Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 21:15:55

Player: Vorpal

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (60)      300
Value Destroyed (1723)     1723
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-179)               -179
              TOTAL SCORE: 4424

 Bonus
-------
Friendly Fire              -179

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (5) ------
                (None)
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
  Precision Shock Rifle
            Gauss Cannon
       Mini Grenade Launcher
      Heavy Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
            Backup Power I
            Nuclear Core
>           --- PROPULSION -------
   Improved Titanium Leg
   Improved Titanium Leg
>           --- UTILITY ----------
      Small Battery
            Core Shielding
            Utility Shielding
            Utility Shielding
   Improved Shield Generator
>           --- WEAPON -----------
  Precision Shock Rifle
  Precision Shock Rifle
      Light Assault Rifle
      Light Assault Rifle
>           --- INVENTORY --------
   Improved Carbon-fiber Leg
  Precision Shock Rifle
  Precision Shock Rifle
       Mini Grenade Launcher
      Heavy Rocket Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Utility Shielding
  Device                   Heat Sink
  Storage                  Small Battery
  Processor                Salvage Targeting Computer
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Precision Shock Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   2    | .   .   1   .   .   1   
Parts Attached             75   | 8   16  31  7   10  3   
  Power                    12   | 2   1   6   2   1   .   
    Engine                 10   | 2   1   6   1   .   .   
    Core                   2    | .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 4   6   9   4   2   .   
    Treads                 1    | .   .   1   .   .   .   
    Leg                    9    | 3   .   .   4   2   .   
    Wheel                  5    | 1   2   2   .   .   .   
    Hover                  4    | .   4   .   .   .   .   
    Flight                 6    | .   .   6   .   .   .   
  Utility                  12   | .   4   5   .   2   1   
    Device                 3    | .   2   .   .   .   1   
    Storage                2    | .   .   2   .   .   .   
    Processor              3    | .   2   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   2   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   5   11  1   5   2   
    Energy Gun             12   | 2   3   4   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | .   1   5   .   3   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               3    | .   1   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 30   | 1   4   13  .   .   12  
  Power                    7    | 1   .   4   .   .   2   
  Propulsion               7    | .   2   4   .   .   1   
  Utility                  6    | .   1   .   .   .   5   
  Weapon                   10   | .   1   5   .   .   4   
  Highest Loss Streak      12   | 1   3   8   .   .   12  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   94  89  95  99  92  
  Engine                   11   | .   14  17  8   2   6   
  Core                     5    | .   .   .   9   15  6   
  Leg                      8    | .   2   .   18  18  14  
  Wheel                    3    | .   11  5   .   .   .   
  Hover                    3    | .   12  3   .   .   .   
  Flight                   3    | .   .   7   3   .   .   
  Device                   4    | .   10  6   .   .   4   
  Storage                  4    | .   .   1   11  9   6   
  Processor                7    | .   16  12  .   .   .   
  Protection               10   | .   .   .   11  26  22  
  Energy Gun               10   | .   12  11  .   6   13  
  Ballistic Gun            17   | .   9   17  31  19  14  
  Launcher                 1    | .   5   .   1   .   .   
Naked Turns                9    | .   .   .   .   .   9   
Heaviest Build             26   | 9   12  17  22  24  26  
  Greatest Support         40   | 20  20  20  25  40  40  
  Greatest Overweight (x)  3    | .   1   3   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   5   25  5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   
  Average Carried          3    | 2   4   3   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            4    | 3   4   4   4   4   4   

 Class Distribution 
--------------------
 31% | Tank
 23% | Gunner
 19% | Mutant
 15% | Scavenger-Tank
  8% | Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
 Scavenger-Tank | -9/Mines
           Tank | -8/Materials
           Tank | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           1542 | 275 267 603 143 216 38  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1971 | 43  214 904 143 454 213 
  Parts                    120  | 1   14  62  9   28  6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  49   | 1   7   26  2   8   5   
  Guns                     37   | 1   3   19  2   7   5   
  Cannons                  4    | .   .   4   .   .   .   
