Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 16:01:07 Player: TinyBoulder Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (49) 245 Value Destroyed (2094) 2094 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1558) 1558 TOTAL SCORE: 11757 Bonus ------- High Alert Combat Kills 320 Follower Combat Kills 638 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 77/100 System Corruption 43% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Improved Transmission Jammer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Compact Battery Triangulator Improved Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Improved Transmission Jammer Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Railgun > --- INVENTORY -------- Improved Deuterium Engine Stasis Canceller Micro-nuke Launcher Great Maul CR-A16's Pointy Stick [Rating: 165] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Hybrid Fission Core Reactor Light Antimatter Reactor Propulsion Field Propulsion Drive Treads Light Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Drive Utility Improved Signal Interpreter Device Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Makeshift Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Gamma Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Impact Weapon Mace Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . . . 4 2 . . . . 2 2 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 2 . . . . . 1 . 1 1 1 . Utility 9 | . . . . 2 . . . . . 2 1 2 1 . 1 . Weapon 2 | . . . . 2 . . . . . . . . . . . . Parts Attached 131 | 6 10 3 12 9 . 3 . 7 . 2 19 10 7 1 9 33 Power 14 | 1 2 . 1 1 . . . 1 . . 2 . 1 . 1 4 Engine 9 | 1 2 . 1 1 . . . 1 . . 1 . . . 1 1 Core 1 | . . . . . . . . . . . 1 . . . . . Reactor 4 | . . . . . . . . . . . . . 1 . . 3 Propulsion 41 | 2 3 2 2 4 . 1 . 1 . . 8 3 2 . 2 11 Treads 5 | 2 3 . . . . . . . . . . . . . . . Leg 8 | . . . 1 . . . . . . . . . . . . 7 Wheel 3 | . . 2 1 . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . 4 Flight 21 | . . . . 4 . 1 . 1 . . 8 3 2 . 2 . Utility 45 | 1 . 1 6 4 . . . 1 . 2 9 5 4 1 3 8 Device 20 | . . 1 2 1 . . . . . . 3 4 1 . 2 6 Storage 2 | 1 . . . . . . . . . . . . 1 . . . Processor 7 | . . . . 2 . . . . . 1 . 1 1 . . 2 Hackware 4 | . . . . . . . . . . 1 1 . 1 1 . . Protection 12 | . . . 4 1 . . . 1 . . 5 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 31 | 2 5 . 3 . . 2 . 4 . . . 2 . . 3 10 Energy Gun 3 | . . . . . . . . . . . . . . . . 3 Energy Cannon 2 | . 1 . 1 . . . . . . . . . . . . . Ballistic Gun 9 | 2 3 . 1 . . . . . . . . . . . . 3 Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . . . . . 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . 1 . . . . . 1 . . . 1 Slashing Weapon 2 | . . . . . . 1 . . . . . 1 . . . . Piercing Weapon 5 | . . . . . . . . 4 . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . . . . . . 7 Parts Lost 62 | . . 1 3 3 . . 6 . . . 5 1 3 . 10 30 Power 7 | . . . 1 . . . 1 . . . . . . . 1 4 Propulsion 26 | . . 1 . 3 . . 2 . . . 3 . 1 . 5 11 Utility 17 | . . . 2 . . . 1 . . . 1 1 2 . 3 7 Weapon 12 | . . . . . . . 2 . . . 1 . . . 1 8 Highest Loss Streak 17 | . . 1 1 2 . . 4 . . . 3 1 2 . 8 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 83 99 94 55 61 74 68 68 69 69 74 81 88 86 84 67 Engine 6 | . 13 14 13 9 7 7 6 5 . . 3 5 . . 4 . Reactor 1 | . . . . . . . . . . . . . 3 4 4 3 Treads 1 | . 27 2 . . . . . . . . . . . . . . Leg 3 | . . . 11 . . . . . . . . . . . . 10 Wheel 5 | . . 25 16 4 . . . . . . . . . . . . Flight 10 | . . . . 