KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Improved Signal Interpreter Salvage Targeting Computer Salvage Targeting Computer Salvage Targeting Computer Salvage Targeting Computer Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON ----------- Plasma Rifle Neutron Cannon Coil Gun KE Penetrator Railgun > --- INVENTORY -------- Neutrino Core Improved Phase Shifter Improved KE Penetrator [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Slots Evolved 12 | . . 2 2 2 2 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 3 | . . 1 1 . . 1 . . . . Utility 6 | . . 1 . 1 1 1 . . 2 . Weapon 3 | . . . 1 1 1 . . . . . Parts Attached 120 | 6 4 15 21 8 8 9 9 18 2 20 Power 6 | 1 . . 1 1 . . 1 1 . 1 Engine 3 | 1 . . . 1 . . 1 . . . Core 3 | . . . 1 . . . . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 25 | 2 . 3 5 . 1 3 4 1 1 5 Treads 2 | . . . 1 . . . . . . 1 Leg 23 | 2 . 3 4 . 1 3 4 1 1 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 1 3 5 2 2 1 2 . 6 . 7 Device 7 | . 1 . . . . 1 . 2 . 3 Storage 6 | 1 2 1 . 1 1 . . . . . Processor 6 | . . . 1 . . . . 1 . 4 Hackware 1 | . . . . . . . . 1 . . Protection 9 | . . 4 1 1 . 1 . 2 . . Artifact . | . . . . . . . . . . . Weapon 60 | 2 1 7 13 5 6 4 4 10 1 7 Energy Gun 14 | 1 1 2 4 . 1 2 . 2 . 1 Energy Cannon 3 | . . . . . . . . 2 . 1 Ballistic Gun 11 | 1 . 2 2 . . . . 1 . 5 Ballistic Cannon 10 | . . . 2 1 2 2 . 2 1 . Launcher 10 | . . 3 1 1 1 . 4 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 8 | . . . 3 2 1 . . 2 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 4 | . . . 1 1 1 . . 1 . . Unidentified Prototypes 2 | . . . . . . . . 1 . 1 Parts Lost 59 | . 1 5 8 2 . 7 3 14 4 15 Power 5 | . . . 1 1 . . . 1 1 1 Propulsion 19 | . . 2 3 . . 2 2 3 2 5 Utility 11 | . . 1 2 . . 1 . 3 1 3 Weapon 24 | . 1 2 2 1 . 4 1 7 . 6 Highest Loss Streak 10 | . 1 3 6 2 . 7 3 9 4 10 Average Slot Usage (%) 85 | . 97 97 95 91 97 95 85 88 31 44 Engine 5 | . 14 11 4 3 6 5 4 4 . . Core 1 | . . . 4 2 . . . . 2 3 Treads 1 | . . . . 7 . . . . . 2 Leg 23 | . 28 32 33 23 25 27 26 18 3 6 Device 3 | . 12 5 . . . 5 5 6 2 1 Storage 9 | . 14 11 9 7 11 11 11 11 4 . Processor 5 | . . . . 7 6 5 5 9 10 14 Protection 8 | . . 16 15 7 13 9 9 4 . . Energy Gun 5 | . 13 10 10 2 . 4 8 2 . 1 Ballistic Gun 8 | . 14 8 10 15 13 8 . 4 . 6 Ballistic Cannon 4 | . . . 2 4 11 6 1 10 1 . Impact Weapon 2 | . . . 2 5 4 5 4 5 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 97 | 12 13 43 48 64 84 88 88 97 71 35 Greatest Support 95 | 20 20 30 43 35 55 75 80 65 40 95 Greatest Overweight (x) 10 | 1 . 1 1 1 1 1 1 4 4 10 Average Overweight (x) . | . . . . . 1 1 . 1 . . Largest Inventory Capacity 18 | 6 10 10 10 12 18 18 18 18 18 4 Average Capacity 11 | 5 6 9 10 11 16 18 18 18 10 4 Most Carried 17 | 4 6 7 7 5 11 15 17 15 5 4 Average Carried 6 | 1 4 4 5 3 7 10 13 7 3 2 Final Capacity 18 | 6 6 10 10 12 18 18 18 18 4 4 Final Carried 16 | 2 6 5 4 4 11 12 16 4 3 2 Class Distribution -------------------- 47% | Scavenger-Gunner 23% | Scavenger-Mutant 22% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Gunner | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -4/Extension Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Matter Collected 2621 | 214 162 155 363 51 179 335 275 379 . 508 Remotely . | . . . . . . . . . . . Salvage Created 2879 | . 209 266 392 51 209 296 720 304 . 432 Parts 96 | . 11 19 19 . 11 8 . 14 . 14 Haulers Intercepted 1 | . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Combat Hostiles Destroyed 53 | . 