Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 14:18:28 Player: obl-vn Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (119) 595 Value Destroyed (3423) 3423 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 6830 Bonus ------- High Alert Combat Kills 112 Cogmind --------- Core Integrity 622/700 Matter 183/300 Energy 75/100 System Corruption 19% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (4) ------ Improved Cooling System Huge Storage Unit Improved Targeting Computer Core Analyzer > --- WEAPON (4) ------- Precision Beam Rifle Gauss Rifle > --- INVENTORY (25) --- Reinforced Ion Engine Heavy Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Heavy Treads Improved Heat Sink Improved Cooling System Large Storage Unit High-capacity Matter Pod (200) Improved Signal Interpreter Core Analyzer Weapon Cycler Transmission Jammer Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved Assault Rifle Flak Gun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Precision Beam Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Reinforced Ion Engine Heavy Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Heavy Treads Improved Heat Sink Improved Cooling System Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Core Analyzer Weapon Cycler Transmission Jammer Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved Assault Rifle Flak Gun [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon 2 | . . 2 . . . Parts Attached 57 | 6 5 24 14 6 2 Power 7 | 1 . 2 3 1 . Engine 7 | 1 . 2 3 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 . 10 3 2 1 Treads 18 | 2 . 10 3 2 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 3 6 2 2 1 Device 7 | . . 5 1 . 1 Storage 3 | 1 1 . . 1 . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 17 | 2 2 6 6 1 . Energy Gun 3 | 1 . . 1 1 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 10 | 1 . 5 4 . . Ballistic Cannon 3 | . 1 1 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . Parts Lost 9 | . . 2 5 . 2 Power 1 | . . . . . 1 Propulsion 4 | . . . 3 . 1 Utility 1 | . . 1 . . . Weapon 3 | . . 1 2 . . Highest Loss Streak 2 | . . 1 1 . 2 To Critical Strikes . | . . . . . . Average Backups 14 | 1 8 14 14 17 23 Power 1 | . 1 1 1 1 2 Propulsion 3 | . 2 4 4 2 4 Utility 4 | . 1 4 3 7 8 Weapon 5 | . 3 5 5 6 9 Tool/Special . | . . . . . . Unused Backups 34 | . . 6 7 1 20 Power 4 | . . 2 . . 2 Propulsion 5 | . . 1 . . 4 Utility 10 | . . 3 . . 7 Weapon 15 | . . . 7 1 7 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 96 99 99 99 96 Engine 10 | . 14 11 9 7 7 Treads 25 | . 28 22 26 30 26 Device 6 | . . 9 9 7 7 Storage 10 | . 14 11 9 7 7 Processor 5 | . . . 8 14 15 Protection 2 | . 10 1 . . . Energy Cannon 1 | . 6 . . . . Ballistic Gun 27 | . 14 32 29 28 23 Ballistic Cannon 6 | . 5 11 5 . . Peak Build Rating 52 | 6 8 19 29 40 52 Average Rating 20 | 4 7 15 24 35 45 On Entrance 17 | . 6 8 19 29 40 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 106 | 13 31 40 42 105 106 Greatest Support 110 | 40 40 46 69 80 110 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 16 | 6 13 15 15 24 25 Most Carried 25 | 5 14 15 15 25 25 Average Carried 14 | 1 8 14 14 18 24 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 25 | 1 14 15 15 24 25 Class Distribution -------------------- 50% | Gunner 24% | Scavenger-Gunner 19% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 3606 | 239 378 1200 1256 451 82 Remotely . | . . . . . . Salvage Created 5195 | . 313 1594 1890 566 832 Parts 263 | . 20 105 101 25 12 Haulers Intercepted 13 | . 2 6 4 1 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 83 | . 6 29 36 9 3 Guns 61 | . . 19 30 9 3 Cannons 22 | . 6 10 6 . . Classes Destroyed 15 | . 4 4 5 1 1 Worker 7 | . . 5 2 . . Tunneler 2 | . . . 2 . . Hauler 13 | . 