11 15 19 16 13 15 13 24 22 22 21 20 . Device 7 | . . 13 5 5 7 7 7 7 7 6 1 8 9 8 12 12 Storage 4 | . 14 14 9 . . . . . . . . . . 4 4 2 Processor 8 | . . . . 8 15 15 14 7 7 11 11 10 14 17 15 17 Hackware 3 | . . . . . . . . . . 5 7 10 8 8 8 4 Protection 6 | . . . 7 5 7 7 7 12 15 11 8 10 7 4 3 . Energy Cannon 3 | . 3 14 14 3 . . . . . . . . . . . . Ballistic Gun 2 | . 22 . 3 . . . . . . . . . . . . 2 Ballistic Cannon 1 | . 1 14 . . . . . . . . . . . . . . Impact Weapon 4 | . . . 10 9 7 14 14 7 7 6 1 . 4 4 4 1 Piercing Weapon 4 | . . . . . . . . 12 15 13 11 10 9 8 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 61 | 13 16 17 34 16 11 16 16 24 14 14 26 34 36 32 51 61 Greatest Support 164 | 40 40 40 26 26 14 18 18 18 18 18 32 36 43 43 51 164 Greatest Overweight (x) 3 | . . . 2 1 1 . . 1 . . 1 . . . 1 3 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 8 5 4 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 1 4 7 6 4 3 4 5 4 4 4 4 4 4 5 3 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 7 5 3 4 5 5 5 5 5 5 5 5 5 5 . Class Distribution -------------------- 41% | Mutant 13% | Derelict-Mutant 12% | Hacker-Sprinter 10% | Hacker-Gladiator 6% | Scavenger-Gunner 5% | Derelict-Gladiator 3% | Scavenger-Sprinter 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Sprinter | -7/Lower Caves Derelict-Gladiator | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gladiator | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Gladiator | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Matter Collected 1685 | 225 . 164 247 41 . 83 . 60 10 . 118 32 141 71 131 362 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1648 | . 58 76 251 88 . 28 . . . . 208 27 141 71 138 562 Parts 85 | . 4 2 14 7 . 1 . . . . 15 . 7 . 11 24 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . 14 . . 4 10 . . . . . . . . . Prevented 2 | . . . . . . 1 1 . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 41 | . . 3 9 6 . 1 . . . . 6 . 2 . 6 8 Melee 15 | . . . 1 3 . . . . . . 6 . 2 . . 3 Guns 4 | . . . 2 . . . . . . . . . . . . 2 Cannons 7 | . . 3 4 . . . . . . . . . . . . . AOE 6 | . . . . . . . . . . . . . . . 6 . Classes Destroyed 9 | . 1 2 2 . . . . . . . 1 1 . . 2 . Worker 3 | . . . . . . . . . . . . . . . 3 . Hauler 1 | . 1 . . . . . . . . . . . . . . . Watcher 4 | . . . . . . . . . . . . 1 1 2 . . Swarmer 19 | . . . 4 6 . 1 . . . . 4 . . . 4 . Grunt 4 | . . 2 . . . . . . . . . . . . . 2 Demolisher 1 | . . 1 . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . 2 . Programmer 10 | . . . . . . . . . . . 2 . 2 . . 6 Subdweller 5 | . . . 5 . . . . . . . . . . . . . Best Kill Streak 6 | . 1 2 4 3 . 1 . . . . 3 1 1 1 6 2 Combat Bots Only 4 | . . 2 4 3 . 1 . . . . 3 . 1 . 4 2 Max Kills in Single Turn 4 | . 1 1 1 1 . 1 . . . . 1 1 1 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . 2 . Melee 1 | . . . 1 1 . . . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Hostile Shots Fired 618 | . . 17 53 34 . 16 52 . 12 . 40 20 27 . 92 255 Missed 242 | . . 3 14 9 . 9 34 . 10 . 8 10 12 . 48 85 Damage Taken 8170 | . . 527 592 247 . 126 266 . . . 651 259 342 . 1000 4160 Core 2343 | . . 135 93 76 . 61 45 . . . 194 72 44 . 194 1429 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 113 | . . . . . . . . . . . . 54 59 . . . Ignored by Resistances 7 | . . . 7 . . . . . . . . . . . . . Regen/Repaired (Parts) 251 | . . . . . . . . . . . 210 41 . . . . Core Remaining (%) 83 | 100 . . 8 86 . . . . 84 100 80 93 96 100 . . Volleys Fired 41 | . 3 6 12 . . . . . . . . . . . 