6 8 8 1 7 8 3 6 . 6 Guns 26 | . 6 5 6 1 2 1 . 2 . 3 Cannons 13 | . . . 2 . 3 1 . 4 . 3 AOE 13 | . . 3 . . 2 5 3 . . . Classes Destroyed 10 | . 2 2 1 . 1 . 1 1 . 2 Worker 1 | . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . 1 Swarmer 12 | . 1 2 . . 4 2 . . . 3 Grunt 17 | . 5 2 2 . 1 6 . . . 1 Brawler 2 | . . 1 1 . . . . . . . Duelist 2 | . . . . . . . . 2 . . Sentry 12 | . . 3 4 1 1 . . 2 . 1 Hunter 2 | . . . 1 . . . . . . 1 Programmer 3 | . . . . . 1 . . 2 . . Compactor 3 | . . . . . . . 3 . . . Best Kill Streak 7 | . 3 4 2 1 4 7 1 2 . 3 Combat Bots Only 7 | . 3 4 2 1 4 7 1 2 . 3 Max Kills in Single Turn 4 | . 1 2 1 1 1 4 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 . . 1 4 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Damage Taken 8729 | . 347 687 994 277 403 904 264 1483 761 2609 Core 1941 | . 82 125 121 26 60 60 . 309 217 941 Absorbed by Shields 24 | . . . . . . . . . . 24 Core Remaining (%) 80 | 100 67 68 78 96 92 . . 63 . . Volleys Fired 193 | . 27 24 29 5 11 10 27 26 4 30 Largest 5 | . 2 2 3 3 4 4 1 3 1 5 Hottest 263 | . 60 79 123 99 132 155 33 159 61 263 Shots Fired 397 | . 52 44 71 15 37 26 26 57 4 65 Gun 289 | . 52 36 66 10 22 16 . 35 . 52 Cannon 69 | . . . 4 5 11 10 . 22 4 13 Launcher 39 | . . 8 1 . 4 . 26 . . . Special . | . . . . . . . . . . . Kinetic 234 | . 27 18 33 15 33 16 . 45 4 43 Thermal 114 | . 25 18 37 . . . . 12 . 22 Explosive 39 | . . 8 1 . 4 . 26 . . . Electromagnetic 10 | . . . . . . 10 . . . . Robot Hit Streak 23 | . 10 9 16 15 8 4 7 15 5 23 Robot Miss Streak 3 | . 3 2 3 . 2 1 3 2 . 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 255 | . 39 26 52 13 15 10 16 41 2 41 Core Hits 119 | . 13 14 19 3 12 9 10 12 10 17 Critical Hits 9 | . . . . . . . . 6 . 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . 3 . 3 Melee Attacks 85 | . . . 17 11 21 19 . 17 . . Impact 78 | . . . 11 11 20 19 . 17 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8593 | . 415 573 625 264 656 1169 2238 1187 219 1247 Guns 3246 | . 415 290 580 163 194 147 . 582 . 875 Cannons 1369 | . . . 45 101 113 73 . 605 65 367 Explosions 3904 | . . 283 . . 349 880 2238 . 154 . Melee 69 | . . . . . . 69 . . . . Ramming 5 | . . . . . . . . . . 5 Kinetic 3168 | . 194 122 296 264 307 112 . 1064 65 744 Thermal 2465 | . 221 211 329 . 203 880 . 123 . 498 Explosive 2579 | . . 195 . . 146 . 2238 . . . Electromagnetic 307 | . . 45 . . . 108 . . 154 . Impact 69 | . . . . . . 69 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 41 | . . . . 2 . 1 35 41 . 6 Average Corruption 16 | . . . . 2 . 1 19 36 . 3 Corruption Purged . | . . . . . . . . . . . Effects 118 | . . . . 2 . . 19 80 . 17 Message Errors 15 | . . . . 1 . . 4 8 . 2 Matter Fused 15 | . . . . . . . 4 9 . 2 Heat Flow Errors 7 | . . . . 1 . . 1 4 . 1 Energy Discharges 8 | . . . . . . . 1 5 . 2 Parts Rejected 3 | . . . . . . . 3 . . . Data Loss (minor) 7 | . . . . . . . . 3 . 4 Data Loss (major) 2 | . . . . . . . . 2 . . Misfires 2 | . . . . . . . 1 1 . . Alerts 2 | . . . . . . . . 2 . . Misdirections 17 | . . . . . . . 2 15 . . Targeting Errors 30 | . . . . . . . 1 24 . 5 Weapon Failures 10 | . . . . . . . 2 7 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 251 | . . 8 2 . 93 84 48 10 . 6 Projectiles 22 | . . . . . . 6 . 10 . 6 Explosions 227 | . . 8 2 . 93 76 48 . . . Melee 2 | . . . . . . 2 . . . . Knockbacks 7 | . . . . . . 1 . 4 1 1 Impact 2 | . . . . . . 1 . . . 1 Kinetic 5 | . . . . . . . . 4 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 501 | . . 