Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 02:22:58 Player: maxwell Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3607) 3607 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-170) -170 TOTAL SCORE: 7492 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 35 Friendly Fire -220 Cogmind --------- Core Integrity 0/700 Matter 272/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Dirty Datajack > --- INVENTORY (5) ---- Transmission Jammer Long-range Tractor Beam Heavy EM Shotgun EM Pulse Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Particle Gun Gatling Laser Improved Spread Laser > --- INVENTORY -------- Disposable Heat Sink Coolant Injector Coolant Injector Improved Terrain Scan Processor Advanced Terrain Scan Processor Transmission Jammer Long-range Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Lightning Gun Field Laser Heavy Particle Gun Heavy Laser Gatling Laser Gatling Laser Gatling Laser Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack [Rating: 48] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Power Shielding Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Autogun Launcher Grenade Launcher Piercing Weapon Makeshift Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . 2 . . . . Utility 2 | . . 1 . 1 . . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 111 | 6 12 9 4 20 25 13 10 8 4 Power 11 | 1 2 . . 2 2 2 1 1 . Engine 8 | 1 2 . . 2 2 . . 1 . Core 3 | . . . . . . 2 1 . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 3 4 1 4 11 2 2 1 . Treads 2 | 2 . . . . . . . . . Leg 25 | . 3 4 1 4 8 2 2 1 . Wheel 3 | . . . . . 3 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 3 1 . 4 7 5 2 2 1 Device 14 | . 1 . . 2 5 3 1 1 1 Storage 4 | 1 1 . . . 1 . 1 . . Processor 5 | . . . . 2 1 2 . . . Hackware . | . . . . . . . . . . Protection 3 | . 1 1 . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 44 | 2 4 4 3 10 5 4 5 4 3 Energy Gun 32 | 2 4 1 . 10 5 3 3 3 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | . . 2 2 . . . 1 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 3 | . . . . . . 1 1 . 1 Unidentified Prototypes 4 | . 1 . . 3 . . . . . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 1 | . . . . . . . 1 . . Parts Lost 58 | . 4 3 4 9 12 7 16 . 3 Power 6 | . . . . 1 2 1 2 . . Propulsion 21 | . . 2 . 4 6 2 6 . 1 Utility 7 | . 1 . 1 . 2 1 2 . . Weapon 24 | . 3 1 3 4 2 3 6 . 2 Highest Loss Streak 6 | . 2 1 2 3 4 5 6 . 2 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 65 | . 87 86 94 95 91 86 49 41 59 Engine 5 | . 14 11 11 8 6 1 . 3 6 Core 1 | . . . . . . 5 2 . . Leg 12 | . 16 29 33 24 26 25 5 3 1 Device 9 | . 3 11 11 17 12 14 11 7 6 Storage 7 | . 14 11 11 9 7 7 4 7 6 Processor 6 | . . . . 8 9 6 7 7 6 Protection 2 | . 2 1 8 . . . . 3 6 Energy Gun 14 | . 24 13 . 21 22 22 11 4 16 Ballistic Gun 1 | . . 5 7 4 . . 3 . 2 Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 67 | 14 31 38 39 43 63 67 67 58 58 Greatest Support 77 | 40 40 39 36 49 77 64 36 20 20 Greatest Overweight (x) 18 | . 1 1 1 2 2 1 14 13 18 Average Overweight (x) 2 | . . . . . . 1 3 4 9 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 6 9 15 15 15 16 20 14 20 19 Most Carried 20 | 2 13 12 11 15 18 20 16 16 15 Average Carried 12 | . 7 11 9 10 14 16 9 14 13 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 5 Final Carried 16 | 2 13 11 7 14 15 16 13 15 5 Class Distribution -------------------- 44% | Mutant 16% | Scavenger-Skirmisher 11% | Tank 11% | Gunner 6% | Derelict-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 1665 | 208 160 106 . 541 196 150 198 56 50 Remotely . | . . . . . . . . . . Salvage Created 3939 | . 792 218 23 859 812 378 377 . 480 Parts 187 | . 48 15 1 40 44 10 13 . 16 Haulers Intercepted 4 | . 1 . . 3 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 8 15 3 16 Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 103 | . 20 7 14 14 16 7 13 . 12 Guns 80 | . 17 4 1 13 13 7 13 . 12 AOE 19 | . 1 3 13 1 1 . . . . Classes Destroyed 14 | . 