8 12 Largest 4 | . 2 2 2 . . . . . . . . . . . 1 4 Hottest 260 | . 40 95 90 . . . . . . . . . . . 49 260 Shots Fired 90 | . 6 12 24 . . . . . . . . . . . 8 40 Gun 58 | . 6 . 12 . . . . . . . . . . . . 40 Cannon 24 | . . 12 12 . . . . . . . . . . . . . Launcher 8 | . . . . . . . . . . . . . . . 8 . Special . | . . . . . . . . . . . . . . . . . Kinetic 39 | . 6 6 12 . . . . . . . . . . . . 15 Thermal 18 | . . 6 12 . . . . . . . . . . . . . Explosive 8 | . . . . . . . . . . . . . . . 8 . Electromagnetic 25 | . . . . . . . . . . . . . . . . 25 Robot Hit Streak 13 | . 5 11 9 . . . . . . . . . . . . 13 Robot Miss Streak 5 | . . 1 5 . . . . . . . . . . . 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 146 | . 5 9 22 6 . 1 . . . 1 20 1 13 3 . 65 Core Hits 58 | . 3 3 8 3 . . . . . . 8 . 3 1 13 16 Critical Kills 2 | . . . . . . . . . . . . . 1 . . 1 Critical Parts Destroyed 16 | . . . 3 3 . . . . . . . . 1 1 . 8 Critical Strikes 23 | . . . 3 3 . . . . . . 1 . 2 1 . 13 Corrupt 4 | . . . . . . . . . . . . . . . . 4 Smash 18 | . . . 3 3 . . . . . . . . 2 1 . 9 Impale 1 | . . . . . . . . . . . 1 . . . . . Melee Attacks 192 | . . . 17 15 . 1 . . . 8 36 13 41 4 12 45 Impact 117 | . . . 17 15 . 1 . . . 2 1 3 26 2 8 42 Slashing 11 | . . . . . . . . . . . . 1 6 2 2 . Piercing 64 | . . . . . . . . . . 6 35 9 9 . 2 3 Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . . . . 1 10 . 3 2 . 1 Damage Inflicted 6479 | . 49 178 628 319 . 26 . . . 24 711 77 589 165 1378 2335 Guns 907 | . 49 . 115 . . . . . . . . . . . . 743 Cannons 336 | . . 178 158 . . . . . . . . . . . . . Explosions 1378 | . . . . . . . . . . . . . . . 1378 . Melee 3858 | . . . 355 319 . 26 . . . 24 711 77 589 165 . 1592 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 684 | . 49 72 115 . . . . . . . . . . . . 448 Thermal 364 | . . 106 158 . . . . . . . . . . . 100 . Explosive 1278 | . . . . . . . . . . . . . . . 1278 . Electromagnetic 295 | . . . . . . . . . . . . . . . . 295 Impact 2995 | . . . 355 319 . 26 . . . 24 24 77 490 123 . 1557 Slashing 78 | . . . . . . . . . . . . . 36 42 . . Piercing 785 | . . . . . . . . . . . 687 . 63 . . 35 Highest Corruption 42 | . . . . 2 . . . . . . 4 . 3 . . 42 Average Corruption 9 | . . . . 2 . . . . . . 3 . 2 . . 13 Corruption Purged 5 | . . . . . . . . . . . . . . . . 5 Corruption Blocked 1 | . . . . . . . . . . . . . . . 1 . Effects 32 | . . . . 1 . . . . . . 3 . 3 . . 25 Message Errors 7 | . . . . . . . . . . . 1 . . . . 6 Matter Fused 7 | . . . . 1 . . . . . . 1 . 1 . . 4 Heat Flow Errors 6 | . . . . . . . . . . . . . 1 . . 5 Energy Discharges 3 | . . . . . . . . . . . . . 1 . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . . . 6 Data Loss (major) 2 | . . . . . . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1325 | . . . 196 169 . 1 . . . . 38 22 96 99 151 553 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 151 | . . . . . . . . . . . . . . . 151 . Melee 1174 | . . . 196 169 . 1 . . . . 38 22 96 99 . 553 Knockbacks 7 | . . . 1 . . . . . . . . . 1 . . 5 Impact 7 | . . . 1 . . . . . . . . . 1 . . 5 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 229 | . . 99 . 2 . 5 5 . . . 3 . 140 . 12 229 Average Temperature 33 | . . 32 . 1 . 5 4 . . . 1 . 73 . 3 97 Received Heat Transfer 225 | . . . 54 54 . 12 21 . . . 18 9 9 . 36 12 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Parts Fried 24 | . . . 5 1 . 1 . . . . . 3 3 5 . 6 Impact Corruptions 50 | . . . 5 6 . 1 . . . . . 1 6 4 . 27 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . . Heat Transferred 605 | . . 