Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 18:10:56 Player: AlStar Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (148) 740 Value Destroyed (4960) 4960 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1636) 1636 TOTAL SCORE: 11696 Bonus ------- High Alert Combat Kills 446 Follower Combat Kills 592 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -202 Cogmind --------- Core Integrity 0/700 Matter 157/300 Energy 321/340 System Corruption 0% Temperature Critical (525) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Medium Armor Plating Makeshift Hacking Suite > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Improved Heat Sink Tactical Coordination Suite Transmission Jammer Improved Light Armor Plating Makeshift System Shield Proton Missile Launcher Heavy Rocket Launcher Rocket Array Makeshift Sword Makeshift Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Makeshift Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon Makeshift Sword > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Armored Treads Improved Heat Sink Tactical Coordination Suite Transmission Jammer Improved Light Armor Plating Improved Medium Armor Plating Makeshift System Shield Mini Assault Cannon Proton Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Rocket Array Makeshift Spear [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Makeshift Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . 2 2 . . . . . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . Utility 3 | . . . 1 . . 1 1 . . . . . . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 136 | 6 11 1 13 9 10 7 23 2 25 8 5 5 11 Power 22 | 1 1 . 3 1 1 2 4 . 4 2 2 . 1 Engine 15 | 1 1 . 3 1 1 2 3 . . 2 . . 1 Core 6 | . . . . . . . 1 . 3 . 2 . . Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 29 | 2 . . 3 3 2 1 4 . 8 1 1 . 4 Treads 4 | . . . . . . . . . . . . . 4 Leg . | . . . . . . . . . . . . . . Wheel 25 | 2 . . 3 3 2 1 4 . 8 1 1 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 29 | 1 2 . 3 1 1 2 6 . 7 1 1 3 1 Device 11 | . 1 . 1 . 1 1 3 . 3 1 . . . Storage 2 | 1 1 . . . . . . . . . . . . Processor 4 | . . . . . . 1 2 . . . . 1 . Hackware 2 | . . . . . . . . . 1 . . 1 . Protection 10 | . . . 2 1 . . 1 . 3 . 1 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 56 | 2 8 1 4 4 6 2 9 2 6 4 1 2 5 Energy Gun 13 | 2 . . . 2 1 . 4 . 2 . 1 1 . Energy Cannon 7 | . . . . . 1 . 3 . 2 . . . 1 Ballistic Gun 1 | . . . . . . . 1 . . . . . . Ballistic Cannon 14 | . 4 1 3 1 1 1 . . . 1 . . 2 Launcher 10 | . . . . 1 1 . 1 2 1 1 . 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 10 | . 4 . 1 . 2 1 . . . 2 . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . . 2 . 1 . Parts Lost 41 | . . . 1 6 2 1 6 . 11 1 2 . 11 Power 6 | . . . . 1 . . 1 . 1 . 2 . 1 Propulsion 15 | . . . 1 2 1 . 1 . 4 1 . . 5 Utility 6 | . . . . 1 . 1 . . 3 . . . 1 Weapon 14 | . . . . 2 1 . 4 . 3 . . . 4 Highest Loss Streak 8 | . . . 1 5 1 1 5 . 8 1 2 . 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 100 98 95 94 95 98 100 97 97 99 100 86 Engine 6 | . 14 14 11 10 11 18 11 15 9 7 2 . . Core 6 | . . . . . . . 3 . 4 . 9 15 14 Treads 1 | . . . . . . . . . . . . . 9 Wheel 19 | . 28 28 32 29 29 24 22 23 21 20 22 23 1 Device 7 | . 11 14 11 11 11 10 13 7 8 5 7 6 . Storage 8 | . 14 14 11 11 11 9 7 7 7 7 7 7 7 Processor 7 | . . . . . . 8 13 15 9 7 7 7 15 Hackware 3 | . . . . . . . . . . 7 7 7 7 Protection 7 | . . . 11 11 11 8 1 7 9 9 7 7 7 Energy Gun 7 | . 3 . . 2 . . 13 . 9 11 14 15 6 Energy Cannon 2 | . . . . . 1 . 5 7 7 . . . 6 Ballistic Cannon 6 | . 