Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 21:02:14

Player: MTF

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (37)       7400
Robots Destroyed (614)     3070
Value Destroyed (34701)    34701
Prototype IDs (296)        5920
Alien Tech Used (7)        1400
Bonus (47567)              47567
              TOTAL SCORE: 104558

 Bonus
-------
High Alert Combat Kills    4734
Follower Combat Kills      4166
Entered Garrisons          2000
Used RIF Installer         6500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed Architect        15000
Win                        3000
Friendly Fire              -8933

 Cogmind 
---------
Core Integrity             1229/1600
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>   --- POWER (4) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (11) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Vortex Chain Reactor
    Sigix Shearcannon

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
      Enhanced Armored Heavy Treads
      Enhanced Armored Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
  Experimental Cooling System
  Experimental Cooling System
  Experimental Coolant Injector
               Huge Storage Unit
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Core Analyzer
      Advanced Weapon Cycler
         Heavy Regenerative Plating
  Experimental Force Field
>              --- WEAPON -----------
      Improved Potential Cannon
      Improved Potential Cannon
>              --- INVENTORY --------
               Zero-point Reactor
               Zero-point Reactor
               Vortex Chain Reactor
      Advanced Coolant Injector
      Advanced Coolant Injector
  Experimental Energy Well
  Experimental Energy Well
  Experimental Energy Well
  Experimental Energy Well
  Experimental Matter Compressor
  Experimental Matter Compressor
  Experimental Terrain Scanner
         Heavy Regenerative Plating
    Long-range Tractor Beam
               Transdimensional Reconstructor
               Transdimensional Reconstructor
               Sigix Shearcannon
               Omega Cannon
      Enhanced Gamma Bomb Array
      Advanced Micro-nuke Launcher
               Multitool
[Rating: 258]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Light Ion Engine
  Power Core               Hybrid Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Overtuned Huge Scrapsphere
  Hover Unit               Combat Linear Gravjet
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Relay Coupler [NC]
  Protection               Makeshift Medium Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Cooled Particle Cannon
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Hypervelocity Railgun
  Ballistic Cannon         Siege Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Thermal Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Sto Rec Scr Fac Gar Fac Gar Fac Was Fac Gar Res Gar Res Gar Res Qua Gar Res Tes Sec Gar Acc Gar Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   4   .   .   .   2   .   .   .   .   .   4   .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             1212 | 1   9   4   47  7   30  19  28  18  10  22  42  10  84  10  28  11  35  13  26  53  62  12  36  86  57  27  6   58  31  76  50  46  9   54  21  74  .   
  Power                    74   | .   .   1   1   .   3   1   .   1   4   1   2   .   2   1   .   .   4   1   2   7   1   1   4   6   9   1   .   4   5   2   1   1   .   1   1   6   .   
    Engine                 11   | .   .   1   1   .   3   1   .   1   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                60   | .   .   .   .   .   .   .   .   .   4   .   1   .   1   .   .   .   2   1   2   7   1   1   4   5   9   1   .   4   5   2   1   1   .   1   1   6   .   
  Propulsion               87   | .   2   .   3   1   3   3   .   2   2   1   2   .   7   1   .   .   7   1   2   2   4   1   2   11  3   6   .   4   2   4   .   .   .   3   2   6   .   
    Treads                 68   | .   2   .   3   1   3   3   .   1   2   1   2   .   3   1   .   .   3   1   1   1   4   1   2   5   3   4   .   4   2   4   .   .   .   3   2   6   .   
    Leg                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  403  | 1   2   .   15  2   3   2   2   2   1   8   9   2   40  6   10  4   9   1   13  12  20  6   13  26  15  6   2   21  13  35  22  17  3   17  9   34  .   
    Device                 271  | 1   1   .   15  1   1   .   .   2   1   5   5   .   33  3   8   3   7   .   12  8   9   5   8   17  3   3   1   10  11  27  17  11  2   9   7   25  .   
    Storage                9    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   2   .   .   .   1   .   1   .   
    Processor              11   | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   1   .   .   .   .   .   3   .   
    Hackware               65   | .   .   .   .   .   .   .   .   .   .   1   .   2   1   1   2   1   1   .   .   2   7   1   3   3   9   1   .   8   .   2   1   6   1   7   1   4   .   
    Protection             43   | .   .   .   .   .   2   1   2   .   .   2   3   .   6   2   .   .   1   .   1   2   2   .   2   3   3   1   .   3   2   3   .   .   .   .   1   1   .   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Weapon                   648  | .   5   3   28  4   21  13  26  13  3   12  29  8   35  2   18  7   15  10  9   32  37  4   17  43  30  14  4   29  11  35  27  28  6   33  9   28  .   
    Energy Gun             156  | .   3   1   9   1   8   2   7   1   3   6   11  .   6   1   11  2   9   5   5   11  .   .   .   6   12  2   .   6   1   .   .   5   .   16  3   3   .   
    Energy Cannon          115  | .   .   .   2   .   .   .   .   .   .   .   10  3   3   .   .   .   3   1   1   6   13  2   11  20  2   3   .   6   2   8   5   3   .   1   3   7   .   
    Ballistic Gun          49   | .   .   .   2   3   5   10  9   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   12  .   .   .   .   .   .   .   
    Ballistic Cannon       17   | .   .   .   4   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Launcher               17   | .   .   1   6   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   1   .   
    Special Weapon         177  | .   2   1   5   .   2   .   2   6   .   1   2   4   14  1   2   1   2   4   3   11  13  2   4   8   9   4   3   11  4   10  10  11  3   12  1   9   .   
    Impact Weapon          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        52   | .   .   .   .   .   4   1   6   6   .   5   1   1   8   .   .   .   .   .   .   .   .   .   .   6   4   4   1   5   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        51   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   2   1   .   .   .   .   .   1   2   1   .   .   .   .   5   11  9   3   3   2   4   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  38   | .   .   .   .   .   .   5   .   .   .   1   10  .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   7   3   .   .   .   .   8   .   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   
    System Corruption      47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   18  .   .   .   .   .   .   .   .   .   .   23  .   
Parts Lost                 69   | .   .   .   5   .   8   .   .   .   .   .   3   .   .   .   .   .   .   1   .   3   6   .   1   18  12  3   .   .   .   .   2   1   .   2   .   2   2   
  Power                    11   | .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   3   .   1   9   1   .   .   .   .   .   2   .   .   1   .   2   1   
  Weapon                   22   | .   .   .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   3   .   .   3   5   1   .   .   .   .   .   1   .   1   .   .   1   
  Highest Loss Streak      17   | .   .   .   2   .   6   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   3   .   1   17  9   2   .   .   .   .   1   1   .   1   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   100 100 99  97  92  88  85  83  83  89  89  84  71  81  75  76  88  84  79  80  76  76  79  76  78  83  85  84  89  86  77  76  75  77  80  74  66  
  Engine                   2    | .   14  14  13  9   8   9   9   6   .   6   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   6   .   6   7   4   5   5   5   3   3   9   10  10  14  13  11  13  13  14  14  13  12  8   8   8   11  12  11  11  
  Treads                   13   | .   28  28  28  27  21  17  18  13  14  15  15  15  7   5   5   5   7   15  14  15  15  14  14  11  13  12  14  13  15  16  13  13  12  12  12  12  11  
  Device                   12   | .   14  14  13  9   9   .   .   15  15  12  15  10  14  11  16  14  26  21  21  16  8   4   5   9   5   3   4   3   6   4   8   9   6   12  13  18  18  
  Storage                  6    | .   14  14  14  9   9   9   9   7   7   7   7   7   7   5   5   5   5   5   5   5   5   4   4   3   4   4   4   4   4   4   4   4   4   4   4   5   3   
  Processor                1    | .   .   .   .   7   2   8   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   4   4   6   8   4   4   4   4   9   11  
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   6   4   4   1   9   .   2   1   5   1   3   11  18  18  14  15  19  19  19  21  17  12  15  21  15  14  2   .   
  Protection               6    | .   .   .   .   .   6   9   9   7   7   6   7   7   10  5   5   5   5   5   5   6   5   4   5   3   5   7   4   4   5   4   4   4   4   4   4   4   3   
  Energy Gun               7    | .   25  27  9   8   18  1   2   23  22  24  11  .   3   22  21  22  17  20  15  15  .   .   .   2   3   .   2   1   .   .   .   3   8   12  10  3   .   
  Energy Cannon            5    | .   .   .   .   .   .   .   .   .   .   .   17  28  7   .   .   .   3   .   .   2   8   4   13  5   2   5   11  13  10  2   12  7   4   .   2   4   7   
  Ballistic Gun            1    | .   .   .   1   27  13  34  24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   .   .   4   12  .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   7   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   3   4   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   2   .   .   1   .   3   .   1   .   .   .   1   .   1   .   .   
  Slashing Weapon          1    | .   .   .   .   .   2   .   4   6   7   5   .   1   2   .   .   .   .   .   .   .   .   .   .   1   2   3   .   2   .   .   .   .   .   .   .   .   .   
Peak Build Rating          258  | 9   9   10  17  23  46  49  53  59  68  67  69  69  79  95  104 102 129 139 140 137 144 137 152 158 139 146 152 153 171 197 221 219 205 218 210 258 256 
  Average Rating           102  | 8   8   8   12  22  31  46  47  57  64  61  64  68  71  90  97  96  120 136 135 131 128 129 142 133 125 136 149 149 167 179 202 202 202 206 205 243 247 
  On Entrance              109  | 6   9   8   10  17  23  44  49  50  59  67  59  69  66  69  95  98  95  119 137 133 137 119 130 150 131 138 145 145 148 170 195 219 197 204 205 204 256 
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             235  | 13  48  52  55  52  76  72  78  87  95  93  102 99  109 112 117 117 120 156 166 178 233 200 216 216 179 196 189 204 202 212 213 210 186 212 229 235 .   
  Greatest Support         270  | 20  40  40  40  60  90  90  90  90  90  98  98  98  98  20  70  20  155 235 235 235 235 225 225 225 210 210 210 210 230 270 270 270 270 270 240 250 3   
  Greatest Overweight (x)  34   | .   1   1   1   .   1   3   .   3   1   1   1   1   34  5   5   5   5   .   1   2   1   .   .   1   1   6   .   1   1   .   .   .   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   1   4   4   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  30  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 8   19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  23  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             26   | 7   12  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  26  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          20   | 6   11  13  19  19  19  19  19  19  19  19  19  19  19  19  19  19  19  21  24  24  24  24  24  22  23  24  24  24  24  24  24  24  24  24  24  24  24  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 7   12  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  4   

 Class Distribution 
--------------------
 19% | Botlord-Tank
 18% | Scavenger-Tank
 14% | Mutant
 12% | Bothacker-Tank
  5% | Scavenger-Scrapper
  5% | Generator-Gunner
  5% | Commander-Tank
  4% | Botlord-Skirmisher
  4% | Gunner

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Subcaves
 Derelict-Skirmisher | -8/Materials
      Scavenger-Tank | -8/Garrison
              Gunner | -8/Materials
              Gunner | -8/Garrison
      Bothacker-Tank | -7/Factory
      Bothacker-Tank | -7/Waste
      Bothacker-Tank | -7/Factory
      Bothacker-Tank | -7/Storage
      Bothacker-Tank | -7/Recycling
      Scavenger-Tank | -7/Scraptown
  Scavenger-Scrapper | -5/Factory
  Scavenger-Scrapper | -5/Garrison
  Scavenger-Scrapper | -5/Factory
      Bothacker-Tank | -5/Garrison
        Botlord-Tank | -4/Factory
      Bothacker-Tank | -4/Waste
      Bothacker-Tank | -4/Factory
        Botlord-Tank | -4/Garrison
        Botlord-Tank | -3/Research
        Botlord-Tank | -3/Garrison
        Botlord-Tank | -3/Research
        Botlord-Tank | -3/Garrison
        Botlord-Tank | -3/Research
  Botlord-Skirmisher | -3/Quarantine
        Botlord-Tank | -3/Garrison
        Botlord-Tank | -2/Research
  Botlord-Skirmisher | -2/Testing
  Botlord-Skirmisher | -2/Section 7
        Botlord-Tank | -2/Garrison
  Botlord-Skirmisher | -1/Access
        Botlord-Tank | -1/Garrison
        Botlord-Tank | -1/Access
    Generator-Gunner | -1/Command
    Generator-Gunner | -1/Access_0

 Resources                       | -11  -10  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Was  Fac  Sto  Rec  Scr  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Res  Gar  Res  Gar  Res  Qua  Gar  Res  Tes  Sec  Gar  Acc  Gar  Acc  Com  Ac0  
Matter Collected           33564 | 210  76   430  1327 128  562  1095 879  260  130  104  593  255  9468 275  261  114  573  166  432  790  1273 333  1009 1511 1292 1395 .    1372 760  2337 471  492  .    1000 356  1830 5    
  Remotely                 9486  | .    .    .    .    .    .    .    .    .    .    .    .    .    6360 .    .    .    .    .    .    134  184  145  234  .    .    484  .    328  .    798  72   .    .    .    335  412  .    