2 6 4 1 . Recycler 2 | . . . 2 . . Mechanic 1 | . . . 1 . . Operator 3 | . . 3 . . . Watcher 8 | . 2 4 1 1 . Swarmer 14 | . 3 . 11 . . Grunt 43 | . 3 18 15 7 . Brawler 4 | . . 3 1 . . Sentry 15 | . . 8 6 1 . Specialist 2 | . . . 2 . . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Compactor 3 | . . . . . 3 Best Kill Streak 9 | . 3 5 9 2 1 Combat Bots Only 8 | . 3 4 8 2 1 Max Kills in Single Turn 3 | . 1 2 3 1 1 Gunslinging 2 | . . . 2 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 318 | . 24 91 155 45 3 Missed 92 | . 5 21 49 17 . Hits 226 | . 19 70 106 28 3 Melee 11 | . . 6 2 . 3 Projectile 215 | . 19 64 104 28 . Critical Strikes 10 | . . 3 4 1 2 Damage Taken 3043 | . 216 972 1372 360 123 Core 322 | . 22 117 105 78 . Absorbed by Shields . | . . . . . . Redirected to Shielding 7 | . 5 2 . . . Regen/Repaired (Parts) 273 | . . 88 185 . . Core Remaining (%) 85 | 100 91 70 80 . . Volleys Fired 248 | . 34 87 84 27 16 Largest 4 | . 2 4 4 4 4 Hottest 140 | . 80 96 102 140 140 Shots Fired 879 | . 68 330 313 108 60 Gun 744 | . 37 255 284 108 60 Cannon 135 | . 31 75 29 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 831 | . 36 330 313 106 46 Thermal 48 | . 32 . . 2 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 12 23 21 9 10 Robot Miss Streak 8 | . 2 3 8 3 1 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . . . 4 . 1 Max Gunslinging Chain 2 | . . . 2 . 1 Shots Hit Robots 599 | . 47 223 214 64 51 Core Hits 219 | . 16 80 87 24 12 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 11 | . . 2 5 . 4 Burn 2 | . . . . . 2 Destroy 4 | . . . 2 . 2 Blast 5 | . . 2 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9412 | . 733 3353 3199 1168 959 Guns 7742 | . 327 2503 2785 1168 959 Cannons 1644 | . 402 839 403 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 26 | . 4 11 11 . . Kinetic 8695 | . 308 3342 3188 1132 725 Thermal 691 | . 421 . . 36 234 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . . 4 . 1 19 Average Corruption 3 | . . 4 . 1 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . 18 . 1 8 Message Errors 3 | . . 3 . . . Matter Fused 4 | . . 4 . . . Heat Flow Errors 4 | . . 3 . . 1 Energy Discharges 6 | . . 5 . 1 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . 3 . . 1 Misfires 1 | . . . . . 1 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 25 | . 10 1 14 . . Projectiles 25 | . 10 1 14 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . . 6 4 . . Impact 1 | . . . 1 . . Kinetic 9 | . . 6 3 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 4 | . 1 2 1 . . Targets Rammed 5 | . 1 3 1 . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 212 | . 102 212 20 36 120 Average Temperature 36 | . 32 41 5 8 80 Received Heat Transfer 1179 | . 81 414 531 153 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1629 | . 889 . . 74 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 66 | 100 100 55 50 70 100 Level 1 24 | . . 34 28 29 . Level 2 8 | . . 9 21 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 596 | . 82 446 596 266 44 Initial 266 | . . . 180 266 44 Average 171 | . 15 202 250 188 19 Influence Increases 2445 | . 200 998 981 266 . Destroy 0b10 Robot/C 1600 | . 120 580 720 180 . Destroy 0b10 Robot/NC 185 | . 25 90 60 10 . Destroy Leader 422 | . 38 180 160 44 . Successful Hack 40 | . 16 22 2 . . Disable Machine 60 | . . 45 . 15 . Destroy Structure 18 | . 1 6 9 2 . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 105 | . . 60 30 15 . Influence Decreases 2445 | . 200 569 825 723 128 Entered New Map 652 | . . . 249 319 84 Time Decay 1723 | . 200 549 526 404 44 Lost Part 70 | . . 20 50 . . Squads Dispatched 13 | . 1 3 6 3 . Investigation 2 | . . 1 1 . . Extermination 2 | . . . . 2 . Reinforcement 7 | . 1 2 3 1 . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 10 | . 1 3 5 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 11 43 46 12 6 Peak Tracking Total 7 | . 4 7 6 4 3 Tactical Retreats 6 | . . 3 2 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . . 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 4 | . . 3 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 18 | . 7 9 2 . . Terminals 15 | . 7 7 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 61 | . 24 29 8 . . Successful 35 | . 13 17 5 . . Failed 26 | . 11 12 3 . . Catastrophic 4 | . 1 3 . . . Database Lockouts . | . . . . . . Manual 36 | . 17 16 3 . . Terminals 48 | . 24 22 2 . . Fabricators . | . . . . . . Repair Stations 10 | . . 4 6 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 5 6 . . . Robot Schematic 1 | . 1 . . . . Prototype ID Bank 3 | . 1 2 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 2 . . . Locate Traps 2 | . 2 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 2 3 . . Scan Component 3 | . . 1 2 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 16 | . 8 6 2 . . Terminals 15 | . 8 6 1 . . Botnet 3 | . 2 1 . . . Disrupt 1 | . 1 . . . . Skim 11 | . 5 5 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Patch 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 7 8 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired 2 | . . 1 1 . . Time 90 | . . 26 64 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 44 | . 44 . . . . Optics 44 | . 44 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 5686 | 62 1064 2006 1460 970 124 Spaces Moved 2513 | 40 516 956 583 387 31 Core 13 | 13 . . . . . Treads 2500 | 27 516 956 583 387 31 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 200 160 Average Speed 165 | 124 160 160 160 200 184 Slowest Speed 200 | 160 160 160 160 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 91 69 39 10 31 Regions Visited 5 Branch Regions . Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . 1 3 . Melee . | . . . . . . Projectile 4 | . . . 1 3 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 3463 | 52 686 1238 911 516 60 Wait 507 | . 108 126 191 79 3 Move 2509 | 39 515 955 582 387 31 Hop . | . . . . . . Pick Up 71 | 7 17 13 18 13 3 Fast Attach 7 | . . 3 4 . . Attach 28 | 6 3 6 9 2 2 Detach 1 | . . 1 . . . Swap 29 | . 2 17 5 4 1 Drop 53 | . 3 27 17 2 4 Fire 248 | . 34 87 84 27 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 1 3 1 . . Escape Stasis 2 | . . . . 2 . Rewire 3 | . 3 . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Met a group of wandering Federalists 230 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 16) 675 | -10/Materials | Discovered new exit (range 4) 701 | -10/Materials | Discovered new exit (range 5) 986 | -10/Materials | Learned location of 2 exits from Subcaves 1019 | -10/Materials | Identified exit to Materials 1044 | -10/Materials | Identified exit to Subcaves 1044 | -10/Materials | Identified exit to Mines 1060 | -10/Materials | Learned location of 2 exits from Subcaves 1065 | -10/Materials | Learned location of 2 exits from Mines 1066 | -10/Materials | Learned Storage trap positions 1067 | -10/Materials | Learned location of 2 exits from Subcaves 1075 | -10/Materials | Loaded intel: 8 terminal locations 1091 | -10/Materials | Learned 4 Materials zone layouts 1127 | -10/Materials | Entered another Materials area 1127 | -9/Materials | Evolved 2 slots: Weapon x2 1128 | -9/Materials | Identified exit to Materials 1704 | -9/Materials | Build established: Gunner 2090 | -9/Materials | Discovered new exit (range 10) 2247 | -9/Materials | Discovered new exit (range 15) 2585 | -9/Materials | Learned location of Zion (-7) 2624 | -9/Materials | Identified exit to Mines 2624 | -9/Materials | Identified exit to