19 28 20 18 13 14 1 . . 1 . . 1 Slashing Weapon 3 | . 5 . . . 5 2 . . . 5 7 7 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 66 | 13 34 39 43 46 41 44 54 58 64 66 65 47 58 Greatest Support 68 | 20 20 20 48 48 34 34 40 40 42 42 36 36 68 Greatest Overweight (x) 17 | . 1 1 1 1 1 1 1 1 17 2 2 1 16 Average Overweight (x) 1 | . . 1 . . 1 1 . 1 1 1 1 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 14 15 15 15 15 15 15 15 Average Carried 14 | 2 11 14 14 13 14 12 14 14 13 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 13 15 13 15 15 15 14 13 15 12 Class Distribution -------------------- 48% | Mutant 34% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Matter Collected 3518 | 202 224 40 619 414 255 133 343 398 415 196 59 90 130 Remotely . | . . . . . . . . . . . . . . Salvage Created 5777 | . 195 12 843 618 344 64 838 1427 1030 241 35 . 130 Parts 278 | . 13 4 62 41 27 6 35 3 65 13 1 . 8 Haulers Intercepted 6 | . . . 2 1 . 1 1 . 1 . . . . Recyclers Shooed 3 | . . . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . 4 1 . 14 Prevented 14 | . . . . . . . . . . 4 . . 10 Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 112 | . 7 3 17 15 15 1 14 6 21 7 1 . 5 Melee 5 | . . . 1 . 3 . . . 1 . . . . Guns 16 | . . . . . . . 5 . 7 2 1 . 1 Cannons 55 | . 7 3 16 10 8 1 2 . 3 1 . . 4 AOE 34 | . . . . 5 4 . 5 6 10 4 . . . Classes Destroyed 17 | . 2 1 5 2 . . 2 1 2 1 . . 1 Worker 8 | . . . 1 . . . . . 7 . . . . Builder 6 | . . . . 1 . 1 3 . 1 . . . . Tunneler 2 | . . . . . . . 1 . 1 . . . . Hauler 6 | . . . 2 1 . 1 1 . 1 . . . . Recycler 6 | . . . 2 . . . 1 . 3 . . . . Mechanic 2 | . . . . 1 . . 1 . . . . . . Operator 1 | . . . . . . . . . 1 . . . . Watcher 5 | . 2 . 1 . . . 1 . 1 . . . . Swarmer 33 | . . 3 3 . 7 . 3 . 8 4 . . 5 Grunt 47 | . 7 . 8 11 7 1 4 . 9 . . . . Brawler 2 | . . . 1 1 . . . . . . . . . Sentry 17 | . . . 5 3 1 . 5 . 2 1 . . . Hunter 3 | . . . . . . . 2 . . 1 . . . Programmer 3 | . . . . . . . . . 2 . 1 . . Compactor 6 | . . . . . . . . 6 . . . . . Tinkerer 1 | . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 16 | . 3 3 6 11 4 1 7 6 16 4 1 . 3 Combat Bots Only 11 | . 3 3 6 10 4 1 5 6 11 4 1 . 3 Max Kills in Single Turn 5 | . 1 1 2 3 3 1 3 1 5 2 1 . 1 Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 4 | . . . . 3 3 . 2 1 4 2 . . . Melee 1 | . . . 1 . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 677 | . 25 5 61 71 75 11 160 . 114 38 14 . 103 Missed 213 | . 7 2 20 18 20 3 67 . 34 13 3 . 26 Damage Taken 6749 | . 205 23 470 785 597 123 1129 . 1204 300 248 . 1665 Core 1091 | . 37 16 95 121 60 . 124 . 196 59 49 . 334 Absorbed by Shields 71 | . . . . . 3 . 68 . . . . . . Redirected to Shielding 74 | . . . 35 39 . . . . . . . . . Regen/Repaired (Parts) 447 | . . . 66 . . . 174 . 81 . . 126 . Core Remaining (%) 77 | 100 . 78 . . 31 100 . . . . . . . Volleys Fired 303 | . 21 4 44 42 24 15 47 15 44 13 5 . 29 Largest 3 | . 2 2 2 2 2 2 3 2 3 2 2 . 3 Hottest 207 | . 90 78 96 102 107 78 188 78 207 160 160 . 160 Shots Fired 586 | . 41 8 88 73 43 28 94 27 93 23 9 1 58 Gun 170 | . 5 . . 14 3 . 56 . 54 15 8 1 14 Cannon 356 | . 36 8 88 55 38 28 35 . 27 3 . . 38 Launcher 60 | . . . . 4 2 . 3 27 12 5 1 . 6 Special . | . . . . . . . . . . . . . . Kinetic 282 | . 36 8 88 55 35 28 13 . . 3 . . 16 Thermal 121 | . 5 . . . 3 . 21 . 54 15 8 1 14 Explosive 48 | . . . . . 2 . 3 27 12 . . . 4 Electromagnetic 135 | . . . . 18 3 . 57 . 27 5 1 . 24 Robot Hit Streak 16 | . 4 4 5 5 7 8 12 16 7 11 9 . 6 Robot Miss Streak 8 | . 3 1 6 7 4 5 5 1 8 1 3 . 5 Penetration Max 1 | . . . 