Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 14:16:51 Player: Megaknight51 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (1968) 1968 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (467) 467 TOTAL SCORE: 5985 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 56/300 Energy 261/440 System Corruption 52% Temperature Critical (671) Movement Core (1050) Ox20 Location -7/Factory Parts ------- > --- POWER (3) -------- Ion Engine Reinforced Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Minigun > --- INVENTORY (15) --- Improved Deuterium Engine Advanced Treads Machine Analyzer Machine Analyzer Signal Interpreter Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Supersonic Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Supersonic Drone Bay > --- WEAPON ----------- Improved EM Pulse Cannon Latent Energy Streamer Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Machine Analyzer Machine Analyzer Signal Interpreter Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Minigun [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 2 | . . . . . 1 1 Propulsion . | . . . . . . . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 44 | 7 7 3 1 . 12 14 Power 8 | 1 2 . . . 2 3 Engine 6 | 1 1 . . . 1 3 Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 9 | 2 1 1 . . 3 2 Treads 1 | . . 1 . . . . Leg . | . . . . . . . Wheel 8 | 2 1 . . . 3 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 1 1 . . 4 6 Device 5 | 1 . . . . 2 2 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 6 | . . 1 . . 2 3 Artifact . | . . . . . . . Weapon 13 | 2 3 1 1 . 3 3 Energy Gun 1 | 1 . . . . . . Energy Cannon 4 | . . . 1 . 1 2 Ballistic Gun 4 | 1 2 1 . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . 1 . Special Weapon 2 | . 1 . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Corrupted Parts 4 | . . . . . 1 3 System Corruption 25 | . . . . . 2 23 Parts Lost 25 | . 4 . . . 7 14 Power 4 | . 1 . . . 1 2 Propulsion 7 | . 2 . . . 2 3 Utility 5 | . 1 . . . 1 3 Weapon 9 | . . . . . 3 6 Highest Loss Streak 13 | . 1 . . . 2 13 To Critical Strikes . | . . . . . . . Average Backups 11 | 3 9 12 13 15 14 10 Power 1 | . 1 2 3 3 2 . Propulsion 2 | 1 2 2 2 2 2 1 Utility 4 | . 2 5 5 6 5 6 Weapon 2 | 1 2 2 3 4 3 2 Tool/Special . | . . . . . . . Unused Backups 14 | . 2 . . . 4 8 Power 2 | . . . . . 1 1 Propulsion . | . . . . . . . Utility 9 | . . . . . 2 7 Weapon 3 | . 2 . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 95 93 100 100 95 82 Engine 11 | . 7 14 14 14 12 14 Core 4 | . 6 . . . 4 6 Treads 3 | . . 12 14 14 . . Wheel 17 | . 26 14 14 14 17 6 Device 10 | . 11 . . . 17 11 Storage 11 | . 14 14 14 14 9 7 Protection 7 | . . 9 14 14 9 9 Energy Cannon 6 | . . . 1 14 10 13 Ballistic Gun 16 | . 27 28 26 14 7 . Launcher 2 | . . . . . 5 4 Peak Build Rating 43 | 7 14 15 23 23 33 43 Average Rating 21 | 6 12 14 16 23 29 36 On Entrance 14 | . 7 10 15 23 23 26 Avg Prop Armor Cover (%) 9 | . . 9 9 9 . . Naked Turns . | . . . . . . . Heaviest Build 78 | 13 32 34 41 41 60 78 Greatest Support 32 | 20 20 10 10 10 32 20 Greatest Overweight (x) 25 | . 3 3 4 4 3 25 Average Overweight (x) 1 | . . 3 3 4 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 6 12 13 15 15 15 14 Average Carried 11 | 4 9 12 14 15 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 10 13 15 15 13 10 Class Distribution -------------------- 57% | Mutant 14% | Skirmisher 10% | Scavenger-Mutant 7% | Scavenger-Gunner 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1354 | 330 319 114 . 18 221 352 Remotely . | . . . . . . . Salvage Created 2481 | 177 539 118 . . 643 1004 Parts 167 | 21 35 7 . . 37 67 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 38 | . 15 3 . . 9 11 Guns 19 | . 15 3 . . 1 . Cannons 3 | . . . . . . 3 AOE 13 | . . . . . 8 5 Classes Destroyed 14 | 3 4 . . . 4 3 Worker 7 | 1 . . . . 5 1 Builder 9 | . . . . . 1 8 Tunneler 6 | 5 . . . . 1 . Hauler 2 | . 1 . . . . 1 Recycler 5 | 1 . . . . 2 2 Mechanic 1 | . . . . . . 1 Operator 2 | . . . . . 2 . Watcher 4 | . 2 . . . 1 1 Swarmer 6 | . 