Salvage Created            37925 | 240  123  335  274  128  834  1480 737  404  55   410  2253 270  5101 .    1068 158  1328 434  1856 2182 1527 .    1092 2987 890  624  .    1793 257  1839 1801 1308 .    1627 169  2052 289  
  Parts                    1651  | 26   13   20   19   6    50   78   45   13   .    14   82   9    269  .    33   12   56   11   47   56   74   .    44   130  43   30   .    78   13   94   94   45   .    59   16   70   2    
Haulers Intercepted        10    | .    .    .    .    .    .    5    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           23    | 1    .    1    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    2    .    7    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    2    .    
Parts Field Recycled       63    | .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         1007  | .    .    .    .    .    .    .    .    .    .    .    .    .    1007 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24    | .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Sto Rec Scr Fac Gar Fac Gar Fac Was Fac Gar Res Gar Res Gar Res Qua Gar Res Tes Sec Gar Acc Gar Acc Com Ac0 
Combat Hostiles Destroyed  516  | .   3   .   14  2   26  21  14  6   .   7   41  3   98  .   18  1   22  5   6   26  18  .   17  32  10  13  .   13  3   15  22  14  .   20  2   20  4   
  Melee                    17   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   8   1   .   .   1   .   .   2   1   .   1   .   .   .   
  Guns                     186  | .   2   .   4   2   20  21  12  5   .   6   21  .   .   .   12  .   16  2   6   18  .   .   .   .   2   3   .   1   .   14  .   1   .   12  2   4   .   
  Cannons                  226  | .   .   .   1   .   .   .   2   .   .   .   15  2   96  .   .   .   4   1   .   4   14  .   11  14  3   4   .   7   2   .   18  11  .   3   .   11  3   
  AOE                      36   | .   1   .   9   .   5   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   1   1   6   .   1   .   1   .   .   .   .   .   5   1   
Classes Destroyed          41   | 2   3   1   3   1   4   2   1   .   .   .   1   .   12  .   1   1   1   .   2   .   .   .   .   1   .   2   .   .   .   1   2   .   .   .   .   .   .   
  Worker                   10   | .   .   4   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   1   .   
  Builder                  27   | .   1   3   .   1   .   3   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   8   .   1   .   .   .   2   3   .   .   .   3   .   .   
  Tunneler                 9    | 9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 20   | 1   .   2   .   .   .   3   .   1   .   .   1   1   .   .   .   .   .   .   .   4   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   2   .   
  Mechanic                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Turret                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   3   .   .   .   1   3   .   .   .   1   2   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Swarmer                  53   | .   3   .   .   .   11  6   .   1   .   2   4   1   .   .   4   .   3   .   .   .   5   .   3   1   3   .   .   .   .   2   3   1   .   .   .   .   .   
  Cutter                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    135  | .   .   .   .   2   4   12  6   4   .   2   25  1   1   .   7   .   7   2   .   12  5   .   7   7   2   1   .   3   .   5   2   8   .   6   .   4   .   
  Brawler                  10   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   44   | .   .   .   1   .   3   1   1   1   .   2   7   .   .   .   1   1   4   .   .   3   4   .   2   5   1   .   .   1   .   .   3   2   .   1   .   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               13   | .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Hunter                   25   | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   3   .   .   4   1   .   .   .   .   6   .   4   .   
  Programmer               80   | .   .   .   .   .   2   .   3   .   .   1   2   .   .   .   5   .   4   1   .   6   3   .   .   11  1   4   .   3   2   8   8   1   .   6   2   7   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   1   .   1   .   .   3   .   .   1   1   .   1   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Cobbler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               13   | .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Bolteater                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Federalist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explorer                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ranger                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guru                     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scientist                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 34   | .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Elite                    21   | .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapoid                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | 4   3   3   3   2   6   9   3   2   .   2   10  2   20  .   4   2   4   2   1   5   4   .   4   5   3   6   .   4   2   3   6   3   .   6   2   5   3   
  Combat Bots Only         20   | .   3   .   3   2   6   4   3   2   .   2   9   2   20  .   4   1   4   2   1   5   4   .   4   4   3   6   .   4   2   3   4   3   .   6   2   5   3   
Max Kills in Single Turn   4    | 1   1   2   2   1   2   4   2   1   .   1   3   1   3   .   2   1   2   1   1   2   1   .   1   2   1   4   .   1   1   2   2   1   .   2   1   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Exploded                 4    | .   1   .   2   .   2   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   .   1   .   1   .   .   .   .   .   2   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   1   1   .   1   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Triborg (-7/Scraptown)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -10   -10   -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -3    -3    -3    -2    -2    -2    -2    -1    -1    -1    -1    -1    
--------                   Run    | Yrd   Mat   Min   Sub   Mat   Gar   Mat   Gar   Fac   Was   Fac   Sto   Rec   Scr   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Res   Gar   Res   Gar   Res   Qua   Gar   Res   Tes   Sec   Gar   Acc   Gar   Acc   Com   Ac0   
Hostile Shots Fired        2986   | .     12    .     57    5     124   56    44    55    .     68    246   32    125   15    81    4     79    45    .     197   99    1     78    399   230   84    2     101   6     79    124   135   2     184   8     150   59    
  Missed                   746    | .     5     .     20    2     37    14    6     21    .     23    75    7     25    4     23    .     21    10    .     38    33    .     10    101   47    13    1     21    3     22    32    35    .     42    1     43    11    
Damage Taken               39594  | .     116   .     838   44    1112  586   601   449   .     505   1954  210   843   314   1203  95    1192  897   .     3481  1308  133   975   6155  4203  2198  164   1222  70    1452  1678  1504  45    1652  64    1695  636   
  Core                     2822   | .     37    .     159   .     36    24    43    20    .     53    135   .     63    49    63    .     77    28    .     157   15    .     21    416   302   115   .     62    .     129   514   117   .     82    .     105   .     
  Absorbed by Shields      7985   | .     .     .     .     .     .     .     .     30    .     .     .     .     492   .     .     .     .     .     .     .     203   .     537   540   147   112   .     150   .     .     972   1272  .     1321  66    1488  655   
  Reduced by Siege Mode    2930   | .     .     .     .     .     .     21    38    .     .     .     37    .     177   .     23    .     72    204   .     362   14    .     29    542   435   295   .     136   .     63    64    116   .     84    18    116   84    
  Ignored by Resistances   1054   | .     .     .     .     .     .     .     .     .     .     20    134   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     194   64    .     119   36    443   44    
  Regen/Repaired (Parts)   4908   | .     .     .     .     .     .     158   .     .     .     .     708   .     26    .     18    .     .     .     71    1099  .     65    .     147   .     .     .     .     155   378   320   394   2     662   9     634   62    
Core Remaining (%)         64     | 100   .     .     21    .     .     .     81    .     .     .     .     .     61    .     .     .     81    .     .     .     82    .     .     .     .     .     .     29    .     .     .     47    .     .     .     .     76    
Volleys Fired              2182   | 31    15    34    91    5     46    43    36    22    2     19    100   34    273   5     67    25    68    39    77    93    116   16    50    123   76    53    7     97    33    89    87    56    10    83    37    115   9     
  Largest                  4      | 1     2     2     2     4     4     4     4     3     3     4     4     4     4     2     3     2     4     4     4     4     3     1     4     3     4     4     1     4     4     4     4     3     1     4     4     3     2     
  Hottest                  480    | 50    100   100   135   120   194   112   138   165   225   300   286   120   300   200   300   200   400   367   324   324   289   120   452   316   260   312   40    432   480   160   360   328   10    260   308   400   400   
Shots Fired                4045   | 31    24    36    119   20    140   165   112   58    6     67    333   43    285   7     123   27    190   106   169   265   166   16    87    174   128   90    8     161   47    188   164   106   10    166   44    147   17    
  Gun                      2123   | 31    19    35    48    20    132   165   109   54    6     67    200   .     10    7     123   26    158   99    149   220   .     .     .     5     81    32    1     11    1     136   1     20    .     116   8     33    .     
  Cannon                   1367   | .     .     .     10    .     3     .     3     .     .     .     130   12    252   .     .     .     32    2     .     30    116   3     76    139   20    38    6     106   22    20    146   71    .     6     31    76    17    
  Launcher                 42     | .     .     .     24    .     5     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     4     .     4     .     
  Special                  513    | .     5     1     37    .     .     .     .     4     .     .     .     31    23    .     .     1     .     5     20    15    50    13    11    30    27    18    1     44    24    32    17    15    10    40    5     34    .     
  Kinetic                  799    | .     .     .     18    15    64    165   101   .     .     .     .     .     232   .     .     .     .     .     .     8     14    .     .     16    6     16    .     .     .     136   1     .     .     .     .     7     .     
  Thermal                  2374   | 31    15    32    51    5     44    .     .     .     6     67    330   12    30    7     123   26    190   101   162   229   64    1     63    67    .     53    7     135   23    30    142   91    .     116   39    65    17    
  Explosive                38     | .     .     .     24    .     5     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     4     .     
  Electromagnetic          384    | .     9     4     26    .     27    .     11    54    .     .     .     .     .     .     .     .     .     .     .     13    64    2     13    61    95    1     .     .     .     .     .     .     .     4     .     .     .     
  Slashing                 59     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     6     .     49    .     
  Robot Hit Streak         53     | 8     7     6     22    11    10    7     27    6     2     10    26    18    22    7     20    9     26    30    24    17    32    11    15    17    20    17    1     14    10    17    24    33    6     53    5     41    7     
  Robot Miss Streak        9      | 2     2     3     3     1     3     5     6     2     1     3     3     1     3     2     4     1     3     3     3     4     5     1     3     5     9     3     .     6     2     4     4     2     2     3     1     4     2     
  Penetration Max          4      | .     .     .     .     .     .     1     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     1     .     1     .     
  Secondary Targets        42     | .     .     .     .     .     8     6     2     .     .     .     5     .     .     .     3     .     3     .     1     6     .     .     .     .     2     .     .     .     .     3     .     .     .     3     .     .     .     
    Max Gunslinging Chain  2      | .     .     .     .     .     1     1     1     .     .     .     1     .     .     .     1     .     1     .     1     2     .     .     .     .     1     .     .     .     .     1     .     .     .     1     .     .     .     
