Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.03 @ 17:52:01 Player: Dingbat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1469) 1469 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-57) -57 TOTAL SCORE: 4917 Bonus ------- High Alert Combat Kills 27 Friendly Fire -84 Cogmind --------- Core Integrity 850/850 Matter 174/300 Energy 6/250 System Corruption 0% Temperature Cool (0) Location -6/Factory Parts ------- Power (2) Ion Engine Propulsion (4) Armored Treads Armored Treads Armored Treads Armored Treads Utility (5) Medium Storage Unit Large Storage Unit Advanced Sensor Array Improved Transmission Jammer Improved Light Armor Plating Weapon (4) Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Inventory (14) Aluminum Leg Aluminum Leg Terrain Scanner ECM Suite Mining Laser Peak State ------------ Power Ion Engine Propulsion Armored Treads Armored Treads Armored Treads Armored Treads Utility Medium Storage Unit Large Storage Unit Advanced Sensor Array Improved Transmission Jammer Improved Light Armor Plating Weapon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Inventory Aluminum Leg Aluminum Leg Terrain Scanner ECM Suite Mining Laser [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Transmission Jammer Storage Medium Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Heavy Riot Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 34 | 1 8 10 1 3 4 7 Power 1 | . . . . . . 1 Engine 1 | . . . . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | . . 6 . . . 1 Treads 7 | . . 6 . . . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 2 1 2 2 3 Device 3 | . . . . . 1 2 Storage 4 | 1 1 1 . . 1 . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 4 | . . 1 1 1 . 1 Artifact . | . . . . . . . Weapon 14 | . 7 2 . 1 2 2 Energy Gun 1 | . . . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | . 4 1 . . 1 2 Ballistic Cannon 1 | . . . . . 1 . Launcher 4 | . 3 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 2 | . . . . . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . . . 2 . Highest Loss Streak 1 | . . . . . 1 . Average Slot Usage (%) 98 | . 99 97 100 100 99 84 Engine 11 | . 14 11 11 11 11 6 Treads 26 | . . 30 33 33 33 26 Leg 5 | . 28 . . . . . Device 3 | . . . . . 9 12 Storage 22 | . 28 22 22 22 22 13 Processor 1 | . . . . 3 1 . Protection 4 | . . 10 11 7 . 5 Energy Gun 4 | . . . . 5 9 . Ballistic Gun 7 | . 15 11 11 5 1 20 Launcher 10 | . 11 11 11 11 10 . Naked Turns . | . . . . . . . Heaviest Build 43 | 16 21 30 32 35 39 43 Greatest Support 80 | 20 20 60 60 60 60 80 Greatest Overweight (x) 6 | . 1 6 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 8 10 12 12 12 14 14 Average Capacity 11 | 6 8 11 12 12 13 14 Most Carried 12 | 6 9 12 12 12 12 9 Average Carried 10 | 6 6 11 12 11 11 4 Final Capacity 14 | 8 10 12 12 12 14 14 Final Carried 12 | 6 9 12 12 12 10 5 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1166 | 213 82 496 36 20 319 . Remotely . | . . . . . . . Salvage Created 1377 | 109 280 644 10 . 334 . Parts 98 | 1 31 44 3 . 19 . Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . 18 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 45 | . 11 19 2 . 13 . Guns 15 | . 9 2 . . 4 . AOE 30 | . 2 17 2 . 9 . Classes Destroyed 13 | 2 4 5 . . 2 . Worker 2 | . . 2 . . . . Builder 2 | . . 2 . . . . Tunneler 1 | 1 . . . . . . Hauler 2 | . 1 1 . . . . Recycler 1 | 1 . . . . . . Watcher 4 | . 1 3 . . . . Swarmer 21 | . 9 . 2 . 10 . Grunt 15 | . 2 13 . . . . Brawler 2 | . . 2 . . . . Duelist 1 | . . 1 . . . . Sentry 4 | . . 3 . . 1 . Programmer 1 | . . . . . 1 . Behemoth 1 | . . . . . 1 . Best Kill Streak 7 | 2 4 7 2 . 4 . Combat Bots Only 6 | . 4 6 2 . 4 . Max Kills in Single Turn 2 | 1 2 2 1 . 1 . Gunslinging . | . . . . . . . Exploded 2 | . 2 2 1 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 1542 | 4 201 386 28 . 923 . Core 135 | . 37 30 . . 68 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 85 . . . 75 . Volleys Fired 131 | 4 51 42 3 . 31 . Largest 2 | 2 2 2 2 . 2 . Hottest 90 | 60 40 53 53 . 90 . Shots Fired 182 | 8 62 57 4 . 51 . Gun 117 | 8 59 29 1 . 20 . Cannon 5 | . . . . . 5 . Launcher 60 | . 3 28 3 . 26 . Special . | . . . . . . . Kinetic 107 | 4 59 29 1 . 14 . Thermal . | . . . . . . . Explosive 60 | . 3 28 3 . 26 . Electromagnetic 15 | 4 . . . . 11 . Robot Hit Streak 31 | 5 15 29 31 . 20 . Robot Miss Streak 3 | 1 2 1 1 . 3 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 143 | 7 49 44 3 . 40 . Core Hits 118 | 5 25 51 4 . 33 . Critical Hits 2 | . 1 . . . 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4146 | 127 421 1948 152 . 1498 . Guns 1006 | 86 366 307 21 . 226 . Cannons 187 | . . . . . 187 . Explosions 2953 | 41 55 1641 131 . 1085 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1035 | 33 366 307 21 . 308 . Thermal 41 | 41 . . . . . . Explosive 2912 | . 55 1641 131 . 1085 . Electromagnetic 158 | 53 . . . . 105 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 79 | . . 19 . . 60 . Projectiles . | . . . . . . . Explosions 79 | . . 19 . . 60 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 120 | 4 . 44 25 . 47 . Shots 10 | 1 . 2 2 . 5 . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 105 | 52 18 25 . . 105 . Average Temperature 28 | 26 11 6 . . 39 . Received Heat Transfer 240 | . 54 108 . . 78 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | 100 . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 446 | 10 181 446 181 . . 49 Average Influence 172 | 7 117 249 155 . . 