6 . . . . . Grunt 24 | . 9 3 . . 6 6 Brawler 2 | . . . . . . 2 Sentry 3 | . . . . . 1 2 Hunter 2 | . . . . . 2 . Heavy 1 | . . . . . . 1 Best Kill Streak 14 | 3 4 3 . . 8 14 Combat Bots Only 8 | . 3 3 . . 2 8 Max Kills in Single Turn 4 | 1 1 2 . . 2 4 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 307 | . 58 9 . . 66 174 Missed 88 | . 17 2 . . 21 48 Hits 219 | . 41 7 . . 45 126 Melee 2 | . . . . . . 2 Projectile 217 | . 41 7 . . 45 124 Critical Strikes 8 | . . . . . 3 5 Damage Taken 4275 | . 683 76 . . 1036 2480 Core 1203 | . 217 10 . . 250 726 Absorbed by Shields . | . . . . . . . Core Remaining (%) 54 | 100 . . . 9 54 . Volleys Fired 132 | 20 47 5 . . 34 26 Largest 3 | 2 2 2 . . 3 3 Hottest 162 | 70 123 48 . . 129 162 Shots Fired 263 | 40 93 10 . . 67 53 Gun 166 | 40 86 10 . . 22 8 Cannon 51 | . . . . . 16 35 Launcher 33 | . . . . . 23 10 Special 13 | . 7 . . . 6 . Kinetic 149 | 20 86 10 . . 22 11 Thermal 33 | 20 7 . . . 6 . Explosive 33 | . . . . . 23 10 Electromagnetic 48 | . . . . . 16 32 Robot Hit Streak 16 | 4 16 6 . . 4 9 Robot Miss Streak 4 | 3 3 1 . . 2 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 138 | 24 57 7 . . 23 27 Core Hits 126 | 8 23 4 . . 40 51 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 2 | . 1 . . . . 1 Destroy 1 | . 1 . . . . . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5556 | 285 901 97 . . 1880 2393 Guns 1433 | 285 901 97 . . 67 83 Cannons 497 | . . . . . 96 401 Explosions 3603 | . . . . . 1694 1909 Melee . | . . . . . . . Ramming 23 | . . . . . 23 . Kinetic 1362 | 171 901 97 . . 67 126 Thermal 114 | 114 . . . . . . Explosive 1746 | . . . . . 923 823 Electromagnetic 2311 | . . . . . 867 1444 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 52 | . 4 4 4 4 35 52 Average Corruption 13 | . 4 4 4 4 20 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 74 | . 1 4 6 2 42 19 Message Errors 13 | . . . 3 1 7 2 Matter Fused 17 | . . 1 1 . 8 7 Heat Flow Errors 8 | . . . 1 . 4 3 Energy Discharges 2 | . . . 1 . 1 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 8 | . . 3 . . 5 . Data Loss (major) 4 | . 1 . . . 3 . Misfires 6 | . . . . . 2 4 Alerts 3 | . . . . 1 2 . Misdirections 9 | . . . . . 7 2 Weapon Failures 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 43 | . . . . . 2 41 Projectiles 4 | . . . . . 2 2 Explosions 39 | . . . . . . 39 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 300 | . . . . . 85 215 Shots 8 | . . . . . 2 6 Rammed 4 | . . . . . 4 . Targets Rammed 4 | . . . . . 4 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 695 | 45 60 55 265 . 244 695 Average Temperature 110 | 18 14 28 137 . 49 221 Received Heat Transfer 1596 | . 168 42 . . 351 1035 Effects 19 | . . . . . . 19 Shutdowns 5 | . . . . . . 5 Energy Bleed 6 | . . . . . . 6 Interference 6 | . . . . . . 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Fried 7 | . . . . . 2 5 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | 2 . . . . . . Heat Transferred 333 | 333 . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Latent Energy Used 2615 | . . . . . 1217 1398 LE Corruption 52 | . . . . . 24 28 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . 1 . . . 2 2 Low Security (%) 57 | 100 95 100 . 100 22 5 Level 1 31 | . 4 . . . 64 54 Level 2 11 | . . . . . 13 40 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 619 | 5 213 94 . . 504 619 Initial 224 | . 3 78 . . . 224 Average 192 | 1 98 52 . . 281 376 Influence Increases 2285 | 35 508 106 . . 929 707 Destroy 0b10 Robot/C 780 | . 300 60 . . 200 220 Destroy 0b10 Robot/NC 180 | 35 15 . . . 60 70 Destroy Leader 202 | . 66 10 . . 62 64 Allied During Kill 3 | . . . . . 3 . Successful Hack 66 | . 32 6 . . 28 . Select Force Hacks 60 | . 60 . . . . . Disable Machine 345 | . 30 . . . 150 165 Destroy Structure 379 | . 5 . . . 216 158 Lose Combat Pursuer 270 | . . 30 . . 210 30 Influence Decreases 1732 | 30 312 253 54 . 436 647 Entered New Map 448 | . 2 123 54 . . 269 Time Decay 1001 | 30 270 130 . . 333 238 Lost Part 250 | . 40 . . . 70 140 Lost Ally 33 | . . . . . 