  AOE                      6    | .   4   1   .   1   .   
Classes Destroyed          6    | 1   3   1   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  8    | .   2   4   .   2   .   
  Swarmer                  22   | .   3   14  .   .   5   
  Grunt                    17   | 1   4   7   2   3   .   
  Sentry                   10   | .   .   5   .   5   .   
  Thug                     1    | .   .   .   1   .   .   
Best Kill Streak           5    | 1   4   5   2   3   3   
  Combat Bots Only         5    | 1   3   5   2   3   3   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        330  | 10   28   170  3    26   93   
  Missed                   81   | .    8    33   2    10   28   
Damage Taken               3759 | 112  544  1328 17   256  1502 
  Core                     1182 | 23   107  325  .    26   701  
  Absorbed by Shields      125  | .    .    .    .    .    125  
  Redirected to Shielding  48   | .    .    .    .    6    42   
  Regen/Repaired (Parts)   32   | .    .    .    .    32   .    
Core Remaining (%)         62   | 90   48   .    18   95   .    
Volleys Fired              139  | 6    25   66   8    22   12   
  Largest                  4    | 2    2    3    3    3    4    
  Hottest                  150  | 100  90   123  60   95   150  
Shots Fired                388  | 12   43   196  24   66   47   
  Gun                      349  | 12   33   170  24   63   47   
  Cannon                   26   | .    .    26   .    .    .    
  Launcher                 13   | .    10   .    .    3    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  244  | .    19   130  24   47   24   
  Thermal                  48   | 12   .    36   .    .    .    
  Explosive                13   | .    10   .    .    3    .    
  Electromagnetic          83   | .    14   30   .    16   23   
  Robot Hit Streak         6    | 4    3    6    6    6    5    
  Robot Miss Streak        6    | 2    5    6    1    2    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    2    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    
Shots Hit Robots           189  | 6    13   94   17   35   24   
  Core Hits                122  | 2    15   41   11   30   23   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    .    
  Critical Strikes         9    | .    1    6    1    .    1    
    Burn                   3    | .    .    3    .    .    .    
    Destroy                3    | .    1    1    1    .    .    
    Blast                  1    | .    .    1    .    .    .    
    Corrupt                2    | .    .    1    .    .    1    
Melee Attacks              6    | .    .    6    .    .    .    
  Impact                   6    | .    .    6    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3455 | 75   696  1479 157  592  456  
  Guns                     2367 | 75   210  1173 157  389  363  
  Cannons                  197  | .    .    197  .    .    .    
  Explosions               727  | .    486  38   .    203  .    
  Melee                    71   | .    .    71   .    .    .    
  Ramming                  93   | .    .    .    .    .    93   
  Kinetic                  1399 | .    82   858  157  201  101  
  Thermal                  442  | 75   .    367  .    .    .    
  Explosive                689  | .    486  .    .    203  .    
  Electromagnetic          761  | .    128  183  .    188  262  
  Impact                   71   | .    .    71   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         16   | .    7    .    .    .    16   
  Average Corruption       2    | .    2    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    3    .    .    .    2    
    Message Errors         3    | .    2    .    .    .    1    
    Data Loss (minor)      1    | .    1    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            132  | .    13   29   .    .    90   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               103  | .    13   .    .    .    90   
  Melee                    29   | .    .    29   .    .    .    
Knockbacks                 2    | .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      330  | .    69   .    .    7    254  
  Shots                    5    | .    2    .    .    1    2    
  Rammed                   22   | .    .    .    .    .    22   
Targets Rammed             33   | .    .    .    .    .    33   
  Kicked                   11   | .    .    .    .    .    11   
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        394  | 222  102  285  18   233  394  
  Average Temperature      94   | 126  39   84   8    80   184  
  Received Heat Transfer   573  | 60   96   300  9    90   18   
  Effects                  3    | .    .    1    .    .    2    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    1    2    .    1    .    
  Impact Corruptions       1    | .    .    1    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             7    | 2    .    5    .    .    .    