1 1 . . . . . . . . . Secondary Targets 2 | . . . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . Shots Hit Robots 366 | . 20 5 41 41 27 20 64 19 64 20 7 . 38 Core Hits 257 | . 10 2 24 33 16 5 42 12 71 17 4 . 21 Critical Kills 4 | . . . 2 2 . . . . . . . . . Critical Parts Destroyed 15 | . . . 8 7 . . . . . . . . . Critical Strikes 27 | . . 2 11 10 1 2 . . . . . . 1 Destroy 20 | . . . 10 10 . . . . . . . . . Blast 7 | . . 2 1 . 1 2 . . . . . . 1 Melee Attacks 47 | . 1 . 5 . 22 1 . . 11 4 3 . . Impact . | . . . . . . . . . . . . . . Slashing 36 | . 1 . 5 . 22 1 . . . 4 3 . . Piercing 11 | . . . . . . . . . 11 . . . . Sneak Attacks 3 | . . . . . 2 1 . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13990 | . 426 102 1072 1463 843 456 1935 2775 2930 607 216 . 1165 Guns 2718 | . 13 . . 167 24 . 743 . 946 386 176 . 263 Cannons 4573 | . 413 102 1005 772 391 408 537 . 376 65 . . 504 Explosions 6326 | . . . . 524 264 . 655 2775 1550 156 4 . 398 Melee 331 | . . . 25 . 164 48 . . 58 . 36 . . Ramming 42 | . . . 42 . . . . . . . . . . Kinetic 3445 | . 413 102 1005 772 329 408 139 . . 65 . . 212 Thermal 2854 | . 13 . . 287 109 . 674 . 946 386 176 . 263 Explosive 5132 | . . . . . 217 . 407 2775 1490 . . . 243 Electromagnetic 2186 | . . . . 404 24 . 715 . 436 156 4 . 447 Impact . | . . . . . . . . . . . . . . Slashing 273 | . . . 25 . 164 48 . . . . 36 . . Piercing 58 | . . . . . . . . . 58 . . . . Highest Corruption 19 | . . . 2 2 2 . . 10 18 18 19 19 . Average Corruption 12 | . . . 2 2 2 . . 7 13 18 18 19 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 124 | . . . 1 6 9 . . 6 33 27 31 11 . Message Errors 26 | . . . . 1 3 . . 3 4 7 7 1 . Matter Fused 27 | . . . . 3 . . . . 9 7 7 1 . Heat Flow Errors 23 | . . . . 1 1 . . 2 7 6 5 1 . Energy Discharges 16 | . . . . 1 3 . . . 4 2 5 1 . Parts Rejected 2 | . . . . . . . . . 1 . 1 . . Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . 1 . 2 . . . 3 1 2 3 . Data Loss (major) 8 | . . . . . . . . . 3 1 1 3 . Misfires 3 | . . . . . . . . . 1 1 . 1 . Alerts 3 | . . . . . . . . . 1 1 1 . . Misdirections 1 | . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 277 | . . 2 10 7 11 18 65 74 59 . 8 . 23 Projectiles 58 | . . 2 10 7 3 . . . 13 . . . 23 Explosions 193 | . . . . . 8 . 65 74 46 . . . . Melee 26 | . . . . . . 18 . . . . 8 . . Knockbacks 23 | . 4 . 2 4 4 3 3 . . 1 . . 2 Impact . | . . . . . . . . . . . . . . Kinetic 22 | . 4 . 2 4 4 3 3 . . 1 . . 1 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 494 | . . . 20 78 40 . 190 . 159 . 7 . . Shots 15 | . . . . 4 1 . 3 . 6 . 1 . . Rammed 2 | . . . 2 . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 596 | . 70 22 42 186 309 63 302 238 306 358 320 253 596 Average Temperature 118 | . 15 18 16 68 154 37 105 106 108 119 108 115 221 Received Heat Transfer 1839 | . 111 . 141 363 220 72 279 . 249 70 72 . 262 Effects 29 | . . . . . . . . . 2 3 . . 24 Shutdowns 7 | . . . . . . . . . . . . . 7 Energy Bleed 2 | . . . . . . . . . . . . . 2 Interference 9 | . . . . . . . . . 2 3 . . 4 Matter Decay 1 | . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 8 | . . . . . . . . . . . . . 8 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . Parts Fried 16 | . . . . . . . 9 . 6 . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 1 . . . 2 . 1 Heat Transferred 5772 | . 37 . . 550 111 . 1149 . 2100 875 350 . 600 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 4 1 . 1 . . 1 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Peak Influence 928 | . 211 104 503 626 928 511 478 140 869 . . . . Initial 452 | . . 