Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 21:01:08

Player: korgoth

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (1132)     1132
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3357

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     33/300
Energy                     98/100
System Corruption          27%
Temperature                Cool (46)
Movement                   Walking (90)
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Potential Leg
                Potential Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Deuterium Engine
          Light Nuclear Core
          Light Treads
          Light Treads
                Carbon-fiber Leg
          Small Storage Unit
         Medium Storage Unit
         Medium Storage Unit
  High-capacity Storage Unit
                Hacking Suite
                Chronowheel

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
       Hardened Light Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Latent Energy Streamer
                Assault Cannon
>               --- INVENTORY --------
                Deuterium Engine
          Light Treads
          Light Treads
          Small Storage Unit
         Medium Storage Unit
         Medium Storage Unit
  High-capacity Storage Unit
       Hardened Light Armor Plating
                Hacking Suite
                Chronowheel
                Minigun
                Assault Cannon
[Rating: 47]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
Utility                    Hardened Light Armor Plating
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             48   | 8   2   21  .   17  
  Power                    4    | 1   .   3   .   .   
    Engine                 4    | 1   .   3   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   1   5   .   6   
    Treads                 12   | 2   1   5   .   4   
    Leg                    2    | .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 3   .   5   .   4   
    Device                 2    | 2   .   .   .   .   
    Storage                2    | 1   .   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   5   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   1   8   .   7   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          5    | .   1   1   .   3   
    Ballistic Gun          6    | 2   .   3   .   1   
    Ballistic Cannon       6    | .   .   3   .   3   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 14   | .   .   .   .   14  
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  6    | .   .   .   .   6   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      8    | .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  96  100 95  
  Engine                   11   | .   14  10  11  10  
  Treads                   20   | .   25  21  22  18  
  Leg                      1    | .   .   .   .   2   
  Device                   10   | .   14  11  11  9   
  Storage                  11   | .   14  11  11  11  
  Protection               17   | .   .   21  22  19  
  Energy Cannon            2    | .   11  1   .   2   
  Ballistic Gun            4    | .   16  11  .   .   
  Ballistic Cannon         14   | .   .   5   22  19  
Peak Build Rating          47   | 8   11  20  19  47  
  Average Rating           18   | 4   10  15  19  23  
  On Entrance              11   | .   8   11  19  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             75   | 14  17  35  33  75  
  Greatest Support         60   | 20  40  40  40  60  
  Greatest Overweight (x)  9    | .   .   9   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   20  
  Average Capacity         13   | 7   8   8   8   17  
  Most Carried             14   | 5   8   8   8   14  
  Average Carried          9    | 2   7   7   8   11  
  Final Capacity           20   | 8   8   8   8   20  
  Final Carried            11   | 3   8   8   8   11  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Min Exi 
Matter Collected           738  | 316 .   223 98  101 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1313 | 111 .   236 75  891 
  Parts                    66   | 11  .   18  3   34  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Combat Hostiles Destroyed  29   | .   .   7   2   20  
  Guns                     5    | .   .   5   .   .   
  Cannons                  12   | .   .   2   2   8   
  AOE                      8    | .   .   .   .   8   
Classes Destroyed          9    | 2   .   4   .   3   
  Tunneler                 2    | 2   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   
  Swarmer                  4    | .   .   4   .   .   
  Grunt                    14   | .   .   2   2   10  
  Brawler                  2    | .   .   .   .   2   
  Sentry                   1    | .   .   1   .   .   
  Hunter                   6    | .   .   .   .   6   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           11   | 2   .   3   2   11  
  Combat Bots Only         11   | .   .   3   2   11  
Max Kills in Single Turn   2    | 1   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  
Hostile Shots Fired        272  | .    .    47   11   214  
  Missed                   58   | .    .    13   .    45   
Damage Taken               2868 | .    .    357  151  2360 
  Core                     408  | .    .    36   35   337  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    .    
Volleys Fired              63   | 9    .    20   6    28   
  Largest                  2    | 2    .    2    2    2    
  Hottest                  104  | 40   .    88   88   104  
Shots Fired                112  | 18   .    40   12   42   
  Gun                      49   | 18   .    31   .    .    
  Cannon                   63   | .    .    9    12   42   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  98   | 18   .    31   12   37   
  Thermal                  9    | .    .    9    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    5    
  Robot Hit Streak         6    | 6    .    4    4    6    
  Robot Miss Streak        4    | 3    .    4    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           58   | 11   .    18   7    22   
  Core Hits                47   | 5    .    12   3    27   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    
    Blast                  2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2709 | 114  .    245  169  2181 
  Guns                     273  | 114  .    159  .    .    
  Cannons                  774  | .    .    80   169  525  
  Explosions               1656 | .    .    .    .    1656 
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    .    6    .    .    
  Kinetic                  952  | 114  .    159  169  510  
  Thermal                  133  | .    .    80   .    53   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1618 | .    .    .    .    1618 
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         26   | .    .    .    .    26   
  Average Corruption       12   | .    .    .    .    12   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  15   | .    .    .    .    15   
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           4    | .    .    .    .    4    
    Heat Flow Errors       4    | .    .    .    .    4    
    Energy Discharges      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
    Misdirections          2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            55   | .    .    .    .    55   
  Projectiles              .    | .    .    .    .    .    
  Explosions               55   | .    .    .    .    55   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    .    .    1    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    1    4    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        568  | .    .    353  378  568  
  Average Temperature      193  | .    .    168  193  206  
  Received Heat Transfer   336  | .    .    102  108  126  
  Effects                  10   | .    .    .    .    10   
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           3    | .    .    .    .    3    
    Interference           3    | .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    4    
  Combat Hostiles          4    | .    .    .    .    4    
  Parts Fried              4    | .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         248  | .    .    148  .    100  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Latent Energy Used         1000 | .    .    .    .    1000 
  LE Corruption            15   | .    .    .    .    15   