  Heat Transferred         1456 | 222  .    1234 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             355  | 20  149 300 172 355 294 
  Initial                  122  | .   13  13  122 66  106 
  Average                  129  | 3   82  113 170 201 125 
Maximum Alert Level        1    | .   .   1   .   1   1   
  Low Security (%)         80   | 100 100 78  100 51  92  
  Level 1                  19   | .   .   21  .   48  7   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   .   1   2   
  Investigation            3    | .   1   1   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           3    | .   1   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              70   | 1   11  33  1   11  13  
  Peak Tracking Total      6    | 1   3   4   1   4   6   
  Tactical Retreats        4    | .   .   2   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            5    | .   2   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          7    | .   1   2   .   1   3   
  Max in Single Turn       3    | .   1   1   .   1   3   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          11   | .   3   3   .   5   .   
  Terminals                9    | .   3   3   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                20   | .   9   4   .   7   .   
  Successful               17   | .   7   3   .   7   .   
  Failed                   3    | .   2   1   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                16   | .   9   4   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   7   3   .   3   .   
  Record                   2    | .   2   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Alert Level              5    | .   3   1   .   1   .   
  Unreport Threat          3    | .   1   2   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   1   .   3   .   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     38   | .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               3175 | 111  470  1154 238  663  539  
Spaces Moved               2351 | 72   492  825  173  444  345  
  Core                     97   | 25   .    70   .    .    2    
  Treads                   10   | .    .    10   .    .    .    
  Legs                     1017 | 47   23   .    160  444  343  
  Wheels                   429  | .    183  246  .    .    .    
  Hover                    440  | .    286  154  .    .    .    
  Flight                   358  | .    .    345  13   .    .    
  Fastest Speed            37   | 50   56   37   37   120  50   
  Average Speed            105  | 95   72   100  115  128  129  
  Slowest Speed            285  | 120  120  285  120  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    .    .    
Exploration Rate (%)       32   | 5    44   63   32   38   12   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 2    | .    2    .    .    .    .    
Terrain Destroyed          111  | .    53   7    .    33   18   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      111  | .    53   7    .    33   18   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      2758 | 101 559 991 200 498 409 
  Wait                     39   | 7   7   13  .   3   9   
  Move                     2346 | 71  491 824 172 443 345 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  74   | 9   11  33  6   11  4   
  Fast Attach              5    | .   3   .   1   .   1   
  Attach                   32   | 6   6   16  1   2   1   
  Detach                   2    | .   2   .   .   .   .   
  Swap                     39   | 2   7   16  5   8   1   
  Drop                     43   | .   7   17  7   9   3   
  Fire                     139  | 6   25  66  8   22  12  
  Melee                    6    | .   .   6   .   .   .   
  Ram                      22   | .   .   .   .   .   22  
  Kick                     11   | .   .   .   .   .   11  
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2])
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   68 | -11/Scrapyard | Discovered new exit (range 8)
  112 | -11/Scrapyard | Entered Materials
  138 | -10/Materials | Discovered new exit (range 15)
  260 | -10/Materials | Discovered new exit (range 12)
  311 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Discovered new exit (range 9)
  517 | -10/Materials | Crushed by falling debris
  527 | -10/Materials | Core integrity fell below 50%
  548 | -10/Materials | Lost 3 parts (1n1u1w)
  582 | -10/Materials | Entered another Materials area
  582 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  711 | -9/Materials  | Discovered new exit (range 16)
  845 | -9/Materials  | Build established: Gunner
  932 | -9/Materials  | Discovered new exit (range 10)
 1451 | -9/Materials  | Discovered new exit (range 11)
 1574 | -9/Materials  | Core integrity fell below 50%
 1602 | -9/Materials  | Lost 8 parts (2p2n4w)
 1715 | -9/Materials  | Core integrity fell below 20%
 1731 | -9/Materials  | Discovered new exit (range 7)
 1736 | -9/Materials  | Entered Mines
 1738 | -9/Mines      | Met a Derelict bent on vengeance
 1864 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1895 | -9/Mines      | Assembled infested the area
 1969 | -9/Mines      | Discovered new exit (range 4)
 1973 | -9/Mines      | Learned location of Storage (-9)
 1974 | -9/Mines      | Entered Materials
 1974 | -8/Materials  | Evolved 2 slots: Utility x2
 2012 | -8/Materials  | Build established: Scavenger-Tank
 2448 | -8/Materials  | Build established: Tank
 2589 | -8/Materials  | Repaired Lgt. Nuclear Core?