Shots Hit Robots           2645   | 22    11    24    53    11    82    88    56    40    2     41    213   36    199   2     76    13    120   76    124   178   109   14    51    141   95    65    1     106   32    117   93    83    8     130   13    107   13    
  Core Hits                1136   | 11    7     12    31    7     48    58    26    14    1     17    98    4     104   .     28    3     41    13    29    63    36    .     18    56    32    28    .     33    6     42    38    30    .     57    3     130   12    
  Critical Kills           31     | .     .     .     .     .     .     .     3     .     .     .     .     .     1     .     1     .     .     .     .     1     1     .     4     2     .     .     .     1     1     14    2     .     .     .     .     .     .     
  Critical Parts Destroyed 37     | .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     .     .     .     .     .     .     
  Critical Strikes         167    | 1     .     2     .     .     7     4     3     1     .     3     15    .     16    .     15    3     3     1     4     15    4     .     4     7     .     .     .     1     1     46    2     1     .     2     .     6     .     
    Burn                   65     | 1     .     2     .     .     5     .     .     .     .     3     15    .     .     .     14    3     3     1     4     13    .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Meltdown               15     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     1     1     .     4     2     .     .     .     1     1     1     2     .     .     .     .     .     .     
    Destroy                53     | .     .     .     .     .     1     4     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    .     .     .     .     .     .     .     
    Blast                  20     | .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     1     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Corrupt                4      | .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     2     .     5     .     
Melee Attacks              323    | .     .     .     .     .     13    2     15    12    .     14    2     4     52    .     23    5     1     .     .     1     8     .     1     43    5     13    1     20    .     15    25    10    3     7     15    13    .     
  Kinetic                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Thermal                  141    | .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     23    2     1     .     .     .     .     .     1     3     2     .     .     .     .     15    24    10    3     7     15    13    .     
  Impact                   9      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 166    | .     .     .     .     .     13    2     12    12    .     14    2     4     30    .     .     .     .     .     .     .     .     .     .     40    3     13    1     20    .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            44     | .     .     .     .     .     3     .     3     1     .     .     .     2     11    .     .     2     .     .     .     1     .     .     1     6     .     2     .     .     .     6     5     .     .     .     1     .     .     
    Combat Hostiles        6      | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           102671 | 272   252   347   2084  136   1938  2272  1311  877   43    994   6084  499   17943 65    2367  377   4225  2092  3468  5036  3029  42    1752  7000  1442  3385  15    3903  724   1528  4602  3236  .     4631  482   8682  5536  
  Guns                     31815  | 272   185   311   384   136   1103  2168  1221  665   43    949   2645  .     92    65    2162  228   3506  1988  3390  3730  .     .     .     .     775   638   .     104   23    1017  .     310   .     2953  139   613   .     
  Cannons                  53286  | .     .     .     139   .     .     .     90    .     .     .     2433  248   17006 .     .     .     719   90    .     1032  2843  42    1586  4500  494   1155  .     2574  635   .     3795  2204  .     856   199   7292  3354  
  Explosions               8456   | .     63    36    1561  .     658   .     .     63    .     45    898   .     .     .     .     .     .     .     .     133   .     .     .     179   95    1284  .     .     .     .     .     .     .     496   .     763   2182  
  Melee                    8387   | .     .     .     .     .     177   .     .     149   .     .     67    251   845   .     205   149   .     .     .     131   37    .     154   2214  78    308   .     1129  .     500   801   722   .     326   144   .     .     
  Ramming                  379    | .     4     .     .     .     .     104   .     .     .     .     41    .     .     .     .     .     .     14    .     10    .     .     12    107   .     .     15    .     66    .     6     .     .     .     .     .     .     
  Kinetic                  24592  | .     .     .     181   74    572   2168  1253  .     .     .     .     .     16465 .     .     .     .     .     .     307   372   .     .     1119  49    182   .     .     .     1017  .     .     .     .     .     833   .     
  Thermal                  53520  | 272   141   296   194   62    402   .     .     63    43    949   5078  248   633   65    2367  377   4225  2078  3468  4218  1431  .     1428  2208  173   1611  .     2774  658   511   3885  3236  .     3482  482   926   5536  
  Explosive                5071   | .     .     .     1518  .     608   .     .     .     .     .     898   .     .     .     .     .     .     .     .     .     .     .     .     .     .     1284  .     .     .     .     .     .     .     .     .     763   .     
  Electromagnetic          6298   | .     107   51    191   .     179   .     58    665   .     45    .     .     .     .     .     .     .     .     .     370   1189  42    312   1576  1220  .     .     .     .     .     .     .     .     293   .     .     .     
  Impact                   168    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     131   37    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 12643  | .     .     .     .     .     177   .     .     149   .     .     67    251   845   .     .     .     .     .     .     .     .     .     .     1990  .     308   .     1129  .     .     711   .     .     856   .     6160  .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         73     | .     .     .     .     .     4     4     4     .     .     1     .     .     .     .     2     2     3     2     2     10    17    .     .     40    63    71    72    73    .     2     1     14    .     6     7     25    .     
  Average Corruption       20     | .     .     .     .     .     3     4     4     .     .     1     .     .     .     .     1     2     2     1     2     5     14    .     .     18    57    64    71    72    .     1     1     12    .     4     6     11    .     
  Corruption Purged        42     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     34    .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  678    | .     .     .     .     .     4     17    22    .     .     1     .     .     .     .     7     3     15    1     18    33    75    .     .     41    102   59    9     114   .     5     3     42    .     19    30    58    .     
    Message Errors         148    | .     .     .     .     .     1     3     4     .     .     .     .     .     .     .     1     2     3     .     5     7     22    .     .     16    24    12    2     20    .     1     .     11    .     2     5     7     .     
    Matter Fused           168    | .     .     .     .     .     3     4     8     .     .     1     .     .     .     .     3     .     4     .     5     9     21    .     .     4     27    11    2     19    .     .     .     11    .     7     16    13    .     
    Heat Flow Errors       69     | .     .     .     .     .     .     2     4     .     .     .     .     .     .     .     1     .     3     1     1     2     6     .     .     3     9     5     2     12    .     .     2     3     .     .     2     11    .     
    Energy Discharges      70     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     1     .     .     1     6     9     .     .     5     15    2     1     11    .     1     1     1     .     1     3     9     .     
    Parts Rejected         7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     1     .     
    Parts Fused            7      | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     3     .     .     .     .     .     
    Data Loss (minor)      65     | .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     1     .     1     .     1     4     9     .     .     3     9     6     .     10    .     1     .     3     .     4     3     6     .     
    Data Loss (major)      28     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     .     .     2     1     .     .     5     3     2     .     6     .     .     .     3     .     1     .     2     .     
    Misfires               24     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     2     .     .     1     3     3     1     2     .     .     .     3     .     .     .     5     .     
    Alerts                 19     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     2     .     .     1     1     .     .     .     .     .     1     5     .     .     .     2     .     2     .     3     .     
    Misdirections          12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     3     4     .     1     .     .     .     .     .     .     .     .     .     
    Weapon Failures        61     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     .     1     9     12    .     28    .     2     .     2     .     1     1     1     .     
Overload Shots             20     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     3     .     4     3     1     5     .     .     .     .     .     .     
  Effects                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Heat Surge             1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Overflow Damage            5524   | .     .     .     4     .     13    .     .     .     .     .     78    114   2600  .     45    .     37    .     .     189   40    .     19    743   83    178   .     186   32    .     232   81    .     108   127   407   208   
  Projectiles              4022   | .     .     .     .     .     .     .     .     .     .     .     78    .     2548  .     .     .     37    .     .     107   28    .     19    345   18    64    .     57    6     .     114   81    .     3     23    386   108   
  Explosions               227    | .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     65    16    .     .     .     .     .     .     .     10    .     21    100   
  Melee                    1275   | .     .     .     .     .     13    .     .     .     .     .     .     114   52    .     45    .     .     .     .     71    12    .     .     398   .     98    .     129   26    .     118   .     .     95    104   .     .     
Knockbacks                 53     | .     .     .     2     .     .     .     .     .     .     .     .     .     35    .     .     .     .     .     .     3     1     .     .     9     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Impact                   5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  46     | .     .     .     2     .     .     .     .     .     .     .     .     .     34    .     .     .     .     .     .     2     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Secondary                2      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      344    | .     19    .     33    .     61    .     .     55    .     .     57    .     .     .     .     .     .     .     .     .     .     .     .     21    .     32    .     .     .     .     .     .     .     66    .     .     .     
  Shots                    13     | .     1     .     1     .     3     .     .     1     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     1     .     .     .     
  Rammed                   19     | .     1     .     .     .     .     4     .     .     .     .     3     .     .     .     .     .     .     2     .     1     .     .     1     4     .     .     1     .     1     .     1     .     .     .     .     .     .     
Targets Rammed             20     | .     1     .     .     .     .     5     .     .     .     .     3     .     .     .     .     .     .     2     .     1     .     .     1     4     .     .     1     .     1     .     1     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        465    | 110   162   40    .     195   122   246   261   169   84    342   306   .     242   92    312   360   459   228   156   406   237   119   324   319   383   348   182   465   174   275   357   222   6     223   188   318   216   
  Average Temperature      81     | 34    38    13    .     86    50    66    90    43    52    117   128   .     27    44    105   139   102   111   37    110   85    68    117   110   99    53    80    53    58    59    86    80    4     58    40    98    91    
  Received Heat Transfer   5613   | .     .     .     114   27    126   117   171   141   .     132   747   78    291   75    153   18    595   115   .     415   133   18    94    728   527   74    12    181   .     54    49    233   18    116   4     57    .     
  Effects                  18     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     7     .     .     .     3     1     .     .     5     .     .     .     .     .     .     .     .     .     
    Shutdowns              3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Energy Bleed           5      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     2     .     .     .     3     .     .     .     .     .     .     .     .     .     
    Short Circuit          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          102    | .     .     .     .     .     .     1     1     .     .     .     4     1     10    .     3     .     8     3     .     5     1     .     3     8     4     4     .     5     1     4     11    8     .     9     1     6     1     
  Total Turns              8227   | .     .     .     .     .     .     21    18    .     .     .     72    15    6640  .     57    .     70    47    .     96    22    .     37    155   119   61    .     81    7     68    156   141   .     126   15    92    111   
  Longest Duration         3409   | .     .     .     .     .     .     21    18    .     .     .     34    15    3409  .     32    .     19    17    .     29    22    .     20    39    49    37    .     50    7     28    39    47    .     27    15    57    111   
Robots Corrupted           21     | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     3     .     1     8     5     .     .     .     .     .     .     .     .     1     .     .     .     
  Combat Hostiles          16     | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     3     .     1     6     3     .     .     .     .     .     .     .     .     1     .     .     .     
  Parts Fried              43     | .     .     .     .     .     1     .     .     6     .     .     .     .     2     .     .     .     .     .     .     6     7     .     1     12    6     .     .     .     .     .     .     .     .     2     .     .     .     
  Impact Corruptions       11     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     3     1     .     .     4     .     .     .     .     1     .     .     .     .     .     .     .     .     
Robots Melted              38     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     6     1     2     2     .     5     1     .     4     3     .     .     .     3     1     1     2     2     .     3     .     .     .     
  Combat Hostiles          34     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     6     1     2     2     .     4     1     .     4     3     .     .     .     3     1     .     1     1     .     3     .     .     .     
  Parts Melted             219    | 3     .     3     .     .     3     .     .     .     .     10    27    .     3     .     28    2     14    7     1     26    5     .     9     13    1     9     .     12    3     10    8     6     .     16    .     .     .     
  Heat Transferred         66603  | 888   322   975   457   185   1382  .     .     50    74    1776  8895  333   656   100   5277  820   4969  2590  5011  7130  1598  .     1304  1921  170   1755  .     3018  570   550   3371  3291  .     3969  453   1079  1664  
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             20     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     .     .     
Power Chain Reactions      12     | .     1     1     1     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     .     .     .     .     .     3     .     .     .     