79 36 . 32 111 216 . 27 . Shots 16 | . . 3 1 . 1 1 9 . 1 . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 388 | . 45 234 388 89 96 219 114 275 8 144 Average Temperature 109 | . 21 97 171 46 27 106 69 77 6 59 Received Heat Transfer 1275 | . 180 120 297 90 33 147 . 120 204 84 Effects 3 | . . . 3 . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 2 1 . . . . . . . Heat Transferred 3197 | . 500 459 816 . 150 500 . 222 . 550 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Peak Influence 317 | . 200 305 218 78 291 238 245 317 135 201 Initial 150 | . . 8 56 44 7 63 83 150 . 65 Average 104 | . 51 159 112 40 85 102 197 151 63 98 Maximum Alert Level 1 | . 1 1 1 . 1 1 1 1 . 1 Low Security (%) 83 | 100 93 65 90 100 93 80 32 66 100 95 Level 1 16 | . 6 34 9 . 6 19 67 33 . 4 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 2 1 . . 3 1 1 Investigation 2 | . 1 . 1 . . . . . . . Extermination 4 | . . . . 1 1 . . 2 . . Reinforcement 4 | . . . . 1 . . . 1 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Distress Signals 11 | . 1 4 2 . 2 . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 13 19 22 4 8 10 6 10 13 29 Peak Tracking Total 10 | . 5 7 7 2 5 10 3 4 9 9 Tactical Retreats 13 | . 1 4 . . 1 . . 1 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Traps Triggered 8 | . 1 . 1 1 . 2 . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 16 | . . . . 4 12 . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Machines Disabled 14 | . . 2 1 . 2 4 . . 3 2 Max in Single Turn 3 | . . 2 1 . 2 3 . . 2 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Machines Accessed 19 | . 2 3 2 . 4 1 . 2 2 3 Terminals 14 | . 2 2 1 . 2 . . 2 2 3 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 47 | . 5 4 5 . 13 1 . 7 5 7 Successful 27 | . 2 4 3 . 8 . . 3 5 2 Failed 20 | . 3 . 2 . 5 1 . 4 . 5 Catastrophic 3 | . 2 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . . . 4 . 2 . . 4 1 4 Terminals 38 | . 5 2 2 . 10 . . 7 5 7 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 5 | . . 2 3 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 21 | . 2 2 1 . 7 . . 3 4 2 Record 7 | . . . 1 . 2 . . 1 3 . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 2 | . . 1 . . 1 . . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . Alert Level 4 | . 1 . . . 3 . . . . . Unreport Threat 2 | . . . . . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . Repair 2 | . . 1 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . 1 . Terminals 1 | . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Watchers 1 | . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 1 3 2 . 4 1 . 2 1 3 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . Time 58 | . . 32 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . 3 . . . . . . . Non-combat 3 | . . . 3 . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . parse_system 2 | . . . 2 . . . . . . . no_distress 2 | . . . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Total Allies 2 | . . . . . . . . . 1 1 Largest Group 1 | . . . . . . . . . 1 1 Highest-Rated Group 156 | . . . . . . . . . 26 156 Highest-Rated Ally 156 | . . . . . . . . . 26 156 Total Orders . | . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . . 20 Total Damage 1209 | . . . . . . . . . . 1209 Kills 7 | . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Turns Passed 6301 | 58 645 528 995 623 722 563 365 802 206 794 Spaces Moved 3594 | 39 409 258 510 350 357 280 207 382 255 547 Core 351 | 7 . . . . . . . . 