6 2 1 1 3 . . . 1 Worker 6 | . 1 1 . 1 3 . . . . Builder 2 | . . . . . 2 . . . . Hauler 4 | . 1 . . 3 . . . . . Operator 1 | . 1 . . . . . . . . Watcher 5 | . 1 . . 2 2 . . . . Swarmer 35 | . 5 3 3 4 2 . 12 . 6 Grunt 40 | . 15 1 . 7 5 5 2 . 5 Duelist 2 | . . 1 . . . 1 . . . Sentry 9 | . . 2 . 1 4 1 . . 1 Hunter 3 | . . . . 2 1 . . . . Programmer 3 | . . . . . 3 . . . . Heavy 1 | . . . . . 1 . . . . Tinkerer 1 | . . . . . . . . . 1 Assembled 11 | . . . 11 . . . . . . Best Kill Streak 10 | . 4 4 10 6 4 3 8 . 3 Combat Bots Only 10 | . 3 3 10 6 4 3 8 . 3 Max Kills in Single Turn 4 | . 1 2 4 2 2 1 2 . 1 Gunslinging 1 | . . . . 1 . . 1 . . Exploded 4 | . 1 2 4 1 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 7084 | . 1130 546 461 880 1550 634 1128 . 755 Core 1217 | . 215 81 84 133 126 159 207 . 212 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 40 | . . . . . . . . . 40 Regen/Repaired (Parts) 480 | . 30 97 . . 101 . . 252 . Core Remaining (%) 61 | 100 14 . 58 75 . . . . . Volleys Fired 253 | . 81 24 14 35 44 13 20 1 21 Largest 3 | . 2 2 2 3 3 3 3 1 3 Hottest 225 | . 90 79 63 153 225 198 198 55 223 Shots Fired 546 | . 122 42 17 105 125 38 39 1 57 Gun 529 | . 122 38 4 105 125 38 39 1 57 Cannon . | . . . . . . . . . . Launcher 17 | . . 4 13 . . . . . . Special . | . . . . . . . . . . Kinetic 61 | . . 14 4 37 . . 4 . 2 Thermal 360 | . 104 24 . 20 92 31 33 1 55 Explosive 17 | . . 4 13 . . . . . . Electromagnetic 108 | . 18 . . 48 33 7 2 . . Robot Hit Streak 22 | . 11 14 8 12 18 11 9 . 22 Robot Miss Streak 8 | . 4 2 2 3 8 3 4 . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 3 . . 2 . 1 5 . 1 Max Gunslinging Chain 2 | . 1 . . 1 . 1 2 . 1 Shots Hit Robots 409 | . 78 31 11 82 98 30 36 . 43 Core Hits 302 | . 39 14 30 40 93 21 26 . 39 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . 4 1 . . 1 . . . . Burn 5 | . 3 1 . . 1 . . . . Corrupt 1 | . 1 . . . . . . . . Melee Attacks 7 | . . . . . . 1 5 1 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 7 | . . . . . . 1 5 1 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9016 | 3 1040 681 1295 1781 2161 610 569 . 876 Guns 6849 | . 914 400 31 1509 1951 610 558 . 876 Cannons . | . . . . . . . . . . Explosions 2101 | . 105 273 1264 256 203 . . . . Melee 11 | . . . . . . . 11 . . Ramming 55 | 3 21 8 . 16 7 . . . . Kinetic 670 | . . 167 31 399 . . 52 . 21 Thermal 5216 | . 893 233 . 505 1743 525 462 . 855 Explosive 1537 | . . 273 1264 . . . . . . Electromagnetic 1527 | . 126 . . 861 411 85 44 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 11 | . . . . . . . 11 . . Highest Corruption 3 | . . . . . 2 2 3 3 . Average Corruption 2 | . . . . . 1 2 2 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 77 | . . . . . 11 29 33 4 . Message Errors 19 | . . . . . 3 6 8 2 . Matter Fused 18 | . . . . . 1 6 10 1 . Heat Flow Errors 6 | . . . . . 1 2 3 . . Energy Discharges 14 | . . . . . 2 8 3 1 . Data Loss (minor) 9 | . . . . . 1 2 6 . . Data Loss (major) 4 | . . . . . 2 1 1 . . Misfires 5 | . . . . . . 3 2 . . Alerts 2 | . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 198 | . . 36 77 . 85 . . . . Projectiles . | . . . . . . . . . . Explosions 198 | . . 36 77 . 85 . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 654 | . 67 . 166 13 408 . . . . Shots 16 | . 2 . 7 1 6 . . . . Rammed 1 | 1 . . . . . . . . . Targets Rammed 10 | 1 3 1 . 3 2 . . . . Kicked 9 | . 3 1 . 3 2 . . . . Crushed . | . . . . . . . . . . Highest Temperature 435 | . 283 103 38 199 288 435 260 6 199 Average Temperature 101 | . 104 32 17 91 108 121 102 4 124 Received Heat Transfer 1818 | . 516 168 60 288 177 288 99 . 222 Effects 3 | . 3 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Interference 2 | . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 12 | . 1 . . 9 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . 2 . . . 1 . . . . Combat Hostiles 3 | . 2 . . . 1 . . . . Parts Melted 27 | . 8 4 . . 3 3 2 . 7 Heat Transferred 10434 | . 3028 777 . 