 2617 | -8/Materials  | Discovered new exit (range 8)
 2637 | -8/Materials  | Entered Factory
 2637 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3107 | -7/Factory    | Garrison activated, responded to threat
 3162 | -7/Factory    | Core integrity fell below 50%
 3163 | -7/Factory    | System corruption reached 10%
 3170 | -7/Factory    | Core integrity fell below 20%
 3176 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Slammed into B-48 Gladiator.
U-05 Engineer lays Concrete.
Slammed into B-48 Gladiator.
Destabilizing: System corrupted (+1).
Sml. Battery destroyed.
System corrupted by crushing effect (+1).
U-05 Engineer lays Concrete.
Slammed into L-41 Fighter.
U-05 Engineer lays Concrete.
Slammed into L-41 Fighter.
U-05 Engineer lays Concrete.
Slammed into L-41 Fighter.
U-05 Engineer lays Concrete.
Slammed into L-41 Fighter.
U-05 Engineer builds a Wall.
Slammed into L-41 Fighter.
Slammed into S-27 Virus. <x3>
XHG4 L 887T>X%1O8TDVW GXNG,GP 
U-05 Engineer lays Concrete.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                ???########### #???#          #     |
|                ???#        ## #???# """"""   #     |
|                ???#    """ ## #???# """"""   #     |
|                ???#!   """ ## ##??# """"""   +     |
|                ???#    """ #   #??# """"""   #     |
|                ???#        + T #??#          #     |
|                ???#    """ #   #??#          #     |
|                ???#    """ ## ##??#          #     |
|                ???# !  """ ## #???#          #     |
|                ???#        ## #####          #     |
|                ???###########     # "" ""    #     |
|                ?????????????#     # ""S""    #^    |
|                ?????????????#     # """"     #     |
|                ?????????????#     +          #     |
|                ?????????????#     ############     |
|                ?????????????#     #???????????     |
|                ##############     #???????????     |
|                #           ##     #???????????     |
|                # """"""""" ##     #???????????   ? |
|                #           ##     #??????????????? |
|                # """"""""" ##     #??????????????? |
|                #           ;#     #?????? ???????? |
|                #         % ;#     #????     ?????? |
|                #   !!  !  %##     ###       #????? |
|                #   !     l #                #????? |
|                #        s@b#                #????? |
|                #        %u%#                #????? |
|                #        %%%#%               #????? |
|                #         =%%%               ?????? |
|                #         =%%                ?????? |
|                #############                ?????? |
|                ???                ^####+###??????? |
|                ?     ""G" !#       #?????????????? |
|                #      " "  #       #?????????????? |
|                #      " "  #       #?????????????? |
|                #           #       #?????????????? |
|                #   """ """ #   YYp #?????????????? |
|                #   """ """ +       #?????????????? |
|                #  ???" """ #       #?????????????? |
|                ??????  ??  #       #?????????????? |
|                ??????" ??" #       #?????????????? |
|                ??????"???" #       #?????????????? |
|                ??????????? ?     ????????????????? |
|                ??????????? ?   ??????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
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|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          27
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Utility Shielding          33
Evasion (%)                62
Recoil Reduction           1
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Everything Is Under Control
First Step to Greatness
GoHome()
It's Just You
Made in Tau Ceti IV
Part-time Mechanic
Risk Taker
Safety First
Storm Trooper
System Compromised
Troublemaker
Universal Adapter
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              GammaForceStabilizer
  Manual?         0
Play Time         01:08:56
  Cumulative      1.1 hours
  Start           2024.04.07 @ 19:58:21
  End             2024.04.07 @ 21:15:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b231185-611e-4daa-845f-3543d472b810