18 40 166 406 452 227 79 98 . . . . Average 348 | . 95 61 306 345 694 476 315 128 499 . . . . Maximum Alert Level 3 | . 1 . 2 2 3 2 2 . 3 . . . . Low Security (%) 36 | 100 99 100 18 20 . . 13 100 31 . . . . Level 1 26 | . . . 73 36 . . 57 . 3 . . . . Level 2 23 | . . . 7 42 50 100 28 . 24 . . . . Level 3 13 | . . . . . 49 . . . 40 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 2 5 . 2 5 . 7 . . . . Investigation 5 | . 1 . 1 . . . 1 . 2 . . . . Extermination 1 | . . . . . . . . . 1 . . . . Reinforcement 5 | . . . 1 1 . 2 1 . . . . . . Assault 4 | . . . . 2 . . . . 2 . . . . Garrison 7 | . . . . 2 . . 3 . 2 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Distress Signals 3 | . . . 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 169 | . 9 3 24 22 19 4 18 6 32 8 3 . 21 Peak Tracking Total 9 | . 3 3 5 9 4 2 5 2 6 4 2 . 4 Tactical Retreats 7 | . . 1 1 1 . . . . 2 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Traps Triggered 7 | . . . . . 4 . 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Machines Disabled 21 | . 2 . . 3 2 1 4 . 7 2 . . . Max in Single Turn 4 | . 1 . . 1 1 1 4 . 2 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Garrison Relay 2 | . . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Machines Accessed 31 | . 3 . 7 4 2 3 7 . 4 . 1 . . Terminals 21 | . 2 . 5 3 2 3 4 . 2 . . . . Fabricators 2 | . . . . . . . 2 . . . . . . Repair Stations 3 | . . . 1 . . . 1 . 1 . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 89 | . 12 . 26 6 4 7 18 . 9 . 7 . . Successful 63 | . 11 . 18 3 2 5 12 . 5 . 7 . . Failed 26 | . 1 . 8 3 2 2 6 . 4 . . . . Catastrophic 4 | . . . 1 . 1 . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . 2 . 3 3 1 2 1 . . . 1 2 . Terminals 52 | . 5 . 19 5 4 7 9 . 3 . . . . Fabricators 4 | . . . . . . . 4 . . . . . . Repair Stations 11 | . . . 3 . . . 5 . 3 . . . . Recycling Units 10 | . 7 . . . . . . . 3 . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Terminal Hacks 32 | . 3 . 10 1 2 3 4 . 2 . 7 . . Record 11 | . 1 . 2 . . . 1 . . . 7 . . Robot Analysis 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 3 | . . . 1 . . 1 . . 1 . . . . Open Door 1 | . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 8 | . . . 2 . . . 4 . 2 . . . . Scan Component 4 | . . . 1 . . . 2 . 1 . . . . Repair 4 | . . . 1 . . . 2 . 1 . . . . Recycling Unit Hacks 7 | . 6 . . . . . . . 1 . . . . Recycle Component 3 | . 3 . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 8 | . 2 . 2 1 . 2 1 . . . . . . Terminals 8 | . 2 . 2 1 . 2 1 . . . . . . Track 1 | . . . 1 . . . . . . . . . . Botnet 7 | . 2 . 1 1 . 2 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . 1 . . . . Hacking Detections 26 | . 3 . 7 2 2 3 6 . 3 . . . . Full Trace Events 4 | . 1 . 1 . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 99 | . . . . . . . 99 . . . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . . . Parts Repaired 4 | . . . 1 . . . 2 . 1 . . . . Time 145 | . . . 50 . . . 64 . 31 . . . . Parts Recycled 3 | . 3 . . . . . . . . . . . . Recycled Matter 80 | . 80 . . . . . . . . . . . . Retrieved Matter 80 | . 80 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . 10 . . . 1 . . . . Machine Destruction 11 | . . . . . 10 . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Total Allies 9 | . . . . 2 . . . 1 . . 2 4 . Largest Group 4 | . . . . 2 . . . 1 1 . 2 4 4 Highest-Rated Group 153 | . . . . 62 . . . 31 31 . 62 153 153 Highest-Rated Ally 41 | . . . . 31 . . . 31 31 . 31 41 41 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 109 | . . . . 10 . . . 