929 1754 1056 982 . 1908 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 2 . . 4 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 520 | . 320 399 349 291 520 . . . . Initial 151 | . . 135 151 135 132 . . . . Average 221 | . 166 203 223 175 285 . . . . Maximum Alert Level 2 | . 1 1 1 1 2 . . . . Low Security (%) 54 | 100 64 68 48 55 46 . . . . Level 1 32 | . 35 31 51 44 21 . . . . Level 2 13 | . . . . . 31 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 6 1 . 5 6 . . . . Investigation 8 | . 4 . . 2 2 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 7 | . 2 1 . 3 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 2 1 . 3 . . . . . Communications Jammed 4 | . . . . . 4 . . . . Distress Signals . | . . . . . . . . . . Times Spotted 151 | . 29 13 19 25 28 8 16 . 13 Peak Tracking Total 10 | . 3 6 10 6 4 4 7 . 3 Tactical Retreats 6 | . 2 . 1 1 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 5 | . 4 . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 12 | . 2 1 . 2 7 . . . . Max in Single Turn 3 | . 1 1 . 1 3 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 33 | . 8 2 . 9 14 . . . . Terminals 16 | . 5 1 . 5 5 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 5 | . 1 1 . . 3 . . . . Recycling Units 6 | . 2 . . 2 2 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 91 | . 20 5 . 29 37 . . . . Successful 48 | . 12 2 . 18 16 . . . . Failed 43 | . 8 3 . 11 21 . . . . Catastrophic 4 | . 1 . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 58 | . 10 3 . 25 20 . . . . Terminals 45 | . 10 3 . 20 12 . . . . Fabricators 12 | . . . . . 12 . . . . Repair Stations 14 | . 6 2 . . 6 . . . . Recycling Units 14 | . 4 . . 4 6 . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 4 | . . . . 3 1 . . . . Terminal Hacks 12 | . 5 . . 5 2 . . . . Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 4 | . 1 . . 2 1 . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . . Terminal Index 3 | . 1 . . 1 1 . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . Network Status 3 | . . . . . 3 . . . . Repair Station Hacks 7 | . 3 2 . . 2 . . . . Scan Component 3 | . 1 1 . . 1 . . . . Repair 3 | . 1 1 . . 1 . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 5 | . 2 . . 2 1 . . . . Retrieve Components 5 | . 2 . . 2 1 . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 19 | . 2 . . 9 8 . . . . Terminals 7 | . . . . 5 2 . . . . Track 1 | . . . . 1 . . . . . Botnet 5 | . . . . 3 2 . . . . Operators 1 | . . . . 1 . . . . . Fabricators 3 | . . . . . 3 . . . . Fabnet 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 2 . . 2 2 . . . . Tunnel 6 | . 2 . . 2 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 2 1 . . . . Reprogram 1 | . . . . 1 . . . . . Watchers 2 | . . . . 1 1 . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 7 2 . 8 13 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . 1 . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 1 . . 1 . . . . Time 77 | . 26 32 . . 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 22 | . 9 . . 10 3 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 9 | . . . . . . . . . 9 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 3 | . . . . . . . 3 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 29 | . . . . . . . 29 . . Highest-Rated Ally 29 | . . . . . . . 29 . . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . Total Damage 129 | . . . . . . . 129 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total 4 | . 1 . . 2 1 . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 16821 | 66 1084 259 327 1105 2036 2047 2373 4229 3295 Spaces Moved 6108 | 36 551 112 186 565 1312 1033 689 1086 538 Core 667 | 3 . . . . . . 119 279 266 Treads 241 | 33 208 . . . . . . . . Legs 5066 | . 343 112 186 565 1178 1033 570 807 272 Wheels 134 | . . . . . 134 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 80 190 100 280 50 Average Speed 248 | 150 146 133 157 148 130 190 295 387 579 Slowest Speed 950 | 160 190 190 190 260 192 190 750 700 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 80 20 34 45 39 90 49 82 74 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 6 | . 