 Alert                          | -11  -10  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Was  Fac  Sto  Rec  Scr  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Res  Gar  Res  Gar  Res  Qua  Gar  Res  Tes  Sec  Gar  Acc  Gar  Acc  Com  Ac0  
Peak Influence             1837 | 50   115  28   .    86   793  508  907  662  178  270  662  316  .    1303 1837 1123 1452 808  281  298  895  518  873  1086 1263 716  266  803  451  173  587  1225 734  409  147  136  .    
  Initial                  963  | .    .    .    .    .    55   386  215  476  178  .    .    198  .    .    912  963  786  762  269  1    60   503  358  490  486  708  243  199  451  8    33   440  734  234  80   11   .    
  Average                  399  | 23   41   6    .    31   515  366  554  539  104  76   401  113  .    337  1515 1027 1150 746  138  117  421  484  643  733  828  481  261  475  85   85   163  875  310  117  64   55   .    
Maximum Alert Level        5    | .    .    .    .    .    3    2    3    2    .    1    2    1    .    4    5    4    4    3    1    1    3    2    3    3    4    3    1    3    2    .    2    4    3    2    .    2    .    
  Low Security (%)         46   | 100  100  100  .    100  14   5    .    .    100  92   9    76   .    47   .    .    .    .    61   88   16   .    .    .    .    .    .    3    87   100  75   .    .    85   100  74   .    
  Level 1                  12   | .    .    .    .    .    19   57   17   .    .    7    31   23   .    23   .    .    .    .    38   11   28   .    4    .    .    40   100  33   .    .    15   .    94   11   .    2    .    
  Level 2                  22   | .    .    .    .    .    50   36   50   100  .    .    58   .    .    2    .    .    .    18   .    .    40   100  47   47   58   23   .    43   12   .    9    31   .    3    .    23   .    
  Level 3                  11   | .    .    .    .    .    14   .    31   .    .    .    .    .    .    22   9    78   34   81   .    .    14   .    47   52   14   36   .    19   .    .    .    34   4    .    .    .    .    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    52   21   65   .    .    .    .    .    .    .    27   .    .    .    .    .    .    33   .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          67   | .    .    1    .    1    .    3    .    3    .    6    9    .    .    4    .    .    .    .    .    4    .    3    .    9    .    3    .    .    3    5    7    .    2    .    1    3    .    
  Investigation            8    | .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Extermination            21   | .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    .    .    .    .    .    2    .    1    .    3    .    1    .    .    1    3    4    .    .    .    1    1    .    
  Reinforcement            22   | .    .    .    .    .    .    1    .    .    .    1    4    .    .    2    .    .    .    .    .    1    .    1    .    2    .    1    .    .    2    2    3    .    .    .    .    2    .    
  Assault                  9    | .    .    1    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    .    2    .    1    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    36   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    4    2    6    2    1    .    1    4    3    .    2    .    4    3    1    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  -1  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Sto Rec Scr Fac Gar Fac Gar Fac Was Fac Gar Res Gar Res Gar Res Qua Gar Res Tes Sec Gar Acc Gar Acc Com Ac0 
Distress Signals           40   | .   .   .   .   .   .   3   .   .   .   2   3   .   .   .   .   .   .   .   .   2   .   1   .   3   .   .   .   .   .   1   1   .   .   .   .   24  .   
Communications Jammed      200  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   66  12  45  .   .   .   2   36  .   .   .   .   8   .   
  Distress Signals         200  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   66  12  45  .   .   .   2   36  .   .   .   .   8   .   
Times Spotted              814  | .   6   .   15  2   26  30  19  11  .   12  53  6   71  15  33  6   23  8   5   41  35  9   26  59  37  25  1   28  15  27  46  30  2   44  8   34  6   
  Peak Tracking Total      10   | .   3   .   3   2   6   3   4   3   .   4   9   2   4   7   5   2   5   2   4   6   7   3   5   10  4   6   1   4   3   5   5   10  3   4   4   7   3   
  Tactical Retreats        33   | .   .   .   .   .   1   1   1   2   .   1   4   .   9   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   2   .   2   .   2   .   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Sto Rec Scr Fac Gar Fac Gar Fac Was Fac Gar Res Gar Res Gar Res Qua Gar Res Tes Sec Gar Acc Gar Acc Com Ac0 
Traps Triggered            26   | .   1   .   .   .   .   .   1   4   .   1   .   .   .   .   3   .   3   2   .   .   1   .   1   1   .   2   2   2   1   1   .   .   .   .   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  -1  
----------                 Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Sto Rec Scr Fac Gar Fac Gar Fac Was Fac Gar Res Gar Res Gar Res Qua Gar Res Tes Sec Gar Acc Gar Acc Com Ac0 
Machines Disabled          122  | .   2   .   .   .   2   5   3   1   .   3   2   .   21  9   6   1   5   1   .   3   6   .   5   3   4   1   1   6   .   6   12  8   .   3   1   2   .   
  Max in Single Turn       2    | .   2   .   .   .   1   2   1   1   .   2   1   .   2   1   1   1   1   1   .   1   1   .   1   2   1   1   1   1   .   1   1   1   .   1   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           25   | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   3   .   2   .   4   .   .   4   .   .   .   4   .   3   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        6    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  -1  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Sto Rec Scr Fac Gar Fac Gar Fac Was Fac Gar Res Gar Res Gar Res Qua Gar Res Tes Sec Gar Acc Gar Acc Com Ac0 
Machines Accessed          114  | .   7   .   1   2   2   4   2   5   .   5   11  11  3   3   3   4   1   3   .   8   2   1   2   6   2   .   2   .   3   3   7   4   3   1   .   3   .   
  Terminals                73   | .   6   .   .   .   2   2   2   3   .   2   9   6   .   2   3   1   1   1   .   4   2   .   2   3   2   .   .   .   2   3   6   4   1   1   .   3   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   1   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   1   .   1   .   2   .   2   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   1   .   .   .   1   .   1   .   .   .   .   
Total Hacks                263  | .   24  .   3   2   3   12  3   8   .   8   31  23  13  5   5   12  1   6   .   21  2   5   4   9   3   .   3   .   10  5   13  13  6   6   .   4   .   
  Successful               125  | .   10  .   3   2   1   8   1   2   .   5   17  10  13  2   3   6   1   1   .   9   .   3   1   3   1   .   1   .   4   2   5   2   4   4   .   1   .   
  Failed                   137  | .   13  .   .   .   2   4   2   6   .   3   14  13  .   3   2   6   .   5   .   12  2   2   3   6   2   .   2   .   6   3   8   11  2   2   .   3   .   
    Catastrophic           32   | .   1   .   .   .   .   1   .   3   .   1   2   2   .   1   1   2   .   2   .   1   1   .   1   3   .   .   1   .   2   1   2   3   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   101  | .   13  .   .   1   3   .   .   4   .   2   3   21  .   3   2   6   1   1   .   7   .   3   .   2   1   .   2   .   3   4   3   7   3   5   .   1   .   
  Terminals                159  | .   23  .   .   .   3   7   3   4   .   2   19  13  .   4   5   2   1   1   .   10  2   .   4   5   3   .   .   .   7   5   11  13  2   6   .   4   .   
  Fabricators              19   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   8   .   .   .   5   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          17   | .   1   .   .   .   .   3   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   .   .   .   1   .   .   .   .   .   .   .   10  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   
  Garrison Access          29   | .   .   .   .   1   .   2   .   4   .   3   .   .   .   1   .   2   .   .   .   3   .   5   .   2   .   .   2   .   .   .   2   .   2   .   .   .   .   
Terminal Hacks             62   | .   9   .   3   .   1   4   1   .   .   1   8   2   13  1   3   .   1   .   .   2   .   .   1   1   1   .   .   .   1   .   2   2   .   4   .   1   .   
  Record                   11   | .   .   .   3   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Locate Traps             8    | .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        6    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Patrol Navigation        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      19   | .   .   .   .   1   .   2   .   2   .   2   .   .   .   1   .   2   .   .   .   2   .   2   .   1   .   .   1   .   .   .   2   .   1   .   .   .   .   
  Unlock Access            10   | .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Coupler Status           6    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   1   .   .   1   .   .   .   .   .   1   1   8   .   .   .   2   .   .   .   3   .   1   .   1   .   .   .   .   1   2   1   .   1   .   .   .   .   
  Terminals                8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Skim                   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Eject                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         83   | .   6   .   .   .   .   4   2   4   .   2   9   7   .   2   1   4   .   2   .   8   2   1   2   6   2   .   2   .   3   2   5   2   2   2   .   1   .   
  Full Trace Events        8    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  5   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   202  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   74  .   .   .   .   
  Total Part Build Rating  25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     262  | .   .   .   .   .   .   56  .   .   .   .   206 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  -1  
------------               Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Sto Rec Scr Fac Gar Fac Gar Fac Was Fac Gar Res Gar Res Gar Res Qua Gar Res Tes Sec Gar Acc Gar Acc Com Ac0 
Used RIF Installer         13   | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   1   .   1   .   .   1   .   .   .   2   .   1   .   .   .   
  Coupler Efficiency       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              157  | .   .   .   .   .   .   .   .   3   .   .   .   2   1   .   .   1   .   4   6   8   10  7   3   10  11  9   1   15  10  13  10  6   1   16  4   6   .   
  Non-combat               49   | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   1   .   4   .   8   .   3   .   6   1   5   .   .   5   4   2   .   1   .   3   2   .   
  Combat                   108  | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   .   10  4   3   4   10  4   1   15  5   9   8   6   .   16  1   4   .   
Robot Hacks Applied        188  | .   .   .   .   .   .   .   .   3   .   .   .   2   1   .   .   1   .   4   6   9   10  7   3   14  11  12  1   15  15  13  12  6   6   21  4   12  .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_walls                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_earth                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   .   .   1   1   1   .   .   .   2   .   .   
  recall_reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   2   .   .   4   1   .   .   4   4   .   5   .   
  block_reporting          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  map_route                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   
  disable_scanner          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  locate_prototypes        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  ignore_targets           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  amplify_resonance        16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   4   1   2   .   3   .   2   .   1   .   
  disable_weapons          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  reboot_system            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   2   .   .   .   .   .   1   .   .   1   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   1   .   .   .   2   1   .   .   
  formatsys_low            18   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   1   .   1   .   .   .   .   3   4   2   .   1   1   .   1   .   
  formatsys_high           55   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   8   5   .   2   5   4   .   7   4   1   1   3   .   10  .   3   .   
Relay Couplers Released    114  | .   .   .   .   .   6   .   4   .   .   .   .   .   .   .   8   .   3   .   .   .   14  4   8   4   17  .   .   17  .   .   .   17  .   12  .   .   .   
  Ejected                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      103  | .   .   .   .   .   6   .   4   .   .   .   .   .   .   .   5   .   3   .   .   .   14  .   8   .   17  .   .   17  .   .   .   17  .   12  .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 59   | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   1   1   .   .   2   7   1   3   3   9   1   .   8   .   2   1   4   .   7   1   4   .   
  Merged Code Value        346  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   127 .   .   .   86  .   133 .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             25   | .   .   .   .   .   .   .   3   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   2   .   .   .   2   .   .   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   1   .   .   .   .   1   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Was  Fac  Sto  Rec  Scr  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Res  Gar  Res  Gar  Res  Qua  Gar  Res  Tes  Sec  Gar  Acc  Gar  Acc  Com  Ac0  
Total Allies               187   | .    .    1    .    .    .    .    4    .    .    1    2    14   32   .    .    .    .    .    20   4    13   6    3    4    15   4    .    14   8    9    3    5    6    13   2    4    .    
  Largest Group            26    | .    .    1    1    .    .    .    4    2    .    1    2    14   26   25   7    .    .    .    19   10   8    8    5    4    7    4    .    4    5    4    2    4    10   12   5    2    .    