22 11 . 7 . 59 Total Damage 2273 | . . . . 145 . . . 298 148 . 150 . 1532 Kills 19 | . . . . 2 . . . . 2 . 1 . 14 Allies Corrupted 1 | . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . . . 1 . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . . 1 2 3 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Turns Passed 8642 | 39 415 391 772 304 517 173 811 189 872 604 607 1155 1793 Spaces Moved 5698 | 33 321 377 458 167 316 112 544 130 529 479 560 1065 607 Core 105 | 2 . . . . . . . . 2 . . . 101 Treads 374 | . . . . . . . . . . . . . 374 Legs . | . . . . . . . . . . . . . . Wheels 5219 | 31 321 377 458 167 316 112 544 130 527 479 560 1065 132 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 93 93 101 101 93 108 105 101 101 101 101 Average Speed 120 | 78 94 95 99 101 102 101 102 108 111 108 101 101 273 Slowest Speed 900 | 80 95 95 115 115 105 105 108 108 900 120 120 101 850 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 50 86 50 24 39 13 16 83 18 77 75 91 78 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 7 | . . . . . . . . . . 1 3 2 1 Known Exits Taken 5 | . 1 1 1 1 . . . . . . . 1 . Unknown Exits Taken 5 | 1 . . . . . 1 . . 1 1 1 . . Scrap Searched 13 | . . 1 . . . . . . . 5 3 4 . Spaces Dug 5 | . . . 2 . . . . . 3 . . . . Terrain Destroyed 374 | . 2 1 16 33 21 1 36 158 60 3 . . 43 Melee 5 | . . . 2 . . . . . 3 . . . . Projectile 39 | . 2 1 14 18 . 1 . . . . . . 3 AOE 330 | . . . . 15 21 . 36 158 57 3 . . 40 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Zio Pro Total 6832 | 46 386 401 678 228 420 140 734 151 704 531 585 1144 684 Wait 425 | . 6 18 131 2 3 1 79 . 59 24 10 66 26 Move 5687 | 32 320 376 457 167 315 111 544 129 528 478 559 1064 607 Hop . | . . . . . . . . . . . . . . Pick Up 129 | 8 22 1 14 6 8 4 24 2 23 1 3 5 8 Fast Attach 8 | . . . 1 . . . 4 . 1 2 . . . Attach 56 | 6 2 . 3 6 . 5 9 . 11 2 4 . 8 Detach . | . . . . . . . . . . . . . . Swap 72 | . 9 1 9 3 10 2 10 2 13 4 1 5 3 Drop 71 | . 5 1 12 2 6 1 17 3 14 3 . 4 3 Fire 303 | . 21 4 44 42 24 15 47 15 44 13 5 . 29 Melee 47 | . 1 . 5 . 22 1 . . 11 4 3 . . Ram 2 | . . . 2 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . 32 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -9/Garrison -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 11) 133 | -10/Materials | Identified exit to Mines 143 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 455 | -10/Materials | Entered Mines 460 | -10/Mines | Identified exit to Materials 736 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 846 | -10/Mines | Entered Materials 846 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1357 | -9/Materials | Repaired Bore Cannon 1471 | -9/Materials | Identified exit to Mines 1471 | -9/Materials | Identified exit to Storage 1489 | -9/Materials | Discovered new exit (range 3) 1618 | -9/Materials | Entered Storage 1698 | -9/Storage | Met a pair of Derelict thieves 1776 | -9/Storage | Garrison activated, responded to threat 1813 | -9/Storage | Core integrity fell below 50% 1846 | -9/Storage | Destroyed 10 combat bots 1863 | -9/Storage | Lost 5 parts (1p2n1u1w) 1922 | -9/Storage | Identified exit to Garrison 1922 | -9/Storage | Entered Garrison 2008 | -9/Garrison | Triggered checkpoint 2048 | -9/Garrison | Garrison Relay disabled 2184 | -9/Garrison | Triggered checkpoint 2214 | -9/Garrison | Garrison Relay disabled 2232 | -9/Garrison | Discovered new exit (range 3) 2348 | -9/Garrison | Triggered checkpoint 2381 | -9/Garrison | Triggered checkpoint 2439 | -9/Garrison | Entered Materials 2439 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2588 | -8/Materials | Discovered new exit (range 17) 2612 | -8/Materials | Entered Factory 2612 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2721 | -7/Factory | Fabricated Hvy. Ion Engine? 