2 . . 2 2 . . . . Known Exits Taken 3 | . . . . . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 8 | . . . . . . 4 2 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 217 | . 4 13 67 25 108 . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 217 | . 4 13 67 25 108 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 7264 | 44 704 179 203 759 1532 1086 995 1100 662 Wait 666 | . 32 32 . 105 130 17 251 . 99 Move 6099 | 35 550 111 185 564 1311 1032 688 1085 538 Hop . | . . . . . . . . . . Pick Up 72 | 2 17 1 . 16 13 7 12 4 . Fast Attach 59 | 6 9 5 . 16 11 4 4 3 1 Attach 43 | . 3 3 4 5 11 7 5 3 2 Detach 5 | . . . . 2 . 2 . 1 . Swap 10 | . . 1 . . 3 2 1 2 1 Drop 32 | . 9 1 . 13 7 1 1 . . Fire 253 | . 81 24 14 35 44 13 20 1 21 Melee 7 | . . . . . . 1 5 1 . Ram . | . . . . . . . . . . Kick 9 | . 3 1 . 3 2 . . . . Crush 1 | 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . . . . . 8 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 14) 710 | -10/Materials | Discovered new exit (range 7) 753 | -10/Materials | Repaired Sml. Laser 807 | -10/Materials | Core integrity fell below 50% 828 | -10/Materials | Discovered new exit (range 5) 868 | -10/Materials | Discovered new exit (range 3) 921 | -10/Materials | Core integrity fell below 20% 1151 | -10/Materials | Entered another Materials area 1151 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1224 | -9/Materials | Repaired Imp. Aluminum Leg 1393 | -9/Materials | Discovered new exit (range 6) 1410 | -9/Materials | Entered Mines 1637 | -9/Mines | Assembled infested the area 1642 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1702 | -9/Mines | Destroyed 10 combat bots 1726 | -9/Mines | Discovered new exit (range 10) 1737 | -9/Mines | Entered Materials 1737 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1875 | -8/Materials | Lost 3 parts (1p2n) 2427 | -8/Materials | Build established: Gunner 2637 | -8/Materials | Discovered new exit (range 8) 2674 | -8/Materials | Lost 3 parts (2n1w) 2842 | -8/Materials | Entered Factory 2842 | -7/Factory | Evolved 2 slots: Propulsion x2 3357 | -7/Factory | Discovered new exit (range 5) 3365 | -7/Factory | Identified exit to Factory 3688 | -7/Factory | Build established: Scavenger-Gunner 3934 | -7/Factory | Lost 4 parts (2n1u1w) 4145 | -7/Factory | Discovered exit to Factory (range 15) 4191 | -7/Factory | Build established: Scavenger-Skirmisher 4206 | -7/Factory | Repaired Carbon-fiber Leg 4210 | -7/Factory | Discovered exit to Factory (range 11) 4563 | -7/Factory | Lost 4 parts (1p2n1w) 4816 | -7/Factory | Build established: Gunner 4866 | -7/Factory | Discovered new exit (range 4) 4872 | -7/Factory | Identified exit to Lower Caves 4878 | -7/Factory | Entered Lower Caves 5269 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5883 | -7/Lower Caves | Discovered new exit (range 15) 5911 | -7/Lower Caves | Identified exit to Lower Caves 6260 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6275 | -7/Lower Caves | Identified exit to Zion 6459 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 6594 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6878 | -7/Lower Caves | Build established: Skirmisher 6925 | -7/Lower Caves | Entered another Lower Caves area 6967 | -7/Lower Caves | Destroyed 8 combat bots 6970 | -7/Lower Caves | Lost 3 parts (1p2n) 7216 | -7/Lower Caves | Core integrity fell below 50% 7246 | -7/Lower Caves | Lost 4 parts (2n2w) 7257 | -7/Lower Caves | Build established: Mutant 7298 | -7/Lower Caves | Lost 3 parts (1n2w) 7464 | -7/Lower Caves | Discovered exit to Factory (range 5) 7963 | -7/Lower Caves | Build established: Scavenger-Skirmisher 8513 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 8761 | -7/Lower Caves | Build established: Mutant 9125 | -7/Lower Caves | Discovered exit to Zion (range 8) 9253 | -7/Lower Caves | Spotted B-75 Beast 9298 | -7/Lower Caves | Entered Zion 9530 | -7/Zion | System corruption cleaned by Quarantine Array 10125 | -7/Zion | Discovered new exit (range 9) 10741 | -7/Zion | Visited the Megawrench Repair Shop 10993 | -7/Zion | Learned Factory stockpile data 11854 | -7/Zion | Given A8's code to call for help 12414 | -7/Zion | Build established: Derelict-Mutant 13283 | -7/Zion | Megawrench repaired 7 parts 13350 | -7/Zion | Found CR-A16's Pointy Stick 13527 | -7/Zion | Entered Proximity Caves 13621 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13833 | -6/Proximity Caves | Build established: Tank 13909 | -6/Proximity Caves | Core integrity fell below 20% 14033 | -6/Proximity Caves | Learned Factory interactive machine intel 14690 | -6/Proximity Caves | Build established: Mutant 15915 | -6/Proximity Caves | Spotted B-75 Beast 16021 | -6/Proximity Caves | Build established: Tank 16460 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16793 | -6/Proximity Caves | Released all parts (8) 16822 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 16460_ H4-TQ3(c): "The hack is \\TXGM." 16473_ H4-TQ3(c): "Unaware adapt fast enough that it will probably only work once or twice, but once is all you need in a pinch, yeah?" 16502_ H4-TQ3(c): "I can write more where this came from, so this one's yours to play around with." 16521_ H4-TQ3(c): "Anyway, see you later!" 16524_ H4-TQ3(c): "Oh wait, I forgot to tell you what it does." 16535_ H4-TQ3(c): "It's a hack that will make a Behemoth FRIENDLY! If you can believe that." 16542_ H4-TQ3(c) destroyed. 16790_ Knocked back. 16793_ Released Hpw. Shotgun. 16793_ Released Field Laser. 16793_ Released Coolant Injector. 16793_ Released Imp. Power Shielding. 16793_ Released Mak. Power Source. 16793_ Released Adv. Terrain Scan Processor. 16793_ Released Hcp. Storage Unit. 16793_ Released Gatling Laser. 16794_ Acquired Dirty Datajack. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##????############?????????????????????????? | | ##???# #?????????????????????????? | | ##### #?????????????????????????? | | ## " " #???##########????????????? | | ##?##% #### "" """ ##### #????????????? | | ?????### #### "" """" ## #????????????? | | ???????# " "" [! #????????????? | | ????#### !!!* #?????????????? | | #?### ####### !![[/ ##?????????????? | | ## # ##???## /%*[ ###??????????????? | | #???## @ ##????????????????? | | # ###??## ;# ##?????????????????? | | ## #???## ;";;###??????????????????? | | ##### ## BB;"####????????????????????? | | ### BB;#????????????????????????? | | ## # ## #?## ;#?????????????????????????? | | ### ## #??# #??????????????????????????? | | ### ### ##??# ?????????????????????????? | | ## #?## #####???# # ????????????????????????? | | # #### #??????? # ???????????????????????? | | ## ?????? ?? ##???????????????????????? | | #####???? ?????????????????????????????? | | ##?????? #???????????????????????????? | | ## #???????????????????????????? | | #???????????????????????????? | | ### #??????????????????????????????? | | ????????????????????????????????? | | #?????????????????????????????? | | ### #?????????????????????????????? | | #???###?????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ## #???????????????????????????????????? | | ####? #???????????????????????????????????? | | ##????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 310 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Salvage Targeting Computer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Power Sword | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Med. Treads | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepPowerAutogun Manual? 0 Play Time 00:41:40 Cumulative 238.9 hours Start 2022.04.29 @ 20:45:34 End 2022.05.01 @ 02:22:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 326 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 70 Gallery% 88 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13954207-7018-4fcb-94fe-251ecf5c1a5b