  Highest-Rated Group      1181  | .    .    31   31   .    .    .    74   34   .    32   62   371  1181 1116 304  .    .    .    684  342  287  264  218  150  461  238  .    282  282  343  126  203  538  538  272  424  .    
  Highest-Rated Ally       343   | .    .    31   31   .    .    .    20   18   .    32   31   40   50   50   47   .    .    .    50   46   58   58   51   65   95   65   .    116  67   343  64   64   64   69   58   212  .    
Total Orders               106   | .    .    .    .    .    .    .    4    .    .    .    .    5    50   2    1    .    .    .    .    1    6    4    2    1    4    2    .    3    2    3    .    .    2    6    2    6    .    
  STAY                     59    | .    .    .    .    .    .    .    2    .    .    .    .    4    28   1    1    .    .    .    .    .    3    .    1    .    2    2    .    2    1    2    .    .    1    3    1    5    .    
  FOLLOW                   31    | .    .    .    .    .    .    .    2    .    .    .    .    1    15   .    .    .    .    .    .    .    3    .    1    .    2    .    .    1    .    .    .    .    1    3    1    1    .    
  GUARD                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    4    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  PICKUP                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               967   | .    .    .    6    .    .    .    17   .    .    5    6    2    165  173  68   .    .    .    19   46   46   60   39   20   66   33   .    18   27   18   30   10   4    69   13   7    .    
  Total Damage             26198 | .    .    .    82   .    .    .    499  .    .    188  62   81   4088 4277 1150 .    .    .    568  865  1332 1005 1008 787  2995 1281 .    894  748  204  195  340  133  2211 426  779  .    
  Kills                    149   | .    .    .    .    .    .    .    8    .    .    3    .    1    33   29   13   .    .    .    .    4    3    8    5    6    13   4    .    1    4    4    .    2    .    4    3    1    .    
Allies Corrupted           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    2    .    .    .    1    .    2    .    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Sto Rec Scr Fac Gar Fac Gar Fac Was Fac Gar Res Gar Res Gar Res Qua Gar Res Tes Sec Gar Acc Gar Acc Com Ac0 
Robot Analysis Total       7    | .   2   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -10   -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -3    -3    -3    -2    -2    -2    -2    -1    -1    -1    -1    -1    
-------------              Run   | Yrd   Mat   Min   Sub   Mat   Gar   Mat   Gar   Fac   Was   Fac   Sto   Rec   Scr   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Res   Gar   Res   Gar   Res   Qua   Gar   Res   Tes   Sec   Gar   Acc   Gar   Acc   Com   Ac0   
Turns Passed               63939 | 581   1194  1289  6421  90    1128  983   968   471   678   1223  1835  1679  17670 286   1105  388   1030  587   1031  1208  1909  339   1087  1549  1663  765   152   1493  583   1520  2318  1130  259   1138  1013  5057  119   
Spaces Moved               24754 | 70    329   420   2064  34    490   404   427   208   346   641   591   814   5005  217   589   264   472   284   476   491   899   170   551   614   798   309   69    611   280   741   1132  475   133   490   404   2435  7     
  Core                     10    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Treads                   21971 | .     329   420   2064  34    490   404   427   161   346   641   591   814   3705  .     83    .     338   284   476   491   899   170   551   486   798   227   69    611   280   741   1104  475   133   490   404   2435  .     
  Legs                     286   | 70    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     88    .     .     .     .     .     .     128   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   2459  | .     .     .     .     .     .     .     .     47    .     .     .     .     1297  217   506   264   46    .     .     .     .     .     .     .     .     82    .     .     .     .     .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 120   160   240   240   160   160   160   160   145   160   160   160   160   90    110   110   120   120   155   155   155   155   160   155   120   160   160   180   163   147   147   160   160   160   160   161   138   50    
  Average Speed            175   | 120   230   240   250   160   174   172   160   156   187   163   203   186   187   112   136   120   142   155   160   163   160   160   158   148   161   173   180   170   153   148   160   160   160   162   162   156   50    
  Slowest Speed            1750  | 120   240   240   260   160   253   460   160   160   240   240   240   240   1750  120   240   120   152   155   250   305   240   160   160   190   240   190   180   256   231   160   160   160   160   246   170   215   50    
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Teleports                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Spacefolds               9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     
Exploration Rate (%)       46    | 4     57    49    85    6     61    36    40    12    95    22    93    99    96    9     80    9     54    11    93    16    91    7     55    24    85    12    18    82    10    74    69    70    3     59    17    52    2     
  Regions Visited          37
    Branch Regions         10
  Pre-discovered Areas     7     | .     .     .     2     1     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        12    | .     .     .     .     1     .     1     .     .     .     1     .     .     .     1     .     1     .     .     .     1     .     1     .     1     .     .     1     .     1     .     1     .     1     .     .     .     .     
  Unknown Exits Taken      11    | 1     1     1     1     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     1     1     .     
Scrap Searched             9     | .     .     1     2     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Spaces Dug                 225   | .     5     .     12    .     3     2     2     8     .     13    11    .     26    3     12    5     3     5     2     1     5     1     2     11    2     18    2     9     1     17    14    .     3     .     24    3     .     
Terrain Destroyed          849   | .     9     3     119   .     34    5     6     15    .     16    41    3     143   3     12    10    11    18    13    7     12    1     18    31    24    45    6     28    8     27    36    9     3     8     29    36    60    
  Melee                    116   | .     .     .     .     .     1     2     2     8     .     13    .     .     25    .     12    .     1     .     .     .     5     .     .     3     2     10    1     7     .     7     7     .     3     .     4     3     .     
  Projectile               406   | .     5     .     .     .     2     3     4     .     .     .     34    3     118   3     .     10    10    18    13    3     7     1     18    22    .     9     5     21    8     16    29    9     .     .     25    8     2     
  AOE                      320   | .     4     3     119   .     31    .     .     7     .     3     7     .     .     .     .     .     .     .     .     4     .     .     .     6     22    26    .     .     .     .     .     .     .     7     .     23    58    
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11   -10   -10   -10   -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -3    -3    -3    -2    -2    -2    -2    -1    -1    -1    -1    -1    
---------                  Run   | Yrd   Mat   Min   Sub   Mat   Gar   Mat   Gar   Fac   Was   Fac   Sto   Rec   Scr   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Res   Gar   Res   Gar   Res   Qua   Gar   Res   Tes   Sec   Gar   Acc   Gar   Acc   Com   Ac0   
Total                      41596 | 535   727   663   3109  56    652   595   612   285   374   746   991   943   12928 256   786   313   731   374   643   720   1202  227   687   1000  1052  451   86    890   417   1021  1496  737   170   741   699   3585  96    
  Wait                     12043 | 433   362   195   872   7     32    83    51    19    .     35    209   80    7409  7     59    4     99    20    34    51    43    22    31    74    70    25    .     85    34    58    182   119   13    78    213   859   76    
  Move                     24708 | 69    328   419   2063  34    489   404   426   208   345   640   590   813   5004  217   588   264   471   284   475   491   898   170   550   614   797   308   69    610   279   740   1113  474   132   489   403   2434  6     
  Hop                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Pick Up                  379   | 1     8     9     20    3     18    12    15    2     4     4     7     1     40    9     3     2     19    9     9     13    22    4     5     25    14    11    1     4     12    11    14    10    2     9     1     24    2     
  Fast Attach              336   | 1     .     .     .     1     10    13    7     3     6     6     24    .     29    2     6     .     17    2     8     5     10    1     10    34    23    8     .     11    14    15    9     10    .     15    6     30    .     
  Attach                   167   | .     .     .     5     3     6     2     4     3     .     1     7     1     12    4     .     .     8     3     3     6     16    3     3     10    6     6     .     .     3     8     9     4     1     7     1     22    .     
  Detach                   118   | .     .     .     .     .     2     5     2     1     1     2     9     1     9     1     1     .     3     .     4     1     9     1     2     7     4     1     .     3     4     4     6     4     .     8     1     22    .     
  Swap                     714   | .     9     4     42    3     14    4     17    12    4     15    11    9     43    4     22    11    10    8     15    42    36    8     23    42    28    13    6     47    14    53    35    32    8     32    14    23    1     
  Drop                     524   | .     4     2     16    .     20    22    22    1     12    9     20    .     57    6     7     2     33    6     18    14    28    2     11    23    19    12    1     13    23    28    15    14    .     12    8     42    2     
  Fire                     2182  | 31    15    34    91    5     46    43    36    22    2     19    100   34    273   5     67    25    68    39    77    93    116   16    50    123   76    53    7     97    33    89    87    56    10    83    37    115   9     
  Melee                    323   | .     .     .     .     .     13    2     15    12    .     14    2     4     52    .     23    5     1     .     .     1     8     .     1     43    5     13    1     20    .     15    25    10    3     7     15    13    .     
  Ram                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kick                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crush                    20    | .     1     .     .     .     .     5     .     .     .     .     3     .     .     .     .     .     .     2     .     1     .     .     1     4     .     .     1     .     1     .     1     .     .     .     .     .     .     
  Escape Stasis            9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Rewire                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Trap                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            72    | .     .     .     .     .     2     .     17    2     .     1     9     .     .     1     2     .     2     1     .     2     16    .     .     1     9     .     .     .     .     .     .     4     1     1     .     1     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Subcaves
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: [*Fac] / *Sto / *Low x2)
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 2 exits: *Res / [Upp])
-4/Waste
-4/Factory (discovered 2 exits: [*Upp] / Gar)
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 4 exits: *Res x4)
-3/Research
-3/Garrison (discovered 4 exits: *Res x3 / *Res)
-3/Research
-3/Quarantine
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing (discovered 2 exits: Acc / *Sec)
-2/Section 7 (discovered 2 exits: *Acc / Gar)
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access
-1/Garrison (discovered 3 exits: [*Acc x3])
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 3)
   582 | -11/Scrapyard | Entered Materials
   607 | -10/Materials | Build established: Mutant
   786 | -10/Materials | Discovered new exit (range 15)
  1203 | -10/Materials | Discovered new exit (range 16)
  1279 | -10/Materials | Discovered new exit (range 10)
  1279 | -10/Materials | Central database locked down
  1776 | -10/Materials | Entered Mines
  1783 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1837 | -10/Mines     | Learned 2 Materials zone layouts
  2222 | -10/Mines     | Assembled infested the area
  2227 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  2911 | -10/Mines     | Found DCF Scrap (14 items)
  3005 | -10/Mines     | Met a Derelict testing a Signal Generator
  3019 | -10/Mines     | Found Signal Generator
  3055 | -10/Mines     | Discovered new exit (range 4)
  3065 | -10/Mines     | Entered Subcaves
  3065 | -10/Subcaves  | Accompanied by 1 ally
  3718 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  4295 | -10/Subcaves  | A Subdweller sparked back to life
  4295 | -10/Subcaves  | A Subdweller sparked back to life
  4295 | -10/Subcaves  | A Subdweller sparked back to life
  4344 | -10/Subcaves  | Found Prototype Leg
  4391 | -10/Subcaves  | Learned location of Zion (-7)
  4391 | -10/Subcaves  | Met a Zionite searching for "candidates"
  4527 | -10/Subcaves  | Visited Clippyterm
  4534 | -10/Subcaves  | Learned location of Deep Caves (-7)
  4916 | -10/Subcaves  | Core integrity fell below 50%
  5566 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
  5571 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
  8994 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Leg
  9016 | -10/Subcaves  | Disturbed a concealed Subdweller
  9087 | -10/Subcaves  | Discovered new exit (range 9)
  9193 | -10/Subcaves  | Learned Materials trap positions
  9224 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
  9305 | -10/Subcaves  | Build established: Derelict-Mutant
  9486 | -10/Subcaves  | Entered Materials
  9486 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  9488 | -8/Materials  | Loaded intel: 19 trap records
  9576 | -8/Materials  | Identified exit to Garrison
  9576 | -8/Materials  | Entered Garrison
  9608 | -8/Garrison   | Triggered checkpoint
  9694 | -8/Garrison   | Triggered checkpoint
  9725 | -8/Garrison   | Triggered checkpoint
  9887 | -8/Garrison   | Build established: Derelict-Gunner
  9890 | -8/Garrison   | Triggered checkpoint
  9960 | -8/Garrison   | Discovered new exit (range 51)
  9960 | -8/Garrison   | Discovered new exit (range 52)
  9960 | -8/Garrison   | Discovered new exit (range 23)
 10008 | -8/Garrison   | Triggered checkpoint
 10086 | -8/Garrison   | Lost 6 parts (3n1u2w)
 10265 | -8/Garrison   | Garrison Relay disabled
 10383 | -8/Garrison   | Build established: Scavenger-Tank
 10491 | -8/Garrison   | Installed Relay Interface Framework
 10575 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 10665 | -8/Garrison   | Garrison Relay disabled
 10704 | -8/Garrison   | Entered Materials
 11025 | -8/Materials  | Build established: Gunner
 11188 | -8/Materials  | Repaired Hvy. Treads?