2854 | -7/Factory | Repaired Arm. Wheel 2917 | -7/Factory | Repaired Arm. Wheel 3154 | -7/Factory | Garrison activated, responded to threat 3209 | -7/Factory | Lost 5 parts (1n4w) 3423 | -7/Factory | Sucked down chute 3423 | -7/Factory | Entered Waste 3424 | -7/Waste | Met a frightened Derelict 3435 | -7/Waste | Spotted C-40 Crusher 3436 | -7/Waste | Spotted C-40 Crusher 3438 | -7/Waste | EMP discharged 3442 | -7/Waste | Destroyed C-40 Crusher 3451 | -7/Waste | Destroyed C-40 Crusher 3454 | -7/Waste | Spotted C-40 Crusher 3464 | -7/Waste | Destroyed C-40 Crusher 3464 | -7/Waste | Spotted C-40 Crusher 3465 | -7/Waste | Spotted C-40 Crusher 3469 | -7/Waste | Destroyed C-40 Crusher 3475 | -7/Waste | Destroyed C-40 Crusher 3480 | -7/Waste | Spotted C-40 Crusher 3494 | -7/Waste | Destroyed C-40 Crusher 3515 | -7/Waste | Found Hvy. Reflective Plating 3536 | -7/Waste | Build established: Gunner 3538 | -7/Waste | EMP discharged 3538 | -7/Waste | System corruption reached 10% 3600 | -7/Waste | Discovered new exit (range 11) 3612 | -7/Waste | Entered Factory 3612 | -7/Factory | Accompanied by 1 ally 3820 | -7/Factory | Garrison activated, responded to threat 3968 | -7/Factory | Lost 8 parts (1p3n2u2w) 3969 | -7/Factory | Destroyed 11 combat bots 4412 | -7/Factory | First assault squad dispatched 4422 | -7/Factory | Build established: Scavenger-Mutant 4433 | -7/Factory | Repaired Antimatter Reactor 4470 | -7/Factory | Discovered new exit (range 9) 4484 | -7/Factory | Entered Lower Caves 4632 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4796 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4898 | -7/Lower Caves | Core integrity fell below 50% 5062 | -7/Lower Caves | Discovered new exit (range 16) 5079 | -7/Lower Caves | Learned location of Extension (-4) 5088 | -7/Lower Caves | Entered another Lower Caves area 5194 | -7/Lower Caves | Learned location of Armory (-3) 5194 | -7/Lower Caves | Learned Factory emergency access door positions 5194 | -7/Lower Caves | Learned Research stockpile data 5195 | -7/Lower Caves | A Commander dispatched an escort 5377 | -7/Lower Caves | Encountered a Warlord checkpoint 5387 | -7/Lower Caves | Learned Factory stockpile data 5681 | -7/Lower Caves | Discovered new exit (range 12) 5695 | -7/Lower Caves | Entered Zion 5695 | -7/Zion | Accompanied by 2 allies 5696 | -7/Zion | Commander's escort returned to base 5696 | -7/Zion | Commander's escort returned to base 5804 | -7/Zion | Found Prototype Launcher 5805 | -7/Zion | Identified Rocket Array 5870 | -7/Zion | Discovered new exit (range 15) 5912 | -7/Zion | System corruption cleaned by Quarantine Array 5929 | -7/Zion | Learned Factory stockpile data 6021 | -7/Zion | Learned Factory trap positions 6268 | -7/Zion | Imprinted 6270 | -7/Zion | Declared Zion's savior 6341 | -7/Zion | Learned Factory garrison access intel 6496 | -7/Zion | Learned location of Quarantine (-3) 6513 | -7/Zion | Received a visual enhancement algorithm 6835 | -7/Zion | Identified exit to Proximity Caves 6850 | -7/Zion | Entered Proximity Caves 6850 | -6/Proximity Caves | Accompanied by 4 allies 6915 | -6/Proximity Caves | Lost 3 parts (2n1w) 7128 | -6/Proximity Caves | Build established: Mutant 8457 | -6/Proximity Caves | Core integrity fell below 20% 8488 | -6/Proximity Caves | Learned location of 1 exit from Factory 8578 | -6/Proximity Caves | Spotted B-75 Beast 8644 | -6/Proximity Caves | Core destroyed Last Messages --------------- 08633_ Med. Treads destroyed. 