207 137 Treads 81 | . . . . . . . . . . 81 Legs 3162 | 32 409 258 510 350 357 280 207 382 48 329 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 120 150 50 50 Average Speed 135 | 112 120 144 143 149 150 150 141 165 73 115 Slowest Speed 550 | 120 120 150 150 150 150 150 150 240 240 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 60 27 29 5 11 5 76 8 7 54 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 97 | . . 10 11 9 34 12 4 17 . . Terrain Destroyed 385 | . . 60 24 10 63 69 126 26 1 6 Melee 67 | . . . 11 9 18 12 . 17 . . Projectile 28 | . . . 2 1 3 6 . 9 1 6 AOE 290 | . . 60 11 . 42 51 126 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Ext Total 4516 | 53 510 367 681 416 476 366 255 460 272 660 Wait 394 | 1 63 57 95 35 56 38 1 9 3 36 Move 3585 | 38 408 257 509 349 356 280 206 381 254 547 Hop . | . . . . . . . . . . . Pick Up 89 | 8 7 10 10 4 10 10 4 6 3 17 Fast Attach . | . . . . . . . . . . . Attach 90 | 6 2 9 11 4 3 9 8 16 2 20 Detach 12 | . . 1 . . 1 . 8 . . 2 Swap 30 | . 2 6 10 4 5 . 1 2 . . Drop 14 | . 1 3 . . 1 . . 3 6 . Fire 193 | . 27 24 29 5 11 10 27 26 4 30 Melee 85 | . . . 17 11 21 19 . 17 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . . . . . . . 3 Escape Stasis 5 | . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . Trap 16 | . . . . 4 12 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: Upp x2 / *Ext x2) -4/Extension History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 13) 458 | -10/Materials | Discovered new exit (range 12) 704 | -10/Materials | Entered another Materials area 704 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 726 | -9/Materials | Discovered new exit (range 13) 830 | -9/Materials | Lost 3 parts (2n1w) 1045 | -9/Materials | Build established: Scavenger-Mutant 1119 | -9/Materials | Repaired Hvy. Assault Rifle 1206 | -9/Materials | Discovered new exit (range 4) 1232 | -9/Materials | Entered another Materials area 1232 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1621 | -8/Materials | Repaired Aluminum Leg 2020 | -8/Materials | Discovered new exit (range 13) 2098 | -8/Materials | Lost 6 parts (3n2u1w) 2227 | -8/Materials | Entered Factory 2227 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2346 | -7/Factory | Discovered new exit (range 15) 2381 | -7/Factory | Build established: Scavenger-Gunner 2850 | -7/Factory | Entered another Factory area 2850 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3496 | -6/Factory | Discovered new exit (range 5) 3572 | -6/Factory | Entered another Factory area 3572 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4046 | -5/Factory | Destroyed 7 combat bots 4075 | -5/Factory | Lost 7 parts (2n1u4w) 4135 | -5/Factory | Sucked down chute 4135 | -5/Factory | Entered Waste 4150 | -5/Waste | EMP discharged 4150 | -5/Waste | System corruption reached 10% 4164 | -5/Waste | Spotted C-40 Crusher 4179 | -5/Waste | Spotted C-40 Crusher 4203 | -5/Waste | Destroyed C-40 Crusher 4227 | -5/Waste | Destroyed C-40 Crusher 4250 | -5/Waste | EMP discharged 4251 | -5/Waste | Spotted C-40 Crusher 4259 | -5/Waste | Spotted C-40 Crusher 4259 | -5/Waste | Destroyed C-40 Crusher 4289 | -5/Waste | Spotted C-40 Crusher 4350 | -5/Waste | EMP discharged 4383 | -5/Waste | Spotted C-40 Crusher 4390 | -5/Waste | Build established: Scavenger-Mutant 4399 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4430 | -5/Waste | Lost 3 parts (2n1w) 4450 | -5/Waste | EMP discharged 4450 | -5/Waste | System