 11505 | -8/Materials  | Garrison activated, responded to threat
 11627 | -8/Materials  | Garrison activated, responded to threat
 11687 | -8/Materials  | Identified exit to Garrison
 11687 | -8/Materials  | Entered Garrison
 11709 | -8/Garrison   | Triggered checkpoint
 11754 | -8/Garrison   | Triggered checkpoint
 11791 | -8/Garrison   | Garrison Relay disabled
 11861 | -8/Garrison   | Rescued a captive Derelict
 11992 | -8/Garrison   | Discovered new exit (range 50)
 11992 | -8/Garrison   | Discovered new exit (range 81)
 11992 | -8/Garrison   | Discovered new exit (range 91)
 12021 | -8/Garrison   | Expanded RIF knowledge: Command Fork
 12161 | -8/Garrison   | Triggered checkpoint
 12191 | -8/Garrison   | Triggered checkpoint
 12359 | -8/Garrison   | Triggered checkpoint
 12534 | -8/Garrison   | Phase Generator disabled
 12655 | -8/Garrison   | Entered Factory
 12655 | -7/Factory    | Accompanied by 2 allies
 12655 | -7/Factory    | Evolved 2 slots: Utility x2
 12702 | -7/Factory    | Garrison activated, responded to threat
 12867 | -7/Factory    | Build established: Bothacker-Tank
 13055 | -7/Factory    | First assault squad dispatched
 13126 | -7/Factory    | Sucked down chute
 13126 | -7/Factory    | Entered Waste
 13126 | -7/Waste      | The area was eerily silent
 13615 | -7/Waste      | Discovered new exit (range 13)
 13804 | -7/Waste      | Entered Factory
 14407 | -7/Factory    | Discovered new exit (range 4)
 14568 | -7/Factory    | Identified exit to Storage
 14568 | -7/Factory    | Identified exit to Lower Caves
 14945 | -7/Factory    | Discovered new exit (range 16)
 15027 | -7/Factory    | Entered Storage
 15395 | -7/Storage    | Repaired Hvy. Treads?
 15503 | -7/Storage    | Destroyed 7 combat bots
 15545 | -7/Storage    | Repaired Beamcaster?
 15606 | -7/Storage    | Repaired Beamcaster?
 15669 | -7/Storage    | Repaired Thermic Laser?
 15941 | -7/Storage    | Found Prototype Protection
 15941 | -7/Storage    | Identified Lgt. Regenerative Plating
 16228 | -7/Storage    | Met a pair of Derelict thieves
 16354 | -7/Storage    | Destroyed 9 combat bots
 16605 | -7/Storage    | Discovered new exit (range 5)
 16782 | -7/Storage    | Found Prototype Launcher
 16782 | -7/Storage    | Identified Rocket Array
 16791 | -7/Storage    | Found Rocket Array
 16796 | -7/Storage    | Found Rocket Array
 16799 | -7/Storage    | Found Rocket Array
 16853 | -7/Storage    | Used back door to open Recycling access
 16853 | -7/Storage    | Discovered new exit (range 5)
 16862 | -7/Storage    | Entered Recycling
 17345 | -7/Recycling  | Discovered new exit (range 16)
 17993 | -7/Recycling  | Scanned before Scraplab entrance
 18391 | -7/Recycling  | Build established: Commander-Tank
 18479 | -7/Recycling  | Entered Scraplab
 18525 | -7/Recycling  | Discovered new exit (range 3)
 18541 | -7/Recycling  | Entered Scraptown
 18541 | -7/Scraptown  | Accompanied by 14 allies
 19001 | -7/Scraptown  | Discovered new exit (range 11)
 19119 | -7/Scraptown  | Visited Shadow of the Wyrm
 19153 | -7/Scraptown  | Visited Spacefarers
 19287 | -7/Scraptown  | Visited SPCMW
 19375 | -7/Scraptown  | Visited Supply Room
 19418 | -7/Scraptown  | Turned away by UFD registrar
 19442 | -7/Scraptown  | Visited Scrapoid Research Area
 19570 | -7/Scraptown  | Visited CPS Storage
 19593 | -7/Scraptown  | Visited Cave Peace
 21289 | -7/Scraptown  | Attacked by Scraptown defenders
 21291 | -7/Scraptown  | Destroyed Triborg
 21303 | -7/Scraptown  | Found Prototype Ballistic Cannon
 21303 | -7/Scraptown  | Identified Siege Cannon
 21314 | -7/Scraptown  | Found Tri-treads
 21754 | -7/Scraptown  | Build established: Scavenger-Tank
 21978 | -7/Scraptown  | Destroyed 7 combat bots
 27091 | -7/Scraptown  | Destroyed 20 combat bots
 27159 | -7/Scraptown  | Destroyed 7 combat bots
 29817 | -7/Scraptown  | Visited Infowarlord's Domain
 29947 | -7/Scraptown  | Visited Curators Association
 30145 | -7/Scraptown  | Visited Science Testing Area
 30184 | -7/Scraptown  | Visited Scrap Suit Storage
 30267 | -7/Scraptown  | Visited Derelict Rescue Squad
 30315 | -7/Scraptown  | Visited Scrapoid Pod Storage
 30359 | -7/Scraptown  | Visited Science Guys
 30455 | -7/Scraptown  | Visited Analyses Database
 30506 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 30522 | -7/Scraptown  | Found DCF Scrap (25 items)
 30575 | -7/Scraptown  | Visited Junk Repository
 32002 | -7/Scraptown  | Found Scrapoid Pod
 32223 | -7/Scraptown  | Scrapoid Pod released 07S06-D (x5)
 32308 | -7/Scraptown  | Build established: Tank
 32555 | -7/Scraptown  | Found Scrapoid Pod
 32627 | -7/Scraptown  | Found Scrapoid Pod
 32635 | -7/Scraptown  | Found Scrapoid Pod
 32638 | -7/Scraptown  | Found Scrapoid Pod
 32642 | -7/Scraptown  | Found Scrapoid Pod
 32981 | -7/Scraptown  | Scrapoid Pod released 07S11-D (x5)
 33121 | -7/Scraptown  | Build established: Gunner
 33147 | -7/Scraptown  | Scrapoid Pod released 07S16-D (x5)
 33317 | -7/Scraptown  | Scrapoid Pod released 07S21-D (x5)
 33647 | -7/Scraptown  | Scrapoid Pod released 07S26-D (x5)
 33905 | -7/Scraptown  | Found Scrap Suit
 34211 | -7/Scraptown  | Build established: Scavenger-Scrapper
 34564 | -7/Scraptown  | Build established: Scavenger-Tank
 34615 | -7/Scraptown  | Scrapoid Pod released 07S31-D (x5)
 34883 | -7/Scraptown  | Found Scrap Suit
 34889 | -7/Scraptown  | Found Scrap Suit
 34908 | -7/Scraptown  | Found Scrap Suit
 35177 | -7/Scraptown  | Build established: Scavenger-Scrapper
 35777 | -7/Scraptown  | Found Thermal Lance
 35917 | -7/Scraptown  | Found Exp. Terrain Scanner
 36046 | -7/Scraptown  | Discovered new exit (range 5)
 36211 | -7/Scraptown  | Entered Factory
 36211 | -5/Factory    | Accompanied by 25 allies
 36211 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 36346 | -5/Factory    | Spotted B-75 Beast
 36348 | -5/Factory    | Allies destroyed B-75 Beast
 36468 | -5/Factory    | Lost 13 allies
 36481 | -5/Factory    | Garrison activated, responded to threat
 36495 | -5/Factory    | Identified exit to Garrison
 36497 | -5/Factory    | Entered Garrison
 36497 | -5/Garrison   | Accompanied by 7 allies
 36533 | -5/Garrison   | Triggered checkpoint
 36604 | -5/Garrison   | Triggered checkpoint
 36652 | -5/Garrison   | Lost 3 allies
 36664 | -5/Garrison   | Triggered checkpoint
 36745 | -5/Garrison   | Discovered new exit (range 8)
 36809 | -5/Garrison   | Triggered checkpoint
 37101 | -5/Garrison   | Discovered new exit (range 10)
 37186 | -5/Garrison   | Triggered checkpoint
 37257 | -5/Garrison   | Garrison Relay disabled
 37468 | -5/Garrison   | Triggered checkpoint
 37540 | -5/Garrison   | Expanded RIF knowledge: Signal Jamming
 37579 | -5/Garrison   | Discovered new exit (range 14)
 37602 | -5/Garrison   | Entered Factory
 37788 | -5/Factory    | Fabricated Linear Accelerator?