33 . Squads Dispatched 19 | . 6 1 . . 8 4 Investigation 7 | . 4 1 . . 2 . Extermination . | . . . . . . . Reinforcement 6 | . 2 . . . 1 3 Assault 3 | . . . . . 2 1 Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 6 | . 2 . . . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 20 4 . . 30 20 Peak Tracking Total 12 | . 5 3 . . 12 8 Tactical Retreats 7 | . . 1 . . 4 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 5 | . 2 . . . 2 1 Indirectly 2 | . . . . . 1 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 23 | . 2 . . . 10 11 Max in Single Turn 4 | . 1 . . . 2 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 15 | . 8 2 1 . 4 . Terminals 11 | . 6 1 . . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 19 4 1 . 15 . Successful 18 | . 9 3 1 . 5 . Failed 21 | . 10 1 . . 10 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 36 | . 19 3 1 . 13 . Terminals 35 | . 17 3 . . 15 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 4 3 1 . 2 . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Terminal Index 3 | . 1 1 . . 1 . Recycling Unit Index 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 5 . . . 3 . Terminals 6 | . 3 . . . 3 . Botnet 6 | . 3 . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 4 . . . 4 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 2 . Highest-Rated Group 40 | . . . . 40 24 . Highest-Rated Ally 16 | . . . . 16 16 . Total Orders 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks 9 | . . . . . 9 . Total Damage 93 | . . . . . 93 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 800 | 95 705 . . . . . Seismic 800 | 95 705 . . . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 3100 | 153 861 279 352 103 833 519 Spaces Moved 2122 | 96 671 200 277 74 552 252 Core 6 | 1 . . . . . 5 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2116 | 95 671 200 277 74 552 247 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 125 125 140 105 110 Average Speed 115 | 79 93 125 126 140 114 162 Slowest Speed 1300 | 80 125 125 140 140 145 1300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . . . . 1 Cave-ins Triggered 2 | . 1 . . . 1 . Exploration Rate (%) 36 | 4 91 30 49 22 49 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 13 | . 4 . . . 9 . Terrain Destroyed 469 | . 4 . . . 274 191 Melee . | . . . . . . . Projectile 8 | . 4 . . . 3 1 AOE 461 | . . . . . 271 190 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 2494 | 128 796 219 279 73 680 319 Wait 131 | . 54 9 . . 56 12 Move 2116 | 95 670 199 276 73 551 252 Hop . | . . . . . . . Pick Up 35 | 6 7 3 2 . 11 6 Fast Attach 17 | 7 2 1 . . . 7 Attach 21 | . 1 1 . . 8 11 Detach 4 | . 1 . . . . 3 Swap 20 | . 9 1 1 . 8 1 Drop 14 | . 5 . . . 8 1 Fire 132 | 20 47 5 . . 34 26 Melee . | . . . . . . . Ram 4 | . . . . . 4 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 10) 711 | -10/Materials | Discovered new exit (range 10) 879 | -10/Materials | Discovered new exit (range 15) 966 | -10/Materials | Crushed by falling debris 966 | -10/Materials | Core integrity fell below 50% 966 | -10/Materials | Core integrity fell below 20% 986 | -10/Materials | Identified exit to Mines 1015 | -10/Materials | Entered Mines 1024 | -10/Mines | Met a Derelict shopkeep closing up shop 1275 | -10/Mines | Learned Materials non-interactive machine intel 1287 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1288 | -10/Mines | Discovered new exit (range 5) 1294 | -10/Mines | Entered Exiles 1328 | -10/Exiles | Met 8R-AWN 1343 | -10/Exiles | Met EX-HEX 1382 | -10/Exiles | Met EX-BIN 1396 | -10/Exiles | Aligned with FarCom system 1397 | -10/Exiles | Given EX-Vault access code 1429 | -10/Exiles | Opened EX-Vault 1441 | -10/Exiles | Found Latent Energy Streamer 1468 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1492 | -10/Exiles | Found Supersonic Drone Bay 1550 | -10/Exiles | Met EX-DEC 1629 | -10/Exiles | Discovered new exit (range 14) 1646 | -10/Exiles | Stole two prototypes: Supersonic Drone Bay, Latent Energy Streamer 1646 | -10/Exiles | Entered Mines 1718 | -9/Mines | Discovered new exit (range 10) 1737 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1749 | -9/Mines | Entered Materials 1749 | -8/Materials | Accompanied by 2 allies 1749 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1750 | -8/Materials | Loaded intel: 34 non-interactive machine locations 1936 | -8/Materials | Garrison activated, responded to threat 1950 | -8/Materials | System corruption reached 10% 2133 | -8/Materials | Crushed by falling debris 2225 | -8/Materials | Identified exit to Factory 2401 | -8/Materials | System corruption reached 30% 2425 | -8/Materials | Build established: Skirmisher 2549 | -8/Materials | First assault squad dispatched 2582 | -8/Materials | Entered Factory 2582 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2584 | -7/Factory | FarCom data flow suspended 2712 | -7/Factory | System corruption reached 10% 2982 | -7/Factory | First assault squad dispatched 3051 | -7/Factory | System corruption reached 30% 3062 | -7/Factory | Core integrity fell below 50% 3071 | -7/Factory | Destroyed 8 combat bots 3093 | -7/Factory | Core integrity fell below 20% 3102 | -7/Factory | Core destroyed Last Messages --------------- 03087_ Backup Propulsion I tumbles out of repair station. 03087_ Backup Laser I tumbles out of repair station. 03088_ Power failure, Ion Engine shutdown. 03089_ Wheel destroyed. 03090_ Overheating: Core damaged (-91). 03091_ K-01 Serf collects debris. 03092_ U-05 Engineer builds a Wall. 03093_ System corrupted: FCS attempts to trigger Minigun. 03093_ System corrupted: Minigun misfires. 03093_ K-01 Serf destroyed. 03094_ Acquired 42 matter. 03095_ Power failure, Rnf. Deuterium Engine shutdown. 03095_ Overheating: Energy bleed (-74). 03096_ U-05 Engineer builds a Wall. 03097_ Power failure, Ion Engine shutdown. 03097_ Overheating: Energy bleed (-73). 03099_ Overheating: Energy bleed (-77). 03100_ Hvy. Assault Cannon destroyed. 03100_ Imp. Light Armor Plating destroyed. 03102_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | """ #? """?????????????????????? | | """ #? """"????????????????????? | | """ # ?????????????????????? | | ########## # !????????????????????? | | ?????????# # ?????????????????????? | | ????????## # ?????????????????????????? | | ????????## #??????????????????????????? | | ????????## #??????????????????????????? | | ???####### #??????????????????????????? | | ? # #??????????????????????????? | | # #??????????????????????????? | | # ########???????????????????? | | ?"" """" # ##??????????????????? | | ??" """" # ????????????????? | | ????"""" + ???????????????? | | ?????""" # ??????????????? | | ??????"" # #####???????????????? | | ??????"" ####+########## #???????????????????? | | ??????""?# % %! ## #???????????????????? | | ?????????# """== ## # ##??????????????????? | | ?????????# "R ]| # # #??????????????????? | | ?????????# " "[ %]!*#### % #?#####+##?????????? | | ?????????# %=% *= !% !! ## ????????? | | ?????????# ! %! [%%!%[ # ????????? | | ?????????####### ! * [==%=!%= # !???????? | | ????????????# =%%*@ | ????????? | | ???????????#; =%mg! = # """????????????? | | ??????# ##### gg!! # ""?????????????? | | ??????# =g + "??????????????? | | ?? g # "??????????????? | | ?? */ # "??????????????? | | ??? u !% ] #?????????????????? | | ??? ### ########;;% #?????????????????? | | ???? ??? ????# ;;;;;######?????????????????? | | ??????? ?????### # ##??????????????????????? | | ?????? ???????#####???????????????????????? | | ????? ????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ??????!! ??????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 24 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 44 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallSpacefoldForcegen Manual? 0 Play Time 00:29:35 Cumulative 75.7 hours Start 2026.02.16 @ 13:46:04 End 2026.02.16 @ 14:16:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 37 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 34% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97e56546-14a3-45b9-9153-6b9b6d080b8b