49 Maximum Alert Level 2 | . . 2 . . . . Low Security (%) 72 | . . . . . . . Level 1 21 | . . . . . . . Level 2 5 | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . 2 . . . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 7 | . 2 5 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 19 28 4 . 14 . Peak Tracking Total 6 | . 5 6 4 . 4 . Tactical Retreats 3 | . 2 . 1 . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 2 | . . 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . 4 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 3 | . 1 2 . . . . Max in Single Turn 1 | . 1 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 3 2 . 1 . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 2 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 4 5 . 4 . . Successful 13 | . 4 5 . 4 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 7 | . 2 5 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . . 4 . . Part Schematic 4 | . . . . 4 . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 2 5 . . . . Scan Component 4 | . 1 3 . . . . Repair 3 | . 1 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 2 . . . . Time 102 | . 26 76 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 14 | . 14 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 3386 | 32 599 652 202 807 1022 72 Spaces Moved 1690 | 17 362 264 114 471 425 37 Core 2 | . . 2 . . . . Treads 1304 | . . 257 114 471 425 37 Legs 384 | 17 362 5 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 150 170 170 170 170 Average Speed 159 | 120 121 170 170 170 170 170 Slowest Speed 350 | 120 150 350 170 170 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 58 29 30 68 65 1 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 4 3 . Spaces Dug 3 | . . 3 . . . . Terrain Destroyed 250 | 2 22 132 18 . 76 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 250 | 2 22 132 18 . 76 . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 2228 | 21 476 413 118 478 675 47 Wait 324 | . 33 78 . . 213 . Move 1684 | 16 361 263 113 470 424 37 Hop . | . . . . . . . Pick Up 24 | . 11 11 . 1 . 1 Fast Attach 12 | 1 1 5 1 3 1 . Attach 16 | . 3 4 . . 2 7 Detach 2 | . 1 . . . . 1 Swap 6 | . 4 1 . . 1 . Drop 28 | . 10 9 1 4 3 1 Fire 131 | 4 51 42 3 . 31 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 15) 514 | -10/Materials | Repaired Grenade Launcher 553 | -10/Materials | Discovered new exit (range 13) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1124 | -9/Materials | Repaired Arm. Treads 1209 | -9/Materials | Repaired Arm. Treads 1231 | -9/Materials | Discovered new exit (range 9) 1284 | -9/Materials | Entered Mines 1288 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1475 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1486 | -9/Mines | Entered Zion 2271 | -7/Zion | Discovered new exit (range 14) 2293 | -7/Zion | Entered Proximity Caves 2322 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2656 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3157 | -6/Proximity Caves | Spotted B-75 Beast 3187 | -6/Proximity Caves | Destroyed B-75 Beast 3285 | -6/Proximity Caves | Discovered new exit (range 10) 3315 | -6/Proximity Caves | Entered Factory 3315 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3387 | -6/Factory | Self-destructed Last Messages --------------- 03270_ S-27 Virus destroyed. 03272_ Grenade Launcher destroyed. 03277_ S-27 Virus destroyed. 03285_ VTOL Module fries itself beyond repair. 03285_ Acquired 19 matter. 03285_ EXIT=FOUND 03288_ Acquired 12 matter. 03292_ VTOL Module fries itself beyond repair. 03293_ Acquired 20 matter. 03295_ VTOL Module fries itself beyond repair. 03295_ Lgt. Nuclear Core fries itself beyond repair. 03295_ Acquired 12 matter. 03299_ Autogun fries itself beyond repair. [Achievement: I'm Back, Baby!] [Achievement: Made in Tau Ceti IV] PARAMETERS=POWER_1,PROPULSION_1,UTILITY_2,WEAPON_2 LOCATION=UNKNOWN GOAL=ESCAPE 03319_ Dropped Ion Engine. 03358_ Acquired Adv. Sensor Array. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ??????#######??????????????# #???????????????? | | ??????# #??????????????# #???????????????? | | ??????# ##########+##### ###?????????????? | | ??????# * ????????????? | | ??????# ??????????????? | | ??????# """ ""????????????? | | ??????# """ ""????????????? | | ??????# ^ """ ""????????????? | | ??????################+##### ???????????? | | ??????????????????# # """ """???????????? | | ??????????????????# @ # """ """ ??????????? | | ??????????????????# # """ """ ""????????? | | ??????????????????# + ????? | | ??????????????????# # """ """ ""????????? | | ??????????????????# # """ """???????????? | | ??????????????????# ] # """ """ """???????? | | ??????????????????# # ???? | | ??????????????????# # """ """ """???????? | | ??????????????????########## """ """ ??????????? | | ???????????????????????????# """ """???????????? | | ???????????????????????????# ???????????? | | ???????????????????????????# ???????????? | | ???????????????????????????##########+???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Made in Tau Ceti IV Remodeling Robot Respite Shopping List Tourist Challenges ------------ None Game ------ Seed InsulationHardenedFilter Manual? 0 Play Time 00:31:22 Cumulative 13.9 hours Start 2019.11.03 @ 17:19:59 End 2019.11.03 @ 17:52:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 15 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 17 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45fabdcf-bab7-4267-9e3b-6847c7e15a89