222 333 . . . . . . . . . . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Peak Influence 984 | . 11 54 . 199 124 . . . . 271 390 366 280 169 843 984 Initial 539 | . . 4 . . 90 . . . . 37 132 100 181 140 100 539 Average 269 | . 7 30 . 97 99 . . . . 244 300 159 204 147 372 732 Maximum Alert Level 3 | . . . . . . . . . . 1 1 1 1 . 3 3 Low Security (%) 51 | 100 100 100 . 100 100 . . . . 5 20 73 31 100 33 . Level 1 24 | . . . . . . . . . . 94 79 26 68 . 8 . Level 2 11 | . . . . . . . . . . . . . . . 51 37 Level 3 12 | . . . . . . . . . . . . . . . 6 62 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . . 2 1 . . . . 2 2 . 5 . 3 4 Investigation 5 | . . . . . 1 . . . . 1 1 . . . 1 1 Extermination 6 | . . . . . . . . . . . 1 . 1 . 1 3 Reinforcement 5 | . . . . 2 . . . . . 1 . . 1 . 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Distress Signals 6 | . . . . 1 1 . . . . . 1 1 1 . 1 . Communications Jammed 37 | . . . . . . . . . . . . . . . 10 27 Distress Signals 37 | . . . . . . . . . . . . . . . 10 27 Times Spotted 255 | . 2 4 15 17 1 9 17 . 4 2 16 11 14 2 36 105 Peak Tracking Total 91 | . 1 2 4 9 2 4 8 . 4 1 9 8 5 1 19 91 Tactical Retreats 28 | . . . 1 2 . 2 4 . 1 . 3 4 3 . 6 2 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Traps Triggered 14 | . 3 . 1 1 3 . . . . . 3 . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Machines Disabled 7 | . . . . . . . . . . . . 2 1 . 3 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 1 . 1 . Garrison Access 2 | . . . . . . . . . . 1 . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Machines Accessed 23 | . 2 . 1 2 2 . . . . 2 3 5 2 1 3 . Terminals 9 | . 2 . . 2 2 . . . . . . 1 1 1 . . Fabricators 4 | . . . . . . . . . . . 1 2 . . 1 . Repair Stations 3 | . . . . . . . . . . . 1 1 1 . . . Recycling Units 2 | . . . . . . . . . . 1 . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . . . 1 . 1 . . 1 . Total Hacks 52 | . 4 . 1 5 7 . . . . 5 6 16 3 2 3 . Successful 28 | . 2 . 1 2 2 . . . . 3 5 8 2 1 2 . Failed 24 | . 2 . . 3 5 . . . . 2 1 8 1 1 1 . Catastrophic 3 | . 1 . . . 1 . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 76 | . 2 . 1 1 . . . 1 . 11 8 13 16 . 14 9 Terminals 22 | . 4 . . 5 7 . . . . . . 3 1 2 . . Fabricators 6 | . . . . . . . . . . . 1 4 . . 1 . Repair Stations 10 | . . . . . . . . . . . 4 4 2 . . . Recycling Units 4 | . . . . . . . . . . 3 . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . Garrison Access 8 | . . . . . . . . . . 2 . 5 . . 1 . Terminal Hacks 10 | . 2 . 1 2 2 . . . . . . 1 1 1 . . Record 1 | . . . 1 . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . Open DSF 4 | . . . . . 1 . . . . . . 1 1 1 . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 1 2 . . 1 . Network Status 3 | . . . . . . . . . . . 1 1 . . 1 . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 9 | . . . . . . . . . . . 4 4 1 . . . Scan Component 5 | . . . . . . . . . . . 2 2 1 . . . Repair 4 | . . . . . . . . . . . 2 2 . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 2 . . . . 1 . Report Inventory 2 | . . . . . . . . . . 1 . . . . 1 . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . 2 2 . . . . 2 . 2 1 . 2 . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . 187 . . . . Total Robot Build Rating 21 | . . . . . . . . . . . . 21 . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . . 2 2 . . . . Time 170 | . . . . . . . . . . . 82 88 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Total Allies 20 | . . 3 . . . . . 4 . . 