 37861 | -5/Factory    | Discovered new exit (range 13)
 37990 | -5/Factory    | Identified exit to Garrison
 37990 | -5/Factory    | Entered Garrison
 38003 | -5/Garrison   | Discovered new exit (range 66)
 38003 | -5/Garrison   | Discovered new exit (range 44)
 38003 | -5/Garrison   | Discovered new exit (range 75)
 38352 | -5/Garrison   | Found Relay Coupler [Proto]
 38355 | -5/Garrison   | Found Relay Coupler [Proto]
 38357 | -5/Garrison   | Found Relay Coupler [Proto]
 38360 | -5/Garrison   | Found Relay Coupler [Proto]
 38553 | -5/Garrison   | Spotted B-75 Beast
 38564 | -5/Garrison   | Destroyed B-75 Beast
 38592 | -5/Garrison   | Triggered checkpoint
 38633 | -5/Garrison   | Build established: Bothacker-Tank
 38660 | -5/Garrison   | Triggered checkpoint
 38733 | -5/Garrison   | Spotted B-75 Beast
 38749 | -5/Garrison   | Destroyed B-75 Beast
 38775 | -5/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 39020 | -5/Garrison   | Entered Factory
 39020 | -4/Factory    | Evolved 2 slots: Propulsion x2
 39090 | -4/Factory    | Build established: Botlord-Tank
 39265 | -4/Factory    | Spotted B-86 Titan
 39286 | -4/Factory    | Destroyed B-86 Titan
 39393 | -4/Factory    | Discovered new exit (range 91)
 39470 | -4/Factory    | Discovered new exit (range 6)
 39607 | -4/Factory    | Sucked down chute
 39607 | -4/Factory    | Entered Waste
 39608 | -4/Waste      | Met a frightened Derelict
 39615 | -4/Waste      | Found Prototype Device
 39625 | -4/Waste      | Spotted C-40 Crusher
 39652 | -4/Waste      | Spotted C-40 Crusher
 39658 | -4/Waste      | Spotted C-40 Crusher
 39658 | -4/Waste      | Spotted C-40 Crusher
 39659 | -4/Waste      | Spotted C-40 Crusher
 39667 | -4/Waste      | Spotted C-40 Crusher
 39685 | -4/Waste      | Destroyed C-40 Crusher
 39770 | -4/Waste      | Destroyed C-40 Crusher
 39816 | -4/Waste      | Destroyed C-40 Crusher
 39899 | -4/Waste      | Destroyed C-40 Crusher
 40023 | -4/Waste      | Destroyed C-40 Crusher
 40075 | -4/Waste      | Destroyed C-40 Crusher
 40130 | -4/Waste      | Build established: Bothacker-Tank
 40152 | -4/Waste      | Discovered new exit (range 12)
 40247 | -4/Waste      | Warlord forces began an assault
 40309 | -4/Waste      | Identified Exp. Actuator Array
 40589 | -4/Waste      | Found Broken Adv. Force Booster
 40638 | -4/Waste      | Entered Factory
 40638 | -4/Factory    | Accompanied by 10 allies
 40822 | -4/Factory    | Lost 6 allies
 40907 | -4/Factory    | Discovered new exit (range 5)
 41254 | -4/Factory    | Lost 3 allies
 41782 | -4/Factory    | System corruption reached 10%
 41846 | -4/Factory    | Identified exit to Garrison
 41846 | -4/Factory    | Entered Garrison
 41919 | -4/Garrison   | Expanded RIF knowledge: Structural Interface
 42028 | -4/Garrison   | Triggered checkpoint
 42155 | -4/Garrison   | Garrison Relay disabled
 42319 | -4/Garrison   | Lost 3 allies
 42373 | -4/Garrison   | Spotted B-86 Titan
 42386 | -4/Garrison   | Destroyed B-86 Titan
 42393 | -4/Garrison   | Triggered checkpoint
 42396 | -4/Garrison   | Triggered checkpoint
 42422 | -4/Garrison   | Triggered checkpoint
 42463 | -4/Garrison   | Build established: Botlord-Tank
 42552 | -4/Garrison   | Discovered new exit (range 11)
 42610 | -4/Garrison   | Expanded RIF knowledge: Patrol Navigation
 42648 | -4/Garrison   | Triggered checkpoint
 42706 | -4/Garrison   | Garrison Relay disabled
 42784 | -4/Garrison   | Triggered checkpoint
 42852 | -4/Garrison   | Lost 3 parts (1u2w)
 43258 | -4/Garrison   | Discovered new exit (range 10)
 43404 | -4/Garrison   | Rescued a captive Derelict
 43414 | -4/Garrison   | Rescued a captive Derelict
 43568 | -4/Garrison   | Triggered checkpoint
 43631 | -4/Garrison   | Discovered new exit (range 10)
 43688 | -4/Garrison   | Garrison Relay disabled
 43755 | -4/Garrison   | Entered Research
 43755 | -3/Research   | Accompanied by 7 allies
 43755 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 44000 | -3/Research   | Lost 4 allies
 44090 | -3/Research   | Lost 4 allies
 44094 | -3/Research   | Identified exit to Garrison
 44094 | -3/Research   | Entered Garrison
 44094 | -3/Garrison   | Accompanied by 5 allies
 44134 | -3/Garrison   | Triggered checkpoint
 44139 | -3/Garrison   | Garrison Relay disabled
 44206 | -3/Garrison   | Triggered checkpoint
 44242 | -3/Garrison   | Discovered new exit (range 3)
 44250 | -3/Garrison   | Lost 4 allies
 44452 | -3/Garrison   | Lost 3 allies
 44534 | -3/Garrison   | Triggered checkpoint
 44534 | -3/Garrison   | Spotted B-86 Titan
 44536 | -3/Garrison   | Destroyed B-86 Titan
 44536 | -3/Garrison   | Triggered checkpoint
 44656 | -3/Garrison   | Triggered checkpoint
 44696 | -3/Garrison   | Discovered new exit (range 91)
 44696 | -3/Garrison   | Discovered new exit (range 18)
 44696 | -3/Garrison   | Discovered new exit (range 66)
 44696 | -3/Garrison   | Discovered new exit (range 38)
 44709 | -3/Garrison   | Garrison Relay disabled
 44912 | -3/Garrison   | Spotted B-86 Titan
 45050 | -3/Garrison   | Expanded RIF knowledge: Code Merge
 45181 | -3/Garrison   | Entered Research
 45681 | -3/Research   | First assault squad dispatched
 45839 | -3/Research   | P-80 Master assimilated allied Archangel 8a
 46048 | -3/Research   | Found Unknown Launcher
 46048 | -3/Research   | Identified Gamma Bomb Array
 46075 | -3/Research   | Spotted B-86 Titan
 46262 | -3/Research   | System corruption reached 10%
 46289 | -3/Research   | System corruption reached 30%
 46381 | -3/Research   | Lost 17 parts (3p3n8u3w)
 46469 | -3/Research   | Found Fusion Bomb Launcher
 46730 | -3/Research   | Identified exit to Garrison
 46730 | -3/Research   | Entered Garrison
 46893 | -3/Garrison   | Expanded RIF knowledge: Zone Cloak
 46956 | -3/Garrison   | Rescued a captive Derelict
 46971 | -3/Garrison   | Rescued a captive Derelict
 46980 | -3/Garrison   | Triggered checkpoint
 47001 | -3/Garrison   | Garrison Relay disabled
 47085 | -3/Garrison   | Triggered checkpoint
 47086 | -3/Garrison   | Triggered checkpoint
 47096 | -3/Garrison   | Spotted B-86 Titan
 47098 | -3/Garrison   | Triggered checkpoint
 47125 | -3/Garrison   | Triggered checkpoint
 47145 | -3/Garrison   | Lost 5 allies
 47157 | -3/Garrison   | Rewired B-86 Titan
 47158 | -3/Garrison   | Destroyed Titan 8a
 47168 | -3/Garrison   | Lost 3 parts (1p1u1w)
 47197 | -3/Garrison   | Core integrity fell below 50%
 47233 | -3/Garrison   | Lost 9 parts (2p3n4w)
 47411 | -3/Garrison   | Found Hvy. Reflective Plating
 47492 | -3/Garrison   | Triggered checkpoint
 47509 | -3/Garrison   | Found embedded Infiltrators
 47534 | -3/Garrison   | Garrison Relay disabled
 47625 | -3/Garrison   | Found Adv. Powered Armor
 47628 | -3/Garrison   | Found Adv. Powered Armor
 47632 | -3/Garrison   | Found Adv. Powered Armor
 47634 | -3/Garrison   | Found Adv. Powered Armor
 47637 | -3/Garrison   | Found Adv. Powered Armor
 47650 | -3/Garrison   | Discovered new exit (range 14)
 47660 | -3/Garrison   | Triggered checkpoint
 47683 | -3/Garrison   | Discovered new exit (range 3)
 47825 | -3/Garrison   | Garrison Relay disabled
 47873 | -3/Garrison   | Discovered new exit (range 15)
 48022 | -3/Garrison   | Triggered checkpoint
 48068 | -3/Garrison   | Triggered checkpoint
 48117 | -3/Garrison   | Lost 3 allies
 48193 | -3/Garrison   | Discovered new exit (range 11)
 48393 | -3/Garrison   | Entered Research
 48393 | -3/Research   | Accompanied by 4 allies
 48587 | -3/Research   | Assembled infested ambush trap array
 48641 | -3/Research   | Lost 3 allies
 49003 | -3/Research   | P-80 Master assimilated allied Veteran 8i
 49072 | -3/Research   | Discovered new exit (range 14)
 49143 | -3/Research   | First assault squad dispatched
 49158 | -3/Research   | Entered Quarantine
 49178 | -3/Quarantine | Found Alien Impact Weapon
 49310 | -3/Quarantine | Identified exit to Garrison
 49310 | -3/Quarantine | Entered Garrison
 49692 | -3/Garrison   | Garrison Relay disabled
 49753 | -3/Garrison   | Triggered checkpoint
 49761 | -3/Garrison   | Triggered checkpoint
 49763 | -3/Garrison   | Triggered checkpoint
 49819 | -3/Garrison   | Lost 5 allies
 49891 | -3/Garrison   | Spotted B-90 Cyclops
 49894 | -3/Garrison   | Spotted B-86 Titan
 49896 | -3/Garrison   | Rewired B-75 Beast
 49904 | -3/Garrison   | Rewired B-75 Beast
 49907 | -3/Garrison   | Assimilated Titan 8b with formatsys_high
 49910 | -3/Garrison   | Allies destroyed B-90 Cyclops
 49988 | -3/Garrison   | Destroyed Beast 8a
 50004 | -3/Garrison   | Destroyed Titan 8b
 50027 | -3/Garrison   | Destroyed Beast 8b
 50075 | -3/Garrison   | Garrison Relay disabled
 50142 | -3/Garrison   | Discovered new exit (range 11)
 50446 | -3/Garrison   | Triggered checkpoint
 50458 | -3/Garrison   | Garrison Relay disabled
 50597 | -3/Garrison   | Expanded RIF knowledge: Watcher Feeds
 50688 | -3/Garrison   | Discovered new exit (range 7)
 50712 | -3/Garrison   | Triggered checkpoint
 50748 | -3/Garrison   | Garrison Relay disabled
 50803 | -3/Garrison   | Entered Research
 50803 | -2/Research   | Accompanied by 4 allies
 50803 | -2/Research   | Evolved 2 slots: Utility x2
 50963 | -2/Research   | Lost 4 allies
 51052 | -2/Research   | Identified exit to Testing
 51204 | -2/Research   | Lost 3 allies
 51386 | -2/Research   | Entered Testing
 51386 | -2/Testing    | Accompanied by 3 allies
 51585 | -2/Testing    | Identified Core Stripper
 51718 | -2/Testing    | Found Hvy. Regenerative Plating
 51766 | -2/Testing    | Lost 3 allies
 51862 | -2/Testing    | Discovered new exit (range 23)
 51926 | -2/Testing    | Found Prototype Hackware
 51950 | -2/Testing    | Identified System Mapper
 52101 | -2/Testing    | Lost 3 allies
 52167 | -2/Testing    | Found Prototype Processor
 52175 | -2/Testing    | Identified Exp. Core Analyzer
 52372 | -2/Testing    | Found Prototype Hackware
 52425 | -2/Testing    | Identified Ghost Barrier
 52473 | -2/Testing    | Lost 3 allies
 52549 | -2/Testing    | Found Prototype Energy Cannon
 52549 | -2/Testing    | Identified Potential Cannon
 52555 | -2/Testing    | Found Prototype Energy Cannon
 52712 | -2/Testing    | Spotted Fortress
 52715 | -2/Testing    | Assimilated Fortress with formatsys_high
 52755 | -2/Testing    | Destroyed Fortress
 52761 | -2/Testing    | Found Prototype Device
 52761 | -2/Testing    | Identified Exp. Force Field
 52772 | -2/Testing    | Found Prototype Reactor
 52772 | -2/Testing    | Identified Vortex Chain Reactor
 52796 | -2/Testing    | Found Vortex Chain Reactor
 52898 | -2/Testing    | Discovered new exit (range 6)
 52906 | -2/Testing    | Entered Section 7
 53062 | -2/Section 7  | Found Integrated Mediator
 53062 | -2/Section 7  | Installed Integrated Mediator, increased core attachment efficiency
 53099 | -2/Section 7  | Found Spacefold Activator
 53163 | -2/Section 7  | Identified Imp. Potential Cannon
 53174 | -2/Section 7  | Found Integrated Reactor