corruption reached 30% 4486 | -5/Waste | Discovered new exit (range 11) 4500 | -5/Waste | Entered Factory 4790 | -5/Factory | Build established: Scavenger-Gunner 5130 | -5/Factory | Identified exit to Factory 5302 | -5/Factory | Entered another Factory area 5302 | -4/Factory | Evolved 2 slots: Utility x2 5317 | -4/Factory | Lost 9 parts (1p2n6w) 5389 | -4/Factory | Spotted B-86 Titan 5424 | -4/Factory | Identified exit to Upper Caves 5424 | -4/Factory | Identified exit to Extension 5428 | -4/Factory | Lost 4 parts (1p2n1u) 5508 | -4/Factory | Entered Extension 5534 | -4/Extension | Rescued A7 5553 | -4/Extension | Build established: Mutant 5707 | -4/Extension | Spotted B-86 Titan 5952 | -4/Extension | Lost 4 parts (3n1w) 6158 | -4/Extension | Disrupted transfer network 6168 | -4/Extension | Disrupted transfer network 6286 | -4/Extension | Core integrity fell below 50% 6299 | -4/Extension | Spotted B-86 Titan 6301 | -4/Extension | Core integrity fell below 20% 6302 | -4/Extension | Destroyed by B-86 Titan with Railgun Last Messages --------------- 06283_ B-86 Titan activates siege mode. 06285_ Coil Gun destroyed. 06287_ Railgun destroyed. 06287_ Salvage Targeting Computer destroyed. 06291_ Knocked back. 06291_ Penetrated by Slug. 06291_ Adv. Heat Sink destroyed. 06291_ Slug penetrates Wall. 06294_ Knocked back. 06294_ Penetrated by Slug. 06294_ Slug penetrates Wall. 06294_ Imp. Phase Shifter destroyed. 06296_ Acquired 30 matter. 06296_ Acquired 14 matter. 06298_ System corrupted: Matter fused (-9). 06300_ C-30 ARC bursts open, deploying its payload. 06300_ G-73 Enforcer unfolds itself. 06300_ G-67 Veteran unfolds itself. 06302_ Knocked back. 06302_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?######?# ### #?????????????????????? | | #"T#####????????#####?# #?????????????????????? | | #""#??????????????????# #?????????????????????? | | ####????????????????### #?????????????????????? | | ???????????????????##"# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????#^^^ ^ ^#?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# %! # #???????????????????? | | ???????????????????# = # #???????????????????? | | ???????????????????# =% #=#???????????????????? | | ???????????????????####"=# #%##??????????????????? | | ??????????????????????## #%# #??????????????????? | | ???????????????????????# #%# ##??????????????????? | | ???????????????????????# #!# ###?##??????????????? | | ???????????????????????###$### ## ### ???????????? | | ???????????????????????#" R"" Y "" "??????????? | | ???????????????????????# " " " ?????????? | | ???????????????????????# g%g ?????????? | | ????###??????????###???# R g ?????????? | | #####"############;##### #????????? | | s = l ????????? | | %% R ???????? | | =%BB ???????? | | *BBp @ ???????? | | ???????? | | ######################## BB #????????? | | ???????????????????????# BB #????????? | | ???????????????????????# #????????? | | ???????????????????????# ?????????? | | ???????????????????????# ?????????? | | ???????????????????????######T#"""######?????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 20 Salvage Targeting 4 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Maybe Next Time I'll Detach My Launcher Prison Break Challenges ------------ None Game ------ Seed NetworkGammaThruster Manual? 0 Play Time 01:28:13 Cumulative 14.7 hours Start 2021.12.01 @ 17:53:41 End 2021.12.01 @ 20:07:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24af587e-e285-42c7-8805-e1a76528f646