2 4 3 . 2 2 Largest Group 5 | . . 2 2 . . . . 4 1 . 2 5 3 . 2 2 Highest-Rated Group 195 | . . 35 35 . . . . 153 39 . 57 195 138 . 162 192 Highest-Rated Ally 96 | . . 31 31 . . . . 39 39 . 30 47 46 . 81 96 Zionite Dispatches 5 | . . . . . . . . . . 1 2 1 . . 1 . Recon 1 | . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . 1 . . . . . Total Orders 5 | . . . . . . . . . . . 2 3 . . . . STAY 2 | . . . . . . . . . . . . 2 . . . . DROP 3 | . . . . . . . . . . . 2 1 . . . . Ally Attacks 77 | . . . 3 . . . . . . . . . 26 . 6 42 Total Damage 2864 | . . . 64 . . . . . . . . . 622 . 601 1577 Kills 18 | . . . . . . . . . . . . . 3 . 6 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 1 . . 2 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 13 | . . . . . . . . . . 2 1 3 3 . 3 1 Main Access 1 | . . . . . . . . . . . 1 . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . 1 Emergency Access 2 | . . . . . . . . . . . . 1 . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 . Active Garrisons 3 | . . . . . . . . . . . . 1 1 . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Turns Passed 6355 | 82 368 697 954 165 162 99 132 855 112 168 425 374 574 61 290 837 Spaces Moved 7405 | 48 207 343 716 213 291 251 353 869 188 214 614 683 1071 169 672 503 Core 39 | 4 . . . . 11 . . . . . . . . . . 24 Treads 282 | 44 207 31 . . . . . . . . . . . . . . Legs 314 | . . . . . . . . . . . . . . . . 314 Wheels 1062 | . . 312 716 34 . . . . . . . . . . . . Hover 33 | . . . . . . . . . . . . . . . . 33 Flight 5675 | . . . . 179 280 251 353 869 188 214 614 683 1071 169 672 132 Fastest Speed 27 | 50 160 90 90 37 37 32 32 40 44 44 27 31 31 31 30 40 Average Speed 60 | 150 160 96 113 46 39 33 36 89 51 46 33 32 33 31 31 99 Slowest Speed 210 | 160 160 160 130 125 100 37 40 129 55 55 129 34 34 31 112 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . 4 1 . . . . . 1 5 8 2 7 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 42 81 44 23 8 45 55 88 44 7 18 23 23 6 27 16 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 10 | . . 1 1 . . 2 1 1 1 . . . 3 . . . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 10 | . . . 3 . . 2 1 3 1 . . . . . . . Spaces Dug 37 | . . . . . . . . . . 5 1 7 13 . 6 5 Terrain Destroyed 91 | . . . 2 . . . . . . 5 1 7 13 . 58 5 Melee 37 | . . . . . . . . . . 5 1 7 13 . 6 5 Projectile 2 | . . . 2 . . . . . . . . . . . . . AOE 52 | . . . . . . . . . . . . . . . 52 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com Total 8836 | 55 236 696 819 258 337 260 356 941 202 270 774 808 1219 170 718 717 Wait 1006 | . 6 344 42 19 . 5 4 61 13 39 107 106 117 . 24 119 Move 7332 | 47 206 342 715 204 288 250 352 868 187 213 611 672 1055 164 657 501 Hop 28 | . . . . 4 1 . . . . . 1 5 7 2 7 1 Pick Up 33 | 2 6 . 6 3 2 1 . 1 1 4 3 1 2 . . 1 Fast Attach 97 | 6 10 2 8 5 . 3 . 5 . 2 15 9 6 1 2 23 Attach 25 | . . 1 1 3 . . . 2 . . 3 1 1 . 4 9 Detach 17 | . 2 . 1 . . . . 2 . 1 2 . 2 . 4 3 Swap 9 | . . . 3 1 . . . . . . 1 . . . 3 1 Drop 47 | . 3 1 12 4 1 . . 2 1 5 6 4 3 1 1 3 Fire 41 | . 3 6 12 . . . . . . . . . . . 8 12 Melee 152 | . . . 17 15 . 1 . . . 6 25 10 26 2 8 42 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . 45 . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . 2 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 15) 339 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 11) 451 | -10/Materials | Entered Mines 452 | -10/Mines | Assembled infested the area 460 | -10/Mines | Escorted by a lone wolf Derelict 480 | -10/Mines | Learned location of Storage (-9) 486 | -10/Mines | Discovered new exit (range 12) 498 | -10/Mines | Core integrity fell below 50% 576 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 576 | -10/Mines | Discovered new exit (range 5) 754 | -10/Mines | Learned location of 2 exits from Materials 1145 | -10/Mines | Discovered new exit (range 4) 1148 | -10/Mines | Entered Subcaves 1148 | -10/Subcaves | Accompanied by 2 allies 1153 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1257 | -10/Subcaves | Discovered new exit (range 13) 1324 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1389 | -10/Subcaves | Core integrity fell below 20% 1395 | -10/Subcaves | Learned location of 1 exit from Materials 1520 | -10/Subcaves | Learned location of Zion (-7) 1520 | -10/Subcaves | Met a Zionite searching for "candidates" 1685 | -10/Subcaves | Visited Clippyterm 1870 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1990 | -10/Subcaves | Discovered new exit (range 16) 2102 | -10/Subcaves | Entered Materials 2102 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2103 | -8/Materials | Identified exit to Factory 2267 | -8/Materials | Entered Factory 2267 | -7/Factory | Evolved 2 slots: Propulsion x2 2311 | -7/Factory | Identified exit to DSF 2361 | -7/Factory | Discovered new exit (range 8) 2364 | -7/Factory | Identified exit to Lower Caves 2429 | -7/Factory | Entered Lower Caves 2453 | -7/Lower Caves | Encountered a Warlord checkpoint 2458 | -7/Lower Caves | Learned location of Extension (-5) 2506 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2507 | -7/Lower Caves | Spotted B-75 Beast 2522 | -7/Lower Caves | Discovered new exit (range 15) 2527 | -7/Lower Caves | Identified exit to Lower Caves 2528 | -7/Lower Caves | Entered another Lower Caves area 2545 | -7/Lower Caves | Spotted B-75 Beast 2560 | -7/Lower Caves | Encountered a Warlord checkpoint 2658 | -7/Lower Caves | Discovered new exit (range 6) 2659 | -7/Lower Caves | Identified exit to Zion 2660 | -7/Lower Caves | Entered Zion 2688 | -7/Zion | Lost 4 parts (1p1n1u1w) 2701 | -7/Zion | Discovered new exit (range 12) 2714 | -7/Zion | Found CR-A16's Pointy Stick 2736 | -7/Zion | Received a hallucinogenic algorithm 3022 | -7/Zion | Imprinted 3025 | -7/Zion | Declared Zion's savior 3102 | -7/Zion | Build established: Derelict-Mutant 3263 | -7/Zion | Learned location of Quarantine (-2) 3396 | -7/Zion | Given A8's code to call for help 3511 | -7/Zion | Identified exit to Proximity Caves 3515 | -7/Zion | Entered Proximity Caves 3515 | -6/Proximity Caves | Accompanied by 1 ally 3601 | -6/Proximity Caves | Spotted B-75 Beast 3623 | -6/Proximity Caves | Discovered new exit (range 10) 3626 | -6/Proximity Caves | Identified exit to Factory 3627 | -6/Proximity Caves | Entered Factory 3627 | -6/Factory | Evolved 2 slots: Utility x2 3722 | -6/Factory | Retrieved Zion intel report: Trap Installations 3734 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3735 | -6/Factory | Zion Recon squad teleported in 3776 | -6/Factory | Discovered new exit (range 6) 3778 | -6/Factory | Identified exit to Factory 3795 | -6/Factory | Entered another Factory area 3795 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3858 | -5/Factory | Spotted B-75 Beast 3921 | -5/Factory | Lost 3 parts (1n1u1w) 3963 | -5/Factory | Repaired Imp. Light Armor Plating 4008 | -5/Factory | Repaired Mak. Light Armor Plating 4142 | -5/Factory | Retrieved Zion intel report: Main Access 4142 | -5/Factory | Identified exit to Factory 4143 | -5/Factory | Zion Infowar Resupply teleported in 4207 | -5/Factory | Zion Defense Resupply teleported in 4220 | -5/Factory | Entered another Factory area 4220 | -4/Factory | Accompanied by 1 ally 4220 | -4/Factory | Evolved 2 slots: Utility x2 4258 | -4/Factory | Repaired VTOL Module 4315 | -4/Factory | Repaired Field Propulsion Drive 4365 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 4399 | -4/Factory | Identified exit to DSF 4467 | -4/Factory | Spotted B-86 Titan 4495 | -4/Factory | Retrieved Zion intel report: Emergency Access 4534 | -4/Factory | Retrieved Zion intel report: Active Garrisons 4535 | -4/Factory | Zion Melee Resupply teleported in 4561 | -4/Factory | Fabricated G-67 Veteran? 4592 | -4/Factory | Discovered new exit (range 5) 4593 | -4/Factory | Identified exit to Research 4594 | -4/Factory | Entered Research 4594 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4637 | -3/Research | Allied Derelicts emerged from ambush trap array 4709 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 4902 | -3/Research | Build established: Hacker-Gladiator 5094 | -3/Research | Retrieved Zion intel report: Active Garrisons 5147 | -3/Research | Retrieved Zion intel report: Prototype Schematics 5164 | -3/Research | Discovered new exit (range 4) 5165 | -3/Research | Identified exit to Research 5168 | -3/Research | Entered another Research area 5168 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5227 | -2/Research | Discovered new exit (range 7) 5229 | -2/Research | Identified exit to Access 5229 | -2/Research | Entered Access 5229 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5290 | -1/Access | Energy Cycler disabled 5305 | -1/Access | Retrieved Zion intel report: Active Terminals 5328 | -1/Access | Retrieved Zion intel report: Emergency Access 5361 | -1/Access | Retrieved Zion intel report: Active Garrisons 5424 | -1/Access | Build established: Hacker-Sprinter 5493 | -1/Access | Zion Hacker squad teleported in 5515 | -1/Access | Spotted B-99 Colossus 5515 | -1/Access | Spotted B-99 Colossus 5518 | -1/Access | Discovered new exit (range 3) 5518 | -1/Access | Identified exit to Command 5519 | -1/Access | Entered Command 5531 | -1/Command | Enhanced Grunt warped into view, answering call for help 5533 | -1/Command | Spotted B-99 Colossus 5535 | -1/Command | Enhanced Grunt warped into view, answering call for help 5565 | -1/Command | Lost 9 parts (1p4n4u) 5674 | -1/Command | Retrieved Zion intel report: Branch Access 5927 | -1/Command | Build established: Scavenger-Gunner 6083 | -1/Command | System corruption reached 10% 6134 | -1/Command | Core integrity fell below 50% 6160 | -1/Command | Lost 17 parts (2p7n3u5w) 6296 | -1/Command | System corruption reached 30% 6344 | -1/Command | Lost 7 parts (2p2n2u1w) 6350 | -1/Command | Core integrity fell below 20% 6356 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06320_ P-80 Master destroyed. 06324_ Acquired Corrupted Imp. Antigrav System. 06324_ Integrated Corrupted Imp. Antigrav System (+7). 06325_ JFT72VI VR%0BIW6B3ABFVDMKAESVST 06326_ Acquired 53 matter. 06341_ >>F34HQPECNIDFLXOJZOE32K:JO9R#D0#J% 06345_ C-30 ARC springs to life. 06345_ C-30 ARC bursts open, deploying its payload. 06345_ S-43 Plague unfolds itself. 06345_ C-30 ARC springs to life. 06349_ Great Maul destroyed. 06350_ P-80 Master resets P-80 Master, system corruption cleaned. 06351_ Imp. Antigrav System destroyed. 06352_ G-73 Enforcer springs to life. 06352_ Imp. Melee Analysis Suite destroyed. 