Storage 2660 | -9/Materials | Learned 2 Storage zone layouts 2726 | -9/Materials | Learned 2 Storage zone layouts 2735 | -9/Materials | Repaired Assault Rifle+ 2784 | -9/Materials | Learned Recycling recycling unit intel 2834 | -9/Materials | Loaded intel: 26 trap records 2875 | -9/Materials | Learned location of 1 exit from Storage 2945 | -9/Materials | Learned location of Storage (-9) 3133 | -9/Materials | Entered another Materials area 3133 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3861 | -8/Materials | Repaired Broken Imp. Assault Rifle 3866 | -8/Materials | Discovered new exit (range 3) 4315 | -8/Materials | Destroyed 8 combat bots 4325 | -8/Materials | Garrison activated, responded to threat 4522 | -8/Materials | Garrison activated, responded to threat 4593 | -8/Materials | Entered Factory 4593 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4618 | -7/Factory | Build established: Scavenger-Gunner 5194 | -7/Factory | Discovered new exit (range 15) 5563 | -7/Factory | Sucked down chute 5563 | -7/Factory | Entered Waste 5578 | -7/Waste | EMP discharged 5578 | -7/Waste | System corruption reached 10% 5578 | -7/Waste | Spotted C-40 Crusher 5589 | -7/Waste | Destroyed C-40 Crusher 5595 | -7/Waste | Spotted C-40 Crusher 5611 | -7/Waste | Destroyed C-40 Crusher 5650 | -7/Waste | Spotted C-40 Crusher 5664 | -7/Waste | Spotted C-40 Crusher 5665 | -7/Waste | Spotted C-40 Crusher 5666 | -7/Waste | Destroyed C-40 Crusher 5678 | -7/Waste | EMP discharged 5680 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5683 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5686 | -7/Waste | Spotted C-40 Crusher 5686 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5687 | -7/Waste | Self-destructed Last Messages --------------- 05674_ Hvy. Treads crushed. 05677_ C-40 Crusher suffers critical hit (Burn). 05677_ Slug penetrates C-40 Crusher. 05678_ Broken Hvy. Phase Cannon fried beyond repair. 05678_ System corrupted (+9). 05678_ Antimatter Reactor fried beyond repair. 05679_ System corrupted: FCS attempts to trigger Gauss Rifle. 05679_ System corrupted: Gauss Rifle misfires. 05679_ Slug penetrates Wall. 05680_ Hvy. Deuterium Engine crushed. 05680_ Lgt. Treads+ crushed. 05680_ Slug penetrates C-40 Crusher. 05683_ Lgt. Treads+ crushed. 05683_ Hvy. Assault Rifle crushed. 05684_ Slug penetrates C-40 Crusher. 05686_ Hvy. Assault Rifle crushed. 05686_ Gauss Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????# #????????????????????????? | | ?????????????????### #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????? #????????????????????????? | | ?????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #?????????? #????????????? | | ???????????????????# #???????? #????????????? | | ?????????????????### ######## = ####?????????? | | ?????????????????# ?????????? | | ?????????????????# CC%! ????????? | | ?????????????????# [CCCC ????????? | | ?????????????????# @CC / ????????? | | ?????????????????### ########CC #????????????? | | ?????############??# #????????????????????????? | | ?????# #??#%=! #????????????????????????? | | ?????# #??# ! #????????????????????????? | | ?????# ####= #????????????????????????? | | ?????# #????????????????????????? | | ?????# * #????????????????????????? | | ?????# #????????????????????????? | | ?????# ! #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????############??# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 12% | -9/Materials Imp. Assault Rifle | 7% | -8/Materials | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaTractorSabre Manual? 0 Play Time 00:49:36 Cumulative 103.1 hours Start 2026.04.03 @ 19:27:06 End 2026.04.05 @ 14:18:28 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a517c1d-2502-4167-8ef1-bc2347581200