 53174 | -2/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 53234 | -2/Section 7  | Build established: Botlord-Skirmisher
 53524 | -2/Section 7  | Found Heavy Servo Lattice
 53688 | -2/Section 7  | Discovered new exit (range 13)
 53911 | -2/Section 7  | Found Alien Artifact
 53916 | -2/Section 7  | Found Alien Artifact
 54008 | -2/Section 7  | Spotted B-99 Colossus
 54095 | -2/Section 7  | Identified Transdimensional Reconstructor (x2)
 54141 | -2/Section 7  | Found Core Reset Matrix
 54224 | -2/Section 7  | Found Alien Artifact
 54224 | -2/Section 7  | Identified LRC Insulator
 54224 | -2/Section 7  | Installed LRC Insulator, gained EM resistance (25)
 54385 | -2/Section 7  | Destroyed B-99 Colossus
 54559 | -2/Section 7  | Build established: Botlord-Tank
 54621 | -2/Section 7  | Spotted Striker
 54621 | -2/Section 7  | Spotted Striker
 54642 | -2/Section 7  | Destroyed Striker
 54649 | -2/Section 7  | Destroyed Striker
 54670 | -2/Section 7  | Found Alien Energy Cannon
 54911 | -2/Section 7  | Spotted Executioner
 54913 | -2/Section 7  | Spotted Executioner
 54913 | -2/Section 7  | Identified Sigix Shearcannon
 54919 | -2/Section 7  | Destroyed Executioner
 54928 | -2/Section 7  | Destroyed Executioner
 54937 | -2/Section 7  | Found Exp. Core Analyzer
 55224 | -2/Section 7  | Identified exit to Garrison
 55224 | -2/Section 7  | Entered Garrison
 55280 | -2/Garrison   | Triggered checkpoint
 55329 | -2/Garrison   | System corruption reached 10%
 55387 | -2/Garrison   | Garrison Relay disabled
 55552 | -2/Garrison   | Discovered new exit (range 34)
 55552 | -2/Garrison   | Discovered new exit (range 78)
 55552 | -2/Garrison   | Discovered new exit (range 61)
 55595 | -2/Garrison   | Spotted B-90 Cyclops
 55646 | -2/Garrison   | Destroyed B-90 Cyclops
 55669 | -2/Garrison   | Triggered checkpoint
 55815 | -2/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 55921 | -2/Garrison   | Core integrity fell below 50%
 55959 | -2/Garrison   | Garrison Relay disabled
 55973 | -2/Garrison   | Garrison Relay disabled
 56082 | -2/Garrison   | Triggered checkpoint
 56161 | -2/Garrison   | Expanded RIF knowledge: Zone Cloak
 56200 | -2/Garrison   | Triggered checkpoint
 56212 | -2/Garrison   | Garrison Relay disabled
 56354 | -2/Garrison   | Entered Access
 56354 | -1/Access     | Accompanied by 4 allies
 56354 | -1/Access     | Evolved 2 slots: Power x1, Utility x1
 56517 | -1/Access     | Identified exit to Garrison
 56596 | -1/Access     | Fabricated Enh. Gamma Bomb Array (x1)
 56613 | -1/Access     | Entered Garrison
 56613 | -1/Garrison   | Accompanied by 10 allies
 56634 | -1/Garrison   | Discovered new exit (range 33)
 56634 | -1/Garrison   | Discovered new exit (range 72)
 56634 | -1/Garrison   | Discovered new exit (range 81)
 56679 | -1/Garrison   | Triggered checkpoint
 56725 | -1/Garrison   | Triggered checkpoint
 56734 | -1/Garrison   | Spotted B-99 Colossus
 56789 | -1/Garrison   | Destroyed B-99 Colossus
 56798 | -1/Garrison   | Lost 16 allies
 56844 | -1/Garrison   | Lost 3 allies
 56847 | -1/Garrison   | Garrison Relay disabled
 57178 | -1/Garrison   | Triggered checkpoint
 57516 | -1/Garrison   | Garrison Relay disabled
 57631 | -1/Garrison   | Triggered checkpoint
 57645 | -1/Garrison   | Garrison Relay disabled
 57722 | -1/Garrison   | Expanded RIF knowledge: Robot Detection
 57751 | -1/Garrison   | Entered Access
 57751 | -1/Access     | Accompanied by 3 allies
 58040 | -1/Access     | Build established: Botlord-Skirmisher
 58161 | -1/Access     | Discovered new exit (range 28)
 58274 | -1/Access     | Lost 3 allies
 58546 | -1/Access     | Build established: Botlord-Tank
 58764 | -1/Access     | Entered Command
 59300 | -1/Command    | Spotted Combat Programmer
 59300 | -1/Command    | Spotted Combat Programmer
 59309 | -1/Command    | Destroyed Combat Programmer
 59312 | -1/Command    | Destroyed Combat Programmer
 59314 | -1/Command    | Spotted M Guard
 59315 | -1/Command    | Spotted M Guard
 59319 | -1/Command    | Assimilated M Guard with formatsys_high
 59322 | -1/Command    | Assimilated M Guard with formatsys_high
 59374 | -1/Command    | Destroyed M Guard
 59383 | -1/Command    | Found Prototype Device
 59383 | -1/Command    | Identified AEGIS Remote Shield
 59392 | -1/Command    | Found Prototype Processor
 59392 | -1/Command    | Identified Exp. Targeting Computer
 59396 | -1/Command    | Found Prototype Reactor
 59396 | -1/Command    | Identified Zero-point Reactor
 59399 | -1/Command    | Found Prototype Device
 59399 | -1/Command    | Identified Thermal Barrier
 59408 | -1/Command    | Found Hvy. Regenerative Plating
 59420 | -1/Command    | Found Zero-point Reactor
 59517 | -1/Command    | Met MAIN.C
 59520 | -1/Command    | 0b10 Conduit disabled
 59521 | -1/Command    | System corruption reached 10%
 59535 | -1/Command    | All MAIN.C guards destroyed
 59544 | -1/Command    | Destroyed MAIN.C Shell
 59545 | -1/Command    | MAIN.C activated Command garrisons
 59570 | -1/Command    | Destroyed MAIN.C
 59579 | -1/Command    | Discovered new exit (range 44)
 59579 | -1/Command    | Discovered new exit (range 112)
 59579 | -1/Command    | Extracted map data and part IDs from MAIN.C's data core
 59585 | -1/Command    | Found Zero-point Reactor
 59588 | -1/Command    | Found Omega Cannon
 59590 | -1/Command    | Found Zero-point Reactor
 59593 | -1/Command    | Found Beam Splitter
 59640 | -1/Command    | Found Corrupted Zero-point Reactor
 59646 | -1/Command    | Found Corrupted Zero-point Reactor
 59698 | -1/Command    | Found Corrupted Adv. Micro-nuke Launcher
 59912 | -1/Command    | Found Exp. System Purifier
 60180 | -1/Command    | Build established: Generator-Gunner
 60592 | -1/Command    | Found Vortex Chain Reactor
 60596 | -1/Command    | Found Vortex Chain Reactor
 61565 | -1/Command    | Build established: Generator-Mutant
 61866 | -1/Command    | Build established: Generator-Gunner
 61882 | -1/Command    | Found Imp. Potential Cannon
 62000 | -1/Command    | Found Adv. Particle Accelerator
 62887 | -1/Command    | Found Exp. Targeting Computer
 63813 | -1/Command    | Warped through subspace to slip node
 63813 | -1/Command    | Discovered new exit (range 4)
 63821 | -1/Command    | Entered Access_0
 63825 | -1/Access_0   | Met Architect
 63834 | -1/Access_0   | Architect warped through subspace
 63837 | -1/Access_0   | Destroyed A8
 63870 | -1/Access_0   | Architect warped through subspace
 63901 | -1/Access_0   | Architect warped through subspace
 63931 | -1/Access_0   | Destroyed Architect
 63932 | -1/Access_0   | Architect triggered a singularity event
 63935 | -1/Access_0   | Warped through subspace to slip node
 63935 | -1/Access_0   | Discovered new exit (range 8)
 63936 | -1/Access_0   | Released all parts (17)
 63940 | ***           | Escaped singularity!

 Last Messages 
---------------
63936_ Released Exp. Force Field.
63936_ Exp. Force Field crushed and broken.
63936_ Released Exp. Cooling System.
63936_ Exp. Cooling System crushed and broken.
63936_ Released Enh. Armored Heavy Treads.
63936_ Enh. Armored Heavy Treads crushed and
  broken.
63936_ Released Zero-point Reactor.
63936_ Zero-point Reactor crushed and broken.
63936_ Released Vortex Chain Reactor.
63936_ Vortex Chain Reactor crushed and broken.
63936_ Released Imp. Potential Cannon.
63936_ Imp. Potential Cannon crushed and broken.
63936_ Released Prc. Energy Filter.
63936_ Prc. Energy Filter crushed and broken.
63937_ A0_COM: 6.
63938_ A0_COM: 5.
63939_ A0_COM: 4.
63939_ Extracted 5 matter.
63940_ A0_COM: 3.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????# *! #?????????????????????? |
| ??????????????????????#!!!##?????????????????????? |
| ??????????????????????##!!!#?????????????????????? |
| ??????????????????????#!!*!#?????????????????????? |
| ??????????????????????#!=!##?????????????????????? |
| ??????????????????????#]!*!#?????????????????????? |
| ??????????????????????#!=!##?????????????????????? |
| ??????????????????????##!!#??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           151
Coolant Potential          120
Energy Generation          121
Energy Capacity            1580
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           15
Terrain Scan Range         30
Terrain Scan Density       210
Jamming Range              14
Cloak Strength             4
Additional Mass Support    20
Corruption Containment     12
Armor Coverage             1600
Resistance: KI             30
Resistance: TH             75
Resistance: EM             25
Weapon Cycling             25
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            8
Core Analysis              8
Recoil Reduction           6
Energy Filtering           50
Particle Charging          50
Force Boost                40
Offensive Hacking          30
Defensive Hacking          20
Relay Coupler Types        5
Relay Coupler Value        289

 Item Schematics 
-----------------
    Point Singularity Launcher | -2/Testing   | Archive
 Centrium Medium Armor Plating | -2/Testing   | Archive
        Exp. Thermal Generator | -2/Testing   | Archive
             Hdn. Centrium Leg | -2/Testing   | Archive
              Exp. Energy Well | -2/Testing   | Archive
          Imp. Diametric Drive | -2/Testing   | Archive
            Exp. Core Analyzer | -2/Testing   | Archive
             Enh. Biometal Leg | -2/Testing   | Archive
           Cld. Linear Gravjet | -2/Testing   | Archive
                 Kinetic Spear | -2/Testing   | Archive
               Exp. Myomer Leg | -2/Testing   | Archive
               Helical Railgun | -2/Section 7 | Archive
       Imp. Matter Neutralizer | -2/Section 7 | Archive
         Enh. Gamma Bomb Array | -2/Section 7 | Archive
    Imp. Thermal Defense Suite | -2/Section 7 | Archive
  Exp. Reaction Control System | -2/Section 7 | Archive

 Robot Schematics 
------------------
   C-57 Dissector | -2/Testing | Archive
 A-02 Transporter | -2/Testing | Archive
   R-06 Scavenger | -2/Testing | Archive

 Fabricated
------------
    Linear Accelerator | x2 | -5/Factory | Preloaded
 Enh. Gamma Bomb Array | x1 | -1/Access  

 Alien Tech Used 
-----------------
Integrated Mediator
Spacefold Activator
Integrated Reactor
LRC Insulator
Core Stripper
Sigix Shearcannon
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MobileEnhancedClaymores
  Manual?         0
Play Time         16:40:41
  Cumulative      1631.7 hours
  Start           2024.08.30 @ 15:48:08
  End             2024.09.02 @ 21:02:14
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          434
  Rogue           434
  Adventurer      0
  Explorer        0
Win Type          6
  Total           98
  Types           14/18/21/3/1/2/35/2/2
Lore%             72
Gallery%          93
Achievement%      89
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b4953e1-ce44-437c-af90-cd26a83ef72a