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Peak Influence             229  | 15  9   229 62  .   
  Initial                  10   | .   9   3   10  .   
  Average                  85   | 8   9   152 58  .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         90   | 100 100 80  100 .   
  Level 1                  9    | .   .   19  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   1   15  2   28  
  Peak Tracking Total      14   | .   1   5   2   14  
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Traps Triggered            4    | .   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Min Exi 
Machines Disabled          5    | .   .   .   .   5   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Machines Accessed          6    | .   .   3   .   3   
  Terminals                3    | .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   .   5   .   3   
  Successful               4    | .   .   1   .   3   
  Failed                   4    | .   .   4   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   2   .   1   
  Terminals                5    | .   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   1   .   3   
  Record                   2    | .   .   .   .   2   
  Alert Level              1    | .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Min Exi 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  
Turns Passed               1993 | 114  220  445  156  1058 
Spaces Moved               930  | 53   133  203  87   454  
  Core                     15   | 12   .    3    .    .    
  Treads                   860  | 41   133  200  87   399  
  Legs                     55   | .    .    .    .    55   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  90   
  Average Speed            183  | 135  160  164  160  209  
  Slowest Speed            500  | 160  160  500  160  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       27   | 5    30   14   28   61   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          84   | .    .    .    2    82   
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | .    .    .    2    4    
  AOE                      78   | .    .    .    .    78   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Total                      1113 | 78  140 288 92  515 
  Wait                     2    | .   .   1   .   1   
  Move                     926  | 52  132 202 86  454 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  55   | 9   6   27  .   13  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   28   | 6   1   13  .   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     20   | 2   1   8   .   9   
  Drop                     18   | .   .   16  .   2   
  Fire                     63   | 9   .   20  6   28  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  115 | -11/Scrapyard | Entered Materials
  238 | -10/Materials | Discovered new exit (range 11)
  310 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Entered another Materials area
  335 | -9/Materials  | Evolved 2 slots: Utility x2
  686 | -9/Materials  | Discovered new exit (range 7)
  780 | -9/Materials  | Entered Mines
  928 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  930 | -9/Mines      | Discovered new exit (range 5)
  936 | -9/Mines      | Entered Exiles
  957 | -9/Exiles     | Discovered new exit (range 15)
  980 | -9/Exiles     | Met 8R-AWN
  999 | -9/Exiles     | Met EX-HEX
 1066 | -9/Exiles     | Met EX-DEC
 1074 | -9/Exiles     | Learned location of Zion (-6)
 1346 | -9/Exiles     | Met EX-BIN
 1379 | -9/Exiles     | Aligned with FarCom system
 1382 | -9/Exiles     | Given EX-Vault access code
 1442 | -9/Exiles     | Opened EX-Vault
 1539 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1615 | -9/Exiles     | Found Latent Energy Streamer
 1738 | -9/Exiles     | System corruption reached 10%
 1759 | -9/Exiles     | Destroyed 11 combat bots
 1765 | -9/Exiles     | Lost 5 parts (3n2u)
 1841 | -9/Exiles     | Found Chronowheel
 1849 | -9/Exiles     | Found Potential Leg
 1852 | -9/Exiles     | Found Potential Leg
 1971 | -9/Exiles     | Core integrity fell below 50%
 1973 | -9/Exiles     | Destroyed 8 combat bots
 1992 | -9/Exiles     | Core integrity fell below 20%
 1994 | -9/Exiles     | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
System corrupted: Matter fused (-9).
Hrd. Light Armor Plating destroyed.
FarCom Aligner disabled.
Penetrated by Slug.
Hrd. Light Armor Plating destroyed.
System corrupted: Potential Leg stumbles.
Slug penetrates FarCom Aligner.
Hrd. Light Armor Plating destroyed.
Minigun destroyed.
Penetrated by Slug. <x2>
Acquired 3 matter.
Penetrated by Slug.
Assault Cannon destroyed.
P-60 Hacker resets H-55 Commando, system
  corruption cleaned.
Penetrated by Slug.
Acquired 2 matter.
Penetrated by Slug. <x3>
P-60 Hacker resets H-55 Commando, system
  corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningFortressModule
  Manual?         0
Play Time         00:24:12
  Cumulative      35.6 hours
  Start           2024.09.02 @ 20:39:41
  End             2024.09.02 @ 21:01:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           25
  Adventurer      10
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8dfec323-4200-406d-b4b7-596b583a02d1