08634_ Overheating: Matter decay (-29). 08635_ Overheating: Mni. Assault Cannon damaged (-132). 08636_ Power failure, Imp. Deuterium Engine shutdown. 08636_ Overheating: System interference. 08636_ Adv. Visual Processing Unit temporarily disabled. 08636_ Imp. EM Pulse Cannon temporarily disabled. 08636_ Adv. Visual Processing Unit temporarily disabled. 08636_ Imp. EM Pulse Cannon destroyed. 08640_ Power failure, Mic. Nuclear Core shutdown. 08640_ Arm. Treads destroyed. 08641_ Overheating: Imp. Deuterium Engine damaged (-23). 08641_ Overheating: Mak. Light Armor Plating damaged (-111). 08641_ Overheating: Arm. Treads damaged (-21). 08643_ Overheating: Arm. Treads damaged (-7). 08643_ Overheating: Mic. Nuclear Core damaged (-17). 08643_ Overheating: Mni. Assault Cannon damaged (-17). 08643_ Overheating: Mak. Light Armor Plating damaged (-27). 08643_ Mak. Light Armor Plating destroyed. 08644_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ##?## #??????????????????????????????????? | | "### ##?????????????????????????????????? | | "## ##????????????????????????????????? | | % #????????????????????????????????? | | % %% ### #???????????????????????????????? | | ## #?# #???????????????????????????????? | | ### ##?# #???????????????????????????????? | | #?####### #???????????????????????????????? | | ##??## #??# #???????????????????????????????? | | #??## #???# #???????????????????????????????? | | #### #????##???????????????????????????????? | | ## ## #???#####??????????????????????????????? | | ?# #### ##?????????????????????????????? | | ?#### ## #?????????????????????????????? | | ????###### #?????????????????????????????? | | ?????????# #####?????????????????????????????? | | ?????????# ##?????????????##??????????????????? | | ?????????# ###?????????????## ??????????????????? | | ?????????####???????????????# ##????????????????? | | ????????????????????????????? #????????????????? | | ???????????###??????????????? ##???????????????? | | ????????#?## #???????????????? #???????????????? | | ????????# #???????????????? ????????????????? | | ???????## ???????????????# #????????????????? | | ?????### ############## ##???????????????? | | ????## ## ;;@ ##??????????????? | | ???## % ; ########???????? | | ???# BB % ##??????? | | ##### % = #### #???#### | | #???# = ;##??## ### #?# | | #????# =% # ###????## #????? ?? | | ## # # #????##?## ##???? ???? | | ## "# ;?# #?### ##?# #??? ?????? | | #?# ??# #?# # ? ### #?? ???????? | | ??# ??????## ### # ## ## #????????? | | ??#?????????## ###### ## #????????? | | ?????????????## #??## ### # #???????? | | ###???????????# #??# % ## #???????? | | ##???????? ### ###??# %## ### #???????? | | #?????# ??# #????## ## #?###???????? | | #?###### ??# ####??# ## ##??????????? | | ### #### ?? #??# ### ##?????????? | | ##?#? ??#### #??# ###[ ##????????? | | ###?#?????# #??## = % #????????? | | # ##?###### ##### "##* ##????????? | | % ### #### ###?????????? | | ! % %= #??# ###???????????? | | ## ### ###### ##??# #?????????????? | | # ##?# #????## #???# #?????????????? | | #??# ### #???# #???# ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Ion Engine | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcMolecularFragment Manual? 0 Play Time 02:35:16 Cumulative 95.0 hours Start 2024.04.05 @ 17:32:42 End 2024.04.12 @ 18:10:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 174266bf-f749-4a4a-afbe-dd6a9b772d3b