06352_ P-80 Master resets P-80 Master, system corruption cleaned. 06353_ E-15 Imp destroyed. 06354_ P-80 Master resets P-80 Master, system corruption cleaned. 06354_ G-73 Enforcer springs to life. 06356_ >3 H#NT1>QIWXHP9QPJCP,QK&RMDP11B Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ???????????????????????????????????########## | | ???????????????????????????????????# ! ## | | ???????????????????????????????????# ## | | ???????????????????????????????????# ## | | ???????????????????????????????????# ## | | ???????????????????????????????????# ## % | | ???????????????????????????????????# ## | | ???????????????????????????????????# ! ## | | ???????????????????????????????????# ## | | ???????????? ????????????????????# ## | | ???????????# ??????#?????????????# ## | | ???????????? ???????c?????????????? ??# | | ???????????? ???????c??????????????##+##### | | ???????????? ???????c??????????????# | | ???????????? ???????c??????????????# | | ????????????# ???????# ?????????????# ######## | | ????????????# #??????# ?????????????# # =# | | ????????????# #??????# ?????????????# # # | | ????????????# #??????# ???????#####?# # # | | ????????????# #??????# ??????# #?# # # | | ????????????# #??????# ??????# #?# # # | | ????????????# #??????? ??????# #?# # # | | ??????##++###+;#########;######## #### # # | | ??????# pp%= %= ; pp+ # + | | ??????# pxpppp/p @ | ; ; # ! # | | ?????## p p p%= ; ; # ### | | ?????#" x e e ps / ; ; # #?? | | ?????##"//##;pp####;###;+##;##### #### # #?? | | ??????## ### #?# #?#g ####??# ##" # #?? | | ???????# #?# #?# #?# #?????# ### ########## | | ???????# #?# #?# #?# #?????# #?# # | | ???????# #?# #?# #?# #?????#####?# # | | ???????# #?# #?# #?# #???????????# # | | ???????# #?# #?# #?# #???????????# # | | ???????# #?# #?# ??# #???????????# ##+####"## | | ??????? " ? ? ??? ?????????### | | ??????? "%%? ? ??? ?????????# " | | ??????? " ? ? ??? ?????????### | | ??????? " # # ??? ???????????# =!! ![!* | | ??????? "% # # ??? #??????????# !!!=% ! | | ??????? "?#????# ??? ???????????# !! !*% !! | | ???????###?????????????###???????????# =[ !%! | | ?????????????????????????????????????###########+# | | ?????????????????????????????????????????# =|=!% | | ?????????????????????????????????????????# *=%!! | | ?????????????????????????????????????????#" ["* | | ?????????????????????????????????????????#" """ | | ?????????????????????????????????????????#" """ | | ?????????????????????????????????????????#T "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 41 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Additional Mass Support 6 Armor Coverage 800 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 64 Melee Accuracy 20 Target Analysis 12 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 24 Item Schematics ----------------- Centrium Greatsword | -3/Research | Z-intel Enh. Biometal Leg | -3/Research | Z-intel Com. Tesla Bomb Launcher | -3/Research | Z-intel Adv. Energy Well | -3/Research | Z-intel Cld. Antigrav System | -3/Research | Z-intel Exp. Coolant Injector | -3/Research | Z-intel Enh. Coil Gun | -3/Research | Z-intel Centrium Heavy Treads | -3/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ G-67 Veteran | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Freeware Rockin' Loadout Challenges ------------ None Game ------ Seed FluxNeutrinoBeam Manual? 0 Play Time 01:35:48 Cumulative 58.6 hours Start 2024.04.28 @ 13:53:07 End 2024.04.28 @ 16:01:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2869c56a-ff45-4692-8bc7-6cfa0445a4b5